Computer Graphics Lab File C Programs | PDF
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1 
Program 1 
WRITE A C PROGRAM TO DRAW LINE BY USING DDA AND BRESENHAM'S 
ALGORITHM. 
# include<stdio.h> 
# include<conio.h> 
# include<graphics.h> 
# include<math.h> 
void dda(float x1,float y1,float x2,float y2) 
{ 
float dx,dy,x=x1,y=y1,m; 
int i; 
dx=x2-x1; 
dy=y2-y1; 
if(abs(dx)>=abs(dy)) 
m=abs(dx); 
else 
m=abs(dy); 
putpixel((int)x,(int)y,15); 
for(i=1;i<=m;i++) 
{ 
x=x+dx/m; 
y=y+dy/m; 
putpixel((int)x,(int)y,15); 
} 
} 
void bress(float x1,float y1,float x2,float y2) 
{ 
int x,y,end,inc=0,p,dx=abs(x2-x1); 
int dy=abs(y2-y1),c=0,current=0; 
if(dx>dy) 
{ 
p=2*dy-dx; 
if(x1<x2) 
{ 
x=x1; 
y=y1; 
end=x2; 
if(y1<y2) 
inc=1;
2 
if(y1>y2) 
inc=-1; 
} 
else 
{ 
x=x2; 
y=y2; 
end=x1; 
if(y2<y1) 
inc=1; 
if(y2<y1) 
inc=-1; 
} 
while(x<=end) 
{ 
putpixel(x,y,15); 
if(p<0) 
p=p+2*dy; 
else 
{ 
y=y+inc; 
p=p+2*(dy-dx); 
} 
x++; 
if(current==0 && c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1 && c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
} 
void main() 
{ 
float x1,x2,y1,y2; 
int ch; 
int gd=DETECT,gm=DETECT;
3 
initgraph(&gd,&gm," "); 
printf("ENTER THE END POINTS OF LINE (x1,y1,x2,y2): "); 
scanf("%f%f%f%f",&x1,&y1,&x2,&y2); 
printf("CHOOSE ALGORITHM: "); 
printf("n 1-DDA"); 
printf("n 2-BRESENHAM"); 
printf("n YOUR CHOICE IS: "); 
scanf("%d",&ch); 
if(ch==1) 
dda(x1,y1,x2,y2); 
if(ch==2) 
bress(x1,y1,x2,y2); 
getch(); 
closegraph(); 
}
4 
OUTPUT-1
5 
Program 2 
WRITE A C PROGRAM TO DRAW MIDPOINT CIRCLE ALGORITHM. 
# include<stdio.h> 
# include<graphics.h> 
# include<conio.h> 
# include<math.h> 
void bresenham_circle(const int h,const int k,const int r) 
{ 
int x=0,y=r,p=(3-(2*r)); 
// cleardevice(); 
line(320,1,320,480); 
line(1,240,640,240); 
do 
{ 
delay(15); 
putpixel((h+x),(k+y),25); 
putpixel((h+y),(k+x),15); 
putpixel((h+y),(k-x),25); 
putpixel((h+x),(k-y),15); 
putpixel((h-x),(k-y),25); 
putpixel((h-y),(k-x),15); 
putpixel((h-y),(k+x),25); 
putpixel((h-x),(k+y),15); 
x++; 
if(p<0) 
p+=((4*x)+6); 
else 
{ 
y--; 
p+=((4*(x-y))+10); 
} 
} 
while(x<=y); 
} 
void main(void) 
{ 
int driver=VGA,mode=VGAHI,h,k,r;
6 
initgraph(& driver,& mode,"c:tcbgi"); 
printf("n ENTER THE VALUE OF [H-COORDINATE]: "); 
scanf("%d",&h); 
printf("n ENTER THE VALUE OF [K-COORDINATE]: "); 
scanf("%d",&k); 
printf("n ENTER THE VALUE OF THE RADIUS: "); 
scanf("%d",&r); 
bresenham_circle(320+h,240-k,r); 
do 
{ 
r--; 
bresenham_circle(320+h,240-k,r); 
}while(r!=0); 
getche(); 
}
7 
OUTPUT-2
8 
Program 3 
WRITE A C PROGRAM OF WINDOW TO VIEW PORT. 
# include<conio.h> 
# include<stdio.h> 
# include<graphics.h> 
void image(); 
float wxmin,wymin,wxmax,wymax; 
float vxmin,vymin,vxmax,vymax; 
void main() 
{ 
int gd,gm; 
detectgraph(&gd,&gm); 
initgraph(&gd,&gm,"c:tc"); 
printf("nt ENTER THE COORDINATES OF WINDOW: n"); 
printf("nt wxmin,wymin: "); 
scanf("%f%f",&wxmax,&wymax); 
printf("nt ENTER THE COORDINATES OF VIEW: n"); 
printf("nt vxmin,vymin: "); 
scanf("%f%f",&vxmin,&vymin); 
printf("nt vxmax,vymax: "); 
scanf("%f%f",&vxmax,&vymax); 
rectangle(wxmin,wymin,wxmax,wymax); 
rectangle(vxmin,vymin,vxmax,vymax); 
getch(); 
cleardevice(); 
image(); 
getch(); 
} 
void image() 
{ 
float x1,y1,x2,y2,vx1,vx2,vy1,vy2; 
clrscr(); 
printf("nnt ENTER THE COORDINATES OF LINE: "); 
printf("nnt X1 Y1: "); 
scanf("%f%f",&x1,&y1); 
printf("nnt X2 Y2: "); 
scanf("%f%f",&x2,&y2);
9 
rectangle(wxmin,wymin,wxmax,wymax); 
rectangle(vxmin,vymin,vxmax,vymax); 
line(x1,y1,x2,y2); 
vx1=((vxmax-vxmin)/(wxmax-wxmin))*(x1-wxmin)+vxmin; 
vy1=((vxmax-vxmin)/(wxmax-wxmin))*(y1-wxmin)+vxmin; 
vx2=((vxmax-vxmin)/(wxmax-wxmin))*(x2-wxmin)+vxmin; 
vy2=((vxmax-vxmin)/(wxmax-wxmin))*(y2-wxmin)+vxmin; 
line(vx1,vy1,vx2,vy2); 
}
10 
OUTPUT-3
11 
Program 4 
WRITE A C PROGRAM OF COHEN-SUTHERLAND ALGORITHM. 
