Mvc3 or mvci? - Marvel vs. Capcom: Infinite
  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
shaunofthedead3 6 years ago#1
Which is better?
The mind twist and bends to deal with the horrors of everyday life...sometimes it just snaps!
Darksteel 6 years ago#2
UMvC3
Strong people are harder to kill than weak people, and more useful in general -Mark Rippetoe
shaunofthedead3 6 years ago#3
Darksteel posted...
UMvC3

Give me some reasons why
The mind twist and bends to deal with the horrors of everyday life...sometimes it just snaps!
Darksteel 6 years ago#4
shaunofthedead3 posted...
Darksteel posted...
UMvC3

Give me some reasons why


Biggest reason for me: not a fan of the flow of the 2v2, no assists style fights. UMvC3 just feels more fun to play.
Strong people are harder to kill than weak people, and more useful in general -Mark Rippetoe
krazyshot1 6 years ago#5
Play them both and make your own decision. We cannot predict your tastes.
MK 11: Cassie Cage, Skarlet
SamSho: Charlotte
Jnino91 6 years ago#6
I’d say UMvC3. There’s room for more variety than in Infinite.

For all the talk about how freeing the tags make combos, there’s always that one thing about it that all the pros and online warriors are doing, and currently, that’s locking people down with a move and then tagging for mix ups. It wouldn’t be so bad if everyone had a different way to do this, but at the current meta, not everyone does. Those that do, all do it the same way.

Infinite also seems to reward yolo play more than calculated play. UMvC3 also made braindead yolo play possible, but it could have easily gone wrong. Infinite makes it really easy to do extremely unsafe moves, as you can just tag to make it safe. In UMvC3, making an unsafe move safe cost a bar or sometimes meant calling an assist beforehand (which is telegraphed) which btw, could also cost you your assist character (and maybe also your point) if your opponent punished that properly.

If you want to be good in Infinite, just pick characters that can lockdown your opponent for a tagged in character.

If you want to be good in UMvC3, you can be all braindead rushdown with Wolverine/Doom/Vergil. Or you could try Morrigan/Doom/Vergil to pull off ridiculous Bullet Hell, which you had to practice to pull off, otherwise, decent counter teams would give you hell. If you practiced, decent counter teams would give you a fun challenge. Maybe Zero May cry is up your alley, as cheap as it is, you also had to know what you were doing to an extent.

If neither of these top tier teams are your style, you could put together other decent teams that may not be top tier cheap, but could still put in some work.

Winning in UMvC3 was rewarding and felt fun if the opponent was just as good you were and played with a different playstyle and team.

Winning in Infinite feels like you’re just going through the motions.

Just my opinion,
BadDecisions 6 years ago#7
shaunofthedead3 posted...
Darksteel posted...
UMvC3

Give me some reasons why

The graphics are good and you can go to GameStop, y'know, to pick the game up.
The graphics. That's really what this is all about.
shaunofthedead3 6 years ago#8
BadDecisions posted...
shaunofthedead3 posted...
Darksteel posted...
UMvC3

Give me some reasons why

The graphics are good and you can go to GameStop, y'know, to pick the game up.
The graphics. That's really what this is all about.

The graphics look the same to me really🤔
The mind twist and bends to deal with the horrors of everyday life...sometimes it just snaps!
Anomalycad 6 years ago#9
shaunofthedead3 posted...
Which is better?

UMvC3 right now because it has 3v3 tag, more characters, and I like the character trash talk more before the fight starts and I think the announcer is better as well.
When MVCI gets an update with all dlc characters and modes if it ever does, that's when you can come to a realistic conclusion with which is better.
"Peter Parker: We all have secrets: the ones we keep... and those ones that are kept from us."
Taizuku 6 years ago#10
Jnino91 posted...
I’d say UMvC3. There’s room for more variety than in Infinite.

For all the talk about how freeing the tags make combos, there’s always that one thing about it that all the pros and online warriors are doing, and currently, that’s locking people down with a move and then tagging for mix ups. It wouldn’t be so bad if everyone had a different way to do this, but at the current meta, not everyone does. Those that do, all do it the same way.

Infinite also seems to reward yolo play more than calculated play. UMvC3 also made braindead yolo play possible, but it could have easily gone wrong. Infinite makes it really easy to do extremely unsafe moves, as you can just tag to make it safe. In UMvC3, making an unsafe move safe cost a bar or sometimes meant calling an assist beforehand (which is telegraphed) which btw, could also cost you your assist character (and maybe also your point) if your opponent punished that properly.

If you want to be good in Infinite, just pick characters that can lockdown your opponent for a tagged in character.

If neither of these top tier teams are your style, you could put together other decent teams that may not be top tier cheap, but could still put in some work.

Winning in UMvC3 was rewarding and felt fun if the opponent was just as good you were and played with a different playstyle and team.

Winning in Infinite feels like you’re just going through the motions.

Just my opinion,


All of this is true in UMvC3 as well.
Come check out some dope beats n stuff! Soundcloud.com/otwolves
  • Topic Archived
Loading deals...