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Weapons are items that can be used to deal damage to creatures and structures.

Properties[]

Wielding (One-handed/Two-handed)[]

Only one-handed weapons can be simultaneously equipped with shields or a torch. All melee two-handed weapons have a greater movement speed reduction and cannot be used together with shields or a torch.

Offensive and defensive properties[]

Damage/Damage type[]

All damages in Valheim have a damage type. Some creatures have weaknesses/resistances to certain damage types, which increases/decreases the effectiveness of these damages. For example, skeletons are weak to blunt damage and resist pierce damage.

When creatures are hit by damage with damage types they are weak/resist to, the damage numbers would be shown in yellow/grey color compared to the usual white color.

Similar types of weapons mostly deal same type of damage:

Exceptions include weapons that deal elemental damage like torch, Frostner and Draugr fang. Some clubs including Stagbreaker and Porcupine also deal pierce damage besides blunt damage. Keep in mind that not all damage types are upgraded when upgrading some weapons.

Block armor and block force[]

All weapons have a value of block armor, indicating the amount of damage absorbed when blocked by the weapon.

Block force shows the amount of knockback applied to enemies when blocked.

Parry and Parry bonus[]

Weapons and shields, except tower shields, can be used to parry attacks, with varying parry bonuses.

Parry bonus is a multiplier to block armor (damage absorbed) when parrying. Damage dealt to the enemy in a period of time after a successful parry that absorbs all the damage is always 2x. Parry bonus is mostly determined by the weapon type:

Backstab[]

Backstab indicates the multiplier applied to enemies when backstabbing. The backstab bonus is applied when attacking unaware enemies, regardless of whether they are facing towards or away from the player. Backstabbing an enemy gives it a backstab immunity for 5 minutes. Backstabbing can occur even if enemy has partial HP. An enemy which has a red exclamation point over its name and HP bar, indicating that it is aware of your location, cannot be backstabbed.

Knockback[]

Knockback shows how far enemies are knocked back when attacked by the weapon.

Movement speed[]

Most weapons, when equipped, decrease the character's movement speed and increase dodge roll cost. The movement speed effect is mostly determined by the weapon type:


Melee weapons[]

Melee weapons are items that can be equipped to increase attack damage. Different types of melee weapon can have different ranges, attack speeds, stamina costs per attack and secondary attacks. When equipping one-handed weapons, the character can also equip shields.

Most melee weapons' attack pattern involve a 3-hit combo. Generally, the first hit has the slowest delay (from the initial click), the second hit has less delay, and the third hit is slightly slower while dealing the most damage. Most melee weapons are quicker to recover and block from a miss than after a direct strike. Below are details regarding each type of melee weapon:

Weapon type properties[]

In order to view this table, scroll to the right and click "expand".

