FINAL FANTASY VI

FINAL FANTASY VI

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FINAL FANTASY VI | Walkthrough & Achievement Guide
By lylat and 2 collaborators
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Introduction
Welcome to our final guide for the Pixel Remaster set, and what's a better way to end such a glorious journey with one of the greatest games ever made?

Only first/easiest appearance of monsters will be listed in the guide; repeats might be mentioned, but only for rare encounters.

The following achievements are missable:
  • Legendary Treasure Hunter: Collected treasure from 100% of the chests.
  • Item Detector: Obtained all hidden items.
  • Field Research- Professional: Completed 100% of the Bestiary entries.
  • Adventurous Wayfarer: Traveled to all the map locations.

...but all that is covered in our walkthrough!

Controls
  • Hold Backspace to run.
  • Press Q to auto-play during battles.
  • Press Q to open the map and TAB to switch between locations. Chest progress can be also checked here.
  • Bestiary progress can be only checked from main menu: Extras → Bestiary.

There's two type of collectibles in this game:
  • Chests (217 in total),: referenced with []
  • Hidden Items (50 in total): referenced with {}

There's 217 total treasure chests, but only 214 count towards stats and are required for achievements. Don't ask me which ones don't count as I don't have the slightest idea.

Considerations
  • All characters have to reach level 50 for Seasoned Hero.
  • Sabin has to reach at least level 42 for Master Monk.
  • There's 24 Lores but only 20 are required for Master Blue Mage (initial three are counted).
  • The achievement for visiting all locations is MISSABLE.
  • Master Gambler works in Auto-Battle (Thanks x_loto for the clarification!).
    However, only 7-7-7 unlocks the achievement; 7-7-BAR (the version that kills all your party members) WON'T UNLOCK ANYTHING.

Feel free to comment any typos/mistakes and we'll try to fix them ASAP.

Don't forget to follow us if you would like more guides like this! It takes a lot of time and effort to write such extensive guides!
Also join our Discord server[discord.gg] if you're into achievement hunting!
Narshe: Part I
Narshe


ㅤ  ㅤ        ㅤ BESTIARY: NARSHEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
001
Guard
40
15
48
48
002
Silver Lobo
27
5
30
37
003
Megalodoth
115
30
90
50

After the legendary opening cutscene (without credits in this version for some reason), you will be thrown in Narshe. The town seems desolated. Your party is ?????? (we will get to know her later), Wedge, and Biggs.
Head north to fight through some unskippable, yet easy battles.

Once at the second screen, continue heading north to face some more enemies.
Head into the mines.

Narshe Mines - 1F

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE MINESㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
004
Wererat
24
0
22
21
006
Bandit
35
0
25
25

Head north until a split, then go left and save at the glowing light.

If you're familiarized with our guides, then you should already know that we abuse of the quick-save feature, so we'll only mention to save before important points or bosses.

Backtrack to the split and continue north until reaching a metal door.
Interact with the door for a scene.
After the scene, don't move. Instead, heal up (TAB → Abilities → ?????? → Magic → Cure → left to select all party members → confirm) and quick-save (TAB → Quick Save → Yes).
Now try to go north under the arch to face...

       Ymir (shell)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
263
50000
120
13
102
0
155
5
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
Ligthning
None

       Ymir (head)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
264
1600
1600
22
100
0
155
10
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom
None
None

Originally posted by Biggs:
Ever heard of a lightning whelk?
It's a monster that absorbs lightning...
...and stores the energy in its shell!
Right.
So whatever you do, don't attack the shell!

So yeah, whatever you do, don't attack the shell.
Attacking the shell will retaliate with Megavolt, which deals some serious damage to one or all party members.
Due to the nature of the ATB (Active Time Battle) system and how attacks are queued, it might be a good idea to let each character finish their attack before executing the next one, at least during this battle.
Besides that, the battle is relatively easy; use Fire Beam with Biggs and Wedge, and Magitek Missile with ??????.
When the creature hides in its shell, wait until it shows again before attacking. Like I said, avoid attacking the shell at all costs or you might get into serious troubles.

After the battle, head north through the arch.

Walk north and up the stairs, then watch the scene.
Narshe: Part II
Narshe

This soundtrack remaster is amazing! Congratulations again, Square Enix, for what you did here!
Anyway. You'll wake up somewhere in Narshe.
Leave the bed and talk to the man.

For the purpose of this guide, we will use the default names of the characters in order to prevent confusion. Feel free to change the names though.

Mystifying Woman Encountered the frozen esper and awakened elsewhere.


Once you regain control, head left and inspect to clock to find an Elixir. {Narshe: 1/3}

We decided to do two changes for this guide. First, we'll usually refer to left and right instead of east and west (because of many mistakes in our previous guides), and second, we will count items and chests per location instead of a general counter.


Head right, up, and go through the door.
Follow the path left through the bridge and enter the cave.

Narshe Mines - 3F

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE MINESㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
005
Spritzer
15
0
29
23

Follow the relatively linear path up to a save point.
Save if you desire, then continue north and go up the stairs to find the first of many treasure chests in the game. Open it for a Phoenix Down [Narshe Mines: 1/3].


This Final Fantasy game comes with a new mechanic that was barely seen in the previous title. Here, you can avoid chests the first time you encounter them in order to get better items later in the game. I will only mention that for chests that I think are worth the wait, but for most, I'll just mention them the first time around.

Note: Remember that Terra has the Cure white magic, so don't hesitate in using it if you need to heal.

Head down the stairs and continue left through the bridges to spot another chest. Open it for a Sleeping Bag. [Narshe Mines: 2/3]


Continue north and take the path right to watch a scene. Pay attention as this is important Terra's backstory.
Put any name to Locke and enjoy some more scenes.

Here, you will get an explanation on how party battles work. Press Z (if you're using the default controls) to switch between parties.
Your objective is to protect Terra. If the enemies manage to reach Terra, then the game is over.

There's two ways to handle the situation. The first is going directly to the boss while avoiding all other enemies, and the second is by defeating everyone to earn some extra Gil and items. I recommend the second, but it's up to you to decide.
Don't hesitate on switching teams if you need to.

       Guard Leader       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
265
420
150
60
110
0
140
9
0
Poison
Poison
None
None


Take care of both Silver Lobos ASAP, then focus on the boss.
The battle itself should be relatively easy and shouldn't require more than mashing the attack button. If you're having troubles, switch to the second party and use Dusk Requiem with one of the Mogs for big damage.

After the battle, watch the scenes.

Narshe

You'll regain control at the entrance of Narshe.
Head a little left and talk to the man by the building to gain access inside.
Enter the building.

Adventuring School

This location is some kind of tutorial for new Final Fantasy players. Feel free to talk with anyone and use the bucket by the reception to heal your party for free.
Proceed all the way left to the end of the corridor and go through the door.
Open the chest for a Potion. [Narshe: 1/10]


Exit the room and go through the middle door this time.
Open the chest behind the group for a Sleeping Bag [Narshe: 2/10]


Leave the room and enter the right room.
Interact with the pot for an Ether. {Narshe: 2/3}


Open the chest at the left side for a Monster-in-a-box encounter [Narshe: 3/10]


Leave the building and the town. You're still being wanted by the Imperial Soldiers, so we can't explore further the location yet.
Figaro Castle
Overworld

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE-FIGARO AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
007
Leaf Bunny
33
0
45
24
008
Darkwind
34
0
41
28
009
Sand Ray
67
10
54
41
010
Alacran
87
15
94
37

Welcome to the overworld of Final Fantasy VI.
If you're familiar with the franchise, then you will know that there's random encounters in the world. Like we did in our previous guides, we will list all the creatures you can find in the world in order to update your bestiary on the go.
Darkwind and Leaf Bunny show up in plains and forest.
Sandray and Alacran show up in the desert area.

From Narshe, head south and enter the desert area.
Make your way to the middle of the desert to spot a castle. This is Figaro.


Figaro Castle

Approach the door to get stopped by a guard. After the one-sided conversation, head inside.

Figaro Castle - 1F

Head all the way north to the throne room.

Figaro Castle - 2F

Speak to the king. This is Edgar, another important character in the game.
You will also get an Auto Crossbow, which is an item required for an achievement later on.
Locke leaves the party.
You'll regain control in the throne room. It's time to do some looting!
Exit the throne room to 2F and go up through any of the side stairs.

Figaro Castle - 3F

Open the chest for a Phoenix Down. [Figaro Castle: 1/9]


Head downstairs.

Figaro Castle - 2F

Go south and enter the door on the right.

Figaro Castle - Item Shop (right)

Open both chests for a Potion and an Antidote. [Figaro Castle: 3/9]


Talk to the man to access the Items shop.

Items
Item
Cost
Description
Auto Crossbow
250
Strikes all enemies with a spray of crossbow bolts. Use with the Tools command.
Noiseblaster
500
Confuses all enemies with a blast of sound. Use with the Tools command.
Bioblaster
750
Attacks and inflicts poison damage to all enemies. Use with the Tools command.

You should already have the Auto Crossbow so only purchase the Noiseblaster and the Bioblaster. There's an achievement in the game which requires you getting all Tools commands.
Once done, leave the room.

Figaro Castle - 2F

Enter the room on the left.

Figaro Castle - Item Shop (left)

Open the chest by the vendor for a Gold Needle. [Figaro Castle: 4/9]


Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Ether
1500
Restores 50 MP.
Antidote
50
Cures poison.
Gold Needle
200
Cures petrification.
Echo Screen
120
Cures silence.
Phoenix Down
500
Cures the KO status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Feel free to purchase anything. I recommend getting some Potions and Phoenix Downs if you have money to spare.
Once done with your purchases, exit the room.

Figaro Castle - 2F

Head outside through the south exit.

Figaro Castle

Go through the left door.

Figaro Castle - 2F

The north door holds an Inn where you can rest free of charge.

Inn
Service
Cost
Rest
Free

Take the stairs leading down.

Figaro Castle - 1F

Head out through the south exit.

Figaro Castle

Proceed left and enter the west tower.

Figaro Castle - 2F

Speak to the old woman for a scene.
Here you will meet yet another of the main characters of the game. Name Sabin however you want.
Once you regain control, make your way back to the throne room (exit → right door → upstairs → south exit → all the way north).
Speak to Edgar for another scene. Here you get to personally meet Kefka. What an annoying yet legendary laughing!

Figaro Castle

You'll be in control of Edgar.
Head south and speak to both guards, then to Kefka.
Now go north and speak to Locke. You will regain control over Terra.

Follow Locke down and enter the right wing.

Figaro Castle - 2F

Head down the stairs.

Figaro Castle - 1F

Exit through the south door.

Figaro Castle

Go right and enter the east tower.

Figaro Castle - 2F

Speak to Locke who has stopped by the stairs.
Watch some more scenes.

Talk to Kefka if you desire, then head north and speak to the soldier.
Watch the scenes and get ready for the next fight!

       Magitek Armor (x2)      
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
266
210
250
18
30
0
130
3
0
Lightning
Instant Death, Petrify, Imp, Poison, Zombie, Sap, Doom
None
None


Back attack!
Nothing much to worry about. Magitek Armors count with two different attacks. Metal Kicks which barely deal any damage and Magitek Laser attacks which can deal some serious damage. However, the second attack is so rare that you will probably end the battle before getting to see it in action (and if you do, you can quickly heal up with Terra to undo the damage).
Cast Fire with Terra (this also triggers a funny scene), land regular hits with Locke, and use the powerful Auto Crossbow tool with Edgar. Battle should be over within two or three turns.

After the battle, enjoy some more scenes.
South Figaro Cave
Overworld

Back at the overworld, get out of the Chocobo and head southwest to a small patch of forest.
This forest holds a location that we must visit in order to earn the Adventurous Wayfarer achievement later on. Refer to the screenshot below for the exact spot (one tile south from the entrance).


Chocobo Stable

Here you can pay 100 Gil to ride a Chocobo; it's up to you if you want to. I personally always try to make my way to the dungeons by walking, as that grants way more EXP than not getting any encounters at all.
Anyway, exit the location.

Overworld

Head right from the forest and then south to find the entrance to a cave.


Head inside.

South Figaro Cave

Speak to the guard to clear the path, then enter the cave.

South Figaro Cave - 1F

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO CAVEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
011
Foper
119
10
80
53
012
Hornet
92
0
64
48
013
Urok
122
0
120
71

Random encounters resume here. All three bestiary entries can be permanently missed if they aren't collected before the The Returners' Hideout section (ty StormRider for the information!).
Head north to find and automatically use a recovery spring, which completely heals your party members.
Proceed right and into the next area.

Walk south until reaching a split, then head left and north through the door.

South Figaro Cave - 2F

Follow the linear path right and open the chest. You'll loot an Ether. [South Figaro Cave: 1/3]


Exit to 1F.

South Figaro Cave - 1F

Backtrack to the split and take the right path. Follow it until you reach another split near the bottom, then take the right fork to find a chest.
Open the chest for another Ether. [South Figaro Cave: 2/3]


Go all the way left past the first stairway and go up the second. You should spot a chest at the distance. Make your way there and open it for a Phoenix Down. [South Figaro Cave: 3/3]


That's the last collectible for the this location!
Backtrack to the first stairway and head up.

South Figaro Cave - 2F

Head left and go through the opening.

South Figaro Cave - 1F

Exit through the south opening.
South Figaro
Overworld

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
014
Belmodar
232
100
186
246
015
Unseelie
132
100
256
53
016
Mu
119
100
80
59

Back at the overworld, head southeast and enter the nearby town.

South Figaro

From the very entrance, inspect the top barrel by the Chocobo Stable for a Potion. {South Figaro: 1/10}


Walk around the stable and inspect the middle crate for a Green Cherry. {South Figaro: 2/10}


Head back to the entrance of the stable and go immediately south to find some more crates.
Inspect the crate for a Gold Needle. {South Figaro: 3/10}


Continue southeast and inspect the barrel for an Antidote. {South Figaro: 4/10}


Now inspect the crate just below for Eye Drops. {South Figaro: 5/10}


Make your way north and inspect the barrel in between the Weapon and Armor shops for a Potion. {South Figaro: 6/10}


Walk right past the Armor shop and take the stairs leading up.
Follow the path left, then south to spot three barrels. Inspect the bottom-right one for a Teleport Stone. {South Figaro: 7/10}


Backtrack to the Armor shop and head south.
You will notice a small path that seems to lead to nowhere.


Go through it. You will end inside a building.
Go south and right to find a pot and a bucket. Inspect the bucket for a Potion. {South Figaro: 8/10}


That's pretty much all the looting we can do here for now. 0/13 chests and 8/10 items.
Now you're free to explore/purchase anything in the shops, but first, head to the Inn/Relic Shop.

South Figaro - Relic Shop

Speak to the customer to watch a tutorial about Relics.

Relics
Item
Cost
Description
Sprint Shoes
1500
Shoes enchanted to make the wearer move faster. Double walking speed.
Silver Spectacles
500
Silver-rimmed spectacles. Prevent darkness.
Star Pendant
500
A star-shaped pendant with a jewel at its center. Prevents poison.
Jeweled Ring
1000
A handsome ring set with a large gemstone. Prevents petrification.
Knights Code
1000
A book detailing knighthood's moral code. Causes the bearer to cover critically wounded allies.

If you have the funds, purchase at least once copy of all relics. If not, get at least the Sprint Shoes to enjoy some fast walking.
Upstairs is the Inn.

South Figaro - Inn

Inn
Service
Cost
Rest
80

Exit through the southeast door.

South Figaro - Pub
Speak to the guy by the counter to meet yet another important character in this adventure. Choose any name.


Sadly, we can't recruit him yet.
Leave the Pub.
Now you're truly free to visit any of the missing shops.

Weapons
Item
Cost
Description
Dagger
150
Attack +26
Mythril Knife
300
Attack +30
Mythril Sword
450
Attack +38
Great Sword
800
Attack +54
Noiseblaster
500
Confuses all enemies with a blast of sound. Use with the Tools command.
Bioblaster
750
Attacks and inflicts poison damage to all enemies. Use with the Tools command.

Armor
Item
Cost
Description
Buckler
200
Defense +16 Evasion +10 Magic Defense +10
Heavy Shield
400
Defense +22 Evasion +10 Magic Defense +14
Hairband
150
Defense +12 Magic Defense +8
Plumed Hat
250
Defense +14 Magic Defense +9
Cotton Robe
200
Defense +32 Magic Defense +21
Kenpo Gi
250
Defense +34 Magic Defense +23

Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Ether
1500
Restores 50 MP.
Antidote
50
Cures poison.
Gold Needle
200
Cures petrification.
Echo Screen
120
Cures silence.
Phoenix Down
500
Cures the KO status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Once done with your purchases, exit the town.
Mt. Kolts
Overworld

From South Figaro, head north following the grasslands and enter the little cabin surrounded by mountains.


Duncan's Cabin

Enter the Cabin to find nobody at home.
Inspect the bucket to find the one and only collectible for this location, a Potion. {Duncan's Cabin 1/1}


Feel free to sleep on any of the beds.
Leave the cabin.

Speak to the old man outside for some more story, then exit the location.

Overworld

Head south towards South Figaro but don't re-enter. Instead, go right to find a blending path leading into the mountains.


Head inside.

Mt. Kolts

If you take a look to the map, you might think that this dungeon is an extremely confusing maze full of entrances and exits. However, nothing could be further from the truth. This dungeon is nothing more than a set of fairly linear interconnected caves.
Head north and enter the first cave.

Mt. Kolts - 1F

ㅤ  ㅤ        ㅤ BESTIARY: MT. KOLTSㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
017
Zaghrem
137
100
84
79

Head upstairs and exit through the bottom-right opening.

Mt. Kolts

ㅤ  ㅤ        ㅤ BESTIARY: MT. KOLTSㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
019
Gorgias
270
100
102
163
020
Cirpius
134
100
13
80

Take the entrance to the right.

Mt. Kolts - 2F

Head right and take the path down to find an exit. Go through it.

Mt. Kolts

Open the chest for a Main Gauche. [Mt. Kolts 1/4]


Head back inside.

Mt. Kolts - 2F

Proceed north back to the previous entrance, then continue north.
As soon as you reach the bridge, head right through a hidden passage and then some more north to find an entrance. Go through it.


Open the chest for Gigas Glove. [Mt. Kolts 2/4]


Exit the room.
Backtrack to the bridge and follow it until finding an exit at the top. Go through the opening.

Mt. Kolts

You will spot a shadow going around the cliff.
Circle the path around to follow the shadow.
Head left and enter the first cave you see.

Mt. Kolts - 3F

Exit through the southern opening.

Mt. Kolts

Open the chest for a Tent. [Mt. Kolts 3/4]


Re-enter the cave and exit through the top opening.
Continue left and go through the leftmost opening.

Mt. Kolts - 2F

Once inside, take the linear path northeast and exit through the opening.

Mt. Kolts

Head north, then go right across the bridge and enter the cave.

Mt. Kolts - 3F

Here's a save point. Feel free to rest using a Sleeping Bag/Tent and save your progress.
Once ready to continue, exit through the right opening.

Mt. Kolts

ㅤ  ㅤ        ㅤ BESTIARY: MT. KOLTSㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
018
Trillium
147
100
134
97

Follow the extremely linear winding path until reaching a mysterious person. Heal up and quick-save (because you don't want to go through the winding path again, right?), then interact with the person to face...

       Vargas       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
267
11600
220
13
85
0
150
10
0
Poison
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom
None
None


      Ipooh (x2)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
268
360
60
18
105
0
150
10
0
Fire
Instant Death, Petrify, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Doom
None
None


Vargas is unreachable until you take care of both Ipoohs.
Ipoohs are dangerous and can chunk off ~50 damage per turn with their Claw attack. Vargas on the other hand, holds a nasty attack called Gale Cut which takes about the same amount of Claw attack but to the whole party.
My setup was Edgar using Auto Crossbow every turn, Locke attacking, and Terra taking the healer duty.

During the battle, Sabin will make an appearance just to end in a 1v1 combat against Vargas.
Note that if Sabin dies, it's an instant game over.
Follow the instructions and keep using Raging Fist by choosing the command and pressing ← → ← ENTER for some massive damage.

You can also use the technique once and set auto-battle with Q to automatically repeat it all turns

Enjoy the scenes after defeating dealing with the threat.

There's an achievement for acquiring all Blitz commands, which require you to reach certain level with Sabin (70) or by 42 if you do a side-quest further in the game. I'll mention whenever that happens.

Once you regain control, go through the opening into a cave.

Mt. Kolts - 1F

Open the last chest of this dungeon for a Tent. [Mt. Kolts 4/4]


Make sure you have 4/4, then go right and head down the stairs to an exit.

Mt. Kolts

Proceed south to return to the overworld.
The Returners' Hideout
Overworld

From Mt. Kolts exit, head north until about halfway up the valley to spot another mountain entrance. This is The Returners' Hideout.


Head inside.

The Returners' Hideout

Proceed north into the cave.

Speak to the guard by the entrance to get leaded to a door. Head inside.
There's a save point if you desire to save (don't rest using items as you can rest for free at the Inn), then speak to the old man at the bottom-right corner.
Watch the scenes to learn more about Terra's backstory.

Once you regain control, open the chest next to Locke for a Phoenix Down. [The Returner's Hideout: 1/6]


Speak to Locke, then exit the room.

Go a little left and then immediately north into another room.

Head north to find three whooping treasure chests. Open all for Knight's Code, Phoenix Down, and Air Knife. [The Returner's Hideout: 4/6]


Now inspect the bucket for an Antidote. {The Returner's Hideout: 1/3}


And the pot for an Ether. {The Returner's Hideout: 2/3}


From the pot, go right and south to find a secret passage.


Go through it and open the chest for a White Cape. [The Returner's Hideout: 5/6]


Return the way you came from.

Rookie Treasure Hunter Collected treasure from 10% of the chests.


Back at the main room, head to the bottom-right corner of the hideout and inspect the pot to the right of the armor for a Green Cherry. {The Returner's Hideout: 3/3}


Speak to Sabin by the Items Shop.
Go up the stairs and enter the room with the save point.

Speak to Edgar, then open the chest at the bottom-right corner for a Hi-Potion. [The Returner's Hideout: 6/6]


That concludes the collectibles for this location. 6/6 chests and 3/3 items!
Now pay a visit to the Items Shop or Inn if you want to.

Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Ether
1500
Restores 50 MP.
Eye Drops
50
Cures darkness.
Hi-Potion
300
Restores 250 HP.
Echo Screen
120
Cures silence.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.
Sprint Shoes
1500
Shoes enchanted to make the wearer move faster. Double walking speed.

Inn
Service
Cost
Rest
Free

Once ready to continue, speak to the man guarding the entrance and leave the location.
Note: The guard won't move until you talk to Locke, Sabin, and Edgar.

Outside, speak to Banon and depending on your answers, you can either obtain a Gauntlet or a Genji Glove.
To get the Gauntlet you must answer with Yes at least once.
To get the Genji Glove, you must answer with No three times in a row.

Originally posted by End Of The World:
In the Returner's Hideout, you don't need to deny Banon three times to get the genji glove. If you deny him once, and then go up to the northernmost room in the hideout with all the crates, you can talk to a Returners member for additional dialogue where he gives Terra the Genji Glove to convince her to join the rebellion. Not a big deal, but it does mean you can still get the better Relic while still agreeing to help in the end :FFVheart:

It doesn't really matter what you choose as both are re-obtainable later in the game.
Watch the scenes.

Prevailing Hope Met with Banon and decided to oppose the Empire.


You'll regain control in the corridor south from Banon's room. Also Banon joins the party!
Head south and exit through the opening.
Lethe River
Lethe River

Hop aboard the raft.

ㅤ  ㅤ        ㅤ BESTIARY: LETHE RIVERㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
021
Lesser Lopros
380
70
325
464
022
Nautiloid
236
100
173
216
023
Exocite
196
100
153
162

Now that we have Banon in our team, it's good to know that he comes with an ability called Pray, which heals the entire party for the cost of 0 MPs. Feel free to abuse the ability if you want to blast through this straightforward dungeon. Also put him in the back-row to avoid later headaches (TAB → Formation → Banon → confirm to switch row).

You don't have much control over the raft besides choosing which split to take.
During the first split, choose either Straight or Right, as Left has less battles and we want to grow our team stronger. We also want all bestiary entries so avoid taking the Left fork if you can.

We will reach a save point. Feel free to save and rest, but if you've been abusing Pray (like I suggested you), then you might not need to rest at all.
Hop into the raft.

For the second split, choose Left.

You will reach another save point, this time, with a bucket that fully restores your party HP/MP. Use both as the next boss fight is around the corner.
I highly recommend putting Edgar, Terra, and Banon in the back row for the next fight.
Board the raft.

       Ultros       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
269
3000
640
15
40
0
140
3
0
Fire, Lightning
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom
Water
None

Keep in mind that Banon cannot die. If he dies, the game is over.
Ultros counts with a nasty attack called Tentacle which can OHKO any of your front-row party members (that's why I suggested you to switch).
You can predict who he's gonna target based on his dialogue lines.

Terra
Oh, that one's a tasty morsel!
I'd love to get my tentacles around her...*sluuuuuurp*!"


Sabin
Muscle heads? Hate 'em!

Banon
Your ugly mug gives me the creeps!

For some reason, he doesn't seem to use Tentacle on Edgar.
He also counts with Ink which inflicts Darkness to one party member and a variation of Tentacle that focus the whole party but for less damage than its single-target counterpart.

My strategy to defeat this formidable creature was:
  • Edgar: Auto Crossbow all turns.
  • Terra: Fire all turns.
  • Sabin: Aura Cannon all turns.
  • Banon: Pray all turns.

Once Ultros has received enough damage, he will submerge his way out of this battle.
Watch the scenes.
South Figaro Revisited: Part I
Scenario Selection

Due to the party breaking separate ways, you can now experience all paths in any order you wish.
You have to do them all anyways, but the order you decide to do them won't have any impact in the story.
For the purpose of this guide, we will do them in left-to-right order, starting with Locke.

Save if you desire, then interact with Locke.

South Figaro

First of all, equip Locke with the best equipment you have available. You don't want to go sneaking around with weak equipment.

Don't waste your time trying to fight/defeat a Heavy Armor; unlike the old Steam version of FFVI, here you won't get the bestiary entry by just entering and escaping the battle. There's also more chances to get this bestiary entry later in the game.

Head left and up both stairs, then enter the Item Shop.

South Figaro - Item Shop

Speak to the merchant standing by the clock to engage in a battle.

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO - ITEM SHOPㅤ ㅤ
---
Merchant
???
???
???
???

Steal his clothes. Literally. Use the Steal command to steal his clothes and win the battle.
Exit the shop.

South Figaro

Head south down the first set of stairs and into the house.

Proceed north through the door and take the stairs leading down.
Talk to the kid; he will let you go through thanks to the Merchant attire.

Head north and up the stairs, then follow the path left and south to run into a soldier in green uniform.
Interact with the soldier to engage in a battle.

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO - ITEM SHOPㅤ ㅤ
---
Cadet
???
???
???
???

Just like the battle against the Merchant, your objective here is to steal their suit. However, it might take a few attempts to succeed so keep trying until it works.

Back at the town with your newly acquired uniform, circle back around to return to the secret passage leading into the house (don't head in), then go left, north, and left again to find a guard blocking the path.


Talk to the guard to make him leave.
Head south and into the Pub.

South Figaro - Pub

Proceed upstairs, right, and downstairs.
Go through the door and talk to the Merchant for yet another one of these fights.

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO - ITEM SHOPㅤ ㅤ
---
Merchant
???
???
???
???

Steal his clothes. You're a Merchant once again. You will also automatically take the Cider after the battle.
Exit the Pub following the way you came from.

Make your way back to the secret passage leading into the house and speak to the kid to gain access to the upper floor.
Head upstairs.

Go around the stairs to the left side, then head south and talk to the old man.
Head back downstairs and speak to the kid.
The password is "Courage".
The kid will open a secret passage for you. Go through it.

Head downstairs to reach a new area.
Inspect the clock for an Elixir. {South Figaro: 9/10}


Now head upstairs and outside.

Go right to pop up from behind the building, then go south and inspect the bottom barrel for a Phoenix Down. {South Figaro: 10/10}
Head inside the building.

Music cuts out!
Go left and up the stairs.

Upstairs, head right and go through the first door.

Go left past the beds and push leftwards behind the bookcase to reveal a secret staircase.


Head down once more to resume the music.
You're in some kind of basement. Remove the disguise if you desire (it makes no difference), then head all the way south.

Enter the left cell and open the chest for Hyper Wrist. [South Figaro: 1/13]


Now enter the right cell and open the chest for Hermes Sandals. [South Figaro: 2/13]


Go back up and head right to automatically look through the first door.
Choose any name for the girl, then watch the scenes.

After regaining control, head inside the room and interact with Celes.
Remove her bindings for a short scene.
Celes joins the party!

Now interact with the guard and steal the Old Clock key.
Equip Celes before going further, I equipped her with the Hermes Sandals we got recently and the Gauntlet (or Genji Glove if you decided to go for that).

Go through the second door for a save point and through the third for some chests.
Open the chest by the bookcase for 500 Gil. [South Figaro: 3/13]


Continue your path right and open the second chest for 1000 Gil. [South Figaro: 4/13]


There's two more chests at the bottom-right area.
Open the left one for 1500 Gil and the right for Empty? (both count) [South Figaro: 6/13]


Head north from the chests and interact with the clock next to the pot. Choose to Wind the clock. A secret path at the middle of the room will be revealed.
Go through the door.
South Figaro Revisited: Part II
Random encounters resume here.
Note: Celes holds the white magic Cure.

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO (BASEMENT)ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
025
Commander
102
50
153
85
026
Vector Hound
166
10
83
128

Head right and past the first secret passage.
From here, go south and open the chest for an Iron Armor. [South Figaro: 7/13]


Go back north and continue right through a second secret passage.

At the split, head north, right past a secret passage, and south to find two unopened chests.
Open both for Great Sword and Heavy Shield. [South Figaro: 9/13]


Backtrack to the split and head south, then immediately west to find a passage to a stairwell. Refer to the screenshot below for the exact location.


Head downstairs.

Proceed north, right, and south to spot a chest. Open it for an X-Potion. [South Figaro: 10/13]


Directly south from this chest, there's another chest that's not visible to our perspective. Open it for a Ribbon! [South Figaro: 11/13]


Note: This is one of the best relics in the whole game. Prevents all status ailments. Equip it wisely.
Head back to the stairs but continue south to find yet another chest. Open it for a Hi-Ether. [South Figaro: 12/13]


Go back upstairs.

Proceed north into the secret passage, right, and all the way south to spot the last chest for this dungeon at the distance.
Open the chest for an Earring. [South Figaro: 13/13]


We're finally done with this location! 13/13 chests and 10/10 items.
Go north and immediately right to find some stairs leading up. Head up.
Take the door out and exit South Figaro from the right.
South Figaro Cave Revisited
Overworld

From South Figaro, head northwest and enter the South Figaro Cave.

South Figaro Cave - 1F

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO CAVE (REVISITED)ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
027
Cartagra
150
20
135
105
028
Acrophies
145
10
115
90
029
Gold Bear
275
0
185
160

Familiar place, huh? Well. There's at least new bestiary entries to hunt for.
Head upstairs.

South Figaro Cave - 2F

Go right and downstairs.
You will hear a mysterious noise while navigating this floor. What could it be?

South Figaro Cave - 1F

Circle around the right and head north, then go left and enter the middle door.

Quick-save, then use the recovery spring to heal your party up and proceed south.
As soon as you try to exit, you will be attacked by...

       Tunnel Armor       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
270
1300
900
10
29
0
145
15
0
Lightning, Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
None
None

Celes will command you to use Runic in order to keep the boss under control. Follow her orders if you want to stand a chance. Using Runic all turns will make her absorb all the boss' magical attacks, which otherwise are lethal to your party members.
Now that Celes is focused on that, make Locke attack until the boss is down and out. If you need to heal, use Potions/Hi-Potions with Locke. Don't disturb Celes if you want to survive!

After the battle, watch the closing scene for this scenario.
Narshe Revisited
Scenario Selection

Back at the Scenario Selection screen, save if you desire and then interact with Terra, Edgar, or Baron to start their scenario.

Lethe River

Just as with the common route, if Baron dies, the game is over. Keep that in mind.
There's nothing much to do in Lethe River besides letthing the river drag you to your destination.

Overworld

Follow the path left and then north to find Narshe's entrance. Refer to the screenshot below if you forgot its location.


Enter the town.

Narshe

From the entrance, head left and interact with the wall to open a secret entrance. Head inside.


Narshe Mines - 1F

Proceed all the way north and exit through the opening.

Narshe

Head left and upstairs to another entrance. Go inside.

Narshe Mines - 2F

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE MINESㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
030
Valeor
180
25
112
117
031
Wild Rat
160
10
135
135

Two new bestiary entries can be fought around this area.
Go north and left through the short bridge, then head north and go through the opening.

