Temporary skill boost
A temporary skill boost is a feature that can temporarily raise a player's level in one or more skills. Consuming foods or potions, equipping certain weapons, executing special attacks, or being in a specific area can allow the player to do things above their current level. For example, a magic potion, which boosts a player's Magic level by four, will let the player cast High Level Alchemy (which requires 55 Magic) with a Magic level of 51 to 55.
However, there are several restrictions to these temporary boosts. Note that they do not work on certain quest and diary requirements, and do not work on minigame requirements at all. All temporary skill boosts do not allow the player to equip items that require a level higher than their current base levels. However, skill decreases below a certain level do not prevent the player from equipping items they normally can equip at base level (e.g. if a player with 60 Attack drinks beer to lower their level below 60, they can still wield dragon weapons).
When logging into or world hopping to a free-to-play world, all current stat boosts are reset, except for boosts to Prayer, Mining, and Smithing. Visible temporary boosts do not stack - for example, a dwarven stout provides +1 Mining and Smithing, and a mature dwarven stout provides +2 to the same skills; using them together will not produce +3, but +2, as that is the maximum boost.
Uses[edit | edit source]
- Entering a guild that requires a certain skill level, such as drinking a dwarven stout to enter the Mining Guild. This does not work for the Warriors' Guild.
- Doing an action that requires a higher level than the player is currently at, such as using a fishing potion to fish sharks.
- Meeting the skill requirements of some quests. Players should keep in mind that temporary boosts do not work on all quests.
- Increases the effect of combat skills (i.e. damage output, accuracy, defence), depending on the type of skill that is enhanced. Combat boosts will also give benefits from boosting beyond level 99.
- Increases speed of gathering skills slightly, but visible skill boosts for these skills have no effect after level 99. For example, the dragon axe special boosts the visible Woodcutting level to 102 from 99, but players will not gain any benefit from this; level 102 is the same as level 99 in terms of gathering speed.
- Conversely, invisible boosts do have an effect on gathering skills after level 99. For example, an invisible +7 boost to your Fishing level inside of the Fishing Guild or a +4 invisible boost to Mining from the celestial ring will have an impact on those respective skills.[1]
Note: Every visible stat that is boosted will decrease 1 level every minute. For example, using a botanical pie gives a player 4 levels in Herblore but decreases in the next minute, giving the player only 3 levels. This length of time can be increased to 90 seconds by using the prayer Preserve.
In order to check when your stats will go down again, one of the simplest methods is to drink a very cheap boost (such as beer), wait for it to decrease 1 level, then quickly use the desired boost.
The only method of stopping or pausing a stat decrease for certain skills is through a divine potion. Skill boosts through these potions will persist at the boosted level for 5 minutes. Once the 5 minutes are over, the player's boosted skill will be reset to the base level. Preserve will not affect this duration.
Invisible boosts[edit | edit source]
Invisible boosts are not visible on the player's stats screen, and most of them cannot allow a player to perform activities above their base level (an exception is the crystal saw). For example, the Woodcutting Guild provides an invisible Woodcutting boost of seven levels, but does not allow a player with 68 Woodcutting to chop magic trees, which require 75 Woodcutting; instead it allows the player to chop trees with the same speed as if they were seven levels higher. Unlike visible boosts, invisible boosts do stack with other invisible boosts. For example, the Mining Guild gives a +7 invisible Mining boost and the celestial ring or celestial signet gives a +4 invisible Mining boost, granting the player a combined +11 invisible Mining boost if they wear the celestial ring or signet inside the Mining Guild. Invisible boosts also stack with visible boosts below level 99.
Items that give temporary boosts[edit | edit source]
- Potions, such as the hunter potion which boosts a player's Hunter level by three.
- Food, such as the garden pie which boosts a player's Farming level by three.
- Drinks, such as the Wizard's mind bomb which boosts a player's Magic level by two or three depending on the player's Magic level.
- Spicy stews - can only be accessed with completion of Evil Dave's section in the quest Recipe for Disaster. These are random and can boost OR lower a skill by up to five.
- Crystal saw, which provides an invisible boost of three to a player's Construction level. It allows players to build items as if their Construction level was three levels higher; this is an invisible boost and so can be used in conjunction with tea or stews.
- Capes of Accomplishment boost the corresponding skill level to 100/99 when the cape is equipped or operated. Prayer and Hitpoints skillcapes have a cool down period of one minute.
List of temporary boosts[edit | edit source]
Free-to-play boosts[edit | edit source]
The following boosts are available to free-to-play players. Click the skill name to jump to the relevant skill section on this page.
- Attack, Strength and Defence: Kebab
- Defence: Draynor Manor cabbages
- Magic: Wizard's mind bomb
- Mining and Smithing: Dwarven stout
- Strength: Beer and Strength potion
Agility
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Agility cape | 1 | Visible | The Agility cape acts as a Graceful cape.
