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Weapons are items that can be used to deal damage to creatures and structures.
Properties[]
Wielding (One-handed/Two-handed)[]
Only one-handed weapons can be simultaneously equipped with shields or a torch. All melee two-handed weapons have a greater movement speed reduction and cannot be used together with shields or a torch.
Offensive and defensive properties[]
Damage/Damage type[]
All damages in Valheim have a damage type. Some creatures have weaknesses/resistances to certain damage types, which increases/decreases the effectiveness of these damages. For example, skeletons are weak to blunt damage and resist pierce damage.
When creatures are hit by damage with damage types they are weak/resist to, the damage numbers would be shown in yellow/grey color compared to the usual white color.
Similar types of weapons mostly deal same type of damage:
- Blunt damage: One/two-handed Clubs
- Slash damage: One/two-handed Axes, Swords
- Pierce damage: Spears, Polearms, Pickaxes, Bows
- Half slash, half pierce damage: Knives
Exceptions include weapons that deal elemental damage like torch, Frostner and Draugr fang. Some clubs including Stagbreaker and Porcupine also deal pierce damage besides blunt damage. Keep in mind that not all damage types are upgraded when upgrading some weapons.
Block armor and block force[]
All weapons have a value of block armor, indicating the amount of damage absorbed when blocked by the weapon.
Block force shows the amount of knockback applied to enemies when blocked.
Parry and Parry bonus[]
Weapons and shields, except tower shields, can be used to parry attacks, with varying parry bonuses.
Parry bonus is a multiplier to block armor (damage absorbed) when parrying. Damage dealt to the enemy in a period of time after a successful parry that absorbs all the damage is always 2x. Parry bonus is mostly determined by the weapon type:
- Tower shields: Cannot parry
- Tankard, Bows, Round shields: 1.5x
- Buckler shields: 2.5x
- Polearms (atgeirs): 3x
- Knives: 4x
- Flesh Rippers: 6x
- All other weapons: 2x
Backstab[]
Backstab indicates the multiplier applied to enemies when backstabbing. The backstab bonus is applied when attacking unaware enemies, regardless of whether they are facing towards or away from the player. Backstabbing an enemy gives it a backstab immunity for 5 minutes. Backstabbing can occur even if enemy has partial HP. An enemy which has a red exclamation point over its name and HP bar, indicating that it is aware of your location, cannot be backstabbed.
- Abyssal harpoon: 1x
- Two-handed clubs: 2x
- Tankard (Cannot attack): 4x
- Knives and Flesh rippers: 6x
- All other weapons, including bows and one-handed clubs: 3x
Knockback[]
Knockback shows how far enemies are knocked back when attacked by the weapon.
Movement speed[]
Most weapons, when equipped, decrease the character's movement speed and increase dodge roll cost. The movement speed effect is mostly determined by the weapon type:
- Flesh rippers and Knives: -0% (No movement speed reduction)
- All other one-handed melee weapons, Bows, non-Tower Shields, Pickaxes, Polearms, and Magic: -5%
- Serpent scale shield: -15%
- Two-handed Axes, two-handed Clubs, and Tower Shields other than Serpent scale shield: -20%
Melee weapons[]
Melee weapons are items that can be equipped to increase attack damage. Different types of melee weapon can have different ranges, attack speeds, stamina costs per attack and secondary attacks. When equipping one-handed weapons, the character can also equip shields.
Most melee weapons' attack pattern involve a 3-hit combo. Generally, the first hit has the slowest delay (from the initial click), the second hit has less delay, and the third hit is slightly slower while dealing the most damage. Most melee weapons are quicker to recover and block from a miss than after a direct strike. Below are details regarding each type of melee weapon:
Weapon type properties[]
In order to view this table, scroll to the right and click "expand".