#include<stdio.h> 
#include<graphics.h> 
typedef unsigned int outcode; 
enum { TOP=0x1, BOTTOM=0x2, RIGHT=0x4, LEFT=0x8 }; 
void lineclip(x0,y0,x1,y1,xwmin,ywmin,xwmax,ywmax ) 
float x0,y0,x1,y1,xwmin,ywmin,xwmax,ywmax; 
{ 
int gd,gm; 
outcode code0,code1,codeout; 
int accept = 0, done=0; 
code0 = calcode(x0,y0,xwmin,ywmin,xwmax,ywmax); 
code1 = calcode(x1,y1,xwmin,ywmin,xwmax,ywmax); 
do{ 
if(!(code0 | code1)) 
{ accept =1 ; done =1; } 
else 
if(code0 & code1) done = 1; 
else 
{ 
float x,y; 
codeout = code0 ? code0 : code1; 
if(codeout & TOP) 
{ 
x = x0 + (x1-x0)*(ywmax-y0)/(y1-y0); 
y = ywmax; 
} 
else 
if( codeout & BOTTOM) 
{ 
x = x0 + (x1-x0)*(ywmin-y0)/(y1-y0); 
y = ywmin; 
} 
else
12 
if ( codeout & RIGHT) 
{ 
y = y0+(y1-y0)*(xwmax-x0)/(x1-x0); 
x = xwmax; 
} 
else 
{ 
y = y0 + (y1-y0)*(xwmin-x0)/(x1-x0); 
x = xwmin; 
} 
if( codeout == code0) 
{ 
x0 = x; y0 = y; 
code0=calcode(x0,y0,xwmin,ywmin,xwmax,ywmax); 
} 
else 
{ 
x1 = x; y1 = y; 
code1 = calcode(x1,y1,xwmin,ywmin,xwmax,ywmax); 
} 
} 
} while( done == 0); 
if(accept) line(x0,y0,x1,y1); 
rectangle(xwmin,ywmin,xwmax,ywmax); 
getch(); 
} 
/*--------------------------------------------------------------------*/ 
int calcode (x,y,xwmin,ywmin,xwmax,ywmax) 
float x,y,xwmin,ywmin,xwmax,ywmax; 
{ 
int code =0; 
if(y> ywmax) 
code |=TOP; 
else if( y<ywmin) 
code |= BOTTOM; 
else if(x > xwmax) 
code |= RIGHT; 
else if ( x< xwmin)
13 
code |= LEFT; 
return(code); 
} 
/*-------------------------------------------------*/ 
void main() 
{ 
float x2,y2,x1,y1,xwmin,ywmin,xwmax,ywmax; 
int gd,gm; 
detectgraph(&gd,&gm); 
initgraph(&gd,&gm,"C:TCBGI"); 
printf("nntEnter the co-ordinates of Line :"); 
printf("nntX1 Y1 : "); 
scanf("%f %f",&x1,&y1); 
printf("nntX2 Y2 : "); 
scanf("%f %f",&x2,&y2); 
printf("ntEnter the co_ordinates of window :n "); 
printf("ntxwmin , ywmin : "); 
scanf("%f %f",&xwmin,&ywmin); 
printf("ntxwmax , ywmax : "); 
scanf("%f %f",&xwmax,&ywmax); 
line(x1,y1,x2,y2); 
rectangle(xwmin,ywmin,xwmax,ywmax); 
getch(); 
cleardevice(); 
lineclip(x1,y1,x2,y2,xwmin,ywmin,xwmax,ywmax ); 
getch(); 
closegraph(); 
}
14 
OUTPUT-4
15 
Program 5 
WRITE A C PROGRAM TO DRAW A BEZIER – CURVE. 
#include<stdio.h> 
#include<graphics.h> 
#include<stdlib.h> 
#include<string.h> 
#include<conio.h> 
#include<math.h> 
int *x,*y; 
void bezier(int *x1,int *y1) 
{ 
int xa,ya,za; 
float u=0; 
moveto(*x1,*y1); 
while (u<=1) 
{ 
xa=(*(x1+3)*pow(u,3))+(3*(*(x1+2))*pow(u,2)*(1-u))+ 
(3*(*(x1+1))*u*pow(1-u,2))+(*x1*pow(1-u,3)); 
ya=(*(y1+3)*pow(u,3))+(3*(*(y1+2))*pow(u,2)*(1-u))+ 
(3*(*(y1+1))*u*pow(1-u,2))+(*y1*pow(1-u,3)); 
lineto(xa, ya); 
u += 0.01; 
} 
} 
void main(void) 
{ 
int gd=DETECT, gm, key, xpos, ypos, i = 0; 
char xp[4], yp[4]; 
x = (int *)malloc(sizeof(int) * 4); 
y = (int *)malloc(sizeof(int) * 4); 
//registerbgidriver(EGAVGA_driver); 
initgraph(&gd, &gm, "c:tcbgi"); 
outtextxy(10, 460, "Press Esc to exit."); 
outtextxy(400, 460, "Present position : "); 
moveto(getmaxx() / 2, getmaxy() / 2); 
do 
{
16 
xpos = getx(); 
ypos = gety(); 
itoa(xpos, xp, 10); 
itoa(ypos,yp,10); 
setviewport(550,460,639,479,1); 
clearviewport(); 
outtextxy(0,0,xp); 
outtextxy(40,0,yp); 
setviewport(0,0,639,479,1); 
moveto(xpos,ypos); 
key=getch(); 
if (key==0) key=getch(); 
switch(key) 
{ 
case 72 : ypos--; //up arrow 
moveto(xpos,ypos); 
break; 
case 80 : ypos++; //down arrow 
moveto(xpos,ypos); 
break; 
case 75 : xpos--; //left arrow 
moveto(xpos,ypos); 
break; 
case 77 : xpos++; //right arrow 
moveto(xpos,ypos); 
break; 
case 87 : 
case 119 : ypos-=50; 
moveto(xpos,ypos); 
break; 
case 65 : 
case 97 : xpos-=50; 
moveto(xpos,ypos); 
break; 
case 83 : 
case 115 :xpos+=50; 
moveto(xpos,ypos); 
break; 
case 90 : 
case 122 :ypos+=50; 
moveto(xpos,ypos); 
break; 
case 13 : putpixel(xpos,ypos,15); 
*(x+i)=xpos;
17 
*(y+i)=ypos; 
i++; 
break; 
} 
if (i==4) 
{ 
bezier(x,y); 
i=0; 
} 
} 
while(key!=27); 
closegraph(); 
getch(); 
}
18 
Output-5
19 
Program 6 
WRITE A C PROGRAM TO SHEAR A CUBOID. 
#include<stdio.h> 
#include<conio.h> 
#include<math.h> 
#include<graphics.h> 
void bress(float x1,float y1, float x2,float y2) 
{ 
int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; 
if ( dx > dy ) 
{ 
p=2*dy-dx; 
if(x1<x2) 
{ 
x=x1; 
y=y1; 
end=x2; 
if(y1<y2) 
inc=1; 
if(y1>y2) 
inc=-1; 
} 
else 
{ 
x=x2; 
y=y2; 
end=x1; 
if(y2<y1) 
inc=1; 
if(y2>y1) 
inc=-1; 
} 
while(x<=end) 
{ 
putpixel(x,y,15); 
if(p<0) 
p=p+2*dy; 
else 
{
20 
y=y+inc; 
p=p+2*(dy-dx); 
} 
x++; 
if(current==0 && c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1 && c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
else 
{ 
p=2*dx-dy; 
if(y1<y2) 
{ 
x=x1; 
y=y1; 
end=y2; 
if(x1<x2) 
inc=1; 
if(x1>x2) 
inc=-1; 
} 
else 
{ 
x=x2; 
y=y2; 
end=y1; 
if(x2<x1) 
inc=1; 
if(x2>x1) 
inc=-1; 
} 
while(y<=end) 
{ 
putpixel(x,y,15); 
if(p<0)
21 
p=p+2*dx; 
else 
{ 
x=x+inc; 
p=p+2*(dx-dy); 
} 
y++; 
if(current==0 && c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1 && c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
} 
void main() 
{ 
float x1,x2,a,b,c,d,y1,y2; 
double ch; 
int t=30; 
int gd=DETECT,gm=DETECT; 
initgraph(&gd,&gm,"c:tcbgi"); 
printf("Enter the end pts of the line(x,y)"); 
scanf("%f%f%f%f",&x1,&y1,&x2,&y2); 
bress(x1,y1,x2,y1); 
bress(x2,y1,x2,y2); 
bress(x1,y2,x2,y2); 
bress(x1,y2,x1,y1); 
bress(x1+t,y1+t,x2+t,y1+t); 
bress(x2+t,y1+t,x2+t,y2+t); 
bress(x1+t,y2+t,x2+t,y2+t); 
bress(x1+t,y2+t,x1+t,y1+t); 
bress(x1,y1,x1+t,y1+t); 
bress(x2,y1,x2+t,y1+t);
22 
bress(x1,y2,x1+t,y2+t); 
bress(x2,y2,x2+t,y2+t); 
/* 
a=x1+(10*y1); 
b=x2+(10*y1); 
c=(10*x1)+y1; 
d=(10*x2)+y1;*/ 
bress(x1+50,y1+40,x2+50,y1+40); 
bress(x1+t,y2+t,x1+50,y1+40); 
bress(x2+t,y2+t,x2+50,y1+40); 
bress(x1+50,y1+40,x1,y1); 
bress(x2+50,y1+40,x2,y1); 
getch(); 
closegraph(); 
}
23 
OUTPUT-6
24 
Program 7 
WRITE A C PROGRAM TO DRAW A POLYGON AND PERFORM THE FOLLOWING 
OPERATIONS:- 
ROTATION 
TRANSLATION 
SCALING. 
