Crusader Kings III

Crusader Kings III

875 ratings
1184: The Kingdom of Heaven - 1.10.2 "Quill"
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File Size
Posted
Updated
2.243 GB
Jul 3, 2021 @ 11:41am
Oct 8, 2023 @ 10:21pm
18 Change Notes ( view )

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1184: The Kingdom of Heaven - 1.10.2 "Quill"

In 1 collection by Uber
The Kingdom of Heaven Mod Suite
5 items
Description

The Kingdom of Heaven
Brings the large, interesting, engaging, world of the third crusade to your games! Play as figures such as Richard the Lionheart, Henry II, Baldwin IV, Saladin, Philip Augustus, Frederick Barbarossa and more!




  • European 1184 start-date and bookmark.
  • Redone Province map of the Levant, providing an overall more historical Kingdom of Jerusalem - Includes Ibelin.
  • Expansive range of characters with unique Portraits, and content
  • Vast Range of additional events spanning everything from Monastery Beers, to the Assassins planning the killing of the Great Khan and everything in between, featuring large event chains for the Bookmarked Characters.
  • Special Models for Baldwin IV, Saladin and Richard the Lionheart
  • Large range of Coat of Arm Tabards which will spawn for cultures around the map
  • Features the Knights Templar and the Knights Hospitaller as patroned from Jerusalem, this also includes making the Templars only to wear templar clothing, Hospitallers only wearing hospitaller clothing, to prevent ugly mismatching from vanilla.
  • Integrated My Monastery with full permissions.
  • Special Models provided from Ethnicities and Portraits Expanded.
  • Vastly fixed history, Explore the deep family histories of Europe and see just how interconnected everyone was! Most families named after historical counties *(Zollern and Hohenzollern fixed)* We actually researched every county in the entire HRE, to match things up with historical characters.
  • And much much more!



  • Why Doesn't this include the base start dates?
  • Due to adding many new provinces to the levant, and various other historical fixes in the files, we have decided to not include the earlier dates, as that would involve more research for us to figure out holders for these new provinces, and in most other cases the history when converted back to an normal date provided messy as when coding we focused best on bringing the 1184 startdate to life - which meant many more counties, and you cannot dynamically change the Landed_Titles file.

  • So what does this mod do again?
  • Brings the Third Crusade to Crusader Kings III, plus brings many more mechaincs and features to help develop and enrich the late 12th century experience.

  • Is this mod achievement compatible?
  • No

  • What is coming next for this mod?


  • Is this mod compatible with my old save?
  • As this is a new start date, it is highly recommended you start a new game

  • Is this mod compatible with "X" mod?
  • Compatibility is dependent on patches so if your favourite mod does not have a patch for our mod, someone will have to design one. As i change various files throughout the game, it will come down to trial and error on what works or not.
  • Load Order? this is my current Load Order for Kingdom of Heaven, EPE and CFP.


Discord Link
Paradox Forums
Crusader Kings III Mod Coop
Translations


  • Lead Developer, Mod Director, Coder, Designer
  • UberEpicZach

  • The Team
  • Torngasuk - He's literally the Library of Alexandria, all historical sources always.
  • Germ - Assassin Mechanics, History rework of France based on Orenum's research.
  • Basileusoferis - Mongol Rework, Mongol Events.

  • Former Team Members/b]
  • Almohadmuwahhid - Almohad Rework and Events.
  • Arash - Seljuk Rework and Early Assassin Rework.
  • Lindest - Unique Portraits DNA, Character History, Title History, Culture History, Dynasty History, Event Scripter, Event Designer.
  • isamo - Province Mapping, Character History, Coat of Arms, GFX Icon Work.
  • Aster - Event Designer.
  • Flalf - Event Scripter
  • Malte - Decision and Event Scripting
  • Sir Mediocrity - Event Designer
  • Orenum - Event Designer, Research.
  • Aisibi - Interaction + Created Adoption
  • LordVarangian - Unused Chivalry Mechanic
  • Comrade Sky - Designer
  • Seljuk Shah - Event Scripter, Event Designer, Middle Eastern Research.

  • Contributors
  • Caden335 - Helped script and GUI side on Investiture and Sainthood systems, following Uber's design plans
  • TheGib770 - Helped make Sainthood Names, helped with script issues, created the Elective Government of Jerusalem, the Haute Cour.
  • Tobbzn - College of Cardinals.

  • Ethnicities and Portraits Expanded
  • Celticus - Saladin's Helmet
  • Xangelo - Some tabard Textures and Saladin's outfit

  • My Monastery
  • My Monastery was integrated under terms of full disclosure on credits.
  • ArKo
  • Scratch - Holding Illustration
  • MattAlexi - 3D model for the monastery
  • Mouchi - Co-lead

  • Bookmark Illustration Images
  • ac566 - Created the Bookmark Illustrations.

  • Special Thanks and PlayTesters
  • Leviathonlx - For the original initial fixed history to 1160 in September with More Bookmarks+, and more recently the development files.
  • Lux, Publio, Rawilson, BreadOverlord, Hierophant, Hutma, Crimson, Wrench

    If anyone was left out please let us know!
Popular Discussions View All (2)
13
Jul 14, 2023 @ 7:18pm
Bugs
IntKindred
1
Jul 5, 2021 @ 8:45pm
Compatibility with other mods.
Uber
486 Comments
打不贏 4 hours ago 
can you seperate the clothing of Baldwin IV
Nero Flavius (Jörmungandr) Apr 15 @ 4:57am 
Would love a separate mod that brings Baldwin IV's Mask and Clothing to the Barbershop in the usual game.
Andy's Take Apr 2 @ 2:18pm 
I second the idea of B.I.O.S, I seriously need that THICC Jerusalem city in my game.
B.I.O.S. Mar 27 @ 5:27pm 
A separate mod with Jerusalem city model and clothing would be nice.
Uber  [author] Mar 27 @ 10:35am 
@KarrdeRUS No, the version number is in the mod steam title.
KarrdeRUS Mar 27 @ 9:55am 
Does this mod support the latest game version + DLCs? I mean legens/plagues. It crushes during the loading.
ContentCreator Mar 27 @ 4:31am 
@Uber , I understand about the clothes. But portraits, please return the opportunity to see rulers with disabilities after death.
stpkohn Mar 26 @ 11:27am 
Is there a way to have the Jerusalem city model on its own
Uber  [author] Mar 25 @ 10:40am 
@ContentCreator That is actually intended; normally when rulers died, they were depicted in there prime, not as there disease ridden self. Aka we want to show dead former rules with the proper kingly clothes with a king's crown rather then the sick rags they have.
ContentCreator Mar 25 @ 10:02am 
Hello dear creators of modifications for Crusader Kings 3! I know that you are one of the creators of the modification: Ethnicities & Portraits Expanded.

I noticed that there is one problem with this modification. If the character dies due to illness or wounds. Then after his death, his portrait is restored. All traces of diseases and wounds are removed....