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The Far Cry series and its off-shoots first appeared on the scene all the way back in 2004. Take a look at the following slides to see how we rated each game in the series.
Released Mar. 23, 2004, Reviewed by Tom McNamara
"I started out loving this game. It had so much of what I'd been missing. Sure, it looks fantastic, but it also plays well and is satisfyingly long; each of the 20 levels should take you about an hour or more to play through, if you don't get risky and keep your head down. But I hit a few level design roadblocks that, combined with the Spartan save game system, made for some numbing repetition of load, die, load, die, load, die, ad nauseum, until I finally figured out the correct strategy. If Far Cry had manual saves, even a limited number per area or for the whole game, I would have been overjoyed. I really hope they add this in a patch, or perhaps add it as an unlockable feature."
Released Sep. 27, 2005, Reviewed by David Clayman
"Far Cry Instincts is a must-play for anyone with a remote interest in shooters. The new feral abilities and completely redesigned single player experience mean that even gamers who played the heck out of the PC version will find value in this title. Graphically, the developers have clearly pushed the Xbox to its limit. Whatever quirks this game exhibits (fairly long load times and sporadic pop-in) are a product of trying to do too much on aging hardware. The map editor, multiplayer, and feral melee attack are reason enough to give this game a try, so stop reading and join the hunt."
Released Mar. 28, 2006, Reviewed by Charles Onyett
"Though it offers little that's new, what really matters is if the game's still fun, which FCIE most definitely is. Slaughtering things with feral powers is always enjoyable, and the expanded multiplayer options help to keep this game entertaining long after you blaze through the new single player content. If you're thinking of buying this game, consider the following. If you never played FCI before and are looking for a new shooter experience, by all means get this game. If you were a big fan of FCI and are really into map modding, you'll appreciate FCIE's expanded options. If you were one of the many waiting for a true sequel to FCI, however, keep waiting."
Released Mar. 28, 2006, Reviewed by Charles Onyett
"Though it offers little new content, what really matters is if the game is still fun, which FCIE most definitely is. Slaughtering things with feral powers is always enjoyable, and the expanded multiplayer options help to keep this game entertaining long after you blaze through the new single-player content. If you're thinking of buying this game, consider the following: If you never played FCI before and are looking for a new shooter experience, by all means get this. If you were a big fan of FCI and are really into map modding, you'll appreciate FCIE's expanded options. If you were one of the many waiting for a true sequel to FCI, however, keep waiting."
Released Dec. 12, 2006, Reviewed by Matt Casamassina
"Ubisoft is a very talented development studio; one of the best in the world. Far Cry Vengeance does not represent even half of the company's potential. I can only imagine that the franchise's originator, Crytek Studios, is looking at this port and laughing; or maybe crying. If you want an action-filled FPS, get Call of Duty 3. And if you just want something pretty to look at, you're better off with Red Steel."
Released Oct. 21, 2008, Reviewed by Charles Onyett
"Ubisoft Montreal has done some great things with Far Cry 2; the product of putting a gigantic development staff and what must have been a gargantuan budget behind developing a new kind of first-person shooter on a new engine. The formula still needs work in terms of enemy AI, quest structure, and giving the player more to do to fill in all that open space, but as it is, it's still a standout achievement. More importantly, it has nowhere near as many bugs as something like S.T.A.L.K.E.R.: Shadow of Chernobyl, a title that bears many similarities. Add to the roughly 25 hour single-player campaign a remarkably easy-to- use map creation tool and a full multiplayer suite, and you've got one of the most complete overall gaming packages of the year, as well as one of the most ambitious."
Released Dec. 4, 2012, Reviewed by Mitch Dyer
"Far Cry 3 is important for the same reason as Far Cry 2. It’s a shooter that considers shooters thoughtfully, both in the way they’re designed and the way we play them, and then asks us to do the same. Should massacring hundreds be a great way to entertain ourselves? Maybe not. But it is."