#include<stdio.h> 
#include<graphics.h> 
#include<stdlib.h> 
#include<conio.h> 
#include<math.h> 
int *x,*y,i,nin; 
float x1,y1,theta; 
void drawpolygon(int *x,int *y) 
{ 
int gd=DETECT,gm,ch=0,x1,y1,theta; 
//registerbgidriver(EGAVGA_driver); 
initgraph(&gd,&gm,""); 
for (i=0;i<(nin-1);i++) 
line(*(x+i),*(y+i),*(x+i+1),*(y+i+1)); 
line(*(x+nin-1),*(y+nin-1),*x,*y); 
getch(); 
closegraph(); 
} 
void translate(float x1,float y1) 
{ 
for (i=0;i<nin;i++) 
{ 
*(x+i)+=x1; 
*(y+i)+=y1; 
} 
} 
void scale(float x1,float y1) 
{ 
int a,b; 
a=*x;
25 
b=*y; 
translate(-a,-b); 
for (i=0;i<nin;i++) 
{ 
*(x+i)*=x1; 
*(y+i)*=y1; 
} 
translate(a,b); 
} 
void rotate(float theta) 
{ 
int a,b,c,d; 
c=*x; 
d=*y; 
translate(-c,-d); 
for (i=0;i<nin;i++) 
{ 
a=(*(x+i)*cos(theta))-(*(y+i)*sin(theta)); 
b=(*(x+i)*sin(theta))+(*(y+i)*cos(theta)); 
*(x+i)=a; 
*(y+i)=b; 
} 
translate(c,d); 
} 
void main(void) 
{ 
int ch; 
x=(int *)malloc(sizeof(int)*10); 
y=(int *)malloc(sizeof(int)*10); 
clrscr(); 
printf("ENTER NUMBER OF SIDES IN POLYGON : "); 
scanf("%d",&nin); 
printf("ENTER THE COORDINATES OF THE VERTICES (x,y) :n"); 
for (i=0;i<nin;i++) 
{ 
printf("(i+1) : "); 
scanf("%d%d",&(*(x+i)),&(*(y+i))); 
} 
drawpolygon(x,y); 
while (ch!=4) 
{ 
printf("YOUR OPTIONS :n");
26 
printf("1)TRANSLATEn"); 
printf("2)SCALEn"); 
printf("3)ROTATEn"); 
printf("4)EXITn"); 
printf("nYOUR CHOICE : "); 
scanf("%d",&ch); 
clrscr(); 
switch(ch) 
{ 
case 1:printf("TRANSLATION IN X-DIRECTION : "); 
scanf("%d",&x1); 
printf("TRANSLATION IN Y-DIRECTION : "); 
scanf("%d",&y1); 
translate(x1,y1); 
drawpolygon(x,y); 
break; 
case 2:printf("SCALING IN X-DIRECTION : "); 
scanf("%f",&x1); 
printf("SCALING IN Y-DIRECTION : "); 
scanf("%f",&y1); 
scale(x1,y1); 
drawpolygon(x,y); 
break; 
case 3:printf("ANGLE OF ROTATION(ANTI-CLOCKWISE IS POSITIVE) : "); 
scanf("%f",&theta); 
theta*=3.1415/180; 
rotate(-theta); 
drawpolygon(x,y); 
break; 
case 4:exit(0); 
} 
} 
}
27 
Output-7 
After translation 
After scaling
28 
After Rotation
29 
Program 8 
WRITE A C PROGRAM TO DRAW A RECTANGLE BY USING BRESENHAM AND DDA 
ALGORITHM. 
#include<stdio.h> 
#include<conio.h> 
#include<graphics.h> 
#include<math.h> 
void dda(float x1,float y1,float x2,float y2) 
{ 
float dx,dy,x=x1,y=y1,m; 
int i; 
dx=x2-x1; 
dy=y2-y1; 
if(abs(dx)>=abs(dy)) 
m=abs(dx); 
else m=abs(dy); 
putpixel((int)x,(int)y,15); 
for(i=1;i<m;i++) 
{ 
x=x+dx/m; 
y=y+dy/m; 
putpixel((int)x,(int)y,15); 
} 
} 
void bress(float x1,float y1,float x2,float y2) 
{ 
int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; 
if(dx>dy) 
{ 
p=2*dy-dx; 
if(x1<x2) 
{ 
x=x1;y=y1;end=x2; 
} 
if(y1<y2) 
inc=1; 
if(y1>y2) 
inc=-1; 
} 
else 
{ 
x=x2;y=y2;end=x1; 
if(y2<y1)
30 
inc=1; 
if(y2>y1) 
inc=-1; 
} 
while(x<=end) 
{ 
putpixel(x,y,15); 
if(p<0) 
p=p+2*dy; 
else 
{ 
y=y+inc;p=p+2*(dy-dx); 
} 
x++; 
if(current==0&&c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1&&c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
void main() 
{ 
float x1,x2,y1,y2,x3,y3,x4,y4; 
int ch; 
int gdriver=DETECT, gmode=DETECT; 
initgraph(&gdriver, &gmode, "c:tcBGI"); 
printf("Enter end points of line (x1,y1,x2,y2)"); 
scanf("%f %f %f %f %f %f %f %f",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4); 
printf("Choose algorithm(1-DDA 2-BRESENHAM)"); 
scanf("%d",&ch); 
bress(x1,y1,x2,y2); 
dda(x2,y2,x3,y3); 
bress(x4,y4,x3,y3); 
dda(x4,y4,x1,y1); 
getch(); 
closegraph(); 
}
31 
OUTPUT-8
32 
Program 9 
WRITE A C PROGRAM TO DRAW A SOLID AND FIND ITS VANISHING POINT. 
