Temporary skill boost

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A temporary skill boost is a feature that can temporarily raise a player's level in one or more skills. Consuming foods or potions, equipping certain weapons, executing special attacks, or being in a specific area can allow the player to do things above their current level. For example, a magic potion, which boosts a player's Magic level by four, will let the player cast High Level Alchemy (which requires 55 Magic) with a Magic level of 51 to 55.

However, there are several restrictions to these temporary boosts. Note that they do not work on certain quest and diary requirements, and do not work on minigame requirements at all. All temporary skill boosts do not allow the player to equip items that require a level higher than their current base levels. However, skill decreases below a certain level do not prevent the player from equipping items they normally can equip at base level (e.g. if a player with 60 Attack drinks beer to lower their level below 60, they can still wield dragon weapons).

When logging into or world hopping to a free-to-play world, all current stat boosts are reset, except for boosts to Prayer, Mining, and Smithing. Visible temporary boosts do not stack - for example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the maximum boost.

Quick links

Uses[edit | edit source]

  • Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild. This does not work for the Warriors' Guild.
  • Doing an action that requires a higher level than the player is currently at, such as using a fishing potion to fish sharks.
  • Meeting the skill requirements of some quests. Players should keep in mind that temporary boosts do not work on all quests.
  • Increases the effect of combat skills (i.e. damage output, accuracy, defence), depending on the type of skill that is enhanced. Combat boosts will also give benefits from boosting beyond level 99.
  • Increases speed of gathering skills slightly, but visible skill boosts for these skills have no effect after level 99. For example, the dragon axe special boosts the visible Woodcutting level to 102 from 99, but players will not gain any benefit from this; level 102 is the same as level 99 in terms of gathering speed.
  • Conversely, invisible boosts do have an effect on gathering skills after level 99. For example, an invisible +7 boost to your Fishing level inside of the Fishing Guild or a +4 invisible boost to Mining from the celestial ring will have an impact on those respective skills.[1]

Note: Every visible stat that is boosted will decrease 1 level every minute. For example, using a botanical pie gives a player 4 levels in Herblore but decreases in the next minute, giving the player only 3 levels. This length of time can be increased to 90 seconds by using the prayer Preserve.

In order to check when your stats will go down again, one of the simplest methods is to drink a very cheap boost (such as beer), wait for it to decrease 1 level, then quickly use the desired boost.

The only method of stopping or pausing a stat decrease for certain skills is through a divine potion. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration.

Invisible boosts[edit | edit source]

Invisible boosts are not visible on the player's stats screen, and most of them cannot allow a player to perform activities above their base level (an exception is the crystal saw). For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but does not allow a player with 68 Woodcutting to chop magic trees, which require 75 Woodcutting; instead it allows the player to chop trees with the same speed as if they were seven levels higher. Unlike visible boosts, invisible boosts do stack with other invisible boosts. For example, the Mining Guild gives a +7 invisible Mining boost and the celestial ring or celestial signet gives a +4 invisible Mining boost, granting the player a combined +11 invisible Mining boost if they wear the celestial ring or signet inside the Mining Guild. Invisible boosts also stack with visible boosts below level 99.

Items that give temporary boosts[edit | edit source]

  • Potions, such as the hunter potion which boosts a player's Hunter level by three.
  • Food, such as the garden pie which boosts a player's Farming level by three.
  • Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
  • Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five.
  • Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
  • Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of one minute.

List of temporary boosts[edit | edit source]

Free-to-play boosts[edit | edit source]

The following boosts are available to free-to-play players. Click the skill name to jump to the relevant skill section on this page.

Agility

Boost Level
increase
Visibility Other info
1 Visible The Agility cape acts as a Graceful cape.

Once per day the cape can be used to restore the player's run energy to 100% and provide the effect of a stamina potion for one minute.

1 Visible Hitpoints Hitpoints 1

Strength Strength - 1

1 Visible Hitpoints Hitpoints 1

Strength Strength 1

Attack Attack - 5

3 Visible N/A
3 Visible Hitpoints Hitpoints 6 per dose.

Requires the Barbarian Training miniquest.