Attack type | Stamina (base) | Range | Attack speed | Damage | Staggering | Knockback | DPS per base damage | Stamina per second | Notes |
---|---|---|---|---|---|---|---|---|---|
Axes (primary) | 6–14 | 2.2 m | 2.58 s (1.11 + 0.65 + 0.82) | 1x + 1x + 2x | 1x | 50–60 | 1.55 | 7.0–16.3 | Player moves forward 0.25 m on the 2nd and 3rd combo swing. 90 degree arc. |
Clubs (primary) | 6–14 | 2.4 m | 2.46 s (1.14 + 0.44 + 0.88) | 1x + 1x + 2x | 1x | 30–120 | 1.62 | 7.3–17.1 | Player moves forward 0.66 m with each swing. 90 degree arc. |
Clubs (secondary) | 2x | 2.4 m | 1.72 s | 2.5x | 2x | 2x | 1.45 | 7.0–16.3 | Player moves forward 0.66 m. 30 degree arc. |
Flesh rippers | 10 | 1.5 m | 1.48 s (0.76 + 0.72) | 1x + 2x | 20 | 2.03 | 13.5 | ||
Swords (primary) | 8–14 | 2.4 m | 2.46 s (1.14 + 0.44 + 0.88) | 1x + 1x + 2x | 1x | 40 | 1.63 | 9.8–17.1 | Player moves forward 0.66 m with each swing. 90 degree arc. No multi-target damage penalty. |
Swords (secondary) | 2x | 2.7 m | 1.84 s | 3x | 1x | 1x | 1.63 | 8.7–15.2 | Player moves forward 0.33 m. 10 degree arc. |
Spears (primary) | 6–12 | 1.9 m | 0.68 s | 1x | 1x | 20 | 1.47 | 8.8–17.6 | Player moves forward 0.33 m. 40 degree arc. No 3-hit combo. |
Spears (secondary) | 8–14 | Thrown | 1.57 s (includes picking up) | 1.5x | 1x | 1.5x | 0.96 | 5.1–8.9 | Throws the spear. Can be picked up afterwards and can float on water. |
Knives (primary) | 4–12 | 1.8 m | 1.74 s (0.6 + 0.44 + 0.7) | 1x + 1x + 2x | 1x | 10 | 2.30 | 6.9–20.7 | Attacking does not move the player. 80 degree arc. |
Knives (secondary) | 3x | 1.8 m | 1.52 s | 3x | 1x | 4x | 1.97 | 7.9–23.7 | Causes the player to lunge 5 m forward. 45 degree arc. |
Polearms (primary) | 12–18 | 3.2 m | 2.98 s (0.84 + 0.86 + 1.28) | 1x + 1x + 2x | 1x | 30 | 1.34 | 12.1–18.1 | Player moves forward 0.75 m on 2nd and 3rd combo swing. 20 degree arc. |
Polearms (secondary) | 2x | 3 m | 1.54s | 1x | 6x | 10x | 0.65 | 15.6–23.4 | Player moves forward 0.5 m. 360 degree arc. No multi-target damage penalty. |
Two-handed axes (primary) | 16–18 | 2.5 m | 3.21 s (1.58 + 0.92 + 0.71) | 1x + 1x + 2x | 1.5x | 70 | 1.25 | 15.0–16.8 | Player moves forward 0.5 m with each swing. 90 degree arc. No multi-target damage penalty. |
Two-handed axes (secondary) | 0.5x | 2.5 m | 0.84s | 0.5x | 4x | 2x | 0.60 | 9.5–10.7 | Player does not move forward during strike. 30 degree arc. |
Two-handed clubs | 12–20 | 4 m | 2.12 s | 1x | 1x / 2x | 150–200 | 0.47 | 5.7–9.4 | Hammer lands 2 m in front of player creating a shockwave area of effect with a radius of 4 m. No damage falloff anywhere in the radius. No multi-target damage penalty. No 3-hit combo. No secondary attack. |
Stats Overview / List of melee weapons[]
In order to view this table, scroll to the right and click "expand".
