Dear ZOS: Isn't time for a "Negate Stamina" ability? — Elder Scrolls Online

Dear ZOS: Isn't time for a "Negate Stamina" ability?

HumbleThaumaturge
HumbleThaumaturge
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So today MIrri and I were all by ourselves fighting the Toad-Tongue War Camp worldboss (Zathmoz) in Blackwood. The boss kept dropping Negate Magicka . . . which really annoyed my magicka Templar. But it made me wonder: Why is there no Negate Stamina ability? Well, sure, I know: Magicka-users are hated; but besides that. Try soloing a worldboss while he's standing in a Negate Stamina circle. I'm sure the stamina-based players would love the extra challenge.
  • ArchMikem
    ArchMikem
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    That may have actually been a decent Morph for Negate. Choosing whether you want to silence Magicka or suppress Stamina.
    CP1,300+ Master Explorer - AvA August Palatine - Console Peasant
  • Urzigurumash
    Urzigurumash
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    Sure as soon as the number of Heals which scale off Weapon Damage are equivalent to the number which scale off Spell Damage, as in, whole lines of Healing Skills
    Xbox NA AD / Wood Orc Cuisine Enthusiast / Day 1 ScrubDK
  • El_Borracho
    El_Borracho
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    Negate stamina would remove any ability for a melee player to attack with any abilities. Awesome. Bring on the bow spamming!

    I mean its not like magicka players are ranged or anything and can just move out of the negate field...
  • HumbleThaumaturge
    HumbleThaumaturge
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    I mean its not like magicka players are ranged or anything and can just move out of the negate field...

    Ah, but the Templar's joy of Jabbing! One must be up close and personal to jab. Therefore, a Negate Magicka takes away the Templar's primary attack.

  • Kalik_Gold
    Kalik_Gold
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    I mean its not like magicka players are ranged or anything and can just move out of the negate field...

    Mags running daggers now friend.
    _____________________________PvP DC__________________________________
    Ras Kalik | Redguard - Templar
    Aurik Siet'ka | Redguard - Necromancer
    Cacique the Sage of Ius | Redguard - Warden
    Jux Blackheart | Redguard - Nightblade, Lycan
    Goliath of Hammerfell | Redguard - Dragonknight
    Tsar af-Bomba | Redguard - Nightblade, Vampire
    Kaotik Von Dae'mon | Redguard Breton - Sorcerer <Heal>
    Movárth Piquine | Nord - Necromancer, Vampire <Tank>
    Uri Ice-Heart the Twin | Nord - Warden <Tank>
    ________________________________PvE__________________________________
    Tyrus Septim | Imperial - Sorcerer
    Cinan Tharn | Imperial - Dragonknight <Tank>
    Bates Vesuius of Dawnstar | Imperial - Dragonknight
    Herzog Zwei the Genesis | Breton - Templar <Heal>
    Lore/Roleplay:
    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. (not only Sai Sahan has a secret snowflake!) Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from undead, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, Chrysamere, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant battle-axe.

    Jux Blackheart is a master thief that was frequenting the Sisters of the Sands inn for pilfering during this time. Jux was known to infiltrate any bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of this and the glimmer of his golden armor in the moonlight and his greed. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Akaviri monk and two Imperial soldiers. One of the Imperials claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (Ras Kalik's mentor in the Five Companions). Cinan Tharn is really Abnur's drunkard treasure hunting illegitimate son, that was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now mercenary living in the Gold Coast) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Tharn also plans to one day run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a Breton (Akaviri mother / Breton father) and also a prominent monk from Hakoshae (The Akaviri eventually left their adopted home of Cyrodiil and moved to the Rim territories of Elsweyr, including the city of Rimmen after being made scapegoats for the Potentates. Those who didn't survive the flight from Cyrodiil were buried in the Tomb of the Serpents while many others went and founded the town of Hakoshae). Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Tsaesci descendant wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his forefathers spirits, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure. Ras Kalik did indeed notice the sword however, and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Breton men have parted ways for now... While Ras Kalik is off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little does Kalik know a few people are awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The one known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons, is awaiting his arrival also.

    The journey to Senchal will also put him on a path to meet a strange man which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, the infection is tied to Vampirism, but eventually the desire for blood, will take over his mind.

