Planetary features

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Version

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This article has been verified for the current PC version (3.11) of the game.

Planetary features represent notable areas found on natural planets. They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. If a planet is terraformed into Planet city.png Ecumenopolis, Planet infested.png Hive World, or Planet ai.png Machine World it loses all of its planetary features, including event features. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings.

Features[edit | edit source]

Deposit features[edit | edit source]

These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.

Dry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines.

Mod district farming max.png Agriculture districts Mod district generator max.png Generator districts Mod district mining max.png Mining districts Mod building crystal mines max.png Crystal mines Mod building gas extractors max.png Gas extraction wells Mod building mote harvesting traps max.png Mote harvesting traps Mod building betharian power plant max.png Betharian power plant Mod building xeno zoo max.png Alien zoo
+1
  • D boggy fens.png Boggy Fens
  • D bountiful plains.png Bountiful Plains
  • D forgiving tundra.png Fair Tundra
  • D green hills.png Green Hills
  • D lichen fields.png Lichen Fields
  • D natural farmland.png Natural Farmland
  • D nutritious mudland.png Nutritious Mudlands
  • D rugged woods.png Rugged Woods
  • D arid highlands.png Arid Highlands
  • D fertile lands.png Buzzing Plains
  • D hot springs.png Hot Springs
  • D mineral fields.png Mineral Fields
  • D mineral striations.png Mineral Striations
  • D veiny cliffs.png Ore-Veined Cliffs
  • D crystalline caverns.png Crystalline Caverns
  • D bubbling swamp.png Bubbling Swamp
  • D dust caverns.png Dust Caverns
  • D betharian deposit.png Betharian Fields
  • D alien pets deposit.png Isolated Valley
+2
  • D fertile lands.png Fertile Lands
  • D fungal caves.png Fungal Caves
  • D great river.png Great River
  • D lush jungle.png Lush Jungle
  • D frozen gas lake.png Frozen Gas Lake
  • D rushing waterfalls.png Rushing Waterfalls
  • D searing desert.png Searing Desert
  • D prosperous mesa.png Prosperous Mesa
  • D ore rich caverns.png Ore-Rich Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D fuming bog.png Fuming Bog
  • D dust desert.png Dust Desert
No.png No.png
+3
  • D black soil.png Black Soil
  • D fungal forest.png Fungal Forest
  • D marvelous oasis.png Marvelous Oasis
  • D teeming reef.png Teeming Reef
  • D tropical island.png Tropical Island
  • D geothermal vent.png Geothermal Vents
  • D tempestous mountain.png Tempestous Mountain
  • D underwater vent.png Underwater Vents
  • D rich mountain.png Rich Mountain
  • D submerged ore veins.png Submerged Ore Veins
No.png No.png No.png No.png No.png

Habitat features[edit | edit source]

These planetary features are added to a Habitat Complex when either the Habitat Central Complex or an orbital are built above a celestial body containing the appropriate resource deposits. The size of their bonuses depends on the number of deposits with an orbital above

Feature Produces Description
D space walk.png Exotic Gas Deposit Job gas extractor.png Gas Extractor jobs This Habitat Complex is built near an exploitable exotic gas deposit.
D space walk.png Rare Crystal Deposit Job crystal miner.png Crystal Miner jobs This Habitat Complex is built near an exploitable rare crystal deposit.
D space walk.png Volatile Mote Deposit Job mote harvester.png Mote Harvester jobs This Habitat Complex is built near an exploitable volatile mote deposit.
D space walk.png Alloy Deposit Alloys.png Alloys This Habitat Complex is built near an exploitable source of alloys.
D space walk.png Zro Deposit Zro.png Zro This Habitat Complex is built near an exploitable zro deposit.
D space walk.png Dark Matter Deposit Dark Matter.png Dark Matter This Habitat Complex is built near an exploitable dark matter deposit.
D space walk.png Living Metal Deposit Living Metal.png Living Metal This Habitat Complex is built near an exploitable living metal deposit.
D space walk.png Nanite Deposit Nanites.png Nanites This Habitat Complex is built near an exploitable source of nanites.
D space walk.png Astral Threads Deposit Astral threads.png Astral Threads This Habitat Complex is built near an exploitable astral threads deposit.

Anomaly features[edit | edit source]

These planetary features can be added by random anomalies on habitable planets.

Feature Anomaly Effects Description
D building complex.png Ancient Mining Site Icy Plains Mod district mining max.png +5 Max Mining Districts The site of an ancient mining operation. Despite its age, much of the equipment can still be operated.
D fungal forest.png Ancient One Echoes from the Deep Society research +4 Society Research An ancient being, living deep beneath the waves, is the dominating life force on this planet.
D building.png Enigmatic Robot Signs of Ancient Life Alloys.png +5 Alloys An ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization.
D alien pets deposit.png Hyperfertile Valley Spotty Greenery Mod district farming max.png +5 Max Agriculture Districts The soil in this valley is extremely fertile, and it is covered in intense greenery.
D metal boneyard.png Mutation Vats Mutation Vats
  • Society research +12 Society Research
  • Exotic gases.png +1 Exotic Gases
In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.
D tainted snowcaps blocker.png Red Desert Rapid Desertification
  • Minerals.png +2 Minerals
  • Mod district mining max.png +2 Max Mining Districts
Vase deserts stained red by the bloody sacrificed made here.
D building complex.png Toy Factory Complex What Hums in the Night
  • Pop resource society research mult.png +10% Society from Jobs
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes.
D organic landfill.png Weapon Extraction Facility Spontaneous Explosions Pop resource engineering research mult.png +10% Engineering from Jobs The facility possesses ancient weapons from caches left by a lost civilization.
D tribal settlement.png Abandoned Primitive Homesteads Distant Stars.png Abandoned Settlements
  • Pop resource society research mult.png +10% Society from Jobs
  • Mod district farming max.png +2 Max Agriculture Districts
These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sapient thought.
D teeming reef.png Flooded Mounds Distant Stars.pngDeep Tunnels
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
Thousands upon thousands of interconnected termite-like mounds can be found far beneath the ocean on this world, the last remnants of an ancient species of sapient arthropoids.
D fertile lands.png Harvester Fields Distant Stars.png Peculiar Patterns Mod district farming max.png +6 Max Agriculture Districts Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.
D dust desert.png Nanosands Distant Stars.png Metallic Sands
  • Mod district mining max.png +2 Max Mining Districts
  • Mod planet max districts add.png +2 Max Districts
The sand dunes on this planet are almost entirely composed of countless broken nanites. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate.
D dangerous wildlife blocker.png Savage Wildlands Distant Stars.png Alien Life
  • Pop resource society research mult.png +10% Society from Jobs
  • Job researcher.png +1 Researcher Jobs
These indigenous creatures who inhabit this region appear to operate as a single organism.
D toxic kelp.png Wetware Computer Distant Stars.png Wetware Computer
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer.
D levitating rocks.png Zone A Distant Stars.png Isolated Ruin
  • Unity.png +3 Unity
  • Pop resource physics research mult.png +10% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.

Decision features[edit | edit source]

These planetary features can be added by certain decisions on owned planets.