±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
5 Visible Hitpoints Hitpoints 11 per bite.
Restores run energy by 10%.

Attack

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Hitpoints Hitpoints 1
Defence Defence - floor(CurrentLevel * 0.06) - 3
Strength Strength - floor(CurrentLevel * 0.06) - 3
Thieving Thieving 1
2 Visible Hitpoints Hitpoints 3
Up to 5 doses can be stored in a tea flask.
2 Visible Defence Defence - 1
Strength Strength 1
Prayer Prayer 1
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
3-12 Visible Hitpoints Hitpoints 3 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
5-19 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
2-21 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Construction

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Only obtainable and usable within a player-owned house.
2 Visible Only obtainable and usable within a player-owned house. With 23 Construction (boostable), a porcelain cup can be acquired from Wooden shelves 3.
3 Visible Only obtainable and usable within a player-owned house. Gold trimmed porcelain cup can be acquired from Teak shelves 2, which requires 67 Construction (boostable).
3 Invisible Only applies to items requiring a saw (e.g. not rooms or plants).
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
  1. ^ 1.0 1.1 1.2 Players can make a cup of tea in the kitchen of their player-owned house. The tier of the tea cup that was taken from the shelf will determine the potency of the skill boost.
  2. ^ The crystal saw will only work with items that require a saw to build them (i.e. it will not work when building rooms, placing monsters, or growing plants.) It will also work simultaneously with bonuses from tea or Evil Dave's spicy stew, allowing for a maximum boost of +6 and +8 respectively to Construction.

Cooking

Boost Level
increase
Visibility Other info
1 Visible When the Cooking cape is equipped, nearly any food cooked by the player will never become burnt.
1 Visible Hitpoints Hitpoints 10
1 Visible Hitpoints Hitpoints 2
1 Visible Hitpoints Hitpoints 2
1 Visible Hitpoints Hitpoints 3
1 Visible Hitpoints Hitpoints 2
1 Visible Hitpoints Hitpoints 2
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
1-5 Visible Hitpoints Hitpoints 1
Cooking Cooking 1 + floor(StaticLevel * 0.05)

Attack Attack - floor(CurrentLevel * 0.05) - 2
Strength Strength - floor(CurrentLevel * 0.05) - 2

2-6 Visible Hitpoints Hitpoints 2
Cooking Cooking 2 + floor(StaticLevel * 0.05)

Attack Attack - floor(CurrentLevel * 0.05) - 3
Strength Strength - floor(CurrentLevel * 0.05) - 3

Crafting

Boost Level
increase
Visibility Other info
1 Visible The Crafting cape provides unlimited teleports to the Crafting Guild.
0-1 Visible Has a variety of beneficial and harmful effects. See poison chalice for details.
4 Visible Hitpoints Hitpoints 8 per bite.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Defence

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Draynor Manor Cabbage 1 or 2 Visible Hitpoints Hitpoints 1
Defence Defence floor(StaticLevel * 0.02) + 1
Available to free-to-play players.
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
1 or 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
8 Visible Uses up 100% Special attack energy.
Defence potion 3-12 Visible Defence Defence floor(StaticLevel * 0.1) + 3
3-12 Visible Hitpoints Hitpoints 6 per dose.
Defence Defence 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

