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Want to climb the ranks of MementoMori's Battle League and other PvP Modes? Read our tier list of the best characters for PvP so you can form your own team!
List of Contents
Most of the characters in MementoMori have very specific uses for the different situations that the game throws at its players, and this becomes truer in the game's PvP modes such as Battle League and Legends League. Here we have ranked characters according to what we think deals the most damage or gives the most utility regardless of their accessibility to players.
This tier list was also made under the assumption that players are willing to invest in characters and shoulder the costs associated with building them, though we still kept in mind which units would be the most optimal to invest resources in.
Best characters that deal the highest damage or give the best utility, on top of being useful against various PvP team setups. | |
Characters that still offer a high degree of damage and/or utility. More situational compared to SS-tier characters, but are relatively 'must-have' on one's PvP team. | |
Slightly lower damage or utility than the higher tiers, but are still good characters with useful skills. Some of the characters in this tier, however, are outperformed by characters in higher tiers. | |
Average damage potential and utility, but can offer support or synergize with other characters. Switching them out with more useful units as soon as possible is recommended. | |
Below-average performance in PvP and not recommended to use in the game's PvP modes. Even if they have their own niches, other characters fulfill those niches better than they do. |
Character | Tier Placement Reasoning |
---|---|
Fia | • if you put in the time and effort toward building her, Fia is hands-down one of the best units in the game, and even more so for PvP. The way her skills work makes her a great retaliator that can wipe out teams that rely on dealing as much damage as possible during the first turn. If they fail to defeat her by the second turn, Fia's 'Grim Retribution' skill will deal damage equivalent to up to 20% of the total damage she had just received. • Afterward, she can heal herself through her HP Drain ability and HP-related buffs, letting her soak up even more damage until she can use Grim Retribution again. |
Rusalka | • A great attacker in PvP who can inflict ATK debuffs, as well as boost her PM. Def Break stat. • At level 221 and beyond, her 30% PM. Def Break buff kicks in when her HP is below 50%. Couple that with both her Active Skills, PM. Def Break and MAG runes, as well as good gear, and you'll have a very potent witch. • Even at low investment, her ATK debuff still makes her a good support witch. But even if she's a Radiance Soul witch, investing in her fully is worth it. |
Nina | • One of the best PvP units in the game because of her high EVD stats and ability to steal buffs from other units. • Best to pair with Dian for an up to 80% EVD boost, which will make her almost impossible to hit in fights against units of a similar level. She'll eventually outlast most enemies by almost never being hit while continuously doing damage to them. |
Character | Tier Placement Reasoning |
---|---|
Primavera | • Great support witch who can both inflict Faint debuffs on her enemies and give ATK and SPD buffs to her allies. • You can also position her in front of units like Soltina so that she can help crack those Multi-barriers, as well as attackers who rely on buffs to deal damage (like Florence). The latter is because of Primavera's ability to inflict the Buff Immunity debuff, which lasts for three turns. |
Mimi | • Just like in PvE, Mimi is good to bring along because of her Resonance debuff. This means you can damage very tanky witches by hitting the enemy witch with the least DEF instead. Very useful for teams that want to take out enemy teams with burst damage. • However, her Resonance can be countered by pumping another unit's DEF with runes, keeping the debuff away from your main attackers. Some specific witches can also draw her Resonance debuff (such as Carol). |
Cordie | • If you're transitioning from playing PvE and want to dabble in PvP, Cordie is a good unit up until you start encountering other players that use Nina or other witches higher in this tier list. • Pumping her SPD with runes can allow her to wipe away most of the enemy party in the first turn, which can quickly give you results and climb up the rankings. • Even if she stops being your main attacker, she's still a good debuffer if you have her unique weapon - which can decrease her enemies' DEF by 80% for one turn, making them vulnerable to your other attackers. |
Merlyn | • Still a useful support witch even in PvP because of her 'Like Master Would Do' skill, which gives an up to 40% ATK boost at the very outset of the battle. Just make sure to tune her SPD stat so that she will move first before your main attacker, so your main attacker actually gets the buff. • Aside from this, she can also dispel buffs, which means she could dispel dangerous ones like Amleth's invulnerability (provided she's still alive to do so). |
Dian | • We ranked Dian in S-tier because just like in PvE, she's also a good support witch to have in PvP because of her EVD buff. She's especially great to pair up with Nina, who can get an up to 80% EVD buff when she's on the same team. |