Narshe Mines - 3F

Warning: There's three creatures that will only appear late in the game if you fight them here. They have no bestiary entry, but they are required for Gau's rages. However, Square Enix dropped that achievement in this version so they might not be required at all for completion. Anyway, if you're a purist or want to take the safe route, then I highly recommend triggering the battle before completing the puzzle. After all, it just takes a few seconds to trigger and defeat them.

Fail the light maze puzzle to trigger their encounter (e.g. go right).

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE MINES (LIGHT MAZE PUZZLE)ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
---
Eukaryote
???
???
???
???
---
Specter
???
???
???
???
---
Darkside
???
???
???
???

The correct path to get through the maze is (from the light spawn):
U2 L U 4L 3U 3R 3U 3R 3D 1R 3D 3R 7U 4L 3U 1L and 3U.

U = up
L = left
R = right
D = down
U2 = means up two times

After the puzzle, continue north and head through the first opening you see.

Narshe Mines - 2F

This area should be familiar to you...
Proceed through the little maze and enter the back room.

Head all the way north, then left past the hole on the wall, then south to spot a chest. Loot it for Rune Blade. [Narshe Mines: 3/3]


That's the last chest for this dungeon. The missing item can't be obtained until near end-game.
Go up the stairs on the right and through the opening.

Narshe Mines - 3F

Head all the way southeast through the bridge and take the exit back to the town.

Narshe

Go across the bridge to the right until hitting a wall, then proceed southwards to enter the building.
This is where all started! Well, almost.
Head south into the fireplace room for the closing scene.
Imperial Camp
Scenario Selection

Finally, one scenario left to go!
This is by far the longest one of the set, so be prepared for a everlasting yet intriguing journey.
But less chit-chat and more action. Save if you desire, then interact with Sabin to venture into the last scenario!

Overworld

From the starting location, head east and enter the cabin.


Cabin

Speak to shadow and choose to take on a travelling companion.
Shadow joins the party!

Talk to the merchant and take a look to what he has to offer.

Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Phoenix Down
500
Cures the KO status.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.
Plumed Hat
250
Defense +14 Magic Defense +9
Shuriken
30
Attack +86
Invisible Scroll
200
Grants invisibility to the thrower. Use with the Throw command.
Shadow Scroll
400
Creates illusionary images of the thrower. Use with the Throw command.
Spring Shoes
1500
Shoes enchanted to make the wearer move faster. Double walking speed.

Stock up on some Shurikens (99 is a good number) and some scrolls too, if you have the funds.
Head inside the cabin.
Speak to the old man for a scene. You can also take a nap at no cost.
Once ready, leave the location.

Overworld

ㅤ  ㅤ        ㅤ BESTIARY: DOMA AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
032
Stray Cat
156
30
90
42
033
Aepyornis
290
30
135
108
034
Nettlehopper
243
80
145
89
035
Chippirabbit
135
40
110
53

Head southeast across the woods, then continue south until spotting a small patch of desert.


Make a backup save, then head inside.

Imperial Camp

Warning: This is a one-visit location.
Walk two steps south to trigger a scene.
Name our new character, then enjoy some more scenes.

Doma Castle

We're now controlling Cyan.

ㅤ  ㅤ        ㅤ BESTIARY: DOMA CASTLEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
037
Imperial Soldier
100
15
48
0

This is the first chance to get the Imperial Soldier bestiary entry. Interact with any of the soldiers attacking the castle to trigger the encounter. Don't worry if you miss it here as we will get a forced encounter against some more Imperial Soldiers relatively soon.
Once ready to continue, speak to the Captain to engage in an easy battle.

ㅤ  ㅤ        ㅤ BESTIARY: DOMA CASTLEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
036
Captain
456
20
50
0

After defeating the captain, watch the imperial soldiers run for their lives and shift back to Sabin.

Imperial Camp

We're back at the Imperial Camp.
Warning: Save before each battle. Shadow can leave after any random battle and we obviously want to keep him in our party for the time being. So if you end a battle and Shadow is still in your party, save and continue exploring. If he's not, reload and try again.

Note: Guards won't attack you until you interact with them. You're free to wander around without worrying about random encounters.

Enter the right tent, then Kick the chest to trigger an encounter against three Dobermans with no bestiary entry. This is the same story as the light maze puzzle. They will appear later in the game if you fight them now.

ㅤ  ㅤ        ㅤ BESTIARY: IMPERIAL CAMPㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
---
Doberman
???
???
???
???


After the battle, loot the previously kicked chest to receive a Star Pendant. [Imperial Camp: 1/4]
Leave the tent and head south past the bridge to trigger scene.
Here you get to meet General Leo, a relevant character in the story.
Try heading south again to trigger yet another scene. More sooner than later, you will find yourself combating...

ㅤ  ㅤ        ㅤ BESTIARY: IMPERIAL CAMPㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
---
Kefka
???
???
???
???

A single hit is enough to end the battle. Watch the scene that follows.

Now interact with Kefka again to make him run away. Interact one more time for another battle.

ㅤ  ㅤ        ㅤ BESTIARY: IMPERIAL CAMPㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
---
Kefka
???
???
???
???

Once again, land a single hit and the victory will be all yours.
Before progressing any further, enter the north tent and open both chests for Monsters-in-a-box encounter on the left chest (Satellite), and a Mythril Glove on the right. [Imperial Camp: 3/4]


ㅤ  ㅤ        ㅤ BESTIARY: MONSTER-IN-A-BOXㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
039
Satellite
1800
250
0
0

Exit the tent but don't give chase to Kefka yet. Instead, go around this very tent (right → north → left → up) to find yet one another tent.


Head inside and open the chest for a Barrier Ring. [Imperial Camp: 4/4]


We're done with this missable location! 4/4 chests.
Approach Kefka to make him hide behind a guard. You'll be force into an encounter against two Imperial Soldiers (the ones we talked about earlier) and two Templars.

ㅤ  ㅤ        ㅤ BESTIARY: IMPERIAL CAMPㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
037
Imperial Soldier
100
15
48
0
038
Templar
205
50
96
0

Enjoy the scenes.
Doma Castle and Phantom Forest
Doma Castle - 3F

You're now playing as Cyan.
Head through the north door and down the stairs.

Doma Castle - 1F

Proceed south and through the door. You'll automatically head into the Throne Room.
After the scene, go south one room and down the stairs, then head through the bottom-right door.
Inspect the pot for a Remedy. {Doma Castle: 1/2}


Exit the room and head through the top-right door (just east from Throne Room), then watch the scene...

Imperial Camp

You regain control of Sabin.
Head up and speak to Cyan. Don't talk to him while in between the solders or you'll get knocked out of the way. Speak to him from the bottom or behind. Any works.

Follow him and repeat the procedure two more times. All battles should pose no challenge to your experienced team.
After the battles have finished, watch the scene.
Cyan joins the party!

Go right and defeat the enemies as they show up.
After the second battle, head north for one more fight and finally leave the location for good.

Overworld

Go left across the bridge, then south, then right across a second bridge, then south to find the entrance of our next destination, the Phantom Forest.


Head inside.

Phantom Forest

ㅤ  ㅤ        ㅤ BESTIARY: PHANTOM FORESTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
040
Ghost
226
70
75
48
041
Poplium
145
25
55
55

From the entrance, head all the way right and then north.

Here you will find a recovery spring. Heal up if you desire, then take the bottom-right exit.

At the new screen, take the top-right exit to continue. Bottom-right exit leads back to the overworld.

Now go all the way right and north.

Platform

Proceed north for a scene, then once you regain control, head left to automatically board the train.
Phantom Train: Part I
Phantom Train

Warning: This is a one-visit location. All bestiary entries and treasure chests/items are missable.

ㅤ  ㅤ        ㅤ BESTIARY: PHANTOM TRAINㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
040
Ghost
226
70
75
48
042
Cloud
120
100
101
35
043
Angel Whisper
230
90
125
42
046
Living Dead
200
84
135
54

After some more scenes, the train will start... moving!?
Try to escape through the southern door just to notice that it won't budge.
Now head right and into the last car.

ㅤ  ㅤ        ㅤ BESTIARY: PHANTOM TRAINㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
045
Bomb
160
50
80
35

Recruit the ghost if you want; ghosts can possess most enemies to instantly defeat them. However, this action kills the ghost, making them leave the party permanently. The good news is that there are a lot of other ghosts in the train that can be recruited in the same manner.
Head into the room and speak to the Conductor if you want to know more about the Phantom Train.
Now inspect the shiny thing on the floor for a Tent. {Phantom Train: 1/2}


Leave the room and the car.
Go left to re-enter the starting location.

Most of the ghosts here will act as a random encounter against well... ghosts. However, one of them holds a shop if you want to refill supplies.

Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Hi-Potion
300
Restores 250 HP.
Antidote
50
Cures poison.
Green Cherry
150
Cures the imp status.
Phoenix Down
500
Cures the KO status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Shuriken
30
Attack +86

Get some Hi-Potions and Shurikens.
Also one pf the ghosts is recruitable, just like the one in the conductor car.
Continue left onto the next car.

This car has the same layout as the previous one. One merchant, one recruitable ghost, and the rest are hostile.
Exit through the left.

Enter the next car through the front door and walk two steps up to make a ghost block the exit.
Interact with the ghost to engage in a battle which can be either won or escaped. Doesn't matter.
Either way, you will end up surrounded by ghosts.
Head up the stairs, then run left to make a spectacular jump.

Proceed into the car.
Flip the lever to detach the rear cars.
After the scene, flip the lever again to open a path left.

ㅤ  ㅤ        ㅤ BESTIARY: PHANTOM TRAINㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
044
Oversoul
390
190
228
65

Oversoul is a rare encounter and usually shows up inside this car.
Save if you desire and continue left onto the next car.

This is a dining cart.
Sit at the middle table and enjoy your food. Your party will be fully healed, including status ailments.

Exit the car through the right side and circle around front.
Don't go into the next car yet. Instead, re-enter the dining room but from the left side.
Open the chest here for Earring. [Phantom Train: 1/5]


Now move onto the next car.
Phantom Train: Part II
Enter the first compartment and try to open the chest to get ambushed by:


       Siegfried       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
048
100
5
1
50
0
150
10
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom
None
None


Pretty deceiving "boss fight" if you ask me. Attack with anything to win.
After the battle, Siegfried will run away with the treasure. Oh no! This chest won't count towards stats but the bestiary entry will, so make sure to defeat him before progressing any further.
Exit the room.

Now enter the second compartment and examine the shining spot on the floor to find a Tent. {Phantom Train: 2/2}


Leave the room and continue left onto the next car.

The first compartment is empty, so head straight into the second.

Here you will find four whooping chests! Amazing!
Contents from left to right: Monster-in-a-box (Aparition), Phoenix Down, Sniper Eye, and Phoenix Down. [Phantom Train: 5/5]

ㅤ  ㅤ        ㅤ BESTIARY: MONSTER-IN-A-BOXㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
047
Apparition
1500
10000
0
0


This is a formidable creature. There's high chances that you will get your **s kicked if you don't handle the situation cautiously. If you have a ghost recruited in your party, then this is a perfect time to make use of that valuable Posses ability. If you don't, then stop reading and go recruit a ghost from any of the previous cars.

After looting this room, make sure that you have 5/5 chests, 2/2 items, and all listed bestiary entries for this dungeon before heading into the next car. If you do, then you're good to proceed. If you don't, then go back and get anything you've missed. We won't be able to return once we proceed further.
Also make sure to bring quite a few Hi-Potions in order to heal your party. Remember, you got no white mage within reach.

Enter the second to last car and use the save point if you need, then proceed to the engine room.

Once at the engine room, flip the first and third levers, then leave the room.

Head to the front of the train and heal up/quick-save if you didn't yet, then interact with the smokestack to confront one last enemy before leaving this place.

       Phantom Train      
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
271
1900
350
10
30
0
210
5
0
Fire, Lightning, Holy
Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Stop, Slow
Poison
None

Oh boy. This is one of the most iconic boss battles in the whole Final Fantasy saga. If you don't know what I'm talking about, Google up 'Train Suplex'.
Anyway, onto the battle...
Phantom Train holds a wide variety of attacks. The list includes:

  • Physical hits and Wheel for double physical hit.
  • Acid Rain: deals poison/water dual-elemental damage and inflicts Sap (gradual damage) to all targets.
  • Saintly Beam: deals unblockable holy-elemental damage to all targets.
  • Diabolic Whistle: inflicts various status ailments.

Which can make this foe quite a pain to deal with. The boss will abuse the Diabolic Whistle ability if only two party members are alive. So if you didn't bring Shadow along, then the battle will be even harder (worry not, I'm here to save you from pain).
Since you're being back-attacked, your party members will automatically be switched to the back row. This is beneficial to us as that halves the physical damage taken, which is probably most of this boss' attacks.

The basic strategy includes Sabin spamming Meteor Strike, Cyan using the Fang Bushido, and Shadow throwing Shurikens like there's no tomorrow. However, there's a trick to one-hit this boss. Phantom Train is of the undead type, and as a good undead, it is vulnerable to all kind of healing/reviving abilities. The list includes the mythical Phoenix Down. What happens when you try to revive an undead? Have fun figuring it out!

Anyway. Independent of what strategy you decided to adopt, watch the scenes, then speak to Cyan.
The Veldt
Overworld

Back at the overworld, head south, then northeast to find the entrance to the next dungeon.


Unequip Shadow, then enter the location.

Cave to Baren Falls

Head north and into the cave.

Cave to Baren Falls - 1F

Proceed north.

Baren Falls

Continue north to reach Baren Falls, then watch the scenes.
Shadow leaves the party.
Approach the cliff and chose to dive into the falls.

ㅤ  ㅤ        ㅤ BESTIARY: BAREN FALLSㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
049
Opinicus Fish
10
60
0
0
272
Rhizopas
775
39
0
0

The next section consists in consecutive rounds of fighting Opinicus fishes until the big fish comes out. I'm talking about Rhizopas. Which shouldn't be much of an issue if you have a relatively leveled party. I personally survived this sequence by auto-attacking with a party of level 13 and 14, respectively.

Riverside

After the fall, you'll get to meet our next ally, which won't join us until we "recruit" him. Name him whatever you want, then leave the location.

Overworld

This overworld area is called the Veldt. As you probably already noticed, the soundtrack here is kinda different compared to the rest of the overworld.
All monsters on the Veldt are the ones you've encountered before. E.g. the missable entries in the light maze puzzle and the Imperial Camp. They also won't grant any EXP.

We don't have much to do here yet so proceed right until spotting a town. This is Mobliz.


Head inside.

Mobliz

Head north past the well and into the house with birds on it.
Examine the clock for an Elixir. {Moblitz: 1/1}


That's the only collectible for this location.
The following sidequest costs 2,500 Gil and awards the Tintinnabulum relic (Allows the user to restore HP every time a step is taken on the World Map, in towns, and in dungeons).

  • Exit the building and head into the leftmost house.
  • Talk to the guy on bed, then pick up the letter from the desk.
  • Exit the house, then re-enter the building with the birds.
  • Speak to the person inside and choose to send the letter to Maranda for 500 Gil.
  • Leave and speak to any shopkeeper (E.g. the Item Shop one). No need to buy anything, just speaking to any will suffice to progress the quest further.
  • Return to the on bed and bring him the letter.
  • Repeat all steps x5 (bring letter → send letter → talk to shopkeeper) to get awarded with Tintinnabulum.


Head into the Item Shop and purchase at least 5 Dried Meats (1 should suffice but they're cheap and I rather have more than less).

Items
Item
Cost
Description
Dried Meat
150
Cures an empty stomach.
Potion
50
Restores 50 HP.
Hi-Potion
300
Restores 250 HP.
Eye Drops
50
Cures darkness.
Green Cheery
150
Cures the imp status.
Phoenix Down
500
Cures the KO status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

The Inn costs 100 Gil, but you can sleep for free at the back room of the Relic Shop.

Inn
Service
Cost
Rest
100

Relics
Item
Cost
Description
Sprint Shoes
1500
Shoes enchanted to make the wearer move faster. Double walking speed.
White Cape
5000
Defense +5 Magic Defense +5 Magic Evasion +10

Weapons
Item
Cost
Description
Mythril Knife
300
Attack +30
Mythril Sword
450
Attack +38
Mythril Claws
800
Attack +65
Kotetsu
800
Attack +66

Armor
Item
Cost
Description
Buckler
200
Defense +16 Evasion +10 Magic Defense +10
Heavy Shield
400
Defense +22 Evasion +10 Magic Defense +14
Plumed Hat
250
Defense +14 Magic Defense +9
Magus Hat
600
Defense +15 Magic Defense +16 Magic +5
Bandana
800
Defense +16 Magic Defense +10
Iron Helm
1000
Defense +18 Magic Defense +12
Kenpo Gi
250
Defense +34 Magic Defense +23
Iron Armor
700
Defense +40 Magic Defense +27 Agility -2

Once you're done with your purchases, head back out to the Veldt.

Overworld

Round around to engage in a battle. Defeat all enemies, then once Gau shows up, give him the Dried Meat we bought at Mobliz. If you attack him, he will run away.
Watch the scene and learn about Gau's Rages.
Gau joins the party!

To Learn a Rage, you must engage in a battle and use the Leap ability against a group of enemies whose you don't have the Rages of (check Rages in TAB → Abilities → Gau → Rage), then Gau will leave your party for random number of encounters. After a few battles, he will show up at the very end of the combat, just like the first time. Don't attack; just wait one turn and he will rejoin the party.

There's an achievement for learning 50 Rages. If you have been following the guide thus far, then it might be possible to get it now. However, it will be much easier later on, so I highly recommend holding on it until our bestiary is far more populated.

Anyway, once ready to continue, head directly south from Mobliz to find the entrance of a cave. This is Crescent Mountain.


Head inside.
Serpent Trench and Nikeah
Crescent Mountain Cave

There's no encounters in this dungeon.
From the entrance, head north to trigger a scene.
You will notice several whiteish protuberances around this cave. For better orientation, we will call these: bumps.

Now head left and step on the bottom-left bump to find a Potion (doesn't count towards treasure stats but it's free, and free is always good).

Head north and step on the top-left bump if you want an extra scene. However, this will cost you 500 Gil, so it's up to you if an extra scene it is worth or not the money.

Now go right and down towards the bottom-right exit. Step on the bump nearby to find Gau's treasure and continue with the story.
Watch the scene.

Serpent Trench

ㅤ  ㅤ        ㅤ BESTIARY: SERPENT TRENCHㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
050
Anguiform
315
150
358
96
051
Aspiran
220
330
115
48
052
Actinian
230
98
125
57

This location is quite similar to Lethe River. You have no control over your movement besides choosing left and right.
You'll also fight a series of unavoidable, yet easy battles.
Keep in mind that the game won't stop to ask you where you want to go. If you take too long to decide, you will automatically go to the default route (which seems to be right?).

At the first fork, choose right to reach a cave.

Serpent Trench - 1F

Head right and open the chest for a X-Potion. [Serpent Trench: 1/2]


Backtrack left and proceed north.

Serpent Trench

At the second split, choose right again to hit another cave.

Serpent Trench - 1F

Follow the path north and into the next area.

Serpent Trench - 2F

Head left, then south, then step on the button to lower the water level.
Jump into the hole.

Serpent Trench - 1F

Head up the stairs and open the chest for a Green Beret. [Serpent Trench: 2/2]


That concludes the collectibles for this dungeon.
Exit through the south to continue.

Serpent Trench

Rather sooner than later, you will be dragged out of the sea.

Nikeah

Once you regain control, head north, up the stairs, and into the town.
Proceed to the north side of the town and head into the Inn.
Go right past the counter, then north to find a clock. Inspect the clock for an Elixir. {Nikeah: 1/1}


That's the only collectible for this location.
There's an extra scene if you talk to the girl at the Pub.

Inn
Service
Cost
Rest
80

Relics
Item
Cost
Description
Silver Spectacles
500
Silver-rimmed spectacles. Prevent darkness.
Star Pendant
500
A star-shaped pendant with jewel at its center. Prevents poison.
White Cape
5000
Defense +5 Magic Defense +5 Magic Evasion +10
Fairy Ring
1500
A ring imbued with fairy magic. Prevents poison and darkness.

Armor
Item
Cost
Description
Heavy Shield
400
Defense +22 Evasion +10 Magic Defense +14
Plumed Hat
250
Defense +14 Magic Defense +9
Magus Hat
600
Defense +15 Magic Defense +16 Magic +5
Bandana
800
Defense +16 Magic Defense +10
Iron Helm
1000
Defense +18 Magic Defense +12
Silk Robe
600
Defense +39 Magic Defense +29 Magic +1
Kenpo Gi
250
Defense +34 Magic Defense +23
Iron Armor
700
Defense +40 Magic Defense +27 Agility -2

Weapons
Item
Cost
Description
Mythril Claws
800
Attack +65
Kotetsu
800
Attack +66
Mythril Spear
800
Attack +70

Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Hi-Potion
300
Restores 250 HP.
Echo Screen
120
Cures silence.
Smoke Bomb
300
Releases a cloud of thick smoke when thrown. Allows the party to escape from battle.
Green Cheery
150
Cures the imp status.
Phoenix Down
500
Cures the KO status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Once done with your purchases, head south back into the harbor and board the ferry.
Choose to hop aboard the ferry bound for South Figaro.
Watch the scenes that end this scenario.
Narshe Revisited
Nashe

Watch the scenes and prepare yourself for war!

Once you regain control, interact with the bucket to heal your party, then use the save point.
You might want to unequip Terra as she's leaving fairly soon.
Speak to Banon and answer that you're ready.

Your objective is to protect the Esper from Kefka, and for that, you have to build three parties.
I recommend building a strong team of your best 4 hitters, then throw the remaining members into the other two teams. Why's that? Simple. You can pretty much obliterate all creatures on the way with a single team. I chose the following setup:

Team 1: Celes, Locke, Sabin, and Edgar Team 2: Cyan and Gau Team 3: Terra

Press TAB once you're ready.

As soon as the war begins, move Team 2 and 3 next to Banon, then use Team 1 to obliterate everything on the way.

ㅤ  ㅤ        ㅤ BESTIARY: NASHE (REVISITED)ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
024
Heavy Armor
495
150
195
80
053
Fidor
355
80
180
160
054
Corporal
255
60
96
90
055
Hunting Hound
285
50
55
115
273
Hell's Rider
1300
170
1290
400

Finally! A party in conditions to face the Heavy Armor we missed in South Figaro!
Feel free to use the bucket next to Banon to heal up at any time.
Make your way to Kefka, but not before updating your bestiary with all the foes that this location has to offer.

Bestiary #024: Heavy Armor | Brown Unit Reinforcement (Locke had a chance in S. Figaro)
Bestiary #053: Fidor | Brown Unit
Bestiary #054: Corporal | Both Units
Bestiary #055: Hunting Hound | Green Unit
Bestiary #273: Hell's Rider | Brown Unit roaming above Kefka

Once ready, quick-save, heal up at the bucket, and interact with Kefka.

       Kefka       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
274
3000
3000
25
55
30
160
9
30
None
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom
None
None


Kefka is an extremely dangerous mage. He counts with several high-end spells that can make you have a hard time. However, if you followed my instructions and brought Celes in your main party, then have her use Runic all turns and Kefka will have to resign to only use his unimpressive physical attacks. Kefka is a mere little kitten without his magic.
After enough damage has been dealt, Kefka will flee.
Watch the scene that follows.
Terra leaves the party.

Now you have to build a party in order to progress with the story. I recommend the same party we used as a Team 1: Celes, Locke, Edgar, and Sabin, but it's up to you to bring whoever you want.

Defend the Esper Protected the frozen esper and ousted the Imperial troops.


Note: You can switch your party members at any time by speaking to any of your non-party members in Arvis' house @ Narshe.

Ok. It's time to finally loot the remaining (or at least most) treasures in Narshe. We had these pending from the very beginning of the game.
Leave Arvis' house, then hug the right wall and head all the way south to reach a lone house.


Head inside.

Only six out of seven chests can be opened at this time; ignore leftmost one.
Open all possible chests for Hyper Wrist, Thief's Bracer, Reflect Ring, Thief's Knife, Earring, and 5000 Gil. [Narshe: 9/10]


Leave the building and head north, down the stairs to ground level, then all the way left to find a house with a rather large stairwell.


Head inside.

Nashe - Elder's House

Inspect the clock for an Elixir. {Narshe: 3/3}


That leaves us with 9/10 chests and 3/3 items. We will come back later for the missing chest.
As for now, feel free to explore and upgrade your equipment. However, you might want to hold on restocking items as you will get a pretty nice discount in the next area.

Relics
Item
Cost
Description
Sprint Shoes
1500
Shoes enchanted to make the wearer move faster. Double walking speed.
Jeweled Ring
1000
A handsome ring set with large gemstone. Prevents petrification.
Fairy Ring
1500
A ring imbued with fairy magic. Prevents poison and darkness.
Barrier Ring
500
Magic +2
Mythril Glove
700
Defense +6
Knights Code
1000
A book detailing knighthood's moral code. Causes the bearer to cover critically wounded allies.

Weapons
Item
Cost
Description
Great Sword
800
Attack +54
Mythril Claws
800
Attack +65
Kotetsu
800
Attack +66
Mythril Spear
800
Attack +70
Air Knife
950
Attack +76
Chain Flail
2000
Attack +86
Moonring Blade
2500
Attack +95

Inn
Service
Cost
Rest
200

Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Smoke Bomb
300
Releases a cloud of thick smoke when thrown. Allows the party to escape from battle.
Gold Needle
200
Cures petrification.
Phoenix Down
500
Cures the KO status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Armor
Item
Cost
Description
Mythril Shield
1200
Defense +27 Evasion +10 Magic Defense +18
Magus Hat
600
Defense +15 Magic Defense +16 Magic +5
Bandana
800
Defense +16 Magic Defense +10
Iron Helm
1000
Defense +18 Magic Defense +12
Silk Robe
600
Defense +39 Magic Defense +29 Magic +1
Iron Armor
700
Defense +40 Magic Defense +27 Agility -2

Once you're done with your purchases, head out the town.
Figaro Castle Revisited
Overworld

It's time to pay a visit to the good ol' Figaro Castle. But where was it?
Head directly south from Narshe until spotting woods, then make a turn southwest to reach the desert area. The castle is at the center of the desert area.


Enter the location.

Figaro Castle

First of all, switch Edgar by pressing 1-3 keys in order to receive a 50% discount on all the items in the shops.
Now enter the castle.

Figaro Castle - 1F

Head north.

Figaro Castle

If Sabin is in your party, you will get to watch a short scene as you enter the courtyard.
Now go through the middle-left door.

Figaro Castle - 2F

Head through the door and choose to rest for a bit. This will trigger another scene.
Now exit the room and back to the courtyard.

Figaro Castle

Head north and enter the large corridor before the throne room.

Figaro Castle - 2F

Enter the shop on the right.

Figaro Castle - Item Shop

If you're controlling Edgar as your character, then all the prices on this and the other shop will be halved. This is a great option if you want to stock up on items! (e.g. Hi-Potions).


* Discounted prices

Items
Item
Cost
Description
Auto Crossbow
125*
Strikes all enemies with a spray of crossbow bolts. Use with the Tools command.
Noiseblaster
250*
Confuses all enemies with a blast of sound. Use with the Tools command.
Bioblaster
375*
Attacks and inflicts poison damage to all enemies. Use with the Tools command.
Flash
500*
Attacks and inflicts darkness on all enemies. Use with the Tools command.
Drill
1500*
Penetrates an enemy's armor to deal severe damage. Use with the Tools command.

This vendor holds two new tools. The Flash and Drill. Purchase both.

Items
Item
Cost
Description
Hi-Potion
150*
Restores 250 HP.
Ether
750*
Restores 50 MP.
Phoenix Down
250*
Cures the KO status.
Holy Water
150*
Cures the zombie status.
Antidote
25*
Cures poison.
Eye Drops
25*
Cures darkness.
Gold Needle
100*
Cures petrification.
Tent
600*
Fully restores the entire party's HP and MP. Can be used outdoors.

Stock up on Hi-Potions and some Holy Waters if you have the funds.

Once you're prepared to continue, go back to 1F (near the entrance) and head downstairs.

Figaro Castle - B1

Talk to the old man here and choose to Go to Kohlingen.


Note: You can talk to the man again if you wish to move back to the Narshe region.
Head upstairs.

Figaro Castle - 1F

Exit south and to the overworld.
Kohlingen
Overworld

We have reached the Kohlingen area, and like with all new areas, the first thing we should aim for is to update our bestiary!

ㅤ  ㅤ        ㅤ BESTIARY: KOHLINGEN AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
056
Fossil Dragon
1399
219
1870
380
057
Vulture
412
60
485
160
058
Iron Fist
333
65
249
144
059
Bloodfang
325
20
185
135
060
Rock Wasp
290
100
168
128
061
Paraladia
492
100
365
219

Grass: Bloodfang
Desert: Fossil Dragon
Forest: Rock Wasp, Iron Fist, Paraladia
Anywhere: Vulture

After updating your bestiary, head northwest from the castle and enter Kohlingen.


Kohlingen

From the entrance, go to the top-left corner of the town and head inside the house.
If Locke is in your party, watch the scene. If he's not, proceed with the next step.

Once you regain control, inspect the clock for an Elixir. {Kohlingen: 1/1}


Exit the building.

Now make your way to the top portion of the map and cross the bridge to the right.
There's a house that can be entered from the back (refer to the screenshot below for the exact location).


Head inside this house.

Open the chest on the left for Green Beret. [Kohlingen: 1/1]


That's the final collectible for this town. 1/1 chests and 1/1 items.
Exit the building.

Go left through the bridge, south, right, and north to enter the very same house but from the front door this time.
Head downstairs.
If Locke is in your party, interact with the girl in bed for more scenes. Having Celes in the party will add extra dialogue.

Shadow is at the Inn. If you have a free slot, you can recruit him again. However, not recruiting him here won't have any impact now or later in the game. It's up to you.

Inn
Service
Cost
Rest
200

And that pretty much is all this town has to offer. As always, feel free to visit the shops if you need any upgrades/re-stock.

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Holy Water
300
Cures the zombie status.
Antidote
50
Cures poison.
Green Cherry
150
Cures the imp status.
Phoenix Down
500
Cures the KO status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Armor
Item
Cost
Description
Mythril Shield
1200
Defense +27 Evasion +10 Magic Defense +18
Magus Hat
600
Defense +15 Magic Defense +16 Magic +5
Bandana
800
Defense +16 Magic Defense +10
Twist Headband
1600
Defense +16 Magic Defense +10 Strength +3 Agility +1 Stamina +2
Iron Helm
1000
Defense +18 Magic Defense +12
Silk Robe
600
Defense +39 Magic Defense +29 Magic +1
Iron Armor
700
Defense +40 Magic Defense +27 Agility -2

Weapons
Item
Cost
Description
Air Knife
950
Attack +76
Chain Mail
2000
Attack +86
Moonring Blade
2500
Attack +95
Shuriken
30
Attack +86
Flame Scroll
500
Deals fire damage to all enemies. Use with the Throw command.
Water Scroll
500
Deals water damage to all enemies. Use with the Throw command.
Lightning Scroll
500
Deals lightning damage to all enemies. Use with the Throw command.
Invisibility Scroll
200
Grants invisibility to the thrower. Use with the Throw command.

Once done with your purchases, leave the town.

Overworld

According to the people in town, our objective should be at the southern area, but there's a treasure and two new locations at the northernmost portion of the continent, so let's focus on the missables first, shall we?
Proceed north until spotting a Cabin, then head inside.


Dragon's Neck Cabin

Enter the cabin and examine the left pot for Hero's Ring. {Dragon's Neck Cabin: 1/1}


Leave the location.

Overworld

Now walk into the woods to discover a secret Chocobo Stable.


Chocobo Stable

Just leave. Entering is enough to check off the location from the list of visited places.
Jidoor
Overworld

Now that we're done with the side-content, make your way to the southernmost area of the continent.
As you reach the southern end of the mountains, you will come across a town. This is Jidoor.


Head inside.

Jidoor

There's nothing much to do here besides collecting information about Terra and looting one collectible. Let's start with the collectible.
Head all the way north and enter the mansion at the upper side of the town.

Jidoor - Owzer's Mansion

Proceed north and take the first stairs leading right.
Examine the pot at the top-right corner for an Ether. {Jidoor: 1/1}


That's the collectible we were looking for. 1/1 items.
Now make your purchases and talk to the people (optional).

Weapons
Item
Cost
Description
Kukuichimonji
1200
Attack +81
Kaiser Knuckles
1000
Attack +83
Kodachi
1200
Attack +93
Moonring Blade
2500
Attack +95
Shuriken
30
Attack +86
Flame Scroll
500
Deals fire damage to all enemies. Use with the Throw command.
Water Scroll
500
Deals water damage to all enemies. Use with the Throw command.
Lightning Scroll
500
Deals lightning damage to all enemies. Use with the Throw command.
Shadow Scroll
400
Creates illusionary images of the thrower. Use with the Throw command.

