Mass Effect is a game I was pretty lukewarm on even when it was new for a number of reasons. I loved the Infinity Engine games on PC for their deep, strategic gameplay and storytelling, but like most digital RPGs they were a bit lacking in the, well, roleplaying department. Whether you played a "good", "evil" or "neutral" character you were still walking through the exact same linear plot, beat for beat. The only difference is you could maybe resolve an encounter a slightly different way for a different reward or do a branching plotline for a short while, but in the end their replayability was derived from trying out different classes and party compositions much more than for their roleplaying potential. Mass Effect takes that hook away in favor of homogenized third person cover shooting action and gives very little in exchange. You get to choose one of three flat, predetermined backgrounds for your character (which just changes a line of dialog here and there and affects precisely nothing else) and as for classes... well, they're all just variations on "guy who shoots stuff and maybe has powers that make him more efficient at shooting stuff", which makes virtually no difference in how you play anyway since the AI controlled enemies are dumb as dirt and leave huge portions of their body outside of cover for easy sniping. There's no ammunition management to speak of, just cooldown between each shot, and virtually every enemy you kill drops more guns with randomized stats, so you'll be drowning in them before long unless you stop to inventory manage every half-hour or so. Also, you're required to carry one weapon of each type at all times even if you have no skill points in using them and even if you're playing a class that can't ever put any skill points into that weapon type. There are no decent diversions from the shooting either - every location you visit is just another hallway shooting gallery and the only 'puzzles' are lame minigames you've seen in dozens of other things. But don't worry about having to think about these puzzles or spend more than 30 seconds solving them, because you can also just pay some omnigel and completely skip past them. Vehicle segments exist, but they're all beyond boring too, just having you center every enemy on the screen and pump them full of infinitely-regenerating ammo until they're dead. I also figured out very quickly that quicksaving and reloading will top off your shields any time you want, so vehicle trips just serve to fill more runtime and give you free experience points in an exceptionally boring way. As for the "choice based narrative", well, you periodically choose to be a nice guy ("Paragon!") or a jerkass ("Renegade!") with more choices opening up later depending on how many such choices you made before. Like in Baldur's Gate and Icewind Dale though, it really makes little difference to how the story plays out - sure things change a little in that some races will be more friendly/hostile to you in future games (in cutscenes, almost never gameplay) and some characters will survive or die, but given how flat and uninteresting they all are, it's a bit hard to care. Moreso because the game exhumes any actual worldbuilding in favor of relegating everything to a boring "plot codex" so you can bring the whole game to a dead stop and have paragraph after paragraph of dry Wikipedia text read to you to get caught up. Having actual plot scenes or a cinematic presentation or bits of lore to find in-game or doing literally anything more complex than shooting things and picking menu options would alienate the Halo-worshipping Xbox fanbase, you see. Even the actors seem absolutely bored to be here, reading off line after line of dry text with all the passion of a text-to-speech program. That has to be due to bad direction, because there's some surprisingly big names here like Seth Green, Jennifer Hale and Keith David, and I know all of them are capable of much better. There isn't the faintest hint of originality anywhere in ME's story story, just stealing characterizations and plot points wholesale from earlier works like 2001, Star Trek, Star Control, Xenosaga, Starflight and Wing Commander while putting no new twist on them, or even attempting to capture any of the personality and/or humor that made those franchises so memorable. It's a pretty weak, thirty-hour-at-most plot pointlessly stretched out to a "trilogy" by cramming it with filler, which seems to have set a pretty godawful precedent for modern gaming as a whole, so thanks a lot for that, guys. But even with all its glaring flaws and generally tired writing and design, it has boobs and almost-nudity and really forced romance scenes, so that automatically makes it good, right? Never mind that when Star Control played on the already-long-dated clichรฉ of the green-skinned space babe in 1990 it was mostly for humor, Mass Effect roars ahead with it in 2007 with no irony whatsoever!
In short, Mass Effect is a overlong subpar shooter glued to a boring and shamelessly derivative RPG. I can't tell you why anyone considers it a "classic", let alone one of the greatest video games ever made, when those facts are plain as day to anyone who's even remotely savvy to intelligent science fiction or digital roleplaying games. The only way I can even see anyone enjoying it is if they're in their early teens and have simply never played, read or watched anything better, in which case they should probably expand their horizons instead of just settling for this mediocre mish-mash. Just because Game Informer said it's the absolute pinnacle of its genre and you never need to experience anything made before it doesn't mean it's true; I mean, it's not like they'd just say anything to get you into the game store that owns and sells subscriptions to their magazine just for an easy sale, right? Blech. Just partake of any of the much better, smarter things it's lifting ideas from instead, or if you really set on playing an actiony space opera video game with a long and convoluted plotline, just play Kingdom Hearts instead; yes it's also a clichรฉd cheesefest and shamelessly retreads plot points from other things, but at least it knows it has nothing new or poignant to say and refrains from taking itself so damn seriously. Plays a lot better than ME too.
And please, if you want cheap T&A, just go to Pornhub and stop buying crappy games just to see two seconds of booba before the camera cuts...
That's your reward for over 100 hours of repetitive gunfights, plagiarized plot points and trite, boringly-acted dialog. There, I just saved you a whole pile of money
P.S.: Kindly spare me the empty claptrap about how not liking this series makes me a 'sexist' because a woman wrote it or that I'm a 'homophobe' because it features cheap, shoehorned-in gay romance options; those are just disingenuous red herrings fed to you by EA so they can score more sales and make negative publicity of their company and games, related or not, disappear by getting perpetually online 'activists' to false-flag unfavorable content or harass the families of its creators until they disappear from the Internet. I'm sure the mostly-white millionaire conservatives on EA's board of directors are grateful for your efforts though, because nobody with half a brain or without a thinly-veiled self-serving agenda is ever going to be. Just don't expect any reward for all that culture warfare you wage in their name, because that's not their way either. In fact, they'll just toss you aside too the instant pretending to like you no longer benefits them; ruthlessly exploiting the gullible is how they got rich and intend to get richer, after all.
Developer: BioWare
Publisher: Electronic Arts
Released: 2007, 2008, 2012
Platforms: XBox 360, PC, PlayStation 3