Name | Icon | Type | Damage (Min/Max) | Backstab | Knockback | DPS (Min/Max) |
Parry block armor | Biome progression |
---|---|---|---|---|---|---|---|---|
Club | Clubs | Blunt: 12/30 | 3x | 25 | Blunt: 19/49 | 6–9 | 1: Meadows | |
Stone axe | Axes | Slash: 15/30 | 3x | 50 | Slash: 23/47 | 6–9 | 1: Meadows | |
Torch | Clubs | Blunt: 4 Fire: 15 |
3x | 30 | Blunt: 6.5 Fire: 3 |
6 | 1: Meadows | |
Flint axe | Axes | Slash: 20/35 | 3x | 50 | Slash: 31/54 | 8–12 | 1: Meadows | |
Flint knife | Knives | Slash: 5/8 Pierce: 5/8 |
6x | 10 | Slash: 12/18 Pierce: 12/18 |
8–12 | 1: Meadows | |
Flint spear | Spears | Pierce: 20/38 | 3x | 20 | Pierce(Primary): 29/56 Pierce(Secondary): 19/36 |
8–12 | 1: Meadows | |
Antler pickaxe | Pickaxes | Pierce: 18 Pickaxe: 18 |
3x | 50 | Pierce: 13 Pickaxe: 13 |
4–6 | 1: Meadows | |
Stagbreaker | Two-handed Clubs | Blunt: 20/38 Pierce: 5/5 |
2x | 150 | Blunt: 9.4/19 Pierce: 2.4/2.4 |
8–12 | 2: Black Forest | |
Copper knife | Knives | Slash: 12/15 Pierce: 12/15 |
6x | 10 | Slash: 28/35 Pierce: 28/35 |
8–12 | 2: Black Forest | |
Bronze atgeir | Polearms | Pierce: 45/63 | 3x | 30 | Pierce: 60/84 | 32–48 | 2: Black Forest | |
Bronze Axe | Axes | Slash: 40/55 | 3x | 50 | Slash: 62/85 | 24–36 | 2: Black Forest | |
Bronze Mace | Clubs | Blunt: 35/53 | 3x | 80 | Blunt: 57/86 | 24–36 | 2: Black Forest | |
Bronze Spear | Spears | Pierce: 35/53 | 3x | 20 | Pierce(Primary): 51/78 Pierce(Secondary): 34/51 |
24–36 | 2: Black Forest | |
Bronze sword | Swords | Slash: 35/53 | 3x | 40 | Slash: 57/86 | 24–36 | 2: Black Forest | |
Bronze pickaxe | Pickaxes | Pierce: 24/40 Pickaxe: 24/37 |
3x | 50 | Pierce: 17/29 Pickaxe: 17/26 |
4–6 | 2: Black Forest | |
Tankard | Tools | (Only used to drink mead) | 4x | 30 | 0 | 6–9 | 2: Black Forest | |
Abyssal Harpoon | Spears | Pierce: 10 | 1x | 20 | Pierce: 10 | 42–63 | 2: Black Forest | |
Abyssal Razor | Knives | Slash: 20/23 Pierce: 20/23 |
6x | 10 | Slash: 46/53 Pierce: 46/53 |
8–12 | 2: Black Forest | |
Ancient bark spear | Spears | Pierce: 55/73 | 3x | 20 | Pierce(Primary): 51/78 Pierce(Secondary): 34/51 |
42–63 | 3: Swamp | |
Battleaxe | Two-handed Axes | Slash: 70/88 Chop: 40/47.5 |
3x | 70 | Slash: 88/110 Chop: 50/59 |
56–84 | 3: Swamp | |
Iron sword | Swords | Slash: 55/73 | 3x | 50 | Slash: 90/119 | 42–63 | 3: Swamp | |
Iron axe | Axes | Slash: 60/75 Chop: 50/59 |
3x | 50 | Slash: 93/116 Chop: 78/91 |
42–63 | 3: Swamp | |
Iron sledge | Two-handed Clubs | Blunt: 55/73 | 2x | 200 | Blunt: 26/34 | 56–84 | 3: Swamp | |
Iron mace | Clubs | Blunt: 55/73 | 3x | 90 | Blunt: 90/119 | 42–63 | 3: Swamp | |
Iron pickaxe | Pickaxes | Pierce: 33/48 Pickaxe: 33/48 |
3x | 50 | Pierce: 24/34 Pickaxe: 24/34 |
