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DOORS is a first-person horror experience created by Lightning_Splash and RediblesQW with additional help by GhostlyWowzers and Jasper_Creations. The game was published under the group LSPLASH. DOORS is currently on Floor 1 (Hotel) and has two subfloors: The Rooms, and The Backdoor. Floor 2 is under development.

DOORS won the "Builderman Award of Excellence" award during the Roblox Innovation Awards 2023.

About[]

DOORS is a first-person horror experience with the goal of reaching Door 100 while avoiding entities that will attempt to kill the user. Within the lobby, users can enter elevators in groups of up to 4. Progress is made by opening numbered doors to new rooms until door 100 is reached. Most rooms are randomly generated, with predetermined rooms appearing in each server. Rooms are comprised of interactable furniture such as wardrobes and beds that allow users to hide from certain entities and shelves that can contain coins, items and keys. Each death is meant to be a lesson[1].

Entities[]

The experience consists of main enemies called entities. Generally, hostile entities act as obstacles or an annoyance for the user.

Recurring Entities[]

Screech[]

DOORS - Screech

Screech

Screech jumpscares users in dark rooms if they don't look at it. One of the users attracted by Screech will be notified by a 'psst' sound and must find the Screech to scare it off, otherwise it will damage the user, inflicting 40 hp of damage.

Hide[]

DOORS - Hide

Hide

Hide is an obscure entity hiding in both types hiding spots, closets and beds alike. It will attack you if you stay too much time in a hidding spot. The time you can spend hidden decreases as you open doors.

Rush[]

DOORS - Rush

Rush

Rush resembles a low contrast smiling face. It would go and zoom around the hotel and break the lights in each room it goes through. Its arrival is indicated by flickering the lights instantly or shortly after the door has opened, with its low-pitched screaming that gets louder as it gets closer. Any user caught within Rush's radius would be instantly killed.

Eyes[]

DOORS - Eyes

Eyes

The Eyes have a random chance of spawning every time the user enters a new room. It is a floating entity of purple smoke with 37 eyes. They rapidly take away the user's health if said user is viewing them.

Halt[]

Halt Updated

Halt

Halt is an entity that represents a typical sheet ghost. It has blue glowing eyes, and would inhabit thin hallways. It appears after the light flickers, although the lights flick way more than Rush and Ambush, when the user enters the next room, they will be taken to a blue ambient, narrow hallway.

Ambush[]

Ambush2

Ambush

Ambush functions in the same fashion to Rush, it flies through the rooms and the user must find a hiding spot before it passes by. However, Ambush glows green and pink instead of the black fog that Rush has. It also features a different scream and will rush up and down the hallway a minimum of two times and maximum of six before disappearing.

Dupe[]

Dupe better

Dupe

Dupe is an entity that tricks the user by using fake doors, which are numbered incorrectly from the door the user previously entered. It would also scribble out the number of the door to confuse the user. It is not an instant kill unlike most of the other entities, and along with Screech, both deal damage overtime and will kill you if you can deplete to 0 health as you're damaged.

Timothy[]

DOORS - Timothy

Timothy

Timothy is a spider that will rarely attack in containers the user opens (each opened container having a chance), jumping onto the user's face and taking 5% of their health. Timothy can also be found on a web in the lobby. Timothy is one of the four entities found in the lobby.

Jack[]

DOORS - Jack

Jack

Jack has a chance to appear inside a wardrobe when trying to enter one, and very rarely it will spawn behind the door of a room ( chance). When spawning in a Wardrobe, Jack jumpscares the user.

Glitch[]

DOORS - Glitch

Glitch

Glitch is activated when the experience's room generation fails, or an unknown occurrence happens, for example if a user falls into the Void. It is much rarer than before the Hotel+ update, especially since Glitch's main purpose was replaced with Void in the Hotel+ update. It also used to damage users if they were left behind by other users.

Window[]

Window

Window

Window is a harmless entity that does not interact with the user in any way. It is a very rare occurrence and can occasionally be spotted when lightning strikes outside any of the small windows in any room. In the lobby, Window can be formally found outside the Hotel in a "window" near the Backdoor Entrance, where it stays idly and does nothing else. Window is one of the four entities found in the old lobby. Window can also be found after Seek Chase or so. Another name for Window is Sally. As of the end of The Hunt, Window is no longer in the lobby.

