Talk:RenderWare

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
WikiProject iconVideo games Start‑class Mid‑importance
WikiProject iconThis article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
StartThis article has been rated as Start-class on the project's quality scale.
 Mid This article has been rated as Mid-importance on the project's importance scale.

Untitled[edit]

Note: PC can be refered to as a platform for development. You'll see it referenced this way in various industry announcements and news articles.

Sample Referances:

"the personal computer is a general purpose platform for computing" from: http://www.bricklin.com/pcevolution.htm

"Gaming platforms: Personal computers, consoles, handheld systems, and arcade machines are all common." from: http://www.answers.com/topic/video-gaming

A quick google search will find you more.

--Omniwolf 06:03, 24 August 2005 (UTC)Reply[reply]

Neversoft's games[edit]

In the Neversoft article, it said that Tony Hawk's Pro Skater 3 was the first and last game to use RenderWare. Shouldn't we fix the article to remove the other games after THPS3? Or contact Neversoft to see if THPS3 was the last game to ever use it? Loompyloompy313 23:50, 8 June 2006 (UTC)Reply[reply]

Real Time Worlds[edit]

Im somewhat confused about the articles claim that 3rd parties are no longer allowed to license RenderWare. CrackDown for Xbox 360 which is developed by Real Time Worlds and published by Microsoft uses RenderWare. We need to clarify that statement.D0x 00:51, 14 February 2007 (UTC)Reply[reply]

I came here thinking exactly the same thing. I'm going to remove it, since if a recent game such as Crackdown uses it, it's still being licensed. —The preceding unsigned comment was added by 160.5.247.1 (talk) 20:21, 24 February 2007 (UTC).Reply[reply]
I can tell you catagorically that it isn't still being licenced. Real Time Worlds acquired RenderWare before EA stopped licencing it to third parties. As the article mentions, EA still honours licencing contracts from before this occurred. That game was in development a long time; I believe it's the last third-party game made with RenderWare. I'll check and update the article if so. I'm intending to wikify this article, along with the Criterion Games one INsAn13187tY (talk) 19:46, 12 May 2008 (UTC)iNsAn13187tYReply[reply]

List of RenderWare games[edit]

List now exists at List of renderware Games - capitalisation may be an issue in the title, needs attention. --Cnbrb 22:49, 8 September 2007 (UTC)Reply[reply]

Year/Release date?[edit]

What exactly is the "Year" column referring to? The year the game was being programmed, the year development started or when it was released? In any case, the figures for the GTA games seem to be a little off - according to the individual articles, all games have been released several years after what the year column is suggesting.

Considering that most other year dates seem to be referring to the game's release date, I've changed GTA's dates to conform to this. I've used the earliest release dates found in the respective main articles. Maybe someone should check the rest? —Preceding unsigned comment added by 91.32.255.48 (talk) 03:37, 5 March 2009 (UTC)Reply[reply]

Unreal Engine, RenderWare and Frostbite[edit]

Now that EA are rapidly adopting Frostbite 2 across many (if not all) their studios going forward, perhaps some sort of comparison or history of these changes within the company might be relevant.

Just a suggestion. — Preceding unsigned comment added by RoyalFool (talkcontribs) 21:24, 18 September 2012 (UTC)Reply[reply]