Attack type Stamina (base) Range Attack speed Damage Staggering Knockback DPS per base damage Stamina per second Notes
Axes (primary) 6–14 2.2 m 2.58 s (1.11 + 0.65 + 0.82) 1x + 1x + 2x 1x 50–60 1.55 7.0–16.3 Player moves forward 0.25 m on the 2nd and 3rd combo swing. 90 degree arc.
Clubs (primary) 6–14 2.4 m 2.46 s (1.14 + 0.44 + 0.88) 1x + 1x + 2x 1x 30–120 1.62 7.3–17.1 Player moves forward 0.66 m with each swing. 90 degree arc.
Clubs (secondary) 2x 2.4 m 1.72 s 2.5x 2x 2x 1.45 7.0–16.3 Player moves forward 0.66 m. 30 degree arc.
Flesh rippers 10 1.5 m 1.48 s (0.76 + 0.72) 1x + 2x 20 2.03 13.5
Swords (primary) 8–14 2.4 m 2.46 s (1.14 + 0.44 + 0.88) 1x + 1x + 2x 1x 40 1.63 9.8–17.1 Player moves forward 0.66 m with each swing. 90 degree arc. No multi-target damage penalty.
Swords (secondary) 2x 2.7 m 1.84 s 3x 1x 1x 1.63 8.7–15.2 Player moves forward 0.33 m. 10 degree arc.
Spears (primary) 6–12 1.9 m 0.68 s 1x 1x 20 1.47 8.8–17.6 Player moves forward 0.33 m. 40 degree arc. No 3-hit combo.
Spears (secondary) 8–14 Thrown 1.57 s (includes picking up) 1.5x 1x 1.5x 0.96 5.1–8.9 Throws the spear. Can be picked up afterwards and can float on water.
Knives (primary) 4–12 1.8 m 1.74 s (0.6 + 0.44 + 0.7) 1x + 1x + 2x 1x 10 2.30 6.9–20.7 Attacking does not move the player. 80 degree arc.
Knives (secondary) 3x 1.8 m 1.52 s 3x 1x 4x 1.97 7.9–23.7 Causes the player to lunge 5 m forward. 45 degree arc.
Polearms (primary) 12–18 3.2 m 2.98 s (0.84 + 0.86 + 1.28) 1x + 1x + 2x 1x 30 1.34 12.1–18.1 Player moves forward 0.75 m on 2nd and 3rd combo swing. 20 degree arc.
Polearms (secondary) 2x 3 m 1.54s 1x 6x 10x 0.65 15.6–23.4 Player moves forward 0.5 m. 360 degree arc. No multi-target damage penalty.
Two-handed axes (primary) 16–18 2.5 m 3.21 s (1.58 + 0.92 + 0.71) 1x + 1x + 2x 1.5x 70 1.25 15.0–16.8 Player moves forward 0.5 m with each swing. 90 degree arc. No multi-target damage penalty.
Two-handed axes (secondary) 0.5x 2.5 m 0.84s 0.5x 4x 2x 0.60 9.5–10.7 Player does not move forward during strike. 30 degree arc.
Two-handed clubs 12–20 4 m 2.12 s 1x 1x / 2x 150–200 0.47 5.7–9.4 Hammer lands 2 m in front of player creating a shockwave area of effect with a radius of 4 m. No damage falloff anywhere in the radius. No multi-target damage penalty. No 3-hit combo. No secondary attack.

Stats Overview / List of melee weapons[]

In order to view this table, scroll to the right and click "expand".