Amleth | • When you're starting out with playing PvP and have no limited SR units yet, Amleth is great to use as a tank and retaliator. Her passive skill 'Ray of Light' gives her a higher ATK buff the less HP she has remaining, while her other skill 'Fulfillter of Oaths' lets her survive lethal attacks with 1 HP remaining while also getting an Invulnerability buff for up to 2 turns. • This means, if geared correctly, she can be a nigh-invincible attacker who may end up defeating the enemy party before her invulnerability wears off (or stolen by Nina/dispelled by other witches). |
Tainted Iris | • A heavy-hitting attacker who can also protect your main attacker with shields. Tainted Iris works best once she's unlocked all levels of her Fatal Crush and No Mercy active skills since she can both debuff an enemy's ATK stat with her first skill and then use that debuff to multiply her second skill's damage by 2. |
Winter Amour | • A great support unit that can cut the damage all her allies receive by 30%, as well as decrease their skill cooldowns and boost their chances to deal critical hits. • She can also be a good damage dealer in her own right because her 'Holy Night's Gift' skill increases her own chance to deal critical hits. Her second active skill 'Red Thorns of Fate' multiples her damage by up to 2 if her HP drops below 50% (which should kick in once she revives herself with her passive skill 'Always By Your Side'). |
Summer Sabrina | • If you have her, she's a good support witch that can inflict Faint on the enemy with the highest HP with her first skill, as well as dispel a buff that belongs to the enemy with the lowest HP with her second skill (though she may just defeat them outright). • Becomes a better unit after level 161 since her first skill can debuff the CRIT RES of up to four enemies for four turns, making them vulnerable to other attackers. |
Witch Illya | • Illya (God's Curse ver.) is like Elfriede in that she can deal a lot of damage, but needs a specific setup to work right. She and her party need to survive 10 attacks so her 'God's Curse Unleashed' buff kicks in, which allows her to cast her first active skill 'God Curses the Light' with no cooldown. • Also she's a Chaos unit, which means you'll need a lot more copies to increase her rarity and make her more powerful by increasing her base stats. |
Artie | • Good support unit to bring along because of her M. DEF debuff, which makes enemies vulnerable to other Magic-based attackers like Rusalka and A.A. • Also acts as an executioner who can take out any stragglers after your main attacker has done her thing. |
Stella | • A single-attacker that can deal damage equivalent to 1200% of her ATK stat, though even on low investment she's good to bring along for her Silence debuff (which keeps enemies from casting skills). Just make sure to buff her STR stat so her Silence debuff becomes successful. |
Sivi | • Sivi's a great attacker and a good support witch because of her Fortifying Blade skill, which increases her damage the longer she takes damage and is still standing. She can give this buff to two of her slowest allies as well, so tinkering with your party's SPD stats can ensure they get her buffs but still move before anyone from the enemy party does. • She'll also boost the DEF and P. DEF stats of two of her allies, while dispelling her own debuffs and casting a damage cut on herself every four turns. |
Ophelia | • Ophelia can act as both a main attacker and retaliator who can taunt enemies into hitting her and paying back that damage with interest by boosting her Counter stat by 50%. This passive of hers can kill your attackers without Ophelia even having to do anything. • But she can be easily countered by a Nina with high EVD that can steal her buffs. |
A.A. | • A.A. is a powerful attacker who can deal a lot of damage in the first two turns of a battle while receiving only less than half of the damage from an enemy team. • However, she can be countered by anyone who can inflict Faint debuffs on her ranging from Lunalynn to R-Rarity Illya. Once her damage cut buff wears off, it can be relatively easy for other units to beat her within the space of a turn. |
Elfriede | • Elfriede is a powerful witch though she requires a set-up that involves your other party members getting as many buffs as possible and your enemies to have as many debuffs as possible. • Her weakness is that despite her DEF buffs and damage cuts, she's still relatively easy-to-defeat unit. She'll also have trouble against units with multi-barriers like Soltina since Elfriede only does one physical attack in both of her active skills. |
Cerberus | • Cerberus is an interesting unit in that she can be a devastating executioner - her second active skill 'Storm of Tartarus' immediately defeats an enemy if their HP is below 15% and is lower than 1500% of her ATK stat. This can be very effective if Cerberus' ATK stat is boosted with the right runes. • Her first active skill, 'Wailing Lightning Claws', also weakens an enemy's defenses against physical attacks by halving their P. DEF stat for one turn - leaving them vulnerable to other physical attackers. |
