Basics Card 推拿Advantage@hendrikleehk|PChome Online 個人新聞台
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Basics Card 推拿Advantage

Play magic price
 
Last week, I named one of the basic 推拿resources to the magic of magic. Mana to cast spells, they need to invest; you have accumulated the Introduction to exploit the advantages of advanced required number of mana, then you put the money in a spell.


Most simply, you would expect a spell effect should expand the amount of mana you spend. If I go to a store and spend $ 10 a white T-shirt, I hope I can get two white T-shirt is $ 20 or five white T-shirt was $ 50. With this in mind, consider these two cards:
I can spend a little mana 1/1 creature by charging badger in my deck, or I can pass on my deck will raise the alarm spent on two 1/1 on two mana. At first glance, this seems to be a fair and meaningful; a card costs half as much, and have half the effect of the other. All is right in the world.

However, the reality is much more complex. In fact, the cause of the alert is a pretty good magic card and charging badger is actually quite weak magic cards. Mana cost compared to the effects of the proportion of the board is the same, even if the charging badger quote trampled as cherry on top. Why is not that simple?
 
Well, the cast charge the actual cost of badger it costs far more than half the vote alert. It is true that other aspects of magic, the magic of a basic resource cost twice as much unity. However, in other basic resource Magic,Card Game this is exactly the same amount of both the cost.

Cast any cost you a card of your hand.

You start in your open hand seven games, you'll get more than a draw each turn. This makes for a tight restrictions on what you want to work magic in a game. If I throw two charging Badger, you cast a sounding the alarm, the two of us spent a full two mana, but you've got me good. We spell will compromise, you will leave an extra card in your hand, it can help you in any number of different ways in the game pulled forward.

Similarly, if everything is so Card games before five children simple mana cost than the impact on the game, then flapping wing will be one of the best in the history of card magic! In this simple world, we hope every platform four ornithopter. In the world we live in, though, most players (correctly) do not choose their own deck flapping wing play, because the cost is too high a card 0/2 affect the poor creature.
 
Card advantage
 
Players who do not put the card as a resource is likely to be boring, and a waste of their magic, and quickly ran out of things to make a game of magic. They will soon be at the top of their library, which is not a reliable way and at the mercy of a terrible play. A player who does not put the card as a valuable resource, but on the other hand, will squeeze every bit of value, every spell, and do everything possible to pull ahead in the game.

Advantage cards is likely, in a competitive magic of the most important concepts. A huge percentage of the game's decision, in this or that way, by the card advantage.

The word is almost as old as the game itself. A magical writing and founder of the theory is that Eric Taylor, who defines it this way:Children’s Card Games "card advantage is obtained by the player any more effective than the opponent licensing process."

If this definition seems a little fuzzy, it is because the card is that you can take advantage of such a huge variety of forms. Let's start with a simple question.

Get extra card
 
Here, the advantages of the card is just a simple thing to calculate. When you cast divination, you draw two cards. But do not forget, it costs you a card to play to spell out your hand. Divination net you a card. Justin ingenuity to attract you three cards, but it takes you a card, deduct the two of you. These two spells provide reliable advantage card.

It should be noted that if a spell unless you draw a card (such as REACH by mist) no other effect, it does not provide the advantages of the card. It will attract you a card, and cost you a card, there is no advantage in net carboplatin.

Login blood have the same effect as divination, except that it costs you 2 life. Life, like magic, is a magical resource, but it is difficult to make a direct comparison between these different resources. Advantages count cards in, you can also say, you landed a blood network card, and casting spells will need to be considered separately in any other consequences.
 
Advantage cards is about more than just the number of your hand. Under normal circumstances, the Board of Directors shall be a permanent increase to the card's advantages, and counting.

Remember the river through the fog, attract example a card it? It offers the advantage of no net change card; you just break even. As spring shaman, but you have to draw a card, and also joined the bio sheet. Like divination, which is netted a card. Think Runeclaw bear flexion stapled together through the fog, so you can have both effects, and costs only one card of your hand.

Take away your opponent's card Rules to all your favorite card game

According to the advantages of definition, terminology, because there own position relative to your opponent. You can interact with the opponent's healthy to get card advantage.
 
Heart rot knock you cast two cards out of your opponent's hand. As always, you come down, it costs to cast the spell of a card from your hand. However, your opponent is down two cards of your troubles. Although technically both of you down on the card, the advantages of the card is relative. Your opponent is down more than one card you, so you "get" a card.
For the advantages of the card in terms of permanent attack your opponent is the same hand to attack his or her card. When you cast a malicious blow, you destroy the two permanent. Land counted cards! After all, your opponent will need at least two cards before the draw, he or she may want to replace the land, you destroy the creatures.
 
You put a card into a cone like a flame deck do not know in the end how much it might kill the creatures. You can easily see that it has the potential to kill three, but you do not know what it would do, until you draw in a particular game. You can count on card advantage, because it shows exactly the same as in the game, I expect it to have paper and pencil now. If you kill three animals and flame cone, you might say, "I voted flame cone as a three-for-one." Imagine your opponent has only one or two creatures as you kill, you have to hurt your opponent an extra point from the flame cone of it. (Remember, just landed blood, damage the player works on a whole other axis, and should not be regarded as advantages of the card). You might say something like, "I voted for a change to a flame cone" or "...... as a two-for-one."

Advantages of virtual cards
 
Counting card advantage in the above-mentioned method is very simple, it is helpful, it is good to enter such a habit. Unfortunately, it often does not tell a complete story of what a game is in progress.

Let us return to where we started, to cause the example alert. In a very strict technical sense, sounding the alarm added two recruit biological battlefield, and therefore should be regarded as two-for-one card advantage. Of course, I attacked the two charge Badger, you have your two soldiers token from the lift to prevent an accurate picture of the police, then it has changed both my card, which is a fair description of the spell has provided cards Advantage.

However, the disadvantage of a simple method of counting cards is advantageous to raise the alarm and Kalonian Twingrove be regarded as the same card!
 
Both cards onto the battlefield two organisms, thus providing a two-for-one card advantage. But how can you explain the fact that I, as your opponent, you only need to play before 2/2 creature tokens soldiers no longer profitable to attack? How can you explain the fact that my Dryad may be 4 / 4S, 6/6 seconds, 20/20 seconds! ?

In practice, the magic of the game reached a point where some cards are able to influence the result, some cards are not. In such a point, it can become misleading, continue to count the spell alert (or any other unlikely to change the results of the game) as the card advantage. Instead, it can be more helpful to consider the advantages of a virtual card, which (at the same time more difficult to quantify) accounted for the fact that not every magic card is the same or, for that matter, are equal.

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