Im 2100 total and currently doing some maintenance with my bank because I'm tired of constantly playing "inventory management" but with 980 slots. As I'm cleaning some things up I'm wondering... is there anything on the iron you held on to for far too long until you realized you were never going to use it anyway? For me i had 120 cakes. Why? I have 20k karambwans and 10k anglers. Whats your "why do I keep this in my bank even though I knows it's useless for me item"?
Currently going through that CG grind. Nowhere near being dry since I'm only at 200 kc, but I was wondering about that title.
Max I've done is 26 with 2 armour seeds. Was a really nice rush!
Do you guys stay for the shards to corrupt? Is that the fastest way for shards aswell?
I am not spooned I'm just curious
You killed 2002 monsters for an item with a 1/300 (0.333333%) drop chance. You had a:
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0.12501643% chance of getting 0 drops or fewer
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99.87498357% chance of getting more than 0 drops. The vacuum of space has more activity than your drop log.
Hi all,
Given the fairly large number of CG-related posts recently I finally got around to recording a very rough guide with 0 editing based on the things I learned during my own CG grind (starting at mid 70s stats).
I hope this doesn't count as self promotion, it's the first and only video I've ever made and is likely to be a one-off. Happy to answer any questions that the video doesn't answer/raises.
Link here:
I get absolutely shredded by kree with bowfa as opposed to chins/acb crystal shield.
And its not even crazy dps either, noodles like crazy from my experience. I'm maxxed stats, using bastion pots, etc.
Id like to hear yalls take or suggestions. I cant stand chugging brews every single kill. I know its imevitable to a certain extent at kree, hes a bitch but man..
I feel like the tormented bracelet and occult could easily have their mage % values swapped alongside the meager improvements to the pre-bis mage gear. Is there some obvious downside I'm not seeing with this line of thinking? Obviously this would be a buff to the shadow, but I feel like it's the most unbalanced mage item anyway and "nerfing" it with the changes so it stays in its current state is the most necessary balance change that they aren't even considering.
The primary reason for nerfing the occult is it's price being so low, and given that the torm is 15x the price it seems like an easy fix that doesn't require everybody to bring 4 pieces of gear for the equivalent bonus. It feels balanced for irons too because you still need a fair bit of progression to unlock and craft a torm, and 93 Slayer is still a nice milestone with the occult giving 5%.
I thought the goal with these changes was to open up midgame magic and make upgrades feel more substantial, but the few % from gear is actually meaningless in many cases, and at best gives 1 max hit.