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This Article Contains Spoilers - WARNING: This article contains major spoilers. If you do not wish to know vital information on plot / character elements in a story, you may not wish to read beyond this warning: We hold no responsibility for any negative effects these facts may have on your enjoyment of said media should you continue. That is all.

It's what they call "you".
~ The narrator when checking the mirror.
At times, you see it flickering. The light only you can see. By second nature, you reach out, and you bathed your body in the light.
~ The narrator when interacting with the first save point.

Kris Dreemurr is the main protagonist of the indie RPG game DELTARUNE.

They are a Lightner and one of the three heroes mentioned in the Prophecy, meant to stop the Roaring and the Angel's Heaven. However, despite their stoic and quiet nature, Kris is a very different person from the player controlling them, and will not be afraid to temporarily remove the player's control over them to further their own goals.

Appearance[]

Kris is a young human, in their Light World form they have messy brown hair and an olive skin tone, they wear a green and yellow striped long-sleeved sweater with brown pants and shoes.

In the Dark World, they are dressed in silver armor with silver boots and a torn pink and blue cape. Their skin and hair are now blue in color.

Personality[]

Kris is described by the other residents of Hometown as a quiet, pale, and "creepy" kid who often keeps to themselves, but others say they are nice. It is also suggested that Kris does not like hugs, as their father Asgore apologizes after hugging them in the flower shop.

Kris is proven to have a mischievous streak, pulling pranks on Toriel and their neighbors on many occasions, such as using bath bombs and covering themselves in ketchup to pretend it's blood. However, these pranks seem to be mostly harmless. Kris is also shown to have a greedy side, often stealing chocolates from Toriel's room and eating the entirety of Toriel's butterscotch pie in the night between Chapters 1 and 2, despite being specifically told not to do that.

Kris seems to deeply miss their older brother, Asriel, as the two were described as inseparable in childhood before Asriel went away to college. As a result of Asriel's disappearance, Kris has difficulty making friends, but is shown to greatly value the friends they make during the adventure, including meeting Ralsei, reconnecting with Noelle, and especially the bond they form with Susie, whom they consider to be their new best friend (as implied at the end of Chapter 2).

From Kris' reactions, it is suggested that Kris does not like being controlled by the SOUL and actively resists their commands at certain points in the story. Kris appears distressed by Spamton's comments about "puppets" and "strings", implying that Kris views the SOUL as a puppet master pulling the strings on them. Susie will also comment that Kris appears visibly distraught during the Snowgrave Route after the SOUL forces Noelle to kill Berdly.

History[]

Past[]

Years ago, Kris was adopted by the Dreemurrs in Hometown, a town comprised almost completely of monsters. As the only human child in Hometown, Kris grew up feeling like an outsider and tried their best early on to fit in, wearing a headband with red horns to closer resemble the Dreemurrs' goat characteristics and forming a close bond with their older brother, Asriel. At a certain point, Kris began taking piano lessons, and would occasionally play for guests in the Hospital lobby.

With Asriel, Kris befriended Dess and Noelle Holiday, who were their neighbors and the children of an old friend of the Dreemurrs, with Mrs. Holiday also being Hometown's mayor. The four often went on adventures together, but after an unspecified tragedy struck, Dess disappeared (possibly died) and Kris' parents ended up divorced. After that, the two families became estranged, but continued to stay in touch.

Eventually, Asriel left Hometown for college, and Kris was left living alone with their mother, Toriel.

Chapter 1[]

A mysterious voice talks to the player, telling them to make a vessel, before informing them that they cannot choose who they are in this world. Kris then gets awoken by Toriel who states that Kris is late for school. 

Kris and Toriel arrive at school. As Kris enters class, their teacher Alphys tells them to choose a partner. They are forced to partner with Susie after running out of options. The two are assigned to get chalk from the supply closet, where they discover a Dark World. They enter it and are attacked by Lancer before meeting Ralsei, who informs them of the prophecy involving the Lighteners and the Dark Fountains. Lancer interrupts Ralsei and Kris and Susie battle the child.