Liselotte | • Liselotte's active skill, Gungnir deals significant AoE damage upon reaching its highest level, allowing her to clear multiple enemies efficiently, which can be advantageous in various PvP situations. •Aside from her AoE damage, she can also do crowd control, potentially disabling multiple enemies, hindering their ability to attack. • Her passive skill can grant Liselotte a powerful ATK buff, enhacing her overall damage output. |
Matilda | • Matilda excels in PvP teams focused on single-target elimination due to her active skill that deals hefty single-target damage. She has undispellable attack buff for herself and her strongest teammate which potentially secures quick kills against priority targets. • She also has a passive skill that offers adaptability based on the situation like Magic damage against high-DEF enemies, additional damage to enemies when her HP is high, and priority healing for herself when in critical situations. |
Yuni | • Yuni's active skills offers consistent healing to the team's attacker and can cleanse debuffs at max level, potentially counteracting negative effects inflicted by your opponent. • She also has High DEF bonus and critical hit resistance which enhances Yuni's survivability allowing her to stay on the field longer and continue supporting the team. • Yuni is best paired with Fia which helps reach her potential as a damage dealer. |
Paladea | • Paladea's active skill, Bullet Storm deals great damage to random enemies and enhance a chance for dealing critical hits that cannot be dispelled. • She also stacks critical hits when paired with other Chaos Souls characters. • She can also offer Multiple barriers to her teammates, making her a great Chaos Soul offensive support. |
Character | Tier Placement Reasoning |
---|---|
Lunalynn | • Lunalyn by herself is not that flashy of a unit to use because all she does is inflict Silence debuffs (depending on who she deals a critical hit to) and poison enemies (Moddey would be a better poisoner). • But if you boost her CRIT stat and heighten her chances to deal a critical hit, she can potentially inflict Silence on the entire enemy team during their first turn - which would be a boon to teams that rely on finishing the enemy off in the shortest amount of time. |
Natasha | • Similar to Armstrong, Natasha is a unit that requires some investment to make useful, and even then she's outperformed by other units. However, she is one of the easier Radiance units to get copies of (since she's available in MementoMori's standard 'Prayer of the Cursed' banner. |
Rean | • Rean is a potent attacker but only becomes so once her HP drops below 50% - since that's when her passive 'Feisty Determination' kicks in (which gives an up to 60% boost to her chances of dealing a critical hit). • But she'll need someone else in the party to take hits for her and protect her with shields or multi-barriers (on top of her own Shield, which kicks in only at the start of the battle anyway). |
Sabrina | • Sabrina is slightly more useful in PvP than PvE because though she's not as flashy of an attacker, she can still debuff enemies by decreasing their SPD. Aside from that, she can also shrug off every debuff she gets. She's outclassed by other witches, however, in terms of damage output. |
Moddey | • Moddey is slightly more potent in PvP depending on whether or not you can keep her alive throughout the battle. Aside from her ability to Poison enemies and continuously inflict damage on them, her first passive skill also allows her to Counter enemy attacks. The only issue with this is that Moddey by herself is easy to defeat, so she won't be very useful without adequate protection. |
Florence | • Though Florence is a useful unit in PvE, she's less useful in PvP because even though she can deal massive damage, she is easily countered by many units in an even fight. Still, similar to Cordie, she's useful in moving up the rankings early on if you're transitioning from PvE to PvP. Just make sure to trade her for more useful PvP units later on. |
Fenrir | • Since healing is still not that impressive in PvP, Fenrir's usefulness is limited to decreasing the skill cooldown of a witch that's next to her. But aside from that, she doesn't have much other use, so she should be used in niche situations where decreasing your main attacker's skill cooldown is a must. |
Soltina | • If you need a tank and decent debuffer for PvP that's also easy to build, Soltina could fill that role for you. However, she does need investments in both her CRIT and MAG stats for her Sleep and Faint debuffs to work. • Aside from that, she can tank hits due to her multi-barrier, though there are teams that can counter her (like a team that uses Florence, or a team that has Primavera positioned in front of her, or a team that has Mimi in it). |
Claudia | • Claudia's powerful attacks are better in PvP since they could potentially defeat powerful witches outright (and even counter witches that rely on EVD to avoid damage). • Her only setback is that the nature of her passives continually decreases her HP, making it important for her to either receive healing or be protected by tanky witches. |
Fenny | • If you happen to have Fenny, she's good to bring along in battles against team comps that rely on buffs to deal damage. • She can inflict the 'Buff Immunity' debuff on multiple enemies, though Primavera is a non-limited witch who can inflict that debuff with more precision. |
