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With Overlords of Outlands now available for playtesting, players have noticed that the "/spit" emote no longer works if you have someone targeted on Burning Crusade Classic test servers.
While you can still use the /spit emote without a target to "spit on the ground," you will no longer see a message in the chat log saying "X spits on Y" if you have a target.
We are not sure at this time if this is a bug or Blizzard decided to remove it for a different reason, but there are multiple threads on the official forums discussing potential reasons for the removal.
AzAMOuS uploaded a video, which displays that you can no longer spit on other players.
The PTR has arrived for the next phase of Burning Crusade Classic, as we get Tempest Keep, SSC, guild banks and more:
Overlords of Outland PTR (Source)
Bring down Illidan Stormrage’s lieutenants in the upcoming patch, Overlords of Outland! Starting now, you’ll be able to test all the patch has to offer on the PTR. Simply copy your character over and explore what awaits before the patch goes out later this year.
Slay the twisted Lady Vashj and her vicious fiends in her watery lair—Serpentshrine Cavern.
Infiltrate the heart of a crystalline fortress to end the madness of the corrupted Kael’thas Sunstrider and his warped loyalists.
Arena Season 2
Brutalize your faction’s enemies on the battlefield with the advent of Arena Season 2! Victorious players will earn Arena Points to exchange for better gear so they can fight against other similar-skilled opponents.
Ogri’la and Sha’tari Skyguard Daily Content
Make new allies in Outland with the Ogri’la and Shatari Skyguard factions. Complete daily quests to earn these factions’ favor and in turn receive lucrative rewards.
Share raid and dungeons spoils amongst your guildmates with the Guild Bank! This in-game storage allows guild members to withdraw and deposit items and currency, making it easier to determine at glance what consumables you have available (or need to make!) for your next group activity.
Group Browser Tool
Find like-minded players and make new friends with the Group Browser Tool. Simply list your class and specialization so group leaders on your realm can invite you to their party or raid.
All of this content is now live on the PTR so you can explore first-hand what awaits you in Overlords of Outland
Holly Longdale, The Lead Producer on WoW Classic, joined Venruki on the last day of the WoW Classic Arena Tournament and revealed that Phase 2 will be hitting Public Test Realms soon.
Overlords of Outland (Patch 2.5.2) will become available on PTR, which means Serpentshrine Cavern and The Eye pre-nerf raid testing is coming later this week. Tier 4 is moving to post-nerf. Patch 2.5.2 also introduces guild banks, a simple Looking for Group tool, daily content with Sha'tari Skyguard, and a way to look at Arena team rankings (top 5,000 teams and cutoffs). Arena Points distribution will be increased and the cost of Arena and Honor Point gear will be reduced at the end of Season 1. Arena Points will be converted to Honor Points when the season ends. The rate will be 10 Honor Points per 1 Arena Point. They are also testing the same faction battlegrounds and looking for further feedback. VoD
<Insanity> are looking for new inmates to expand our asylum...
Region : EU
Server : Mirage Raceway
Faction : Horde
Tuesday 19:30 to 23:00 Realm Time
Thursday 19:30 to 23:00 Realm Time
Approach to Raiding
We have a relaxed and chilled approach to raiding, but still expect people to make an effort.
As long as you don't show up freshly dinged in levelling greens, and make an effort to improve your gear and skills and show up to raids,
that is all we expect. We are here to enjoy ourselves, not push logs.
We are a chilled community who enjoys hanging out in discord while playing the game.
Karazhan is on farm, we are now looking to bolster our ranks to create a solid reliable 25 man raid team moving forward.
What We Offer
A mature environment for levelling and group play
Progressive but relaxed end game experience
A fun, helpful and inclusive atmosphere
What We Expect
People willing to help build and grow a serious, successful and fun TBC raiding guild. We don’t care about your spec, everyone is welcome. While we are a casual guild, we still expect people to make an effort. Showing up freshly dinged in levelling greens won’t make the raiding experience fun for anyone.