Feature Decision Effects Description DLC
D solar array.png Dayside Solar Farm
  • Decision divine algorithm.png Day Farm Construction
  • Decision divine algorithm.png Expand Dayside Infrastructure
Pop resource energy mult.png +30% Energy from Jobs This world has all its solar power set up on the dayside of its tidally locked hemispheres, granting it access to an unlimited amount of solar hours.
D central spire.png Former Relic World Decision arcology project.png Restore Ecumenopolis Research.png +10% Research from Jobs This ecumenopolis was once an abandoned Relic World. Most of the old ruins were repurposed or cleared away when the planet-wide city was rebuilt, but there are still many sites that are of scientific value.
D huge tree.png Tree of Life Sapling Decision resources.png Transplant Tree of Life
  • Housing.png +5 Housing
  • Mod pop growth req.png +10% Pop Growth Speed
  • Pop resource society research mult.png +10% Society Research from Jobs
  • Mod district farming max.png +2 Max Agriculture Districts
  • Food.png 2 Food Upkeep
  • Devastation.png Destroyed at 50 Devastation
An offshot of the Great Tree, transplanted here by the Hive. It will take millennia for it to fully mature. Utopia.png
D mining tunnels.png Project Cornucopia Decision default.png Project Cornucopia
  • Mod district mining max.png +4 Max Mining Districts
  • Pop resource minerals mult.png +5% Minerals from jobs
  • Mod habitability.png −20% Habitability
Near-endless resources are at our fingertips, if we have the courage to seize them. Just think of what wonders we could build if we conquer our fear. Federations
D prospectorium strip mine.png Prospectorium Strip Mine Decision strip mining.png Strip Mining Mod district mining max.png +2 Max Mining Districts An expertly built mining complex, making efficient use of the local resources. Overlord
D station reactor.png Dimensional Manipulation Device Decision engineering research.png Activate Dimensional Manipulation Device
  • Mod planet max districts add.png +50% Max Districts
  • Housing.png +1 Housing per Order Demesne district
  • Mod planet max buildings add.png +0.5 Building Slots per Order Demesne district
  • Dark Matter.png −1 Dark Matter
A device stolen from the fae Syamelle, it can manipulate the very dimensions and render what appears small to be more spacious. Toxoids.png
D crashed ship.png Memorial to the Unshackled Decision default.png Memorial to the Unshackled Job culture worker.png +2 Culture Worker Jobs A public memorial and museum constructed around the remains of the crashed slaver ship. The inscription over the entrance reads: "Memory is the cradle of freedom." First Contact
D fractal seed.png Fractal Seed Decision fractal seed.png Fractal Seed Mod planet max buildings add.png +1 Building Slots These transparent globes recovered from beyond an Astral Rift are able to bend themselves into an extra dimension, increasing the effective size of their surrounding space. We should place them carefully. Astral Planes.png
D forceful winds.png Incubate Wind Creatures Decision incubate wind creatures.png Incubate Wind Creatures Mod district generator max.png +5 Max Generator Districts Introduce a species of beneficial wind creatures to this planet's atmosphere. Astral Planes.png
D microplanet memorial.png Microplanet Memorial Decision tidal lock planet.png Display Microplanet Husk
  • Stability.png +10 Stability
  • Job criminal.png −30 Crime
This grim monument is a reminder to the populace of our capacity for cruelty in the face of dissidence. Astral Planes.png
D rockworm hive dig.png Rockworm Hive Decision rockworm hive dig.png Rockworm Hive Mod district mining max.png +5 Max Mining Districts The young Rockworms recovered from beyond the Astral Rift can be carefully trained to carve extensive mining tunnels. What could go wrong? Astral Planes.png

Event features[edit | edit source]

These planetary features do not naturally generate on planets. They can be created exclusively by certain events and controllable factors.