Armor
Item
Cost
Description
Mythril Shield
1200
Defense +27 Evasion +10 Magic Defense +18
Twist Headband
1600
Defense +16 Magic Defense +10 Strength +3 Agility +1 Stamina +2
Mythril Vest
1200
Defense +45 Magic Defense +30
Ninja Gear
1100
Defense +47 Magic Defense +32 Agility+2
White Dress
2200
Defense +47 Magic Defense +35 Magic +5

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Antidote
50
Cures poison.
Gold Needle
200
Cures petrification.
Holy Water
300
Cures the zombie status.
Phoenix Down
500
Cures the KO status.
Echo Screen
120
Cures silence.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Inn
Service
Cost
Rest
250

Once you're ready to continue looking for Terra, exit the town.
Zozo
Overworld

From outside Jidoor, head northeast and follow the path until reaching another town.


This is Zozo, our destination. Head inside.

Zozo

ㅤ  ㅤ        ㅤ BESTIARY: ZOZOㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
062
Harvester
428
85
314
291
063
Hill Gigas
1200
60
600
550
064
Gobbledygook
350
20
126
104
065
Veil Dancer
392
120
296
224

From the entrance, head left and enter the pub.

Zozo - Pub

Proceed north up two set of stairs, then head right and out the door.

Zozo

Go up and head through the right door.

Zozo - 5F

Open the chest for an Ether. [Zozo: 1/7]


Make your way out the pub.

Zozo

Go north from the pub to find the inn, then head inside.

Zozo - Inn

Interact with the clock and set the hour to 06:10:50 to reveal a secret passage.


Go through the passage and open the chest for the tool Chainsaw. [Zozo: 2/7]


This is a rather powerful tool for Edgar. It can either deal massive damage or cause instant death.
Exit the inn.

Zozo

From the inn, head left behind the large structure and enter the armor shop.

Zozo - Armor Shop

Open the chest for a Potion. [Zozo: 3/7]


Exit the shop.

Zozo

Make your way back to the inn, then proceed directly south to find the relic shop.
Head inside.

Zozo - Relic Shop

Go upstairs.

Zozo

Head up and go through the door.

Zozo - 3F

Go left, north, and upstairs.

Zozo

Head upstairs 3 flights (ignore the crane) and go through the door.

Zozo - 8F

Open the chest for Brigand's Glove. [Zozo: 4/7]


Exit the room.

Zozo

Head down two flights of stairs and enter the open doorway.
Run left and jump across the window. Repeat for the second window.
Head into the open doorway to enter the building.

Zozo - 6F

Proceed north, then turn left and head up the stairs.
Examine the top-left and top-middle pots for an Ether and a Hi-Potion, respectively. {Zozo: 2/2}


Now head south and outside.

Zozo

Go upstairs, right through the doorway and make a pair of window jumps.
Head upstairs and into the doorway.

Zozo - 9F

Go up several stairs and outside.

Zozo

Proceed up until the first doorway, then head inside.

Zozo - 14F

Open the chest for Burning Fist. [Zozo: 5/7]


Exit the room.

Zozo

Continue upwards until getting blocked by a guy. Don't interact with him yet. Instead, heal up and quick-save, then speak to the guy to get challenged to a battle.

       Dadaluma       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
275
3270
1005
12
85
0
143
3
10
Poison
Instant Death, Poison, Zombie, Sap, Confuse, Berserk
None
None

This boss can be a true pain in the ass during casual playthroughs.
He normally uses regular attacks, Sweetpkick, and Shockwave, all which should pose no danger to your team. However, if he is hit with the Fight command four times, he will counter by throwing either a Mythril Knife or a Dagger TWICE, dealing 400+ damage per hit. That's pretty much two of our party members dead. Also, if he's hit with magic twice, he will counter-attack in the same manner but only once, then use Jump to get temporary invulnerability.
He will also call two Iron Fists every 30 seconds, but they're just a mere distraction and should be ignored in all cases.
The strategy is to use certain commands that don't trigger his counter-attacks. The list includes Blitz, Bushido, Tools, and Rage. So if your party is the same as mine, the following strategy should help you out succeed this challenge:

Celes: casts Cure all turns.
Locke: Steal command all turns (boss holds a Thief's Bracer, rare relic this early in the game; he will counter-attack by stealing some Gil from you, but it will be retrieved upon winning).
Edgar: Chainsaw all turns (yeah, this will probably be your main damage output).
Sabin: Any Blitz.

After the fight, go upstairs and inside.

Zozo - 16F

Head north until the split, then go left and open the chest for Hermes Sandals. [Zozo: 6/7]


Go back to the split, then head right for a final chest containing an X-Potion. [Zozo: 7/7]


That concludes the looting for this location. 7/7 treasure chests and 2/2 items.

Backtrack to the split and head north.
Interact with Terra who's lying in bed.
Watch the scenes.

Once you regain control, pick up all the Magicite scattered around the room.
You will get Ramuh, Kirin, Siren, and Caith Sith Espers!

Imparted Power Encountered Ramuh and obtained his magicite.


Head south and speak to your group for another scene.

Zozo

You'll have to build a new party that forcefully includes Celes and Locke. I recommend Edgar and Sabin, but bring whoever you feel the most comfortable with.

After regaining control, speak to the ghost by the entrance to learn more about Espers.

To equip an Esper, press TAB → Abilities → any character → Espers → choose any → confirm.

Equip all Espers and then leave the location. I personally went with Kirin on Celes, Ramuh on Locke, Cait Sith on Edgar, and Siren on Sabin.
Opera House
Overworld

Back at the overworld, circle around the mountain and proceed south to return to Jidoor. Head inside.

Jidoor

Go all the way north and enter the mansion.

Jidoor - Owzer's Mansion

Walk a few steps north and speak to the man halfway the corridor.
After the event, head south and pick up the letter from the floor.
Here you will get to know about our next party member. Name him however you want.
Exit to the overworld.

Overworld

From Jidoor, go south and follow the path until spotting a lone building. Head inside.


Opera House

Talk to Impresario and watch the scene.

After the opening sequence, you will regain control over Locke. Head out the room.

Back at the lobby, head right and north into the dressing room.
Talk to Celes for a scene.

Now you're in control of Celes. Read the score if you wish (not like you need as I'll be guiding you on every step) and then head through the top-right door and out onto the scenario.


Note: If you mess up, you'll have to replay the entire scene. If you mess up three times, you will get a game over.

Score
  • (O my hero...)
  • (I'm the darkness...)
  • (Must my...)

Now you have to dance with Draco. Press Enter whenever the game asks you to. Should be fairly straightforward.

Enjoy the dance scene until regaining control over Locke.

Once back with Locke, head south to the dressing room and pick up the letter from the floor.

Exit the room and head into the gallery. Tell Impresario about the problem.

Now you have 5 minutes to save Celes. If you aren't able to stop Ultros disruption within the time limit, you will get a game over.
Note: Timer stops in menu.

From the seats, head right and then proceed all the way north to reach a doorway. Go through it.

Head up and talk to the Stagehand.
Flip the rightmost lever and return to the gallery.
Now make your way to the top-left corner and go through another doorway.

Head upstairs and proceed through the door.

ㅤ  ㅤ        ㅤ BESTIARY: OPERA HOUSEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
066
Stunner
299
20
156
108
067
Goetia
499
40
235
145

Note: Timer won't stop during battles, so avoid as many as you can (after getting both bestiary entries, of course).

Fight your way across the rafters in order to reach Ultros. Once you approach, heal up and quick-save, then interact with him to engage in a boss fight.

       Ultros       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
276
2550
500
13
105
0
150
4
0
Fire, Lightning
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom
Water
None

Ultros main attacks are Ink (causes darkness) and Tentacle (~250 damage if split, ~500 if single-target). He also learned some new tricks since our last confrontation. The list includes: Acid Rain (causes sap, a.k.a. gradual damage), Lv.3 Confuse (causes confusion to characters whose level is divisible by 3), Imp Song (causes Imp), and Drain (steals HP from the target).
Unlike our first encounter, Ultros won't counter-attack when attacked with Fire.

There's several strategies to take this creature down. My favorite? summon Ramuh (choose the character with Ramuh Esper equipped → Magic → Up → Ramuh), then finish it off with Blitz attacks and Chainsaw/Drill. Keep in mind that Espers can only be summoned once per battle.
Just try to keep your party HP up at all times and the battle will be over relatively quick.

After Ultros escapes, watch the scene.

Taking Off Performed in the opera and obtained the airship.


Blackjack

Once you regain control, talk to Setzer and enjoy yourself some more scenes.

Overworld

You'll be dropped next to a town. Don't enter yet. Instead, enter the Blackjack and re-stock any items you might need.


Blackjack

As soon as you enter you will notice two crew members on each side of the room. Left plays the role of a free inn, while the right is a merchant. Stock up on Remedies if you have the funds (they will be used for the whole rest of the game).

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Holy Water
300
Cures the zombie status.
Phoenix Down
500
Cures the KO status.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Smoke Bomb
300
Releases a cloud of thick smoke when thrown. Allows the party to escape from battle.
Teleport Stone
700
Enchanted with the Teleport spell. Removes the party from a dungeon or battle.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

We sadly can't switch any party members yet, so exit to the overworld.

Overworld

Now work on populating your bestiary.

ㅤ  ㅤ        ㅤ BESTIARY: ALBROOK AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
056
Fossil Dragon
1399
219
1870
380
069
Joker
467
90
320
194
070
Don
620
10
345
255
071
Wyvern
892
95
434
484
074
Bug
310
20
210
165

Grass near Albrook: Don, Joker, Wyvern
Desert near Albrook: Fossil Dragon, Bug

Keep in mind that you might be under-leveled to face Fossil Dragons at this point of the game. However, if you brought Sabin in your party, then you might as well abuse his Blitz abilities by spamming auto-combat for an easy win. If you have the Rising Phoenix Blitz unlocked, expect 500+ damage to both dragons upon each use. Combine that with Edgar's Chainsaw, Locke attacking, and Celes healing the party at all turns and you might have a decent and semi-automatic source of GIL and EXP. Remember to rest at the Blackjack whenever you need to restore HP or MPs.

Once done, head into the town.
Albrook and Maranda
Albrook

From the entrance, head right and upstairs, then enter the pub.

Albrook - Pub & Relic Shop

Proceed north, upstairs, and all the way right to find a golden armor and a clock. Inspect the clock for an Elixir. {Albrook: 1/4}


Exit the building through the south door.

Albrook

Head downstairs and enter the armor shop.

Albrook - Armor Shop

Open both chests for... nothing? [Albrook: 2/2]


Exit the shop.

Albrook

Proceed left and enter the weapon shop.

Albrook - Weapon Shop

Search the pot at the top-right corner of the room for an Ether. {Albrook: 2/4}


Exit the shop.

Albrook

Now make your way to the inn at the southernmost side of the town but don't enter. Instead, inspect the barrel on the right side for a Hi-Potion. {Albrook: 3/4}


Last item is at the port, which isn't accessible at the moment. We should have 2/2 chests and 3/4 items.
Now take a look to the shops. There's some good improvements to our equipment, so feel free to upgrade if you have the Gil.

Items
Item
Cost
Description
Hi-Potion
50
Restores 250 HP.
Ether
1500
Restores 50 MP.
Eye Drops
50
Cures darkness.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Holy Water
300
Cures the zombie status.
Phoenix Down
500
Cures the KO status.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.
Teleport Stone
700
Enchanted with the Teleport spell. Removes the party from a dungeon or battle.

Weapons
Item
Cost
Description
Kikuichimonji
1200
Attack +81
Venom Claws
2500
Attack +95
Bastard Sword
3000
Attack +98
Sakura
3200
Attack +112
Shuriken
30
Attack +86
Flame Scroll
500
Deals fire damage to all enemies. Use with the Throw command.
Water Scroll
500
Deals water damage to all enemies. Use with the Throw command.
Lightning Scroll
500
Deals lightning damage to all enemies. Use with the Throw command.

Armor
Item
Cost
Description
Twist Headband
1600
Defense +16 Magic Defense +10 Strength +3 Agility +1 Stamina +2
Priest's Miter
3000
Defense +19 Magic Defense +21 Evasion +10
Mythril Vest
1200
Defense +45 Magic Defense +30
Ninja Gear
1100
Defense +47 Magic Defense +32 Agility +2
White Dress
2200
Defense +47 Magic Defense +35 Magic +5

Relics
Item
Cost
Description
Silver Spectacles
500
Silver-rimmed spectacles. Prevent darkness.
Peace Ring
3000
A ring that soothes its wearer's mind. Prevents berserk and confusion.
Earring
5000
A earring that boosts the strength of the wearer's magic. Effect increases when worn in a pair.
Sniper Eye
3000
A scope that allows the wearer to lock onto a target. Ensures that physical attacks never miss.
Reflect Ring
6000
A lustrous silver ring enchanted with a protective ward. Casts Reflect on the wearer.
Amulet
5000
A protective charm worn around the neck. Prevents poison, darkness, and zombie.

Inn
Service
Cost
Rest
300

Don't waste your money resting at the inn. If you ever need to rest around this area, use the Blackjack.
There isn't much more to do in here, so head out when you're ready.

Overworld

From Albrook, head northwest to spot a castle-like structure. This is Vector, but don't head inside yet. I just mentioned this location as a point of reference.


There's some more bestiary entries to hunt for around this area.

ㅤ  ㅤ        ㅤ BESTIARY: VECTOR/MARANDA AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
068
Litwor Chicken
545
155
279
190
072
Grasswyrm
480
20
234
278

Grass: Grasswyrm
Litwor Chicken is more common in forests or around Maranda area.

Now proceed left past the small patch of desert, then head south to find Maranda.


Enter the town.

Maranda

This location is completely optional progression-wise, but required if you're going for achievements.
From the entrance, head left and inspect the bottom crate for a Holy Water. {Maranda: 1/2}


Now make your way to the bottom-right corner of the town to find a soldier chasing a girl. Examine the bottom crate for a Remedy. {Maranda: 2/2}


That is. 2/2 items for Maranda.
Feel free to take a look to the shops or rest at the inn.

Inn
Service
Cost
Rest
200

Armor
Item
Cost
Description
Priest's Miter
3000
Defense +19 Magic Defense +21 Evasion +10
Green Beret
3000
Defense +19 Evasion +10 Magic Defense +13
Ninja Helm
2000
Defense +20 Magic Defense +13
Mythril Vest
1200
Defense +45 Magic Defense +30
Mythril Mail
3500
Defense +51 Magic Defense +34

Weapons
Item
Cost
Description
Mythril Spear
800
Attack +70
Trident
1700
Attack +93
Venom Claws
2500
Attack +95
Bastard Sword
3000
Attack +98
Boomerang
4500
Attack +102

Exit the town when ready to continue.

Overworld

There's a hidden Chocobo Stable just southeast from Maranda. Head there.


Chocobo Stable

Just leave. Entering is enough to check off the location from the list.
Vector
Overworld

Remember the castle-like structure we skipped earlier? Well, it's time to go there.


Head inside.

Vector

Don't forget to switch Espers once you've mastered their abilities.

Vector is the capital of the Gestahlian Empire and the location of the Imperial Palace and the Magitek Research Facility.

Inn
Service
Cost
Rest
Free, but you will get robbed 1000 during your sleep

Weapons
Item
Cost
Description
Kikuichimonji
1200
Attack +81
Venom Claws
2500
Attack +95
Bastard Sword
3000
Attack +98
Sakura
3200
Attack +112

Armor
Item
Cost
Description
Twist Headband
1600
Defense +16 Magic Defense +10 Strength +3 Agility +1 Stamina +2
Priest's Miter
3000
Defense +19 Magic Defense +21 Evasion +10
Mythril Vest
1200
Defense +45 Magic Defense +30
Ninja Gear
1100
Defense +47 Magic Defense +32 Agility +2
White Dress
2200
Defense +47 Magic Defense +35 Magic +5

As you might already have noticed, the shops here are the same if not worse than the shops in Maranda. Definitely a skip.

The soldiers to the north will recognize you if run into them, so try to keep distance (they have new bestiary entries, but we will get to those in a bit).

Once you're ready to continue, head northeast from the inn and talk to the old man hiding behind the boxes.


Answer that you're ready.
Now interact with the top-left corner of the left box to climb up, then watch the scenes.
After regaining control, head north and into the facility.
Magitek Factory: Part I
Magitek Factory - 1F

Warning: This is a one-visit only location. Make sure to collect everything as you progress through the dungeon.

ㅤ  ㅤ        ㅤ BESTIARY: MAGITEK FACTORY - 1Fㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
075
Onion Knight
250
50
100
115
076
Sergeant
580
35
273
252
077
Belzecue
615
45
343
228
078
Proto Armor
670
125
296
499

From the entrance, head north, downstairs, south, and downstairs again.
Enter the pipe to the left and jump into the rollers to access the west side of the room.

Open the chest for Flametongue. [Magitek Factory: 1/12]


Use the crane to get back over.
Head east and enter the right pipe, then climb down the ladder.
Open the chest for an Ether. [Magitek Factory: 2/12]


Go back and take the left pipe, then climb down the ladder.
Open the chest for an X-Potion. [Magitek Factory: 3/12]


Proceed right across the rollers and open the chest for Thunder Blade. [Magitek Factory: 4/12]


Now head south and open the chest for Remedy. [Magitek Factory: 5/12]


Take the rollers west to the next area.

Magitek Factory - B1

After you drop off, head southwest and open the chest under the stairs. Receive Dragon Boots. [Magitek Factory: 6/12]


Dragon Boots replaces the Attack command with Jump.
From the previous treasure, head right until you spot the Magitek Armor production line.
Go south all the way and through the bottom-left door.
Open the chest for Golden Helm. [Magitek Factory: 7/12]


Exit the room and proceed right until you see another door at the bottom.
Head inside and open for Golden Armor. [Magitek Factory: 8/12]


Exit the room and continue right and up the stairs.
Open the chest a Tent. [Magitek Factory: 9/12]


Return to the chest where you found the Dragon Boots (downstairs → left all the way → north until the production line → left to the chest).
Now go up the stairs and through the north door.

Magitek Factory - 1F

Open the chest for Golden Shield. [Magitek Factory: 10/12]


Take the lift to the left down, go north and take the east rollers.
Head south and take the west rollers to return to B1.
Magitek Factory: Part II
Magitek Factory - B1

Go up the stairs to the north and head right until you find a bunch of crates.
Enter the pipes on the right (refer to the screenshot below) and head south until a fork.


Enter the room on the right and open both chests for Icebrand and Zephyr Cloak. [Magitek Factory: 12/12]


That's all the collectibles for this one-visit location! 12/12 chests. No items.
Return to the fork and proceed south, then jump down to return to the entrance of this room.
Recheck that you have all bestiary entries listed above before continuing.

Take the roller with the Magitek Armors.
Head south to trigger a scene.

After the events, take the rollers down.

Magitek Factory - B2

Don't talk to the Espers quite yet. Instead, walk around the area to trigger an encounter against Flans.

ㅤ  ㅤ        ㅤ BESTIARY: MAGITEK FACTORY - B2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
080
Flan
255
110
120
160

Now head through the left door.
Heal up and save, then exit the room.
Speak to the left Esper to face...

       Ifrit       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
277
3300
600
25
215
20
115
7
0
Ice
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Fire
Lightning, Earth, Water, Poison, Holy, Wind


      Shiva       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
278
3000
500
15
200
20
110
7
0
Fire
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Ice
Lightning, Earth, Water, Poison, Holy, Wind


As if it was not evident enough, you'll been fighting Ifrit and Shiva back-to-back. However, if you defeat Ifrit fast, Shiva won't get to fight you. Don't worry if that happens, both entries will be added to your bestiary regardless if you fought or not Shiva.

Ifrit absorbs fire, Shiva absorbs ice, and both are immune to thunder. Also, using their elemental weakness will result in them counter-attacking you with their own, more powerful spells. I'd avoid that if I were you.

The battle itself isn't really hard as you can abuse Edgar's Drill ability to deal some handsome damage (I really hope you brought him to this encounter). As for the rest of the crew, have Celes use Runic all turns (to render all Esper's spells useless), Locke do the healing duty, and whatever you want with the last member.

After the battle, pick up both Magicites from the floor and equip them on your party members.
Now head back into the top-left room and save your progress. Another boss is on its way.
Exit the room and go through the door that Shiva was guarding.

ㅤ  ㅤ        ㅤ BESTIARY: MAGITEK FACTORY - STAIRWELLㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
079
Trapper
555
80
200
235
081
General
650
30
308
232

Before heading up, farm for both new bestiary entries.
Once done, head up six flights and into the next room.

Magitek Research Facility

This is actually a new location, and as such, it possess its own enemies and treasure chests. Well, it's actually only one treasure and two enemies, but still.

ㅤ  ㅤ        ㅤ BESTIARY: MAGITEK RESEARCH FACILITYㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
082
Destroyer
800
35
400
592
083
Lenergia
470
63
250
438

Proceed left past the two bottom glass containers, then head south to reveal a secret passage. Open the chest here for Stoneblade. [Magitek Research Facility: 1/1]


Make sure that you also got both bestiary entries before progressing further.
Once ready, head through the top-left doorway.

You will spot a robot near the exit. Heal up and quick-save, then interact with the robot for...

       Number 024       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
279
4777
777
20
170
0
100
3
0
None
Instant Death, Petrify, Poison, Zombie, Darkness, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
None
None


This boss is ironically easier than the previous ones. He can use Barrier Change to alter his elemental affinities, so I'd avoid using magic against this one. His physical hits can deal some nasty damage, yeah, but nothing that can't be fixed with a good healer. He can also confuse party members using Overflow.
Among his vulnerabilities, we can find imp and sleep. The first can backfire to us as he will only land critical hits while in imp status (and we of course do not want that). The second can be useful if you shape a good strategy.

If you want an easy win, then abuse Drill with Edgar, Raging Fist with Sabin (assuming you brought him), and keep the other two party members as support. You can also steal either a Rune Blade or a Blood Sword (rare) from him.

After taking care of Number 024, head through the doorway north.
Remove all equipment from Celes, then head north and flip the lever.
Watch the scenes.

Obtained Bismarck, Carbuncle, Catoblepas, Maduin, Phantom, and Unicorn Espers!
Magitek Research Facility: Escape Sequence
Magitek Research Facility

After the events, head right and hop into the elevator with Cid.

Magitek Research Facility - B1

This is a good time to reassign your Espers.
After that, heal up by interacting with the bucket and save at the point.

The next section consists in five consecutive battles and then a boss fight.
The consecutive battles are random, so there's a chance of missing out a bestiary entry depending on your luck. Keep a backup save just in case.

Once ready, speak to Cid and get ready for what's coming. Keep in mind that you can't heal yourself in between battles, so if you ever need to heal, do it during the fights.

ㅤ  ㅤ        ㅤ BESTIARY: MAGITEK RESEARCH FACILITY: ESCAPE SEQUENCEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
084
Magna Roader (purple)
420
100
277
232
085
Magna Roader (red)
250
100
300
198

After the fifth battle, you will face...

       Number 128       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
280
3276
810
13
120
0
125
3
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Silence, Doom, Stop
Ice
None

      Left Blade       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
281
400
150
20
120
0
150
5
0
None
Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence
Ice
None

       Right Blade       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
282
700
470
13
120
0
150
5
0
None
Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence
Ice
None

First of all, Left and Right blades regenerate upon death, so don't waste your time on them and focus all your resources on the boss.
Number 128 relies mostly on physical attacks.
Among its moveset, we can find abilities such as: Blood Feast (drains HP; mostly used as a counter to physical hits), Net (inflicts stop), and Gale Cut (deals wind-elemental damage to the group; used when both blades are destroyed).

Just like with the previous boss fight, I recommend abusing Drill with Edgar, maybe Rising Phoenix with Sabin, and physical attacks with Locke. You can also attempt to steal the Kazekiri if you're feeling brave. However, if the battle goes on for too long, the boss will use Blaster, attempting to inflict death on all characters. It can either be a hit or miss, but if it lands on all characters, it's an instant game over.

After the battle, you will be back at Vector.
Save at the point, then run around to get the last missable bestiary entry for the location.

ㅤ  ㅤ        ㅤ BESTIARY: VECTORㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
086
Chaser
1202
140
380
691

Once done, heal up and proceed south towards the exit.
You will meet Setzer by the exit. Get ready for one more boss fight!

      Crane (left)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
283
1800
447
14
145
0
120
4
0
Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Lightning
None

       Crane (right)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
284
2300
447
14
125
0
120
4
0
Lightning, Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Fire
None

You start off this battle surrounded by the cranes, but Setzer joins the party!

The left Crane resists lightning and counters with Gigavolt after being hit three times by lightning-based attacks. The right Crane resists fire and counters with Firaga after being hit three times by fire-based attacks.
Both use Thundara and Fira spells, Wrecking Ball, and shake the deck to cast Magnitude 8.
They can also cast Fira and Thundara to heal themselves.
When one Crane is destroyed, the other uses Magitek Barrier to gain Protect and Reflect statuses.
Finally, both Cranes are weak to Water.

I recommend sticking to the same strategy we've been using thus far: spam Drill with Edgar and abuse Raging Fist with Sabin. Can also make use of Setzer's Slot ability to either heal the party or damage both cranes with Dive Bomb, Mega Flare, or Prismatic Flash. Use Locke to heal if you need to.

After the battle, watch the scenes.
Esper World and Narshe Cliffs
Esper World

After the scenes, you will gain control over Maduin.
Head south and outside.

Go around the fence and head north to find a girl lying on the floor.
Interact with the girl and choose to Return with her.
Watch the scene.

Esper World - Elder's House

Once you regain control, head north and talk to the girl in bed.
Enjoy some more scenes.

Esper World

Head out the bed and outside.
Proceed north and talk to Youth to gain access to the cave.
Enter the cave.

Head upstairs and talk to Madeline for yet more scenes.

Esper World - Elder's House

After the events, head southwest and talk to the Elder.
Try to leave, then go outside.

Esper World

Head left and then north into the cave.
Once you regain control, proceed upstairs and interact with Madeline.
Watch the scenes.

Blackjack

Upon returning from the flashback, you will get instructions on how to pilot the Blackjack. Don't worry if you miss out; you can always check the controls by idling for about 3 seconds.

Airship Controls
  • Enter: Move Forward
  • Backspace: Alight
  • Tab: Move Inside
  • Q: Open/Close Map
  • W: Down
  • S: Up
  • A: Rotate Left
  • D: Rotate Right
  • Z: Axis Shift (press and hold)
  • 2: Quick Rotate Left
  • 3: Quick Rotate Right

Head downstairs twice to find all currently available party members.
Speak to anyone and choose to change party members.

Make a group. I went with Terra, Locke, Edgar, and Sabin.

You'll automatically exit the room.
Talk to the crew member on the right and choose to unequip all members that are not in your party, then equip those that are. Also don't forget to assign Espers.

Now head upstairs and take the wheel.

Overworld

We finally have full control over the airship. Hell yeah!
Set destination to Narshe, then head inside.


Narshe

Proceed north for a scene.

Narshe - Elder's House

After the events, exit the house.

Narshe

Remember the warehouse we once pillaged of a bajillion chests but one wouldn't open? Well, the time has come.
Head right and downstairs, then all the way right, up three flights, and all the way south to the lone house. Head inside.

After a short scene, loot the now open chest for... nothing!? [Narshe: 10/10]


That concludes the collectibles for the town of Narshe. 10/10 chests and 3/3 items. The mines aren't completable until late game.

Exit the house and follow the wolf into the mines (all the way north).

Narshe Mines - 1F

Head north to the split, then proceed right into a new path.
Go south and upstairs.

Narshe Mines - 2F

Exit through the left opening.

Narshe

Head left across the bridge, north, and re-enter the mines.

Narshe Mines - 3F

Proceed right through another opening.

Narshe

Go north.

Narshe - Narshe Cliffs

Head north through the maze and into the next area.
Note: the healing bucket is still functional.

Go north, across the bridge to the left, and north again.

Stand still until both, the Moogle and the wolf, fall off.
Here you have to decide who to save. If you save the wolf, you will be rewarded with a Gold Hairpin (which doesn't count toward treasure stats). On the other hand, if you save the Moogle, he will join your party.
None of them have any effect on the achievements at this point of the game, so choose whatever you prefer. I went with the Moogle because I like Moogles.
If you choose the Moogle, name it however you like and watch the scene.

Either way, backtrack to the town and exit to the overworld.
Tzen and Jidoor Revisited
Overworld

Back at the overworld, board the Blackjack and head to Vector, center of the southern continent.

Airship Controls
  • Enter: Move Forward
  • Backspace: Alight
  • Tab: Move Inside
  • Q: Open/Close Map
  • W: Down
  • S: Up
  • A: Rotate Left
  • D: Rotate Right
  • Z: Axis Shift (press and hold)
  • 2: Quick Rotate Left
  • 3: Quick Rotate Right

Once there, proceed north to spot two dots on the map. Disembark around this area.


The left dot is the town of Tzen and the right is a Chocobo Stable.
Enter the stable first to check off the location from the list of visited places.


Chocobo Stable

Just leave. Entering is enough to check off the location from the list.

Overworld

Now head into the town.


Tzen

This location holds no collectibles. However, we can get a pretty powerful support Esper for the modest sum of 3,000 Gil.

Head upstairs and north until hitting a wall.
Once there, go up the right stairs, north, and speak to the bandit looking guy behind the trees.


Choose to buy the glowing stone for 3000 Gil. Obtained Seraph magicite!
I recommend assigning this Esper to your white mage ASAP. Seraph teaches some of the most useful white magics available at this point in the game!

Time to go shopping.
Note: Make sure to save at least 30,000 Gil for the upcoming location. We will need that amount to claim two Espers and an achievement.

Weapons
Item
Cost
Description
Air Knife
950
Attack +76
Moonring Blade
2500
Attack +95
Bastard Sword
3000
Attack +98
Boomerang
4500
Attack +102

Armor
Item
Cost
Description
Priest's Miter
3000
Defense +19 Magic Defense +21 Evasion +10
Mythril Helm
2000
Defense +20 Magic Defense +13
Mythril Vest
1200
Defense +45 Magic Defense +30
Ninja Gear
1100
Defense +47 Magic Defense +32 Agility +2
White Dress
2200
Defense +47 Magic Defense +35 Magic +5

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Eye Drops
50
Cures darkness.
Green Cherry
150
Cures the imp status.
Echo Screen
120
Cures silence.
Holy Water
300
Cures the zombie status.
Phoenix Down
500
Cures the KO status.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Inn
Service
Cost
Rest
350

Relics
Item
Cost
Description
Earring
5000
A earring that boosts the strength of the wearer's magic. Effect increases when worn in a pair.
Hermes Sandals
7000
Winged sandals enchanted for speed. Cast Haste on the wearer.
Black Belt
5000
A black cloth belt from a distant land. Allows the wearer to sometimes counter physical attacks.
Amulet
5000
A protective charm worn around the neck. Prevents poison, darkness, and zombie.

If you're a speedoholic like me, then I suggest taking a look to the Hermes Sandals. You should already have two from previously looted chests, but doesn't hurt to get two more to complete the party (if you have Gil to spare; remember to keep at least 30,000 for the next area).
That's pretty much all we can do in Tzen.
Once done, leave the location.

Overworld

Board the Blackjack and fly directly west to the Opera House, then proceed northwest to reach Jidoor.


Land and head inside.

Jidoor

The auction house is now open!
Make your way to the top-right corner of the town and enter the building.

Jidoor - Auction House

Just as I mentioned before, you need at least 30,000 Gil to acquire two new Magicites.
Talk to the man near the entrance and choose to join in the bidding.
Aim for the following two items:

  • Zona Seeker: 10,000 Gil
  • Golem: 20,000 Gil


If the bid is for any other item, don't bid (or do if you have money to throw away), then re-enter the location and talk to the man to get a different auction.
You will get the following achievement after winning one auction:

Bidding Battle Won an item at auction.


You should also hit 15 pieces of owned Magicite after our two new acquisitions:

Magicite Collector Obtained 15 pieces of magicite.


After you're done, head out.
Bestiary Hunt
Overworld

It's time to hunt some easily missed bestiary entries!
Back at the overworld, board the Blackjack and head inside with TAB.
Go downstairs twice to the crew deck and switch any party member to Setzer. Why Setzer? The explanation is simple. There's an achievement tied to him that requires getting 7 - 7 - 7 with his Slot command. We'll get into details soon.

Once done, head to the upper deck and take the wheel.
Now set destination to the forest directly west of the Veldt (refer to the screenshot below for the exact location).


Land around this area and head into the woods. Fight random encounters until getting the Grenade bestiary entry. Its chances to spawn are rather low, so keep battling until it happens.
Now, if you're going to attempt Setzer's achievement, I highly recommend you to quick-save after each battle. Why's that? Well. Triple 7 or better known as Joker's Death counts with two variations. 7 - 7 - 7 kills all enemies while ignoring immunity to Death. On the other hand, 7 - 7 - BAR kills all allies while ignoring immunity to Death. That's why you need to save often.
This is an example of what I'm talking about:


There's a RNG manipulation technique that makes the achievement more doable, but I'm not sure if it's applicable to this version.

