Hi, Data will be for 14.8 -> 14.9 .Last update (UTC): 2024-05-05 18:44 EST: 2024-05-05 14:44 / PT: 2024-05-05 11:44
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The full list with more details on: Impact - Patch 14.9 - Deadmansplate
A massive and mostly great patch with tons of changes but also a lot of really good changes.
Item changes are mostly fine and changed items are ok. Not great, not bad, just a bit more stiff in terms of slot options (locked to 1st/2nd or 3+)
Buffs:
Amumu: Does awesome in lower elos and is still ok in higher ones except for master+.
Vex: Like Amumu she is also great in lower elos but she differs in that she isn’t as bad in higher elos. She also falls off but only a tiny bit. Here we might see nerfs in a few months, once people found out.
Kennen: His buffs didn’t look that big, but these were massive. He performs fine in lower and really well in higher elos. I would say a pro play threat next split for sure.
Sejuani: She does well in soloQ now. Likely OP in pro play but has to be seen how the scaling buffs actually impact her in lower gold income enviroments.
Seraphine: She is better in support and bot, but in support mostly because people skill her wrong. Still nobody wants to play her bot. PR went from 0.3% to 0.5% only and the WR is around 53.5% which is fine for sure even for such a low PR. Nerfs:
Nilah: For being so niche and low elo skewed she is likely a bit overnerfed but the direction towards more DPS is still nice.
Master Yi: Overnerfed and Riot can likely revert 50% of the nerf to hit something slightly below 50% WR.
Olaf: He is nearly unchanged in the jungle but weaker top. His R feels lackluster later on.
ASol: I would say a tick overnerfed. The E nerf was likely not needed after the hitbox nerf.
K’Sante: I would say dead now also in pro play.
Size changes:
Hitbox size: These changes were definitely felt by most champs but not all. Laners mostly feel it while junglers not so much. Briar only feels the nerf because her items were also nerfed. +-10 hitbox size is ~0.8-1% WR delta it seems.
Clickbox size: This one is actually very interesting, too. If your champ got a ~+40-45 increased click size you are likely ~1% WR down in lower elos and ~0.7-0.0% down in higher ones. Examples for this are Garen, Jayce, Diana, Yone and then we have the outliner Yasuo. Garen for example lost ~1% WR overall but in higher elos 0%. His overall WR is now 50.8% and in Dia+ 50% which means he is only slightly low elo skewed. Same has nearly no elo skew anymore.
Buffs
0.4% BR
47.3% WR -> 50.9% WR | +3.6%
2.2% PR -> 3.7% PR | +64%
Games: 72,769
She does well in soloQ now. Likely OP in pro play but has to be seen how the scaling buffs actually impact her in lower gold income enviroments. For soloQ HP items do really well, so test out Heartsteel and other higher HP items on her. Next patch also Warmogs. Pls don't build Kaenic Rookern too early. It is a pretty weak 2nd slot item and most other MR items are better actually.
0.9% BR
48.7% WR -> 51.1% WR | +2.4%
1.1% PR -> 2.1% PR | +94%
Games: 42,002
One of the largest buffs this patch and a risky thing for pro play and high elo, but also something new for soloQ.
1.2% BR
49.9% WR -> 52.0% WR | +2.1%
2.8% PR -> 4.4% PR | +53%
Games: 85,593
Does awesome in lower elos and is still ok in higher ones except for master+. Liandrys is his best item. If you don't rush it, take it 2nd. As long as Liandrys is OP many of the AP tank junglers actually like it. Mao is not one of them as he has trash AP ratios these days. Conqueror is the right rune for him in most games. Aftershock is also ok.
5.9% BR
49.5% WR -> 50.9% WR | +1.4%
3.4% PR -> 5.0% PR | +46%
Games: 98,657
One of the larger lane buffs but with no impact after the laning phase as you get the E maxed 1st and the Q maxed 2nd and once you have the E maxed and Lost Chapter you don't really have mana problems. The buffs are actually better for top lane than mid, but they are enough to make mid ok.
0.8% BR
48.0% WR -> 49.7% WR | +1.7%
1.6% PR -> 1.8% PR | +10%
Games: 35,237
3.2% BR
51.0% WR -> 52.5% WR | +1.5%
3.0% PR -> 3.6% PR | +18%
Games: 70,512
22.5% BR
50.0% WR -> 51.4% WR | +1.3%
8.9% PR -> 9.3% PR | +4%
Games: 182,777
0.8% BR
49.8% WR -> 50.4% WR | +0.6%
3.3% PR -> 4.0% PR | +23%
Games: 79,585
She is better in support and bot, but in support mostly because people skill her wrong. Still nobody wants to play her bot, only support. PR went from 0.3% to 0.5% only and the WR is around 53.5% which is fine for sure even for such a low PR.
