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NPCs (Spells, Swords, Stealth Book 1) Kindle Edition
Customers reported quality issues in this eBook. This eBook has: Typos, Broken Navigation, Technical Issues, Poor Formatting. The publisher has been notified to correct these issues. Quality issues reported |
In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.
And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
About the Author
Drew Hayes graduated from Texas Tech with a degree in English. He is the author of many books, including NPCs and The Utterly Uninteresting and Unadventurous Tales of Fred, the Vampire Accountant. He lives in Texas.
--This text refers to the audioCD edition.- LanguageEnglish
- Publication dateMay 12, 2014
- File size1052 KB
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Product details
- ASIN : B00KB2RLKO
- Publisher : Thunder Pear Publishing (May 12, 2014)
- Publication date : May 12, 2014
- Language : English
- File size : 1052 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 289 pages
- Best Sellers Rank: #102,319 in Kindle Store (See Top 100 in Kindle Store)
- #597 in Humorous Fantasy (Books)
- #681 in General Humorous Fiction
- #856 in Humorous Fiction
- Customer Reviews:
About the author
Drew Hayes is an author from Texas who has written several books and found the gumption to publish a few (so far). He graduated from Texas Tech with a B.A. in English, because evidently he's not familiar with what the term "employable" means. You can read more of his growing work at his website, www.drewhayesnovels.com, send him mail and movie offers at Novelistdrew@gmail.com, or just follow his twitter: DrewHayesNovels. Drew has been called one of the most profound, prolific, and talented authors of his generation, but a table full of drunks will say almost anything when offered a round of free shots. Drew feels kind of like a D-bag writing about himself in the third person like this. He does appreciate that you're still reading, though.
Drew would like to sit down and have a beer with you. Or a cocktail. He's not here to judge your preferences. Drew is terrible at being serious, and has no real idea what a snippet biography is meant to convey anyway. Drew thinks you are awesome just the way you are. That part, he meant. Drew is off to go high-five random people, because who doesn't love a good high-five? No one, that's who.
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Top reviews
Top reviews from the United States
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I've never played a pen-and-paper role playing game; I thought they sounded like fun as a kid, but didn't know anyone else who was into that kind of thing. A little older and I was too ashamed to admit to liking something so nerdy...and then I discovered video games. Even though I'm not the stereotypical gamer, I like a game with a good strong storyline for the same reason I like reading well-written fantasy: it's a chance to immerse myself in a magical world, and the best games do it like a Choose Your Own Adventure. (Remember those?)
Sadly, many of the books I've tried that are based on a D&D-style storyline just don't cut it. The "rules" that make a lot of sense in a game get cumbersome in a book, and things like characters and the depth of the plot are sometimes less developed than they should be. Too often they just sound like something that would be better if you could play it, like a you-had-to-have-been-there moment.
Not sadly, this was not one of those.
The author was completely transparent about basing this on an RPG; the whole story is built on a real-world frame of five obnoxious kids playing a pen-and-paper game, and the author frequently pokes lighthearted fun at the game structure that any of us who've played them for any real length of time probably don't even notice anymore. It really was a very funny book. One of those jabs was at the traditional party structure - a standard RPG party of adventurers contains a fighter, a rogue, a magic-user, and a healer because those four classes cover the bases. It's both an interesting look at stereotypes and a mockery of the way character races gravitate toward certain classes.
I was a little nervous about the writing going in. I hadn't heard of this author before, and there are SO many e-books written by people who never really grasped the mechanics of telling a story well. I needn't have been; I thought the book was very well-written and I enjoyed the author's style enormously. It wouldn't have surprised me if the author's voice and sense of humor had started to grow old - again, it happens a little too often, and what starts out charming starts to grate before too long - but it never did. And I KNOW I don't need to mention the epidemic of editing fails going around lately. This book was definitely edited. I think I caught two mistakes.
This was a very quick read. (Too quick? Only 'cause it was so good.) The plot itself was impressively well-paced, with a perfect scope for the length, and a terrific balance of action, discussion, and exposition. The main storyline is tied up neatly - I do so hate cliffhangers - but instead of a happily ever after, the author leaves plenty of room for the continuing adventures of the NPCs. I really, really hope we get to continue their adventures!
I've been trying to decide whether people who aren't into role playing games would enjoy this, or even get it, and I'm inclined to think they would. While the universe is along the lines of Drizzt's or Elminster's (though to be clear, this is not set in the Forgotten Realms) or the Dragonlance books, it probably reminded me most of the comedic fantasy of Jig the goblin in Goblin Quest, with flavors of Robert Asprin and Xanth without the puns.
I'm either off to see what else this author has written - he's seriously got some chops - or maybe I'll dust off Baldur's Gate or Neverwinter Nights; NPCs really reminded me why I liked those games so much. As for you, I say you should try it...and if you're not a "gamer" but find you like it, then maybe that's a suggestion that you ought to give an RPG a try and find out for yourself what it's like to be an adventurer.
The tales blend humor and suspense, and never lose the sense that there are real stakes riding on the outcomes of the characters actions. I look forward to each novel.
Top reviews from other countries
On top of the main story, there is a cool the meta-story that keeps peeking up, letting you know that the NPCs aren't nearly as unaware of what's going as most players would think.
On top of all that, the story does a great job of throwing a lot of tropes on their head, which I really appreciated.
Totally worth my time and I will read this one again.
várias referências bacanas, leitura rápida e leve.