#include<stdio.h> 
#include<conio.h> 
#include<graphics.h> 
void createsolid(); 
void main() 
{ 
int gd = DETECT,gm = DETECT; 
initgraph(&gd,&gm,"c:tcbgi"); 
clrscr(); 
createsolid(); 
getch(); 
closegraph(); 
} 
void createsolid() 
{ 
//The coordinates of first rectangle 
line(250,200,370,200); 
line(370,200,370,320); 
line(370,320,250,320); 
line(250,200,250,320); 
//The coordinates of scond rectangle 
line(280,150,400,150); 
line(400,150,400,270); 
line(400,270,280,270); 
line(280,150,280,270); 
//The coordinates of the lines 
line(250,200,280,150); 
line(370,200,400,150); 
line(370,320,400,270); 
line(250,320,280,270); 
//The coordinates of the X,Y and Z axis 
line(320,300,600,300); 
line(320,50,320,300); 
line(320,300,170,450); 
//Coordinates for vanishing point 
putpixel(190,430,RED); 
}
33 
OUTPUT-9
34 
Program 10 
WRITE A C PROGRAM TO TRANSLATE A LINE BY USING DDA ALGORITHM. 
#include<stdio.h> 
#include<conio.h> 
#include<graphics.h> 
#include<math.h> 
void dda(float x1,float y1,float x2,float y2) 
{ 
float dx,dy,x=x1,y=y1,m; 
int i; 
dx=x2-x1; 
dy=y2-y1; 
if(abs(dx)>=abs(dy)) 
m=abs(dx); 
else 
m=abs(dy); 
putpixel((int)x,(int)y,15); 
for(i=1;i<=m;i++) 
{ x=x+dx/m; 
y=y+dy/m; 
putpixel((int)x,(int)y,15); 
} 
} 
void main() 
{ 
float x11,x12,y11,y12, x21, x22, y21, y22; 
float nw; 
int gd=DETECT,gm=DETECT; 
initgraph(&gd,&gm,"c:tcbin"); 
printf("enter endpoints of line(x1,y1,x2,y2)"); 
scanf("%f%f%f%f",&x11,&x12,&y11,&y12); 
dda(x11,x12,y11,y12); 
printf("Please enter new position"); 
scanf("%f",&nw); 
x21=x11+nw; 
y21=y11+nw; 
x22=x12+nw; 
y22=y12+nw; 
dda(x21,x22,y21,y22); 
getch(); 
closegraph(); 
}
35 
OUTPUT-10
36 
Program 11 
WRITE A C PROGRAM TO ROTATE A TRIANGLE. 
#include<stdio.h> 
#include<conio.h> 
#include<math.h> 
#include<graphics.h> 
void bress(float x1,float y1, float x2,float y2) 
{ 
int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; 
if ( dx > dy ) 
{ 
p=2*dy-dx; 
if(x1<x2) 
{ 
x=x1; 
y=y1; 
end=x2; 
if(y1<y2) 
inc=1; 
if(y1>y2) 
inc=-1; 
} 
else 
{ 
x=x2; 
y=y2; 
end=x1; 
if(y2<y1) 
inc=1; 
if(y2>y1) 
inc=-1; 
} 
while(x<=end) 
{ 
putpixel(x,y,15); 
if(p<0) 
p=p+2*dy; 
else 
{ 
y=y+inc; 
p=p+2*(dy-dx);
37 
} 
x++; 
if(current==0 && c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1 && c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
else 
{ 
p=2*dx-dy; 
if(y1<y2) 
{ 
x=x1; 
y=y1; 
end=y2; 
if(x1<x2) 
inc=1; 
if(x1>x2) 
inc=-1; 
} 
else 
{ 
x=x2; 
y=y2; 
end=y1; 
if(x2<x1) 
inc=1; 
if(x2>x1) 
inc=-1; 
} 
while(y<=end) 
{ 
putpixel(x,y,15); 
if(p<0) 
p=p+2*dx; 
else
38 
{ 
x=x+inc; 
p=p+2*(dx-dy); 
} 
y++; 
if(current==0 && c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1 && c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
} 
void main() 
{ 
float a[3][3],b[3][3],c[3][3],i,j,k; 
float r=(3.14*45)/180; 
int gd=DETECT,gm=DETECT; 
clrscr(); 
initgraph(&gd,&gm,"c:tcbgi"); 
//IMAGE(triangle) 
bress(0,0,100,100); 
bress(100,100,500,200); 
bress(500,200,0,0); 
a[0][0]=0; 
a[0][1]=0; 
a[0][2]=1; 
a[1][0]=100; 
a[1][1]=100; 
a[1][2]=1; 
a[2][0]=500; 
a[2][1]=200; 
a[2][2]=1; 
b[0][0]=cos(r);
39 
b[0][1]=sin(r); 
b[0][2]=0; 
b[1][0]=-sin(r); 
b[1][1]=cos(r); 
b[1][2]=0; 
b[2][0]=0; 
b[2][1]=0; 
b[2][2]=1; 
//MATRIX MULTIPLICATION 
for(i=0;i<3;i++) 
for(j=0;j<3;j++) 
{ 
c[i][j]=0; 
for(k=0;k<3;k++) 
{ 
c[i][j]+=a[i][k]*b[k][j]; 
} 
} 
//AFTER ROTATION 
line(c[0][0],c[0][1],c[1][0],c[1][1]); 
line(c[1][0],c[1][1],c[2][0],c[2][1]); 
line(c[2][0],c[2][1],c[0][0] ,c[0][1]); 
getch(); 
}
40 
OUTPUT-11
41 
Program 12 
WRITE A C PROGRAM TO DRAW BEZIER – SURFACE. 
#include<stdio.h> 
#include<conio.h> 
#include<graphics.h> 
void main() 
{ 
int gd,gm, x1,x2,x3,x4,y1,y2,y3,y4,y11,y22,y33,y44,i; 
gd=DETECT,gm=DETECT; 
clrscr(); 
initgraph(&gd,&gm,"c:tcbgi"); 
x1=100;x2=130;x3=170;x4=200;y1=150;y2=16 ;y3=160;x4=165; 
line(x1,y1,x2,y2); 
line(x2,y2,x3,y3); 
line(x3,y3,x4,y4); 
y11=y1; 
y22=y2; 
y33=y3; 
y44=y4; 
for(i=0;i<5;i++) 
{ 
y11=y11+10; 
y22=y22+10; 
y33=y33+10; 
y44=y44+10; 
line(x1,y11,x2,y22); 
line(x2,y22,x3,y33); 
line(x3,y33,x4,y44); 
} 
line(x1,y1,x1,y11); 
line(x2,y2,x2,y22); 
line(x3,y3,x3,y33); 
line(x4,y4,x4,y44); 
getch(); 
closegraph(); 
}
42 
OUTPUT-12
43 
Program 13 
WRITE A C PROGRAM TO CONVERT WINDOW COORDINATES IN TO VIEW PORT. 