    Movárth Piquine - a former vampire hunter (now infected) within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in the Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Bates Vesuius of Dawnstar - grandfather of Silus Vesuius. His love of fire and destruction will eventually lead him to become a follower of Mehrunes Dagon (the daedric prince of Destruction). Mehrune Dagon delights in creating chaos, ostensibly for the sake of change, throughout Tamriel through the work of mortal agents he selects. He often destroys these agents once they are no longer useful.... Bates Vesuius will be the first in his family to go down this dark path, but not the last.

    Uri Ice-Heart - twin of Urfon Ice-Heart. Twin sons of Atli and Oljourn Ice-Heart that are originally from Markarth but are now residing on the Jerall Mountain range near Cyrodiil, their younger sister Araki has also relocated but she is in Windhelm currently. The twins joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, to avoid the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home to the Reach and is seeking vengeance. Meanwhile, his sister has moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor.

    _________________________________________________________________________________________

    Available slots:
    1. Nightblade
    2. Templar
    3. Sorcerer
    4. Warden
    5. Necromancer
    PS/NA | Champion 1100+ | ESO+ Cancelled | † The Vestige, Hallowed, Ahkahtuz
  • Sephyr
    Sephyr
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    ArchMikem wrote: »
    That may have actually been a decent Morph for Negate. Choosing whether you want to silence Magicka or suppress Stamina.

    Agreed. I could see some pretty interesting battles with this in Cyrodiil to spice things up when sieging keeps.
    If you're dying to someone using Zaan in Mist Form - you didn't want to live anyway, okay? They're doing you a favor by delaying the inevitable.

    Sub: Cancelled.
  • Abyssmol
    Abyssmol
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    I think ZOS will implement the stamina negate after they finish with the magicka dizzy, rally, and execute skills...
  • kringled_1
    kringled_1
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    I think the implementation would have to be different or else it would also cut off core combat skills (block, dodge, break free).
  • VaranisArano
    VaranisArano
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    Make it a boss-only ability, sure. Call it "Disarm" or something.

    In Cyrodiil, you'll get organized raids dumping a Negate and a Disarm in the same place, so no one can heal or do anything but move out of the way. That probably won't be ideal for anyone who thinks that "ball groups" are already OP.
    Edited by VaranisArano on June 17, 2021 10:09PM
  • Alucardo
    Alucardo
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    I mean its not like magicka players are ranged or anything and can just move out of the negate field...

    You've never heard of Magicka DKs and Magblades who use concealed weapon?
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • El_Borracho
    El_Borracho
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    Alucardo wrote: »
    I mean its not like magicka players are ranged or anything and can just move out of the negate field...

    You've never heard of Magicka DKs and Magblades who use concealed weapon?

    I stand corrected. Forgot about Mag DKs. But you can run a Magblade with Swallow Soul if you are going to be fighting a boss with a negate.

    But my primary point was that a stamina player doesn't have options like that. Its almost all melee range unless you are running a bow. It would turn every stamina into a noodle.
  • amm7sb14_ESO
    amm7sb14_ESO
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    I mean, stam builds already have 1 pool for multiple uses (i.e. damage and roll-dodging). There is no such mechanic for mag, therefore, they get the negate fields.
  • babykubrow
    babykubrow
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    Stamina players have to use their resource pool to heal, deal damage, block and dodge while being in melee range already.

    There is no arguing that the game needs a balance in both PvE and PvP, but this seems to be a tad overkill considering that again... stamina requires you to be close to your target, if you cannot attack it, what exactly are you supposed to do?
    Edited by babykubrow on June 17, 2021 11:18PM
  • electriczzz
    electriczzz
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    I think the day we'll get negate stamina fields in PvE will be the day I turn my back on ESO for good. With the amount of bosses already putting hard hitting aoes around them so melee based characters can no longer hit them it is tough enough to keep up dps. Stamina has one pool for dodging, sprinting, blocking and damage output and honestly if negate stamina makes it to eso I want to see equality in PvE and want magicka users to use their main ressource for sprinting,dodging and blocking as well so when you pick up a staff you'll use mag for everything to call it even.
    Edited by electriczzz on June 17, 2021 10:21PM
  • BlueRaven
    BlueRaven
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    Make it a boss-only ability, sure. Call it "Disarm" or something.

    In Cyrodiil, you'll get organized raids dumping a Negate and a Disarm in the same place, so no one can heal or do anything but move out of the way. That probably won't be ideal for anyone who thinks that "ball groups" are already OP.

    They can call it “wither” or “fatigue”.

