| Tier | Nature |
| Profile | Basic biodata |
| Façade | First impressions |
| Ledger | Hard data |
| Colour | Background details |
| Sanctum | The inner NPC; the real person |
| Forge | What’s being worked (conflict) and how (resources, virtue) |
| Crypt | The dark recesses |
Age: Young, youthful, adult, older or old.
Race: Possibilities are dominant—that is, the majority race for the region in question; indigenous—the original occupants of the region, having usually been superseded, usurped and/or subjugated by the dominant race; foreigner and exotic. The latter encompasses hybrid—half-elf, half-orc, half-ogre, half-giant, etc; great—Melnibonean, Numinorean or the like; elder—Atlantean, First Man etc; demi-human—dwarf, elf, halfling; or humanoid—beast-man, deodanth, gnoll, kobold, orc, phraint and so on.
Height: Average (for age and race), taller or shorter.
Build: Proportionate, linear (i.e. thin) or lateral (i.e. broad). Needs to be interpreted in light of the rating for body.
Complexion: Pale, light (i.e. fair), moderate (e.g. Mediterranean/Eastern), dark (e.g. African) or ebon.
Handedness: 88 per cent right, 11 per cent left, 1 per cent either.
Appearance (49): The feature of the character that most immediately stands out, as interpreted by the GM.
Demeanour (23): The NPC’s outward expression. A projection or repression of their authentic self—their character—in a seemingly advantageous way. An extraordinarily open, honest or simple-minded NPC may have the same demeanour and character (Brucato & Wieck 1993, p. 136).
Body, mind & soul: Although the following table gives details for ratings up to 11, the generator only yields ratings of up to 3; NPCs with higher ratings are GM calls. There are two exceptions: Exotic (great) race NPCs can have ratings of up to 4 (Prodigious); Exotic (elder) race NPCs can have mind ratings of up to 6 (Profound). The numbers in the rating column are generic—they don’t necessarily map to any particular rules system.| Rating | Description | Occurrence |
| 0 | NBTA* | 5 in 6 |
| 1 | Notable | 1 in 7 |
| 2 | Remarkable | 1 in 50 |
| 3 | Superlative | 1 in 750 |
| 4 | Prodigious | 1 in 30,000 |
| 5 | Profound | 1 in 3,500,000 |
| 6 | Amazing | 1 in one billion |
| 7 | Incredible | 1 in 750 billion |
| 8 | Awesome | 1 in 1500 trillion |
| 9 | Immense | Beyond the limits of human experience |
| 10 | Celestial | |
| 11+ | Ineffable |
Body: A composite indicator of physique, coordination and metabolism.
Mind: A similar rating of perception, analytical and reasoning ability, memory and speed of thought. Not a rating of knowledge. If the NPC possesses any substantial specialised knowledge other than that associated with their upbringing and occupation this will be indicated under resources.
Soul: Wisdom, self-discipline, mental fortitude and, “odd mystical things that don’t fit anywhere else” (Mistretta 2003).
Occupation: The occupational grouping (or, in some cases, sub-group) that the NPC has been or continues to be associated with, either personally or by way of family background. There are thirteen such groupings, namely 1. Art & entertainment, 2. Carriage & storage, 3. Crafts & industry, 4. Ecclesiastic, 5. Government, 6. Knight, 7. Merchant/commerce, 8. Military, 9. Nautical, 10. Nobility, 11. Rustic, 12. Service & labour, or 13. Underclasses. Selected examples of specific occupations in each grouping are listed hereunder. As a matter of convenience, rather than purist taxonomics, some violence was applied when assigning a few occupations to their respective groupings.