#include<stdio.h> 
#include<conio.h> 
#include<math.h> 
#include<graphics.h> 
void bress(float x1,float y1, float x2,float y2) 
{ 
int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; 
if ( dx > dy ) 
{ 
p=2*dy-dx; 
if(x1<x2) 
{ 
x=x1; 
y=y1; 
end=x2; 
if(y1<y2) 
inc=1; 
if(y1>y2) 
inc=-1; 
} 
else 
{ 
x=x2; 
y=y2; 
end=x1; 
if(y2<y1) 
inc=1; 
if(y2>y1) 
inc=-1; 
} 
while(x<=end) 
{ 
putpixel(x,y,15); 
if(p<0) 
p=p+2*dy; 
else 
{ 
y=y+inc; 
p=p+2*(dy-dx);
44 
} 
x++; 
if(current==0 && c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1 && c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
else 
{ 
p=2*dx-dy; 
if(y1<y2) 
{ 
x=x1; 
y=y1; 
end=y2; 
if(x1<x2) 
inc=1; 
if(x1>x2) 
inc=-1; 
} 
else 
{ 
x=x2; 
y=y2; 
end=y1; 
if(x2<x1) 
inc=1; 
if(x2>x1) 
inc=-1; 
} 
while(y<=end) 
{ 
putpixel(x,y,15); 
if(p<0) 
p=p+2*dx; 
else
45 
{ 
x=x+inc; 
p=p+2*(dx-dy); 
} 
y++; 
if(current==0 && c==10) 
{ 
current=1; 
c=-1; 
} 
if(current==1 && c==6) 
{ 
current=0; 
c=-1; 
} 
c++; 
} 
} 
} 
void main() 
{ 
float x1,x2,x3,x4,y1,y2,y3,y4; 
double ch; 
int t; 
float vx,vy,vx1,vx2,vy2; 
int gd=DETECT,gm=DETECT; 
initgraph(&gd,&gm,"c:tcbgi"); 
outtextxy(250,190,"World coordinates"); 
bress(200,200,400,200); 
bress(200,200,200,400); 
bress(400,200,400,400); 
bress(200,400,400,400); 
outtextxy(23,10,"View port"); 
bress(20,20,100,20); 
bress(20,20,20,100); 
bress(100,20,100,100); 
bress(20,100,100,100); 
//IMAGE(triangle) 
bress(250,250,350,250);
46 
bress(250,250,300,300); 
bress(350,250,300,300); 
//TRANSFORMATION 
vx=(((100-20)*(250-200))/(400-200))+20; 
vy=(((100-20)*(250-200))/(400-200))+20; 
vx1=(((100-20)*(350-200))/(400-200))+20; 
vx2=(((100-20)*(300-200))/(400-200))+20; 
vy2=(((100-20)*(300-200))/(400-200))+20; 
//TRANSFORMED IMAGE 
bress(vx,vy,vx1,vy); 
bress(vx,vy,vx2,vy2); 
bress(vx1,vy,vx2,vy2); 
getch(); 
}
47 
OUTPUT-13

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Computer Graphics Lab File C Programs

  • 1. 1 Program 1 WRITE A C PROGRAM TO DRAW LINE BY USING DDA AND BRESENHAM'S ALGORITHM. # include<stdio.h> # include<conio.h> # include<graphics.h> # include<math.h> void dda(float x1,float y1,float x2,float y2) { float dx,dy,x=x1,y=y1,m; int i; dx=x2-x1; dy=y2-y1; if(abs(dx)>=abs(dy)) m=abs(dx); else m=abs(dy); putpixel((int)x,(int)y,15); for(i=1;i<=m;i++) { x=x+dx/m; y=y+dy/m; putpixel((int)x,(int)y,15); } } void bress(float x1,float y1,float x2,float y2) { int x,y,end,inc=0,p,dx=abs(x2-x1); int dy=abs(y2-y1),c=0,current=0; if(dx>dy) { p=2*dy-dx; if(x1<x2) { x=x1; y=y1; end=x2; if(y1<y2) inc=1;
  • 2. 2 if(y1>y2) inc=-1; } else { x=x2; y=y2; end=x1; if(y2<y1) inc=1; if(y2<y1) inc=-1; } while(x<=end) { putpixel(x,y,15); if(p<0) p=p+2*dy; else { y=y+inc; p=p+2*(dy-dx); } x++; if(current==0 && c==10) { current=1; c=-1; } if(current==1 && c==6) { current=0; c=-1; } c++; } } } void main() { float x1,x2,y1,y2; int ch; int gd=DETECT,gm=DETECT;
  • 3. 3 initgraph(&gd,&gm," "); printf("ENTER THE END POINTS OF LINE (x1,y1,x2,y2): "); scanf("%f%f%f%f",&x1,&y1,&x2,&y2); printf("CHOOSE ALGORITHM: "); printf("n 1-DDA"); printf("n 2-BRESENHAM"); printf("n YOUR CHOICE IS: "); scanf("%d",&ch); if(ch==1) dda(x1,y1,x2,y2); if(ch==2) bress(x1,y1,x2,y2); getch(); closegraph(); }
  • 5. 5 Program 2 WRITE A C PROGRAM TO DRAW MIDPOINT CIRCLE ALGORITHM. # include<stdio.h> # include<graphics.h> # include<conio.h> # include<math.h> void bresenham_circle(const int h,const int k,const int r) { int x=0,y=r,p=(3-(2*r)); // cleardevice(); line(320,1,320,480); line(1,240,640,240); do { delay(15); putpixel((h+x),(k+y),25); putpixel((h+y),(k+x),15); putpixel((h+y),(k-x),25); putpixel((h+x),(k-y),15); putpixel((h-x),(k-y),25); putpixel((h-y),(k-x),15); putpixel((h-y),(k+x),25); putpixel((h-x),(k+y),15); x++; if(p<0) p+=((4*x)+6); else { y--; p+=((4*(x-y))+10); } } while(x<=y); } void main(void) { int driver=VGA,mode=VGAHI,h,k,r;
  • 6. 6 initgraph(& driver,& mode,"c:tcbgi"); printf("n ENTER THE VALUE OF [H-COORDINATE]: "); scanf("%d",&h); printf("n ENTER THE VALUE OF [K-COORDINATE]: "); scanf("%d",&k); printf("n ENTER THE VALUE OF THE RADIUS: "); scanf("%d",&r); bresenham_circle(320+h,240-k,r); do { r--; bresenham_circle(320+h,240-k,r); }while(r!=0); getche(); }
  • 8. 8 Program 3 WRITE A C PROGRAM OF WINDOW TO VIEW PORT. # include<conio.h> # include<stdio.h> # include<graphics.h> void image(); float wxmin,wymin,wxmax,wymax; float vxmin,vymin,vxmax,vymax; void main() { int gd,gm; detectgraph(&gd,&gm); initgraph(&gd,&gm,"c:tc"); printf("nt ENTER THE COORDINATES OF WINDOW: n"); printf("nt wxmin,wymin: "); scanf("%f%f",&wxmax,&wymax); printf("nt ENTER THE COORDINATES OF VIEW: n"); printf("nt vxmin,vymin: "); scanf("%f%f",&vxmin,&vymin); printf("nt vxmax,vymax: "); scanf("%f%f",&vxmax,&vymax); rectangle(wxmin,wymin,wxmax,wymax); rectangle(vxmin,vymin,vxmax,vymax); getch(); cleardevice(); image(); getch(); } void image() { float x1,y1,x2,y2,vx1,vx2,vy1,vy2; clrscr(); printf("nnt ENTER THE COORDINATES OF LINE: "); printf("nnt X1 Y1: "); scanf("%f%f",&x1,&y1); printf("nnt X2 Y2: "); scanf("%f%f",&x2,&y2);