    I am not against this, but I wonder how this works in pve. How does this effect npcs?
  • UntilValhalla13
    UntilValhalla13
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    The stamina bug doesn't count? XD
  • danno8
    danno8
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    babykubrow wrote: »
    There is no arguing that the game needs a balance in both PvE and PvP, but this seems to be a tad overkill considering that again... stamina requires you to be close to your target, if you cannot attack it, what exactly are you supposed to do?

    People always forget about poor DK, melee Magblade and Templar.

    Maybe their shouldn't be a stamina negate, but their should be a stamina equivalent of silence, such as disarm.

    It really is so very nice on all my Stamina characters to never have to worry about being silenced or negated. And stamina management just doesn't seem to be such a big deal for me even though I need to use it for all my skills and rolling and blocking.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Why does everything need to be the same? Homogenization is already the scourge of this game.
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    "As you saw in Matt’s 2017 roadmap, we are making Cyrodiil performance evaluation and fixing a priority this year. We want to make sure that Cyrodiil is a great PvP experience for everyone. Over the last year, we’ve made some good strides towards refining server performance across all campaigns, and we will continue down that path." -Brian Wheeler
  • BlueRaven
    BlueRaven
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    danno8 wrote: »
    babykubrow wrote: »
    There is no arguing that the game needs a balance in both PvE and PvP, but this seems to be a tad overkill considering that again... stamina requires you to be close to your target, if you cannot attack it, what exactly are you supposed to do?

    People always forget about poor DK, melee Magblade and Templar.

    Maybe their shouldn't be a stamina negate, but their should be a stamina equivalent of silence, such as disarm.

    It really is so very nice on all my Stamina characters to never have to worry about being silenced or negated. And stamina management just doesn't seem to be such a big deal for me even though I need to use it for all my skills and rolling and blocking.

    I am not against a stamina negate spell, but that being said I don’t like the idea of a “disarm”. Mainly because I don’t understand how it works, mechanics wise.

    So I drop my daggers inside the zone, then they magically zoom to my hands outside it?

    Do I do punching damage?

    Wouldn’t a disarm weapon include staves as well? If so, then it’s more powerful then negate magika, right?

    I would rather see something narrow targeted at stamina abilities only.
  • ArchMikem
    ArchMikem
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    Sephyr wrote: »
    ArchMikem wrote: »
    That may have actually been a decent Morph for Negate. Choosing whether you want to silence Magicka or suppress Stamina.

    Agreed. I could see some pretty interesting battles with this in Cyrodiil to spice things up when sieging keeps.

    Not even Cyrodiil. A Negate Stamina Ult would make several Trials interesting as well.
    CP1,300+ Master Explorer - AvA August Palatine - Console Peasant
  • Sanctum74
    Sanctum74
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    As a stam player I think it would be a great idea as long as it didn’t affect roll dodge and break free, but then they would have to change the name from Elder Stamina Online.
  • Neoauspex
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    Negate Stam is great idea, maybe Zos will put it on the next pay-to-win class
  • danno8
    danno8
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    BlueRaven wrote: »
    danno8 wrote: »
    babykubrow wrote: »
    There is no arguing that the game needs a balance in both PvE and PvP, but this seems to be a tad overkill considering that again... stamina requires you to be close to your target, if you cannot attack it, what exactly are you supposed to do?

    People always forget about poor DK, melee Magblade and Templar.

    Maybe their shouldn't be a stamina negate, but their should be a stamina equivalent of silence, such as disarm.

    It really is so very nice on all my Stamina characters to never have to worry about being silenced or negated. And stamina management just doesn't seem to be such a big deal for me even though I need to use it for all my skills and rolling and blocking.

    I am not against a stamina negate spell, but that being said I don’t like the idea of a “disarm”. Mainly because I don’t understand how it works, mechanics wise.

    So I drop my daggers inside the zone, then they magically zoom to my hands outside it?

    Do I do punching damage?

    Wouldn’t a disarm weapon include staves as well? If so, then it’s more powerful then negate magika, right?

    I would rather see something narrow targeted at stamina abilities only.

    No, no, just a stamina equivalent of silence, no actual weapon dropping. If a skill costs stamina it would be greyed out, but you could still LA/HA. Perhaps disarm is a bad word. Maybe exhaustion.

    Punching damage sounds awesome though.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Out of Stamina and Magicka only one of them has a bunch of things attached to its use outside of abilities. So why should ZOS create a Negate ability for a resource already burdened down by sprint, break free and dodge rolls on top of any stamina ability?
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