1. Art & entertainment| Sub-group | Examples |
| Clothing/textiles | Belt-maker, Broderer (embroiderer), Buckle-maker, Button-maker, Cloak-maker, Cloth-cutter, Cobbler, Currier, Dyer, Fabric-shearer (trims the nap and makes pleats for customers), Felt-maker, Fuller (cloth worker who shrinks, beats, presses cloth), Furrier, Glover, Hatter, Hood-maker, Lace-maker, Leather-worker, Purse-maker, Rug maker, Seamstress, Slipper-maker, Spinner, Tailor, Tapestry-maker, Thread-maker, Weaver |
| Food | Baker, Baker (sacramental bread), Baker’s assistant, Brewer, Brewer (mead), Butcher, Butter-maker, Cheese-maker, Cook, Cook (honey-cake maker), Malt-maker, Pastry cook |
| Household goods | Bag-maker, Balance-maker, Basket-maker, Box-maker, Cabinet-maker, Candle-maker, Comb-maker, Cooper, Dish-maker, Furniture-maker, Mattress-maker, Potter, Potter (jug), Rope/sack-maker, Spoon-maker (wooden), Spoon-master, Tinker, Turner |
| Sciences | Apothecary, Astrologer, Blood-letter, Doctor, Philosopher, Physician, Tutor |
| Skilled crafts | Accomptant, Bookbinder, Clock-maker, Coppersmith, Ear-ring maker, Gem cutter, Glass-blower, Goldsmith, Harp-maker, Jeweler (pearl), Locksmith, Mirror-maker, Painter (icon), Red-smith (brass), Silversmith, Tinsmith, Trumpet-maker |
| Trades | Bell-founder, Blacksmith, Bellmaker (these are the little bells that go on sleighs and clothing, as opposed to the large civic bells cast by the bellfounder), Boiler-maker, Bronze-founder, Carpenter, Cartwright, Chain-maker, Comb-maker, Confectioner, Founder, Fuller, Gold-beater, Grinder, Handicrafter, Horner (works in horn: spoons, combs, musical instruments), Joiner, Lantern-maker, Lorimer (maker of horse gear), Lute-maker, Mason, Miner, Nailer, Nedeller (maker of needles), Net-maker, Painter, Pin-maker, Plasterer, Quarryman, Reed-maker, Roofer, Saddler, Sail-maker, Saltboiler (makes salt by boiling water), Salt-worker, Sawyer (saws timbers to boards), Shipwright, Sieve-maker, Sledge-maker, Stone carver, Stone-cutter, Surveyor, Tar-boiler, Thonger (maker of leather straps or laces), Wheelwright |
| Weaponry | Armourer, Bowyer, Cutler, Fletcher, Girdler (leather worker who made girdles and belts, chiefly for an army), Sheather, Weaponsmith |
4. Ecclesiastic
| Sub-group | Examples |
| Associate | Choirmaster (monastic), Inspector of ritual butchers, Pardoner, Scribe, Sexton, Theologian, Warden (church) |
| Office-holder | Abbess, Abbot, Archbishop, Archdeacon, Archpriest, Bishop, Cardinal, Curate, Deacon, Inquisitor |
| Practitioner | Chantry priest, Church reader, Congregational reader, Friar, Hermit, Monk, Nun, Priest, Priest (unfrocked) |
| RANK | English | Germanic | Czech | Greek | Arabic | Indian | Japanese |
| 9 | Emperor | Kaiser | Cisari | Autokrator | Al-Malik | Maharajadhiraj | Kotei |
| 8 | King | König | Kral | Basileus | Malik | Rajah/Maharajah* | Kokuo |
| 7 | Prince | Prinze | Knize | Pringkepas | Amir | Rajput | Denka |
| 6 | Duke | Herzog | Vévoda | Doukas | Mushir | Nawab | Koshaku |
| 5 | Marquis | Markgraf | Markiz | Markpsios | Ghazi | Sirdarbahadur | Sensoshaku |
| 4 | Earl/Count | Graf | Hrab | Komes | Qadi | Sirdar | Hakushaku |
| 3 | Viscount | Vicomte | Vikomt | Epikomes | Naquib | Padwar** | Shishaku |
| 2 | Baron | Freiherr | Baron | Baronos | Sheikh | Sahib | Danshaku |
| 1 | Knight | Ritter | Ryti | Stratiotes | Faris | Kshatriya | Samurai |
| Sub-group | Notes • examples |
| Farmer | A rich peasant who owns or rents his own land • Farmer, Farmer (apple), Farmer (chicken), Farmer (pea), Vintner |
| Hunter | Falconer, Fisher, Fowler (one who hunts for wildfowl), Hawker (breeds, trains, hunts with hawks), Hunter (bear), Molecatcher, Oyster raker (worker on an oyster fishing boat), Trapper |
| Menial | A landless peasant who labours for others • Cowherd, Fieldhand, Goatherd, Milkmaid, Shepherd, Swineherd, Thrall (bonded peasant) |
| Smallholder | Your basic peasant or serf, who works a small holding of land, and that of their master |
| Specialist | Beekeeper, Breeder (beavers), Farrier, Forester, Gardener, Ox driver, Plowman, Reaper, Sheepshearer, Tanner, Tillerman, Thresher, Woolcomber, Woolman (sorts wool into differing grades) |
Interests (21): Altruism refers to the principle of living and acting for the interest of others. Horticulture is the art of gardening. Husbandry = farming. Nature/discovery refers to scientific (or “philisophical’, in genre-speak) inquiry.