RNG Manipulation
Get into a battle and choose to Defend with two characters (not Setzer), then use Echo Screen with the third, and finally Slot with Setzer. When you start rolling, keep pausing the game with SPACEBAR in order to figure out when the 7 is coming. You must press the action button once the 7 is about to show up. The first 7 should come after the third Chocobo, the second after the fourth, and the third after the fourth. Take a look to this guide[gamefaqs.gamespot.com] or its compacted version[home.eyesonff.com] for technical details. If you rather a more visual example, then take a look to this video.

The achievement also seems to unlock via auto-battle, but after trying for 300+ encounters myself, I never got a 7-7-7 roll. Doesn't hurt to try, though. You might be more lucky than me!

Note: Don't forget to switch Espers as you max them out; you will probably max out several while working on getting the Grenade/Setzer achievement.

Master Gambler Got "Joker's Death" with the "Slot" command.


ㅤ  ㅤ        ㅤ BESTIARY: BOMB FORESTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
073
Grenade
3000
500
500
190

If you got the entry but not the achievement, don't worry! Just continue with the game. There will be plenty of other chances to go for it. You can also keep Setzer in your party and do all future battles this way; kinda brave, but it's up to you.

Once done, board the Blackjack and make your way to the northeastern-most island of the map.
I recommend switching Setzer off the party for the next segment; Cyan is a good replacement.


Land at the triangle island, then equip Golem on any party member and grind for encounters. You're looking for Intangir.
Intangir is the most powerful enemy that can be encountered in the first half of the game.

       Intangir       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
097
32000
16000
25
150
50
150
10
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom
Fire, Ice, Lightning, Earth, Water, Poison, Holy, Wind
None


Intangir is not a boss but I decided to use the boss table in order to expose all its elemental affinities at once.

As the battle starts, you will notice that the creature is invisible. If you attack during this phase, you will be counter-attacked with Meteor, nasty spell that can one-shot 2 or 3 party members on one use. The strategy is having Golem (or Stop unlocked), then cast Stop on the foe and attack with physical hits or non-elemental spells. My recommendations are: Drill with Edgar, Meteor Strike with Sabin, and Fang with Cyan (if you brought him). You should be able to hit 5 or 6 times before having to Stop again; just time the turns yourself and don't use auto-battle. Repeat until the creature is down and out.

After the battle, board the Blackjack and replace Cyan with Setzer if you want to continue attempting the 7-7-7 achievement.
Take the wheel of the airship and head directly south.

You will end on the island east from Veldt.


Land near the woods and hunt for the following bestiary entries:

ㅤ  ㅤ        ㅤ BESTIARY: THAMASA AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
094
Briareus
750
100
458
465
095
Devourer
420
100
280
214
096
Chimera
2237
100
760
1144

Forest: Chimera
Grass: Briareus
Anywhere: Devourer

Now walk or fly to the top-right corner of this island and enter the town.

Thamasa
Thamasa

We won't be able to do much during our first visit to this town, so let's focus on the treasures.

From the entrance, head right past the item shop and examine the middle barrel for Eye Drops. {Thamasa: 1/6}


Go across the bridge to the right and search the bottom barrel for a Gold Needle. {Thamasa: 2/6}


Now head to the north side of the town and examine the barrel in between the houses. Receive Green Cherry. {Thamasa: 3/6}


Proceed left to reach the Inn and search the top barrel over the fence for Phoenix Down. {Thamasa: 4/6}


North of the Inn, there is three barrels in an L shape. Examine the top barrel for Echo Screen. {Thamasa: 5/6}


That's all we can do in Thamasa at the moment. Exit the location.

Overworld

It's time to continue with the story.
Board the Blackjack and fly to the southern continent.
Once there, fly over the right-most side of the island and look for a bridge.


Land nearby and enter the outpost.

Imperial Observation Post

Note: None of this location's treasures are accessible at this point of the game.

From the entrance, head north and upstairs.
Go right and down the stairs, then continue east.

Overworld

You're now over the bridge. Head right and enter the cave.
Cave to the Sealed Gate
Cave to the Sealed Gate - 1F

ㅤ  ㅤ        ㅤ BESTIARY: CAVE TO THE SEALED GATEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
087
Outcast
1100
50
442
740
088
Provoker
781
60
300
415
089
Zombie Dragon
1991
160
309
1072
090
Antares
480
15
270
290
091
Lich
590
90
350
374

1F: Lich
1F and B1: Provoker
B2: Zombie Dragon

Head right and down the stairs, then right again and oen the chest for Assassin's Dagger. [Cave to the Sealed Gate: 1/14]


Proceed south.

Cave to the Sealed Gate - B1

Head south and take the left path for a chest containing Kazekiri. [Cave to the Sealed Gate: 2/14]


Now take the right path to advance.

Cave to the Sealed Gate - B2

This room features shifting bridges. If you step on a tile that disappears, you will fall down into the lava. You receive 8 points of damage on each party member from falling, plus having to restart from the top-left platform (ty Peldir Sunstrider for the correction!).
The key is to find the piece of bridge that doesn't change during the shift. Step on these platforms and plan your next movement, then execute. Don't rush, nobody is pressuring you.
Having said that, enjoy this little puzzle!

Open the bottom-left chest for Heiji's Jitte. [Cave to the Sealed Gate: 3/14]


Now open the top-right chest for an X-Potion. [Cave to the Sealed Gate: 4/14]


Lastly, make your way to the bottom-right platform to find the door to the next floor.

Cave to the Sealed Gate - B3

Head right and follow the linear path to a chest containing a Hi-Ether. [Cave to the Sealed Gate: 5/14]


Backtrack to the entrance, then head south and right past the cave.
Now proceed south and pull the lever on the bridge. You will fall and watch a bridge unfold at the distance.
Take the left path and go all the way north, then cross the bridge and open the chest for Genji Glove. [Cave to the Sealed Gate: 6/14]


Backtrack to the spot where you dropped.
From here, go right, upstairs, and north to find two switches.


Get prepared to battle, then pull the right switch.

ㅤ  ㅤ        ㅤ BESTIARY: CAVE TO THE SEALED GATEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
112
Ninja
1650
130
520
694

After the fight, pull the left switch to reveal a secret room. Head inside.

Open the chest for a Tent. [Cave to the Sealed Gate: 7/14]


Use the save point if you desire, then exit the room.

Head right and pull the lever on the bridge to open up a stairway.
Go down the stairway to find several bumps on the floor.

Search the bump left from the stairs for an Invisibility Scroll. {Cave to the Sealed Gate: 1/4}


Search the right bump for Water Scroll. {Cave to the Sealed Gate: 2/4}


Search the bottom bump for Gold Needle. {Cave to the Sealed Gate: 3/4}


Head up through the bottom ramp and proceed left for a chest containing a Hi-Ether. [Cave to the Sealed Gate: 8/14]


Finally, search the top-left bump for 293 Gil. {Cave to the Sealed Gate: 4/4}


Go down the ramp and proceed right into the cave, then all the way north.
Exit the cave and open the chest by the stairs for an Elixir. [Cave to the Sealed Gate: 9/14]


Proceed right and then south across the bridge (ignore these pressure plates).
Now head left across a tiny bridge and step on the pressure plate to reveal a room.


Head inside the room.

Open the four chest for Magicite Shard, Hi-Ether, Magicite Shard, and Ultima Weapon! [Cave to the Sealed Gate: 13/14]


About Ultima Weapon [finalfantasy.fandom.com]

Although it has an attack power of 255, its damage is calculated differently from most weapons': the damage is based on the level of the character equipped with it and their current HP level compared to their max HP. When HP is high, the Ultima Weapon deals a large amount of damage. When HP is low, it deals a small amount of damage.

The damage for Ultima Weapon is calculated as follows:

Strength2 = Strength * 2
If Strength >= 128 then Strength2 = 255 instead
Attack = Attack Power + Strength2
Damage = Attack Power + ((Level * Level * Attack) / 256) * 3 / 2
Random Variance
Damage = (Damage * [224..255] / 256) + 1
Damage = damage * level
Damage = damage * ((current HP / 256) + 1) / ((max HP / 256) + 1)
Damage = (damage / 64) + 1

Exit the room.
Proceed all the way right, then north across two bridges.
Pull the lever, then go right across yet another the bridge.


Proceed north and open the chest for Magicite Shard. [Cave to the Sealed Gate: 14/14]


That's all the collectibles for this place. 14/14 chests and 4/4 items.
Now make your way to the bottom-right corner and head downstairs.

Cave to the Sealed Gate - B4

Go down the stairs, then proceed all the way north and through the next cave.
Watch the scenes to get forced into a scripted battle. Do whatever; outcome is always the same.

Once you regain control, head south and go through the bottom doorway.

Cave to the Sealed Gate - 1F

You will be dropped back at the entrance. Exit the dungeon.
Imperial Palace
Overworld

Walk left and enter the outpost.

Imperial Observation Post

Make your way to the western exit. A scene occurs.

Blackjack

Once you regain control, head to the lower deck and heal up if you desire, then exit the airship.

Overworld

If you open the map, you will find yourself at the Maranda area.
Since there's nothing left to do in Maranda, proceed north and then right into Vector.
Note: You can use a Chocobo from the Chocobo Stable hidden in the woods southeast from Maranda to speed up the process.


Vector

From the entrance, head all the way north to enter the palace.

Imperial Palace

Proceed north and watch the scene, then head north through the large door.

Imperial Palace - 1F

Go all the way north and into the Throne Room.

Imperial Palace - 3F

Approach the throne and speak to the emperor.
Watch the scenes that follows.

Once you regain control, immediately open the menu and quick-save.
Equip the Sprint Shoes on your controlled character, then read the following portion before starting so you get a general idea on what to do: your ultimate goal is to get 90 points, but 67 will suffice for achievements. We're still going for all 90, if possible!
Dinner is being cooked and you'll have 4 minutes to talk to every single soldier in the palace (brown units, including those in Magitek armors).
There are a total of 44 points and 24 soldiers in this stage. So you have to talk to all 24 in order to get 44 points.
Note: Timer stops in menu.

Having said that, exit the menu to start the timer and head south to 1F.

Imperial Palace - 1F

Talk to the two guards here. (2/24)


Go south, talk to the 2 guards here. (4/24)


Go south through the door.

Imperial Palace

Talk to the two Magitek armor guys (left is a battle). (6/24)


ㅤ  ㅤ        ㅤ BESTIARY: IMPERIAL PALACEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
093
Mega Armor
1000
50
0
350

Talk to the guy to the southwest. (7/24)


Go back inside.

Imperial Palace - 1F

Take the left route and go through the door.
Head through the door by the stairs.

Open both chests for Alarm Earring and X-Potion. [Imperial Palace: 2/5]


Exit the room, head upstairs, and enter the room by the second stairwell.

Imperial Palace - 2F

Open the chest for an Ether. [Imperial Palace: 3/5]


Now talk to the 6 guards (1 is a battle). (13/24)
Head through the top-left door.

Talk to the soldier for a battle. (14/24)


Exit the bathroom and the bedroom.

Imperial Palace - 1F

Proceed upstairs and go through the door.

Imperial Palace - 3F

Make your way to the top and talk to the guard. (15/24)


Take the exit south from the guard to reach the roof.

Imperial Palace - 4F

Talk to the two guards to the left. (17/24)


Go right and go up the stairs. Talk to the two Magitek armor guys. (19/24)


Head through the door.

Imperial Palace - 5F

Go through the door and fight the soldier. (20/24)


Exit the way you came.

Imperial Palace - 4F

Go downstairs and talk to the Magitek Armor guy to the right. (21/24)


Head through the door by the previous guard.

Imperial Palace - 3F

Go downstairs.

Imperial Palace - 1F

Head downstairs and go through the door.

Imperial Palace - 2F

Proceed through the door and open the chest for Gale Hairpin. [Imperial Palace: 4/5]


Talk to both guards in the same room (one in red dress). (23/24)

Now enter the bottom-left room and open the chest for Holy Water. [Imperial Palace: 5/5]


That's all the collectibles for the palace. 5/5 chests.
Finally, talk to the guard in the same room. (24/24)
Now you can either wait or head to the throne room and interact with the door behind the red guards to finish earlier.

Imperial Palace: Banquet
Once the timer ends, you'll be brought to the banquet. Each answer is worth a certain number of points.

  • To our homelands. (+5)
  • Leave him in jail. (+5)
  • That was inexcusable. (+5)
  • Celes is one of us! (+5)

Now you get to ask a few questions to Gestahl. Just ask them in order. You get +2 points per question. Do not ask the same question twice. You lose 10 points every time you do so. Also remember which question you asked first if you don't ask in the specified order.

  • Why did you start the war? (+2) → I still have a few things to ask.
  • Why do you want peace now? (+2) → I still have a few things to ask.
  • Why did we have to talk to your men? (+2) → Okay, let's talk about the espers.
  • They have gone a bit too far... (+5)

Five Bonus Points: Pick the question you asked first.

  • Why did you start the war? (+2) → I still have a few things to ask.

Five Bonus Points: Cid says we should take a break.

  • (Take a break.)

Talk to any one of the four guys sitting next to Gestahl to engage in a battle. Beat them within 2 minutes to get the points, else get no points.

ㅤ  ㅤ        ㅤ BESTIARY: IMPERIAL PALACEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
092
Imperial Elite
700
20
0
200

Sit in your chair once you're ready to continue the banquet.

  • That your war is truly over. (+5)
  • Would you please go on board? Yes (if you answer no, you lose the airship)

Watch the scenes.

Steps Toward Peace Attended Emperor Gestahl's banquet and brokered peace.


Once you regain control, head all the way south.

Imperial Palace - 1F

Walk down the stairs. You'll be approached by one of the guards who will present you with the awards of your minigame.

  • 0+ Points: All Imperial troops will be withdrawn from South Figaro immediately.
  • 50+ Points: In addition, Imperial forces will be withdrawn from the kingdom of Doma.
  • 67+ Points: We will also unlock the armory at the Imperial observation post to the east. You are welcome to any of the weapons and armor within.
  • 77+ Points: And this is a personal gift from the emperor... Obtained Tintinnabulum!
  • 90+ Points: Finally, I was told to give you this because of your impeccable behavior at dinner. Obtained Ward Bangle!

We're done with Vector for good, so exit to the overworld.
Imperial Observation Post and Albrook Harbor
Overworld

Now that the Imperial Observation Post is finally open, let's pay a visit there, shall we?
The airship is unavailable at the moment, so we will have to walk our way there (refer to the screenshot below for the outpost location).


Imperial Observation Post

Upon entering, enter that house right in front of you. Go downstairs and get ready to loot like crazy.

First, loot all treasure chests (there's one hidden at the bottom right corner; refer to the screenshot below).


Contents from left to right and top to bottom [Imperial Observation Post: 12/12]
  • X-Potion, Angel Wings
  • 8000 Gil, Hi-Ether, Reflect Ring, 13000 Gil
  • Hermes Sandals
  • Elixir, 20000 Gil
  • Angel Ring, Alarm Earring
  • Elixir (bottom-right corner)

Now examine the stove at the top-right corner for a Flametongue. {Imperial Observation Post: 1/1}


That's all the loot for this place. Exit to the overworld.

Veteran Treasure Hunter Collected treasure from 50% of the chests.


Halfway there, hell yeah!

Overworld

Head left past the desert and enter Albrook.


Albrook

Remember our first visit to this location and how we weren't able to loot the very last treasure? We'll, the time has come.

From the entrance, head right past the stairwell, the weapon, and the armor shops to find a rather large staircase. Well, don't go up. Instead, proceed south to the harbor.

Albrook - Transport Ship

Examine the crate behind the soldier for Teleport Stone. {Albrook: 4/4}


That is. Another town off the list!
Board the ferry and speak to General Leo.
Watch the scene.

Head back into the town.

Albrook

Sleep at the inn for a scene.

Once you wake up, exit the inn and head into the harbor.

Talk to General Leo to depart.

Transport Ship

Once regaining control, talk to General Leo and watch the scene that follows.
After the events, talk to General Leo and then to Locke.

Overworld

Proceed to the top-right corner of the island and enter Thamasa.

Thamasa Revisited
Thamasa

Shops are now open, so feel free to gear up if needed. Though I recommend saving Gil for later. Also continue avoiding the inn as 1,500 Gil is a bit too expensive.

Weapons
Item
Cost
Description
Mythril Rod
500
Attack +60 Magic +2
Flame Rod
3000
Attack +79
Ice Rod
3000
Attack +79
Thunder Rod
3000
Attack +79
Morning Star
5000
Attack +109
Hawkeye
6000
Attack +111
Heavy Lance
10000
Attack +112
Darts
10000
Attack +115

Armor
Item
Cost
Description
Golden Shield
2500
Defense +34 Evasion +10 Magic Defense +23
Tiger Mask
2500
Defense +21 Magic Defense +13 Strength +3 Agility +2 Stamina +1
Tiara
3000
Defense +22 Magic Defense +20 Magic +2
Golden Helm
4000
Defense +22 Magic Defense +15
Mystery Veil
5500
Defense +24 Magic Defense +25 Magic Evasion +10 Agility +1 Magic +3
Power Sash
5000
Defense +52 Magic Defense +35 Strength +5 Agility +1 Stamina +5
Gaia Gear
6000
Defense +53 Magic Defense +43
Golden Armor
10000
Defense +55 Magic Defense +37

Items
Item
Cost
Description
Potion
50
Restores 50 HP.
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Teleport Stone
700
Enchanted with the Teleport spell. Removes the party from a dungeon or battle.
Holy Water
300
Cures the zombie status.
Phoenix Down
500
Cures the KO status.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Relics
Item
Cost
Description
Earring
5000
A earring that boosts the strength of the wearer's magic. Effect increases when worn in a pair.
Sniper Eye
3000
A scope that allows the wearer to lock onto a target. Ensures that physical attacks never miss.
Hermes Sandals
7000
Winged sandals enchanted for speed. Cast Haste on the wearer.
Reflect Ring
6000
A lustrous silver ring enchanted with a protective ward. Casts Reflect on the wearer.
Black Belt
5000
A black cloth belt from a distant land. Allows the wearer to sometimes counter physical attacks.
Dragon Boots
9000
Steel boots made for dragoons. Change the Attack command to Jump.
Sprint Shoes
1500
Shoes enchanted to make the wearer move faster. Double walking speed.

Inn
Service
Cost
Rest
1500

Once prepared, head all the way to the north and go behind the top-right house.


A suspicious scene occurs.
After the scene, enter the top-right house.
Talk to the old man inside. Choose a name.
A little girl comes out from the back room. Choose a name.
Watch the scene that follows.

Once you regain control, head right of Strago's house for a scene.
After the event, sleep at the inn for 1 Gil.

Strago will interrupt your sleep. Watch more scenes.

From outside the inn, head right and talk to Strago outside the burning mansion.
Burning Home
Burning Home

Note: This is a one-visit location.
After the events, you'll be inside the house.

Strago comes with the very powerful Aqua Breath lore pre-unlocked. It can pretty much obliterate any enemy around the dungeon. However, while powerful, it's also a huge MP hog (22 MP per use), and you might want to save these precious MPs for the boss fight. This dilemma can easily be solved with the use of Ethers, so if you have and plan to use any or many, then go ahead and have fun one-hitting enemies with this blue magic!
Now before moving on, equip Strago with gear and an Esper. I recommend Shiva for her Rasp ability (we will use it to 'cheese' the boss).

Once ready, head through the north door.

Encounters here work differently than in the rest of the game. In order to engage in a battle, you must enter in contact with one of the moving flames.

ㅤ  ㅤ        ㅤ BESTIARY: BURNING HOMEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
098
Balloon
555
80
300
369

Note: Flames regenerate upon re-entering a room.

Proceed north and go through the door.

Head left, north, and through the right door.

At the second set of doors, take the right one.

Open the chest for Flame Rod. [Burning Home: 1/2]


Exit the room, then go through the left door.

At the third set of doors, go through the right one.

Open the chest for Ice Rod. [Burning Home: 2/2]


That's all the collectibles for this dungeon. 2/2 chests.
Exit the room, then go through the left door.

Heal up and quick-save, then proceed north.

Walk one step north to face the source of the fire:

       Flame Eater       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
285
8400
480
13
105
20
150
7
0
Ice
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Fire
Lightning, Earth, Poison, Holy

Flame Eater usually opens up the battle with Bomblet, which summons four Balloons, and will continue using it thoroughly the fight to summon the same or different Bomb-type enemies.
Its attacks include Fire and Fireball, and has 1/3 change of countering attacks with Fira.
After being hit six times, it casts Protect and Reflect on itself, and begins bouncing Fira and Firaga spells off itself and onto the party. And that pretty much is.

There's several ways to handle this creature. My favorite? Spam Rasp. If you steal all the boss' MP, it will die. This is a quick and clean way to win.
If you rather don't abuse the previous mechanic, then spam Ice-based spells with two characters and heal with the other. Make use of the Shiva you recently equipped!
Either way, the remaining Bomb-type enemies won't die with the boss, so if there's any extra foes alive when the boss passes out, then you will have to handle the situation manually.

Enjoy the post-battle scenes.

Upon regaining control, stand to the left of the table with the white clock on it, then inspect the left wall for Memento Ring. {Thamasa: 6/6}


That's all the loot for this location. Finally. 6/6 items!
Exit Strago's house.

Watch the scene. Shadow leaves the party.
Exit to the overworld.
Esper Cave
Overworld

Our next stop is the Esper Cave, located west of Thamasa.
From Thamasa, head south until the woods, then proceed north to see the dungeon entrance.


Head inside.

Esper Cave - 1F

ㅤ  ㅤ        ㅤ BESTIARY: ESPER CAVE - 1Fㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
099
Bonnacon
505
20
270
232
101
Adamankary
1305
50
189
1450

From the entrance, head north until a split, then open the bottom-left chest for Healing Rod. [Esper Cave: 1/4]


Continue north until another split, then head right and exit through the doorway.
Seems like someone is following us...

Esper Cave

ㅤ  ㅤ        ㅤ BESTIARY: ESPER CAVE - OUTSIDEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
100
Land Grillon
977
80
410
292
102
Mandrake
1150
104
450
378
103
Venobennu
860
82
525
485

Venobennu is a rare encounter.
Proceed north and then right into the next cave.

Esper Cave - 2F

Follow the path right and head through the opening.

Proceed south, left, and approach the statues for a scene.
After the scene, heal up and quick-save, then walk down the stairs for...

       Ultros       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
286
22000
750
22
95
0
155
7
0
Fire, Lightning
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom
Water
None

Originally posted by Ultros:
I know what you're thinking... Man, that was cheap! Sorry, so sorry!

During this encounter, Ultros uses his usual repertoire of attacks plus some new tricks he learned along the way. The list includes Stone (damages and confuses the targets) and Hailstone (reduces the Target's HP to 25% of their current). He also counts with a nasty stance called "tri-elemental attack", which happens once he's struck with three elemental spells of the same element. He will glow red and from then on, counter-attack any elemental spell with its level 3 counterpart.
He also casts Protect and Haste on himself later in the battle.

My strategy was casting thunder and fire-based spells sparingly to avoid Ultros' counter-attacks. Make sure to assign someone to healing duty as this is quite a tough battle!

After enough damage has been dealt, Relm will make an appearance and a scene will occur. Here you got two choices. Continue battling Ulty (LOL) the normal way (which I highly discourage), or use Relm's Sketch ability for an instant win. You will earn 3 Gils if you defeat Ulty the proper way.
The choice is yours.

After the battle, equip our brand new party member with gear and an Esper, then proceed left, north, and through the opening.

Esper Cave - 3F

Descend the stairs to find three fake tiles you can step on.


Step on the right-most one to fall to the floor below.

Esper Cave - 2F

Head right and exit through the opening.

Esper Cave

Open the chest for an X-Potion. [Esper Cave: 2/4]


Re-enter the cave.

Esper Cave - 2F

Back inside, head south and jump off from the bottom bridge to get back on track.
Make your way back to the room with the fake tiles.

Esper Cave - 3F

Step on the north tile to fall to the floor below.

Esper Cave - 2F

Exit through the north opening.

Esper Cave

Open the chest near the cliff for Chocobo Suit. [Esper Cave: 3/4]


Re-enter the cave.

Esper Cave - 2F

Now head south and exit through the left opening.

Esper Cave

Open the treasure for Tabby Suit. [Esper Cave: 4/4]


4/4 chests for the location!
Re-enter the cave.

Esper Cave - 2F

Head south and jump down the bridge.
Make your way back to the room with the fake tiles.

Esper Cave - 3F

Fall through the bottom-left tile.

Esper Cave - 2F

Follow the path north and exit through the opening.

Esper Cave

Head left and back into the cave.

Esper Cave - 2F

Proceed south and watch the scenes.
You'll automatically be returned to Thamasa.

Thamasa

Watch the scenes.
You'll gain control over General Leo. Talk to Kefka to start a battle.
Simply spam the Shock ability until the confrontation is over.
Watch some more scenes.
Doma Castle Revisited
Overworld

You will regain control outside of Thamasa.
Enter the Blackjack and watch the scene that follows.

Blackjack

Once you regain control, choose to take the wheel. Don't go to the Floating Continent yet.

Overworld

There's only one location we haven't visited and that is accessible at this point of the story. I'm talking about Doma Castle. We kinda visited it during a story-related sequence, but we never were able to loot all of its treasures. Now it's the time.
Note: All other locations with missing treasures (such as Narshe Caves and Figaro Castle) will be revisited later in the game.
Make your way to the Doma Castle (refer to the screenshot below for the exact location), then head inside.


Doma Castle

From the entrance, go north and head through the door to your left, placing you in the main castle hallway.

Doma Castle - 1F

From the main hallway, take the left door to enter a smaller hallway.
Head through the left door.
Open the chest for Hi-Ether. [Doma Castle: 1/4]


Now examine the clock for an Elixir. {Doma Castle: 2/2}


Exit the room and back into the main hallway.

Head upstairs and proceed through the top-right door.

Doma Castle - 2F

Open the chest for a X-Potion. [Doma Castle: 2/4]


Leave the room.

Doma Castle - 1F

Go through the door just south from the previous room to reach the roof area.

Doma Castle - 2F

Head south and follow the linear path to reach a tower with a door. Enter the tower.

Open both chests for a Phoenix Down and Prayer Beads. [Doma Castle: 4/4]


Fin. 4/4 chests and 2/2 items.
There's nothing left to do here, so exit to the overworld.
Point of No Return
The following portion will forever lose access to the World of Balance, the world as we know it now. So when flying to the Floating Continent, make sure to have the following things below COMPLETED, before leave.

  • Bestiary entries (128/346)

    • 001-103
    • 112
    • 263-286

  • Treasures for listed locations [96] {43} (press Q while in the world map or Q → TAB while in a town/dungeon to access data for all visited locations)

    • Narshe: [10/10] {3/3}
    • Figaro Castle: [4/9] {0/1}
    • Chocobo Stable: [0/0] {0/0}
    • South Figaro: [13/13] {10/10}
    • Duncan's Cabin [0/0] {1/1}
    • The Returners' Hideout [6/6] {3/3}
    • Cabin: [0/0] {0/0}
    • Doma Castle: [4/4] {2/2}
    • Mobliz: [0/0] {1/1}
    • Nikeah: [0/0] {1/1}
    • Kohlingen: [1/1] {1/1}
    • Dragon's Neck Cabin: [0/0] {1/1}
    • Chocobo Stable: [0/0] {0/0}
    • Jidoor: [0/0] {1/1}
    • Opera House: [0/0] {0/0}
    • Albrook: [2/2] {4/4}
    • Tzen: [0/0] {0/0}
    • Chocobo Stable: [0/0] {0/0}
    • Maranda: [0/0] {2/2}
    • Chocobo Stable: [0/0] {0/0}
    • Vector: [0/0] {0/0}
    • Imperial Palace: [5/5] {0/0}
    • Imperial Observation Post: [12/12] {1/1}
    • Thamasa: [0/0] {6/6}
    • Narshe Mines: [3/3] {0/1}
    • South Figaro Cave: [3/3] {0/0}
    • Mt. Kolts: [4/4] {0/0}
    • Lethe River: [0/0] {0/0}
    • Phantom Forest: [0/0] {0/0}
    • Cave to Baren Falls: [0/0] {0/0}
    • Baren Falls: [0/0] {0/0}
    • Crescent Mountain Cave: [0/0] {0/0}
    • Serpent Trench: [2/2] {0/0}
    • Zozo: [7/7] {2/2}
    • Esper World: [0/0] {0/0}
    • Cave to the Sealed Gate: [14/14] {4/4}
    • Esper Cave: [4/4] {0/0}

  • Treasures for unlisted locations [24] {2}

    • Imperial Camp: [4/4] {0/0}
    • Phantom Train: [5/5] {2/2}
    • Magitek Factory: [12/12] {0/0}
    • Magitek Research Facility: [1/1] {0/0}
    • Burning Home: [2/2] {0/0}

  • Total treasure count

    • 120/214 chests (Steam stats may say that you only have 118/214, but as long as you're sure you've picked all, then you're good)
    • 45/50 items

  • Tips

    • Stock up Hi-Potions and Ethers, and whatever other items you know you'll often use. You won't visit a shop for a good amount of time and should be prepared for the worst.
    • Because Shadow is imminent, you'll need to purchase him equipment. Don't forget the scrolls or Shurikens for him; Scrolls will be of vital importance during the next dungeon.
Airship
Overworld

After making sure that you have everything listed in the previous section (including having visited all four Chocobo Stables), make a backup save (just in case we want to return to this world in the future) and board the Blackjack.

Blackjack

Once prepared, interact with the wheel and choose to Head to the Floating Continent.
Form a party of three. I went with Edgar, Sabin, and Setzer.

Watch the scenes and get ready to fight at least six battles against the Imperial Air Force.

ㅤ  ㅤ        ㅤ BESTIARY: BLACKJACKㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
104
Sky Armor
900
170
400
350
105
Spitfire
1400
180
300
550

Note: You can open the menu and heal up/quick-save in between the encounters.

After defeating enough enemies, you will notice that something is hopping on the back of the airship. Heal up and quick-save, then approach our octopus friend for:

       Ultros       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
288
17000
8000
10
20
0
10
3
MEVA
Fire, Poison
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Water
None

Unlike our last encounter, this version of Ulty is much, much easier. Just throw everything you have at hand (any Fire-based spells, Rising Phoenix with Sabin, Drill with Edgar, etc.) and more sooner than latter, the boss will call in reinforcements.

       Typhoon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
287
10000
40000
13
100
0
55
10
0
Ice, Water
Instant Death, Petrify, Imp, Poison, Zombie, Sap, Confuse, Doom
Fire
None


Now we're talking!
Note: Ultros is optional from this point on. Defeating or leaving him alive has no impact in the story or the bestiary whatsoever.

Typhoon counts with only two attacks: regular hits (which deals some laughable damage) and Fireball (which is basically a poor man's Meteor; more damage than a regular attack, but nothing too impressive). I got carried by Edgar's Drill + physical attacks. Avoid using Rising Phoenix or you'll heal Typhoon.

Once Typhoon is no more, you will be Snorted off the airship... right into another battle!

       Air Force       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
289
8000
750
10
150
0
120
12
0
Lightning, Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
None
None


       Laser Gun      
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
290
3300
335
12
130
0
140
9
0
Lightning, Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom
None
None


       Missile Bay       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
291
3000
7000
12
135
0
150
8
0
Lightning, Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom
None
None


First of all, heal your party. You won't be automatically healed like in other versions of the game (I'm looking at you, Android/IOS version).

Next, focus on destroying Laser Gun while ignoring Air Force in order to spawn Bit. This counts as another bestiary entry and it's totally missable if you defeat the main boss too fast.

The battle itself is fairly easy. Assign a healer and get the remaining party members to spam Lightning-based spells (such as Thundara) against Laser Gun until it's down and out.
Once Laser Gun is out of combat, wait a few turns for Bit to spawn.

       Bit       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
292
420
285
12
230
0
160
10
0
Lightning, Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom
None
None


Once this new adversary makes its appearance, stop your magical attacks and focus all your resources on taking it down. The reason? Bit will absorb any and all magical attacks, including healing spells. This could led us into serious trouble if we let the creature alive for too long.
Use Tools, Blitz, physical attacks, you name it. Anything that isn't magic should work.

It's possible that Air Force starts a countdown as soon as Bit spawns, so make sure to defeat the boss ASAP or you might end tasting the nasty Wave Cannon attack.
Once Bit is out of the equation, spam Lighting-based spells on the remainder of the enemy group.

After the exhausting succession of battles, you will dropped into our destination.
Floating Continent
Floating Continent

Note: This is a one-visit location. Make sure to get everything as you progress and follow the guide thoroughly in order to not miss anything.

Once you regain control, use the save point if you desire and then interact with Shadow.
Shadow rejoins the party!

ㅤ  ㅤ        ㅤ BESTIARY: FLOATING CONTINENTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
106
Brainpan
1300
1000
600
550
107
Misfit
1750
140
786
750
108
Apocrypha
1900
195
525
1200
109
Dragon
7000
850
0
2931
110
Platinum Dragon
2802
200
1300
895
111
Behemoth
5800
180
0
2055
112
Ninja
1650
130
520
694

Dragon is weak to Lightning.
This is another chance of getting the Ninja bestiary entry (previous encounter was by pulling a handle in the Cave to the Sealed Gate).