Abidor Crank 3-12 Visible Defence Defence floor(StaticLevel * 0.1) + 3
4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Defence Defence 4 + floor(StaticLevel * 0.15)
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
5-19 Visible Hitpoints Hitpoints 6 per dose.
Defence Defence 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Stat draining for Defence is disabled for 5 minutes, meaning the player's Defence level will stay fully boosted.
After the 5 minutes are over, Defence level will be restored to its base level.
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Acts as a ranging and super defence potion in one dose.
5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted.
After the 5 minutes are over, Ranged and Defence levels will be restored to its base level.
5-19 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Magic Magic 4
Acts as a magic and super defence potion in one dose.
5-19 Visible Hitpoints Hitpoints - 10
Defence Defence 5 + floor(StaticLevel * 0.15)
Magic Magic 4
Acts as a battlemage potion.
Passive stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's Magic and Defence levels will stay fully boosted.
After the 5 minutes are over, Magic and Defence levels will be restored to its base level.
5-19 Visible cts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
Saradomin brew 2-21 Visible Defence Defence 2 + floor(StaticLevel * 0.2)
Hitpoints Hitpoints 2 + floor(StaticLevel * 0.15)
Attack Attack - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
Magic Magic - floor(CurrentLevel * 0.1) - 2
Ranged Ranged - floor(CurrentLevel * 0.1) - 2
Hitpoints can rise above base level with this boost.
6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Farming

Boost Level
increase
Visibility Other info
1 Visible When the farming cape is equipped, herb patches will have a 5% increase to the base chance to save harvest lives and gain extra herbs.
1 Visible Hitpoints Hitpoints 1

Attack Attack - floor(CurrentLevel * 0.02) - 2
Strength Strength - floor(CurrentLevel * 0.02) - 2

2 Visible Hitpoints Hitpoints 2

Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength - floor(CurrentLevel * 0.02) - 3

3 Visible Hitpoints Hitpoints 6 per bite. (2 bites)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Firemaking

Boost Level
increase
Visibility Other info
1 Visible When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Fishing

Boost Level
increase
Visibility Other info
1 Visible The Fishing cape provides unlimited teleports to either the Fishing Guild or Otto's Grotto.
3 Visible Uses 100% of Special attack bar.
3 Visible Uses 100% of Special attack bar.
3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
Fishing potion 3 Visible N/A
3 Visible Hitpoints Hitpoints 3 per dose.

Requires Barbarian training.

3 Visible Hitpoints Hitpoints 6 per bite.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
5 Visible Hitpoints Hitpoints 8 per bite.
7 Invisible The boost takes effect while player is within the Fishing Guild. Does not enable your character to catch fish it would otherwise not be able to catch (e.g., 69 fishing does not allow you to catch sharks).

Fletching

Boost Level
increase
Visibility Other info
1 Visible Players can search the cape and obtain a mithril grapple and bronze crossbow three times per day.
4 Visible Hitpoints Hitpoints 10 per bite.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Herblore

Boost Level
increase
Visibility Other info
1 Visible Players can search the Herblore cape to obtain a pestle and mortar.
In addition, while the cape is equipped, grimy herbs can be used to create unfinished potions.
1 Visible Hitpoints Hitpoints 1
Attack Attack - floor(CurrentLevel * 0.04) - 2

Defence Defence - floor(CurrentLevel * 0.04) - 2
Strength Strength - floor(CurrentLevel * 0.04) - 2

2 Visible Hitpoints Hitpoints 2
Attack Attack - floor(CurrentLevel * 0.04) - 3

Defence Defence - floor(CurrentLevel * 0.04) - 3
Strength Strength - floor(CurrentLevel * 0.04) - 3