Feature Source Effects Description
D crater.png Ancient Bombardment Craters What Happened Here
(20% chance)
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.
D organic landfill.png Ancient Battlefield What Happened Here
(20% chance)
  • Pop resource engineering research mult.png +20% Engineering from Jobs
  • Job researcher.png +2 Researcher Jobs
The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.
D metal boneyard.png Irradiated Ruins What Happened Here
(20% chance)
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.
D fungal caves.png Cave Shroom Veins Feral Overload event chain
(Exterminate the Cave Mushrooms special project)
  • Job miner.png +3 Cave Cleaner Jobs
  • Job miner.png +1 Cave Cleaner Job per 20 pops
Ridding the caverns of fungus revealed rich mineral veins.
D gaseous eruption.png Spore Vents Feral Overload event chain
(Utilize the Cave Mushrooms special project)
  • Job gas extractor.png +2 Gas Plant Engineer Jobs
  • Job gas extractor.png +1 Gas Plant Engineer Job per 20 pops
Shroom spores can be refined for industrial use.
D huge tree.png Migrating Forests Migrating Forests event chain
  • Mod district farming max.png −1 Max Agriculture Districts
  • Mod district generator max.png −1 Max Generator Districts
  • Mod district mining max.png −1 Max Mining Districts
The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.
D huge tree.png Migrating Forests Reserve Migrating Forests event chain
(Study Migrating Forests special project)
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
This entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban centers.
D quarantine zone.png Subterranean Contact Zone Subterranean Civilization event chain
(Establish Communications special project)
  • Mod district generator max.png +2 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
  • Job clerk.png +1 Subterranean Liaison Officer Job
  • Job clerk.png +1 Subterranean Liaison Officer Job per 20 pops
An area where Subterranean dwellers and Surfacers can work together towards peace and prosperity.
D fungal caves.png Subterranean Farming Caverns Subterranean Civilization event chain
(Preemptive Strike special project)
  • Mod district farming max.png +3 Max Agriculture Districts
  • Mod planet max districts add.png +2 Max Districts
A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.
D underwater vent.png Subterranean Generator Areas Subterranean Civilization event chain
(Preemptive Strike special project)
  • Mod district generator max.png +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.
D crystalline caverns.png Subterranean Mining Sites Subterranean Civilization event chain
(Preemptive Strike special project)
  • Mod district mining max.png +3 Max Mining Districts
  • Mod planet max districts add.png +2 Max Districts
Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.
D tropical island.png Juvenile Nemma Unsteady Ground event chain
  • Mod planet max districts add.png +1 Max Districts
  • Pop resource society research mult.png +2.5% Society from Jobs
  • Food.png −2 Food
A young Nemma which we have bred and is now large enough to be capable of carrying some of our industry.
D crystalline caverns.png Nemma Mining Operation Unsteady Ground event chain
(Start the Nemma Mining Operation special project)
  • Job miner.png +1 Nemma Miner Job
  • Job miner.png +1 Nemma Miner Job per 25 pops
The careful balance of drugs and pain inhibitors allows us to drill into the Nemmas while still residing on them.
D veiny cliffs.png Lotus Corrie Impossible Corrie event chain Pop resource physics research mult.png +20% Physics from Jobs An improbable geological feature has emerged. Strange and reflective crystal deposits line its curved walls.
D bunker door.png Blue Lotus Prototype Impossible Corrie event chain Job foundry.png +1 Transmuter Job This highly experimental facility seeks to transmute everyday silicates into useful alloys.
D crater.png Blue Lotus Crater Impossible Corrie event chain
  • Mod district mining max.png +1 Max Mining Districts
  • Alloys.png +2 Alloys
Site of an accidental, runaway transmutation of rock and other matter into a single, precious alloy.
D bunker door.png Blue Lotus Facility Impossible Corrie event chain
(Blue Lotus Facility special project)
Job foundry.png +2 Transmuter Job An industrial-scale facility which transmutes everyday silicates into useful alloys.
D ruins medium.png Blue Lotus Ruin Impossible Corrie event chain
(Blue Lotus Facility special project)
Alloys.png +1 Alloys Ruined site of a once-promising, experimental facility for transmuting rock and other matter into alloys. Nothing now remains, save this minor seam.
D city ruins.png Destroyed Vault Hidden Vault event chain
  • Minerals.png +1 Minerals
  • Alloys.png +1 Alloys
All that remains of the vault is a crater filled with machinery and debris. Although most of it is now useless, it provides easy access to recyclable materials.
D city ruins.png Manufactorium Scrapyard Hidden Vault event chain Job miner.png +2 Dismantler Jobs Specialized salvaging yards are dismantling the old machinery and turning the scraps into useful materials.
D city ruins.png Operational Manufactorium Hidden Vault event chain
  • Job foundry.png +1 Operator Job
  • Job foundry.png +1 Operator Job per 25 pops
An alien Manufactorium, fully operational and producing precious resources for the empire.
D organic landfill.png Mutant Landfill Abandoned Terraforming Equipment event chain
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.
D titanic life blocker.png Titanic Lifeforms Titanic Life event chain Mod planet max districts add.png −1 Max Districts
Society research +4 Society Research
Numerous Titanic aliens make this area their home, it would be wise to avoid it.
D bunker door.png Underground Vault Underground Vault event chain
  • Pop resource society research mult.png +20% Society from Jobs
  • Job researcher.png +2 Researcher Jobs
A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.
D fertile lands.png Metallic Puddles Metallic Puddles event chain
  • Mod district farming max.png +3 Max Agriculture Districts
  • Job farmer.png +1 Puddle Technician Job
Rare meteorology allows Puddle Technicians to harvest food and alloys simultaneously.
D central spire.png Party Fever Dancing Plague event chain Mod pop growth speed.png +15% Pop Growth Speed Something about this planet induces feelings of exhilaration and the irresistible urge to dance, as well as certain aphrodisiac urges. This has made the world a prime destination for partygoers young and old who seek to shed their inhibitions and experience the thrill of the planet's perpetual dancing festivals with abandon.
D crystalline caverns.png Portal Research Area The Doorway event chain
  • Job researcher.png +1 Dimensional Portal Researcher Job
  • Job researcher.png +1 Dimensional Portal Researcher Job per 25 pops
A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.
D fungal forest.png Fungal Study Zone No One Listens Pop resource society research mult.png +15% Society Research from Jobs The 'spying' mushrooms found here are an endless source of cryptic insights into their strange biology, and how they connect to one another.
D crater.png Impact Crater Space Bounty Mod district mining max.png +3 Max Mining Districts A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.
D nanite corpses.png Nanite Swarm Remains On the Origin of Nanites
(Destroy the Swarm special project)
  • Mod district mining max.png +3 Max Mining Districts
  • Mod building crystal mines max.png +2 Max Crystal Mines
A fine powder of all that remains of the massive nanite swarm that evolved on - and once covered, Parvus III
D building.png Odd Factory An Odd Factor Job foundry.png +1 Odd Factory Worker Job A well-crafted facility that produces high value resources, left on the planet by a different civilization.
D building.png Ancient Particle Accelerator Ruined Particle Accelerator
  • Pop resource physics research mult.png +20% Physics from Jobs
  • Job researcher.png +2 Researcher Jobs
This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.
D massive glacier.png Living Snow Reserve Unusual Snow situation
(Observe it Peacefully approach)
  • Pop resource physics research mult.png +20% Physics Research from Jobs
  • Pop resource society research mult.png +20% Society Research from Jobs
  • Mod planet max districts add.png −2 Max Districts
A reservation where the Living Snow can live in peace and explore its new state of being. And where, in turn, we can observe the unique chemical reactions it is able to produce.
D surreal visions.png Space-Time Anomaly The Mysterious Labyrinth situation
(Explore its Interior / Monitor it from Afar approach)
  • Job researcher.png +1 Space-Time Anomaly Researcher Job
  • Job researcher.png +1 Space-Time Anomaly Researcher Job per 25 pops
A remarkably stable space-time anomaly left behind by an extradimensional species which conducted research on the planet. The scientific implications of its existence are, apparently, quite profound.
D building.png Machine Interface Center Geomagnetic Storm situation
  • Job organic battery.png +1 Bio-Assistant Job
  • Job organic battery.png +1 Bio-Assistant Job per 25 pops
A specialized center where malfunctioning drones are paired with biological assistants.
D archaeological dig.png Archaeological Site Archaeological Site discovery Mod planet max districts add.png −1 Max Districts This area contains ancient archaeological finds that are being excavated.
D fertile lands.png Loop-Plowed Farm Horizon Signal event chain Mod district farming max.png +4 Max Agriculture Districts The food crops lean into the wind, somehow.
D crystalline caverns.png Spiral-Hewn Mine Horizon Signal event chain Mod district mining max.png +4 Max Mining Districts Narrow shafts twist around spiraling mineral veins.
D archaeological dig.png Minor Artifacts Deposit Archaeology map icon.png Archaeological site outcomes Minor artifacts.png +1 Minor Artifacts Archaeological sites on this planet have already been extensively researched, but many objects of lesser value yet remain to be studied here.
D mining tunnels.png Myrmeku Power Farms Synthetic Dawn.pngUtopia.png Myrmeku Activity event chain
  • Job technician.png +1 Myrmeku Power Drone Job
  • Job technician.png +1 Myrmeku Power Drone Job per 20 pops
These tiny insects generate power for us to harness.
D bunker door.png Radiotrophic Preserve DLC plantoids species pack.png Radioactive Flora event
  • Pop resource society research mult.png +5% Society from Jobs
  • Job entertainer.png +3 Entertainer Jobs
An isolated area filled with low pressure and a very radioactive atmosphere keeps the natives of this world alive.
D psionic region.png Shrouded Crater Utopia.png Eater of Worlds feeding
(30% chance)
  • Physics Research +6 Physics Research
  • Society research +6 Society Research
  • Stability.png −5 Stability
  • Mod planet max districts add.png −2 Max Districts
Part of this planet has been devoured by a shroud entity. The remaining crater is home to swirling purple mists, and people tend to disappear in the vicinity.
D monument.png Cryonic Clones Monument Distant Stars.png Clones in Cryostasis Society research +6 Society Research Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument.
D quarantine zone.png Processing Pens Distant Stars.png Wild Eukaryotes Food.png +14 Food The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.
D geothermal vent.png Numa's Breath MegaCorp.png Numistic Order caravan deal
  • Mod district generator max.png +3 Max Generator Districts
  • Mod planet max districts add.png +2 Max Districts
This stable vent reaching into the planet's crust was created by The Numistic Order.
D archaeological dig.png Sentinels Ancient Relics.png The Sentinels archaeological site outcome
  • Mod planet max districts add.png −1 Max Districts
  • Unity.png +10% Unity
The Sentinels guard this land; it may not be disturbed. The Sentinels counts as Defense Armies, and will come to the planet's aid if there's an invasion.
D mineral fields.png Sentinels Metal Ancient Relics.png Defeating The Sentinels Living Metal.png +2 Living Metal The broken remains of nine monumental automatons made from an unusual metal alloy offer an ample supply of Living Metal.
D monument in space.png Federation Monument Federations Hegemony joint operation Influence.png +0.5 Monthly Influence This spaceborne monument stands witness to the unity, strength and splendor of the interstellar federation that constructed it.
D landed dragon.png Feeding Dragon Aquatics.png Sky Dragon feeding
  • Stability.png +10 Stability
  • Unity.png +6 Unity
  • Food.png −15 Food
The mighty Sky Dragon has landed, and is proceeding to devour its way through a startling amount of food.
D mineral fields.png Crashed Cargo Ship Overlord The Bickering Admirals
  • Minerals.png +2 Minerals
  • Housing.png −10% Housing
The cargo ship destroyed a housing district, but opened up an unexpected mineral vein.
D crystalline caverns.png Crystalline Remains Overlord Unexpected Mineral Seams event chain
  • Unity.png +12 Unity
  • Pop resource minerals mult.png +20% Minerals from Jobs
  • Job miner.png +3 Crystal Miner Jobs
The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
D crystalline caverns.png Shattered Crystalline Remains Overlord Unexpected Mineral Seams event chain Job miner.png +1 Crystal Miner Job The broken remains of the crystalline entity that dwelled under the crust of this world. Its many tentacles all turned into rich mineral veins.
D station cargo.png Freeport First Contact Observation event Job merchant.png +2 Merchant Jobs An area dedicated to intergalactic trade with pre-FTL countries.
D tradestation interior.png Remote Holdings First Contact Observation event Mod planet max districts add.png +2 Max Districts We have acquired possessions, and are managing them remotely.
D station reactor.png Arcane Device Galactic Paragons.png Open Arms agenda with luminary effect
  • Alloys.png +8 Alloys
  • Energy Credits.png −4 Energy
This ancient machine is nestled deep within government vaults on our planet. A relic of the ingenuity of our beloved ruler, its matter replication technology remains incomprehensible to us.

