Street Fighter 5 survived where Marvel vs. Capcom: Infinite and Street Fighter X Tekken died, we discuss why
Capcom's fighting game department has been notoriously bad at launching games in recent years as Street Fighter X Tekken, Marvel vs. Capcom: Infinite, and Street Fighter 5 all suffered through horrendous early chapters. Why though, did Cross Tekken and I.
Akuma's overpowered status in Street Fighter 5 isn't getting enough discussion, here's how we feel Capcom will address him in upcoming balance changes
Believe it or not, we're entering the final months of 2020 and that means a Street Fighter 5 balance patch is likely on the horizon. With that in mind, we're a bit surprised at how little we're hearing in the way of calls for Akuma nerfs and so we're div.
Gaming is rapidly coming upon crossroads of major change, how might it impact the fighting game community?
With the major reveals that have been rolling out for the next generation of gaming consoles it's becoming quickly apparent that the way we play, pay for, and consume video games is all but certainly about to change in some drastic ways, and so Catalys.
A terrible launch, input lag, unbalanced mechanics, lack of single player modes, and plenty more missteps have put a bad taste in many mouths when it comes to Street Fighter 5, but it's been four and a half years and Capcom has remedied many of these cor.
Major balance changes coming to Street Fighter 5 just before Capcom Cup will have a significant impact, how will the community react to them?
Capcom Cup looks to be scheduled somewhat soon after a major balance update that includes the implementation of a brand new mechanic in Street Fighter 5, we have to wonder how well this'll go over with both players and fans. Plus, I'm back to learning .
Is Street Fighter 5's latest character the standard we should see for future DLC releases? Is Dragon Ball FighterZ's new rage quit penalty too harsh?
Has Capcom found the right recipe for DLC character design in Street Fighter 5's Seth? Plus Dragon Ball FighterZ comes down hard on rage quitters, NVIDIA announces tech that might mean significant reduction in input delay for future titles, and Tokyo Gam.
Biggest changes we'd like to see in Street Fighter 5's upcoming patch, turbulence at Lab Zero, and how to maintain control in intense situations
We know a new balance patch is coming for Street Fighter 5 almost certainly in December, so what kind of changes could do the game the most good? Plus, employees at Lab Zero have been on something of a exodus alleging consistently unprofessional behavior.
What's the most likely new mechanic coming to Street Fighter 5? Plus how the latest Capcom Pro Tour event shook up the game's tiers
There's a new battle mechanic en route for Street Fighter 5, but we currently have no idea what it is. Catalyst and I speculate on this likely game changer, then get into the results of the weekend's Capcom Pro Tour Online North America including the bit.
Is the PlayStation 4 heavily responsible for people thinking Street Fighter 5's online experience is trash? Thoughts on Ono's departure from Capcom
DreamKing and I built our own PCs and Street Fighter 5 turned into an entirely different experience, he joins us to share particulars. Plus, Yoshinori Ono has announced that he'll be leaving Capcom after almost 27 years with the company, Catalyst and I.
Capcom just revealed a whole mess of new content for Street Fighter 5... but we're going to have to wait a while for all of it to come out. We offer our thoughts on the incoming DLC and discuss the future of Street Fighter 5 and beyond. Timestamps00:54 -.