4 Visible Hitpoints Hitpoints 7 per bite.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Hitpoints

Boost Level
increase
Visibility Other info
1 Visible When the Hitpoints cape is equipped, the player's natural Hitpoints regeneration rate is doubled to 2 Hitpoints per minute instead of the natural rate of 1 Hitpoint per minute.
Bloody bracer 2 Visible Prayer Prayer - (CurrentLevel * 0.04) - 2
Guthix rest 5 Visible Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1.
Elidinis Statuette 7 Visible Requires completion of Spirits of the Elid.
Any lost Hitpoints are restored prior to the boost.
Fully restores prayer points and special attack.
10 Visible When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health.
Abidor Crank 15 Visible Only found in the Temple Trekking minigame.
3-16 Visible Defence Defence 2 + floor(StaticLevel * 0.2)
Hitpoints Hitpoints 2 + floor(StaticLevel * 0.15)
Attack Attack - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
Magic Magic - floor(CurrentLevel * 0.1) - 2
Ranged Ranged - floor(CurrentLevel * 0.1) - 2
Hitpoints can rise above base level with this boost.
Nectar 4-17 Visible Hitpoints Hitpoints 3 + floor(StaticLevel * 0.15)
Attack Attack - floor(CurrentLevel * 0.05) - 5
Defence Defence - floor(CurrentLevel * 0.05) - 5
Magic Magic - floor(CurrentLevel * 0.05) - 5
Ranged Ranged - floor(CurrentLevel * 0.05) - 5
Strength Strength - floor(CurrentLevel * 0.05) - 5
Only usable within the Tombs of Amascut
20 Visible Prayer Prayer 7 + (StaticLevel * 0.25)
Only usable within the Tombs of Amascut
3-22 Visible For details see Anglerfish.
Ambrosia 4-26 Visible Hitpoints Hitpoints 2 + floor(StaticLevel * 0.25)
Prayer Prayer 5 + floor(StaticLevel * 0.2)
Any lost Hitpoints or prayer points are fully restored prior to the boosts.
Only usable within the Tombs of Amascut

Hunter

Boost Level
increase
Visibility Other info
1 Visible The cape provides five teleports per day which can be used to travel to the carnivorous chinchompas in the Feldip Hunter area or the black chinchompas in the Wilderness.
2 Visible Found in the Hunter guild, requires a minimum Hunter level of 46 (not boostable) to access.
Attack Attack -2
Strength Strength -1
3 Visible N/A
3 Visible Hitpoints Hitpoints 6 per dose.

Requires Barbarian training.

±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Magic

Boost Level
increase
Visibility Other info
1 Visible Players may use the cape to change to any spellbook that they already have unlocked up to five times per day.
1 Visible Hitpoints Hitpoints 1
Smithing Smithing 1
Magic Magic 1
Attack Attack - floor(CurrentLevel * 0.06) - 1
Defence Defence - floor(CurrentLevel * 0.06) - 1
Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
2 or 3 Visible Hitpoints Hitpoints 1
Magic Magic 2 + floor(StaticLevel * 0.02)
Attack Attack - floor(CurrentLevel * 0.05) - 1
Defence Defence - floor(CurrentLevel * 0.05) - 1
Strength Strength - floor(CurrentLevel * 0.05) - 1
Available to free players.
3 Visible Used during the Fairytale II - Cure a Queen quest.
3 Visible Hitpoints Hitpoints 6 per dose.

Requires Barbarian training.

Mature Wizard's mind bomb 3 or 4 Visible Hitpoints Hitpoints 2
Magic Magic 3 + floor(StaticLevel * 0.02)
Attack Attack - floor(CurrentLevel * 0.05) - 2
Defence Defence - floor(CurrentLevel * 0.05) - 2
Strength Strength - floor(CurrentLevel * 0.05) - 2
4 Visible Allows for the use of higher level magical spells.
4 Visible Hitpoints Hitpoints 6 per dose.

Requires Barbarian training.

4 Visible Hitpoints Hitpoints - 10
Acts as a magic potion.
Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
4 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Acts as a magic and super defence potion in one dose.
4 Visible Hitpoints Hitpoints - 10
Defence Defence 5 + floor(StaticLevel * 0.15)
Acts as a battlemage potion.
Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
4 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
2-6 Visible Magic Magic 2 + floor(StaticLevel * 0.05)
Prayer Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level.
Attack Attack - floor(CurrentLevel * 0.1) - 2
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
3-10 Visible Magic Magic 3 + floor(StaticLevel * 0.08)
Prayer Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level.
Attack Attack - floor(CurrentLevel * 0.1) - 2
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength - floor(CurrentLevel * 0.1) - 2
1-10 Visible Magic Magic 1 + floor(StaticLevel * 0.1)
Only usable once every 7 minutes.
4-13 Visible Magic Magic 4 + floor(StaticLevel * 0.1)
Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted.
After the 5 minutes are over, Magic level will be restored to its base level.
Only usable once every 5 minutes.
4-13 Visible Magic Magic 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Magic Magic 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-19 Visible Magic Magic 5 + floor(StaticLevel * 0.15)
Only usable within the Soul Wars minigame.
5-19 Visible Magic Magic 5 + floor(StaticLevel * 0.15)
Only usable within the Nightmare Zone.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
6-21 Visible Magic Magic 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Mining