Faith: A basic indicator of
the NPC’s disposition with regard to milieu deities, and their ilk:
| Type | Meaning |
| Saintly | Eminent virtuosity |
| Martyr/zealot | Passionate ardour |
| Pious | Dutiful conduct |
| Reverent | Respectful awe |
| Average | Worshipful invocation |
| Irreverent | Pragmatic recognition |
| Impious | Begrudging acknowledgement |
| Irreligious | Free agent, independent and godless |
| Iconoclastic | An image-breaker; a worship liberator; usually a marked person |
Family and siblings: Some means two or three; several means four to seven; many is eight or more.
|
Character (93): The real person—the one the NPC is when no one else is looking. A result of natural temperament, modified by childhood training, education, environment and basic attitudes, values, beliefs, principles, habit patterns and motivations (Richard n.d; Keirsey 1998, p. 20; Clark & Watson 1999, p. 400). Bon vivant means someone who enjoys the good things in life. Capricious means a person who tends to act impulsively or on a whim. Droll means amusing in an mildly ironic or unusual manner. Frivolous means disinclined to take things seriously. Loquacious means talkative. Magnanimous means noble and generous. Obsequious means excessively eager to please. Parsimonious means stingy. Wry means humourously sarcastic or mocking.
Goal (60): The NPC’s desired result, purpose or objective.
Motivation (51): Why the NPC wants their goal; what drives them. Motivations influence how the NPC sees the world and relates to others (Richard n.d.).
Resources (23): What the NPC can draw on to help them achieve their goal. Most NPCs can draw only on their own bootstraps (that is, WYSIWYG).
Virtue (23): What you will see in the NPC when they are “in the zone”.
Conflict (25): The obstacle or impediment the NPC must face in obtaining or achieving their goal. The reason why the NPC can’t have what they want. A source of friction, tension, opposition, trouble and danger. Conflict is, “two dogs and one bone” (Dixon 1996, p.60).
Vice (20): What you may see in the NPC when they are under stress. The figure in brackets is a resilience index (RI), on a scale of 2–12. An RI of 10 or more suggests a vice that will rarley be manifested, but when it is, it may be intense. An RI of 4 or less suggests a vice that will be seen more frequently but with a milder intensity. Play it off-the-cuff or if you prefer, roll <= RI on 2d6 whenever the NPC is under stress, to see if they keep (or lose) their cool. An NPC’s vice may also nuance their demeanour and character.
Secret (61): What the NPC hides (and wants to keep hidden), if anything.
Temperament: A combination of inborn genetic traits that subconsciously affect the NPC’s behaviour (Richard n.d; Kose 2003, p. 88). A fall-back indicator of how an NPC is likely to act. There are five kinds of temperament, each associated with: a Pythagorean element; a keyword that captures its essential nature; a temporal focus; an archetypal quality; how other people sometimes perceive that quality; a thing trusted in; and typical (but not exclusive) callings or occupations:| Type | Element | Keyword | Time | Quality | Perception | Trust | Calling/s |
| Artisan | Fire | Action | Present | Courage | Recklessness | Impulse | Composer; crafter (tool- master); performer; promoter |
| Guardian | Earth | Stability | Past | Tenacity | Stubborness | Authority | Inspector; protector; provider; supervisor |
| Idealist | Water | Growth | Future | Love | Sentimentality | Intuition | Champion; counselor; healer; teacher |
| Rational | Air | Understanding | Intervals | Boldness | Arrogance | Reason | Architect; field-marshal; inventor; mastermind |
| Survivor | Aether | Imperturbability | Now | Resilience | Cold-heartedness | Senses | Coordinator; engineer; pilot; scout |
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