Shopkeeper Town

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Author Topic: Shopkeeper Town  (Read 2242 times)

Quietust

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Shopkeeper Town
« on: December 01, 2009, 01:26:24 pm »

While adventuring in a world with about 5 times as many caves as usual, I've discovered something very peculiar - a Human town populated entirely by Shopkeepers. There are 18 hovels (plus 2 that were destroyed during worldgen), and every single one is home to a pair of Shopkeepers, sometimes a few children. A grand total of two adult humans in the entire town are not shopkeepers - the Local Leader (a pikemaster) and a crossbowman. The weirdest part is that there aren't any shops in the entire town.

Have I discovered the fabled Shopkeeper Retirement Home?
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Doomshifter

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Re: Shopkeeper Town
« Reply #1 on: December 02, 2009, 03:12:03 am »

While adventuring in a world with about 5 times as many caves as usual, I've discovered something very peculiar - a Human town populated entirely by Shopkeepers. There are 18 hovels (plus 2 that were destroyed during worldgen), and every single one is home to a pair of Shopkeepers, sometimes a few children. A grand total of two adult humans in the entire town are not shopkeepers - the Local Leader (a pikemaster) and a crossbowman. The weirdest part is that there aren't any shops in the entire town.

Have I discovered the fabled Shopkeeper Retirement Home?

Whatever you have found, it sounds glorious. All we need to do now is find out where Neverland is. Oh, and where all those guards go.
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Footkerchief

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Re: Shopkeeper Town
« Reply #2 on: December 02, 2009, 03:48:55 pm »

Don't shopkeepers tend to have better stats for some reason?  If so, it would make sense that they're the ones left alive in a frequently attacked town.  You should check out the town's history when your adventurer meets his fate.
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Quietust

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Re: Shopkeeper Town
« Reply #3 on: December 02, 2009, 04:46:27 pm »

That doesn't explain why there are over 30 shopkeepers in the town and no actual shops, though...
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It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Footkerchief

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Re: Shopkeeper Town
« Reply #4 on: December 02, 2009, 05:05:39 pm »

Refugees, maybe.  They're probably the only survivors of their hometowns.
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Hummingbird

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Re: Shopkeeper Town
« Reply #5 on: December 02, 2009, 05:15:15 pm »

Are shopkeepers still marked as shopkeepers if they have no shops left to keep? I would think they would take up some sort of new profession.
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Footkerchief

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Re: Shopkeeper Town
« Reply #6 on: December 02, 2009, 05:16:47 pm »

Oh yeah, you should talk to them about their professions etc.  They might tell you enough to piece together their story.
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Neonivek

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Re: Shopkeeper Town
« Reply #7 on: December 02, 2009, 05:34:20 pm »

Is there even a term for someone who has saved enough money that he isn't currently working?
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Pathos

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Re: Shopkeeper Town
« Reply #8 on: December 02, 2009, 05:57:17 pm »

Is there even a term for someone who has saved enough money that he isn't currently working?

Retired?
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Neonivek

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Re: Shopkeeper Town
« Reply #9 on: December 02, 2009, 06:34:33 pm »

Is there even a term for someone who has saved enough money that he isn't currently working?

Retired?

I guess... Though there was less of a sense of Retirement in that period then there is now. What if you never had a job then?

Excluding Nobles
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Quietust

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Re: Shopkeeper Town
« Reply #10 on: December 02, 2009, 07:15:31 pm »

Looking through history, it seems that they were all shopkeepers at some point, but all of their shops were razed during worldgen by giants, minotaurs, cyclopses, and ettins (the world has about 4-5 times as many caves as usual) - for some reason, they never stop being shopkeepers, and they never build new shops to replace their old one, so every citizen of the town (except for the leader and said crossbowman) built a shop at some point which was then destroyed. I'm guessing this is a bug of some sort...
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Neonivek

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Re: Shopkeeper Town
« Reply #11 on: December 02, 2009, 07:30:41 pm »

Looking through history, it seems that they were all shopkeepers at some point, but all of their shops were razed during worldgen by giants, minotaurs, cyclopses, and ettins (the world has about 4-5 times as many caves as usual) - for some reason, they never stop being shopkeepers, and they never build new shops to replace their old one, so every citizen of the town (except for the leader and said crossbowman) built a shop at some point which was then destroyed. I'm guessing this is a bug of some sort...

Definately a bug!

Mind you I can understand them retaining the "Shop Keeper" job status. Afterall until they chose another profession they are more accurately shopkeepers without shops.
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Sliver Barb

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Re: Shopkeeper Town
« Reply #12 on: December 02, 2009, 09:59:56 pm »

The game should change them to 'Disenfranchised Merchant' or somesuch to make it more sensible, though. Or 'Refugee Merchant'.
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Zakastra

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Re: Shopkeeper Town
« Reply #13 on: December 03, 2009, 12:00:53 pm »

Perhaps the term "Shoploser" is more appropriate to their status
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BKWM

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Re: Shopkeeper Town
« Reply #14 on: December 03, 2009, 03:17:57 pm »

I made a world with max number of caves to adventure in, and all of the towns were full of shopkeepers in my world as well. And the first quest I got was to kill a shopkeeper in the town i was in. I thought "what the hell? Oh, why not?" I killed the shopkeeper. then got killed by the guy why gave me the quest to kill the shopkeeper. I got back-stabbed by a Swordmaster.
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