Boost Level
increase
Visibility Other info
1 Visible When the mining cape is equipped, there is a 5% chance of receiving an extra ore while mining ore up to adamantite (with some exceptions).
1 Visible Hitpoints Hitpoints 1
Smithing Smithing 1
Magic Magic 1
Attack Attack - floor(CurrentLevel * 0.06) - 1
Defence Defence - floor(CurrentLevel * 0.06) - 1
1 Visible Attack Attack - floor(Currentlevel * 0.06) - 1
Defence Defence - floor(Currentlevel * 0.08) - 2
Ranged Ranged - floor(Currentlevel * 0.06) - 1
Magic Magic - floor(Currentlevel * 0.05) - 1
Prayer Prayer - floor(StaticLevel * 0.06) - 1
Agility Agility - floor(Currentlevel * 0.09) - 3
Herblore Herblore - floor(Currentlevel * 0.06) - 1
1 Visible Hitpoints Hitpoints 1
Smithing Smithing 1
Attack Attack - floor(CurrentLevel * 0.04) - 2
Defence Defence - floor(CurrentLevel * 0.04) - 2
Strength Strength - floor(CurrentLevel * 0.04) - 2
Is available to free players.
2 Visible Hitpoints Hitpoints 2
Smithing Smithing 2
Attack Attack - floor(CurrentLevel * 0.04) - 3
Defence Defence - floor(CurrentLevel * 0.04) - 3
Strength Strength - floor(CurrentLevel * 0.04) - 3
3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
3 Visible Uses 100% of Special attack bar. Requires 60 Attack to wield.
3 Visible Uses 100% of Special attack bar. Requires 65 Attack to wield.
3 Visible Uses 100% of Special attack bar. Requires 70 Attack and 50 Agility to wield.
4 Invisible Boost applies for both the charged and uncharged ring. Does not allow you to mine higher level rocks (e.g. 81 mining does not allow you to mine runite ore).
4 Invisible Boost applies for both the charged and uncharged signet. Does not allow you to mine higher level rocks (e.g. 81 mining does not allow you to mine runite ore).
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
7 Invisible The boost takes effect while player is within the members-only area of the Mining Guild.

Does not allow you to mine higher level rocks (e.g. 78 mining does not allow you to mine runite ore).

Prayer

Boost Level
increase[d 1]
Visibility Other info
+1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Edgeville Monastery and Nature Grotto
altars
+2 Visible Monastery requires 31 Prayer, and is available to free players.
Altar of nature requires completion of Nature Spirit.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
God Wars Dungeon altars +0-11 Visible Gaining a boost requires a god item in correspondence to the aligned god, restoring +1 for every item worn
(e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar).
Ambrosia 5-24 Visible Hitpoints Hitpoints 2 + floor(StaticLevel * 0.25)
Prayer Prayer 5 + floor(StaticLevel * 0.2)
Any lost Hitpoints or prayer points are fully restored prior to the boosts.
Only usable within the Tombs of Amascut
+1-42 Visible Requires completion of Another Slice of H.A.M.
Uses 100% of Special attack bar and restores Prayer equal to the damage dealt.
This can fill your Prayer up to your Prayer level + the damage dealt. For maximum effect, it's advised to use the special attack on an Undead combat dummy in conjunction with a high strength bonus and Salve amulet (e) prior to entering combat.
+1-60 Visible Uses 55% of Special attack bar and restores Prayer equal to 50% of the damage dealt. Similar to the Ancient mace, this can boost Prayer above the base level up to a maximum of 120.
  1. ^ Extra prayer points do not enable use of a higher level prayer and do not decay.

