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Releases: ikt32/GTAVManualTransmission

Manual Transmission 5.6.1

29 Jan 19:23
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5.6.1

Manual Transmission 5.6.0

14 Jan 18:43
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5.6.0

Big changes:

  • Change traction control/launch control to use relative slip: TC/LC settings need to be updated
  • Remove custom FPV camera, it's split off into another script

New stuff:

  • Add support for proportional analog handbrakes
  • Add option to use text instead of icons for assist indicators

Fixes and minor changes:

  • Compatibility fixes for b2802 (Los Santos Drug Wars) thanks to fingaweg and Disquse!
  • Always allow wheel and keyboard to trigger a shift
  • Improve loading performance (Thanks Zolika for the improved string pattern search!)

Manual Transmission 5.5.1

16 Aug 21:18
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5.5.1

New features:

  • Horizon lock camera feature
    • Pitch may be locked to horizon, vehicle or be dynamic
    • Dynamic is vehicle-oriented and stabilizes against bumps
  • Add MT_ToggleSteeringAnimation to the API
    • So other scripts can pause the steering animation, to play other animations

Bug fixes and other stuff:

  • Fix typo in settings_general.ini -> [Misc] -> "UDPAddress" was mistyped as "UDPAddres"
  • Fix custom ABS crashing on vehicles with more than or less than four wheels
  • Fix clutch check skipped with Clutch & Throttle Start feature when in neutral
  • Fix crash on reloading script with ScriptHookV, caused by pause detection for FFB cancelling
  • Fix crash on loading in FiveM due to unused-but-initialized code
  • Fix infinite loading in FiveM SP due to menu initialization code
  • Active speed timers are now listed in the debug menu
  • Add 2699 for FX_ASI_BUILD in FiveM

Known issues:

  • Vehicles start when pressing throttle, regardless of settings
    • This happens since GTA V build 2545. Previous versions are unaffected.
    • No fix on mod side, I'd rather have Rockstar revert this change.

Thanks sfinktah for internal improvements in this update!

Manual Transmission 5.5.0

26 Mar 13:05
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5.5.0

This is a fairly big update, mostly because it completely revamps the force feedback model. It now uses traction data from the wheels to provide force feedback, which is very accurate, removes a number of options you need to configure and should feel more natural overall, and much more detailed.

A downside of this detail exists for custom add-on maps: If they're low quality, this can be felt through the steering wheel, but this may only be noticeable for higher-end wheels, which should have options to blend and filter out such noise.

Following is a full overview of the changes in this update:

Overhaul force feedback (again):

  • FFB is now based on slip angle of each wheel
  • FFB takes weight transfer/tyre loads in account now
  • FFB scales with terrain grip levels
  • Includes general response curve visualization in FFB setup
  • Response normalized for excessive fTractionCurve values GTA uses normally
    • (can be disabled/made linear to feel more difference)
  • Fix intermittent FFB loss for Fanatec wheels after alt-tabbing
  • Fix script crash on trying to call unavailable FFB effect

Most prominent FFB settings (SATFactor, MaxSpeed, Gamma) are now obsolete for
ground vehicles, but are still used in amphibious/flying modes. They're hidden
away in an advanced menu. Back-up your settings if you want to revert!

Other wheel stuff:

  • Improve WheelToKeyboard, now maps multiple input devices to any key
  • Increase wheel rotation range up to 2880 degrees
  • Improve device assignment menu
    • Display currently assigned device to a control
    • Display whether a device is disconnected or not configured
  • Fix ineffective braking when reversing when using wheel

Improve driving assists:

  • Use more accurate data sources to determine slip
  • Fix brake force not scaled to handling brake force
  • Fix TCS UI elements lingering when no throttle applied, if other throttle effects are active
  • Fix ABS UI not coming up for GTA's ABS

Misc:

  • Add vehicle-optional downshift protection with visual and audio cues
  • Add pitch to g-force based camera movement
  • Improve wheel bone rotation precision
  • Update support for Wanted188's R32
  • Allow configuring telemetry endpoint (IP and port in settings_general.ini [Misc])
  • Allow saving full vehicle config instead of just empty/delta from base config
  • Fix steering animation sometimes not loaded on initial game start

Enjoy the update!

Manual Transmission 5.4.2

19 Oct 22:12
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5.4.2

  • Fix shift rate modifier not adhering to carcols modifiers
  • Fix broken telemetry since a recent SimHub update
    • RPM is mapped between 0 and 8000 RPM by default
    • Paired with Custom Torque Map 1.0.1, actual RPMs are used instead
  • Add 2189 and 2372 for FX_ASI_BUILD in FiveM

Manual Transmission 5.4.1

06 Aug 20:01
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5.4.1

  • Add option to use physical speed instead of drivetrain speed for speedometer
  • Add toggleable low/high beams
  • Add high beam flasher
  • Add indicator controls for keyboard (no auto-cancel)
  • Fix FFB initialization logging error
  • Fix FFB applied to invalid axes
  • Remove FiveM-specific adaptions (fixed in FiveM itself)

Manual Transmission 5.4.0

20 Jun 16:00
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5.4.0

A mostly wheel-focused update to improve wheel experience.

Wheel:

  • Rework wheel initialization, which should fix G920 + SHVDN and G29 + G Hub issues, finally!
  • Add FFB LUT for better, more consistent FFB. Check the new README section!
  • Add FFB setting for understeer effect multiplier
  • Add FFB strength UI element
  • Fix FFB loss during lagspikes (up to 500ms)
  • Fix FFB damper transition for soft lock
  • Fix unclamped soft lock steering angles when engine off
  • Slightly improve popped tyres feeling

Non-wheel:

  • Transmission tuning now affects shifting speeds (+25%, +50%, +100%)
  • Improve shifting duration calculations, same as game now
  • Improve automatic gearbox downshift, jumps multiple gears now
  • Improve throttle cut duration on upshifts
  • Improve electric vehicles and vehicles with CVT clutch exception handling
  • Fix throttle blip on downshifts
  • Fix CustomSteering not using remapped keyboard settings
  • Fix shifting affecting cruise control too much
  • Allow user-defined colors for launch control in RPM bar
  • Set defaults for ducking/switching weapons blocking and shifting controls
  • Various bug fixes and improvements

Manual Transmission 5.3.0

08 May 09:45
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5.3.0

  • Fix FiveM version detection
  • Move movement options into camera attachment option
  • Remove player-position derived fixed camera
  • Add secondary vehicle-attached camera option
  • Add cruise control with adaptive mode
  • Add speed limiter
  • Add flashing effect for brake lights when ABS active
  • Add flashing effect for assist icons when active
  • Add disable steering reduction on handbrake option
  • Clean up assists messages
  • Fix autogear1 and hillgravity assists using wrong speed
  • Fix downshift blip affecting braking performance
  • Support Wanted188's (in-dev) R32 (Torque transfer gauge)

Manual Transmission 5.2.0

28 Mar 00:10
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5.2.0

  • Add timeout for automatic gearbox upshifting
  • Add active throttle control for launch control
  • Add active throttle control for traction control
  • Add Min/Max thresholds for launch and traction control
  • Improve understeer calculations for stability control
  • Improve default settings

Warning, this will invalidate the following settings:

  • Traction Control, Max Slip -> Is Min/Max now
  • Stability Control, Understeer -> More sensitive

Manual Transmission 5.1.1

06 Jan 19:15
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5.1.1

  • Fix crash on vehicles without any wheels (boats, trains)
  • Use player vehicle as base camera rotation