4–6 | 3: Swamp | |
Iron atgeir | Polearms | Pierce: 65/83 | 3x | 30 | Pierce: 87/111 | 56–84 | 3: Swamp | |
Flesh rippers | Fists | Slash: 60/72 | 6x | 20 | Slash: 122/154 | 30–72 | 4: Mountain | |
Silver sword | Swords | Slash: 75/93 Spirit: 30/45 |
3x | 40 | Slash: 122/152 Spirit: 10/15 |
60–90 | 4: Mountain | |
Fang spear | Spears | Pierce: 75/93 | 3x | 20 | Pierce(Primary): 110/137 Pierce(Secondary): 72/89 |
60–90 | 4: Mountain | |
Frostner | Clubs | Frost: 40/58 Blunt: 35/35 Spirit: 20/20 |
3x | 120 | Frost: 19/27 Blunt: 16/16 Spirit: 7/7 |
60–90 | 4: Mountain | |
Crystal battleaxe | Two-handed Axes | Slash: 90/108 Spirit: 30/30 Chop: 50/57.5 |
3x | 70 | Slash: 113/135 Spirit: 10/10 Chop: 62.5/72 |
80–120 | 4: Mountain | |
Silver knife | Knives | Slash: 25/28 Pierce: 25/28 Spirit: 12 |
6x | 10 | Slash: 58/64 Pierce: 58/64 Spirit: 4 |
8–12 | 4: Mountain | |
Blackmetal atgeir | Polearms | Pierce: 105/123 | 3x | 30 | Pierce: 141/165 | 104–156 | 5: Plains | |
Blackmetal axe | Axes | Slash: 100/115 Chop: 60/69 |
3x | 60 | Slash: 155/178 Chop: 93/107 |
78–117 | 5: Plains | |
Blackmetal knife | Knives | Slash: 34/37 Pierce: 34/37 |
6x | 10 | Slash: 78/85 Pierce: 78/85 |
8–12 | 5: Plains | |
Blackmetal sword | Swords | Slash: 95/113 | 3x | 40 | Slash: 155/184 | 78–117 | 5: Plains | |
Porcupine | Clubs | Blunt: 50/50 Pierce: 45/63 |
3x | 90 | Blunt: 82/82 Pierce: 73/103 |
78–117 | 5: Plains | |
Himminafl | Polearms | Pierce: 85/85 Lightning: 40/58 |
3x | 40 | Pierce: 114/114 Lightning: 53.6/78 |
128–192 | 6: Mistlands | |
Jotun bane | Axes | Slash: 80/95 Poison: 40/40 Chop: 70/79 |
3x | 60 | Slash: 100/119 Poison: 5.7/5.7 Chop: 88/99 |
96–144 | 6: Mistlands | |
Carapace spear | Spears | Pierce: 115/133 | 3x | 20 | Pierce(Primary): 169/196 Pierce(Secondary): 110/128 |
96–144 | 6: Mistlands | |
Demolisher | Two-handed Clubs | Blunt: 145/163 | 2x | 210 | Blunt: 68/77 | 104–156 | 6: Mistlands | |
Black metal pickaxe | Pickaxes | Pierce: 49/64 Pickaxe: 49/64 |
3x | 50 | Pierce: 35/46 Pickaxe: 35/46 |
4–6 | 6: Mistlands | |
Krom | Two-handed Swords | Slash: 150/168 | 3x | 55 | Slash: 174/195 | 104–156 | 6: Mistlands | |
Mistwalker | Swords | Slash: 75/75 Frost: 40/58 Spirit: 0/15 |
3x | 40 | Slash: 122/122 Frost: 65/95 Spirit: 0/5 |
96–144 | 6: Mistlands | |
Skoll and Hati | Dual-wielded Knives | Slash: 45/48 Pierce: 45/48 |
6x | 10 | Slash: 105/112 Pierce: 105/112 |
96–144 | 6: Mistlands |
Bows[]
Bows are weapons that shoot equipped arrows. Unlike melee weapons, attacks consume equipped arrows and can be charged while spending stamina to increase range and damage. Bows cannot be used when there are no arrows left in the inventory.