Name Icon Type Damage (Min/Max) Backstab Knockback DPS
(Min/Max)
Parry block armor Biome progression
Club Club Clubs Blunt: 12/30 3x 25 Blunt: 19/49 6–9 1: Meadows
Stone axe Stone axe Axes Slash: 15/30 3x 50 Slash: 23/47 6–9 1: Meadows
Torch Torch Clubs Blunt: 4
Fire: 15
3x 30 Blunt: 6.5
Fire: 3
6 1: Meadows
Flint axe Flint axe Axes Slash: 20/35 3x 50 Slash: 31/54 8–12 1: Meadows
Flint knife Flint knife Knives Slash: 5/8
Pierce: 5/8
6x 10 Slash: 12/18
Pierce: 12/18
8–12 1: Meadows
Flint spear Flint spear Spears Pierce: 20/38 3x 20 Pierce(Primary): 29/56
Pierce(Secondary): 19/36
8–12 1: Meadows
Antler pickaxe Antler pickaxe Pickaxes Pierce: 18
Pickaxe: 18
3x 50 Pierce: 13
Pickaxe: 13
4–6 1: Meadows
Stagbreaker Stagbreaker Two-handed Clubs Blunt: 20/38
Pierce: 5/5
2x 150 Blunt: 9.4/19
Pierce: 2.4/2.4
8–12 2: Black Forest
Copper knife Copper knife Knives Slash: 12/15
Pierce: 12/15
6x 10 Slash: 28/35
Pierce: 28/35
8–12 2: Black Forest
Bronze atgeir Bronze atgeir Polearms Pierce: 45/63 3x 30 Pierce: 60/84 32–48 2: Black Forest
Bronze Axe BronzeAxeIcon Axes Slash: 40/55 3x 50 Slash: 62/85 24–36 2: Black Forest
Bronze Mace Bronze mace Clubs Blunt: 35/53 3x 80 Blunt: 57/86 24–36 2: Black Forest
Bronze Spear Bronze spear Spears Pierce: 35/53 3x 20 Pierce(Primary): 51/78
Pierce(Secondary): 34/51
24–36 2: Black Forest
Bronze sword Bronze sword Swords Slash: 35/53 3x 40 Slash: 57/86 24–36 2: Black Forest
Bronze pickaxe Bronze pickaxe Pickaxes Pierce: 24/40
Pickaxe: 24/37
3x 50 Pierce: 17/29
Pickaxe: 17/26
4–6 2: Black Forest
Tankard Tankard Tools (Only used to drink mead) 4x 30 0 6–9 2: Black Forest
Abyssal Harpoon Abyssal harpoon Spears Pierce: 10 1x 20 Pierce: 10 42–63 2: Black Forest
Abyssal Razor Abyssal razor Knives Slash: 20/23
Pierce: 20/23
6x 10 Slash: 46/53
Pierce: 46/53
8–12 2: Black Forest
Ancient bark spear Ancient Bark Spear Spears Pierce: 55/73 3x 20 Pierce(Primary): 51/78
Pierce(Secondary): 34/51
42–63 3: Swamp
Battleaxe BattleAxe Two-handed Axes Slash: 70/88
Chop: 40/47.5
3x 70 Slash: 88/110
Chop: 50/59
56–84 3: Swamp
Iron sword Iron sword Swords Slash: 55/73 3x 50 Slash: 90/119 42–63 3: Swamp
Iron axe Iron axe Axes Slash: 60/75
Chop: 50/59
3x 50 Slash: 93/116
Chop: 78/91
42–63 3: Swamp
Iron sledge Iron sledge Two-handed Clubs Blunt: 55/73 2x 200 Blunt: 26/34 56–84 3: Swamp
Iron mace Iron Mace Clubs Blunt: 55/73 3x 90 Blunt: 90/119 42–63 3: Swamp
Iron pickaxe Iron pickaxe Pickaxes Pierce: 33/48
Pickaxe: 33/48
3x 50 Pierce: 24/34
Pickaxe: 24/34
4–6 3: Swamp
Iron atgeir Iron atgeir Polearms Pierce: 65/83 3x 30 Pierce: 87/111 56–84 3: Swamp
Flesh rippers Flesh rippers Fists Slash: 60/72 6x 20 Slash: 122/154 30–72 4: Mountain
Silver sword Silver sword Swords Slash: 75/93
Spirit: 30/45
3x 40 Slash: 122/152
Spirit: 10/15
60–90 4: Mountain
Fang spear Fang spear Spears Pierce: 75/93 3x 20 Pierce(Primary): 110/137
Pierce(Secondary): 72/89
60–90 4: Mountain
Frostner Frostner Clubs Frost: 40/58
Blunt: 35/35
Spirit: 20/20
3x 120 Frost: 19/27
Blunt: 16/16
Spirit: 7/7
60–90 4: Mountain
Crystal battleaxe Crystal battleaxe Two-handed Axes Slash: 90/108
Spirit: 30/30
Chop: 50/57.5
3x 70 Slash: 113/135
Spirit: 10/10
Chop: 62.5/72
80–120 4: Mountain
Silver knife Silver knife Knives Slash: 25/28
Pierce: 25/28
Spirit: 12
6x 10 Slash: 58/64
Pierce: 58/64
Spirit: 4
8–12 4: Mountain
Blackmetal atgeir Blackmetal atgeir Polearms Pierce: 105/123 3x 30 Pierce: 141/165 104–156 5: Plains
Blackmetal axe Blackmetal axe Axes Slash: 100/115
Chop: 60/69
3x 60 Slash: 155/178
Chop: 93/107
78–117 5: Plains
Blackmetal knife Blackmetal knife Knives Slash: 34/37
Pierce: 34/37
6x 10 Slash: 78/85
Pierce: 78/85
8–12 5: Plains
Blackmetal sword Blackmetal sword Swords Slash: 95/113 3x 40 Slash: 155/184 78–117 5: Plains
Porcupine Porcupine Clubs Blunt: 50/50
Pierce: 45/63
3x 90 Blunt: 82/82
Pierce: 73/103
78–117 5: Plains
Himminafl Himminafl Polearms Pierce: 85/85
Lightning: 40/58
3x 40 Pierce: 114/114
Lightning: 53.6/78
128–192 6: Mistlands
Jotun bane Jotun bane Axes Slash: 80/95
Poison: 40/40
Chop: 70/79
3x 60 Slash: 100/119
Poison: 5.7/5.7
Chop: 88/99
96–144 6: Mistlands
Carapace spear Carapace spear Spears Pierce: 115/133 3x 20 Pierce(Primary): 169/196
Pierce(Secondary): 110/128
96–144 6: Mistlands
Demolisher Demolisher Two-handed Clubs Blunt: 145/163 2x 210 Blunt: 68/77 104–156 6: Mistlands
Black metal pickaxe Blackmetal pickaxe Pickaxes Pierce: 49/64
Pickaxe: 49/64
3x 50 Pierce: 35/46
Pickaxe: 35/46
4–6 6: Mistlands
Krom Krom Two-handed Swords Slash: 150/168 3x 55 Slash: 174/195 104–156 6: Mistlands
Mistwalker Mistwalker Swords Slash: 75/75
Frost: 40/58
Spirit: 0/15
3x 40 Slash: 122/122
Frost: 65/95
Spirit: 0/5
96–144 6: Mistlands
Skoll and Hati Skoll and Hati Dual-wielded Knives Slash: 45/48
Pierce: 45/48
6x 10 Slash: 105/112
Pierce: 105/112
96–144 6: Mistlands