Nerfs
5.1% BR
53.3% WR -> 50.0% WR | -3.4%
2.9% PR -> 2.1% PR | -28%
Games: 41,235
For being so niche and low elo skewed she is likely a bit overnerfed but the direction towards more DPS is still nice.
15.6% BR
50.9% WR -> 48.3% WR | -2.6%
8.3% PR -> 6.5% PR | -21%
Games: 128,683
Overnerfed and Riot can likely revert 50% of the nerf to hit something slightly below 50% WR. If -10 on the W is -3% WR nearly then +5 should be +1.5% WR back, which is around 49.5% then.
43.8% BR
jgl
53.0% WR -> 50.7% WR | -2.3%
6.4% PR -> 4.4% PR | -31%
Games: 86,983
A balanced jungler it seems. His WR incease per day is close to 0 now and his WR in lower elos is ok and he is strong in higher elos still. Jungle you want Heartsteel 1st.
top
50.6% WR -> 48.5% WR | -2.1%
5.4% PR -> 3.5% PR | -36%
Games: 68,394
He is a bit low in top but still playable with Grasp and Q or W max. Top you want more waveclear items 1st.sup
50.7% WR -> 49.8% WR | -1.0%
0.9% PR -> 0.6% PR | -33%
Games: 12,469
1.3% BR
52.1% WR -> 49.5% WR | -2.6%
1.5% PR -> 1.3% PR | -13%
Games: 26,114
2.2% BR
51.3% WR -> 49.5% WR | -1.9%
2.2% PR -> 1.8% PR | -21%
Games: 34,473
I would say Olaf top is meh for lower elo players except the most hardcore ones. But in higher elos he is still ok. So I would say mostly fine but not easy to play. Because I don't have him here, Olaf jungle is still bad, even worse than last patch. The problem is less the clear speed right now.
8.2% BR
51.6% WR -> 49.8% WR | -1.8%
7.6% PR -> 5.8% PR | -24%
Games: 113,746
I would say a tick overnerfed. The E nerf was likely not needed after the hitbox nerf. But right now I would just give him a super tiny buff of +0.5 HP reg for -0.05 HP reg per lvl nerf. Is slightly better for most of the game and when HP reg matters.
11.0% BR
bot
52.5% WR -> 50.8% WR | -1.7%
8.7% PR -> 6.4% PR | -27%
Games: 125,668
People slowly cought up to him being OP after a long time. He went up from ~4% to ~8% PR over the year and so Riot had to nerf him a bit. He is still fine and is still slightly high elo skewed. But I think the nerf could have been a tick smaller.
sup
44.7% WR -> 42.5% WR | -2.2%
0.7% PR -> 0.6% PR | -12%
Games: 11,876
2.0% BR
46.3% WR -> 44.4% WR | -1.8%
3.4% PR -> 3.5% PR | +4%
Games: 69,051
14.4% BR
51.8% WR -> 50.4% WR | -1.4%
5.0% PR -> 4.0% PR | -20%
Games: 78,781
12.2% BR
51.4% WR -> 50.2% WR | -1.3%
12.8% PR -> 11.1% PR | -13%
Games: 218,448
Ahri is nearly back to where she was before the Q buff. Right now you can take Malignance or Ludens, they look nearly equally good on her. Q>W>E or Q>E>W doesn't matter much either.
5.7% BR
51.2% WR -> 50.3% WR | -0.8%
3.9% PR -> 3.4% PR | -13%
Games: 66,967
Slight nerf, not too relevant. He still does fine. You can go ROA + Maligance + Seraphs easily and get a late tear (as it is only for your 3rd item).
3.9% BR
52.5% WR -> 51.9% WR | -0.6%
7.0% PR -> 5.8% PR | -17%
Games: 114,863
She looks weaker but she is still strong as long as you max E over W. Her WR is untouched if you max the E instead. It just changes her skill order from W max to E max and she is as OP as before, if not stronger.
6.8% BR
51.2% WR -> 50.7% WR | -0.5%
3.8% PR -> 3.3% PR | -15%
Games: 64,332
I know that champ gets nerfed and nerfed and nerfed, but she still does fine and is mostly balanced now with a slight edge towards being good. With the removal of LT her WR should go up a tiny bit (~0.3%) in lower elos because 10% pick it on her.
3.5% BR
51.0% WR -> 50.4% WR | -0.5%
3.7% PR -> 3.3% PR | -11%
Games: 64,547
Taliyah nerfs were on point. She is still fine in all elos and in jungle and mid and she is slightly less high elo skewed, at least in the jungle.