Homeworld features[edit | edit source]

These features can only be found on empire homeworlds:

Feature Sources Effects Description DLC
D crater.png Massive Crater Origins lithoid.png Calamitous Birth origin
  • Trait lithoid.png +50% Lithoid traits effects
  • Mod planet max districts add.png +6 Max Districts
  • Mod district mining max.png +6 Max Mining Districts
  • Mod district farming max.png −6 Max Agriculture Districts
The impact site of the meteorite which brought Lithoids to this planet. Lithoids.png
D veiny cliffs.png Consolidated Resources Origins resource consolidation.png Resource Consolidation origin Minerals.png +25 Minerals The refined minerals wealth of an entire Solar System is gathered here in continent-sized piles. Synthetic Dawn.png
D metal boneyard.png Metal Boneyards Auth machine intelligence.png Machine Intelligence authority
  • Mod district mining max.png +4 Max Mining Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them. Synthetic Dawn.png
D organic landfill.png Organic Landfills
  • Civic machine terminator.png Determined Exterminator civic
  • Civic machine assimilator.png Driven Assimilator civic
  • Mod district generator max.png +4 Max Generator Districts
  • Pop resource society research mult.png +10% Society Research from Jobs
Toxic biohazard waste rots and fumes in vast heaps under the sun. Synthetic Dawn.png
D station reactor.png Arcane Replicator Origin void dwellers.png Void Dwellers origin
  • Alloys.png +20 Alloys
  • Consumer goods.png +10 Consumer Goods
This ancient machine is nestled deep within the habitat's interior, built into its main reactor from where it also draws its power. A relic of whomever originally built this habitat, its matter replication technology is utterly incomprehensible to us. Federations
D crashed ship.png Crashed Slaver Ship Origins broken shackles.png Broken Shackles origin District crashed slaver ship.png +6 Max Scavenger Sites While debris from the crash is scattered across a massive area, enough of the ship has survived that scavenging it for parts may be of value. First Contact
D huge tree.png Tree of Life Origins tree of life.png Tree of Life origin
  • Housing.png +10 Housing
  • Mod pop growth req.png +15% Pop Growth Speed
  • Pop resource society research mult.png +10% Society Research from Jobs
  • Mod district farming max.png +4 Max Agriculture Districts
  • Food.png 4 Food Upkeep
  • Devastation.png Destroyed at 50 Devastation
The Great Tree has sheltered and supported the Hive for untold generations. Utopia.png
D progenitor.png Progenitor Nest Origins progenitor hive.png Progenitor Hive origin
  • Amenities.png +20% Amenities
  • Stability.png +5 Stability
  • Pop assembly organic.png +1 Monthly Organic Pop Assembly
  • Yes.png Moving the capital relocates the planetary feature
The Progenitor's nest, where every single Offspring is born. Utopia.png
Overlord

Earth features[edit | edit source]

Earth has a set of custom planetary features when selected as the empire homeworld, detailing its history before the events of Stellaris.

Feature Effects Description
D city.png Delhi Sprawl Mod district generator max.png +2 Max Generator Districts Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.
D city.png BosWash Metropolitan Axis Mod district generator max.png +3 Max Generator Districts The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!
D building complex.png Pearl River Agglomerate Mod district generator max.png +3 Max Generator Districts The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.
D quarantine zone.png Mauritanian Security Zone Mod district mining max.png +1 Max Mining Districts Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.
D marvelous oasis.png Mesopotamian Urban Corridor Mod district mining max.png +3 Max Mining Districts The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.
D crater.png Great Albertan Crater Mod district mining max.png +3 Max Mining Districts When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.
D radioactive wasteland.png Scandinavian Reclamation Sector Mod district farming max.png +1 Max Agriculture Districts Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.
D green hills.png Saharan Irrigation Project Mod district farming max.png +4 Max Agriculture Districts Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.
D toxic kelp.png Pacific Algae Tracts Mod district farming max.png +3 Max Agriculture Districts Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.

Toxic god features[edit | edit source]

Empires with the Origins toxic knights.png Knights of the Toxic God origin start with an extra set of planetary features. Based on choices made during the Quest for the Toxic God situation they can be replaced with beneficial planetary features. Empires with the Origins toxic knights.png Knights of the Toxic God origin will also gain +2 Knight Knight and +4 Squire Squire jobs from each upgraded feature.