Once per day the cape can be used to restore the player's run energy to 100% and provide the effect of a stamina potion for one minute. | |
Elven dawn | 1 | Visible | Hitpoints 1
Strength - 1 | |
Sunbeam ale | 1 | Visible | Hitpoints 1
Strength 1 Attack - 5 | |
Agility potion | 3 | Visible | N/A | |
Agility mix | 3 | Visible | Hitpoints 6 per dose.
Requires the Barbarian Training miniquest. | |
Spicy stew (yellow spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Summer pie | 5 | Visible | Hitpoints 11 per bite. Restores run energy by 10%. |
Attack
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Attack cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Bandit's brew | 1 | Visible | Hitpoints 1 Defence - floor(CurrentLevel * 0.06) - 3 Strength - floor(CurrentLevel * 0.06) - 3 Thieving 1 | |
Cup of tea | 2 | Visible | Hitpoints 3 Up to 5 doses can be stored in a tea flask. | |
Jangerberries | 2 | Visible | Defence - 1 Strength 1 Prayer 1 | |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Blood pint | 2-5 | Visible | Attack 2 + floor(StaticLevel * 0.04) Strength 2 + floor(StaticLevel * 0.04) Magic - floor(CurrentLevel * 0.04) - 2 Prayer - floor(CurrentLevel * 0.04) - 2 | |
Attack potion | 3-12 | Visible | Attack 3 + floor(StaticLevel * 0.1) | |
Attack mix | 3-12 | Visible | Hitpoints 3 per dose. Attack 3 + floor(StaticLevel * 0.1) Requires Barbarian training. | |
Combat potion | 3-12 | Visible | Attack 3 + floor(StaticLevel * 0.1) Strength 3 + floor(StaticLevel * 0.1) Provides the boosts of a normal attack and strength potion in one potion. | |
Combat mix | 3-12 | Visible | Hitpoints 6 per dose. Attack 3 + floor(StaticLevel * 0.1) Strength 3 + floor(StaticLevel * 0.1) Provides the boosts of a normal attack and strength potion in one potion. | |
Elder (-) | 4-13 | Visible | Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. | |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Elder potion | 5-17 | Visible | Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. | |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Ruby harvest (item) | 4-18 | Visible | Attack 4 + floor(StaticLevel * 0.15) Must be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
Bandages (Theatre of Blood) | 4-18 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 | |
Super attack | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) | |
Superattack mix | 5-19 | Visible | Hitpoints 6 per dose. Attack 5 + floor(StaticLevel * 0.15) Requires Barbarian training. | |
Divine super attack potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted. After the 5 minutes are over, Attack level will be restored to its base level. | |
Super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) | |
Divine super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
Zamorak brew | 2-21 | Visible | Hitpoints - floor(StaticLevel * 0.12) Attack 2 + floor(StaticLevel * 0.2) Defence - floor(CurrentLevel * 0.1) - 2 Strength 2 + floor(StaticLevel * 0.12) Prayer floor(StaticLevel * 0.1) | |
Elder (+) | 6-21 | Visible | Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. | |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Smelling salts (2) | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Construction
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Construct. cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Cup of tea (clay)[d 1] | 1 | Visible | Only obtainable and usable within a player-owned house. | |
Cup of tea (porcelain)[d 1] | 2 | Visible | Only obtainable and usable within a player-owned house. With 23 Construction (boostable), a porcelain cup can be acquired from Wooden shelves 3. | |
Cup of tea (trimmed)[d 1] | 3 | Visible | Only obtainable and usable within a player-owned house. Gold trimmed porcelain cup can be acquired from Teak shelves 2, which requires 67 Construction (boostable). | |
Crystal saw[d 2] | 3 | Invisible | Only applies to items requiring a saw (e.g. not rooms or plants). | |
Spicy stew (orange spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Cooking
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Cooking cape | 1 | Visible | When the Cooking cape is equipped, nearly any food cooked by the player will never become burnt. | |
Eel sushi | 1 | Visible | Hitpoints 10 | |
Fillets | 1 | Visible | Hitpoints 2 | |
Grubs à la mode | 1 | Visible | Hitpoints 2 | |
Loach | 1 | Visible | Hitpoints 3 | |
Mushrooms | 1 | Visible | Hitpoints 2 | |
Roast frog | 1 | Visible | Hitpoints 2 | |
Spicy stew (orange spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Chef's delight | 1-5 | Visible | Hitpoints 1 Cooking 1 + floor(StaticLevel * 0.05) Attack - floor(CurrentLevel * 0.05) - 2 | |
Chef's delight(m) | 2-6 | Visible | Hitpoints 2 Cooking 2 + floor(StaticLevel * 0.05) Attack - floor(CurrentLevel * 0.05) - 3 |
Crafting
