Monkey Madness - Quick guide

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This quest has an in-depth article.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Missing 10th squad[edit | edit source]

  • Speak to King Narnode Shareen in the Grand Tree. He will give you a gnome royal seal. (Chat )
  • Right-click the ladder, select Top Floor, and take the glider from Captain Errdo to Karamja - 'Gandius'. (Chat 5)
  • Head north along the coast to reach the shipyard and try to enter through the gate.
  • Speak with G.L.O. Caranock in the hut southeast of the gate.
  • Return to King Narnode. He gives you Narnode's Orders.
  • Talk to Daero, found on the east side of the 1st floor[UK]2nd floor[US] of the Grand Tree. He is at the Blurberry bar platform. (Chat 14243441)
  • Speak with Daero and then talk to Waydar. (Chat 4)

Solving puzzle before crashing[edit | edit source]

  • Begin the puzzle by clicking on the Reinitialisation Panel in the south-eastern region of the hangar in front of the long pipe.
  • Unscramble the puzzle. Caution: The A3 and A5 pieces look near identical and can make the solving the puzzle difficult (A3 should have a straight cloud bottom on the tile and A5 should have a small curve at the bottom right corner of the tile).
    • Or pay Glough 200,000 coins. He's located in the tree house south-east of the Grand Tree. (Chat 111) Speak to Daero at the Blurberry bar platform to return to the hangar; you will only have to complete the last move in the puzzle if you pay.
  • There is a cutscene when the puzzle is correct. Speak to Daero and then to Waydar (Chat 1) to fly to Crash Island.
  • Speak to Lumdo.
  • Speak to Waydar who will convince Lumdo to follow orders. (Chat 4)

Ape Atoll[edit | edit source]

  • Recommended: turn off auto-retaliate and leave it off until the final battle (Can be toggled on/off by clicking the button left of the adrenaline gauge on the Action Bar).
  • On the island, travel west then north to a bamboo gate. Stand there getting pelted by poisoned arrows until you are brought to a prison. You will take some damage and be poisoned.
  • Picklock the cell and escape the prison. Stay at least 2 squares away from the guards.
Garkor's location
  • Stay in the grass to hide from archer monkeys and travel south against the western wall of the Temple of Marimbo.
  • Go east along the wall of the temple and around the monkey palace. Speak to Garkor.

Zooknock[edit | edit source]

Needed: gold bar, ball of wool
Recommended: food, antipoison, prayer potion, energy potion
  • Head to the U-shaped building in the southern side of the monkey village. Enter through the southern door.
    • Stay on the dark brown ground at the perimeter of the room.
  • Search the stacked crates two tiles east of the trapdoor for monkey dentures (you can grab another for making a tooth creature).
  • Search the south-easternmost crate (which is a different style and slightly darker brown) to crawl down into the basement - you may fall and take up to 50% of your life points in damage. (Chat 1)
The location of the crate that holds the monkey amulet moulds.
  • In the northwest corner there's a cluster of crates around a stalagmite; search the crate directly south of the stalagmite for a monkeyspeak amulet mould.
  • Teleport to Al Kharid go north talk to Captian Dalbur to glide to the gnome strong hold, then talk to Daero, Waydar, and then Lumdo.
  • Travel west until you see a dungeon on your mini-map. Climb down.
  • Run through the long dungeon.
  • Protect from Melee is highly recommended here, as are antipoison and energy potions. Make sure to have several pieces of food (and/or Enhanced Excalibur) for healing from the traps and mobs.
  • At the end of the dungeon (the most north-eastern part), speak to Zooknock first.
  • Use the gold bar on Zooknock.
  • Use the monkey dentures on Zooknock.
  • Use the monkeyspeak amulet mould on Zooknock. He will give you an enchanted bar and your mould back.
    • If you use the monkey bones on him here you don't need to get new ones when turning in the talisman. Monkey bones from the monkey zombies in the cave do not work. Keep your monkeyspeak amulet mould as it used in Do No Evil.
    • Make sure you finish the dialogue after giving him the three items and the bones; otherwise, you will not receive the enchanted bar and your mould back. If you leave the area, you will have to run all the way back through this cave to finish the dialogue to get the enchanted gold bar.