Initial feature Initial effects Upgraded feature Upgraded effects Upgraded during situation stage Description
D rotten soil blocker.png Pools Most Venomous Mod planet max districts add.png −1 Max districts D rotten soil blocker.png Toxins Most Deadly
  • Research.png +1 Research from researchers
  • Mod ship weapon damage.png +10% Ship weapons damage (empire-wide)
II Left in the Deity's wake are many pools most venomous, from which remnants of Its toxins may be recovered.
D tainted snowcaps blocker.png A Blight Upon the Land Mod planet max districts add.png −1 Max districts D tainted snowcaps blocker.png Blighted Remembrance
  • Unity.png +1 Unity from Bureaucrats
  • Happiness.png +10% Citizen pop happiness (empire-wide)
III It is said that in this place, the Deity first smote the land in anger. Little remains of what once was here.
D unpleasant atmosphere blocker.png Pestilential Wasteland Mod planet max districts add.png −1 Max districts D unpleasant atmosphere blocker.png Reclaimed Pestilence
  • Mod planet max districts add.png +1 Max districts
  • Mod pop resource output.png +15% Resources from jobs
IV Not all could enjoy the blessings of the Deity. Large areas of land were ruined by its passing, never to recover.
D venomous insects blocker.png Swarms of the Deity Mod planet max districts add.png −1 Max districts D venomous insects blocker.png Subdued Swarms
  • Mod ship fire rate mult.png +25% Strike craft fire rate (empire-wide)
  • Pop resource food mult.png +2 Food from Squires if has the origin
  • Pop resource food mult.png +25% Food from Jobs if does not have the origin
V In the Deity's wake, insects previously unknown to this world spread rapidly, coming to thrive in many of the affected areas. Their pestilent presence continues to test us as we seek to cultivate these lands.
D poisonous algae blocker.png Envenomed Seas Mod planet max districts add.png −1 Max districts D poisonous algae blocker.png Pelagic Bounty
  • Mod planet max districts add.png +1 Max districts
  • Exotic gases.png +1 Exotic Gases from Squires if has the origin
  • Job gas extractor.png +5 Gas Extractor Jobs if does not have the origin
VI Not even the seas were spared the Deity's baneful touch.

Unique features[edit | edit source]

These features can only be found on certain planets in the galaxy.

Feature Sources Effects Description DLC
D mining tunnels.png Abandoned Mining Tunnels Planet nuked.png Relic Worlds Mod district mining max.png +6 Max Mining Districts Many of the ruins on the planet's surface were built by minerals extracted from these tunnels. Although most have been mined to depletion, there are still several with rich yields.
D reactor.png Ancient Reactor Pits Planet nuked.png Relic Worlds Mod district generator max.png +6 Max Generator Districts These deep pits near the planet's equator once housed its primary energy generators. Much of the surprisingly sturdy infrastructure has survived, and new reactors can be slotted into it.
D central spire.png Central Spire Planet nuked.png Relic Worlds
  • Research.png +15% Research from Jobs
  • Job researcher.png +8 Researcher Jobs
This towering structure appears to have served as the administrative center of the planet. Its central location and mostly intact interior provides an unmatched opportunity to research this world.
D ruins large.png Dense Ruins Planet nuked.png Relic Worlds
  • Research.png +15% Research from Jobs
  • Mod planet max districts add.png −6 Max Districts
The study of the dense ruins that cover this Relic World are a boon to science, but their presence also limits the amount of livable space.
D solar array.png Immense Solar Array Planet nuked.png Relic Worlds Mod district generator max.png +3 Max Generator Districts This solar array is nearly the size of a small continent. Most of it has been smashed beyond repair, but the underlying power infrastructure has survived, making it a good site for energy production.
D ruins medium.png Industrial Sector Planet nuked.png Relic Worlds
  • Mod building crystal mines max.png +2 Max Crystal Mines
  • Mod building gas extractors max.png +2 Max Gas Extraction Wells
  • Mod building mote harvesting traps max.png +2 Max Mote Harvesting Traps
This entire region once served as as the industrial heartland of the planet. The factories and refineries that are operated here have long stopped working, but vast amounts of scattered resources can still be found in the area.
D station junk.png Ancient Sunken City Planet ocean.png Polaris II
  • Mod district mining max.png +3 Max Mining Districts
  • Mod planet building build speed mult.png +10% Industrial District Build Speed
The cities of the Polarians once covered the frozen ocean before their icy foundations melted away.
D alien pets deposit.png Valley of Zanaam Planet gaia.png Zanaam
  • Research.png +30% Research from Jobs
  • Job researcher.png +4 Researcher Jobs
This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.
D tradestation interior.png Promenade Planet habitat.png Star Mall
  • Trade value.png +25% Trade Value
  • Happiness.png +10% Biological Pop Happiness
This enormous, multi-level hub serves as the station's central shopping area, with easy connections to commercial outlets, nutrition courts, and spas.
  • Utopia.png
  • Federations
D bubbling swamp.png Organic Slurry
  • Planet ai.png Machine Worlds
  • Yes.png Biological Pop present when terraforming completes
Food.png +15 Food An ocean of organic slurry, the processed remains of the former biomass of a planet. Synthetic Dawn.png
D radioactive wasteland.png Irradiated Valley Planet nuked.png Superflares system tomb world Mod district generator max.png +3 Max Generator Districts The solarflare has washed this isolated valley with heavy radiation. Distant Stars.png
D organic landfill.png Junk Canals Planet nuked.png Junk Rattlings planets Mod district farming max.png +3 Max Agriculture Districts These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile. Distant Stars.png
D organic landfill.png Junk Hollows Planet nuked.png Junk Rattlings planets Mod district generator max.png +3 Max Generator Districts These hollows deep beneath the surface junk would serve well as isolated reactor chambers. Distant Stars.png
D organic landfill.png Junk Wastes Planet nuked.png Junk Rattlings planets Mod district mining max.png +3 Max Mining Districts The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground. Distant Stars.png
D station reactor.png Order's X-Calibrator Planet habitat.png Habitat created by the toxic god origin
  • Mod habitability.png +40% Habitability
  • Upkeep −10% Pop Upkeep
  • Energy Credits.png +8 Energy
The Order's most revered relic, sustaining the entire Keep. Toxoids.png
D glitchy matrix.png Atmospheric Infuser Planet habitat.png Recovered Asset Mod habitability.png +40% Habitability These ventilation units combine the latest advances in aromatherapy with advanced chemistry to mask the malodorous stench of despair and replace it with a variety of invigorating and delightful scents. First Contact
D station reactor.png Technological Cache Planet habitat.png Recovered Asset
  • District hab science.png +8 Max Zero-G Research Districts
  • Research.png +10% Research from Jobs
  • Job researcher.png +2 Researcher Jobs
The interior of the former MSI warship provides us with an unmatched opportunity to unlock the secrets of their technology. First Contact
D lush jungle.png Aggressive Flora Planet tropical.png Taprib II Mod district farming max.png +1 Max Agriculture Districts Aggressive flora has overgrown this land, hunting for prey. Security-oriented personnel are issued to keep the overgrowth in check. Galactic Paragons.png
D dangerous wildlife blocker.png Aggressive Wildlife Planet tropical.png Taprib II Mod district farming max.png +1 Max Agriculture Districts Aggressive wildlife scours the land on the hunt for prey. Settlements need increased protection to curtail this threat. Galactic Paragons.png
D crashed ship.png Crashed Ships Planet desert.png Ivusheh II
  • Housing.png +1 Housing
  • Mod planet max districts add.png −1 Max Districts
  • Pop resource minerals mult.png −5% Minerals from Jobs
Old ships litter the planet, inhibiting the potential mining operations in the area. Though, they provide an easily accessible source of alloys. Galactic Paragons.png
D station junk.png Fallen Shipyard Planet desert.png Ivusheh II
  • Housing.png +8 Housing
  • Mod district generator max.png +3 Max Generator Districts
  • Mod district mining max.png +3 Max Mining Districts
An old orbital shipyard smashed onto the planet. It contains a lot of valuable resources that could be extracted and studied. Galactic Paragons.png
D prosperous mesa.png Volcanic Activity Planet alpine.png Vapob II
  • Mod district mining max.png +3 Max Mining Districts
  • Mod building mote harvesting traps max.png +1 Max Mote Harvesting Traps
Active volcanoes melt underground mineral deposits, allowing for far easier resource acquisition. Galactic Paragons.png
D nanite corpses.png Ancient Facilities Planet nuked.png Sursect I Mod district generator max.png +3 Max Generator Districts These ancient facilities contain research data on pulsars, shielding technology, and extracting energy from the most dangerous suns. Galactic Paragons.png
D nanite corpses.png Scarred Land Planet nuked.png Sursect I Energy Credits.png +2 Energy from Technicians Scarred lands and burnt-out wastelands are impossible to use outside of harnessing the potential power from the constant pulsar flares. Galactic Paragons.png