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Crafting cape | 1 | Visible | The Crafting cape provides unlimited teleports to the Crafting Guild. | |
Poison chalice | 0-1 | Visible | Has a variety of beneficial and harmful effects. See poison chalice for details. | |
Mushroom pie | 4 | Visible | Hitpoints 8 per bite. | |
Spicy stew (orange spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Defence
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Defence cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Draynor Manor Cabbage | 1 or 2 | Visible | Hitpoints 1 Defence floor(StaticLevel * 0.02) + 1 Available to free-to-play players. | |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
Poison chalice | 1 or 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Excalibur | 8 | Visible | Uses up 100% Special attack energy. | |
Defence potion | 3-12 | Visible | Defence floor(StaticLevel * 0.1) + 3 | |
Defence mix | 3-12 | Visible | Hitpoints 6 per dose. Defence 3 + floor(StaticLevel * 0.1) Requires Barbarian training. | |
Abidor Crank | 3-12 | Visible | Defence floor(StaticLevel * 0.1) + 3 | |
Elder (-) | 4-13 | Visible | Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. | |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Elder potion | 5-17 | Visible | Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. | |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Sapphire glacialis (item) | 4-18 | Visible | Defence 4 + floor(StaticLevel * 0.15) Must be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
Bandages (Theatre of Blood) | 4-18 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 | |
Super defence | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) | |
Super def. mix | 5-19 | Visible | Hitpoints 6 per dose. Defence 5 + floor(StaticLevel * 0.15) Requires Barbarian training. | |
Divine super defence potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Stat draining for Defence is disabled for 5 minutes, meaning the player's Defence level will stay fully boosted. After the 5 minutes are over, Defence level will be restored to its base level. | |
Super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) | |
Divine super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
Bastion potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Acts as a ranging and super defence potion in one dose. | |
Divine bastion potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. | |
Battlemage potion | 5-19 | Visible | Defence 5 + floor(StaticLevel * 0.15) Magic 4 Acts as a magic and super defence potion in one dose. | |
Divine battlemage potion | 5-19 | Visible | Hitpoints - 10 Defence 5 + floor(StaticLevel * 0.15) Magic 4 Acts as a battlemage potion. Passive stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's Magic and Defence levels will stay fully boosted. After the 5 minutes are over, Magic and Defence levels will be restored to its base level. | |
Overload (Nightmare Zone) | 5-19 | Visible | cts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
Saradomin brew | 2-21 | Visible | Defence 2 + floor(StaticLevel * 0.2) Hitpoints 2 + floor(StaticLevel * 0.15) Attack - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 Magic - floor(CurrentLevel * 0.1) - 2 Ranged - floor(CurrentLevel * 0.1) - 2 Hitpoints can rise above base level with this boost. | |
Elder (+) | 6-21 | Visible | Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. | |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Smelling salts (2) | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Farming
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Farming cape | 1 | Visible | When the farming cape is equipped, herb patches will have a 5% increase to the base chance to save harvest lives and gain extra herbs. | |
Cider | 1 | Visible | Hitpoints 1
Attack - floor(CurrentLevel * 0.02) - 2 | |
Mature cider | 2 | Visible | Hitpoints 2
Attack - floor(CurrentLevel * 0.02) - 3 | |
Garden pie | 3 | Visible | Hitpoints 6 per bite. (2 bites) | |
Spicy stew (brown spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Firemaking
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Firemaking cape | 1 | Visible | When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source. | |
Spicy stew (orange spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Fishing
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Fishing cape | 1 | Visible | The Fishing cape provides unlimited teleports to either the Fishing Guild or Otto's Grotto. | |
Dragon harpoon | 3 | Visible | Uses 100% of Special attack bar. | |
Infernal harpoon | 3 | Visible | Uses 100% of Special attack bar. | |
Crystal harpoon | 3 | Visible | Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield. | |
Fishing potion | 3 | Visible | N/A | |
Fishing mix | 3 | Visible | Hitpoints 3 per dose. Requires Barbarian training. | |
Fish pie | 3 | Visible | Hitpoints 6 per bite. | |