Summer Cordie | • Just like Cordie, Summer Cordie is a good support unit even if she's not your main attacker. She's only hampered by how easy it is to defeat her in battles. • She could potentially help in dealing with teams that have Nina in them because her first skill, Blooming Thunder, increases your main attacker's chance to hit by 25% (but decreases their chance to evade by the same amount). |
Summer Moddey | • Summer Moddey's skills shine better in PvP rather than PvE because of how battles can go on for longer in the former. This gives her ample time to inflict poison on most of her enemies, which lets her various buffs kick in. These range from ATK buffs, to dealing more attacks depending on how many enemies she's already poisoned. |
Richesse | • Richesse is a unique unit in that she has a niche in protecting the slowest unit in your party. If you happen to have a party where you've speed-tuned your team in a way that your main attacker moves last after getting all the buffs she could get, then Richesse could give them DEF and Shield buffs that will keep them alive throughout the battle. This makes her a very good unit for this specific instance. |
Priscilla | • A support witch that can cleanse debuffs from your main attacker with her first active skill, then heal them with the Regeneration buff from her second skill. • Aside from that, she has high base HP, as well as self-buffs for her DEF, making her relatively tanky. |
Lea | • Lea is a powerful single-target attacker who is effective against teams that rely on EVD to dodge attacks and deal damage. This is because her second skill has a damage multiplier that kicks in when the target has the 'Decreased Chance to Evade' buff (which is inflicted by her first skill that targets the enemy's main attacker/the witch with the highest ATK stat). • Even if you have one copy or just a few copies of her, she's still nice to have around because of her first skill's ability to inflict the Faint debuff. • But she could run into trouble if you're facing off against a team that uses two attackers instead of one, since the second attacker will hit her while she's attacking the first one. |
Chiffon | • Chiffon's skillset of support-focused abilities is good if you happen to have her. These skills range from healing allies' HP, to increasing their ATK and DEF stats, as well as granting them shields. This is on top of debuffing her enemies by lowering their CRIT RES (making them vulnerable to your main attackers) and inflicting Sleep. • The targeting of her second skill (the one that inflicts the debuffs) is random, though, and if it hits her allies it'll heal them instead. However, you'll need to put resources toward boosting Chiffon's ATK to make the healing worthwhile. |
Veela | • Just like in PvE, Veela is okay to have around if you can or are willing to go out of your way to get her since she can debuff her enemy's ATK and lower their SPD. If she's the fastest unit in your team, she can hamstring the enemy party at the outset of a fight unless they have a witch that dispels debuffs. |
Armstrong | • For a Chaos Soul unit, there's little compelling reason to get Armstrong specifically for PvP since there are other units who can perform better than her at a similar or lower rate of investment. If you happen to have her, however, she's a tanky secondary attacker who can boost your main attacker's CRIT chance. Though if you just want a CRIT buff, other non-limited units can do that (like Merlyn). |
Carol | • Carol is nice to have in PvP, especially if you need to use her to take Resonance debuffs from Mimi instead of your main attacker. Outside of that, however, her defense-focused abilities don't have much utility. She can inflict Silence debuffs, but there are other witches higher on this tier list who can also do that. |
Luke | • Luke has a niche where she can be your shield breaker, making her useful against main attackers protected by other units. But she's also useful in protecting your main attacker by increasing their CRIT RES by 60% (if Luke is placed in a corner next to that main attacker). |
Belle | • Belle's potency as an attacker depends on who you can pair with her to buff her ATK and protect her. She inflicts 'Bleed' debuffs on enemies that continuously damage them as well as dispels one of their buffs, on top of a second active skill that deals up to 8 attacks to enemies with the lowest HP. • She also has a shield that kicks in when her HP goes below 30 percent, which makes her very tanky while she continuously casts her two active skills. |
Sonya | • Not a remarkable attacker on her own compared to other units higher up on this list, but Sonya is good to have around for her second passive skill, 'Viking Power!', which increases both the ATK and max HP of all her allies by 3%. |
Winter Tropon | • Winter Tropon has a niche in that she can steal buffs from enemies, as well as take their ATK and DEF stats, though her first active skill cannot deal a critical hit. Her second active skill, meanwhile, can inflict Faint debuffs on the entire enemy party, though the chance is only 20%. |
Character | Tier Placement Reasoning |
---|---|
Olivia | • While an alright support witch in PvE, Olivia becomes much less potent in PvP, where you're better off giving your gear to other witches instead of her. Her role as an ATK buffer can be fulfilled by other witches instead. |
Hathor | • Though she can inflict an ATK debuff on her enemies, Hathor is much less useful as a unit compared to Rusalka - who can both debuff the enemy's ATK and fill the role of a main attacker. |
Tropon | • Just like in PvE, Tropon's niche is that she can deal more damage the longer she survives in battle. Therefore she needs witches that can protect her and/or give her defensive buffs. But there are other units that you can use instead of her as a main attacker. |
Mertillier | • Niche in PvP since that even though her 65% ATK stat will boost your main attacker's damage considerably, she has to wait until turn 2 to be able to cast it, and she might end up getting defeated beforehand. But if you are able to prevent this, she could become a useful support. |
Ivy | • Ivy only shines in terms of damage output once her allies start being defeated, and even then her attacks only hit one target (though she can be an executioner). • She can potentially be useful against teams with a slow main attacker (since she can inflict Faint on them), but even so, other units can inflict Faint with more utility than her. |
Amour | • Amour may be an alright support for PvE, but in PvP she's only useful if your enemy uses healing. If not, her niche is already filled by Amleth. |
Freesia | • Healing is not potent in MementoMori's PvP, and her EVD buffs are negligible compared to Dian. Better to give her slot in your party to a support witch that improves ATK or DEF stats. |
Gil’uial | • Though she can inflict Silence on enemies, other units can do that while also having more flexibility. |
Sophia | • Not much notable just by herself. Sophia shines more when she has her unique weapon, which gives her Counter stat a 55% boost (meaning that she'll damage enemies who attack her). However, like Moddey, she lacks survivability since she doesn't have any DEF buffs. She only has HP and CRIT RES buffs to rely on, which may not be enough for her to survive and keep countering enemy attacks. |
Valeriede | • Valeriede's attacks are potentially powerful, with her first active skill being a flurry of physical attacks on one target. However, the problem is that the targeting for this skill is random, limiting her usefulness. |
Fortina | • With healing still being sub-optimal in PvP, Fortina has limited use in a team outside of granting Shields to all her allies. Not worth investing in for those with limited resources. |
Character | Tier Placement Reasoning |
---|---|
Garmr | • Her skills have low ATK value, though she can deal a 20% SPD debuff. Better to use Sabrina instead. |
Shizu | • Very weak physical attacks. |
Charlotte | • She can inflict a 20% ATK debuff, but other witches can also inflict that while dealing higher damage. |
Monica | • Aside from being an N rarity character, Monica is only good for healing. Her healing, however, scales with her ATK, which means you'll have to gear her up with equipment that could go to other witches instead. |
Soteira | • She has some use because of her SPD debuffs, but you can just use Sabrina and have better results. |
Cherna | • Can inflict both Faint and Bleed on her enemies, though only for 1 turn. Illya can be a better unit to inflict Faint with. |
Skuld | • She's an alright healer, though you'll have to invest in her MAG to make it more effective. Better to invest in Freesia instead. |
Libra | • What's unique about Libra is that she has a skill (Lovestruck Frenzy) that can shave off half of the DEF of 3 enemies. However, the rest of her skills are underpowered. If you're looking for someone who can debuff DEF in a pinch and don't have another witch, maybe you can consider using her. |
Rosalie | • Rosalie has surprisingly high damage for a witch of her rarity, dealing damage that's equivalent to 420% of her ATK while granting her an invulnerability buff. But she has no ATK self-buffs that can increase that damage, and you're better off bringing along other witches that are worth equipping with runes and gear. |
Zara | • Zara is like a budget Sabrina in that she can deal decent damage and SPD debuffs. But that's on top of inflicting Faint on her enemies. • Also gets a 20% damage cut when she goes below 30% HP, though depending on her build, she might end up straight-up getting defeated in 1 hit. |
Petra | • Petra is like Dian in that they have to deal damage to themselves to deal any kind of decent damage to their enemies, which just results in them getting defeated faster than usual. |
Theodora | • Another witch that debuffs enemy DEF, but party-wide, though the rest of her skills are not that impressive and depend on her being decently equipped (since the damage of her Bleed scales with her ATK stat. |
Arianrhod | • Needs a bit of setup to apply her damage multiplier (you need other witches that inflict debuffs on enemies), but there are higher rarity witches that already do that (like Rusalka). |
Loki | • Can inflict Silence on enemies, but other higher rarity witches already do the same thing. |
Iris | • Outclassed by other attackers, as well as support witches that also give Shields to their allies. |
Illya | • Outside of her ability to inflict Faint debuffs, Illya's R-rarity version has little use outside of PvE. |
Tier Lists | |
---|---|
PvE Character Tier List | PvP Character Tier List |
Best Teams (PvE) | Best Teams (PvP) |
Support Character Tier List | Best Healer Tier List |
Reroll Tier List | Tower of Infinity Tier List |
Guild Raid Tier List |
Best Characters Tier List (PvP) [May 2024]
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