Blockers[edit | edit source]

Blockers are obstacles that reduce Mod planet max districts add.png District Cap and may block some planetary features from being exploited. They can be cleared by spending resources and time and some of them may have rewards when cleared. Clearing can be done while the planet is being colonized or after the colony is completed.

Blockers have a TB Removal.png yellow border if they can be removed and a Tile Blocker.png red border if they cannot be removed due to missing technology or other requirements.

If a natural planet is terraformed into a planet class other than Planet city.png Ecumenopolis, all of its blockers are cleared and rewards are given. If it was terraformed into Planet infested.png Hive World or Planet ai.png Machine World, the planetary feature it unblocks will be lost.

Even if the planet doesn't need more districts or the bonuses provided by whatever feature is being blocked, it can be worth clearing a blocker just to increase the district cap, except in machine empires. The reason is that pop growth is dependent in part on planet capacity, which is influenced by district cap.

Natural blockers[edit | edit source]

These blockers can be found on habitable planets. Most of them require a certain New Worlds.png New Worlds technology to be cleared. Job ranger.png Ranger jobs will produce additional resources for each natural blocker.

Blocker Effects Job ranger.png Ranger production Spawn chance TB Removal.png Blocker removal Description
Technology Cost Time
D active volcano.png Active Volcano Mod planet max districts add.png −2 Max districts Energy Credits.png +1 Energy 5
  • ×0 if Planet Size.png planet size < 10
  • ×0.5 if Planet Size.png planet size < 15
  • ×0.5 if Planet alpine.png Alpine World
Tech tb volcano.png Deep Crust Engineering Energy Credits.png 1000 Time 270 There is an active volcano in this region, spewing forth lava and volcanic gases.
D mountain range.png Impassable Mountains Mod planet max districts add.png −2 Max districts Minerals.png +1 Minerals 5
  • ×0 if Planet Size.png planet size < 10
  • ×0.5 if Planet Size.png planet size < 15
  • ×2 if Planet alpine.png Alpine World
Tech tb mountain range.png Planetary Resurfacing Energy Credits.png 1000 Time 270 A vast range of tall and impassable mountains stretches across this region.
D dangerous wildlife blocker.png Dangerous Wildlife
  • Mod planet max districts add.png −2 Max districts

  • When cleared:
    • Food.png 200 Food if Civic devouring swarm.png Devouring Swarm
Society research +1 Society 5
  • ×0 if Planet Size.png planet size < 10
  • ×0.5 if Planet Size.png planet size < 15
Tech tb dangerous wildlife.png Dangerous Wildlife Removal Energy Credits.png 500 Time 270 The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.
D lush jungle.png Dense Jungle
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Food.png +0.5 Food 10
  • ×0 if climate isn't wet
  • ×2 if Planet continental.png Continental World
  • ×2 if Planet tropical.png Tropical World
Tech tb dense jungle.png Selective Defoliants Energy Credits.png 500 Time 180 This entire region is completely overgrown with thick, impassable jungle.
D deep sinkhole.png Deep Sinkhole
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Energy Credits.png +0.5 Energy 10
  • ×0 if climate isn't dry
  • ×2 if Planet arid.png Arid World
  • ×2 if Planet savannah.png Savannah World
Tech tb deep sinkhole.png Subterranean Colonization Energy Credits.png 500 Time 180 A colossal sinkhole covers most of this region.
D massive glacier.png Massive Glacier
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Minerals.png +0.5 Minerals 10
  • ×0 if climate isn't cold
  • ×2 if Planet alpine.png Alpine World
  • ×2 if Planet arctic.png Arctic World
Tech tb massive glacier.png Climate Control Network Energy Credits.png 500 Time 180 An immense body of dense ice covers this region.
D noxious swamp.png Noxious Swamp
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Food.png +0.5 Food 10
  • ×0 if climate isn't cold
  • ×2 if Planet tundra.png Tundra World
Tech tb noxious swamp.png Xeno-Hydraulic Mastery Energy Credits.png 500 Time 180 Treacherous swamplands and bogs surrounded by putrid gases.
D quicksand basin.png Quicksand Basin
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Minerals.png +0.5 Minerals 10
  • ×0 if climate isn't dry
  • ×2 if Planet desert.png Desert World
Tech tb quicksand basin.png Soil Remediation Energy Credits.png 500 Time 180 A vast body of quicksand covers this region, making construction impossible.
D toxic kelp.png Toxic Kelp
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
Food.png +0.5 Food 10
  • ×0 if climate isn't wet
  • ×2 if Planet ocean.png Ocean World
Tech tb toxic kelp.png Ocean Ecology Management Energy Credits.png 500 Time 180 A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.
D crater.png Bomb Crater
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
5
  • ×0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270 This massive crater was created by the detonation of a particularly devastating hydrogen bomb.
D city ruins.png City Ruins Mod planet max districts add.png −2 Max districts 10
  • ×0 if not Planet nuked.png Tomb World
Energy Credits.png 1200 Time 360 Once a great city, now just a metal boneyard stretching as far as the eye can see.
D radioactive wasteland.png Radioactive Wasteland
  • Mod planet max districts add.png −1 Max districts
  • Tile Blocker.png Blocks a random planetary feature
10
  • ×0 if not Planet nuked.png Tomb World
Energy Credits.png 800 Time 270 Few organisms can survive in this desolate, irradiated wasteland.

Relic World blockers[edit | edit source]

There are a number of blockers that can be exclusively found on Planet nuked.png Relic Worlds. They are expensive but rewarding to remove.