Spicy stew (brown spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Admiral pie | 5 | Visible | Hitpoints 8 per bite. | |
Fishing Guild | 7 | Invisible | The boost takes effect while player is within the Fishing Guild. Does not enable your character to catch fish it would otherwise not be able to catch (e.g., 69 fishing does not allow you to catch sharks). |
Fletching
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Fletching cape | 1 | Visible | Players can search the cape and obtain a mithril grapple and bronze crossbow three times per day. | |
Dragonfruit pie | 4 | Visible | Hitpoints 10 per bite. | |
Spicy stew (orange spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Herblore
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Herblore cape | 1 | Visible | Players can search the Herblore cape to obtain a pestle and mortar. In addition, while the cape is equipped, grimy herbs can be used to create unfinished potions. | |
Greenman's ale | 1 | Visible | Hitpoints 1 Attack - floor(CurrentLevel * 0.04) - 2 Defence - floor(CurrentLevel * 0.04) - 2 | |
Mature Greenman's ale | 2 | Visible | Hitpoints 2 Attack - floor(CurrentLevel * 0.04) - 3 Defence - floor(CurrentLevel * 0.04) - 3 | |
Botanical pie | 4 | Visible | Hitpoints 7 per bite. | |
Spicy stew (brown spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Hitpoints
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Hitpoints cape | 1 | Visible | When the Hitpoints cape is equipped, the player's natural Hitpoints regeneration rate is doubled to 2 Hitpoints per minute instead of the natural rate of 1 Hitpoint per minute. | |
Bloody bracer | 2 | Visible | Prayer - (CurrentLevel * 0.04) - 2 | |
Guthix rest | 5 | Visible | Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1. | |
Elidinis Statuette | 7 | Visible | Requires completion of Spirits of the Elid. Any lost Hitpoints are restored prior to the boost. Fully restores prayer points and special attack. | |
Amulet of the damned | 10 | Visible | When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health. | |
Abidor Crank | 15 | Visible | Only found in the Temple Trekking minigame. | |
Saradomin brew | 3-16 | Visible | Defence 2 + floor(StaticLevel * 0.2) Hitpoints 2 + floor(StaticLevel * 0.15) Attack - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 Magic - floor(CurrentLevel * 0.1) - 2 Ranged - floor(CurrentLevel * 0.1) - 2 Hitpoints can rise above base level with this boost. | |
Nectar | 4-17 | Visible | Hitpoints 3 + floor(StaticLevel * 0.15) Attack - floor(CurrentLevel * 0.05) - 5 Defence - floor(CurrentLevel * 0.05) - 5 Magic - floor(CurrentLevel * 0.05) - 5 Ranged - floor(CurrentLevel * 0.05) - 5 Strength - floor(CurrentLevel * 0.05) - 5 Only usable within the Tombs of Amascut | |
Honey locust | 20 | Visible | Prayer 7 + (StaticLevel * 0.25) Only usable within the Tombs of Amascut | |
Anglerfish | 3-22 | Visible | For details see Anglerfish. | |
Ambrosia | 4-26 | Visible | Hitpoints 2 + floor(StaticLevel * 0.25) Prayer 5 + floor(StaticLevel * 0.2) Any lost Hitpoints or prayer points are fully restored prior to the boosts. Only usable within the Tombs of Amascut |
Hunter
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Hunter cape | 1 | Visible | The cape provides five teleports per day which can be used to travel to the carnivorous chinchompas in the Feldip Hunter area or the black chinchompas in the Wilderness. | |
Trapper's tipple | 2 | Visible | Found in the Hunter guild, requires a minimum Hunter level of 46 (not boostable) to access. Attack -2 Strength -1 | |
Hunter potion | 3 | Visible | N/A | |
Hunting mix | 3 | Visible | Hitpoints 6 per dose.
Requires Barbarian training. | |
Spicy stew (yellow spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Magic
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Magic cape | 1 | Visible | Players may use the cape to change to any spellbook that they already have unlocked up to five times per day. | |
Steamforge brew | 1 | Visible | Hitpoints 1 Smithing 1 Magic 1 Attack - floor(CurrentLevel * 0.06) - 1 Defence - floor(CurrentLevel * 0.06) - 1 | |
Oldak | ±2 | Visible | Requires completion of Death to the Dorgeshuun. | |
Wizard's mind bomb | 2 or 3 | Visible | Hitpoints 1 Magic 2 + floor(StaticLevel * 0.02) Attack - floor(CurrentLevel * 0.05) - 1 Defence - floor(CurrentLevel * 0.05) - 1 Strength - floor(CurrentLevel * 0.05) - 1 Available to free players. | |
Magic essence | 3 | Visible | Used during the Fairytale II - Cure a Queen quest. | |
Magic essence mix | 3 | Visible | Hitpoints 6 per dose.
Requires Barbarian training. | |
Mature Wizard's mind bomb | 3 or 4 | Visible | Hitpoints 2 Magic 3 + floor(StaticLevel * 0.02) Attack - floor(CurrentLevel * 0.05) - 2 Defence - floor(CurrentLevel * 0.05) - 2 Strength - floor(CurrentLevel * 0.05) - 2 | |
Magic potion | 4 | Visible | Allows for the use of higher level magical spells. | |
Magic mix | 4 | Visible | Hitpoints 6 per dose.