  • 9. 9 rectangle(wxmin,wymin,wxmax,wymax); rectangle(vxmin,vymin,vxmax,vymax); line(x1,y1,x2,y2); vx1=((vxmax-vxmin)/(wxmax-wxmin))*(x1-wxmin)+vxmin; vy1=((vxmax-vxmin)/(wxmax-wxmin))*(y1-wxmin)+vxmin; vx2=((vxmax-vxmin)/(wxmax-wxmin))*(x2-wxmin)+vxmin; vy2=((vxmax-vxmin)/(wxmax-wxmin))*(y2-wxmin)+vxmin; line(vx1,vy1,vx2,vy2); }
  • 11. 11 Program 4 WRITE A C PROGRAM OF COHEN-SUTHERLAND ALGORITHM. #include<stdio.h> #include<graphics.h> typedef unsigned int outcode; enum { TOP=0x1, BOTTOM=0x2, RIGHT=0x4, LEFT=0x8 }; void lineclip(x0,y0,x1,y1,xwmin,ywmin,xwmax,ywmax ) float x0,y0,x1,y1,xwmin,ywmin,xwmax,ywmax; { int gd,gm; outcode code0,code1,codeout; int accept = 0, done=0; code0 = calcode(x0,y0,xwmin,ywmin,xwmax,ywmax); code1 = calcode(x1,y1,xwmin,ywmin,xwmax,ywmax); do{ if(!(code0 | code1)) { accept =1 ; done =1; } else if(code0 & code1) done = 1; else { float x,y; codeout = code0 ? code0 : code1; if(codeout & TOP) { x = x0 + (x1-x0)*(ywmax-y0)/(y1-y0); y = ywmax; } else if( codeout & BOTTOM) { x = x0 + (x1-x0)*(ywmin-y0)/(y1-y0); y = ywmin; } else
  • 12. 12 if ( codeout & RIGHT) { y = y0+(y1-y0)*(xwmax-x0)/(x1-x0); x = xwmax; } else { y = y0 + (y1-y0)*(xwmin-x0)/(x1-x0); x = xwmin; } if( codeout == code0) { x0 = x; y0 = y; code0=calcode(x0,y0,xwmin,ywmin,xwmax,ywmax); } else { x1 = x; y1 = y; code1 = calcode(x1,y1,xwmin,ywmin,xwmax,ywmax); } } } while( done == 0); if(accept) line(x0,y0,x1,y1); rectangle(xwmin,ywmin,xwmax,ywmax); getch(); } /*--------------------------------------------------------------------*/ int calcode (x,y,xwmin,ywmin,xwmax,ywmax) float x,y,xwmin,ywmin,xwmax,ywmax; { int code =0; if(y> ywmax) code |=TOP; else if( y<ywmin) code |= BOTTOM; else if(x > xwmax) code |= RIGHT; else if ( x< xwmin)
  • 13. 13 code |= LEFT; return(code); } /*-------------------------------------------------*/ void main() { float x2,y2,x1,y1,xwmin,ywmin,xwmax,ywmax; int gd,gm; detectgraph(&gd,&gm); initgraph(&gd,&gm,"C:TCBGI"); printf("nntEnter the co-ordinates of Line :"); printf("nntX1 Y1 : "); scanf("%f %f",&x1,&y1); printf("nntX2 Y2 : "); scanf("%f %f",&x2,&y2); printf("ntEnter the co_ordinates of window :n "); printf("ntxwmin , ywmin : "); scanf("%f %f",&xwmin,&ywmin); printf("ntxwmax , ywmax : "); scanf("%f %f",&xwmax,&ywmax); line(x1,y1,x2,y2); rectangle(xwmin,ywmin,xwmax,ywmax); getch(); cleardevice(); lineclip(x1,y1,x2,y2,xwmin,ywmin,xwmax,ywmax ); getch(); closegraph(); }
  • 15. 15 Program 5 WRITE A C PROGRAM TO DRAW A BEZIER – CURVE. #include<stdio.h> #include<graphics.h> #include<stdlib.h> #include<string.h> #include<conio.h> #include<math.h> int *x,*y; void bezier(int *x1,int *y1) { int xa,ya,za; float u=0; moveto(*x1,*y1); while (u<=1) { xa=(*(x1+3)*pow(u,3))+(3*(*(x1+2))*pow(u,2)*(1-u))+ (3*(*(x1+1))*u*pow(1-u,2))+(*x1*pow(1-u,3)); ya=(*(y1+3)*pow(u,3))+(3*(*(y1+2))*pow(u,2)*(1-u))+ (3*(*(y1+1))*u*pow(1-u,2))+(*y1*pow(1-u,3)); lineto(xa, ya); u += 0.01; } } void main(void) { int gd=DETECT, gm, key, xpos, ypos, i = 0; char xp[4], yp[4]; x = (int *)malloc(sizeof(int) * 4); y = (int *)malloc(sizeof(int) * 4); //registerbgidriver(EGAVGA_driver); initgraph(&gd, &gm, "c:tcbgi"); outtextxy(10, 460, "Press Esc to exit."); outtextxy(400, 460, "Present position : "); moveto(getmaxx() / 2, getmaxy() / 2); do {
  • 16. 16 xpos = getx(); ypos = gety(); itoa(xpos, xp, 10); itoa(ypos,yp,10); setviewport(550,460,639,479,1); clearviewport(); outtextxy(0,0,xp); outtextxy(40,0,yp); setviewport(0,0,639,479,1); moveto(xpos,ypos); key=getch(); if (key==0) key=getch(); switch(key) { case 72 : ypos--; //up arrow moveto(xpos,ypos); break; case 80 : ypos++; //down arrow moveto(xpos,ypos); break; case 75 : xpos--; //left arrow moveto(xpos,ypos); break; case 77 : xpos++; //right arrow moveto(xpos,ypos); break; case 87 : case 119 : ypos-=50; moveto(xpos,ypos); break; case 65 : case 97 : xpos-=50; moveto(xpos,ypos); break; case 83 : case 115 :xpos+=50; moveto(xpos,ypos); break; case 90 : case 122 :ypos+=50; moveto(xpos,ypos); break; case 13 : putpixel(xpos,ypos,15); *(x+i)=xpos;
  • 17. 17 *(y+i)=ypos; i++; break; } if (i==4) { bezier(x,y); i=0; } } while(key!=27); closegraph(); getch(); }
  • 19. 19 Program 6 WRITE A C PROGRAM TO SHEAR A CUBOID. #include<stdio.h> #include<conio.h> #include<math.h> #include<graphics.h> void bress(float x1,float y1, float x2,float y2) { int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; if ( dx > dy ) { p=2*dy-dx; if(x1<x2) { x=x1; y=y1; end=x2; if(y1<y2) inc=1; if(y1>y2) inc=-1; } else { x=x2; y=y2; end=x1; if(y2<y1) inc=1; if(y2>y1) inc=-1; } while(x<=end) { putpixel(x,y,15); if(p<0) p=p+2*dy; else {
  • 20. 20 y=y+inc; p=p+2*(dy-dx); } x++; if(current==0 && c==10) { current=1; c=-1; } if(current==1 && c==6) { current=0; c=-1; } c++; } } else { p=2*dx-dy; if(y1<y2) { x=x1; y=y1; end=y2; if(x1<x2) inc=1; if(x1>x2) inc=-1; } else { x=x2; y=y2; end=y1; if(x2<x1) inc=1; if(x2>x1) inc=-1; } while(y<=end) { putpixel(x,y,15); if(p<0)