Proceed right and up the stairs to reveal a path.
Continue right, then head south and run into the top-right wall to reveal a route.
Go right until the split, then diverge north.
Examine the blue orb for Murasame. [Floating Continent: 1/4]


Head south to the split and continue right to reveal a stairwell leading down.
Proceed down, then heal up and quick-save.
Once prepared, examine the blue orb for a Monster-in-a-box encounter.


ㅤ  ㅤ        ㅤ BESTIARY: MONSTER-IN-A-BOXㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
293
Gigantos
6000
1120
0
7750

This is a rather disgusting creature that attacks thrice a turn for ~600 damage per hit. If you want to get rid of it fast, use Flame Scrolls with Shadow. This creature is only resistant to Sleep and Confuse (in case you want to take the status ailments route; Stop might be good).
You will be rewarded with Sasuke for your feat.

Now push towards the northern wall between the split and the right orb to reveal some more stairs.


Head up and step on the center of the platform to get warped to the bottom area.

Go south and downstairs, then head right and step + interact with the switch on the floor to open a passage.


Head right and take the first stairs south.
Continue right past the second stairs and step on the warp platform.


Proceed south and take the warp platform to the left.


Go to the bottom-left corner of this area and step + interact with the button on the floor.


Now make your way to the top-left corner of the same area and step + interact with yet another button on the floor. This will create a shortcut just south from us.


Head down the stairs, then proceed immediately to your left.
You will reach a split. Go south, down two staircases, and southeast.
Follow the linear path through several stairs and step + interact on the next switch you see.


Now head right, south, and northeast. Examine the blue orb for Beret. [Floating Continent: 3/4]


Return left and proceed south to find a warp platform. Step on it.

Rest and save, then step on the light to return to the previous area.

Make sure that you got all bestiary entries at this location, then once confirmed, proceed north all the way to find yet another warp platform.


Step on it.

Head south, but don't return to the airship or you'll have to redo the entirely of this area. Well, you can do it if you want, but I highly suggest not to unless you're doing pretty bad on items. The choice is yours.
From the airship location, head left and then north to open a passage.
Continue north, then heal up and quick-save.
Once ready, interact with the intimidating creature to face:

       Ultima Weapon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
294
24000
5000
45
142
20
97
5
10
None
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Confuse, Berserk, Silence, Doom, Stop
None
None

As you can already hint from the new boss battle soundtrack, this is an extremely formidable beast. It counts with some nasty attacks such as Flare (heavy damage against one target), Meteor (massive damage against all party), Tornado (reduces everyone's HP by 15/16), Graviva (reduces targets HP by 3/4), Mind Blast (x4 random status ailments), and the list continues.

If your have a well leveled party, then you should have nothing to worry about. My strategy went as follows: Edgar uses Drill, Sabin uses Meteor Strike, Shadow throw Scrolls, and Setzer heals all turns. Make sure to have a dedicated healer, else you won't last very long. Also try to heal with more than one character after being hit with a big attack.

After the battle, Ultima will remove itself out from the path.
Also Shadow leaves the party. He has the personality of a toxic girlfriend, LOL

Advance north and watch the scenes.
Floating Continent: Escape
Floating Continent

ㅤ  ㅤ        ㅤ BESTIARY: FLOATING CONTINENT: ESCAPEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
113
Naude
3000
195
0
0

You only have six minutes to escape. If you're still in the dungeon once the counter hits 0, you will get a game over.
Note: Timer stops in menu, but not in battles.

Go south and right. The ground starts cracking.
Now head north and all the way right until reaching some stairs.
Walk down the stairs BUT DO NOT RUN STRAIGHT AT THE ORB TO THE RIGHT OR ITS TREASURE WILL BE PERMANENTLY LOST. Instead, continue south and go around the hole to approach the stairs from the right side.
Examine the blue orb for an Elixir. [Floating Continent: 4/4]


Proceed right. See that shiny thing that looks like a save point? Well, it is NOT a save point. It's actually a boss fight. So heal up and quick-save, then interact with the 'save point' to face:

       Nelapa       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
295
2800
280
11
105
0
150
10
0
Ice, Lightning, Holy
Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Silence, Slow
Fire
Earth, Water, Poison, Wind

Nelapa opens up the battle by casting Doom on the entire party, so you will have to take care of two timers now. In addition, the boss comes with Reflect status pre-activated, so it's pretty much invulnerable to all magical spells. However, it only counts with 2800 HP, so a pair of Drills or Blitz are enough to take it down.
Note: I'm not sure if it matters, but having the Battle Speed at Very Fast makes the Doom timers go down really quick, so if you're having issues to defeat the boss in time, try reducing the Battle Speed to see if it changes anything (and confirm me in comments; no way I'm redoing the whole dungeon just to check that).

After that rather short boss fight, approach to the right ledge to make the airship come.
DO NOT LEAVE. PICK WAIT!
If you don't wait, you will miss Shadow as a character and thus miss the 100%. If you stay until there's 5 seconds left on the timer, Shadow shows up and you all jump off onto the airship.


Watch the scene that follows.
Solitary Island

Solitary Island

End of the World Witnessed the Warring Triad revive and destroy the world.


Upon regaining control, exit the house.
Exit left to the overworld.

Overworld

Save your game, then re-enter the location.

Solitary Island

The following sequence has two possible outcomes. You can either save Cid or let him die. Your decision has minimal consequences in the story, though. Saving Cid adds a pretty insignificant scene at the end of the game, while letting him die adds an extra scene right away. As a personal recommendation, I think the Cid Dies route is a million times better plot-wise and it's considered the canon by the vast majority of players. If you're not interested in saving Cid, then skip directly to the Cid Dies section.

Cid Survives

Cid's health starts at 120 and decreases by 1 every passing second, unless you're in a battle, the world map, or in menu.
If the counter hits 256, Cid survives, if the counter hits 0, Cid dies. This counter is not visible to the player.

Now there's four types of fish. Two of them increase his health whereas the other two decrease it.
You can check the quality of the fish by reading their descriptions in the key items menu (TAB → Items → Key Items → Fish).

       Fish Attributes       
Speed
Description
Value
Slow
A fish
-16
Medium
A foul-tasting fish
-4
Medium
An ordinary fish
+16
Fast
A delicious fish
+32

As you can observe in the table, fast-moving fishes is what you should aim for.

The strategy is as follows
  • Head to the shore and catch a fast-moving fish.
  • Return to the hut and give the fish to Cid. Talk to him again after feeding to reroll the fishes in the shore.
  • Rinse and repeat until Cid says I'm all better now! Thank you, Celes! (takes about 10 fishes to save Cid).

Note: If there's no fishes left in the shore, speak to Cid to trigger a reroll.


After saving Cid, talk to him again to get directed to the raft.


Watch the scenes.

Cid Dies

Enter the house and speak to Cid.
Exit and re-enter the house.
Interact with Cid, then watch the heart-breaking scenes.


At the cliff, go to the top and interact with the bird.



When you wake up on the beach, head back to the house and read the letter.
Go down the staircase left from the stove.


Interact with the raft to escape the island.
World Of Ruin: Albrook
Overworld

Common route resumes here.
World of Ruin incident caused all locations to get shifted around. Get ready to re-visit all towns as if they were new.
Albrook is located northwest from our landing spot. Circle around to the north and head inside.


Albrook

Head all the way to the right side of the town and speak to the lady in front of the inn. You will be directed towards Tzen. That's our next mission.

Shops are updated, but there's nothing worthy in my opinion. Feel free to take a look, though.

Weapons
Item
Cost
Description
Flametongue
7000
Attack +108 Magic +2
Icebrand
7000
Attack +108 Magic +2
Thunder Blade
7000
Attack +108 Magic +2

Armor
Item
Cost
Description
Golden Shield
2500
Defense +34 Evasion +10 Magic Defense +23
Priest's Miter
3000
Defense +19 Magic Defense +21 Magic Evasion +10
Green Beret
3000
Defense +19 Evasion +10 Magic Defense +13
Golden Helm
4000
Defense +22 Magic Defense +15
Golden Armor
10000
Defense +55 Magic Defense +37

Relics
Item
Cost
Description
Sprint Shoes
1500
Shoes enchanted to make the wearer move faster. Double walking speed.
Gigas Glove
5000
A glove said to have belonged to a mighty gigas. Boosts the wearer's physical attack power.
Earring
5000
A earring that boosts the strength of the wearer's magic. Effect increases when worn in a pair.
Barrier Ring
500
Magic +2
Mythril Glove
700
Defense +6
Knight's Code
1000
A book detailing knighthood's moral code. Causes the bearer to cover critically wounded allies.
Reflect Ring
6000
A lustrous silver ring enchanted with a protective ward. Casts Reflect on the wearer.
Jeweled Ring
1000
A handsome ring set with a large gemstone. Prevents petrification.

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Phoenix Down
500
Cures the KO status.
Holy Water
300
Cures the zombie status.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Smoke Bomb
300
Releases a cloud of thick smoke when thrown. Allows the party to escape from battle.
Teleport Stone
700
Enchanted with the Teleport spell. Removes the party from a dungeon or battle.

Inn
Service
Cost
Rest
300

Once ready to continue, exit the town.

Overworld

There are two markers above Albrook. The closer one is Kefka's Tower, which is inaccessible from the ground. The one north of that is Tzen, our destination.
Make your way to Tzen.

Note: I highly discourage updating your bestiary at this point of the game; fighting random creatures with a single character can prove being extremely dangerous.


Save before heading inside.
World Of Ruin: Tzen
Tzen

Head upstairs for a scene, then proceed north to find Sabin holding up a house.
Approach him for information, then enter the structure.

Crumbling House - 1F

Note: This is a timed one-visit location.
You only have 6 minutes to find and save the child and most importantly, find all treasures. You may want to consider bringing a Black Belt for auto-counter and Hermes Sandals for auto-Haste.
Note: Timer stops in menu, but not in battles.

ㅤ  ㅤ        ㅤ BESTIARY: CUMBLING HOUSEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
123
Zokka
305
35
40
267
124
Nightwalker
265
190
491
258
125
Scorpion
290
19
336
199

From the entrance, head north through the door and open the chest for Healing Rod. [Crumbling House: 1/8]


Now proceed left and immediately south to enter the room below. Open the chest for Holy Rod. [Crumbling House: 2/8]


Head outside the room and continue left to find a chest sitting at the top-left corner of the house. Open the chest for an Ether. [Crumbling House: 3/8]


Now take the corridor south and open the chest at the bottom-left corner for Hyper Wrist. [Crumbling House: 4/8]


Next, go through the nearby door and open the chest for a Monsters-in-a-box encounter against 4 Nightwalkers. [Crumbling House: 5/8]


Head downstairs.

Crumbling House - B1

Go through the door and proceed to the bottom-left corner. Open the chest for Blood Sword. [Crumbling House: 6/8]


Now head to the top-left corner and open the chest for yet another Monsters-in-a-box encounter against 4 Nightwalkers. [Crumbling House: 7/8]


Lastly, open the chest at the top-right corner of the room for Magicite Shard. [Crumbling House: 8/8]


That's all the loot we can encounter around here. 8/8 chests.

Get the kid from the fireplace and make your way out the building.
I was able to get all treasure chests, obtain all bestiary entries, and save the kid with two minutes to spare.

Tzen

Watch the house crumble.
Sabin rejoins the party! Hurrah!

Looking for Friends- Part 1 Reunited with 1 ally.


Don't forget to equip and assign an Esper to Sabin.

You're free to explore the town.
Note: If you go to the top-right corner, you can still buy the Seraph Magicite if you didn't earlier. It's priced 10 Gil now.

Weapons
Item
Cost
Description
Kaiser Knuckles
1000
Attack +83
Venom Claws
2500
Attack +95
Flametongue
7000
Attack +108 Magic +2
Icebrand
7000
Attack +108 Magic +2
Thunder Blade
7000
Attack +108 Magic +2
Burning Fist
10000
Attack +122

Armor
Item
Cost
Description
Golden Shield
2500
Defense +34 Evasion +10 Magic Defense +23
Beret
3500
Defense +21 Magic Defense +21 Magic +3
Tiger Mask
2500
Defense +21 Magic Defense +13 Strength +3 Agility +2 Stamina +1
Golden Helm
4000
Defense +22 Magic Defense +15
Power Sash
5000
Defense +52 Magic Defense +35 Strength +5 Agility +1 Stamina +5
Golden Armor
10000
Defense +55 Magic Defense +37

Relics
Item
Cost
Description
Dragoon Boots
9000
Steel boots made for dragoons. Change the Attack command to Jump.
Thief Bracer
3000
Agility +5
Black Belt
5000
A black cloth belt from a distant land. Allows the wearer to sometimes counter physical attacks.
Alarm Earring
7000
An earring capable of detecting enemy ambushes. Prevents back attacks and attacks from the sides.
Sniper Eye
3000
A scope that allows the wearer to lock onto a target. Ensures that physical attacks never miss.
Peace Ring
3000
A ring that soothes its wearer's mind. Prevents berserk and confusion.
Jeweled Ring
1000
A handsome ring set with a large gemstone. Prevents petrification.
Amulet
5000
A protective charm worn around the neck. Prevents poison, darkness, and zombie.

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Green Cherry
150
Cures the imp status.
Phoenix Down
500
Cures the KO status.
Echo Screen
120
Cures silence.
Holy Water
300
Cures the zombie status.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Super Ball
10000
Bounces around the battlefield when thrown. Deals damage to all enemies.

Inn
Service
Cost
Rest
350

Once done with your purchases and/or re-stocking, exit the town.
World Of Ruin: Nikeah
Overworld

Now with two members in our party, we can finally work on updating our bestiary with some valuable new entries!

ㅤ  ㅤ        ㅤ BESTIARY: ALBROOK-TZEN AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
114
Fafnir
1112
130
456
459
115
Killer Mantis
1412
110
756
559
116
Peeper
1
19
0
2
117
Murussu
1111
60
356
321
118
Gigantoad
458
20
340
235
119
Land Ray
1
18
0
1
120
Luna Wolf
582
25
247
308
121
Black Dragon
4000
600
502
780
122
Rukh
850
100
596
249

Desert: Peeper, Land Ray, Black Dragon (rare)
Grass: Fafnir, Killer Mantis

Gigantoad's and Murussu's spawn location:


After done populating your bestiary, head right and across the bridge.

ㅤ  ㅤ        ㅤ BESTIARY: SERPENT'S TRENCHㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
126
Delta Bettle
612
80
211
288
127
Vampire Thorn
12
400
896
510
128
Lizard
1280
70
356
297
129
Devoahan
2252
218
458
562

Now continue right through the path until reaching some woods. This forest hides a Chocobo stable (refer to the screenshot below for the exact location).


Head inside.

Chocobo Stable

Just leave. Entering is enough to check off the location from the list of visited places.

Overworld

Don't bother with the town just north from here. That location holds a boss battle that is pretty much unwinnable at this point of the story (unless you did some power-leveling without my consent, which I highly doubt).

From the previous location, head back south, left, then north.
Follow the lengthy trail north past the building surrounded by mountains to reach another town.


This is Nikeah. Head inside.

Nikeah

Some nice new gear available at the Weapons and Armor shops; consider the Diamond equipment and the Enhancer sword for Celes if you have the funds.

Weapons
Item
Cost
Description
Rune Blade
7500
Attack +55 Evasion +10
Flametongue
7000
Attack +108 Magic +2
Icebrand
7000
Attack +108 Magic +2
Thunder Blade
7000
Attack +108 Magic +2
Enhancer
10000
Attack +135 Magic Evasion +20 Magic +7

Armor
Item
Cost
Description
Diamond Shield
3500
Defense +40 Evasion +10 Magic Defense +27
Priest's Miter
3000
Defense +19 Evasion +21 Magic Defense +10
Green Beret
3000
Defense +19 Evasion +10 Magic Defense +13
Diamond Helm
8000
Defense +27 Magic Defense +18
Gaia Gear
6000
Defense +53 Magic Defense +43
Power Sash
5000
Defense +52 Magic Defense +35 Strength +5 Agility +1 Stamina +5
Diamond Vest
12000
Defense +65 Magic Defense +44

Relics
Item
Cost
Description
White Cape
5000
Defense +5 Magic Defense +5 Magic Evasion +10
Angel Ring
8000
A ring adorned with a pair of silver angel wings. Casts Regen on the wearer.
Zephyr Cloak
7000
Evasion +10 Magic Evasion +10
Gale Hairpin
8000
A hairpin imbued with the power of wind. Increases the frequency of preemptive strikes.
Hyper Wrist
8000
A studded bracelet that radiates a mysterious power. Boosts the wearer's strength.
Prayer Beads
4000
Evasion +20
Amulet
5000
A protective charm worn around the neck. Prevents poison, darkness, and zombie.
Princess Ring
3000
A beautiful ring designed to protect a royal daughter;. Casts Protect and Shell when critically wounded.

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Gold Needle
200
Cures petrification.
Phoenix Down
500
Cures the KO status.
Holy Water
300
Cures the zombie status.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Inn
Service
Cost
Rest
150

Once done with your purchases, head into the pub.

Nikeah - Pub

Talk to the thieves until they mention something about the boss wanting to sneak into Figaro Castle, then exit the pub.

Nikeah

Head north to the market and speak to Gerad.
Follow and speak to him on every occasion, then enter the harbor.

Walk south to trigger a scene.
World Of Ruin: South Figaro
South Figaro

Proceed north into the town.

Head into the inn and proceed through the rightmost door to find Gerad. Speak to him.
Watch Gerad and the thieves leave.

Take a time to visit the shops to purchase new equipment or refill items.

Weapons
Item
Cost
Description
Trident
1700
Attack +93
Heavy Lance
10000
Attack +112
Enhancer
10000
Attack +135 Magic Evasion +20 Magic +7
Golden Spear
12000
Attack +139

You might want to get a Golden Spear for once we get Edgar back in the party.

Armor
Item
Cost
Description
Diamond Shield
3500
Defense +40 Evasion +10 Magic Defense +27
Priest's Miter
3000
Defense +19 Evasion +21 Magic Defense +10
Green Beret
3000
Defense +19 Evasion +10 Magic Defense +13
Diamond Helm
8000
Defense +27 Magic Defense +18
Gaia Gear
6000
Defense +53 Magic Defense +43
Diamond Vest
12000
Defense +65 Magic Defense +44
Diamond Armor
15000
Defense +75 Magic Defense +47

The Diamond Armor isn't much of an upgrade of the Diamond Vest, so skip if you bought the other.

Relics
Item
Cost
Description
Silver Spectacles
500
Silver-rimmed spectacles. Prevent darkness.
Star Pendant
500
A star-shaped pendant with a jewel at its center. Prevents poison.
Fairy Ring
1500
A ring imbued with fairy magic. Prevents poison and darkness.
Amulet
5000
A protective charm worn around the neck. Prevents poison, darkness, and zombie.
Hermes Sandals
7000
Winged sandals enchanted for speed. Cast Haste on the wearer.
Reflect Ring
6000
A lustrous silver ring enchanted with a protective ward. Casts Reflect on the wearer.
Angel Ring
8000
A ring adorned with a pair of silver angel wings. Casts Regen on the wearer.
Princess Ring
3000
A beautiful ring designed to protect a royal daughter;. Casts Protect and Shell when critically wounded.

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Eye Drops
50
Cures darkness.
Echo Screen
120
Cures silence.
Phoenix Down
500
Cures the KO status.
Holy Water
300
Cures the zombie status.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Inn
Service
Cost
Rest
80

Once done with your purchases, exit the town.

Overworld

ㅤ  ㅤ        ㅤ BESTIARY: FIGARO AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
130
Sandhorse
1025
100
726
475
131
Cancer
952
100
576
360
132
Oceanus
1700
100
971
612
133
Desert Hare
75
200
0
0

Forest: Oceanus
Desert: Sandhorse, Cancer

Back at the overworld, head a little south and then immediately left to find South Figaro Cave entrance.


Head inside.

South Figaro Cave - 1F

Speak to the man by the doorway, then proceed into the next room.

South Figaro Cave - 2F

Head right and exit south.

South Figaro Cave - 1F

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH FIGARO CAVEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
134
Humpty
800
100
326
421
135
Cruller
1334
100
797
419
137
Neck Hunter
1334
150
1330
588
138
Dante
1945
200
721
1150

Walk south, right, all the way to the top. Then left, and head through the middle door.

Watch the scene.

Wait for the turtle to get in position and jump to the other side, then go through the doorway.

Proceed left and through another doorway.

Head to the top to catch the man looting a treasure, then backtrack and proceed left.
Exit through the bottom-left doorway.
World Of Ruin: Figaro Castle
Figaro Castle - B1

Head out the jail, then take the stairs leading up.

Figaro Castle - 1F

Go down the left stairs.

Figaro Castle - B1

Head downstairs again.

Figaro Castle - B2

Music changes and encounters resume. This location features the same creatures as the South Figaro Cave.

Go north, then downstairs to the right.

Figaro Castle - B3

Head south into the next room.

Proceed south and open both bottom-right chests for Gravity Rod and Crystal Helm. [Figaro Castle: 6/9]


Now open both bottom-left chests for Hi-Ether and X-Potion. [Figaro Castle: 8/9]


Take the top-left door.

Head upstairs.

Figaro Castle - B2

Go through the top-left door.

Open the chest for Royal Crown. [Figaro Castle: 9/9]


Exit the room and head downstairs.

Figaro Castle - B3

Leave the room.

Head through the middle door.

Proceed north and go through the door.

Figaro Castle - Engine Room

Don't talk to Gerad yet. Instead, hunt for the following bestiary entry:

ㅤ  ㅤ        ㅤ BESTIARY: FIGARO CASTLE - ENGINE ROOMㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
136
Dropper
1000
80
427
398

Equip Celes and Sabin with Hermes Sandals (you should have several from looted chests).
Once done, heal up and quick-save, then interact with Gerad.
Watch the scenes.

       Tentacle (lower right)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
297
7000
800
13
102
0
153
8
0
Ice, Water
Instant Death, Imp, Zombie, Sap, Confuse, Berserk, Doom, Stop
Fire
None

       Tentacle (lower left)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
298
6000
700
13
102
0
153
8
0
Fire
Petrify, Imp, Zombie, Sleep, Confuse, Berserk, Silence, Stop
Ice, Water
None

       Tentacle (upper right)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
299
5000
600
13
102
0
153
8
0
None
Instant Death, Imp, Zombie, Sap, Confuse, Berserk, Doom, Stop
Lightning, Water
None

       Tentacle (upper left)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
300
4000
500
13
102
0
153
8
0
None
Instant Death, Imp, Zombie, Sap, Confuse, Berserk, Doom, Stop
Earth, Water
None

First of all, each Tentacle has its own elemental affinities, so I'd avoid using elemental attacks if I were you. They mostly rely on Stun or Entwine (inflicts slow, then one of the tentacles proceeds to grab the slowed down character and hold them as hostage for a few turns, draining their HP and MPs on the process). They also do physical attacks and cast Bio, but that rarely happens during the battle.

If you have Hermes Sandals equipped, then your characters will be immune to slow, rendering the Entwine attack useless (Edgar is sadly auto-equipped, so he's still vulnerable). If you got Sabin to level 30, then you should be able to make use of the powerful Gale Cut Blitz, dealing ~1000 to all tentacles. Use Chainsaw/Flash with Edgar, and physical attacks with Celes. The battle isn't really hard, just a little annoying if you don't bring the Hermes Sandals.

After the encounter, watch the scenes.
Edgar rejoins the party!

If you have been following the guide to the letter, then you should unlock the following achievement after the previous battle:

Field Research- Advanced Completed 50% of the Bestiary entries.


Don't forget to equip and assign an Esper to Edgar. If you got the Golden Spear back in South Figaro, then this is a good moment to make it shine.

Once you're ready to continue, head through the north door.

Examine the armor for Soul Saber. {Figaro Castle: 1/1}


That concludes this location. 9/9 chests and 1/1 items. For some reason, you can't check your collectible progress at the basement.

Make your way back into the castle (south to the Engine Room → south → top-right door → upstairs → south and upstairs).
Watch the scene.
Castle re-emerges! You should be able to check your treasure progress now. Remember, 9/9 chest and 1/1 items.

Head upstairs.

Figaro Castle - 1F

Go through the north door.

Figaro Castle

Head north and through the door.

Figaro Castle - 1F

Enter the bottom-right room.

Figaro Castle - Items Shop

Items
Item
Cost
Description
Auto Crossbow
125*
Strikes all enemies with a spray of crossbow bolts. Use with the Tools command.
Noiseblaster
250*
Confuses all enemies with a blast of sound. Use with the Tools command.
Bioblaster
375*
Attacks and inflicts poison damage to all enemies. Use with the Tools command.
Flash
500*
Attacks and inflicts darkness on all enemies. Use with the Tools command.
Drill
1500*
Penetrates an enemy's armor to deal severe damage. Use with the Tools command.
Debilitator
2500*
Assigns a random elemental weakness to an enemy. Use with the Tools command.

Debilitator was added to the arsenal. Get a copy.

We're finally done with the location!
Exit the items shop, then go south twice and down the left stairs.

Figaro Castle - B1

Speak to the old man and choose to go to Kohlingen.

Head upstairs, south, and out the castle.
World Of Ruin: Kohlingen
Overworld

ㅤ  ㅤ        ㅤ BESTIARY: KOHLINGEN AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
139
Bogy
1318
100
1200
532
140
Marchosias
1418
100
909
449
141
Deepeye
1334
100
485
385
142
Mousse
900
100
287
189

North of Kohlingen: Marchosias

From the desert where Figaro Castle emerges, head northeast and approach the forest.
These woods hold the penultimate hidden Chocobo stable (refer to the screenshot below for its exact location).


Head inside.

Chocobo Stable

Just leave. Entering is enough to check off the location from the list of visited places.

Overworld

Now from the woods, head southwest to find Kohlingen.


Enter the town.

Kohlingen

Enter the Pub/Inn.

Kohlingen - Inn & Pub

Setzer is here. Talk to him and watch the scene.
Setzer rejoins the party!
As usual with all re-recruitments, equip Setzer and give him an Esper.

We're done with this location progression-wise.
Feel free to take a look to the shops!

Weapons
Item
Cost
Description
Darts
10000
Attack +115
Dice
5000
Attack +1
Viper Darts
13000
Attack +133
Enhancer
10000
Attack +135 Magic Evasion +20 Magic +7
Golden Spear
12000
Attack +139

Viper Darts is a good upgrade for Setzer (has a 25% chance of inflicting Instant Death).

Armor
Item
Cost
Description
Diamond Shield
3500
Defense +40 Evasion +10 Magic Defense +27
Priest's Miter
3000
Defense +19 Evasion +21 Magic Defense +10
Green Beret
3000
Defense +19 Evasion +10 Magic Defense +13
Diamond Helm
8000
Defense +27 Magic Defense +18
Diamond Vest
12000
Defense +65 Magic Defense +44
Diamond Armor
15000
Defense +70 Magic Defense +47

Mostly repeats from previous towns.

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Antidote
50
Cures poison.
Phoenix Down
500
Cures the KO status.
Holy Water
300
Cures the zombie status.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Bring a lot of Holy Waters to the next dungeon. Trust me, you will need them.

Inn
Service
Cost
Rest
200

Once done, exit the town.

Overworld

Remember the location shown in the scene before re-recruiting Setzer? That's our destination.
From Kohlingen, head south, then as soon as you can, proceed left. You will end just in front of the dungeon (which blends rather well with the background).


Proceed inside.
Darill's Tomb
Darill's Tomb

Walk one step north to make Setzer open the entrance, then head inside.
Note: If you hold any relics that protect you from Zombie status, then this is a perfect moment to make use of them.

Darill's Tomb - B1

ㅤ  ㅤ        ㅤ BESTIARY: DARILL'S TOMB - B1ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
143
Borghese
1584
250
716
510
147
Skeletal Horror
1584
143
542
770

Borghese is a rare encounter.
Proceed south and down the stairs.

Darill's Tomb - B2

ㅤ  ㅤ        ㅤ BESTIARY: DARILL'S TOMB - B2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
144
Malboro
2900
980
2292
780
145
Cloudwraith
2058
360
385
485
146
Exoray
1200
112
370
449

Walk south for a split, then take the bottom-right door.
We will call this the split, for orientation purposes.

Open the chest for Genji Helm. [Darill's Tomb: 1/6]


Head back to the split, then take the top-right door.

Examine the tombstone and enter the doorway.

Go north and flip the switch to make the water raise, then return to the split.

Back at the split, go through the bottom-left door.

Open the chest for Crystal Mail. [Darill's Tomb: 2/6]


Take the stairs leading down.

Darill's Tomb - B3

Open the chest for Regal Gown. [Darill's Tomb: 3/6]


Head north through the door.

Continue north through another door and flip the switch to make a door open.
Backtrack to the split.

Back at the split, go through the south-central doorway.

Ride the turtle.

Once at the new location, proceed south through another doorway.

There's four tombstones here.

ERAU
QSSI
DLRO
WEHT

Which rearranges to WEHT DLRO QSSI ERAU, which backwards read is THEW ORLD ISSQ UARE (The World is Square).
With this new hint, head back to the split.

Go through the top-left door.

Interact with the grave and carve:
  • WEHT
  • DLRO
  • QSSI
  • ERAU


This will reveal the location of one of the most useful relics in the whole game. Yes. I'm talking about the Growth Egg (double EXP).
Return to the split.

Go through the bottom-left door and head downstairs.

Darill's Tomb - B3

Make your way to the bottom-right corner to reveal a secret passage, then walk one tile up and right to get inside. Proceed north and open the chest for Growth Egg! [Darill's Tomb: 4/6]


Equip the relic immediately on your favorite character. Mine is Celes so I went ahead and gave her the Egg.
Backtrack to the split.

Darill's Tomb - B2

Head through the south-central doorway.

Ride the turtle to the next room.

Examine the switch on the right to raise the water level, then use the turtle to access the top-right area. Go through the door.

Proceed north until spotting a save point, then head through the left pathway.
Heal up and save/quick-save, then open the upper-left chest for a Monster-in-a-box encounter! [Darill's Tomb: 5/6]


       Angler Whekl (shell)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
301
9230
1600
53
160
0
195
10
0
Fire
Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Stop, Slow
Ice, Lightning, Water
None

       Angler Whekl (head)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
302
9845
1600
75
80
0
150
7
0
Fire
Imp, Poison, Zombie, Sap, Confuse, Berserk
Ice, Lightning, Water
Poison

Remember the very first boss we fought at the very beginning of the game? Well. Angler Whekl is pretty much the spiritual successor to Ymir, with the difference that its shell HAS TO BE DEFEATED in order to win the battle.
Angler Whekl is not immune to Death, so either Edgar's Chainsaw or physical attack with Setzer's (with Viper Darts equipped) can burn the boss to ashes.

You will be rewarded with Dragon Claws! (I got three, not sure if that's the default drop or if I'm lucky, I lean towards the first).

After the battle, head through the right path and open the top-right chest for Man-Eater. [Darill's Tomb: 6/6]


That concludes the collectibles for this dungeon. 6/6 chests.
Head through the north door.

Go up the stairs, then heal up and quick-save.
Once ready, interact with the purple gravestone to engage in a battle with:

       Dullahan       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
303
23450
1721
55
130
10
160
7
0
Fire
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Confuse, Berserk, Silence, Doom, Stop
Ice
None

Dullahan opens up the fight by casting Lv. ? Holy, where the ? is the last digit of your Gil.
Among his attacks, we can find Blizzara, Blizzaga, and Holy spells. Once he has received eight hits, he will change his attack pattern to use Absolute Zero (Ice-elemental damage to all targets), Northern Cross (frozen status on all targets, but doesn't deal damage), and Morning Star (massive physical damage to one target).

A good strategy is using Rasp until depleting the boss' MP. The boss is not resistant to Slow nor to Darkness, so these status might prove useful during this fight. If you rather deplete his HP, then fire-based spells are a good option. Either way, the battle isn't really challenging if you're well leveled.

After winning, watch the door behind Darill's grave open and head through it.

Follow Setzer downstairs and watch the scenes.

Blackjack is replaced with the Falcon!
Watch the scenes.
You will be placed near Maranda.


Land and head inside.
World Of Ruin: Maranda
Maranda

Make your way to the right side of the town, then enter the house north of the girl running in circles.

Speak to Lola, then read the letter.
Choose to send the letter for Lola.
Exit the house, then interact with the pigeon on the left.
Watch the scene.

You're free to explore the town!

Weapons
Item
Cost
Description
Gravity Rod
13000
Attack +120
Swordbreaker
16000
Attack +164 Evasion +30
Falchion
17000
Attack +176 Evasion +10
Flame Scroll
500
Deals fire damage to all enemies. Use with the Throw command.
Water Scroll
500
Deals water damage to all enemies. Use with the Throw command.
Lightning Scroll
500
Deals lightning damage to all enemies. Use with the Throw command.
Invisibility Scroll
200
Grants invisibility to the thrower. Use with the Throw command.
Shadow Scroll
400
Creates illusionary images of the thrower. Use with the Throw command.