1.3% BR
52.1% WR -> 51.5% WR | -0.6%
3.4% PR -> 3.2% PR | -6%
Games: 63,337
Nothing to say about it. He is close to being a niche pick and his WR is good. He can stay there.
4.7% BR
48.3% WR -> 48.6% WR | +0.3%
1.6% PR -> 0.8% PR | -52%
Games: 15,691
Buffs indirect
Nerfs indirect
New
Neutral
2.7% BR
51.1% WR -> 51.7% WR | +0.6%
5.7% PR -> 5.8% PR | +2%
Games: 114,894
4.5% BR
51.7% WR -> 52.2% WR | +0.5%
2.2% PR -> 2.3% PR | +4%
Games: 44,800
Great change direction for him. His R doesn't feel as useless anymore. Overall I would say he is OP now in soloQ, especially in higher elos where he reaches 53+% WR numbers.
4.7% BR
47.3% WR -> 47.6% WR | +0.4%
5.8% PR -> 6.3% PR | +8%
Games: 123,435
She is a bit of a tricky one. One problem is that people too often go Malignance as a support, which makes no sense as you do not need the mana and the R CD reduction isn't that great. The RQ is ok with it, but you want to use the RE mostly at that stage of the game. Just take Shurelias, Moonstone or Ardent 2nd. For being the most expensive item for her with 2.7k the WR is way too low. And 3rd you go for more support or Imperial or Horizon. Just stop that terrible build that 64% of Karma support players are doing right now.
6.6% BR
50.3% WR -> 50.7% WR | +0.4%
10.7% PR -> 10.6% PR | -1%
Games: 209,050
2.1% BR
jgl
51.3% WR -> 51.5% WR | +0.2%
4.0% PR -> 3.8% PR | -5%
Games: 74,870
top
51.4% WR -> 51.5% WR | +0.0%
1.5% PR -> 1.4% PR | -8%
Games: 27,256
19.6% BR
51.7% WR -> 51.6% WR | -0.0%
25.7% PR -> 24.8% PR | -3%
Games: 488,630
This was also pretty much a placebo nerf. Nobody uses that ult on CD, especially early on. If it was 100/80/60 sec it would actually nerf her.
4.3% BR
49.0% WR -> 48.9% WR | -0.1%
5.0% PR -> 4.7% PR | -7%
Games: 92,567
3.5% BR
50.4% WR -> 50.4% WR | -0.0%
3.1% PR -> 2.7% PR | -12%
Games: 53,742
Taliyah nerfs were on point. She is still fine in all elos and in jungle and mid and she is slightly less high elo skewed, at least in the jungle.
7.2% BR
50.2% WR -> 50.2% WR | -0.0%
3.7% PR -> 3.1% PR | -18%
Games: 60,318
Mostly nothing. Your W slow nearly never comes into play and if it does, it only lasts for 0.75 sec. The R AP ratio is not what kills most targets, but the base dmg alone. If they are at 30% HP your 900 dmg execute will kill the 750 HP enemy. If your enemy has 212 MR (-45% W, -40% VS, -20 MPen => 50 MR) and 4k max HP you need now 425 AP to kill them with the R at exactly 30% HP. Who has that much MR? Nearly nobody. And that much HP only tanks and some bruisers. And you should have way above 450 AP at that time. Around 0.5 AP ratio (1.2 enchanced) it becomes a real nerf. But overall Eve is fine now and she still rides the OP Lich Bane train and her base kit is actually lacking. But the nerf is still funny as it looks impactful but has actually 0 impact. That is a true placebo nerf.
32.1% BR
51.1% WR -> 50.7% WR | -0.4%
7.6% PR -> 7.2% PR | -5%
Games: 142,702
Nothing really changed for him. The shield duration doesn't matter as it pretty much never lasted the full 4 sec when he got that low. The 10% lower MS buff is mostly just 8% after getting T1 boots or even just 5% later on. It is not a 0 nerf but i is also not worth mentioning.
16.0% BR
50.4% WR -> 50.0% WR | -0.5%
7.3% PR -> 6.9% PR | -5%
Games: 135,227
The funny thing is that Riot wanted to nerf higher elo Pyke players more, which is why they used the W nerfs. They use W more often than lower elo Pykes. What Riot didn't think about is how often lower elo players spam their other spells and go oom faster because of that, while higher elo players nearly never go oom and rarely have to use the W on CD anyways. So in the end the CD nerf is a placebo nerf right now (you max QEW) and the mana nerf hits lower elo players. Sry Riot, but that was not it.
The full list with more details on: Impact - Patch 14.9 - Deadmansplate
Thanks for reading and discussing. I wish you all a good time in league.