Shadow[]

Shadow

Shadow

Shadow is a slightly transparent entity that appears randomly and has about a chance of spawning. It is a very minor jumpscare, only flickering the room it is present in.

Void[]

Void is an abstract entity that will teleport users that are left behind in a lobby of at least 2 people. It doesn't have an actual appearance, only its shade being present. When the previous rooms are unloaded, it'll teleport all users that are left behind to the users ahead, preventing them from falling off the experience.

It works similar to the Glitch from before the "Hotel+ update". It damages the user, although the amount it deals seems to be inconsistent or otherwise unknown.

Dread[]

Dread

Dread


After 1 in game hour (45 minutes), the clocks will strike midnight, once the 13th door has opened, if it wasn't before, the screen will be darkening and Dread will start chasing players. Upon catching the players, they will be immobilized and killed. If the 14th door is open or is opened, Dread will not spawn. If the player is hiding in a closet, Dread will wait for them until they exit or are kicked out by Hide.

Guaranteed Entities[]

The following Entities are guaranteed to spawn throughout The Hotel.

Figure[]

DOORS - Figure

Figure

The Figure appears to be a monstrous humanoid entity with a ribcage sticking out of its column and its face being a mouth. It seems to have 18 sharp teeth. The Figure is guaranteed to spawn in doors 50 and 100. The Figure is blind and will use its hearing in order to track the user. Producing noise or being in close proximity with it will attract the Figure, encouraging the user to crouch and stay away from it. The user can escape from the Figure by hiding in a closet or crouching in a corner. If the Figure comes close to the closet that the user is hiding in, it will trigger a heartbeat minigame where the user has to time their heartbeat using either the Q and E keys or the left and right mouse buttons for desktop, LB and RB for controllers, or the left and right side of the screen for mobile. Failing this minigame will kill the user.


Seek[]

DOORS - Seek

Seek

Seek is an entity resembling a humanoid covered in an unknown black substance, and has a chase scene which starts somewhere after room 20 and stretches 6 doors ahead. It is found a second time somewhere after room fifty, being 8 doors long. Seek makes everything fall down such as; book shelfs, closets, or couches. However, it is very rare for Seek to not appear.

Guiding Light[]

Guiding Light

Guiding Light

The Guiding Light is an entity that resides in the Hotel. Its main purpose is to help users by emitting a blue light in certain areas and doors. Although it does not have a physical appearance, the Guiding Light is capable of assisting the user with its glow, its sounds and advice when the user perishes.

Jeff[]

Jeff Roblox Doors

Jeff

Jeff is an entity that resides in the Hotel. Its purpose is to sell items to the user in a shop in Door 52. If Rush spawns few doors after Jeff's Shop, Jeff will close his shop, hiding all items and turning the music off.

El Goblino[]

El Goblino is an harmless entity in Jeff's Shop. El Goblino is a red goblin like figure with a gold ear piercing and cargo shorts. El Goblino had many voicelines. If Rush spawns few doors after Jeff's Shop, El Goblino will hide behind a box.

Bob[]

Bob is an interactable entity in Jeff's shop. He appears as a skeletal figure who might be a dead player, but it is unconfirmed.

Gallery[]

Trivia[]

This section is a trivia section. Please relocate any relevant information into other sections of the article.

  • The concept of doors is inspired by a similar experience, Rooms, by nicorocks5555, a experience where users go through infinite doors hiding in lockers to survive from the entities. It is also inspired by the indie horror game Spooky's Jump Scare Mansion.
  • DOORS is the first major experience to be made by LSPLASH, after their previous project Ragdoll Universe.
  • You can get a booth in PLS DONATE if you tip Jeff 10 times for the first time. [2]
  • The entities' names were actually given by the users themselves, according to the developers. In-universe, these entities do not have any actual names.
  • The experience attracted large crossover following among many Roblox communities, countries, and ages, with being considered the largest since Piggy in 2020. It even attracted new users (alongside Rainbow Friends, and Evade) to the platform in August 2022 and the return of some popular Roblox YouTubers to the platform.[3]
  • DOORS was a part of The Hunt: First Edition.

References[]

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