Armor
Item
Cost
Description
Crystal Shield
7000
Defense +50 Evasion +10 Magic Defense +34
Crystal Helm
10000
Defense +29 Magic Defense +19
Oath Veil
9000
Defense +32 Magic Defense +31
Black Garb
13000
Defense +68 Magic Defense +46 Agility +6
Magus Robe
13000
Defense +68 Magic Defense +50 Magic Evasion +10 Magic +5
Crystal Mail
17000
Defense +72 Magic Defense +49

Inn
Service
Cost
Rest
200

Once ready, head outside.

Overworld

Save.

While flying the Falcon, there's a small chance to run into an enemy called Deathgaze. This is a superboss. Your best bet in this situation is to escape (press 1+3 while in battle to attempt to run). We're not ready for this opponent yet!

Board the Falcon and head to the northmost dot of the same continent. This is Zozo.


Enter the town.
Mt. Zozo
Zozo

Enemy encounters haven't changed since our last visit.

Once inside, interact with the carrier pigeon to see it go over the pub.
Don't enter the pub yet. Instead, proceed to the inn and talk to the merchant just outside.
Buy the Rust-Rid for 1000 Gil. Obtained Rust-Rid!

Now head into the pub.

Zozo - Pub

Walk up the stairs and exit to the right.

Zozo

Go up the stairs and interact with the left door.
The rust dissolves.
Go through the door.

Mt. Zozo - 1F

A mountain inside the building... Wtf?

ㅤ  ㅤ        ㅤ BESTIARY: MT. ZOZO - 1Fㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
148
Mugbear
2409
74
2000
882
151
Punisher
2191
136
3000
1242
152
Glasya Labolas
4771
590
2500
2953

All enemies at Mt. Zozo count with extraordinarily high evasion, so the Sniper Eye relics, Tools, Blitz, or anything that bypasses evasion is a must-have when fighting the enemies around this area.

From the entrance, proceed left and open the chest for Ice Shield. [Mt. Zozo: 1/6]


Now head south down the stairs and open the chest by the second staircase for Red Cap. [Mt. Zozo: 2/6]


Walk down the rather large staircase, then follow the path right, south, and left for a chest. Receive Thunder Shield. [Mt. Zozo: 3/6]


Head upstairs and go north. Rather sooner than later, you'll come across a chest containing Aegis Shield. [Mt. Zozo: 4/6]


Exit through the top-left opening.

Mt. Zozo

Open the chest for Gold Hairpin. [Mt. Zozo: 5/6]


Return inside.

Mt. Zozo - 1F

Proceed through the northernmost opening.

Mt. Zozo

ㅤ  ㅤ        ㅤ BESTIARY: MT. ZOZO - OUTSIDEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
149
Devil Fist
1759
68
2000
797
150
Luridan
2079
122
1000
707

Go across the left bridge and back into the caves.

Mt. Zozo - 2F

Once inside, you can go to the light and save.
Equip the Thunder Shield on your healer (I chose Celes) and heal up.
Now step on the switch and get hit by the dragon:

       Storm Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
325
42000
1250
13
110
0
150
9
0
Lightning
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Confuse, Berserk, Silence, Doom, Stop, Slow
Wind
None


This formidable creature counts with few, but exceptionally brutal wind-elemental attacks, including Wind Slash, Aero, Cyclonic (reduces the HP of all party members to single digits), and Wing Sabre (high damage to a single target). The Storm Dragon also counterattacks often.

Open the battle with Edgar using Flash; this will inflict Darkness on the Dragon, rendering most of its physical attacks useless. Next, assign TWO characters to healing duty (I chose Celes and Setzer) and use Thundara with Sabin and Chainsaw with Edgar. Rinse and repeat. If you can pull off summoning Zona Seeker early into the battle, healing will be a bit more manageable. Otherwise, one healer ain't enough to keep up. The Thunder Shield will play an important role during this battle, nullifying all wind-elemental attacks.

While hard, this battle is quite possible with our current party. If you see that you aren't able to handle this monstrosity now, then leave it for later. I'll remind you when the time comes.

If you won, you will see the message Seven dragons remaining on the screen. Wonder what that means...

Anyway, re-use the save point and head south, then exit through the opening.

Mt. Zozo

Proceed right and enter the cave.

Mt. Zozo - 1F

Exit through the right opening (chest isn't openable yet).

Mt. Zozo

Watch the scene. Cyan rejoins the party! (though you can only switch party members in the Falcon).

Mt. Zozo - 1F

Once you regain control, exit through the right opening.

Mt. Zozo

Proceed north and inspect the shiny object on the floor.


Obtained the key to Cyan's treasure chest!

Head back inside.

Mt. Zozo - 1F

Open the previously locked chest for Cyan's Goodies (including Bushido in the Bedroom LOL) [Mt. Zozo: 6/6]


No shortcut out of this place, so you either backtrack all the way through these Mugbears or exit via a Teleport Stone/Teleport magic (if learned).
World Of Ruin: Veldt and Mobilz
Overworld

Board the Falcon, head downstairs twice, and speak to Cyan to switch party members. Make a party of 3. We'll need a free slot for the upcoming recruitment. I went with Celes, Sabin, and Cyan.

Now take the wheel and make your way to the island northeast of the Serpent's Trench. You should hear the Veldt BGM upon landing.


Do the usual part with picking up Gau: beat monsters, he shows up, you wait without attacking.


Gau rejoins the party! (though he hasn't leveled up like the rest of the party... Gau, lazy ᴀss!)
I would replace Gau ASAP, unless you have plans for him.

Now board the Falcon and go directly south to find the town we skipped earlier. Land and head inside.


Mobliz

Head left for a short scene, then continue left past the house and examine the top barrel for a Phoenix Down. {Mobliz: 2/3}


Note: You can sleep for free at the backroom of the Relics shop.

Now follow the kid into the middle house.
Once inside, head downstairs and through the door.

You will reach a hidden basement. Proceed north for a scene.

Follow Terra to the back room and speak to her. Watch the scenes.

Re-equip the Thunder Shield and leave the basement.

After the scenes, you will be thrown into a battle against a brutal beast. This battle cannot be won; let the script follow its course.

Now the party comes in aid.

      Humbaba        
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
296
60000
10000
53
102
0
153
10
0
Poison
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
Lightning
None


Humbaba is a thunder-elemental creature, and as such, he will abuse of Thundara and Thundaga spells (hence why we re-equipped the Thunder Shield). Among these attacks, we can find Solar Plex (heavy physical damage) and 1000 Needles (exactly 1000 points of damage to a single target), but the boss usually sticks to the former two.

This foe is weak to Poison, so Bio is highly effective. Cyan can make use of his Bushidos (especially Flurry which hits 4 times a turn) and Sabin can do Meteor Strike for some handsome damage.
If you were able to defeat the Storm Dragon back in Zozo, then this confrontation should pose no challenge to your overpowered team.

After enough damage has been dealt, Humbaba will flee from the battle.

Exit the room and you'll be rewarded with Fenrir Magicite for scaring Humbaba away!

Head out of Mobliz.

Overworld

Re-enter the location.

Mobliz

Enter the bottom-left house.

Follow the dog behind the bookcase for a secret passage.


Walk one step down and watch the scenes.
Oh no! Humbaba is back... but before going for his head, search the north pot for Hi-Ether. [Mobliz: 3/3]


That's the last collectible for this town. 3/3 items.
Quick-save, then head upstairs for...

      Humbaba        
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
296
60000
10000
53
102
0
153
10
0
Poison
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
Lightning
None


Just like our previous encounter, continue abusing Bio + Bushidos + Blitz and healing when required.
After the boss' HP drops significantly, Humbaba will use his special attack Humbaba Breath to boot two characters out of the battle...

...but Terra comes to save the day!

The battle won't get much harder. Just stick to the Bio strategy and heal when required. Soon enough, the boss will be down and out.

Enjoy the emotional post-battle scenes.
Terra rejoins the party!

Looking for Friends- Part 2 Reunited with 5 allies.


Remember to give her equipment and an Esper, if you plan to keep her in your party.
Head out of Mobliz.
World Of Ruin: Jidoor
Overworld

Note: You might want to pay a visit to the Falcon in order to reform your party.

Once ready to continue, fly to the lower-left continent (not the Solitary Island) and land near Jidoor (refer to the screenshot below for the exact location).


Head inside.

Jidoor

Weapons
Item
Cost
Description
Man-Eater
11000
Attack +146 Magic Evasion +10
Partisan
13000
Attack +150
Crystal Sword
15000
Attack +167
Sniper
15000
Attack +172

Armor
Item
Cost
Description
Circlet
7000
Defense +25 Magic Defense +19 Strength +2 Agility +1 Stamina +3 Magic +4
Black Cowl
7500
Defense +26 Magic Defense +17
Crystal Helm
10000
Defense +29 Magic Defense +19
Black Garb
13000
Defense +68 Magic Defense +46 Agility +6

The Black Garb is a good defensive improvement for Sabin.

Relics
Item
Cost
Description
Princess Ring
3000
A beautiful ring designed to protect a royal daughter;. Casts Protect and Shell when critically wounded.
Protect Ring
5000
A ring enchanted with a protective ward. Casts Protect on the wearer.
Gigas Glove
5000
A glove said to have belonged to a mighty gigas. Boosts the wearer's physical attack power.
Angel Wings
6300
Wings said to have been made from an angel's feathers. Cast Float on the wearer.

Items
Item
Cost
Description
Hi-Potion
300
Restores 250 HP.
Ether
1500
Restores 50 MP.
Phoenix Down
500
Cures the KO status.
Holy Water
300
Cures the zombie status.
Remedy
1000
Cures the status ailments of petrification, imp, silence, darkness, sap, and poison.
Teleport Stone
700
Enchanted with the Teleport spell. Removes the party from a dungeon or battle.
Sleeping Bag
500
Fully restores one person's HP and MP. Can be used outdoors.
Tent
1200
Fully restores the entire party's HP and MP. Can be used outdoors.

Inn
Service
Cost
Rest
250

Once we're done with our purchases, head north and into the mansion.
Owzer's Mansion
Owzer's Mansion - 1F

Head north and take the top-left staircase. It appears to drive you back down.
Examine the diary, then examine the light switch at the bottom of the stairs.


Now head up.

Examine the plant painting in the gallery for a HIGHLY missable bestiary entry.


ㅤ  ㅤ        ㅤ BESTIARY: FLOWER POTRAITㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
157
Rafflesia
2200
305
767
872

Examine Emperor Gestahl's portrait twice to receive Emperor's Letter.


Examine the bottom-left portrait to engage in a battle against Misty.


ㅤ  ㅤ        ㅤ BESTIARY: MISTY'S PORTRAITㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
156
Misty
3580
500
1260
1151

Winning the previous encounter will reveal a door. Head through it.

Proceed downstairs.

Owzer's Mansion - B1

ㅤ  ㅤ        ㅤ BESTIARY: OWZER'S MANSION - B1ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
159
Coeurl Cat
1115
78
416
701
160
Crusher
2095
340
577
788
162
Caladrius
885
87
497
653

Head south and step in front of the chair portrait.

ㅤ  ㅤ        ㅤ BESTIARY: CHAIR PORTRAITㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
161
Blade Dancer
2539
100
769
1531

Proceed to the top-left corner and head through the left door.

Open the chest for Moogle Suit. [Owzer's Mansion: 1/6]


Go back and take the right door now.

Proceed north until you're at a point with 3 doors alternating the open position.
Head through the small passage to the right of the doors and open the chest for Lich Ring. [Owzer's Mansion: 2/6]


Return to the alternating doors and go through the left one.

In the next room, there's two doors again. Take the left one.

You'll enter a room with floating chests.
Stand in the shadow of each chest to fight a battle and receive the loot. All battles are against 4 Coeurl Cats and a Blade Dancer.


Treasures from left to right: 293 Gil, Potion, Ether, and Gold Needle. [Owzer's Mansion: 6/6]
That's all the collectibles for this location. 6/6 chests!

Now examine the painting with the suit of armor.


ㅤ  ㅤ        ㅤ BESTIARY: ARMOR PORTRAITㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
158
Still Life
4889
390
1574
2331

Defeating Still Life reveals a door. Go through it.

Heal up and save, then go through the right door.

Proceed north and upstairs, then speak to the man in the middle of the room for:

       Chadarnook       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
306
56000
9400
13
140
0
150
10
0
Fire
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Water, Holy
None

       Chadarnook (Demon)       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
306
30000
7600
18
135
0
130
10
0
Fire, Holy
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Lightning
None

This boss has two forms: the Demon and the Goddess.
The Demon switches places when damaged five times or after some time, while the Goddess switches after enough turns have passed. Only demon form can be killed; the Goddess regenerates if she's about to die.

The Goddess counters most attacks with Poltergeist (inflicts an incurable version of Sap) and Entice (inflicts an incurable version of Confuse). Both are incurable by normal means, but automatically removed upon death. On the other hand, the Demon uses Thundara, Thundaga, and Flash Rain (Ice/Water dual-elemental damage to all targets).

You should focus all your efforts on the Demon. When the Goddess is on screen, pass turns until she leaves, then once the Demon makes an appearance, attack with all your power. The usual Raging Fist (Blitz), Chainsaw (Tools), and Flurry (Bushido), combined with fire-elemental spells should suffice to keep the situation under control.

After the exhausting battle, watch the scenes.

Once you regain control, inspect the bookshelf over to the right to get the Lakshmi magicite!


Relm rejoins the party!

Jidoor

That's all we can do in Jidoor. Exit the location.
World Of Ruin: Strago and Narshe
Overworld

With Relm back in our party, enter the Falcon and put her in your team.
Now fly the Falcon to the Serpent's Trench and land next to the tower surrounded by mountains we passed it on during our first trip to Nikeah.


Head inside.

Cultists' Tower

Approach the cultists to make Relm talk some sense into Strago.
Watch the outcome.
Strago rejoins the party!

Immediately leave. We ain't ready for this dungeon yet.

Overworld

Board the Falcon and head inside.
Make a party of three. Yes, 3. I took Celes, Edgar, and Cyan.
Once done, fly the airship to Narshe, which is now located at the northernmost continent (refer to the screenshot below for its exact location).


Enter the town.

Narshe

We brought a party of 3 because we're going to recruit two more members, and the first must be present in order to get the second to join. We can do multiple runs, yes, but I rather save us time and do all at once.

ㅤ  ㅤ        ㅤ BESTIARY: NARSHEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
184
Lukhavi
1877
100
298
697
188
Garm
1510
110
412
687

Head into the town and enter Arvis's house (north until the split → right → upstairs to the top → north → through the nearest door).

Exit Arvis' house from the back door.
Head left and into the mines.

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE BRIDGEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
182
Test Rider
3100
220
520
1947

Narshe Mines - 3F

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE MINESㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
183
Wizard
1677
200
388
587
187
Psychos
900
55
275
347

Follow the path all the way north and go through the middle door.

Narshe Mines - 2F

Proceed north through the old light maze puzzle and directly into the next room.

Head north and talk to the lone Moogle.
Mog rejoins the party!

Examine the wall where Mog was staring for Molulu's Charm. {Narshe Mines: 1/1}


Finally, after all that time, we're done for good with this location! 3/3 chests and 1/1 items.
Make your way back to Narshe.

Narshe

Back at the center of the town, proceed north twice and into the northern mines.

Narshe Mines - 1F

ㅤ  ㅤ        ㅤ BESTIARY: NARSHE MINESㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
185
Magna Roader (Yellow)
1777
100
352
621
186
Magna Roader (Brown)
1380
70
284
647

Head north until the split, then go right.

Proceed south and upstairs.

Narshe Mines - 2F

Exit through the left exit.

Narshe

Head left across the bridge and then north. Enter the mines.

Narshe Mines - 3F

Exit through the right side.

Narshe

Head north.

Narshe - Narshe Cliffs

Heal up at the northern bucket and quick-save, then approach the dragon roaming around to face:


       Ice Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
324
24400
9000
13
110
0
150
10
0
Fire
Instant Death, Petrify, Imp, Zombie, Sleep, Stop
Ice
None

The Ice Dragon pretty much like the Storm Dragon, counts with a reduced but powerful array of Ice-elemental spells. The list is even smaller this time, as it only includes Northern Cross (frozen status on the party, but low hit rate) and Absolute Zero (major ice-elemental damage). Frozen wears off after a few turns.

Open the battle with Bio Blaster to inflict poison on the dragon (for constant damage), then keep using Love Serenade with Mog in hopes to cast Northern Cross and self-froze the boss, while the remaining two characters use fire-elemental spells. You can also try to confuse and wait until the boss kills itself. Heal when required and you should be golden.

After our crushing victory, the message Six dragons remaining appears on the screen. Still wondering what could it be?
Heal up at the bucket and save, then proceed north.

Go north, then left across the bridge, then north.
Quick-save, then touch the frozen creature for:

       Valigarmanda      
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
307
30000
50000
19
254
0
70
4
0
Fire
Instant Death, Petrify, Imp, Poison, Sleep, Confuse, Berserk, Silence, Doom, Stop, Slow
Ice
Lightning, Earth, Water, Poison, Holy, Wind


The high resistance makes this boss pretty much invulnerable to physical attacks. However, its rather poor magical defense makes it a perfect target for fire-elemental spells.
Personally, I assigned two characters to spam Fira, Mog to use Love Serenade (kept getting Will -o the Wisp for 3k damage), and the last character to heal when required.

After the battle, you will be rewarded with the Valigarmanda magicite and an opening in the cliff!
Note: I recommend equipping Valigarmanda ASAP as it teaches the highest tier of each basic magical-spell: Firaga, Blizzaga, and Thundaga.

Head north and hop into the opening.
Yeti's Cave
Yeti's Cave - B1

ㅤ  ㅤ        ㅤ BESTIARY: YETI'S CAVEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
190
Onion Dasher
2000
100
150
500
192
Illuyankas
2000
100
850
1000
193
Knotty
1000
100
350
800
194
Tzakmaqiel
2000
100
750
1000

Head through the middle doorway.

Proceed north and open the chest for X-Ether. [Yeti's Cave: 1/3]


Return to the first room.

Head west and go through the door.
Note: Watch out for the pitfalls/darker colored tiles.

Approach the chest but don't open it yet. Instead, heal up and quick-save, then once you're ready, open the treasure.


ㅤ  ㅤ        ㅤ BESTIARY: MONSTER-IN-A-BOXㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
308
Tonberries
14001
11000
0
0

My favorite strategy to handle these little bastards, is opening the battle with Siren summon (to inflict silence on all the Tonberries so they don't counter magical attacks with Holy), then Bio each one. After that, keep healing your party members (with everyone if you can) until the Tonberries die by poisoning. Simple as that.

You will be rewarded with Minerva Bustier for your feat! [Yeti's Cave: 2/3]
Note: Minerva Bustier is the most powerful armor in the game for Celes and Terra.

After the battle, keep running around the area to farm for the following entry:

ㅤ  ㅤ        ㅤ BESTIARY: YETI'S CAVEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
191
Anemone
2000
100
550
1000

Once done, return to the main room.

Back at the entrance, run into any pitfall by stepping on the darker colored tiles.

Yeti's Cave - B2

Follow the wooden platforms and open the chest at the bottom-left corner for Gauntlet. [Yeti's Cave: 3/3]


That makes 3/3 for this location.
Proceed right through the wooden platforms, then head north into the next room.

Yeti's Cave - B1

Head right and pull the second switch.

Yeti's Cave - B3

Heal up and quick-save, then examine the bone stand and choose the remove the magicite from the eye of the bone carving.


Obtained Midgardsormr magicite!

       Yeti       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
309
17200
6990
25
100
0
150
11
0
Fire, Poison
Instant Death, Petrify, Imp, Zombie, Sap, Confuse, Silence, Doom, Stop
Ice
None

This is a rather easy boss fight. Set a party member on healing duty while the other three attack with all your arsenal (Drill does wonders here!).

After the battle, speak to the Yeti and if you have Mog with you, he agrees to join the party.
Choose any name and confirm.
Umaro joins the party!

Head upstairs and choose to leave.

The only remaining thing in this location is the menacing Tonberry bestiary entry. It has a 1/16 chances of spawning in the floors B1 and B2 of the cave. It won't spawn in B3. There's no way to increase its spawn rate as far as I know, so you will have to fight until it decides to appear.

My recommendation is to leave the location and come back with your main party, in my case: Celes, Edgar, Sabin (must get to level 42), and Cyan. That way you can level up while grinding for the entry, killing two birds with one stone.
Note: Remember to bring the Growth Egg.
For the record, I got mine in B2.


ㅤ  ㅤ        ㅤ BESTIARY: YETI'S CAVE: B1/B2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
189
Tonberry
8000
15000
3333
1200

This creature is a nightmare if fought under normal conditions. He will use Traveler every turn for defense-ignoring damage (2700+) and counter-attack everything with Knife (heavy physical damage), followed by more Traveler. We can't survive such attacks at low levels. However, this foe is vulnerable to Imp. Do I have to say more? Well. Apply Imp to the Tonberry and all his attacks will go from almost 3k to ~200, if not less. Enjoy!

After getting the entry, either walk your way out through B3, or use a Teleport Stone.
Cave on the Veldt and Coliseum
Overworld

Board the airship and head to the Veldt (east of Nikeah and north from Mobilz).
Once there, look for a cave at the southern portion of the continent (refer to the screenshot below for the exact location).



Disembark and enter the dungeon.

Cave on the Veldt - 1F

Important: Shadow is only available here if he was saved during the Floating Continent incident, else he will be replaced by Relm.

ㅤ  ㅤ        ㅤ BESTIARY: CAVE ON THE VELDTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
153
Gorgimera
7191
354
1889
4928
154
Twinscythe
2500
187
726
1753

Gorgimera is a rare encounter.
Head north for a scene, then follow Shadow's dog to the northern exit.

Proceed right until spotting a group of hunters around a campfire, then open the chest at the upper-left corner for Berserker Ring. [Cave on the Veldt: 1/3]


Now head north and make your way left through the tunnels to another chest. Open it for a Monster-in-a-box encounter:


ㅤ  ㅤ        ㅤ BESTIARY: MONSTER-IN-A-BOXㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
155
Death Warden
8000
8000
0
0

This creature is ironically weak to Death, LOL.
You will be rewarded with Tigerfang for your feat! [Cave on the Veldt: 2/3]

Return through the secret and head south.

Cave on the Veldt - B1

Head south and through the doorway.

Proceed all the way south and down the stairs.

Cave on the Veldt - B2

Go south through the door and continue south to another chest. Open the treasure for Ichigeki. [Cave on the Veldt: 3/3]


DO NOT SELL THIS ITEM.
That's also our third and last collectible for this dungeon. Hurrah!

Head north and pull the lever to reveal a passageway to the north.

Go through the passageway that opened (right from the entrance).

Follow the linear path and head through the doorway.

This room holds a save point. Heal up and save, then proceed through the bottom-left doorway.

Watch the scene with Shadow lying on the floor, then prepare yourself to get ambushed by:

       Behemoth King       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
304
19000
9999
27
105
0
150
10
0
Fire, Holy
Petrify, Imp, Poison, Sleep, Sap, Confuse, Berserk, Silence, Stop, Slow, Instant Death
Poison
None


Behemoth King casts Meteor, Blizzara, Blizzaga, and occasionally, Holy. If a member is under the Reflect status, the boss will use his special attack Devil Claw to remove the buff from the whole party at once. Also, if Behemoth King is affected by imp, he will start attacking several times a turn in order to balance the situation. Yeah, right.

Open the battle by casting Stop on the boss, then make use of your finest fire-elemental spells/abilities to deal massive damage. For instance, my Firaga was dealing the cap, 9999 damage per use. Fira also works great.

Once the boss is defeated...

Something is coming from behind
Another Monster appears!


       Behemoth King       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
305
19000
1600
11
120
0
130
9
0
Fire, Poison
Instant Death, Petrify, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence
Ice
None


Oh no!
The undead version of Behemoth King uses normal attacks, Meteor, Death, and Sleeping Gas to inflict Sleep to a single target. If any party member is put to sleep, the boss attacks them four times in a row.

This is even tougher than the previous encounter. However, a single Phoenix Down can kill the boss instantly. Easy as that. If for some reason you don't have any Phoenix Downs available, then use healing items/abilities. Raise DOESN'T seem to work.

After the battle, watch the scene.
You'll automatically be returned to Strago's house in Thamasa.
Watch more scenes for Shadow's backstory.

Once you regain control, exit the town.

Overworld

Board the Falcon and make your way to the top-left dot of the map.


This is the Coliseum. Head inside.

Coliseum

The coliseum is pretty much an arena mode in where you wager an item in hopes of getting an upgraded version of the same, a higher tier of the same family, or if the item doesn't have an upgrade available, an Elixir.
The mechanics are simple. You fight a pre-set enemy with ONE AI-controlled party member and if you win, you get the desired upgrade. If you die, you lose the item. If you get Snorted, nothing happens.

Go to the door and talk to the guard.
Choose With pleasure!.
Bet the Ichigeki to challenge Shadow to a battle.
Choose your best character, of course.

After winning, you will receive your item back and Shadow rejoins the party!

Looking for Friends- Part 3 Reunited with 10 allies.


While you're here, bet any 10 old equipment pieces and win the battles in order to earn the Coliseum Champion achievement.
Note: Keep in mind that the vast majority of items upgrade to an Elixir, which leads to a battle against Typhoon and that in most cases, ends with you getting Snorted out of the battle. However, like mentioned before, you retain your bet, so keep trying different items until you manage rack up 10 wins.

Coliseum Champion Won 10 battles in the coliseum.


Once done, leave the coliseum.
Phoenix Cave : Part I
Overworld

We're missing just one character to complete our old group. I'm talking about the legendary treasure hunter Locke, but where could he be?
Remember the Emperor's Letter we found back in Owzer's Mansion? Well. Let me refresh your memory:

The legendary treasure sleeps
where the mountains form a star...


And what does a treasure hunter look for? Yes. Star-shaped mountains. Oh, wait...

Anyway, board the Falcon and head to the southern continent where Tzen is located.
Once there, fly north from Tzen to find a peninsula with the mountain mentioned in the letter (refer to the screenshot below for the exact location).


Don't descend yet. Instead, land at the nearby forest.


These woods hide the last Chocobo stable we have left to visit. Wander around the middle area to enter.

Chocobo Stable

Just leave. Entering is enough to check off the location from the list.

Overworld

Board the Falcon and descend into the previously mentioned cave.

Form two groups keeping in mind that the party 1 will fight the boss. I took:
  • Party 1: Celes, Edgar, Sabin, and Cyan.
  • Party 2: Terra, Shadow, Mog, and Umaro.

Note: You can equip Molulu's Charm on Mog in order to prevent all random encounters with the second party.

Phoenix Cave

Press the Z button to switch between the parties

Party 1: Go into the cave.

Phoenix Cave - B1

ㅤ  ㅤ        ㅤ BESTIARY: PHOENIX CAVE - B1ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
164
Face
4550
1700
890
2600
167
Galypdes
6013
820
906
2781
168
Necromancer
3525
900
791
1510
169
Clymenus
3815
9900
826
1698
170
Chaos Dragon
9013
1300
1000
4881

Party 1: Step on the switch to open the left door.
Switch with Z.

Phoenix Cave

Party 2: Go into the cave.

Phoenix Cave - B1

Party 2: Head through the top-left door, upstairs, right, then south onto the switch.
Switch party.

Party 1: Go through the right door and step on the switch to the north.
Switch party.

Party 2: Cross the spikes to the north and head right, then south downstairs and onto the switch.
Switch party.

Party 1: Head right until the wall, then proceed north to an empty chest. [Phoenix Cave: 1/9]


Party 1: From the previous treasure, head directly south and open yet another chest for Teleport Stone. [Phoenix Cave: 2/9]


Party 1: Walk towards party 2 and head downstairs to the lava area.

Phoenix Cave - B2

ㅤ  ㅤ        ㅤ BESTIARY: PHOENIX CAVE - B2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
163
Ouroboros
50
760
390
1780
165
Zeveak
2077
500
674
1620
166
Seaflower
4200
200
670
1315

Party 1: Proceed northwest and open the empty chest. [Phoenix Cave: 3/9]


Party 1: Next, step on the switch to raise some platforms north.
Party 1: Head back to the staircase but don't go up. Instead, continue south and follow the linear path to another empty chest. [Phoenix Cave: 4/9]


Party 1: Continue north until you reach a dead end.
Switch party.

Phoenix Cave - B1

Party 2: Head north, left, and down the stairs. You'll be in the same lava area as Party 1.

Phoenix Cave - B2

Party 2: Proceed south and head upstairs.

Phoenix Cave - B1

Party 2: Step on the switch, then open the chest on the bridge for Wing Edge. [Phoenix Cave: 5/9]


Party 2: Return to the lava area.

Phoenix Cave - B2

Party 2: Head north towards the stairs but don't go up. Instead, go right through the bridge and jump both set of lava stepping stones.
Party 2: Open the empty chest north by stepping on the spikes (400 damage per tick). Phoenix Cave: 6/9]


Party 2: Step on the switch to reveal a corridor for the other group.
Switch party.
Phoenix Cave : Part II
Phoenix Cave - B2

Party 1: Head north and upstairs.

Phoenix Cave - B1

Party 1: Loop over to the left and go down the immediate staircase.

Phoenix Cave - B2

Party 1: Step on the switch, then switch party.

Party 2: Proceed north and upstairs.

Phoenix Cave - B1

Party 2: Head north and step on the switch.
Switch party.

Phoenix Cave - B2

Party 1: Proceed north.

Phoenix Cave - B1

Party 1: Follow the path north, then go left past the lowered spikes and south down the stairs.

Phoenix Cave - B2

Party 1: Hop across the lava stepping stones to the left area, then go south over the stones, then east.
Party 1: Head to the upper-left bridge, then jump over the stepping stones to an empty chest. [Phoenix Cave: 7/9]


Party 1: Backtrack to the previous platform, then head through the upper-right bridge to reach a doorway. Go through it.

Phoenix Cave - B1

Party 1: Pull the lever to drain the water down to the lava.
Switch party.

Party 2: Proceed left, then north, then stand on the switch.
Switch party.

Party 1: Head all the way south to find a red dragon roaming around.


Party 1: Heal up and quick-save, then touch the dragon for:

       Red Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
321
30000
1780
13
110
0
150
10
0
Ice, Water
Instant Death, Petrify, Imp, Zombie, Sleep, Berserk, Silence, Doom, Stop
Fire
None


The Red Dragon possess the typical array of Fire-elemental spells. The list includes: Fira, Fireball, Firaga, and Flare. The boss also uses Southern Cross (Fire-elemental damage to all enemies), Flare Star (damage equal to the lowest party member level times eighty), and Level 4 Flare on regular basis. Finally, If we attempt to cast Reflect, the Dragon will counter with Eraser to remove the buff from all party members.

As for the strategy, simply open the battle with Bio, then keep casting confuse until the enemy is dead. You can survive by just healing, but casting Confuse will make the creature attack itself.

After winning, the Five dragons remaining message will appear on screen, just like with the two previous dragons. Wonder what's gonna happen once that number hits 0.

Party 1: Now head up the stairs and open the chest for Dragon Horn. [Phoenix Cave: 8/9]


Party 1: Backtrack north and up the stairs, then step on the top-left switch.
Switch party.

Party 2: Head down the nearby stairs, then follow the path left and downstairs.

Phoenix Cave - B2

You can now walk on the steaming lava.
Party 2: Head south and open the chest in the middle of the room for Ribbon! [Phoenix Cave: 9/9]


That's the last treasure for this location. 9/9 chests!
Party 2: Now make your way to the top-left corner of the room and head upstairs.

Phoenix Cave - B1

Party 2: Proceed south through the left side, then jump over the stepping stones to meet up with the other group.
Head south and step on any of the two switches.
Switch party.

Party 1: Walk south and step on the other switch, then head south and down the stairs.

Phoenix Cave - B2

Party 1: Follow the linear path to Locke.
Watch the scenes.
You'll automatically be returned to Kohlingen.

Kohlingen

Watch some more scenes...
Locke rejoins the party and gives you an X-Potion, Phoenix Down, X-Ether, Elixir, Flame Shield, and Valiant Knife! ← That's the content of the empty chests in Phoenix Cave.
You also silently got the Phoenix Esper!
Note: Equip Phoenix on a main party member ASAP. This magicite teaches the powerful Reraise spell which is required for future boss fight.

There's nothing left to do in Kohlingen, so head out the town.
Zone Eater's Belly
Overworld

Now that we brought Locke back into the group, it seems that we finally are done with the character recruitment phase, right? Not quite yet. There's still one character left to be recruited, but this one is more challenging to find (unless you're following the guide, then it's pretty easy).

Board the Falcon and fly to the top-right corner of the world.


Land anywhere, then engage in an encounter against the following creature:

ㅤ  ㅤ        ㅤ BESTIARY: ZONE EATERㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
195
Zone Eater
7700
57000
2000
2000

Get a kill to collect its bestiary entry.