After Lancer is defeated, Susie departs from the group in an attempt to find an exit from the Dark World on her own. Kris and Ralsei eventually meet up with Susie, who decides to join the party as Kris is needed to seal the Fountain with their unique human SOUL. With encounter after encounter with Lancer, in addition to Ralsei constantly encouraging Susie not to fight, Susie eventually decides to team up with Lancer, since he was "the bad guy" and being a bad guy let Susie do what she wanted, which was to brutally fight.

Eventually, Kris and Ralsei have a stand-off against Susie and Lancer, which ends with the two redeeming themselves, at least until Lancer runs off towards Card Castle while Kris, Susie, and Ralsei are captured by the castle's guards. Kris and Ralsei awake in a prison cell together and quickly notice that Susie is in a different nearby cell. Kris guides Susie through a puzzle and after completing it successfully, the latter is able to escape from her cell. Susie then has a fight with Lancer because she thought he tricked them into getting captured, but forgives him after realising he just doesn't want either his friends or his father. She then frees Kris and Ralsei from their imprisonment and decides that she can try sparing enemies. After several encounters with Rouxls Kaard and an optional fight with the secret boss, Jevil, the heroes confront Lancer's father, the King of the Card Kingdom. However, unlike the other enemies, he cannot be reasoned with, but that doesn't mean he has to be defeated with violence and you can just wait until he's tired.

After the battle with King ends, he tricks the heroes into thinking he wants to redeem himself before attacking them once Ralsei heals him. Kris protects Susie, only to be knocked away. King tries to kill Kris, but is stopped by Susie. If the player has defeated preceding Darkners with violence, Ralsei puts King to sleep before Lancer urges them to escape before his troops attack them. If the player managed to spare everyone, then Lancer convinces his troops to rebel against his father and overthrow him. One way or another, Kris and Susie say their goodbyes to Ralsei and Lancer (and optionally everyone else), during which Ralsei takes off his hat to reveal a striking similarity to Asriel, before they use Kris' SOUL to seal the Dark Fountain.

The two wake up in their school's unused classroom and wonder if it was a dream, but Susie promises Kris that they will return to the Dark World tomorrow. The player can then wander around the town and meet up with various friends and family of Kris, including their father Asgore among others. Ultimately, Kris will be forced to return home and go to bed to end the chapter. In a post-credit scene, Kris wakes up in the middle of the night, rips out their SOUL, throws it into their rusty bird cage and pulls out a knife while looking at the player.

Chapter 2[]

At the beginning of this chapter, Toriel rushes up to Kris's room, having noticed a knife in the pie. She believes that Kris had decided to sneakily eat it whole while she was asleep. She laughs it off, though, suggesting she should lock the oven in the future, before they both set off to school once again.

Later, Kris goes to school and enters the Dark World again with Susie. They meet Ralsei and explore the Castle Town. Eventually, Susie mentions they have homework to do, prompting Ralsei to banish them from Castle Town until their homework is done. Lancer and Rouxls Kaard join them, but are turned into playing cards as Darkners cannot exist in the Light World. Since Noelle previously invited them to study together in the Library, that's where they go, until they find another Dark World inside the computer room; moments after entering it, Rouxls sneaks out and escapes to find a new evil ruler to serve. As Kris and Susie (with Lancer inside Kris' pocket) explore "the Cyber World", as this Dark World is called, they find out Noelle has been dragged into it and was kidnapped by Queen, a computer Darkner who wants to use her as a "willing peon" in her quest for world domination. Ralsei joins them soon after, and as they try to rescue Noelle from Queen, find out another classmate of theirs, Berdly, has willingly teamed up with Queen to create a "Smartopia" where the smart rule supreme.