Monkey's uncle[edit | edit source]

Needed: monkeyspeak amulet mould, enchanted bar, ball of wool, monkey corpse or monkey bones, 5 bananas
Recommended: antipoison, food, other types of monkey bones
  • Return to Marim (protect from missiles and surge to gate).
  • Escape prison and run east into the temple.
  • Take the southern ladder up, the eastern ladder down, and then the trapdoor down into the dungeon.
    • Alternatively, you can kill one of the two gorilla guards blocking the trapdoor and climb down that way.
  • Use the enchanted bar on a pillar of fire and use the amulet on a ball of wool to create an amulet of monkeyspeak.
  • Go to the banana garden west of the prison.
  • Wait for the monkey's aunt to leave and quickly go into the garden through the corridor at its north-east corner.
  • When she returns, run back into the corridor.
    • You can stay in the area with red monkey knife fighters if the guards are called but don't talk to them or you will be sent to prison.
  • Equip the monkeyspeak amulet, talk to the monkey child, and talk to him again (Chat 4).
  • Talk to Monkey child again. (Chat 2)
  • You will have to wait for The Monkey's Aunt to pass by the child once again before the child gives you the Monkey talisman.
  • Take your monkey bones and Monkey talisman and use it on Zooknock at the end of the dungeon under Ape Atoll.
    • Make sure to make the standard Monkey greegree for the next steps as other forms will not work.
      • Bring other monkey bones and multiple talismans if you want to make more greegrees and (Chat 21) then use your Monkey talisman and different types of monkey bones on Zooknock.
        • You can use multiple greegrees on each other to save bank space.
  • Watch the cutscene. Talk to Zooknock to receive your greegree.
  • Return to Garkor by the kings palace (as a monkey).
  • Try and enter the room west of Garkor. Talk to the elder guard, they will say you need permission from Kruk.
  • Teleport to Ardougne.

King Awowogei[edit | edit source]

Needed: Monkey greegree, M'speak amulet
Recommended: antipoison, food
  • Enter Ardougne zoo and equip your greegree. Speak to the monkey minder.
    • If you have other monkeys types on your monkey greegree, make sure to swap it to the Karamjan monkey (brown with red cap). Otherwise the Monkey Minder will say to you that you aren't getting anywhere near his monkeys.
  • Speak to a monkey. Unequip the greegree and speak to the monkey minder again.
  • Do not teleport with the monkey or you will have to re-obtain the monkey. This includes spirit tree teleportation.
  • Run to the Grand Tree and talk to Daero, (Chat 1) then Waydar, (Chat 1) and finally Lumdo.
  • Equip the greegree, pass through the gates this time.
  • Go to the throne room next to where Garkor is and speak to an elder guard.
  • Head west from the gate and up the hill.
  • Go up the ladder and cross the bridge.
  • Speak to Kruk to be escorted to Awowogei.
  • Inside the throne room, speak to Awowogei.
  • Speak to him again to give him the rescued monkey.
  • Talk to Garkor, this will start a cutscene.
  • Speak to Garkor again after the cutscene for the 10th squad sigil.

Finishing up[edit | edit source]

Needed: a weapon to kill a level 70 demon, 10th squad sigil
Recommended: food, armour, prayer potions
  • Right-click 10th squad sigil teleport when you are ready to kill Jungle Demon.
    • If you rub the sigil with your greegree equipped and with a full inventory, your greegree will drop on the ground.
  • Kill the Jungle demon.
    • You can minimise a lot of the damage taken, if you prayer flick between Protect from Melee and Magic (or Deflect Melee and Magic). Stay on Protect From Melee, and as the demon begins the animation for the magic attack swap to magic, wait for the hit and back to melee. Staying on one or the other means that he will use the other style.
  • Speak to Garkor (if you speak to Zooknock afterward he will teleport you back to Ape Atoll which is not recommended)
  • Speak to King Narnode in the Grand Tree.
  • Quest complete!

Rewards[edit | edit source]

  • 3 quest points
  • By speaking to King Narnode and Daero after the quest, you can obtain a total of 110,000 experience, with the choice to focus 35,000 experience each in your chosen pair between either Strength and Constitution or Attack and Defence, and 20,000 experience each in the other pair.
  • 10,000 coins
  • 3 cut diamonds
  • Access to Ape Atoll
  • The ability to use the Ape Atoll Agility Course
  • The ability to wield the dragon scimitar
  • The ability to create more monkey greegrees to transform into different versions of the primates. You must bring the bones of the type of desired monkey, and a monkey talisman, to Zooknock in his tunnel.
  • The monkey in your backpack can spit out a medium clue scroll when it is fed bananas. This is a 1 in 256 chance and is a requirement for obtaining the master quest cape.
  • 2 Treasure Hunter keys (Ironman accounts will not receive these)
Music unlocked

Required for completing[edit | edit source]

Monkey Madness is directly required for the following quests/miniquests:

It is therefore an indirect requirement for the following quests and miniquests: