Releases: ikt32/GTAVManualTransmission
Manual Transmission 5.6.1
5.6.1
- Fix multiple wheel steering multipliers, affects vehicles that use rear-wheel steering with reduced angle:
- james8646's 2022 Mercedes-Benz S-class S500 W223
- Chernobog
Manual Transmission 5.6.0
5.6.0
Big changes:
- Change traction control/launch control to use relative slip: TC/LC settings need to be updated
- Remove custom FPV camera, it's split off into another script
New stuff:
- Add support for proportional analog handbrakes
- Add option to use text instead of icons for assist indicators
Fixes and minor changes:
- Compatibility fixes for b2802 (Los Santos Drug Wars) thanks to fingaweg and Disquse!
- Always allow wheel and keyboard to trigger a shift
- Improve loading performance (Thanks Zolika for the improved string pattern search!)
Manual Transmission 5.5.1
5.5.1
New features:
- Horizon lock camera feature
- Pitch may be locked to horizon, vehicle or be dynamic
- Dynamic is vehicle-oriented and stabilizes against bumps
- Add
MT_ToggleSteeringAnimation
to the API- So other scripts can pause the steering animation, to play other animations
Bug fixes and other stuff:
- Fix typo in
settings_general.ini
-> [Misc] -> "UDPAddress" was mistyped as "UDPAddres" - Fix custom ABS crashing on vehicles with more than or less than four wheels
- Fix clutch check skipped with Clutch & Throttle Start feature when in neutral
- Fix crash on reloading script with ScriptHookV, caused by pause detection for FFB cancelling
- Fix crash on loading in FiveM due to unused-but-initialized code
- Fix infinite loading in FiveM SP due to menu initialization code
- Active speed timers are now listed in the debug menu
- Add 2699 for FX_ASI_BUILD in FiveM
Known issues:
- Vehicles start when pressing throttle, regardless of settings
- This happens since GTA V build 2545. Previous versions are unaffected.
- No fix on mod side, I'd rather have Rockstar revert this change.
Thanks sfinktah for internal improvements in this update!
Manual Transmission 5.5.0
5.5.0
This is a fairly big update, mostly because it completely revamps the force feedback model. It now uses traction data from the wheels to provide force feedback, which is very accurate, removes a number of options you need to configure and should feel more natural overall, and much more detailed.
A downside of this detail exists for custom add-on maps: If they're low quality, this can be felt through the steering wheel, but this may only be noticeable for higher-end wheels, which should have options to blend and filter out such noise.
Following is a full overview of the changes in this update:
Overhaul force feedback (again):
- FFB is now based on slip angle of each wheel
- FFB takes weight transfer/tyre loads in account now
- FFB scales with terrain grip levels
- Includes general response curve visualization in FFB setup
- Response normalized for excessive fTractionCurve values GTA uses normally
- (can be disabled/made linear to feel more difference)
- Fix intermittent FFB loss for Fanatec wheels after alt-tabbing
- Fix script crash on trying to call unavailable FFB effect
Most prominent FFB settings (SATFactor, MaxSpeed, Gamma) are now obsolete for
ground vehicles, but are still used in amphibious/flying modes. They're hidden
away in an advanced menu. Back-up your settings if you want to revert!
Other wheel stuff:
- Improve WheelToKeyboard, now maps multiple input devices to any key
- Increase wheel rotation range up to 2880 degrees
- Improve device assignment menu
- Display currently assigned device to a control
- Display whether a device is disconnected or not configured
- Fix ineffective braking when reversing when using wheel
Improve driving assists:
- Use more accurate data sources to determine slip
- Fix brake force not scaled to handling brake force
- Fix TCS UI elements lingering when no throttle applied, if other throttle effects are active
- Fix ABS UI not coming up for GTA's ABS
Misc:
- Add vehicle-optional downshift protection with visual and audio cues
- Add pitch to g-force based camera movement
- Improve wheel bone rotation precision
- Update support for Wanted188's R32
- Allow configuring telemetry endpoint (IP and port in settings_general.ini [Misc])
- Allow saving full vehicle config instead of just empty/delta from base config
- Fix steering animation sometimes not loaded on initial game start
Enjoy the update!
Manual Transmission 5.4.2
5.4.2
- Fix shift rate modifier not adhering to carcols modifiers
- Fix broken telemetry since a recent SimHub update
- RPM is mapped between 0 and 8000 RPM by default
- Paired with Custom Torque Map 1.0.1, actual RPMs are used instead
- Add 2189 and 2372 for FX_ASI_BUILD in FiveM
Manual Transmission 5.4.1
5.4.1
- Add option to use physical speed instead of drivetrain speed for speedometer
- Add toggleable low/high beams
- Add high beam flasher
- Add indicator controls for keyboard (no auto-cancel)
- Fix FFB initialization logging error
- Fix FFB applied to invalid axes
- Remove FiveM-specific adaptions (fixed in FiveM itself)
Manual Transmission 5.4.0
5.4.0
A mostly wheel-focused update to improve wheel experience.
Wheel:
- Rework wheel initialization, which should fix G920 + SHVDN and G29 + G Hub issues, finally!
- Add FFB LUT for better, more consistent FFB. Check the new README section!
- Add FFB setting for understeer effect multiplier
- Add FFB strength UI element
- Fix FFB loss during lagspikes (up to 500ms)
- Fix FFB damper transition for soft lock
- Fix unclamped soft lock steering angles when engine off
- Slightly improve popped tyres feeling
Non-wheel:
- Transmission tuning now affects shifting speeds (+25%, +50%, +100%)
- Improve shifting duration calculations, same as game now
- Improve automatic gearbox downshift, jumps multiple gears now
- Improve throttle cut duration on upshifts
- Improve electric vehicles and vehicles with CVT clutch exception handling
- Fix throttle blip on downshifts
- Fix CustomSteering not using remapped keyboard settings
- Fix shifting affecting cruise control too much
- Allow user-defined colors for launch control in RPM bar
- Set defaults for ducking/switching weapons blocking and shifting controls
- Various bug fixes and improvements
Manual Transmission 5.3.0
5.3.0
- Fix FiveM version detection
- Move movement options into camera attachment option
- Remove player-position derived fixed camera
- Add secondary vehicle-attached camera option
- Add cruise control with adaptive mode
- Add speed limiter
- Add flashing effect for brake lights when ABS active
- Add flashing effect for assist icons when active
- Add disable steering reduction on handbrake option
- Clean up assists messages
- Fix autogear1 and hillgravity assists using wrong speed
- Fix downshift blip affecting braking performance
- Support Wanted188's (in-dev) R32 (Torque transfer gauge)
Manual Transmission 5.2.0
5.2.0
- Add timeout for automatic gearbox upshifting
- Add active throttle control for launch control
- Add active throttle control for traction control
- Add Min/Max thresholds for launch and traction control
- Improve understeer calculations for stability control
- Improve default settings
Warning, this will invalidate the following settings:
- Traction Control, Max Slip -> Is Min/Max now
- Stability Control, Understeer -> More sensitive
Manual Transmission 5.1.1
5.1.1
- Fix crash on vehicles without any wheels (boats, trains)
- Use player vehicle as base camera rotation