➜ List of Bows[]
Stats Overview[]
Name | Icon | Damage (Min/Max) | Stamina | Backstab | Knockback |
---|---|---|---|---|---|
Crude bow | Pierce: 22/31 | 4/s | 3x | 0 | |
Finewood bow | Pierce: 32/41 | 6/s | 3x | 5 | |
Huntsman bow | Pierce: 42/51 | 8/s | 3x | 10 | |
Draugr Fang | Pierce: 47/56 Poison: 5/20 |
10/s | 3x | 20 | |
Spinesnap | Pierce: 72/84 Spirit: 5/20 |
14/s | 3x | 25 |
Crossbows[]
Crossbows are weapons that shoot equipped bolts. Like bows, attacks consume bolts. Crossbows are slow to load, but have great damage and long range with no trajectory drop.
➜ List of Crossbows[]
Stats Overview[]
Name | Icon | Damage (Min/Max) | Backstab | Knockback | DPS (Min/Max) | Parry block armor | Biome progression |
---|---|---|---|---|---|---|---|
Arbalest | Pierce: 200/209 | 3x | 210 | Blunt: 19/49 | 4.5–6.75 | 6: Mistlands |
Arrows[]
Arrows are items that can be shot by bows. Bows cannot be used without arrows.
➜ List of Arrows[]
Stats Overview[]
Name | Icon | Total damage | Damage type | Knockback |
---|---|---|---|---|
Wood arrow | 22 | Pierce: 22 | 10 | |
Fire arrow | 33 | Pierce: 11 Fire: 22 |
10 | |
Flinthead arrow | 27 | Pierce: 27 | 10 | |
Bronzehead arrow | 32 | Pierce: 32 | 10 | |
Ironhead arrow | 42 | Pierce: 42 | 10 | |
Obsidian arrow | 52 | Pierce: 52 | 10 | |
Silver arrow | 72 | Pierce: 52 Spirit: 20 |
10 | |
Poison Arrow | 78 | Pierce: 26 Poison: 52 |
10 | |
Frost arrow | 78 | Pierce: 26 Frost: 52 |
10 | |
Needle arrow | 62 | Pierce: 62 | 15 | |
Carapace arrow | 72 | Pierce: 72 | 15 |
Bolts[]
Bolts are items that can be shot by crossbows. Crossbows cannot be used without bolts.
➜ List of Bolts[]
Stats Overview[]
Name | Icon | Total damage | Damage type | Knockback |
---|---|---|---|---|
Bone bolt | 32 | Pierce: 32 | 0 | |
Iron bolt | 42 | Pierce: 42 | 0 | |
Blackmetal bolt | 62 | Pierce: 62 | 0 | |
Carapace bolt | 72 | Pierce: 72 | 0 |
Missiles[]
Missiles are items that can be shot by the Ballista. Ballistae cannot be armed without missiles.
➜ List of Missiles[]
Stats Overview[]
Name | Icon | Total damage | Damage type | Knockback |
---|---|---|---|---|
Wooden missile | 75 | Pierce: 75 | 45 | |
Black metal missile | 120 | Pierce: 120 | 60 |
Shields[]
Shields are weapons that can be used with other one-handed weapons. The block power, parry force and parry bonus of the weapons used with shields would be replaced by that of the shield used. Round shields are the middle ground option in block power, block force and parry bonus compared to Buckler and Tower shields. To compare the shields, the Tower shields offer the highest raw block power and force at the cost of usually 20% slower movement (this equally increases dodge roll cost) when in hand compared to other shields' 5%, and no parrying, which allows other shields to achieve higher block armor in parrying, while the Buckler shields offer the opposite with the best parry block armor but the weakest block armor and parry force with the Round Shields offering the most balanced option between the two extremes with moderate block power, force, Parry bonus and the movement slow tied with the Bucklers on -5% movement speed.
