Top 10 Loadouts for Season 2 Warzone! | Top 10 Loadouts for Season 2 Warzone! The Agency got nerfed and is getting fixxed very soon again :O Still all these loadouts are super bangers in the... | By P4wnyhof | Good day ladies and gentlemen, your gun doctor here let's talk about war zone season two what Ravens software screwed up and the top ten load outs that I would recommend you now with the war zone. How did the guns get changed? What are the attachments you're gonna put on your afar since nothing seems to work where things seem to work differently. The agency is broken. Hell. Yeah. The agency is gone and other shenanigans. Let's dive into it first and foremost. the most important thing the attachments do what they say they do. They change a lot of the descriptions and finally now the. Task Force Sparrow, For example, in the afar does do a fact of damage range both velocity stray speed, and it does actually increase vertical and horizontal recoil. The same goes for the agency Suppressor so before the sound suppression, the vertical recoil control was in yes, but it didn't say that it was in now. It does also minus the fact to demonstrate your minus velocity agency is gone, which is terrible. Also the Soca eliminator now finally does minus horizontal recoil control, which he didn't do before. sometimes it even made it tighter. Same goes for the infantry Compensator and the most important part. the bruiser grip got change. There's no more hidden 30% recall control on the bruiser grip. No, it does movement speed and he fire accuracy now, so how would be built afar Currently, if we still wanna play it very simple, I would still play the far as a sniper support gun or as an Smg, and for that, we're taking the take down barrel is the Ranger has the same amount of velocity, but the take down barrel you get the strength speed. The Ranger also gives you minus aim walking movement speed so with the take down. You get more strength speed, then you have the flash guard, which gives you plus vertical Rico control and plus aiming stability. So that's fantastic. It makes the gun even better controllable here. now you can choose the field agent grip, but if you actually choose the speed grip, which kinda puts down your movement, speed a little bit. but then together with the raider stock, you're able to just straight like a matte man over the map because of the take down barrel that supports you right now, plus then obviously the fifty round fast or if you do not want the minus eighty. Time to hit that hard the fifty round Mac If you really want to play a scope on this like I do put the stock off and put the solo scout on with the cross radical and then you're already good to go with your afar. Most important thing now is don't paired with a sniper. The biggest problem about snipers is they took away the bowl of velocity from the rep Suppressor. I played the two today and I have to say that the two despite not having a suppressor. Velocity wife seems buffed I'll have to verify that in maybe two explain video again where we then check if the velocity did actually get buffed. so right now, if you would actually play a sniper from the Cold War, you have to put a flashlight on which is decisively weird. But this point I would say no the peleton isn't worth it anymore know the Tundra also the eighty-two all of them. sadly kinda gone. so we're literally back to an Sr slash car Ninety-eight meta. What you then wanna play car. I'm currently going with the precision comb because it just allows you to have these shots more in the middle. Middle middle and middle after shooting with the sniper scope tack laser 27.6 barrel, and what do I think it's suppressor. Then we have the new gun. The far eighty-three the biggest problem with the far eighty-three is it shoots an S and that makes it on range Absolutely unusable. I've tried it now with the two time scope with a three-time scope to literally make it possible with every single scope out there and it does not work on the range. The recall is too weird in every single way right now I play with the. Solo Scout and then we're actually playing the contour barrel because we wanna have the effect of demonstration of velocity. We know that the gun already has a crazy good effective range as it's standard. But now we just increase that then again the flash got for vertical Rico control naming stability. Currently since we do not have any crazy grips unlock we use the four grip, but I'm obviously gonna be trying out. then the spasms to get everything together, Slash field agent and last, but not the least. I'm currently playing the 45 round. Make the 60 year round also works here in that regard because your ad time is actually fantastic. You play that as a sniper support gun that can work close quarter combat that hits really hard it kinda hits like the afar has a really good fire rate. Absolute stable Beamer on medium distances on long range. You're just lost this one I would wrap up here together with an HR for the number one reason then it's a slower gun that again has a really good beam can clamp people left and right can be fine inside billings, but you might also go for this place that where you never fight under ten meters and just have a good. In the 26.9, HR tag, laser zoom scope and the a stalker, then we're talking about the new Smg the LC ten slash poisoned as we have it here right now. currently, I'm using the rainforest heavy barrel and I've tried out the Ranger two for just maximum effective range velocity because obviously you wanna use this as a sniper support. so you don't wanna come into this a position where suddenly you have a fall off and you can't actually clap someone and you turn into a hit marker machine. Currently there is. The bruiser grip on for the movement, speed bonus and the hip fire accuracy because you get better hit fire like this and put on the fifty-five round. You do not need an optic because the optic is absolutely clean on this gun right now. I'm playing around with the target designated because it gives you also