Ranged

Boost Level
increase
Visibility Other info
1 Visible When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator.
4 Visible Hitpoints Hitpoints 11 per bite.
Slayer Slayer 5
4 Visible Strength Strength - floor(CurrentLevel * 0.04) - 2
Magic Magic - floor(CurrentLevel * 0.04) - 2
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
4-13 Visible Hitpoints Hitpoints 6 per dose.
Ranged Ranged 4 + floor(StaticLevel * 0.1)

Requires Barbarian training.

4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted.
After the 5 minutes are over, Ranged level will be restored to its base level.
4-13 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Acts as a ranging and super defence potion in one dose.
4-13 Visible Defence Defence 5 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted.
After the 5 minutes are over, Ranged and Defence levels will be restored to its base level.
4-13 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Magic Magic 4
Ranged Ranged 4 + floor(StaticLevel * 0.1)
4-13 Visible Ranged Ranged 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Ranged Ranged 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-19 Visible Ranged Ranged 5 + floor(StaticLevel * 0.15)
Only usable within the Soul Wars minigame.
5-19 Visible Ranged Ranged 5 + floor(StaticLevel * 0.15)
Only usable within the Nightmare Zone.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
6-21 Visible Ranged Ranged 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Runecraft

Boost Level
increase
Visibility Other info
1 Visible When equipped, the Runecraft cape acts as a substitute to all Runecraft talismans and tiaras, and essence pouches will not degrade while filling them.
Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
±0-5 Visible Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Slayer

Players can boost the Slayer skill in order to be able to kill higher-level Slayer monsters. If the player's Slayer skill drops below the threshold to kill a monster while fighting it, the player will stop attacking the monster and will be told they need higher Slayer in order to attack it. Boosts do not allow players to acquire tasks that require a Slayer level above their base unboosted level.

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
2 Visible Hitpoints Hitpoints 1

Attack Attack - floor(CurrentLevel * 0.02) - 2
Defence Defence - floor(CurrentLevel * 0.02) - 2
Strength Strength - floor(CurrentLevel * 0.02) - 2

4 Visible Hitpoints Hitpoints 2

Attack Attack - floor(CurrentLevel * 0.02) - 3
Defence Defence - floor(CurrentLevel * 0.02) - 3
Strength Strength - floor(CurrentLevel * 0.02) - 3

±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
5 Visible Hitpoints Hitpoints 11 per bite.

Smithing

Boost Level
increase
Visibility Other info
1 Visible When the Smithing cape is equipped, it allows the coal bag to hold 36 coal instead of 27 and provides the experience-boosting effect of the goldsmith gauntlets.
1 Visible Hitpoints Hitpoints 1
Mining Mining 1
Attack Attack - floor(CurrentLevel * 0.04) - 2
Defence Defence - floor(CurrentLevel * 0.04) - 2
Strength Strength - floor(CurrentLevel * 0.04) - 2
Is available to free players.
2 Visible Hitpoints Hitpoints 2
Mining Mining 2
Attack Attack - floor(CurrentLevel * 0.04) - 3
Defence Defence - floor(CurrentLevel * 0.04) - 3
Strength Strength - floor(CurrentLevel * 0.04) - 3
4 Visible Attack Attack - 2
Ranged Ranged - 2
Magic Magic - 2
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Strength