Now engage in another battle but this time, let the creature inhale all your party members by passing turns or defending.

Zone Eater's Belly - B1

Once inhaled, you'll found yourself inside its belly.
To exit the belly, simply go north and stand in the light to be ejected (like a whale), else go south.
Since we actually want to explore this dungeon, do the latter.

Zone Eater's Belly - B2

ㅤ  ㅤ        ㅤ BESTIARY: ZONE EATER'S BELLYㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
199
Covert
4530
240
1768
1757
200
Kamui
4211
219
869
1583
201
Wartpuck
3559
330
1169
1595
202
Shambling Corpse
3850
185
826
1399
203
Amduscias
4452
270
526
1727
204
Baalzephon
3609
300
826
1385

Baalzephon is a rare encounter. Took me a good 30 minutes of grinding battles around the patrolled bridges area.

In the next room, go left and you'll see platforms with patrols.
If a patrol hits you, you get knocked down to the lower level which you have to do for some goodies.
Jump into the first platform and run into the patrol to get knocked off.

Zone Eater's Belly - B3

Open both chests for Hi-Ether and Red Jacket. [Zone Eater's Belly: 2/9]


Now step on the switch, then proceed right and back upstairs.

Zone Eater's Belly - B2

Back at the upper floor, proceed left through the platforms without getting knocked off.

Open the right chest at the lower platform for Genji Armor. [Zone Eater's Belly: 3/9]


Open the left chest at the lower platform for Magical Brush. [Zone Eater's Belly: 4/9]


Proceed left and open the chest at the bottom-left corner for Fake Mustache. [Zone Eater's Belly: 5/9]


After looting everything this area has to offer, make your way to the top-left corner and head down the stairs.

Zone Eater's Belly - B3

Save if you desire, then go through the left doorway.

At the next area, you will have to make it through without getting squashed.
Once the platform is up, run left and stand below the chest for safe space. Also open the chest for Zephyr Cloak. [Zone Eater's Belly: 6/9]


Wait for the platform to go up, then immediately run left and open the second chest from below for Hero's Ring. [Zone Eater's Belly: 7/9]


Wait for the platform to go up again, then run all the way left and south to reach the exit doorway. Don't head through it quite yet, tough. Instead, wait for the platform to go up one last time, then make a run for the chest containing Pinwheel and immediately back south. [Zone Eater's Belly: 8/9]


Proceed through the doorway.

Head south.

You will reach a room with bridges and empty chests used as platforms.

Go south, then left, then across the first chest.
Proceed north through both chests, then go east, south, and jump to the switch.
Step over the switch to extend some platforms, then jump back to the right.

Head south, left across two chests, and north.
Loot the treasure for Thunder Shield. [Zone Eater's Belly: 9/9]


Return to the 3-way platform and go north to the door to the next area.

Proceed north and speak to the man in yellow robes.
Gogo joins the party!

That's the last recruitable character in the game. We're finally done. Hurrah for us!
Now you either walk your way out of the belly or use a Teleport Stone. Up to you.
Dream Sequence: Part I
Bushidos

Bushido
Unlocked At
Fang
Level 1
Sky
Level 6 or Dream Sequence
Tiger
Level 12 or Dream Sequence
Flurry
Level 15 or Dream Sequence
Dragon
Level 24 or Dream Sequence
Eclipse
Level 34 or Dream Sequence
Tempest
Level 44 or Dream Sequence
Oblivion
Level 70 or Dream Sequence

We can either reach level 70 by power-leveling, or do the Dream Sequence side-quest to immediately unlock all Bushidos. Since we're working on getting all bestiary entries and treasure chests, the latter isn't an option but a requirement.

Board the Falcon, put Cyan in your party, and fly to the island in between Nikeah and the Veldt.


Land and head inside.

Doma Castle

Proceed north through the main gate, then enter the building.

Doma Castle - 1F

Head through the left door.

Go through the right door.
Now decide who you want to start playing with. During the next sequence, you will play as your 4th slot character. If Cyan is the 4th, then you will play as the 3rd. Re-sort as desired.

Walk north, then choose to Rest for a bit.
Watch the scenes.

Dreamscape

Note: This is a one-visit only location. Make sure to get all bestiary entries before completing the dungeon.

ㅤ  ㅤ        ㅤ BESTIARY: DREAMSCAPEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
208
Weredragon
3000
300
731
953
211
Alluring Rider
1200
330
531
1323
212
Pandora
1522
350
461
622
213
Parasite
1000
230
461
455
214
Coco
3062
198
631
1410

Like I mentioned before, your starting character is either your fourth slot, or your third if Cyan is occupying the 4th.

Follow the path left until you reach three doors, then head through the left.

Walk south to rescue the party leader, then proceed north and take the right door.

Go upstairs and through the northern door.

Head through the right door.

Interact with the second party member to get them back in the group. Party is reassembled!
Proceed through the top-left door.

Go through the door on the right and we'll be back at the save point.
Heal up at the bucket and save.

Proceed to the three doors and head through the middle one.

Head up the left stairs and go through the door.
Warning: Farm all bestiary entries before progressing further.

Once our bestiary is updated, heal up and quick-save, then attempt to go through the door.

       Curlax       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
310
15000
2000
1
100
0
110
4
0
Ice, Water
Instant Death, Petrify, Imp, Poison, Zombie, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
Fire
None


       Laragorn       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
311
10000
2000
2
90
0
120
5
0
Fire
Petrify, Imp, Poison, Zombie, Sleep, Sap, Berserk, Stop
Ice, Wind
None


       Moebius       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
312
12500
2000
4
80
0
130
6
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Silence, Doom, Slow
Lightning
None


Curlax is the healer, Moebius the support, and Laragorn the attacker. Curlax can revive fallen teammates.

You'll want to kill Curlax first, which is at the top.
Once done, focus on Laragorn who is in the back. He can flee thus making its bestiary entry MISSABLE.
Lastly, handle Moebius.
There's nothing extra to add. The battle should be fairly easy and straightforward.

Head through the door for the next sequence.
Dream Sequence: Part II
Dreamscape - Phantom Train

Note: This is a one-visit only location. Make sure to get all bestiary entries and treasure chests before completing the dungeon.

ㅤ  ㅤ        ㅤ BESTIARY: DREAMSCAPE - PHANTOM PAIN ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
205
Samurai
3000
500
791
1545
206
Al Jabr
2722
180
485
890
207
Suriander
2912
228
435
1150

Head left into the car.

Save if you desire, then continue left out the car.

Proceed left for a short scene, then enter the next car.

In the second train car, you will notice a chest and a hole.
Flip the switch to the right of the crate to open a passage.


Walk around the couch and open the chest for Genji Glove. [Dreamscape - Phantom Train: 1/5]


Now head to the top-left corner of the room and open the chest for Lump of Metal. [Dreamscape - Phantom Train: 2/5]


Return right and use the Lump of Metal on the moving chest.
Open the previously blocked chest for Flame Shield. [Dreamscape - Phantom Train: 3/5]


Flip the switch above the six open chests and memorize their open/close positions (don't worry if you can't memorize; the solution is always the same and will be shown just before its related puzzle).


Head left into the next train car.

Once inside, proceed north, a little left, south, and open the chest hidden at the bottom-right corner for an X-Potion. [Dreamscape - Phantom Train: 4/5]


Continue left and open the chest between the couches for Ice Shield. [Dreamscape - Phantom Train: 5/5]


That makes 5/5 for this one-visit dungeon.
Now we must solve a levers puzzle in order to continue.


Using the previous screenshot as reference, flip the levers in this order:
3 → 1 → 3 → 2 → 3 → 1

Once done, pass left through the bottom area.

Order the chests as they appeared earlier, then pull the lever on top to open the exit (refer to the screenshot below for the solution).


Head into the next car.
Save if you desire, then exit the car and enter the engine room to the left.
Flip the levers so they end DOWN - UP - UP, then walk out.

Dreamscape - Cave

Note: This is a one-visit only location. Make sure to get all bestiary entries before completing the dungeon.

ㅤ  ㅤ        ㅤ BESTIARY: DREAMSCAPE - CAVEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
209
Schmidt
3262
200
441
1253
210
Pluto Armor
2850
220
629
853
215
Io
7862
1550
1995
3253

All machines are weak to Thunder; use Thunder Beam for fast kills.
Head south into the next room.

Follow the path right and back in.

Exit south (the way you came from).

Follow Cyan left and you'll fall off the bridge.

Dreamscape - Doma Castle - 1F

Leave the room.

Exit south through any of the doors.

Proceed north and into the throne room.

Dreamscape - Doma Castle - 2F

Heal up and quick-save, then approach the throne.

       Wrexsoul       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
313
23066
5066
27
70
0
220
5
0
Ice
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
Fire, Holy
None

       Soul Savers       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
314
3066
566
50
150
0
175
3
0
Ice
Imp, Poison, Sleep, Sap, Silence, Stop
Fire, Holy
None

Wrexsoul opens the battle with Fury, which possess a character and makes him unreachable and invulnerable to any kind damage. The boss will only reappear once said character is afflicted with Zombie, Petrify, or KO. The Soul Savers will endlessly respawn if killed.

The easiest way to make the boss reappear, is to cast Break on the possessed party member and then immediately cure them with a Gold Needle or Esuna.
As for damage, any ice-elemental spells should work well. I'm sure you will manage!

Watch the scenes that follow.
Cyan's swordsmanship attained its peak level!

Master Samurai Acquired all "Bushido" commands.


Head into the throne room and pick up the magicite.


Obtained Alexander magicite!
We're done for good with Doma Castle. Exit to the overworld.
Magicite Hunting: Quetzalli
Overworld

It's time for us to hunt down all that juicy magicite we haven't collected yet! So let's start with the easiest one, Quezalli.
Board the Falcon and fly to the Solitary Island.


Land and enter the location.

Solitary Island

Note: If you saved Cid back at the fish minigame, then you can talk to him in his hut. He adds nothing new, though. All you can make him to say is:

I'm all better now! Thank you, Celes!

Such a waste. This is what makes me think that dead Cid branch is the canon.

Head south into the beach.
Collect the magicite.


Obtained Quetzalli magicite!
Leave the location.
Cave to the Ancient Castle
Overworld

Our next magicite is Odin.
This is located in Figaro Castle, which should be near Kohlinger.


Land and head inside.

Figaro Castle

Enter the castle.

Figaro Castle - 1F

Head down the left stairs.

Figaro Castle - B1

Speak to the old man and choose to move the castle to Figaro. The castle will get stuck undersea.
Choose to Stop here.
Head back upstairs.

Figaro Castle - 1F

Go down the right stairs into the prison.

Figaro Castle - B1

Enter the rightmost jail and head through the top-right doorway.

Cave to the Ancient Castle - B1

ㅤ  ㅤ        ㅤ BESTIARY: CAVE TO THE ANCIENT CASTLEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
218
Figaro Lizard
4220
140
554
1219
219
Devil
5555
1150
960
2189
220
Enuo
4635
280
968
1429

From the entrance, head south through the left path and open the chest near the doorway for a Wing Edge. [Cave to the Ancient Castle: 1/6]


Now proceed right and open the chest between the other two doorways for a Hi-Ether. [Cave to the Ancient Castle: 2/6]


Head through the bottom-right door.

Approach the chest, then heal up and quick-save.


Once ready, open the chest for a monster-in-a-box encounter:

       Master Tonberry     
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
315
22000
1200
13
100
0
165
9
0
None
Instant Death, Petrify, Imp, Zombie, Sap, Confuse, Berserk, Silence, Doom, Sap
Water
None

Like the regular Tonberry, Master Tonberry counters most attacks with Traveler, and not like the regular Tonberry, this one can't be affected by Imp.
Oddly enough, this creature feels a lot easier than the regular Tonberry. That and considering you should have a relatively high level, this battle shouldn't give you much trouble. If your Celes is high-leveled, equip her the Ultima Weapon and enjoy the benefits.
For instance, my Celes was level 56 during this encounter (since I never removed the Growth Egg from her) and my physical hits were dealing a whooping 5000 points of damage at full health.

After winning, you will be rewarded with Gladius. [Cave to the Ancient Castle: 3/6]

Head back to the previous room.

Now proceed through the bottom-left door.

Follow the linear path south, downstairs, left, and finally north to chest containing Death Tarot. [Cave to the Ancient Castle: 4/6]


Go back south, then head left through a semi-hidden hallway.
Proceed north until hitting a wall, then left and through the doorway to the next area.

Make your way to the bottom-left corner of the room for a chest containing an X-Potion. [Cave to the Ancient Castle: 5/6]


From the previous chest, head southeast and open another chest for Magicite Shard. [Cave to the Ancient Castle: 6/6]


That concludes the collectibles for this place. 6/6 chests!
Return north and head down the rather long staircase.

Cave to the Ancient Castle - B2

Head south and rest/save at the point, then proceed left and up the stairs.
Ancient Castle
Ancient Castle

Walk north for some lengthy scenes.

Once you regain control, head north but don't enter the castle yet. Instead, go through any of the doorways on the left.

Ancient Castle - 1F

Heal up and quick-save, then open the chest for a monster-in-a-box encounter.


       Samurai Soul     
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
316
37620
7400
25
115
20
175
11
0
Poison
Instant Death, Petrify, Imp, Zombie, Sleep, Berserk, Silence, Doom, Stop, Slow
None
None

Samurai Soul possess a small but devastating list of movements. Among his main attacks we can find Gale Cut (wind-elemental damage) and all throwable elemental scrolls (Fire, Water, and Lightning). Once he's struck three times by magic, he will counter by either throwing a Katana or tossing Gil. Also, if he's physically attacked six times, he will return the favor by using Assassin Blade to instantly kill the target. Finally, the boss will buff himself with Blink, Reflect, and Haste after enough turns have passed.

Sounds impressive, right? Well. It's not that bad. The boss is vulnerable to Poison, so using Bio ensures great damage all turns. He's also vulnerable to Confuse, which can led to the boss doing hara-kiri by using Assassin Blade on himself, but that would have to be their sixth attack, so you will either have to physically attack him five times and try to confuse, or confuse six times.

For my part, I casted Bio to inflict poison right away, then attacked with Celes with the Ultima weapon equipped for 5000+ damage each turn (at full health), Edgar with Drill, Sabin with any Blitz, and Cyan kept my HPs high by casting Curaga every now and then. The boss lasted less that I expected.

You will be rewarded by the overpowered Master's Scroll relic upon winning. [Ancient Castle: 1/4]

This relic makes the player attack four times a turn. Equip it on Celes and combine it with the Ultima Weapon, and then you got an unstoppable destruction machine. You can also add the Genji Glove to the mix and equip a secondary weapon for a not insignificant eight hits a turn. That can pretty much obliterate all enemies for the rest of the game.

Ancient Castle

Once you're ready to continue, head back outside.

Proceed through the doorway just right of the main gates.

Ancient Castle - 1F

ㅤ  ㅤ        ㅤ BESTIARY: ANCIENT CASTLEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
217
Lunatys
4020
105
465
1504

Open the chest at the top-right corner for Punisher. [Ancient Castle: 2/4]


Exit the room.

Ancient Castle

Enter the castle through the main gates.

Ancient Castle - 1F

Proceed north into the next room.

ㅤ  ㅤ        ㅤ BESTIARY: ANCIENT CASTLEㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
216
Armored Weapon
9200
1956
1189
5848

Go north and enter the first door to the right of Odin's statue.

Open both chests for Blizzard Orb and Gold Hairpin. [Ancient Castle: 4/4]


Head back outside.

Examine Odin's statue to receive his magicite!


Walk a few steps south, then proceed right and down through the corridor.

Examine the bucket for an X-Ether. {Ancient Castle: 1/1}


That's the last collectible for the Ancient Castle. 4/4 chests and 1/1 items. That's also the last hidden item in the game, but the achievement requires either interacting with another item, leaving the room, or finishing a battle.
Now examine the sparkling light to read the Queen's Diary.

Item Detector Obtained all hidden items.


Return to the throne room.

Examine the floor five tiles down from the right throne. Refer to the screenshot below if you're having troubles to find the correct spot.


Watch the scene.

Return to the room to the east with the diary and head downstairs.

Heal up and quick-save, then touch the dragon for:


       Blue Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
322
26900
3800
13
110
0
150
10
0
Lightning
Instant Death, Petrify, Imp, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Water
None

As usual with the Dragons, this one also has its own elemental affinities. This time is water. This boss strikes with Acid Rain (Sap to the whole party), Flash Rain, and Tsunami. The boss also possess Rippler, which exchanges all statuses from positive to negative, but only uses it when a character is afflicted by Haste (Hermes Sandals don't trigger this effect).

Lightning-element spells are your friend here. Three Thundagas with a decently leveled character and the boss will be down and out.

Four dragons remaining.

After the fight, head north and examine the queen to transform Odin into the powerful Raiden magicite!
Note: The now gone Odin's Meteor spell can be learned through another magicites. Don't worry.

And that is. We're finally done with the Ancient Castle. Well, kinda. We still have to exit the location and the only way out is by walking. Teleport Stone won't work as we're under the ocean.
Enjoy your trip!
Note: This area will always be revisitable by moving Figaro Castle and stopping half-way undersea.
Duncan's Cabin, Bahamut, and Ragnarok
Figaro Castle - B1

Back at Figaro Castle, speak to the old man at the engine room and choose to Restart the engines.
You will reach South Figaro area.
Talk to the old man again and choose to Go to Kohlingen, then to Restart the engines.
Exit the location.

Overworld

Your Sabin should be over level 42 by this point, so this is a perfect time to collect his last Blitz technique! If he's not, then you can still go ahead, but the related achievement won't unlock until you hit level 42.

Assuming you have Sabin in your party, board the Falcon, then head to Narshe in the northernmost continent.
Once at Narshe, fly northeast towards the mountains and land near the trees forming the + sign.


Walk over the middle tree.

Duncan's Cabin

Try to enter the cabin and watch the scene.
The ultimate Blitz, Phantom Rush, is finally yours. Congratulations!

If you also have all the other Blitz techniques unlocked, then the following achievement should pop:

Master Monk Acquired all "Blitz" commands.


Leave the location.

Overworld

This is a rather annoying one. You have to find and defeat Deathgaze, who is an invisible world map superboss. He has 55,000 HP and you have to find him 1-4 times, depending on how much damage is dealt during each encounter.

Board the Falcon and press BACKSPACE on a place where you can't land (such as the sea) to realign north. Next, tap the left OR right direction so you slightly tilt your ship like 0.5 degrees. Now accelerate. This will help your airship touch EVERY SINGLE TILE in the world map. All 4096 tiles. Deathgaze is occupying one of these tiles, EXCEPT the fact that he's INVISIBLE. So you'll just keep flying straight until a battle starts.

       Deathgaze       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
318
55555
38000
35
150
30
170
8
30
Fire, Holy
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
Ice Poison
None

Deathgaze's opens the battle by casting Lv.5 Death, then it uses Death, Blizzaga or a normal attack, then Aero or Death. On his third turn, Deathgaze has a 2/3 chances of fleeing.

You'll have to keep finding him every time he flees. His spot changes after he flees. His spot will also change if you land your ship.
After defeating him, you'll receive the Bahamut magicite!


Once you've obtained the previous magicite, enter the Falcon and form a party that includes Locke.
Take the wheel and head to Narshe.


Land and head inside.

Narshe

Go to the weapons shop and interact with the door. Locke will unlock it.


Head inside.

Narshe - Weapons Shop

Go around the counter and exit through the bottom-right doorway.

Talk to the old man and choose to Leave it as the magicite "Ragnarok."

Equip Ragnarok on a main party member ASAP. This magicite teaches Ultima, the most powerful non-elemental, non-reflectable, and defense-ignoring black magic in the entire game.
Exit the weapons shop.

From the weapon shop, head north and go up the stairs to the slight right.
Have Locke unlock this door.


Head inside and talk to the old man in bed. Received Cursed Shield!
Note: Completing 250 battles alive with the Cursed Shield (while not as Gogo) will turn it into the Paladin Shield which absorbs Fire, Ice, Thunder and Holy and nullifies all other elements, increase defenses, increase evasions, and has the Ultima magic (100AP). Insane!

Originally posted by Final Fantasy Wiki:
The Cursed Shield gives stat penalties; -7 to Strength, Speed, Stamina, and Magic and no boosts to Defense, Evasion, Magic Defense, and Magic Evasion. It inflicts Doom, Silence, Berserk, Confusion, and Sap on the wearer. The player can equip a Ribbon to prevent the status ailments, except Doom. The Lich Ring will make Doom heal the wearer, and the Minerva Bustier can negate the elemental weaknesses.

That's all we can do in Narshe. Exit to the overworld.
Master Blue Mage: 16/20
Overworld

It's time to populate our Lore spell list!

Master Blue Mage achievement requires learning 20 out of the 24 available Lores. The initial three are considered in the count, so only 17 have to be actually learned. One of them is annoying to obtain if missed (Ebot's Rock) and other is semi-missable (Kefka's Tower, but you can redo the final dungeon upon game completion). All are mentioned during the respective sections.

Strago learns Blue Magic by witnessing the skills and surviving the battle.
Lores can be forced via Relm's Sketches or Gau's Rages, but if you use leap or run away from battle, it'll skip the ending sequence and thus miss it. Also if enemies cast a spell and don't have enough MP, it doesn't count as being used.

So let's get started! Head inside the Falcon and form a group that includes Strago and Relm. I took Strago, Relm, Celes, and Cyan.

Equip Relm with Fake Mustache relic and Strago with whatever you want (Ribbon is a good option so he doesn't get afflicted by status ailments).
Now proceed to the locations listed below and Control/Sketch the enemy with Relm → use the ability (against party if beneficial or enemies if detrimental) → win to learn the Lore.

Legend
  • Control: Use Control ability with Relm.
  • Sketch: Use Sketch ability with Relm.
  • Random: Can't be forced; used randomly by the enemy.

Lore: Aqua Breath
Acquisition: Initial

Lore: Revenge Blast
Acquisition: Initial

Lore: Stone
Acquisition: Initial



Lore: 1000 Needles
Location: Desert southwest of Maranda
Enemies: Cactuar
Acquisition: Control


ㅤ  ㅤ        ㅤ BESTIARY: DESERT SOUTH OF MARANDAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
175
Slagworm
12018
10500
10000
7524
176
Cactuar
3
60000
10000
0



Lore: Aero
Location: Thamasa Forest
Enemies: Vasegiatta
Acquisition: Control


ㅤ  ㅤ        ㅤ BESTIARY: THAMASA AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
196
Vasegiatta
3615
233
1221
1994
197
Gloomwind
2905
175
421
1096
198
Purusa
3300
188
773
1396



Lore: Bad Breath
Location: Darill's Tomb - B2
Enemies: Malboro
Acquisition: Control




Lore: Mighty Guard
Location: Desert around Tzen
Enemies: Land Ray
Acquisition: Sketch


Instructions
  • Set Battle Speed to Normal (TAB → Configuration → Battle Speed).
  • Replace Fake Mustache relic with Gale Hairpin.
  • Engage in a battle with Land Ray.
  • Use Sketch with Relm.
  • Rinse and repeat until you learn the Lore.

Note: Don't forget to re-equip Fake Mustache and readjust Battle Speed once you're done.



Lore: White Wind (Control, Random)
Location: Desert around Tzen
Enemies: Peeper
Acquisition: Control, Random (you will most likely learn this by just fighting the enemy)



Lore: Rippler
Location: Forest north of Jidoor
Enemies: Leap Frog
Acquisition: Random (must wait 4+ turns to have a chance)


ㅤ  ㅤ        ㅤ BESTIARY: JIDOOR FORESTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
174
Leap Frog
3511
220
2600
1550
181
Greater Mantis
4500
420
501
4612



Lore: Transfusion
Location: Kohlingen Area
Enemies: Mousse
Acquisition: Control, Random (you will most likely learn this by just fighting the enemy)




Lore: Traveler
Location: Grass area around Kefka's Tower.
Enemies: Fafnir
Acquisition: Control




Lore: Dischord
Location: Cave to the Ancient Castle (Figaro Castle → Go to Figaro/Kohlingen → Stop here)
Enemies: Figaro Lizard
Acquisition: Control

Lore: Tsunami (Control)
Location: Cave to the Ancient Castle (Figaro Castle → Go to Figaro/Kohlingen → Stop here)
Enemies: Enuo
Acquisition: Control

Lores: Lv.3 Confuse, Lv.4 Flare, Lv.5 Death
Location: Cave to the Ancient Castle (Figaro Castle → Go to Figaro/Kohlingen → Stop here)
Enemies: Devil
Acquisition: Random



That's all. All remaining blue magic will be earned during the last dungeon.
Ebot's Rock
Overworld

With Strago and Relm in your party, board the Falcon and head to Thamasa (bottom-right corner of the map).


Land and enter the town.

Thamasa

Proceed north to initiate a relatively long cutscene.
Once you regain control, exit the town.

Overworld

Board the airship and form a party of 4 that includes Strago. Relm can be discarded at this point.
Fly to the island just north from Thamasa and land anywhere.


Head inside.

Ebot's Rock - B1

ㅤ  ㅤ        ㅤ BESTIARY: EBOT'S ROCK (CHEST ROOM)ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
231
Warlock
1300
1250
333
970
233
Sorath
2600
97
415
830
234
Medusa Chicken
2366
185
422
770

Note: During this dungeon, the player's view area will be limited to a small circle of light around the controlled character. Use the minimap for better navigation.

Head up and onto the platform to warp.

At the new location, walk north and speak to the chest.
The chest wants Coral, lots of it. More specifically, 22 pieces.
Head south and step on the platform.

ㅤ  ㅤ        ㅤ BESTIARY: EBOT'S ROCKㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
232
Mahadeva
3826
1327
393
1510
235
Creature
2470
145
550
775
236
Moonform
2444
82
669
981
237
Aspidochelon
3210
514
519
1270

This dungeon works differently than any other location in the game. Every time you step in a warp platform, you get teleported to a randomly-chosen room within the caves. It can even be the same area we were just in. These rooms can or cannot contain any chests. Also each chest grants a random number of Corals.

Our goal is to find 22 pieces of coral.

So you will want to run around → open chests to collect Coral → warp into the next room. Rinse and repeat until having enough pieces.
You can check your Coral counter by pressing TAB → Items → Key Items → Coral.

Once you have 22 or more pieces, make your way back to the hungry chest (keep trying warp platforms until you get there) and choose to feed it with some coral. Don't try to feed the chest with less than 22 pieces OR YOU WILL HAVE TO RESTART FROM 0.

Once fed, the chest will remove itself from the path.
Heal up and quick-save, then proceed north and speak to Hidon for:

       Hidon      
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
319
25000
12500
13
110
0
160
10
0
Fire, Earth, Holy
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Poison
None

       Erebus (x4)      
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
320
3500
1000
13
85
0
150
10
0
Earth
Imp, Zombie, Sleep, Confuse, Berserk
Poison
None

Grand Delta Lore: This is a specific lore that only Hidon possess and ONLY uses when you defeat the 4 minions at his feet. IF YOU DON'T GET IT HERE, YOU'LL HAVE TO PLAY WITH RNG (1.25%) TO RESPAWN HIDON.

Hidon is of the undead type, and as such, he's vulnerable to healing spells and more importantly, to Phoenix Downs. However, we don't want to take this approach right away as we have the important mission of learning his elusive lore. For that, deal with the four Erebus around him, then, wait for the boss to use the Grand Delta attack, then use a Phoenix Down on him. Quick and clean.


Watch the scenes that follow.

If you somehow did NOT get the Grand Delta Lore during the previous encounter, simply talk to Gungho in Thamasa for a 1.25% chance of respawning Hidon and thus being able to attempt to get Grand Delta once more. Gungho will mention that Hidon has reappeared when it works.
Cultists' Tower: Part I
Overworld

I think we're finally strong enough to climb up the menacing Cultists' Tower.

But first, head to Thamasa and purchase the following:
  • Complete four Reflect Rings and equip them in all your party members (you should have 1 or 2 from before)
  • Many Ethers
  • Several Phoenix Downs
  • Optional: Smoke Bombs (in case you get tired of fighting)

Also bring the following spells:
  • Reraise: required for the boss fight (learned from Phoenix)
  • Ultima: not required, but makes your life a lot easier (learned from Ragnarok)

Once ready, make your way to the Cultists' Tower. In case you forgot, the Cultists' Tower is the giant building surrounded by mountains just south of Nikeah. Refer to the screenshot below for its exact location.


Land and head inside.

Cultists' Tower - Ground Floor

This area is MAGIC-ONLY. Prepare your party and equips accordingly.
Note: There's a thief offering the location of a hidden treasure for 100,000 Gil. This actually refers to turning Odin into Raiden, which we did a few sections above.

Head north and upstairs.

Cultists' Tower - First Ascent

ㅤ  ㅤ        ㅤ BESTIARY: CULTISTS' TOWER - FIRST ASCENTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
222
Level 10 Magic
1000
300
0
0
223
Level 20 Magic
2000
500
0
0
224
Level 30 Magic
3000
700
0
0
225
Level 40 Magic
4000
1000
0
0

If you followed my advise about bringing Reflect Rings equipped on all party members, then bounce spells off your party members in order to deal increased damage.
Note: Ultima ignores Reflect, so throw that directly.

Proceed upstairs until you spot a door on the right side, then head through it.

Cultists' Tower - 8F

Open the chest for Safety Bit. [Cultists' Tower: 1/6]


Interact with the north wall to the right of the chest. This reveals a secret door in 7F.


Go back outside.

Cultists' Tower - First Ascent

Head one flight down and go through the door.

Cultists' Tower - 7F

ㅤ  ㅤ        ㅤ BESTIARY: CULTISTS' TOWER - 7Fㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
221
Magic Urn
100
10000
0
0

Open the chest for Air Anchor! [Cultists' Tower: 2/6]


That's the last tool for Edgar. As usual, the achievement won't unlock until winning a battle or leaving the room.

Master Mechanist Obtained all "Tools" commands.


Exit the room.

Cultists' Tower - First Ascent

Continue upwards to the next section.

Cultists' Tower - Second Ascent

ㅤ  ㅤ        ㅤ BESTIARY: CULTISTS' TOWER - SECOND ASCENTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
226
Level 50 Magic
5000
2000
0
0
227
Level 60 Magic
6000
5000
0
0

Proceed upstairs until the next door, then head inside.

Cultists' Tower - 17F

Open the chest for Genji Shield. [Cultists' Tower: 3/6]


Head back outside.

Cultists' Tower - Second Ascent

Continue upwards to the next section.
Cultists' Tower: Part II
Cultists' Tower - Third Ascent

ㅤ  ㅤ        ㅤ BESTIARY: CULTISTS' TOWER - THIRD ASCENTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
228
Level 70 Magic
7000
3000
0
0

Proceed upstairs until the door, then head inside.

Cultists' Tower - 26F

Open the chest for Kagenui. [Cultists' Tower: 4/6]


Now run into the dragon roaming around for:

       Holy Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
328
18500
12000
13
110
0
150
9
0
None
Instant Death, Petrify, Imp, Poison, Sleep, Sap, Confuse, Berserk, Doom
Holy
None

As you can hint from its name, this boss only attacks with the Holy spell, which can be reflected.
This won't prevent the Dragon from healing itself if you have auto-reflect, though, but Silence will. So open the battle with Silence, then bounce your finest spells off your party members and you will be golden. If you have Ultima or Flare, then use that.

You will obtain a Holy Lance for your efforts.

Three dragons remaining.

Exit the room.

Cultists' Tower - Third Ascent

Continue your journey upwards.

Cultists' Tower - Fourth Ascent

ㅤ  ㅤ        ㅤ BESTIARY: CULTISTS' TOWER - FOURTH ASCENTㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
229
Level 80 Magic
8000
2800
0
0
230
Level 90 Magic
9000
9000
0
0

Proceed up until the door, then head inside.

Cultists' Tower - 35F

Open the chest for Force Armor. [Cultists' Tower: 5/6]


Leave the room.

Cultists' Tower - Fourth Ascent

Continue to the top.

Cultists' Tower - Roof

Enter the building.

Cultists' Tower - 39F

Open the chest for Soul of Thamasa! [Cultists' Tower: 6/6]


That's the final treasure for this dungeon. 6/6 chests!
Equip the relic immediately on your character with Ultima (or your best mage if you don't have that spell).
Heal up and quick-save, then exit the building.

Cultists' Tower - Roof

Walk one step south and watch the scene, then prepare yourself for:

       Magic Master       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
317
50000
50000
1
250
100
100
25
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Silence, Doom, Stop, Slow
None
None

Magic Master attacks with tier 2 elemental magic (Fira, Blizzara, Thundara), tier 3 elemental magic (Firaga, Blizzaga, and Thundaga), and Bio, Silence, and Death. All his attacks can be reflected, so Reflect Rings makes us virtually invincible. Also, whenever the boss is attacked, he uses Barrier Change to shift his elemental affinities.