more effective range, but I have not tried out how much the hip fire of the 5000000 Watt is better. so we know that the five Watt laser just like what roughly around 4050 percent and I don't know how bad this one is. if it's only twenty the effect demonstration isn't worth it because you wanna have. Super hit fire accuracy, especially together with the four grape so that when I have to test to then figure out what is 100% better right now on top of that we have the wire stock for the sprint to fire time. I've tried one of the muscles, but none of them do good. You could have sound suppression vertical recall control, but you would lose effective range again. so you kinda not work as a sniper support and that's how I wanna play this as a sniper support push gun and I played this together with the two and the two still works and might even be better because we'd lose. Velocity If we would use this rep suppressor, I do feel though personally that the bullet drop is still non-existent on this on a standing to the target, and it seems that the base of velocity of the barrel get buff, which I still have to verify and then a more in-depth eighty-two video. But currently I'm using a flash harder which gives you vertical Rico control and aiming stability aiming stability is new, too. So your shots are better aligned in the wobble in the scope is a bit less. so that's kinda cool. So the follow up shots are better and then together with a bipod on horizontal Rico can. And vertical Rico control bonus you can even spam the gun harder. Also right now. I'm using the ocular eye and I have to say that the ocular for me personally does not only remove the vessel so the parallels effect. It also just makes it very easy to snipe people with like a circle circle and then a dot you just clap them. This is how we use to play our bullfrog and it works fantastic. The reality sadly now is that the task force does increase the vertical control and the horizontal Rico control. You do get velocity, stray and effective range. The rifle gives you only affects you have the liberator, which would give you a lot of full of velocity and then we have the reinforced again, which just take a some sprint movement speed and some aim walk movement speed away. So right now you get to choose like between the poisons that you have here and you gotta figure out is this gun Still that broken and the funny part about the Bullfrog is that the Bullfrog just does not have any crazy deviations so as much as the task force might actually increase Vert. Horizontal Reco If the gun does not have any vertical and horizontal recoil if the gun has factually low recoil, it's still okay to use the task force on this one. Obviously the suppressor you can forget about that. Why would we hire effective damage range to then lower the effective damage range? So we'd rather like, for example, take a flash guard again to make the gun more manageable to fight against the task force, and then with the specimen grip, we're already fighting against the task force too. To then make this gun still the absolute beamer than it is to this. Point nothing changed, which can then be paired with the creek, for example as a range AR. I've tried the creek out today and the contour felt very good. Yes, The Ranger still gives you way more velocity, but the contour is a regardless of that very effective, especially with the damage range of bonus against with the flash card, then of reducing your recall and also making with the aiming stability. your follow-up shots just followed the recall a little bit better. The whole gun feels just more reliable and it's not like beep, beep, beep, beep, beep beep beep where the creek. Just felt always super weird number one question. I get a lot what about the a now the a still works, But if you're looking at the barrels, we get a full of velocity buff on the A That is now on the m sixteen values. So MCA have the Bose full of velocity. when we're looking through the barrels, there's only one barrel that actually increases our velocity, but gives us some ver and horizontal recoil control that is fine because we have to play the field agent grip anyways, The booster grip doesn't do anything anymore for the gun. So we get some horizontal Rico control we lose the fire and losing the fire rate. Yes definitely makes the a and the m sixteen tremendously weaker because that was where your time to kill a game from regardless of that now, with the field agent to the shots again together with the horizontal increase, you can then play a flash guard because obviously the agency silencer again, that's not give you velocity reduces effective range, which is actually not that bad on this gun because effective range doesn't mean anything to the. Out because the a has been doing forty damage on every single distance, Therefore, you can play the agency Silencer or the flash guard here, but you also get 10% bonus Rico control from the agency, which is quite good. You could now put on a mac but realistically you can also just go for the three times and then if you do not wanna put on a mac. If you wanna move a little bit faster, you can actually work with the Sas comic stock, which is really weird when you're shooting a burst raffle because you move like in leaves play the dusters path to have more slide speeds. You should general move faster, but. Now here usually just go for the forty-five round just have a little bit more shots to be able to just really quite a whole team without reloading a single time this bill pretty much translate straight up over to the m sixteen. You have still the lands are here. Also on this one, the only one to use field agent four grip here. you obviously can't use the agency because it would reduce your velocity. so you do actually have to go for flash guard, then bonus ammunition Forty-five round and the astro three arms. Some people would say why not the target designated for effective. The gun doesn't have effective damage range the same damage in every single distance. This you could, for example, paired