Released May 1, 2013, Reviewed by Mitch Dyer
"Blood Dragon’s playful focus on humor, nostalgia, and self-aware absurdity allows it to delve into a subject far more important than African arms races or tropical sociopaths: Video games are really, really fun. This comical, explosive shooter takes everything that makes Far Cry 3's gunplay great and dresses it in the kind of wit and over-the-top fun that Duke Nukem Forever is so desperately missing. Blood Dragon is a different beast – and it’s something you shouldn’t miss."
Released Nov. 18, 2014, Reviewed by Mitch Dyer
"Diversity is one of Far Cry 4’s strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun. Visual variety, tons of distinct side-quests, and a dense world with plenty of options always gave me something I wanted to do, and its satisfying economy had me obsessing over completing every side-quest. It’s a little safe, overall -- its competitive multiplayer stands out as a gamble that paid off -- in that it has many familiar elements from Far Cry 3 transplanted to an amazing new place, but those elements are incredibly empowering and rewarding."
Released Feb. 23, 2016, Reviewed by Luke Reilly
"Far Cry Primal succeeds in transporting the Far Cry formula back in time and comes to the table with a quiver of neat ideas and a dangerous and fascinating open world. The visceral and varied combat is fun, the beast-based gameplay is a winner, and the lure of camp-claiming, gear-crafting, beast hunting, and resource gathering remains irresistible. It’s weakened, however, by a disappointing lack of investment in its story, some often forgettable quests, and its vanilla villains, which unfortunately combine to make Primal feel like a step back from the memorable moments of Far Cry 3 and 4."
Released March 27, 2018, Reviewed by Daemon Hatfield
"Far Cry 5 is another wide-open playground with all the necessary ingredients for causing a real ruckus: loads of enemies and allies, temperamental wildlife, and plenty of explosions. Amidst all the insanity it manages to tell a serious story with respectable characters and a powerful ending, though it’s not the most memorable in the series. The successful transition from exotic locales to America’s backyard makes me excited to see where the Far Cry formula goes next." Read the Full Review
June 4, 2018, Reviewed by Daemon Hatfield
Hours of Darkness is a clever and fun but brief twist on the Far Cry formula. Its new approach to Guns for Hire AI companions gives you something other than yourself to worry about during battles, and its use of perks as a reward for stealth kills encourages my favorite style of play in an interesting way, but can bring your momentum to a screeching halt when you slip up. Just like the Far Cry series’ previous jaunts to new locations, this trip to Vietnam is a good time. Read the Full Review
Released July 17, 2018, Reviewed by Daemon Hatfield
Lost On Mars is a strange choice for a Far Cry 5 expansion, and this risky change of scenery doesn’t pay off. While it does feature a hilarious fan-favorite character, I just wish the gameplay was as inventive as the dialogue and gun nomenclature. It’s too bad Ubisoft couldn’t find a way to make an alien world feel more interesting than the Montana countryside. Even with the addition of a jetpack, lasers, and alien bugs this planet feels dull as red dirt. If you didn’t buy the season pass, the trip to Mars hardly seems worth it. Read the Full Far Cry 5: Lost On Mars Review
Released August 28, 2018, Reviewed by David Griffin
There’s fun to be had in Far Cry 5’s Dead Living Zombies expansion, especially thanks to Guy Marvel’s hilarious pitches for his horror cinematic universe and some extremely creepy locations. Developer Ubisoft almost had a real winner on its hands, but it couldn’t quite come up with a way to make killing these simple zombies feel less repetitive.
Read the Full Far Cry New Dawn Review
Released February 14, 2019, Reviewed by Daemon Hatfield
As someone who loves the Far Cry formula and will take my fix wherever I can get it, revisiting Far Cry 5’s slightly reworked open-world map in New Dawn proves there’s still quite a bit of joy to be found in clearing outposts and generating as much chaos as possible, in single-player or co-op. I could’ve done without the silly story and disappointing final boss, but Expeditions are a thrilling new mode, and the story missions are exciting more often than not. New Dawn is an enjoyable diversion while we wait for Far Cry’s next big thing.
Read the Full Far Cry New Dawn Review