Bows[]

Bows are weapons that shoot equipped arrows. Unlike melee weapons, attacks consume equipped arrows and can be charged while spending stamina to increase range and damage. Bows cannot be used when there are no arrows left in the inventory.

List of Bows[]

Stats Overview[]

Name Icon Damage (Min/Max) Stamina Backstab Knockback
Crude bow Crude bow sprite Pierce: 22/31 4/s 3x 0
Finewood bow Finewood bow Pierce: 32/41 6/s 3x 5
Huntsman bow Huntsman bow Pierce: 42/51 8/s 3x 10
Draugr Fang Draugr fang Pierce: 47/56
Poison: 5/20
10/s 3x 20
Spinesnap Spinesnap Pierce: 72/84
Spirit: 5/20
14/s 3x 25

Crossbows[]

Crossbows are weapons that shoot equipped bolts. Like bows, attacks consume bolts. Crossbows are slow to load, but have great damage and long range with no trajectory drop.

List of Crossbows[]

Stats Overview[]

Name Icon Damage (Min/Max) Backstab Knockback DPS (Min/Max) Parry block armor Biome progression
Arbalest Arbalest Pierce: 200/209 3x 210 Blunt: 19/49 4.5–6.75 6: Mistlands

Arrows[]

Arrows are items that can be shot by bows. Bows cannot be used without arrows.

List of Arrows[]

Stats Overview[]

Name Icon Total damage Damage type Knockback
Wood arrow Wood arrow sprite 22 Pierce: 22 10
Fire arrow Fire arrow 33 Pierce: 11
Fire: 22
10
Flinthead arrow Flinthead arrow 27 Pierce: 27 10
Bronzehead arrow Bronzehead arrow 32 Pierce: 32 10
Ironhead arrow Ironhead arrow 42 Pierce: 42 10
Obsidian arrow Obsidian arrow 52 Pierce: 52 10
Silver arrow Silver arrow 72 Pierce: 52
Spirit: 20
10
Poison Arrow Poison arrow 78 Pierce: 26
Poison: 52
10
Frost arrow Frost arrow 78 Pierce: 26
Frost: 52
10
Needle arrow Needle arrow 62 Pierce: 62 15
Carapace arrow Carapace arrow 72 Pierce: 72 15

Bolts[]

Bolts are items that can be shot by crossbows. Crossbows cannot be used without bolts.

List of Bolts[]

Stats Overview[]

Name Icon Total damage Damage type Knockback
Bone bolt Bone bolt 32 Pierce: 32 0
Iron bolt Iron bolt 42 Pierce: 42 0
Blackmetal bolt Blackmetal bolt 62 Pierce: 62 0
Carapace bolt Carapace bolt 72 Pierce: 72 0

Missiles[]

Missiles are items that can be shot by the Ballista. Ballistae cannot be armed without missiles.