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Attack Attack 2
Defence Defence - 1
Prayer Prayer 1
0-3 Visible Hitpoints Hitpoints 1
Attack Attack -4
Strength Strength 1 + floor(StaticLevel * 0.02)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.06) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1 + floor(StaticLevel * 0.05)
1 Visible Hitpoints Hitpoints 1
Attack Attack - floor(Currentlevel * 0.05) - 1
Strength Strength 1
Agility Agility 1
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
3 Visible Mining Mining 1
Attack Attack - floor(Currentlevel * 0.06) - 1
Defence Defence - floor(Currentlevel * 0.8) - 2
Ranged Ranged - floor(Currentlevel * 0.06) - 1
Magic Magic - floor(Currentlevel * 0.05) - 1
Prayer Prayer - floor(StaticLevel * 0.06) - 1
Agility Agility - floor(Currentlevel * 0.09) - 3
Herblore Herblore - floor(Currentlevel * 0.06) - 1
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
1-5 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.05)
1-5 Visible Attack Attack - floor(Currentlevel * 0.05) - 3
Strength Strength 1 + floor(StaticLevel * 0.04)
1-5 Visible Attack Attack - (CurrentLevel * 0.02) - 3
Hitpoints Hitpoints +5
Strength Strength 1 + floor(StaticLevel * 0.05)
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 1 + floor(StaticLevel * 0.06)
1-6 Visible Hitpoints Hitpoints 7
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
1-6 Visible Hitpoints Hitpoints 5
Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength 2 + floor(StaticLevel * 0.05)
2-11 Visible Hitpoints Hitpoints 15
Attack Attack - floor(CurrentLevel * 0.5) - 4
Strength Strength 2 + floor(StaticLevel * 0.1)
3-12 Visible Strength Strength 3 + floor(StaticLevel * 0.1)
3-12 Visible Hitpoints Hitpoints 3 per dose.
Strength Strength 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
2-13 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Strength Strength 4 + floor(StaticLevel * 0.15)
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
5-19 Visible Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Hitpoints Hitpoints 6 per dose.
Strength Strength 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
10-21 Visible Attack Attack - floor(CurrentLevel * 0.1)
Defence Defence - floor(CurrentLevel * 0.1)
Ranged Ranged - floor(CurrentLevel * 0.1)
Magic Magic - floor(CurrentLevel * 0.1)
Strength Strength 10 + floor(LevelsDrained * 0.25)
See dragon battleaxe for details.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Thieving

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Has a variety of beneficial and disastrous effects.
1 Visible Hitpoints Hitpoints 1
Attack Attack 1

Defence Defence - floor(CurrentLevel * 0.06) - 3
Strength Strength - floor(CurrentLevel * 0.06) - 3

1 Visible 10% run energy boost.
2 Visible 15% run energy boost.
3 Visible 20% run energy boost.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Woodcutting

Boost Level
increase
Visibility Other info
1 Visible When a Woodcutting cape is equipped, players will have an additional 10% chance of a bird nest falling while chopping trees.
1 Visible Hitpoints Hitpoints 1

Attack Attack - floor(CurrentLevel * 0.02) - 2
Strength Strength - floor(CurrentLevel * 0.02) - 2

2 Visible Hitpoints Hitpoints 2

Attack Attack - floor(CurrentLevel * 0.02) - 3
Strength Strength - floor(CurrentLevel * 0.02) - 3

3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
3 Visible Uses 100% of Special attack bar. Requires 60 attack to wield.
Requires 61 woodcutting and 85 firemaking to create.
3 Visible Uses 100% of Special attack bar. Requires 65 attack to wield.
3 Visible Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
7 Invisible The boost takes effect while player is within the Woodcutting Guild.
Stacks with visible boosts. Does not enable your character to chop logs it would otherwise not be able to cut (e.g., 83 woodcutting does not allow you to cut Redwood Logs).
0-10 Invisible Players chopping the same tree will be given an invisible +1 Woodcutting bonus for each person at the tree, up to a maximum of +10 for 10 players. This bonus does not get applied while chopping a normal tree, while in the Woodcutting Guild, or any tree grown through Farming[w 1].
  1. ^ "Forestry Q&A Summary 09/06/23". Old School RuneScape News. Jagex. 13 June 2023. Archived from the original. "The group boost doesn't apply in the Woodcutting Guild and Redwoods are only in the Woodcutting Guild. Farming trees aren't affected, by the way."

Trivia[edit | edit source]

  • Prior to the update which released the Preserve Prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.

References[edit | edit source]

  1. ^