First and foremost, cast Reraise on anyone/everyone. This boss casts Ultima on death and unless you're extremely high leveled, you won't survive the blast. If you equipped the Soul of Thamasa relic and have Ultima/Flare learned, then keep Dualcasting that. The battle is fairly straightforward. During my run, I waited for the boss to hurt himself (thanks to the auto-Reflect), then finished him off with a Dualcast of Ultimas.

After the battle, revive all your fallen teammates and make your way to the ground floor, then head outside.
Earth Dragon and Bestiary Cleanup
Overworld

We're almost there. Just a few things here and there and we'll be ready for the final dungeon!

Board the Falcon and fly to the Opera House, which is located in between Maranda and Jidoor.


Land and head inside.

Opera House - 1F

Head to reception, then right, upstairs, and through the door.

Opera House - 2F

Talk to Impresario, then proceed northeast and head through the top-right doorway.

Go upstairs and talk to the Stagehand.
Heal up and quick-save, then pull the third lever to face:

       Earth Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
326
28500
16500
23
110
0
150
12
0
Water, Wind
Instant Death, Petrify, Imp, Zombie, Sap, Confuse, Berserk, Silence, Doom, Stop
None
None

Uh, Square? I'm not an expert but that doesn't look like a Dragon to me...
Anyway, this Earth 'Dragon' attacks with various earth-elemental abilities such as Quake, Magnitude 8, and Landslide. As for physical attacks, we can find Honed Tusk, which usually one-hits its target. In addition, if you have a character buffed with the Floating status, the boss will occasionally try to bring it down by using 50 Gs. We can use this in our favor with the Angel Wings relic (permanent Auto-Float), as the boss will waste several turns trying the impossible. Finally, the Earth Dragon is weak against Wind, Water, and vulnerable to Sleep.

If you have Gaia Gear, then you can equip that to absorb all earth-based attacks. However, that equipment is kinda bad for this far in the game and you won't be able to resist the boss' physical hits with it. If you're still interested, Gaia Gear can be bought in Nikeah and South Figaro. As an alternative, you can try to get four Angel Wings from the Auction House @ Jidoor for 6,300 Gil a piece, but that requires patience, and if you're like me, you don't have any time to waste. That leaves us the cheesy offensive route. My favorite. Have a character casting Sleep on the Dragon whenever required, your black mage Dualcasting Ultima, and the last two restoring the black mage's MPs. The boss won't know what hit him! If Strago is in the party, you can add the Aero Lore to the mix.

Two dragons remaining.

Make your way out of the location.



Our next task is updating the bestiary with all the missing world map entries. I'll show the location and list all the creatures that can be found around the area.

Maranda Region


ㅤ  ㅤ        ㅤ BESTIARY: MARANDA REGIONㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
177
Crawler
3200
620
1224
1456



Jidoor Area


ㅤ  ㅤ        ㅤ BESTIARY: JIDOOR AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
179
Basilisk
5000
1020
1120
2400



Dinosaur Forest


Dinosaur Forest is located straight north of the Veldt.

ㅤ  ㅤ        ㅤ BESTIARY: DINOSAUR FOREST AREAㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
171
Brachiosaur
46050
51420
0
14396
172
Tyrannosaur
12770
420
0
8800
173
Tumbleweed
6200
600
1333
2554
178
Sprinter
4500
350
1420
2293
180
Lycaon
250
20
1524
1356

West: Lycaon, Sprinter
Southeast: Tumbleweed
Forest: Tyrannosaur, Brachiosaur (rare)

Seasoned Hero

The Dinosaur Forest is the best place to grind for EXP.

So what are we gonna do?
Simple. Your most OP character is gonna carry all your party members to level 50, one by one.

Prerequisites
  • Ultima: Learned from Ragnarok Esper.
  • Soul of Thamasa: Obtained in Cultists' Tower
  • Gold Hairpin: Should have two from looted chests.
  • Growth Egg: Obtained in Darill's Tomb.
  • Alarm Earring: Should have two from looted chests.
  • 99 Sleeping Bags: Purchasable in most towns.

Setup
  • Carry: Soul of Thamasa and Gold Hairpin/Celestriad (the latter is a Brachiosaur's rare drop)
  • Carried: Growth Egg and Alarm Earring

Keep the party limited to two members as the EXP is divided by total characters.

Strategy
  • Run around the Dinosaur Forest until engaging in a battle.
  • Dualcast Ultima.
  • ????
  • Profit.
  • Rinse and repeat until the carried character is level 50. Quick-save after all encounters; Brachiosaur can surprise you with Ultima. Restore carry's MP with Sleeping Bags.
  • Once the carried member is at level 50, remove all their equipment (TAB → Equip → Remove All), switch to the next character in the Falcon, equip the new character, and repeat the process.

Note: Every time a Brachiosaur is defeated, you have a small chance of getting the Celestriad relic as a drop. This relic reduces the MP cost of all magic to 1, so if you're lucky enough to get one, replace the Gold Hairpin without thinking twice.

For the record, it took me ~2.5 hours to get all characters to level 50.

Seasoned Hero Reached level 50 for all party members.
Cabin, Gau's Rages, and Shadow's Dreams
Overworld

While farming, you might have noticed an unvisited cabin left from the Dinosaur Forest. This is our next stop.

Board the Falcon and form a group of 4 that includes Sabin and Gau. This is not required but adds a scene.
Now enter the location.


Cabin

Head inside the hut and talk to the Aged Man.
Watch the scenes.

Overworld

You will automatically be returned to the overworld.

There's one last grind before being able to head into the final dungeon. This one is related to Gau and the Rage system.

But what's a Rage?
Rage is an ability that replaces the Attack command and allows Gau to use enemy attacks instead. The attacks Gau uses depend upon which enemy he Rages.

This was the grindiest achievement for the old version of the game. Thankfully, Square Enix came to their senses and reduced the grind from 253 to only 50 rages.

So how can I get started?
Head to the Veldt and run into enemies.


Once in battle, use the Leap command to make the encounter end abruptly. Gau will learn every rage of the monsters within that formation.
Now keep playing battles until Gau shows up at the end of another battle. Stop attacking and wait a few seconds. Gau will rejoin the party and learn any rages for that battle as well.
He will NOT learn rages for the battles in between these two events, if any.
That pretty much sums the Rage system.

As a side note, you might want to double check that you don't have the rages of your current opponents before leaping. To do that, simply open the Rage menu and compare names.

So now that you know everything about the Rage command, what are you waiting for? Go get 50!

Master of the Wild Used the "Leap" command to learn 50 enemy techniques.


Shadow's Dreams

The following content is optional; skip directly to the next section if you're only interested in achievements!

Enter the Falcon and form a party that includes Shadow.
Go to any Inn and spend the night. You will have a small chance of triggering one of Shadow's dream sequences.
There's four different dreams and they add nothing but backstory.

Dreams won't trigger in Thamasa or Figaro. However, they can trigger in cheap inns such as South Figaro's (80 Gil), Nikeah's (150 Gil), and Kohlingen's (150 Gil). Dreams can be forced by sleeping in the same inn over and over again.

Dream On!

The next spoiler contains information about the connection between two of the main characters; proceed with discretion.

Originally posted by Final Fantasy Wiki:
Throughout Final Fantasy VI, there are hints of a connection between Shadow and Relm. Such hints include: Shadow's dreams reveal he found his way to Thamasa and fathered a daughter before leaving to keep his past from catching up with his family; an NPC in the town mentions a rumor that Relm isn't really Strago's granddaughter, just a friend's daughter; Relm is the only person other than Shadow that Interceptor is friendly with; Shadow is the only other person able to use Relm's Memento Ring which grants a "departed mother's love"; at the end of the game, Shadow gives his reasons for living as "friends... and family."

While not explicitly stated in any version of Final Fantasy VI, it was confirmed in an interview with the developers that Shadow is Relm's father.

Preparations for the Final Dungeon
If you still haven't defeated the Storm Dragon by this point, then this is your last chance!
Remember, the Storm Dragon is roaming Mt. Zozo, which is located at the top of Zozo's Inn.

The following section is NOT a point of no return but a mere checkpoint. You CAN LEAVE the final dungeon whenever you want via Teleport Stones or by pressing a switch situated right at the starting area.

  • Bestiary Entries (301/346)

    • 001-237
    • 263-322
    • 324-326
    • 328

  • Treasures for listed locations [118] {39} (press Q while in the world map or Q → TAB while in a town/dungeon to access data for all visited locations)

    • Solitary Island: [0/0] {0/0}
    • Albrook: [2/2] {4/4}
    • Tzen: [0/0] {0/0}
    • Chocobo Stable: [0/0] {0/0}
    • Mobliz: [0/0] {3/3}
    • Chocobo Stable: [0/0] {0/0}
    • Nikeah: [0/0] {1/1}
    • South Figaro: [13/13] {10/10}
    • Figaro Castle: [9/9] {1/1}
    • Kohlingen: [1/1] {1/1}
    • Chocobo Stable: [0/0] {0/0}
    • Coliseum: [0/0] {0/0}
    • Maranda: [0/0] {2/2}
    • Cabin: [0/0] {0/0}
    • Thamasa: [0/0] {6/6}
    • Jidoor: [0/0] {1/1}
    • Opera House: [0/0] {0/0}
    • Narshe: [10/10] {3/3}
    • Doma Castle: [4/4] {2/2}
    • Duncan's Cabin [0/0] {1/1}
    • South Figaro Cave: [3/3] {0/0}
    • Crumbling House: [8/8] {0/0}
    • Darill's Tomb [6/6] {0/0}
    • Zozo: [7/7] {2/2}
    • Mt. Zozo: [6/6] {0/0}
    • Cave on the Veldt: [3/3] {0/0}
    • Owzer's Mansion: [6/6] {0/0}
    • Narshe Mines: [3/3] {1/1}
    • Yeti's Cave: [3/3] {0/0}
    • Phoenix Cave: [9/9] {0/0}
    • Cultists' Tower: [6/6] {0/0}
    • Zone Eater's Belly: [9/9] {0/0}
    • Ebot's Rock: [0/0] {0/0}
    • Cave to the Ancient Castle: [6/6] {0/0}
    • Ancient Castle: [4/4] {1/1}

  • Treasures for World of Balance locations that don't show in the list anymore [47] {9}

    • The Returners' Hideout [6/6] {3/3}
    • Dragon's Neck Cabin: [0/0] {1/1}
    • Imperial Palace: [5/5] {0/0}
    • Imperial Observation Post: [12/12] {1/1}
    • Mt. Kolts: [4/4] {0/0}
    • Serpent Trench: [2/2] {0/0}
    • Cave to the Sealed Gate: [14/14] {4/4}
    • Esper Cave: [4/4] {0/0}

  • Treasures for unlisted locations [36] {2}

    • Imperial Camp: [4/4] {0/0}
    • Phantom Train: [5/5] {2/2}
    • Magitek Factory: [12/12] {0/0}
    • Magitek Research Facility: [1/1] {0/0}
    • Burning Home: [2/2] {0/0}
    • Floating Continent: [4/4] {0/0}
    • Yeti's Cave: [3/3] {0/0}
    • Dreamscape - Phantom Train: [5/5] {0/0}

  • Total treasure count

    • 201/214 chests (Steam stats may say that you only have 198/214, but as long as you're sure that you've picked everything up, then you're good) ← I'm also pretty sure that this is related to the chests that don't count; thanks Square for your usual inconsistencies!
    • 50/50 items

  • Tips

    • Stock up on everything. God, it's the final dungeon what we're talking about here! Things you shouldn't miss: Teleport Stones, Tents, Phoenix Downs, Ethers, and throwables for Shadow.

  • Considerations

    • You will loot a Megaelixir during the next dungeon. DON'T DO ANYTHING WITH THIS ITEM AS IT'S REQUIRED TO TRIGGER THE FINAL BESTIARY ENTRY.
    • In addition to the previous point, you won't be able to 100% complete the bestiary during the final dungeon. Instead, you will get the last entry on a completed save file in the section that comes right after.
Kefka's Tower: Part I
Overworld

It's time to end with the evil once and for all!
Kefka's Tower is located in the southern continent, north of Albrook, south of Tzen/Phoenix Tower, and west of Serpent's Trench. Board the airship and head there.


Descend into the tower.

Kefka's Tower

3 Parties, 12 Members. Get them sorted that you're comfortable. Make sure Strago is IN PARTY 3; otherwise, you will miss the Master Blue Mage achievement during this run.

Relevant Encounters by Party

Party 1
  • Goddess: Bring Ice-resisting equipment.

Party 2
  • Ultima Buster: Bring powerful non-elemental magic such as Flare or Ultima.
  • Gold Dragon: If you want to cheese, bring Berserk and Phantom summon.
  • Guardian: Bring Lightning-elemental abilities.
  • Demon: Bring Lightning-resisting equipment.

Party 3
  • Dark Force: This is our go-to to farm Lores. This creature possess most Lores available in the game.
  • Ketu, Rahu, and Inferno: Bring Lightning-elemental abilities.
  • Skull Dragon: Bring status-resisting relics, such as the Ribbon.
  • Fiend: This boss posses the missable Force Field Lore. Bring Fire-resisting equipment.

That's all the information you need to know in order to build your parties. Choose wisely!

Kefka's Tower

Upon entering and only if you visited all locations, you will be greeted by the following achievement:

Adventurous Wayfarer Traveled to all the map locations.


Every party starts in the scrapyard.
Equip all groups and give an Esper to each character.

Note: If you ever want to leave the dungeon and don't have or want to use Teleport Stones, you can always escape by interacting with the switch beneath the siren lights at the starting location of each group.


ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: SCRAPYARD - PARTY 1ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
245
Vector Lythos
2800
180
350
1400
249
Great Malboro
7000
500
1320
2800
253
Great Behemoth
11000
700
2900
4100

Encounters are divided by group. If you get an encounter in an specific area with an specific group, it doesn't mean that you will get the same encounter with a different group. Keep that in mind.

Party 1: Head south from the starting point, east, and all the way north to a chest. Loot the treasure for Hypno Crown. [Kefka's Tower: 1/16]


Party 1: Walk a few steps south and head through the left duct.

Kefka's Tower - 3F

Party 1: Proceed left and walk down the escalator.
Party 1: Continue right and head through the door.

Kefka's Tower - 2F

Party 1: Go north and open the chest for Fixed Dice. [Kefka's Tower: 2/16]


Party 1: Proceed south and head through the door.

Kefka's Tower

Party 1: Go left, south, and through the duct.

Kefka's Tower - B1

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: - PARTY 1ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
256
Junk
2000
200
1100
2200

Party 1: Farm the encounter, then switch to party 2.

Kefka's Tower

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: SCRAPYARD - PARTY 2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
246
Primeval Dragon
10050
12850
1200
3000

Party 2: Head right, south, left, and through the duct.

Kefka's Tower - 2F

Party 2: Proceed north, left, and open the chest for Minerva Bustier. [Kefka's Tower: 3/16]


Party 2: Follow the path south, then go through the north door.
Party 2: Open the chest for Pinwheel. [Kefka's Tower: 4/16]


Party 2: Head south twice.

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: VECTOR - PARTY 2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
239
Yojimbo
7050
2600
2000
2300
240
Dark Force
8940
700
600
2950
244
Cherry
8150
900
700
2200
250
Outsider
8050
400
2800
2600

Party 2: Proceed south through the door, left, and enter the first stall.
Party 2: Heal up and quick-save, then interact with the beast to face:

       Ultima Buster       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
332
55000
19000
20
75
0
70
10
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Confuse, Berserk, Silence, Doom, Stop
Earth, Water, Poison, Holy, Wind
None

I am the one known as Ultima...
Forged an eternity ago,
I was placed here...
...and then forgotten in the mists of time.
Long have I pondered what I should do...
Long, long have I pondered...
But now it seems I have an answer...

C'mon, dude, don't leave us hanging like that!

Ultima Buster possess two phases. When its HP is over 32,640, the boss will resort to tier 3 elemental magic (Firaga, Blizzaga, and Thundaga) and Southern Cross. Once its HP goes below that number, the creature incorporates Flare Star (damage equal to lowest leveled character times eighty), Tsunami, Quake, and Meteor into its offensive patterns. Also, when Ultima Buster is damaged twelve times, it will begin storing energy to unleash Ultima after three turns.

If Celes is part of this group, then you can make her use Runic to absorb Ultima. As for attacks, use your finest basic or non-elemental spells. Firaga, Blizzaga, and Thundaga are okay, but Flare and Ultima should be your go-to. Personally, Sabin carried my party with a chain of Phantom Rushes! Don't forget the healer!

When killed, Ultima Buster vanishes to reveal a save point.
Kefka's Tower: Part II
Party 2: Feel free to heal and save, then exit the stall and proceed south.
Party 2: You'll drop down in a new area. Follow the linear path south, left, upstairs, and through the door.

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: FACTORY - PARTY 2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
241
Muud Suud
25000
350
100
4200
243
Mover
120
10500
0
1500
252
Duel Armor
7200
1600
800
2500
255
Fortis
9800
700
250
3500

Party 2: Exit north, then go through the left-most tube.

Kefka's Tower

Party 2: Outside, head left and open the chest for Force Shield. [Kefka's Tower: 5/16]


Party 2: Go down the right escalator, south past the duct, and all the way left to a chest. Loot the treasure for Force Armor. [Kefka's Tower: 6/16]


Party 2: Return right and head through the duct.

Kefka's Tower - B1

Party 2: Open the chest for Ribbon! [Kefka's Tower: 7/16]


Party 2: Step on the switch to allow party 1 to advance, but don't switch group yet. Instead, head back outside.

Kefka's Tower

Party 2: Proceed right and through the door.

Kefka's Tower - 1F

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: SCRAPYARD PASSAGE - PARTY 2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
254
Vector Chimera
7500
880
900
2900

Party 2: Get the Vector Chimera entry, then head north into the next room.

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: GOLD DRAGON ROOM - PARTY 2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
258
Daedalus
12280
100
0
3500
259
Ahriman
10000
300
0
2820

Note: You may want to bring the Berserk spell and the Phantom summon for the next encounter.
Party 2: Heal up and quick-save, then interact with the dragon to face:


       Gold Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
323
32400
4000
13
110
0
150
10
0
Water
Instant Death, Petrify, Imp, Zombie, Sleep, Sap, Confuse, Silence, Doom, Stop, Slow
Lightning
None

Another dragon that looks nothing like one... I know there weren't many graphics back then, but come on!

The Gold Dragon is possibly the easiest of the bunch. It only attacks with Lightning-elemental spells such as: Thunder, Thundara, Gigavolt, and Thundaga, where the latter is the strongest, but requires previous charge.

If you have lightning-immunity/absorption equipment, then the victory is yours. Some of the items that grant immunity are: Thunder Shield, Minerva Bustier, and Paladin Shield. Even if you don't have any protection, the battle is easily cheesable.

If you're up to some cheesing, then Berserk on the dragon followed by Phantom summon on your party makes you immortal. You're welcome!
If you rather win the proper way, then spam water-elemental magic for increased damage. Either way, this 'dragon' shouldn't give you any troubles.

One dragon remaining.

Party 2: After the battle, proceed through the top-left doorway.

Kefka's Tower - 2F

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: PALACE - PARTY 2ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
251
Demon Knight
6800
1600
200
3090

Party 2: Follow the path around and back outside.

Party 2: Head upstairs and all the way north, then step on the switch.
Party 2: Switch to party 3.
Kefka's Tower: Part III
Kefka's Tower

Party 3: Head all the way south, then proceed left and open the chest for Red Cap. [Kefka's Tower: 8/16]


Party 3: Go through the nearest door.

Kefka's Tower - 2F

Party 3: Head north and through another door.

Kefka's Tower - 3F

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: FACTORY - PARTY 3ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
248
Gamma
27000
9000
0
9000

This is the only place where I got Gamma to spawn.
Party 3: Go north and open the chest for Nutkin Suit. [Kefka's Tower: 9/16]


Party 3: Now head right and loot another chest for Gauntlet. [Kefka's Tower: 10/16]


Party 3: Make your way out.

Kefka's Tower

Party 3: Back outside, proceed south and go through the door.

Kefka's Tower - 1F

Party 3: Head left and through the duct.

Kefka's Tower - B1

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: FACTORY - PARTY 3ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
260
Death Machine
6000
550
670
2300

Party 3: Open the nearby chest for Hero's Ring. [Kefka's Tower: 11/16]


Party 3: Stand left from the bottom rollers and walk straight south to reveal a secret passage.


Party 3: Make your way through the tunnels, then open the chest at the bottom for Aegis Shield. [Kefka's Tower: 12/16]


Party 3: Exit the secret area, then head all the way north and take the rollers.

Kefka's Tower - 2F

Party 3: Once you regain control, proceed west and use the save point.

Note: You may want to bring a party equipped with either Lightning-resisting/absorbing equipment, or Reflect Rings. Keep in mind that you won't be able to heal the regular way if you go for the latter.

Party 3: Head left and as soon as you step on the staircase, you will get ambushed by:

       Inferno       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
329
30800
9700
13
130
0
145
10
0
Lightning
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Fire
None

       Rahu       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
330
8000
770
13
80
0
190
10
0
Ice
Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence
Lightning
None

       Ketu       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
331
11000
2600
13
75
0
185
7
0
Fire
Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence
Ice
None

This boss comes in company of Rahu (small claw on the left) and Ketu (large claw on the right). Rahu uses physical attacks and Rapier, which is a stronger version of a physical attack. On the other hand, hehe, hand... get it? Ketu uses physical attacks and Metal Cutter (heavy damage to one or more targets).
Inferno uses Gigavolt, Thundaga, Atomic Rays (fire-elemental damage to the party), and Shockwave (non-elemental damage to a single target). It also has a 33% chance of countering any attacks with Sobat, which deals substantial physical damage.

When the boss and both arms are alive, they will cast Delta Attack every 30 seconds, inflicting immunity-ignoring Petrify status.
If any of the minions is killed, the boss will counter with either Thundaga (66%) or Meteor (33%). In addition, if both minions are killed, the boss will use Magitek Barrier, buffing itself with Protect and Reflect. Finally, Inferno is weak to Lightning.

Don't even bother with the minions, they will keep coming back a few turns after defeated.

If you brought Reflect Rings, then Inferno will likely do most of the work by bouncing Gigavolt and Thundaga spells back to itself. Follow its example and cast Thundaga off your party to deal increased reflected damage. That basically is. Just a few Thundagas well casted and the battle will be over.

Party 3: After winning, head south twice to reach outside.

Kefka's Tower

Party 3: Go down the stairs, then open the right chest for a Megaelixir. [Kefka's Tower: 13/16]


DON'T USE OR SELL THIS ITEM. The Megaelixir is required to get the final bestiary and it might be extremely hard to find another copy.
Kefka's Tower: Part IV
Party 3: Now take the left path south and hit the chest with the sparkle to open up a new path for party 1.
Party 3: Walk up the escalator and open the chest for Rainbow Brush. [Kefka's Tower: 14/16]


Party 3: Circle back to the bottom and head through the door.

Kefka's Tower - 1F

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: SCRAPYARD PASSAGE - PARTY 3ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
247
Landworm
12000
1300
0
4600

Party 3: Proceed north and through the door.

Skull Dragon abuses of Death-based attacks. If you have any Safety Bits, then this is a perfect moment to make use of them.

Party 3: Heal up and quick-save, then interact with the dragon to face:


       Skull Dragon       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
327
32800
1999
15
140
0
120
10
0
Fire, Holy
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Stop, Slow
Poison
None

BOSS DESCRIPTION PENDING

All eight dragons have been defeated...
The Eightfold Seal is broken!


Obtained Crusader magicite!

Magicite Completionist Obtained all magicite.


Party 3: After defeating the Skull Dragon, proceed through the top-right doorway.

Kefka's Tower - 2F

Dark Force shows up around this area.

Originally posted by Final Fantasy Wiki:
Dark Forces is a notable enemy because, with the exception of Force Field, Grand Delta, Transfusion, and Mighty Guard, it uses every Lore, though it will only use Tsunami when confused or controlled.

This is a list of the Lores Dark Force can teach you:

Random
  • Doom
  • Roulette
  • Aqua Breath
  • Revenge Blast
  • White Wind
  • Lv 5 Death
  • Traveler
  • Lv 4 Flare
  • Lv ? Holy
  • Lv 3 Confuse
  • Launcher
  • Imp Song
  • Quasar
  • Self-Destruct
  • Stone
  • 1000 Needles
  • Bad Breath
  • Dischord
  • Aero
  • Rippler

Control
  • Lv 5 Death
  • Tsunami
  • White Wind

And its AI Script:

  • 1st Turn: Doom (33%) or Roulette (33%) or Aqua Breath (33%)
  • 2nd Turn: Revenge Blast (33%) or White Wind (33%) or Lv. 5 Death (33%)
  • 3rd Turn: Lv. 4 Flare (33%) or Lv. 3 Confuse (33%) or Reflect ??? (33%)
  • 4th Turn: Lv.? Holy (33%) or Traveler (33%) or Launcher (33%)
  • 5th Turn: Dischord (33%) or Bad Breath (33%) or Imp Song (33%)
  • 6th Turn: Aero (33%) or 1000 Needles (33%) or Self-Destruct (33%)
  • 7th Turn: Rippler (33%) or Stone (33%) or Quasar (33%)

Credits to Final Fantasy Wiki[finalfantasy.fandom.com] for all the information.

Once you've obtained the 20th Lore, you will be awarded with:

Master Blue Mage Learned 20 enemy techniques.


Party 3: Head north, left, and south outside.

Kefka's Tower

Party 3: Go north and step on the switch.
Switch to party 1.

Kefka's Tower - B1

Party 1: Head south.

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: FACTORY - PARTY 1ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
257
InnoSent
6600
390
1950
2400
260
Death Machine
6000
550
670
2300
261
Metal Hitman
2000
800
700
2000
262
Prometheus
14500
2050
1300
5200

Party 1: Proceed south, right, and through the top-right doorway.

ㅤ  ㅤ        ㅤ BESTIARY: KEFKA'S TOWER: SCRAPYARD PASSAGE - PARTY 1ㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
242
Fiend Dragon
18008
10000
2700
8500

Party 1: Head north, right, and outside.

Kefka's Tower

Party 1: Proceed north through the path that party 3 opened for you, then fork left and open the chest for Pinwheel. [Kefka's Tower: 15/16]


Party 1: Backtrack to the split, then continue right path and head through door.

Kefka's Tower - 3F

Party 1: Proceed north and into the next room.

Party 1: Head north, then fork right and exit south.
Switch to party 3.

Party 3: Move out of the switch and switch to party 1.

Party 1: Push the 4 ton weight onto the switch.
Party 1: Re-enter the building and step on the switch, then switch to party 3.

Party 3: Head upstairs and proceed north.

Party 3: Walk north, left, and exit south.
Switch to party 2.

Party 2: Move out of the switch and switch to party 3.

Party 3: Push the 4 ton weight onto the switch.
Party 3: Re-enter the building and step on the switch, then switch to party 2.

Party 2: Head upstairs and proceed north.
Party 2: Walk north and step on the remaining switch.
Party 2: Exit south.
Party 2: Step on the switch to reveal two new doors, then head inside.
Party 2: Proceed north into the next room.
Kefka's Tower: Part V
Party 2: Heal up and quick-save, then approach the machine to face:

       Guardian       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
333
60000
5200
13
150
0
150
25
0
Lightning, Water
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
None
None

BOSS DESCRIPTION PENDING

Party 2: A Save Point will appear to take Guardian's place. I suggest resting and saving, then proceed north.

Kefka's Tower - 5F

Party 2: Head left and exit south.

Kefka's Tower

Party 2: Examine the southern wall to find a chest containing Ribbon! [Kefka's Tower: 16/16]


That's also the very last treasure. If you looted every single chest in the game, then you will be rewarded with the following achievement (upon winning a battle or changing location):

Legendary Treasure Hunter Collected treasure from 100% of the chests.


Party 2: Proceed north, heal up and quick-save, then interact with the statue on the path to face:

       Demon      
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
336
58000
18900
15
180
0
145
13
0
Poison
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom
Fire, Wind
None

BOSS DESCRIPTION PENDING

Party 2: Proceed north and head through the door.

Kefka's Tower - 6F

Party 2: Use the save point, then jump down the hole.

Kefka's Tower - 5F

Party 2: Head north and step on the switch.
Switch the party 3.

Kefka's Tower - 4F

Party 3: Head south and out the door.

Kefka's Tower - 4F

Party 3: Go through the left door.

Party 3: Proceed north and through the door.

Party 3: Head north and through the large door.

Party 3: Heal up and quick-save, then interact with the statue to face:

       Fiend       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
334
63000
4800
60
110
0
160
9
0
Holy
Instant Death, Petrify, Imp, Poison, Zombie, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop
Ice, Poison
None

BOSS DESCRIPTION PENDING

A save point will appear to take Fiend's place.
Party 3: Utilize the save, then climb up the ladder and proceed north.

Kefka's Tower - 5F

Party 3: Head north and step on the switch.
Switch to party 1.

Kefka's Tower - 4F

Party 1: Exit south.

Party 1: Go through the right door.

Party 1: Head north and through another door.

Party 1: Proceed north and through the large door.

Party 1: Heal up and quick-save, then interact with the statue to face:

       Goddess       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
335
44000
19000
13
85
0
150
14
0
None
Instant Death, Petrify, Imp, Poison, Zombie, Darkness, Sleep, Sap, Confuse, Berserk, Silence, Doom, Stop, Slow
Lightning, Holy
None

BOSS DESCRIPTION PENDING

A save point will take Goddess place.
Party 1: Use the save, then head through the door.

Kefka's Tower = 5F

Warning: Stepping on the next switch trigger the final boss battle; make sure you're properly equipped and fully healed before progressing further.
Party 1: Head north and step on the switch.
Kefka's Tower: The Grand Finale
Originally posted by Kefka:
Bleh! You people make me sick! You sound like lines from a self-help book!

DESCRIPTION PENDING

       Statue of the Gods A       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
337
27000
10000
50
115
10
155
10
0
???
???
???
???

       Statue of the Gods B       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
338
33000
10000
35
110
5
150
30
0
???
???
???
???

       Statue of the Gods C       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
339
30000
10000
63
140
10
140
12
0
???
???
???
???

BOSS DESCRIPTION PENDING



       Statue of the Gods D       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
340
30000
10000
13
120
0
153
7
0
???
???
???
???

       Statue of the Gods E       
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
341
24000
10000
13
105
0
153
10
0
???
???
???
???

       Statue of the Gods F
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
342
41000
10000
1
145
0
125
8
0
???
???
???
???

       Statue of the Gods G
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
343
28000
10000
6
115
0
153
9
0
???
???
???
???

BOSS DESCRIPTION PENDING



       Statue of the Gods H
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
344
9999
10000
73
150
0
154
9
0
???
???
???
???

       Statue of the Gods I
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
345
40000
10000
63
120
0
130
6
0
???
???
???
???

BOSS DESCRIPTION PENDING



       Kefka
ID
HP
MP
ATK
DEF
EVA
M.DEF
MAG
M.EVA
WEAKNESS
RESIST.
ABSORBS
INMUNE
346
62000
38000
80
117
45
135
8
0
???
???
???
???

BOSS DESCRIPTION PENDING

Breath of New Life Defeated Kefka and restored peace to the world.
Achievement Cleanup
After completing the game, save your progress and return to the main menu.
Load the completed file.

Falcon

Form a party that includes your most powerful character.
Take the wheel and fly to the Coliseum.


Land and head inside.
Equip your best character with your best gear. I recommend Master's Scroll + Genji Glove as relics and Ultima Weapon + Excalibur as weapons for an easy win.
Quick-save, then talk to the guard and respond that you'd like to fight in the coliseum.
Bet the Megaelixir and choose your best character.
Win the battle.

ㅤ  ㅤ        ㅤ BESTIARY: COLISEUMㅤ ㅤ
ID
MONSTER
HP
MP
GIL
EXP
238
Siegfried
32760
6000
0
0

Field Research- Professional Completed 100% of the Bestiary entries.

WIP
Missing Stuff
  • Polish and add missing boss descriptions/strategies in Kefka's Tower sections .
  • Include tips for Master Gambler in Achievement Cleanup section.
242 Comments
bertofromdarich Apr 17 @ 1:17am 
dude great guide had so much fun following and places i laughed and was like how did they know lol ! FF5 HEAR WE COME
James Mar 8 @ 8:20am 
boost does not affect achievements! I used it from start since FF1 to get through story quickly
king poogie Mar 7 @ 1:37pm 
Darayofhope - I have exp and ap boosts on and I'm unlocking achievements. I don't think the boosts prevent or disable achievements.
Darayofhope Mar 6 @ 5:24pm 
Does anyone know if the in-game exp/ap/gil boosts prevent you from unlocking achievements?
Sayouri Feb 28 @ 9:11am 
Thank you so much!! :reheart::reheart:
Arlesquim Feb 26 @ 10:50pm 
Just finished the last game, the last playthrough on this PR saga. I made it 100% thanks to you! ♥
I have to say smth tho... I hated that you always said to not enter somewhere or to not interact w/ smth right after a printscreen showing the place or thing. I fell for that every time. Nevertheless, thank you big time.
James Feb 20 @ 1:49pm