Metin2

From Wikipedia, the free encyclopedia
Metin2
Developer(s)Webzen Games
Release
  • WW: 2007
Genre(s)Massively multiplayer online role-playing game

Metin2 is a massively multiplayer online role-playing game (MMORPG) originally developed by Ymir Entertainment (now owned by Webzen Games) and originally released in Korea in 2004.[1] It has since been published in many European countries and in the United States by Gameforge 4D GmbH.[2] Other versions exist in Asian languages.

Gameplay[edit]

Experience points are earned every time the player kills enemies or completes a mission from an NPC. The game's combat is based on a hack and slash system. Players can also gather groups of creatures and land basic attacks and skills on each one of them simultaneously while they are all attacking the character at the same time. The game has several different character classes, all of which have 2 different sets of skills they can use, which can also be upgraded.

The in-game currency is called Yang, used to purchase items from the different NPC's. Players can use this to trade with other players or to their own shop. Players can also make their own guild of fighters and guilds can have wars with each other.

Player ranks and rank points[edit]

The ranking system has a role of visually displaying the nature of a player. A player can have a positive (colored in blue) or negative (colored in red) rank. The rank provides players with some bonuses (for positive ranks) or penalties (for negative ranks).

The categories are split into nine different sections that run on a scale from -20,000 to 20,000 points.

Rank Rank Points
Chivalric 12,000 to 20,000
Noble 8,000 to 11,999
Good 4,000 to 7,999
Friendly 1,000 to 3,999
Neutral 0 to 999
Aggressive -1 to -3,999
Fraudulent -4,000 to -7,999
Malicious -8,000 to -11,999
Cruel -12,000 to -20,000

Positive ranks[edit]

A positive rank is acquired by killing monsters with a +-9 level difference than the player. The rank points also automatically increase if a player spends time outside a safe zone.

The positive ranks range from Friendly to Chivalric. Having a positive rank increases the possibility of obtaining items from monsters or metin stones. The higher the player's rank, the higher the amount of items dropped. Positive rank can also increase the success chance when a player improves a skill through a skill book or soul stone.

Negative ranks[edit]

A negative rank is acquired by a player if they kill other players from their empire, or are in a group where someone kills players from their empire. Another mode where a player's rank can become negative is by levelling up their skills using the Soul Stone (from G1 to P, the highest official level), where the rank points are deducted increasingly based on the level of skill.

The negative ranks begin from Aggressive and end with Cruel. When a player has a negative rank, the main penalty is that they now can be attacked by other players from their kingdom and when killed, have a chance to drop items.

Monetisation and Pay2Win nature[edit]

Players can also use real life currency to buy Dragon Coins, with which they can acquire special items, bonuses, or items that normally would have taken a lot of time to obtain. Those items will give the player a competitive advantage, either by making them deal more damage, or by them selling those items for in-game currency.

References[edit]

  1. ^ "Metin2 (Korea)". Metin2.co.kr. Archived from the original on 2012-07-07. Retrieved 2012-06-29.
  2. ^ "Metin2 (UK)". Metin2.co.uk. Archived from the original on 2012-06-15. Retrieved 2012-06-29.

External links[edit]