Requires Barbarian training. | |
Divine magic potion | 4 | Visible | Hitpoints - 10 Acts as a magic potion. Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. | |
Battlemage potion | 4 | Visible | Defence 5 + floor(StaticLevel * 0.15) Acts as a magic and super defence potion in one dose. | |
Divine battlemage potion | 4 | Visible | Hitpoints - 10 Defence 5 + floor(StaticLevel * 0.15) Acts as a battlemage potion. Passive stat draining for Magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. | |
Bandages (Theatre of Blood) | 4 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Ancient brew | 2-6 | Visible | Magic 2 + floor(StaticLevel * 0.05) Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level. Attack - floor(CurrentLevel * 0.1) - 2 Defence - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 | |
Forgotten brew | 3-10 | Visible | Magic 3 + floor(StaticLevel * 0.08) Prayer 2 + floor(StaticLevel * 0.1) with the ability to restore up to 5% over the player's base Prayer level. Attack - floor(CurrentLevel * 0.1) - 2 Defence - floor(CurrentLevel * 0.1) - 2 Strength - floor(CurrentLevel * 0.1) - 2 | |
Imbued heart | 1-10 | Visible | Magic 1 + floor(StaticLevel * 0.1) Only usable once every 7 minutes. | |
Saturated heart | 4-13 | Visible | Magic 4 + floor(StaticLevel * 0.1) Passive stat draining for magic is disabled for 5 minutes, meaning the player's Magic will stay fully boosted. After the 5 minutes are over, Magic level will be restored to its base level. Only usable once every 5 minutes. | |
Kodai (-) | 4-13 | Visible | Magic 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. | |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Kodai potion | 5-17 | Visible | Magic 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric | |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Potion of power | 5-19 | Visible | Magic 5 + floor(StaticLevel * 0.15) Only usable within the Soul Wars minigame. | |
Super magic potion | 5-19 | Visible | Magic 5 + floor(StaticLevel * 0.15) Only usable within the Nightmare Zone. | |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
Kodai (+) | 6-21 | Visible | Magic 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. | |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Smelling salts (2) | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Mining
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Mining cape | 1 | Visible | When the mining cape is equipped, there is a 5% chance of receiving an extra ore while mining ore up to adamantite (with some exceptions). | |
Steamforge brew | 1 | Visible | Hitpoints 1 Smithing 1 Magic 1 Attack - floor(CurrentLevel * 0.06) - 1 Defence - floor(CurrentLevel * 0.06) - 1 | |
Braindeath 'rum' | 1 | Visible | Attack - floor(Currentlevel * 0.06) - 1 Defence - floor(Currentlevel * 0.08) - 2 Ranged - floor(Currentlevel * 0.06) - 1 Magic - floor(Currentlevel * 0.05) - 1 Prayer - floor(StaticLevel * 0.06) - 1 Agility - floor(Currentlevel * 0.09) - 3 Herblore - floor(Currentlevel * 0.06) - 1 | |
Dwarven stout | 1 | Visible | Hitpoints 1 Smithing 1 Attack - floor(CurrentLevel * 0.04) - 2 Defence - floor(CurrentLevel * 0.04) - 2 Strength - floor(CurrentLevel * 0.04) - 2 Is available to free players. | |
Mature dwarven stout | 2 | Visible | Hitpoints 2 Smithing 2 Attack - floor(CurrentLevel * 0.04) - 3 Defence - floor(CurrentLevel * 0.04) - 3 Strength - floor(CurrentLevel * 0.04) - 3 | |
Dragon pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 Attack to wield. | |
Infernal pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 Attack to wield. | |
3rd age pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 65 Attack to wield. | |
Crystal pickaxe | 3 | Visible | Uses 100% of Special attack bar. Requires 70 Attack and 50 Agility to wield. | |
Celestial ring | 4 | Invisible | Boost applies for both the charged and uncharged ring. Does not allow you to mine higher level rocks (e.g. 81 mining does not allow you to mine runite ore). | |
Celestial signet | 4 | Invisible | Boost applies for both the charged and uncharged signet. Does not allow you to mine higher level rocks (e.g. 81 mining does not allow you to mine runite ore). | |
Spicy stew (brown spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Mining Guild | 7 | Invisible | The boost takes effect while player is within the members-only area of the Mining Guild.
Does not allow you to mine higher level rocks (e.g. 78 mining does not allow you to mine runite ore). |
Prayer
Boost | Level increase[d 1] |
Visibility | Other info | |
---|---|---|---|---|
Prayer cape | +1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Edgeville Monastery and Nature Grotto altars |
+2 | Visible | Monastery requires 31 Prayer, and is available to free players. Altar of nature requires completion of Nature Spirit. | |
Spicy stew (yellow spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
God Wars Dungeon altars | +0-11 | Visible | Gaining a boost requires a god item in correspondence to the aligned god, restoring +1 for every item worn (e.g. 2 Armadyl items worn restores +2 extra prayer if praying at the Armadyl altar). | |
Ambrosia | 5-24 | Visible | Hitpoints 2 + floor(StaticLevel * 0.25) Prayer 5 + floor(StaticLevel * 0.2) Any lost Hitpoints or prayer points are fully restored prior to the boosts. Only usable within the Tombs of Amascut | |
Ancient mace | +1-42 | Visible | Requires completion of Another Slice of H.A.M. Uses 100% of Special attack bar and restores Prayer equal to the damage dealt. This can fill your Prayer up to your Prayer level + the damage dealt. For maximum effect, it's advised to use the special attack on an Undead combat dummy in conjunction with a high strength bonus and Salve amulet (e) prior to entering combat. | |
Eldritch nightmare staff | +1-60 | Visible | Uses 55% of Special attack bar and restores Prayer equal to 50% of the damage dealt. Similar to the Ancient mace, this can boost Prayer above the base level up to a maximum of 120. |
Ranged
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Ranging cape | 1 | Visible | When the ranging cape is equipped, it grants players the ammo-saving effects of Ava's accumulator. | |
Wild pie | 4 | Visible | Hitpoints 11 per bite. Slayer 5 | |
Lizardkicker | 4 | Visible | Strength - floor(CurrentLevel * 0.04) - 2 Magic - floor(CurrentLevel * 0.04) - 2 | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Ranging potion | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) | |
Ranging mix | 4-13 | Visible | Hitpoints 6 per dose. Ranged 4 + floor(StaticLevel * 0.1) Requires Barbarian training. | |
Divine ranging potion | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) Stat draining for ranged is disabled for 5 minutes, meaning the player's Ranged level will stay fully boosted. After the 5 minutes are over, Ranged level will be restored to its base level. | |
Bastion potion | 4-13 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Acts as a ranging and super defence potion in one dose. | |
Divine bastion potion | 4-13 | Visible | Defence 5 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's Ranged and Defence levels will stay fully boosted. After the 5 minutes are over, Ranged and Defence levels will be restored to its base level. | |
Bandages (Theatre of Blood) | 4-13 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Magic 4 Ranged 4 + floor(StaticLevel * 0.1) | |
Twisted (-) | 4-13 | Visible | Ranged 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. | |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Twisted potion | 5-17 | Visible | Ranged 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. | |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Potion of power | 5-19 | Visible | Ranged 5 + floor(StaticLevel * 0.15) Only usable within the Soul Wars minigame. | |
Super ranging | 5-19 | Visible | Ranged 5 + floor(StaticLevel * 0.15) Only usable within the Nightmare Zone. | |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
Twisted (+) | 6-21 | Visible | Ranged 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. | |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Smelling salts (2) | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Runecraft
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Runecraft cape | 1 | Visible | When equipped, the Runecraft cape acts as a substitute to all Runecraft talismans and tiaras, and essence pouches will not degrade while filling them. | |
Oldak | ±2 | Visible | Requires completion of Death to the Dorgeshuun. | |
Spicy stew (orange spice) |
±0-5 | Visible | Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Slayer
Players can boost the Slayer skill in order to be able to kill higher-level Slayer monsters. If the player's Slayer skill drops below the threshold to kill a monster while fighting it, the player will stop attacking the monster and will be told they need higher Slayer in order to attack it. Boosts do not allow players to acquire tasks that require a Slayer level above their base unboosted level.
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Slayer cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Slayer's respite | 2 | Visible | Hitpoints 1
Attack - floor(CurrentLevel * 0.02) - 2 | |
Mature slayer's respite | 4 | Visible | Hitpoints 2
Attack - floor(CurrentLevel * 0.02) - 3 | |
Spicy stew (yellow spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Wild pie | 5 | Visible | Hitpoints 11 per bite. |
Smithing
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Smithing cape | 1 | Visible | When the Smithing cape is equipped, it allows the coal bag to hold 36 coal instead of 27 and provides the experience-boosting effect of the goldsmith gauntlets. | |
Dwarven stout | 1 | Visible | Hitpoints 1 Mining 1 Attack - floor(CurrentLevel * 0.04) - 2 Defence - floor(CurrentLevel * 0.04) - 2 Strength - floor(CurrentLevel * 0.04) - 2 Is available to free players. | |
Dwarven stout(m) | 2 | Visible | Hitpoints 2 Mining 2 Attack - floor(CurrentLevel * 0.04) - 3 Defence - floor(CurrentLevel * 0.04) - 3 Strength - floor(CurrentLevel * 0.04) - 3 | |
Kovac's grog | 4 | Visible | Attack - 2 Ranged - 2 Magic - 2 | |
Spicy stew (orange spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Strength
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Strength cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Jangerberries | 1 | Visible | Attack 2 Defence - 1 Prayer 1 | |
Beer | 0-3 | Visible | Hitpoints 1 Attack -4 Strength 1 + floor(StaticLevel * 0.02) | |
Sun-shine | 1-5 | Visible | Hitpoints 5 Attack - floor(Currentlevel * 0.06) - 1 Strength 1 + floor(StaticLevel * 0.05) | |
Moon-lite | 1-5 | Visible | Hitpoints 5 Attack - floor(Currentlevel * 0.05) - 1 Strength 1 + floor(StaticLevel * 0.05) | |
Sunbeam ale | 1 | Visible | Hitpoints 1 Attack - floor(Currentlevel * 0.05) - 1 Strength 1 Agility 1 | |
Kebab | 1-3 | Visible | 4% chance to do so. Available to free-to-play players. See kebab for details. | |
Braindeath 'rum' | 3 | Visible | Mining 1 Attack - floor(Currentlevel * 0.06) - 1 Defence - floor(Currentlevel * 0.8) - 2 Ranged - floor(Currentlevel * 0.06) - 1 Magic - floor(Currentlevel * 0.05) - 1 Prayer - floor(StaticLevel * 0.06) - 1 Agility - floor(Currentlevel * 0.09) - 3 Herblore - floor(Currentlevel * 0.06) - 1 | |
Poison chalice | 1, 4 | Visible | Has a variety of beneficial and disastrous effects. See poison chalice for details. | |
Spicy stew (red spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Short green guy/ Premade sgg |
1-5 | Visible | Hitpoints 5 Attack - floor(CurrentLevel * 0.02) - 3 Strength 1 + floor(StaticLevel * 0.05) | |
Grog | 1-5 | Visible | Attack - floor(Currentlevel * 0.05) - 3 Strength 1 + floor(StaticLevel * 0.04) | |
Karamjan rum | 1-5 | Visible | Attack - (CurrentLevel * 0.02) - 3 Hitpoints +5 Strength 1 + floor(StaticLevel * 0.05) | |
Blood pint | 2-5 | Visible | Attack 2 + floor(StaticLevel * 0.04) Strength 2 + floor(StaticLevel * 0.04) Magic - floor(CurrentLevel * 0.04) - 2 Prayer - floor(CurrentLevel * 0.04) - 2 | |
Wizard blizzard/ Premade wiz blz'd |
1-6 | Visible | Hitpoints 5 Attack - floor(CurrentLevel * 0.02) - 3 Strength 1 + floor(StaticLevel * 0.06) | |
Blurberry special/ Premade blurb' sp. |
1-6 | Visible | Hitpoints 7 Attack - floor(CurrentLevel * 0.02) - 3 Strength 2 + floor(StaticLevel * 0.05) | |
Drunk dragon/ Premade dr' dragon |
1-6 | Visible | Hitpoints 5 Attack - floor(CurrentLevel * 0.02) - 3 Strength 2 + floor(StaticLevel * 0.05) | |
Keg of beer | 2-11 | Visible | Hitpoints 15 Attack - floor(CurrentLevel * 0.5) - 4 Strength 2 + floor(StaticLevel * 0.1) | |
Strength potion | 3-12 | Visible | Strength 3 + floor(StaticLevel * 0.1) | |
Strength mix | 3-12 | Visible | Hitpoints 3 per dose. Strength 3 + floor(StaticLevel * 0.1) Requires Barbarian training. | |
Combat potion | 3-12 | Visible | Attack 3 + floor(StaticLevel * 0.1) Strength 3 + floor(StaticLevel * 0.1) Provides the boosts of a normal attack and strength potion in one potion. | |
Combat mix | 3-12 | Visible | Hitpoints 6 per dose. Attack 3 + floor(StaticLevel * 0.1) Strength 3 + floor(StaticLevel * 0.1) Provides the boosts of a normal attack and strength potion in one potion. | |
Zamorak brew | 2-13 | Visible | Hitpoints - floor(StaticLevel * 0.12) Attack 2 + floor(StaticLevel * 0.2) Defence - floor(CurrentLevel * 0.1) - 2 Strength 2 + floor(StaticLevel * 0.12) Prayer floor(StaticLevel * 0.1) | |
Elder (-) | 4-13 | Visible | Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Only usable within the Chambers of Xeric. | |
Overload (-) | 4-13 | Visible | Acts as an elder (-), twisted (-), and kodai (-) potion in one dose. Hitpoints - 50 Attack 4 + floor(StaticLevel * 0.1) Defence 4 + floor(StaticLevel * 0.1) Strength 4 + floor(StaticLevel * 0.1) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 + floor(StaticLevel * 0.1) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Elder potion | 5-17 | Visible | Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Only usable within the Chambers of Xeric. | |
Overload (Chambers of Xeric) | 5-17 | Visible | Acts as an elder, twisted, and kodai potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.13) Defence 5 + floor(StaticLevel * 0.13) Strength 5 + floor(StaticLevel * 0.13) Ranged 5 + floor(StaticLevel * 0.13) Magic 5 + floor(StaticLevel * 0.13) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Black warlock (item) | 4-18 | Visible | Strength 4 + floor(StaticLevel * 0.15) Must be used on another player. Boost affects the player it is used on. Acquired from the Hunter skill. | |