  • 21. 21 p=p+2*dx; else { x=x+inc; p=p+2*(dx-dy); } y++; if(current==0 && c==10) { current=1; c=-1; } if(current==1 && c==6) { current=0; c=-1; } c++; } } } void main() { float x1,x2,a,b,c,d,y1,y2; double ch; int t=30; int gd=DETECT,gm=DETECT; initgraph(&gd,&gm,"c:tcbgi"); printf("Enter the end pts of the line(x,y)"); scanf("%f%f%f%f",&x1,&y1,&x2,&y2); bress(x1,y1,x2,y1); bress(x2,y1,x2,y2); bress(x1,y2,x2,y2); bress(x1,y2,x1,y1); bress(x1+t,y1+t,x2+t,y1+t); bress(x2+t,y1+t,x2+t,y2+t); bress(x1+t,y2+t,x2+t,y2+t); bress(x1+t,y2+t,x1+t,y1+t); bress(x1,y1,x1+t,y1+t); bress(x2,y1,x2+t,y1+t);
  • 22. 22 bress(x1,y2,x1+t,y2+t); bress(x2,y2,x2+t,y2+t); /* a=x1+(10*y1); b=x2+(10*y1); c=(10*x1)+y1; d=(10*x2)+y1;*/ bress(x1+50,y1+40,x2+50,y1+40); bress(x1+t,y2+t,x1+50,y1+40); bress(x2+t,y2+t,x2+50,y1+40); bress(x1+50,y1+40,x1,y1); bress(x2+50,y1+40,x2,y1); getch(); closegraph(); }
  • 24. 24 Program 7 WRITE A C PROGRAM TO DRAW A POLYGON AND PERFORM THE FOLLOWING OPERATIONS:- ROTATION TRANSLATION SCALING. #include<stdio.h> #include<graphics.h> #include<stdlib.h> #include<conio.h> #include<math.h> int *x,*y,i,nin; float x1,y1,theta; void drawpolygon(int *x,int *y) { int gd=DETECT,gm,ch=0,x1,y1,theta; //registerbgidriver(EGAVGA_driver); initgraph(&gd,&gm,""); for (i=0;i<(nin-1);i++) line(*(x+i),*(y+i),*(x+i+1),*(y+i+1)); line(*(x+nin-1),*(y+nin-1),*x,*y); getch(); closegraph(); } void translate(float x1,float y1) { for (i=0;i<nin;i++) { *(x+i)+=x1; *(y+i)+=y1; } } void scale(float x1,float y1) { int a,b; a=*x;
  • 25. 25 b=*y; translate(-a,-b); for (i=0;i<nin;i++) { *(x+i)*=x1; *(y+i)*=y1; } translate(a,b); } void rotate(float theta) { int a,b,c,d; c=*x; d=*y; translate(-c,-d); for (i=0;i<nin;i++) { a=(*(x+i)*cos(theta))-(*(y+i)*sin(theta)); b=(*(x+i)*sin(theta))+(*(y+i)*cos(theta)); *(x+i)=a; *(y+i)=b; } translate(c,d); } void main(void) { int ch; x=(int *)malloc(sizeof(int)*10); y=(int *)malloc(sizeof(int)*10); clrscr(); printf("ENTER NUMBER OF SIDES IN POLYGON : "); scanf("%d",&nin); printf("ENTER THE COORDINATES OF THE VERTICES (x,y) :n"); for (i=0;i<nin;i++) { printf("(i+1) : "); scanf("%d%d",&(*(x+i)),&(*(y+i))); } drawpolygon(x,y); while (ch!=4) { printf("YOUR OPTIONS :n");
  • 26. 26 printf("1)TRANSLATEn"); printf("2)SCALEn"); printf("3)ROTATEn"); printf("4)EXITn"); printf("nYOUR CHOICE : "); scanf("%d",&ch); clrscr(); switch(ch) { case 1:printf("TRANSLATION IN X-DIRECTION : "); scanf("%d",&x1); printf("TRANSLATION IN Y-DIRECTION : "); scanf("%d",&y1); translate(x1,y1); drawpolygon(x,y); break; case 2:printf("SCALING IN X-DIRECTION : "); scanf("%f",&x1); printf("SCALING IN Y-DIRECTION : "); scanf("%f",&y1); scale(x1,y1); drawpolygon(x,y); break; case 3:printf("ANGLE OF ROTATION(ANTI-CLOCKWISE IS POSITIVE) : "); scanf("%f",&theta); theta*=3.1415/180; rotate(-theta); drawpolygon(x,y); break; case 4:exit(0); } } }
  • 27. 27 Output-7 After translation After scaling
  • 29. 29 Program 8 WRITE A C PROGRAM TO DRAW A RECTANGLE BY USING BRESENHAM AND DDA ALGORITHM. #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> void dda(float x1,float y1,float x2,float y2) { float dx,dy,x=x1,y=y1,m; int i; dx=x2-x1; dy=y2-y1; if(abs(dx)>=abs(dy)) m=abs(dx); else m=abs(dy); putpixel((int)x,(int)y,15); for(i=1;i<m;i++) { x=x+dx/m; y=y+dy/m; putpixel((int)x,(int)y,15); } } void bress(float x1,float y1,float x2,float y2) { int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; if(dx>dy) { p=2*dy-dx; if(x1<x2) { x=x1;y=y1;end=x2; } if(y1<y2) inc=1; if(y1>y2) inc=-1; } else { x=x2;y=y2;end=x1; if(y2<y1)
  • 30. 30 inc=1; if(y2>y1) inc=-1; } while(x<=end) { putpixel(x,y,15); if(p<0) p=p+2*dy; else { y=y+inc;p=p+2*(dy-dx); } x++; if(current==0&&c==10) { current=1; c=-1; } if(current==1&&c==6) { current=0; c=-1; } c++; } } void main() { float x1,x2,y1,y2,x3,y3,x4,y4; int ch; int gdriver=DETECT, gmode=DETECT; initgraph(&gdriver, &gmode, "c:tcBGI"); printf("Enter end points of line (x1,y1,x2,y2)"); scanf("%f %f %f %f %f %f %f %f",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4); printf("Choose algorithm(1-DDA 2-BRESENHAM)"); scanf("%d",&ch); bress(x1,y1,x2,y2); dda(x2,y2,x3,y3); bress(x4,y4,x3,y3); dda(x4,y4,x1,y1); getch(); closegraph(); }
  • 32. 32 Program 9 WRITE A C PROGRAM TO DRAW A SOLID AND FIND ITS VANISHING POINT. #include<stdio.h> #include<conio.h> #include<graphics.h> void createsolid(); void main() { int gd = DETECT,gm = DETECT; initgraph(&gd,&gm,"c:tcbgi"); clrscr(); createsolid(); getch(); closegraph(); } void createsolid() { //The coordinates of first rectangle line(250,200,370,200); line(370,200,370,320); line(370,320,250,320); line(250,200,250,320); //The coordinates of scond rectangle line(280,150,400,150); line(400,150,400,270); line(400,270,280,270); line(280,150,280,270); //The coordinates of the lines line(250,200,280,150); line(370,200,400,150); line(370,320,400,270); line(250,320,280,270); //The coordinates of the X,Y and Z axis line(320,300,600,300); line(320,50,320,300); line(320,300,170,450); //Coordinates for vanishing point putpixel(190,430,RED); }