List of Missiles[]

Stats Overview[]

Name Icon Total damage Damage type Knockback
Wooden missile Wooden missile 75 Pierce: 75 45
Black metal missile Black metal missile 120 Pierce: 120 60

Shields[]

Shields are weapons that can be used with other one-handed weapons. The block power, parry force and parry bonus of the weapons used with shields would be replaced by that of the shield used. Round shields are the middle ground option in block power, block force and parry bonus compared to Buckler and Tower shields. To compare the shields, the Tower shields offer the highest raw block power and force at the cost of usually 20% slower movement (this equally increases dodge roll cost) when in hand compared to other shields' 5%, and no parrying, which allows other shields to achieve higher block armor in parrying, while the Buckler shields offer the opposite with the best parry block armor but the weakest block armor and parry force with the Round Shields offering the most balanced option between the two extremes with moderate block power, force, Parry bonus and the movement slow tied with the Bucklers on -5% movement speed.

List of Shields[]

Stats Overview[]

Name Icon Type Block armor (Min/Max) Block force (Min/Max) Parry bonus Movement speed
Wood shield Wood shield Round 6/18 20/30 1.5x -5%
Wood tower shield Wood tower shield Tower 10/22 100/110 - -20%
Bone tower shield Bone tower shield Tower 32/44 100/110 - -20%
Bronze buckler Bronze Buckler Sprite Buckler 16/28 30 2.5x -5%
Banded shield Banded shield Round 42/54 40/50 1.5x -5%
Iron buckler Iron buckler Buckler 28/40 30 2.5x -5%
Iron shield
(Only obtainable via console commands!)
Iron shield Tower 35 30 - -20%
Iron tower shield Iron tower shield Tower 52/64 100/110 - -20%
Knight shield
(Only obtainable via console commands!)
Knight shield Round 120 40 1.5x -5%
Silver Shield Silver shield Round 60/72 40/50 1.5x -5%
Serpent scale shield Serpent scale shield Tower 60/72

Resistant vs. Pierce

100/110 - -15%
Black metal shield Black metal shield Round 78/90 50/60 1.5x -5%
Black metal tower shield Black metal tower shield Tower 104/116 150/160 - -20%
Carapace buckler Carapace buckler Buckler 78/90 50/60 2.5x -5%
Carapace shield Carapace shield Round 96/108 60/70 1.5x -5%

Magic weapons[]

Magic weapons need Eitr to be used. They should not be confused with weapons that deal elemental damage such as Frostner or Draugr fang without the need of spending Eitr. There are two types of magic weapons, Elemental magic and Blood magic. Blood magic weapons drain up to 40% of the caster's Health (current health, not maximum health) per cast.

The amount of damage dealt, Eitr used, and (for blood magic only) health drained by each magic weapon depends on the caster's skill level of the respective magic type. See the pages on these respective skills for more details. Values listed in the table below for Eitr usage and health drain are for a player whose respective skill level is 0.

List of magic weapons[]

Stats Overview[]

Name Icon Magic type Effect Damage (Min/Max) Eitr used Health used Knockback
Staff of embers Staff of embers Elemental Launches individual fireball projectiles Blunt: 120
Fire: 120/138
35 100
Staff of frost Staff of frost Elemental Rapidly sprays ice shard projectiles Frost: 30/36 5 10
Staff of protection Staff of protection Blood Casts a protective barrier around the caster and allies 60 40%
Dead raiser Dead raiser Blood Summons tamed skeletons to fight for you 100 40%

Bombs[]

Bombs are weapons that are thrown by the character and consumed when used.

List of Bombs[]

Stats Overview[]

Name Icon Damage Damage type AoE damage AoE damage type AoE radius AoE duration Backstab Knockback
Ooze bomb Ooze bomb 5 Blunt 40 Poison 4 m 10 s 3x 40
Bile bomb Bile bomb 5 Blunt 15
30
Fire
Poison
4 m 10 s 3x 40

Table of Weapons (condensed)[]

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