Blocker Removal cost Removal time Rewards Description
D broken spire.png Collapsed Spire Energy Credits.png 2000 Time 480 D central spire.png Central Spire planetary feature An immense residential spire has collapsed under its own weight in this region, blocking access. While it was still standing, this towering structure must have been among the tallest on the planet.
D mining tunnels.png Crumbling Mining Tunnels Energy Credits.png 1000 Time 270 D mining tunnels.png Abandoned Mining Tunnels planetary feature A network of deep tunnels beneath the planet's surface seem to have been its primary source of minerals. Millennia of cave-ins and rockfalls have left only a fraction of the tunnels traversable.
D reactor.png Flooded Reactor Pits Energy Credits.png 1000 Time 270 D reactor.png Ancient Reactor Pits planetary feature These deep pits appear to have once housed the planet's main energy production facilities. Over the eons, rain and flooding have filled the pits with murky water.
D massive crevice.png Massive Crevice Energy Credits.png 1000 Time 270 D ruins medium.png Industrial Sector planetary feature This region is divided by a vast crevice that cuts through what was once a dense urban zone. The ground here is extremely unstable, with frequent earthquakes and landslides.
D solar array.png Shattered Solar Array Energy Credits.png 1000 Time 270 D solar array.png Immense Solar Array planetary feature The shattered remains of some kind of colossal solar array. When it was still functional, it must have provided power to a significant portion of this planet.
D city ruins.png Ruined Arcology Energy Credits.png 750
Minerals.png 250
Time 270 Minor artifacts.png 10–50 Minor artifacts if Ancient Relics.png Ancient Relics is enabled
Menu icon technology.png Random technology if Origins remnant.png Remnants homeworld
The Arcologies which cover this City-Planet lie in ruins. While the foundations are still solid, much of the decaying structure will need to be cleared before we can rebuild.

Shattered Ring World blockers[edit | edit source]

Ring World Shattered Ring Worlds that are not a homeworld (the ones created by the Guaranteed Habitable Worlds setting) will have a number of additional blockers that impair the functionality of the segment.

Blocker Effects Removal technology Removal cost Removal time Description
D station reactor.png Malfunctioning Reactor
  • Mod planet max districts add.png −5 Max districts
  • Upkeep +100% Building and district energy upkeep
Tech zero point power.png Zero Point Power
  • Energy Credits.png 2000
  • Alloys.png 1000
Time 720 The reactor powering the various climate control and gravitational systems of this section is malfunctioning. Hazardous weather conditions and fluctuating gravity make it difficult to settle parts of this segment.
D satellite in orbit.png Faulty Diurnal Regulator
  • Mod planet max districts add.png −2 Max districts
  • Mod pop environment tolerance.png −25% Species habitability cap
Ion Thrusters Ion Thrusters
  • Energy Credits.png 300
  • Alloys.png 150
Time 360 Massive panels regulating the day/night cycle of the segment have fallen out of orbit. Parts of this segment are constantly illuminated and have been scorched by centuries of exposure.
D glitchy matrix.png Shorting Power Grid
  • Mod planet max districts add.png −2 Max districts
  • Mod pop environment tolerance.png −25% Species habitability cap
Tech power hub 1.png Global Energy Management
  • Energy Credits.png 300
  • Alloys.png 150
Time 360 The damaged power grid supplying this segment has frequent shorts and brownouts.
D ruined system.png Unaligned Ring Gyros
  • Mod planet max districts add.png −2 Max districts
  • Mod pop environment tolerance.png −25% Species habitability cap
Starhold Starhold
  • Energy Credits.png 300
  • Alloys.png 150
Time 360 Malfunctioning gyroscopes have shifted the position of this segment in the ring, twisting and collapsing several habitable areas.
D station cargo.png Unstable Vacuum Fields
  • Mod planet max districts add.png −2 Max districts
  • Mod pop environment tolerance.png −25% Species habitability cap
Tech shields 2.png Improved Deflectors
  • Energy Credits.png 300
  • Alloys.png 150
Time 360 This area is subject to frequent decompressions as the force fields protecting it from the vacuum of space are unstable.

Detox blockers[edit | edit source]

Planet toxic.png Toxic Worlds that have been terraformed will have one of each of the following blockers. They give more penalties to the colony than regular blockers and take a year to remove.

Blocker Effects Removal cost Description
D poisonous algae blocker.png Poisonous Algae
  • Mod planet max districts add.png −2 Max districts
  • Pop resource food mult.png −15% Food from Farmers
Energy Credits.png 1000 This noxious algae survived the initial cleansing of this world. While it is not aggressive enough to prevent colonization, it has proven highly adaptable... and quite simply a nuisance.
D rotten soil blocker.png Rotten Soil Mod planet max buildings add.png −2 Building slots Energy Credits.png 1000 Even this rotten soil will be useful to us, once it has been refreshed and reinvigorated.
D tainted snowcaps blocker.png Tainted Snowcaps
  • Mod planet max districts add.png −2 Max districts
  • Amenities.png −5 Amenities
Energy Credits.png 1000 The last toxic remains of the once enormous mountains of poison that dominated this world.
D unpleasant atmosphere blocker.png Unpleasant Atmosphere Mod habitability.png −5% Habitability Energy Credits.png 500 The disgusting taste and smell of the air are what remains of this planet's toxic past.
D venomous insects blocker.png Venomous Insects
  • Mod planet max districts add.png −1 Max districts
  • Mod planet max buildings add.png −2 Building slots
  • Happiness.png −10% Happiness
Energy Credits.png 1000 The lost broods of venomous vermin that we had hoped to extinguish during the early days of our terraforming effort.

Homeworld blockers[edit | edit source]

Each empire homeworld start with at least three blockers that don't require technology to be removed. They reward either a Pop.png pop or a planetary feature when cleared. The blocker types can vary based on government and origin.

Blocker Empire Removal cost Removal time Rewards Description
D slums.png Sprawling Slums
  • Yes.png Organic main species
  • No.pngAuth hive mind.png Hive Mind
Energy Credits.png 300 Time 120 Pop.png 1 Pop This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.

Can be added by the Lost to Bureaucracy event

D deep sinkhole.png Collapsed Burrows Auth hive mind.png Hive Mind authority Energy Credits.png 300 Time 120 Pop.png 1 Pop This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.
D slums.png Unsupervised Settlement Civic machine servitor.png Rogue Servitor civic Energy Credits.png 300 Time 120 Pop.png 1 Pop A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.
D city ruins.png Settled Ruins Origins post apocalyptic.png Post-Apocalyptic origin Energy Credits.png 300 Time 120 Pop.png 1 Pop A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.
D buried lithoids.png Lithoid Monoliths
  • Trait lithoid.png Lithoid main species
  • No.pngOrigins lithoid.png Calamitous Birth origin
Minerals.png 1000 Time 360
  • Pop.png 1 Pop if created by the same empire
  • Minerals.png 300 Minerals if created by another empire
Incredibly rich outcroppings of minerals that seem to be comprised of petrified lithoids.

If this planet is not empire homeworld, instead it costs Energy Credits.png 300

D buried lithoids.png Buried Lithoids Origins lithoid.png Calamitous Birth origin Minerals.png 1000 Time 360
  • Pop.png 1 Pop if created by the same empire or overlord
  • Minerals.png 300 Minerals if created by another empire
These lithoids were driven deep into the ground when they fell from orbit.
  • Also appears on worlds colonized by a Lithoid Meteorite colony ship
  • If this planet is not empire homeworld, instead it costs 300 Energy Credits.png
D metal boneyard.png Industrial Wasteland Yes.png Organic main species Energy Credits.png 300 Time 120 Unknown.png Random +2 planetary features This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.

