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Survival-horror is subgenre of video games that emphasizes survival, resource management, limited means and a horror based atmosphere, usually in third-person.
Throughout recent years, games such as Amnesia: The Dark Descent or Dead Space have caused somewhat of an identity crisis when it come to define the core gameplay of the genre. The point is that it put a focus on the direct avoidance of the death of certain characters.
It can also describe any games that contain some of the characteristics typically associated with the genre, while adding some twists to the usual formula:
The term "survival-horror" was first coined during the marketing campaign of Resident Evil in 1996. Players were tasked to navigate a mansion skillfully, unlocking doors and killing enemies whilst slowly uncovering a hidden conspiracy.
Of course earlier exemples of survival-horror games exist in retrospect; games like 3D Monster Maze, Project Firestart and Alone in the Dark were premier examples of survival-horror from before the original Resident Evil came along.
Later with the release of games such as Amnesia: The Dark Descent, Outlast and Remothered: Tormented Fathers taking influences from older games such as Clock Tower, Hellnight, ...Iru! and White Day the genre saw another shift to a more passive play-style, stripping the players of any means of defense.
More recently, the genre saw a return of classical gameplay mechanics seen during the "golden-age" of survival-horror, coming either from AAA studios (Alien: Isolation, Resident Evil 7, The Evil Within) or indie developers (Lone Survivor, Fear the Dark Unknown, Them & Us, Lost In Vivo, Daymare 1998, Alisa).
- Alone in the Dark
- Resident Evil
- Resident Evil 2
- Silent Hill
- Silent Hill 2
- Eternal Darkness: Sanity's Requiem
- Fatal Frame
- Dead Space
- Alan Wake
- Amnesia: The Dark Descent
- Lost In Vivo
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