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Luna Mod Menu First Impressions and Review

Hey there GTAVM,

Impulse user here, and recently I was able to co-load Impulse and Luna to compare the two menus. If you want to know more about how I co-load them, let me know below. As for Luna, there are a few things I wanted to touch on to expose people to this relatively new menu, which as of now has less than 3000 downloads.

-Player Mods-

This is quite on par with Impulse, with allowances to almost all tweaks that a player can do to themselves popularized by most mod menus out there and is quite featured with a few small extras sprinkled in. These small features include PTFX Man, Stat/Bank/Rank randomizers, and standard tweaks that are throwing into the menu for ease of use instead of having to go into the start menu (Such as targeting mode).

-Protections-

Protections are very good here, there is a strong variety here of protections in Network Events which equal 12 total from Explosions to Weather Changes. This also spans to Script events which cover the majority, if not more than any attacks that any of the major mod menus could do to you. Luna also has offensive protections for players who report you, with options to crash, kick, and block reports. This is something that Impulse (as far as Standard) does not have. There are also very strong protections against a multitude of other things such as Presence events (mission invites), Entities (Attachments), and more. As far as defensive options for CTD, Kick, and more Luna is amazing. A total of 5 Modders I have tested this with (Impulse, Paragon, and three other unknown) are UNABLE to kick Luna. Under the Server Options tab there are also options to Hide IP, R*ID, and Name to the server and yourself.

-Player Selection and Management-

This section regards the "Player" tab in Luna, as griefing, vehicle management, drops, peaceful effects, and more are available all in one window here unlike Impulse, which has more options but a more spread out menu, which takes a few more seconds of navigating to get to the desired option. Impulse is more organized, featured in the options what you can do to others, and has much better UI. As for Luna, the basic and some more advanced options are there as far as griefing, management, and more. There are a few small things sprinkled in that sets Luna apart such as no Orbital Cannon Cooldown that Impulse does not have. Ultimately these small items don't make too much of a difference when using one menu over the other. Where Luna gains a lead on Impulse by far is the option to kick Impulse users, where Impulse users are unable to kick each other due to Impulse Protection. One issue I have is you are unable to spectate another player and rotate your camera at the same time unless you close the menu.

-Server Options-

This is where I am seeing a lot of interesting and vastly different feature options over Impulse. These features are small, and sprinkled in as all for the others but overall make it a very versatile experience. Among these are a very featured R*ID and Name Toolkit. There are features here that Impulse does not have, but there are also features that Impulse has with the R*ID Spoofing and profile spoofing that Luna doesn't have, for example, the ability to emulate popular media members profiles such as MrBossFTW along with their R*ID. Recoveries WORK. There is a decent toolkit here with recoveries, with money being 7.9Mil/Sec and 50K CEO Loop. There are also options for a One-Click all achievement unlock, custom stat endings, XMas Liveries, Modded Combat Rolls, and more.

-Personal Tweaks and Cheat Options-

This is quite featured and standard. There are good options for Aimbot and Enemy ESP that are much more easily configured and accessed than Impulse, but that is because Impulse is extremely featured. Luna, despite having horrible UI, keeps things in one place. There are quite easy options to select here that give options for anything you could want such as unlimited ammo, explosive ammo, aim distance, force aim lock, and more. There are a few amounts of vehicle options here as well, Impulse and many other mod menus are a lot more featured for vehicles.

-Spawner, Loaders, and Model options-

Luna comes stock with an ACI Loader, standard all vehicle spawner, model swapper, weather mod, and more. Nothing special here. Quite featured.

-SUMMATION-

In summation, Luna is a quite well-versed menu. The UI and mouse control ultimately get in the way of the vast amount of features this menu offers. As someone who runs Impulse, the only purpose of Luna to an existing menu user is to add to their defensive/offensive protections and abilities. Luna is a menu that covers all of its bases. You can't be kicked by anyone, you can kick and crash everyone, and there's a lot of fun options.

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Thinking Snoo

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