Can be added by the Lost to Bureaucracy event

D crater.png Abandoned Strip Mine Auth machine intelligence.png Machine Intelligence authority Energy Credits.png 300 Time 120 Unknown.png Random +2 planetary features This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.
D radioactive wasteland.png Radiation Zone Origins post apocalyptic.png Post-Apocalyptic origin Energy Credits.png 300 Time 120 Unknown.png Random +3 planetary features A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.
D boggy fens.png Great Pacific Garbage Patch G Star.png Sol system Energy Credits.png 300 Time 120 D toxic kelp.png Pacific Algae Tracts planetary feature A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.
D ruins small.png Forgotten Civilization A Star.png Deneb system Energy Credits.png 300 Time 120 Unknown.png Random +2 planetary features The ruins of a forgotten civilization that lived here before us.
D city ruins.png Long-Abandoned City Auth machine intelligence.png Machine Intelligence authority Energy Credits.png 300 Time 120 D metal boneyard.png Metal Boneyards planetary feature The crumbling remains of what must once have been a major population center on the planet. No traces of its past inhabitants remain.
D city ruins.png Former Organic City Civic machine terminator.png Determined Exterminator civic Energy Credits.png 300 Time 120 D metal boneyard.png Metal Boneyards planetary feature The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.
D city ruins.png Silent Ruins Civic machine assimilator.png Driven Assimilator civic Energy Credits.png 300 Time 120 D organic landfill.png Organic Landfills planetary feature This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.
D radioactive wasteland.png Battlefield Remnants Civic machine terminator.png Determined Exterminator civic Energy Credits.png 300 Time 120 D organic landfill.png Organic Landfills planetary feature Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.
D station junk.png Malfunctioning Replicator Bay Origins resource consolidation.png Resource Consolidation origin Minerals.png 600 Time 360 Job replicator.png 1 Replicator job This replicator bay built into the Machine World is malfunctioning, producing endless piles of grappling clamps.
D mining tunnels.png Decrepit Tunnels Origins shattered ring.png Shattered Ring origin Energy Credits.png 1000 Time 360
  • Minerals.png 200 Minerals
  • Alloys.png 100 Alloys
These ancient and decrepit tunnels have never been fully explored or cleared.
D metal boneyard.png Ancient Rubble Origins shattered ring.png Shattered Ring origin Energy Credits.png 250 Time 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment.
D crashed ship.png Ship Debris Origins broken shackles.png Broken Shackles origin Energy Credits.png 300 Time 360 Menu icon technology.png Random technology The debris from the crashed slaver ship covers a massive area, blocking development of the planet.

Cannot be removed if planet has a Crashed Slaver Ship archaeological site

Event blockers[edit | edit source]

These blockers can be created by certain events. They blockers do not block any planetary feature or require any technology to be cleared but still decrease the district cap.

Blocker Source Removal cost Removal time Description
D organic landfill.png Terraforming Residue Terraforming Complications event Energy Credits.png 500 Time 180 The results of a partially successful terraforming process have created areas of strange biological abominations.
D crater.png Impact Crater Asteroid Sighted event Energy Credits.png 300 Time 100 Something collided with the surface of this world at some point, creating this massive impact crater.
D deep sinkhole.png Subterranean Entrance Subterranean Civilization event chain Energy Credits.png 500 Time 100 A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.
D deep sinkhole.png Rifts Voidspawn hatching event chain Energy Credits.png 500 Time 120 Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.
D infestation.png Fungoid Extermination Residue Paradise Lost event chain Energy Credits.png 300 Time 120 This toxic goo is all that remains of the exterminated Fungoids.

Other blockers[edit | edit source]

These blockers do not block any planetary feature or require any technology to be cleared but still decrease the District Cap and may have other negative effects.

Blocker Source Removal cost Removal time Notes Description
D lush jungle.png Nature Preserve Building Ranger Lodge building or holding Instant
  • Yes.png Counts as a natural blocker for Ranger Lodge buildings
  • No.png Cannot be removed while there is a Ranger Lodge building or holding on the world
A section of natural beauty decreed by the Overlord to never be tampered with.
D spawning complex blocker.png Overlord Spawning Complex Building Splinter Hive holding Instant No.png Cannot be removed while there is a Splinter Hive holding on the world A large hulking biomass, alive and pulsating as it is slowly producing new workers for the hive.
D fungal forest.png Explosive Fungal Growth Seed bombing.png Seed Bombing orbital bombardment (fungoid) Energy Credits.png 300 Time 180
  • Origins gardeners.png Empires with the Fruitful Partnership origin clear it at half cost
  • Origins gardeners.png Empires with the Fruitful Partnership origin gain a pop when clearing it
This region of the planet has been infested by a constantly growing forest of alien fungi.
D dense jungle.png Explosive Sylvan Growth Seed bombing.png Seed Bombing orbital bombardment (plantoid) Energy Credits.png 300 Time 180
  • Origins gardeners.png Empires with the Fruitful Partnership origin clear it at half cost
  • Origins gardeners.png Empires with the Fruitful Partnership origin gain a pop when clearing it
This region of the planet has been infested by a constantly growing forest of alien flora.
D gaseous eruption.png Lithoid Devastation Navbar icons situation.png Consume World situation Energy Credits.png 1000 Time 360
  • Cannot be removed by Civic devouring swarm.png Terravore empires
  • Mod habitability.png −10% Habitability
A lithoid devouring swarm has despoiled this region. With great effort it may be possible to undo the damage.
D ruined system.png Ruined Major Orbital Planet habitat.png Major Orbital reduced to 5% hull points Alloys.png 250 Time 360
  • Mod pop environment tolerance.png −5% Species habitability cap
  • Mod planet max districts add.png −0.5 Max districts with Tier I capital
  • Mod planet max districts add.png −0.75 Max districts with Tier II capital
  • Mod planet max districts add.png −1 Max districts with Tier III capital
This orbital has experienced a catastrophic hull failure. Repairs must be done before habitation functions can be resumed.
D ruined system.png Ruined Minor Orbital Planet habitat.png Minor Orbital reduced to 5% hull points Alloys.png 50 Time 90 Mod pop environment tolerance.png −5% Species habitability cap This orbital has experienced a catastrophic hull failure. Repairs must be done before habitation functions can be resumed.
D station junk.png Destroyed Promenade Planet habitat.png Star Mall
  • Energy Credits.png 1500
  • Minerals.png 500
Time 720
  • Mod planet max districts add.png −2 Max districts
  • Blocks the Promenade Promenade planetary feature
This enormous, multi-level hub once served as the station's central shopping area, but now only collapsed displays and garbage remain.
D station junk.png Abandoned Wing Planet habitat.png Star Mall
  • Energy Credits.png 750
  • Minerals.png 250
Time 360 This section of the Star Mall lies in ruins. We must clear the decaying structure before we can rebuild.

References[edit | edit source]

Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelics
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Economy ResourcesPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
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Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
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