Our aims are to clear all the raid content in tbc in a relaxed and fun way. We were close to 25 raiders at 70 and ready to start raiding, but a lot of people quit the game and we are in need of new recruits for our 25-man raid teams. Anyone just interested in chilling in discord and to get to know new people are also welcome.
Tanks : medium
Healers : high
Ranged DPS : high
Melee DPS : high
Feel free to jump on the guild discord and get in touch
Discord - discord.gg/8c6DW5Su
Twitter - guild_insanity
You can also contact an officer in game for further info :
Thank you for reading, and we hope to hear from you soon
Blizzard are moving into the next phase of same-faction battleground testing in the Burning Crusade Classic, and also went ito a lot of detail into theit thinking behind it all, as well as the changes and features coming in thise second wave of testing.
Same-Faction BGs (Source)
Over the last few days, we’ve read thousands of pieces of feedback on the same-faction Battleground test, and we’ve been working through what we can do in Burning Crusade Classic to meet as many of our goals as possible.
Some players literally asked for more understanding of our goals, so we’d like to list out the goals we think are most pertinent to the Battleground queue situation:
Emulate the design pillars and intentions of original Burning Crusade game systems. Leverage modern tech and design to address modern issues. Make surgical changes to the game to improve the player experience. Address player concerns in ways that capture the spirit of the original design of the game. We’ve heard a clear majority of players telling us that they preferred same-faction Battlegrounds after our first test. During that test, we saw the benefits of drastically lowered queue times and less unavoidable ganking in the outdoor world. However, there were a significant number of concerns registered on other related topics.
We noticed that players were dismayed when the system occasionally launched an Alliance vs. Alliance Battleground. We reduced the likelihood of that a couple of hours into the test, and we think we can do a little more there.
The quick queues revealed that a noticeable number of players were doing BGs in organized raids. This makes sense; the time it takes to form a premade is time well-invested for those players. But for the large number of players who choose to queue alone, there’s essentially no hope of winning the BG. There are a couple of ways we can try addressing this, and in this next test, we’d like to try restricting groups to a maximum of 5 players in all Battlegrounds. This should have the added benefit of allowing players who are in groups to quest while waiting in queue for Battlegrounds.
A major point of discussion was the perception that the faction a majority of players chose for their main character would see all players switch to it, unless we change the game to either reward the minority faction, punish the majority faction, or prevent players from choosing to play on the majority faction in the first place. As you can see (and has been discussed at great length here and elsewhere), most such changes that might come to mind would conflict with our stated goals above. Still, we’d like to see what happens when we place a reward for the minority faction into the game. Globally, the faction imbalance is small, but the trend over the last few months has been towards a lower BG participation rate among Alliance players.
We’ll plan to run the next test for a week, starting with weekly maintenance (Wednesday 21 July in this region), by enabling all of the following:
Same-faction Battlegrounds will be allowed by the matchmaker. The matchmaker will take a little more time to find an opposite-faction match than it did during the first test. Groups will be restricted to a maximum of 5 players when joining the queue. We’re adding an enlistment bonus for Alliance players who participate. The enlistment bonus will be a repeatable Level 70 quest offered by the Alliance Brigadier General in any Alliance capital city or Shattrath. The quest rewards a Battleground win with a box of loot that includes an appropriate amount of consumables, crafting materials, and currencies/tokens.
We’re planning to end this test with scheduled weekly maintenance next week (28 July). We prefer having a clear beginning and end to it so that we can do more comparative analysis and take care as we decide what would be best for the game and players going forward.
We think it’s worth noting upfront that the most impactful part of this test should be the restriction on premades, and we’re going to be highly sensitive to how Battleground PvP feels for both players who usually queue up alone and players who would have otherwise formed raids before queueing. As before, we’re going to open a new thread here when the test begins, and we’ll be looking there for your thoughts on how the test went after you’ve experienced it.
And as always, thank you very much for all of your valuable feedback on the game!