  • 34. 34 Program 10 WRITE A C PROGRAM TO TRANSLATE A LINE BY USING DDA ALGORITHM. #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> void dda(float x1,float y1,float x2,float y2) { float dx,dy,x=x1,y=y1,m; int i; dx=x2-x1; dy=y2-y1; if(abs(dx)>=abs(dy)) m=abs(dx); else m=abs(dy); putpixel((int)x,(int)y,15); for(i=1;i<=m;i++) { x=x+dx/m; y=y+dy/m; putpixel((int)x,(int)y,15); } } void main() { float x11,x12,y11,y12, x21, x22, y21, y22; float nw; int gd=DETECT,gm=DETECT; initgraph(&gd,&gm,"c:tcbin"); printf("enter endpoints of line(x1,y1,x2,y2)"); scanf("%f%f%f%f",&x11,&x12,&y11,&y12); dda(x11,x12,y11,y12); printf("Please enter new position"); scanf("%f",&nw); x21=x11+nw; y21=y11+nw; x22=x12+nw; y22=y12+nw; dda(x21,x22,y21,y22); getch(); closegraph(); }
  • 36. 36 Program 11 WRITE A C PROGRAM TO ROTATE A TRIANGLE. #include<stdio.h> #include<conio.h> #include<math.h> #include<graphics.h> void bress(float x1,float y1, float x2,float y2) { int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; if ( dx > dy ) { p=2*dy-dx; if(x1<x2) { x=x1; y=y1; end=x2; if(y1<y2) inc=1; if(y1>y2) inc=-1; } else { x=x2; y=y2; end=x1; if(y2<y1) inc=1; if(y2>y1) inc=-1; } while(x<=end) { putpixel(x,y,15); if(p<0) p=p+2*dy; else { y=y+inc; p=p+2*(dy-dx);
  • 37. 37 } x++; if(current==0 && c==10) { current=1; c=-1; } if(current==1 && c==6) { current=0; c=-1; } c++; } } else { p=2*dx-dy; if(y1<y2) { x=x1; y=y1; end=y2; if(x1<x2) inc=1; if(x1>x2) inc=-1; } else { x=x2; y=y2; end=y1; if(x2<x1) inc=1; if(x2>x1) inc=-1; } while(y<=end) { putpixel(x,y,15); if(p<0) p=p+2*dx; else
  • 38. 38 { x=x+inc; p=p+2*(dx-dy); } y++; if(current==0 && c==10) { current=1; c=-1; } if(current==1 && c==6) { current=0; c=-1; } c++; } } } void main() { float a[3][3],b[3][3],c[3][3],i,j,k; float r=(3.14*45)/180; int gd=DETECT,gm=DETECT; clrscr(); initgraph(&gd,&gm,"c:tcbgi"); //IMAGE(triangle) bress(0,0,100,100); bress(100,100,500,200); bress(500,200,0,0); a[0][0]=0; a[0][1]=0; a[0][2]=1; a[1][0]=100; a[1][1]=100; a[1][2]=1; a[2][0]=500; a[2][1]=200; a[2][2]=1; b[0][0]=cos(r);
  • 39. 39 b[0][1]=sin(r); b[0][2]=0; b[1][0]=-sin(r); b[1][1]=cos(r); b[1][2]=0; b[2][0]=0; b[2][1]=0; b[2][2]=1; //MATRIX MULTIPLICATION for(i=0;i<3;i++) for(j=0;j<3;j++) { c[i][j]=0; for(k=0;k<3;k++) { c[i][j]+=a[i][k]*b[k][j]; } } //AFTER ROTATION line(c[0][0],c[0][1],c[1][0],c[1][1]); line(c[1][0],c[1][1],c[2][0],c[2][1]); line(c[2][0],c[2][1],c[0][0] ,c[0][1]); getch(); }
  • 41. 41 Program 12 WRITE A C PROGRAM TO DRAW BEZIER – SURFACE. #include<stdio.h> #include<conio.h> #include<graphics.h> void main() { int gd,gm, x1,x2,x3,x4,y1,y2,y3,y4,y11,y22,y33,y44,i; gd=DETECT,gm=DETECT; clrscr(); initgraph(&gd,&gm,"c:tcbgi"); x1=100;x2=130;x3=170;x4=200;y1=150;y2=16 ;y3=160;x4=165; line(x1,y1,x2,y2); line(x2,y2,x3,y3); line(x3,y3,x4,y4); y11=y1; y22=y2; y33=y3; y44=y4; for(i=0;i<5;i++) { y11=y11+10; y22=y22+10; y33=y33+10; y44=y44+10; line(x1,y11,x2,y22); line(x2,y22,x3,y33); line(x3,y33,x4,y44); } line(x1,y1,x1,y11); line(x2,y2,x2,y22); line(x3,y3,x3,y33); line(x4,y4,x4,y44); getch(); closegraph(); }
  • 43. 43 Program 13 WRITE A C PROGRAM TO CONVERT WINDOW COORDINATES IN TO VIEW PORT. #include<stdio.h> #include<conio.h> #include<math.h> #include<graphics.h> void bress(float x1,float y1, float x2,float y2) { int x,y,end,inc=0,p,dx=abs(x2-x1),dy=abs(y2-y1),c=0,current=0; if ( dx > dy ) { p=2*dy-dx; if(x1<x2) { x=x1; y=y1; end=x2; if(y1<y2) inc=1; if(y1>y2) inc=-1; } else { x=x2; y=y2; end=x1; if(y2<y1) inc=1; if(y2>y1) inc=-1; } while(x<=end) { putpixel(x,y,15); if(p<0) p=p+2*dy; else { y=y+inc; p=p+2*(dy-dx);
  • 44. 44 } x++; if(current==0 && c==10) { current=1; c=-1; } if(current==1 && c==6) { current=0; c=-1; } c++; } } else { p=2*dx-dy; if(y1<y2) { x=x1; y=y1; end=y2; if(x1<x2) inc=1; if(x1>x2) inc=-1; } else { x=x2; y=y2; end=y1; if(x2<x1) inc=1; if(x2>x1) inc=-1; } while(y<=end) { putpixel(x,y,15); if(p<0) p=p+2*dx; else
  • 45. 45 { x=x+inc; p=p+2*(dx-dy); } y++; if(current==0 && c==10) { current=1; c=-1; } if(current==1 && c==6) { current=0; c=-1; } c++; } } } void main() { float x1,x2,x3,x4,y1,y2,y3,y4; double ch; int t; float vx,vy,vx1,vx2,vy2; int gd=DETECT,gm=DETECT; initgraph(&gd,&gm,"c:tcbgi"); outtextxy(250,190,"World coordinates"); bress(200,200,400,200); bress(200,200,200,400); bress(400,200,400,400); bress(200,400,400,400); outtextxy(23,10,"View port"); bress(20,20,100,20); bress(20,20,20,100); bress(100,20,100,100); bress(20,100,100,100); //IMAGE(triangle) bress(250,250,350,250);
  • 46. 46 bress(250,250,300,300); bress(350,250,300,300); //TRANSFORMATION vx=(((100-20)*(250-200))/(400-200))+20; vy=(((100-20)*(250-200))/(400-200))+20; vx1=(((100-20)*(350-200))/(400-200))+20; vx2=(((100-20)*(300-200))/(400-200))+20; vy2=(((100-20)*(300-200))/(400-200))+20; //TRANSFORMED IMAGE bress(vx,vy,vx1,vy); bress(vx,vy,vx2,vy2); bress(vx1,vy,vx2,vy2); getch(); }