➜ List of Shields[]
Stats Overview[]
Name | Icon | Type | Block armor (Min/Max) | Block force (Min/Max) | Parry bonus | Movement speed |
---|---|---|---|---|---|---|
Wood shield | Round | 6/18 | 20/30 | 1.5x | -5% | |
Wood tower shield | Tower | 10/22 | 100/110 | - | -20% | |
Bone tower shield | Tower | 32/44 | 100/110 | - | -20% | |
Bronze buckler | Buckler | 16/28 | 30 | 2.5x | -5% | |
Banded shield | Round | 42/54 | 40/50 | 1.5x | -5% | |
Iron buckler | Buckler | 28/40 | 30 | 2.5x | -5% | |
Iron shield (Only obtainable via console commands!) |
Tower | 35 | 30 | - | -20% | |
Iron tower shield | Tower | 52/64 | 100/110 | - | -20% | |
Knight shield (Only obtainable via console commands!) |
Round | 120 | 40 | 1.5x | -5% | |
Silver Shield | Round | 60/72 | 40/50 | 1.5x | -5% | |
Serpent scale shield | Tower | 60/72 | 100/110 | - | -15% | |
Black metal shield | Round | 78/90 | 50/60 | 1.5x | -5% | |
Black metal tower shield | Tower | 104/116 | 150/160 | - | -20% | |
Carapace buckler | Buckler | 78/90 | 50/60 | 2.5x | -5% | |
Carapace shield | Round | 96/108 | 60/70 | 1.5x | -5% |
Magic weapons[]
Magic weapons need Eitr to be used. They should not be confused with weapons that deal elemental damage such as Frostner or Draugr fang without the need of spending Eitr. There are two types of magic weapons, Elemental magic and Blood magic. Blood magic weapons drain up to 40% of the caster's Health (current health, not maximum health) per cast.
The amount of damage dealt, Eitr used, and (for blood magic only) health drained by each magic weapon depends on the caster's skill level of the respective magic type. See the pages on these respective skills for more details. Values listed in the table below for Eitr usage and health drain are for a player whose respective skill level is 0.
➜ List of magic weapons[]
Stats Overview[]
Name | Icon | Magic type | Effect | Damage (Min/Max) | Eitr used | Health used | Knockback | |
---|---|---|---|---|---|---|---|---|
Staff of embers | Elemental | Launches individual fireball projectiles | Blunt: 120 Fire: 120/138 |
35 | 100 | |||
Staff of frost | Elemental | Rapidly sprays ice shard projectiles | Frost: 30/36 | 5 | 10 | |||
Staff of protection | Blood | Casts a protective barrier around the caster and allies | 60 | 40% | ||||
Dead raiser | Blood | Summons tamed skeletons to fight for you | 100 | 40% |
Bombs[]
Bombs are weapons that are thrown by the character and consumed when used.
➜ List of Bombs[]
Stats Overview[]
Name | Icon | Damage | Damage type | AoE damage | AoE damage type | AoE radius | AoE duration | Backstab | Knockback |
---|---|---|---|---|---|---|---|---|---|
Ooze bomb | 5 | Blunt | 40 | Poison | 4 m | 10 s | 3x | 40 | |
Bile bomb | 5 | Blunt | 15 30 |
Fire Poison |
4 m | 10 s | 3x | 40 |
Table of Weapons (condensed)[]
Weapons | |||||||||||||||||||||||
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Axes |
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Clubs |
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Swords |
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Spears | Flint spear • Bronze spear • Ancient bark spear • Fang spear • Carapace spear • Splitnir (Splitnir the Bleeding • Splitnir the Storming • Splitnir the Primal) | ||||||||||||||||||||||
Polearms | |||||||||||||||||||||||
Knives |
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Fists | |||||||||||||||||||||||
Bows |
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Crossbows |
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Magic |
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Shields |
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Other |
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