After Berdly is defeated, Susie and Ralsei leave Kris to go on their own adventure while Kris not only finds and teams up with Noelle, but also makes a truce with Queen to find Noelle, who is unaware she is with Kris. In Kris's company, Noelle starts to learn to be less fearful, accentuating one of the game's themes of personal development. Along the line, Kris battles Berdly for a second time and encounters an insane salesman called Spamton, who tries to steal their SOUL in exchange for something he calls [[Hyperlink Blocked]]. Kris and Noelle eventually reunite with Susie and Ralsei, but after reaching Queen's Mansion, they are all kidnapped and imprisoned; including Berdly, with Queen revealing she was only using him. Meanwhile, Ralsei is hired as a butler because Queen ran out of cages to imprison people in.

With the help of Lancer, Kris, Susie and Berdly are released from their prisons. After revealing his backstory to them, Susie and Lancer manage to redeem Berdly and convince them to save Noelle and defeat Queen. However, soon afterwards, Lancer turns to stone. Once the heroes find Ralsei, he explains that Darkners might get turned to stone if they don't "belong" in a Dark World, but that he will turn out okay if the Cyber World's Dark Fountain is sealed and he's brought back to Castle Town, which has a Grand Dark Fountain where all Darkners fit in. At this point, the player has the choice to backtrack and reunite with Spamton, who will become the chapter's secret boss if certain requirements are fulfilled: however, this is optional. After battling Rouxls Kaard, who is defeated through turning to stone like Lancer was, Kris, Susie and Ralsei confront Queen, who reveals she managed to brainwash Berdly into her pawn. After the duo is defeated, Queen uses her giant mecha to kill them all and force Noelle to create a new Dark Fountain so she can succeed in taking over the world. However, they are saved by all the friends they made during the chapter, which create their own mecha so they can stand a chance against Queen.

Queen ultimately wins the battle no matter, but Noelle manages to stand up to her once she threatens Susie's life. Queen proceeds to turn off after running out of batteries, after which the heroes decide that Dark Worlds aren't a bad thing, because thanks to them they manage to make numerous friends and go on adventures. Right as Berdly prepares to make another Dark Fountain to go on another adventure, Ralsei explains to them an apocalyptic event called the Roaring, which will happen if too many Dark Fountains are open at the same time. Queen, who heard all of this while recharging, ultimately redeems herself as she would gain nothing from destroying the world. Kris and Susie seal the Dark Fountain, convince Noelle and Berdly into thinking their adventure was a dream, and bring all the Cyber World Darkners they managed to recruit into Castle Town.

After walking through Hometown, Kris and Susie go to the former's house for a sleepover. When Kris goes to the bathroom, they pull out their SOUL, escape through the window to go slash the tires in Toriel's car before returning. Once Toriel finds the slashed tires, she calls the police while the kids fall asleep. In the middle of the night, Kris pulls out their SOUL yet again, turns on the TV in the living room, opens the door to their house and creates a Dark Fountain. As the room is swallowed by darkness, the TV flashes a menacing smile, having come to life as a Darkner.

Trivia[]

  • Kris may be connected to Chara from Undertale. They both have similar clothing, are both members of the Dreemurr family, and both have an affinity for knives. Kris is also similar to Frisk the protagonist of Undertale, having the same skin complexion, as well as wearing similarly blue and red clothing when in the Dark World.
  • According to Susie, Kris might not speak at all. However, this is clearly debunked through the fact you have the ability to speak through Kris numerous times throughout the game.
  • As of Chapter 2, it's been speculated by fans that Kris is the Knight that has been creating the Dark Fountains. That said, this wasn't confirmed yet.
  • Kris is only referred to with singular they/them pronouns, suggesting they might be non-binary or otherwise have an ambiguos gender identity.

Navigation[]

           Undertale Logo /Deltarune Logo Heroes

UNDERTALE
Frisk | Toriel | Napstablook | Sans | Papyrus | Undyne | Monster Kid | Alphys | Mettaton | Muffet | Asgore Dreemurr | Six Humans | Asriel Dreemurr
DELTARUNE
Kris | Susie | Ralsei | Noelle Holiday | Berdly | Lancer | Seam | Sweet Cap'n Cakes

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