together with the street sweeper now that the barrels finally work, we also know which barrel you wanna play the street sweeper is one of these shotguns that you actually do not wanna hit fire because it just has an insane damage range with the street. Sweeper can easily be on 1015 even twenty meters so the task force you would lose some hit fire accuracy and lose some movement speed, but you get plus velocity and plus effective damage range. and then if you're actually looking at what you have. Here you can either get wider spread, which makes no sense or you could put the infantry show on which gives you a better ad spread. So when you're a ding in your spread is even better. you're just like straight up beaming someone in the chest and destroying him straight away, then still obviously you could play for better hit fire accuracy because it just does not hurt because the hip fire actually see you here. Yes is there but the bonus you get here is absolutely insane and there's not many other attachments to put on technically you're gonna go for the eighteen round. Max you obviously wanna move. Fast but none of these two can work because they now ruin actually hit fire as they were supposed to do so you'd rather go for spring to fire time to run with this gun zoom in spring to fire and now you could be of any of these grips actually do work still, which I have not tested personally since we never needed the grips. Why would I now start using the grips and work perfectly without and we want everything you'll find without so you could increase your hip fire or since you're ad with this gun. if you feel like that the shots of this gun actually. Ruin what you're looking at you can put on a micro flex led to just see a little bit more and then last, but not least I wanna talk about the A and the AK 47. Both are great guns and you would like to use them again the sniper support. so we're not leaving the sniper support me. Sadly, nothing of this is meant for super long range, but now with the barrels that you have right now, you could actually use the task force because the A force is not so weird on the recoil, but you also have the reinforced heavy. Works fantastic of the extended You have the take down to give you a bonus three two because you're playing this as a sniper support. go then you have the flash card to give you bonus vertical recall control and now you could go for the field agent which is really good, but your your vertical recall is pretty much under control with the four cuz your fire rate isn't so crazy. so you could go on the a speed grip to give you sprint movement, speed and horizontal recall control also again very fine to then get you just together plus. The Scout to be pinpoint precision and the Forty-five Route Mac. If you don't wanna play a scope of the este is good for you right path to again, then together with Aspen Speed grape to have like this far movement where you just zoom over the map, you can pair it with the m sixteen. You can also paired then with the car, 9826 inch rim scope and the Norma Mac for at least drop just feels fantastic and the same goes for the AK 47 that nowadays also again. Has all the barrels working so you can go for full of velocity and strength speed. You could go for effective demonstration and everything, but also I like the velocity of the take down together with that. we have the flash card for the aiming stability you can play the spasm speed grip very easy to get rid of the ak's weird shooting behavior the forty-five or the sixty realm. whatever fits your boat there and then the total scouts just be on point and clap. Jimmy's left, and right. The AK, 47 finally has full of velocity to talk about and now is the last bill. I'm gonna show you my secrets. To build with a little something that if you actually do use a full on this gun, you get rid of the weird scope, wobble bubble and bounce that the gun has and at the same time you still have a very good magnification that now with the cavalier lancer on effective velocity and strength speed because you have no other velocity barrel works really good together with the flash guard and the field agent grip to be able to Jimmy's left and right. and since there's no attachment that really does good for this gun if you. At long range, you can actually start using the target designated for more effective damage range. The fire accuracy doesn't matter, but you just increase your effective damage range to move your damage. Drop-off point even further away and that is my stoner that I have been playing and has been working significantly well together with the FA Ladies and gentlemen, I hope I could give you a feeling for what you now can expect in season two. We're gonna go in depth on all these weapons. I'm gonna show you recall plus. I'm gonna give you like the actual effective. What Bowl of velocity does every single barrel and all that stuff? but right now, I just wanted to give you a good feel for what you can build for the war zone and maybe you can carry that over to the for example and other guns I tested all of these. They work really well today and had so much fun with them. so give them a go. give them a try drop into my messages below what you actually tried out now with season two and think is absolutely broken If you like the new guns. If you don't like the new guns which gun you would like to see first covered actually in depth that we go down really. This is full of velocity. This is the best recall no combination of things. What would you like to see there just drop that in the comments below too. Thank you for watching. Thanks for pushing so much we had an insane first day with 150 subs on Twitch. That was absolutely crazy. Don't forget to subscribe here to find your way back and if you wanna be part of the Twitch family too, it's Twitch Ponytail from 8 AM to 4 PM all weekend long every single day of the week, usually apart from Saturdays, but this Saturday, where we're gonna stream have a wonderful good time drop that zombie ship. See you soon in verda