Bandages (Theatre of Blood) | 4-18 | Visible | Hitpoints 20 Attack 4 + floor(StaticLevel * 0.15) Defence 4 + floor(StaticLevel * 0.15) Strength 4 + floor(StaticLevel * 0.15) Ranged 4 + floor(StaticLevel * 0.1) Magic 4 | |
Super strength | 5-19 | Visible | Strength 5 + floor(StaticLevel * 0.15) | |
Super str. mix | 5-19 | Visible | Hitpoints 6 per dose. Strength 5 + floor(StaticLevel * 0.15) Requires Barbarian training. | |
Divine super strength potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Stat draining for Strength is disabled for 5 minutes, meaning the player's Strength level will stay fully boosted. After the 5 minutes are over, Strength level will be restored to its base level. | |
Super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) | |
Divine super combat potion | 5-19 | Visible | Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted. After the 5 minutes are over, melee combat stats will be restored to their base level. | |
Overload (Nightmare Zone) | 5-19 | Visible | Acts as a super combat, super ranging, and super magic potion in one dose. Hitpoints - 50 Attack 5 + floor(StaticLevel * 0.15) Defence 5 + floor(StaticLevel * 0.15) Strength 5 + floor(StaticLevel * 0.15) Ranged 5 + floor(StaticLevel * 0.15) Magic 5 + floor(StaticLevel * 0.15) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Nightmare Zone. | |
Elder (+) | 6-21 | Visible | Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Only usable within the Chambers of Xeric. | |
Overload (+) | 6-21 | Visible | Acts as an elder (+), twisted (+), and kodai (+) potion in one dose. Hitpoints - 50 Attack 6 + floor(StaticLevel * 0.16) Defence 6 + floor(StaticLevel * 0.16) Strength 6 + floor(StaticLevel * 0.16) Ranged 6 + floor(StaticLevel * 0.16) Magic 6 + floor(StaticLevel * 0.16) The boost is reapplied every 15 seconds for 5 minutes. (This lost health is refunded after the overload ends). Only usable within the Chambers of Xeric. | |
Dragon battleaxe | 10-21 | Visible | Attack - floor(CurrentLevel * 0.1) Defence - floor(CurrentLevel * 0.1) Ranged - floor(CurrentLevel * 0.1) Magic - floor(CurrentLevel * 0.1) Strength 10 + floor(LevelsDrained * 0.25) See dragon battleaxe for details. | |
Smelling salts (2) | 11-26 | Visible | Attack 11 + floor(StaticLevel * 0.16) Defence 11 + floor(StaticLevel * 0.16) Strength 11 + floor(StaticLevel * 0.16) Ranged 11 + floor(StaticLevel * 0.16) Magic 11 + floor(StaticLevel * 0.16) Restores run energy by 25%. The boost is reapplied every 15 seconds for 8 minutes. Only usable within the Tombs of Amascut. |
Thieving
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Thieving cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Poison chalice | 1 | Visible | Has a variety of beneficial and disastrous effects. | |
Bandit's brew | 1 | Visible | Hitpoints 1 Attack 1 Defence - floor(CurrentLevel * 0.06) - 3 | |
Spring sq'irkjuice | 1 | Visible | 10% run energy boost. | |
Autumn sq'irkjuice | 2 | Visible | 15% run energy boost. | |
Summer sq'irkjuice | 3 | Visible | 20% run energy boost. | |
Spicy stew (yellow spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Woodcutting
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Woodcutting cape | 1 | Visible | When a Woodcutting cape is equipped, players will have an additional 10% chance of a bird nest falling while chopping trees. | |
Axeman's folly | 1 | Visible | Hitpoints 1
Attack - floor(CurrentLevel * 0.02) - 2 | |
Mature axeman's folly | 2 | Visible | Hitpoints 2 Attack - floor(CurrentLevel * 0.02) - 3 | |
Dragon axe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 attack to wield. | |
Infernal axe | 3 | Visible | Uses 100% of Special attack bar. Requires 60 attack to wield. Requires 61 woodcutting and 85 firemaking to create. | |
3rd age axe | 3 | Visible | Uses 100% of Special attack bar. Requires 65 attack to wield. | |
Crystal axe | 3 | Visible | Uses 100% of Special attack bar. Requires 70 attack and 50 agility to wield. | |
Spicy stew (brown spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Woodcutting Guild | 7 | Invisible | The boost takes effect while player is within the Woodcutting Guild. Stacks with visible boosts. Does not enable your character to chop logs it would otherwise not be able to cut (e.g., 83 woodcutting does not allow you to cut Redwood Logs). | |
Woodcutting | 0-10 | Invisible | Players chopping the same tree will be given an invisible +1 Woodcutting bonus for each person at the tree, up to a maximum of +10 for 10 players. This bonus does not get applied while chopping a normal tree, while in the Woodcutting Guild, or any tree grown through Farming[w 1]. |
Trivia[edit | edit source]
- Prior to the update which released the Preserve Prayer, players who had temporarily boosted a stat were able to log out before a stat would be restored towards its base level, allowing players to keep the boost for another 60 seconds.