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Check out any exiting map on the Workshop for sample file/directory structure.
This tool is very helpful to place towns and industries on the map once you have the heightmap:
http://glatar.hu/tpf/TPFME-Lite.html
The only way I know of to create a map (not a scenario or savegame) from an existing game is to use this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1445899052
Very helpful info, thank you. Now the link to glatar....im not sure what to do with that...I understand the plain text and numerical parameters of it...but the "blurred map image" of what looks like a couple islands, I have no clue what that is or what to do with that! Would you know of a step by step video on youtube or the like?
Personally I would browse maps in workshop, find one that closest to what you looking to create, then edit it in PS or similar. You can change the map size under image/imagesize USING PIXELS!!! as your measurement. Any changes to map becomes 'new art' and is your unique map. Then copy the map.lua file by editing in Notepad and fill in details so that it is unique to you! When saving DONT USE SAVE AS. Just use save, otherwise it will be saved as .txt file which is useless. This is how most maps are done. I have created a number of maps (not published) and its interesting but also frustrating especially getting an incline to be gentle as opposed to very steep! Good luck with that. You can do it by software but that's another story.
2) Not quite -- #000000 is the lowest elevation on your map, which is set in map.lua -- normally pure black would equate to elevation 50m (you can adjust as needed) and water level is always 100m, so the lowest 50m of elevation on your heightmap allows you to control underwater elevation (depth of river/ocean).
3) If you only want to create a map for your own use and not shared then you can save it there, otherwise you will need to save it in the appropriate mod structure location
\Steam\userdata\<steamid>\446800\local\staging_area\<mapNameString>_1\maps\<descriptiveMapName>\
in the above dir goes both heightmap.png and map.lua, and two steps above that goes mod.lua
If you want to publish on the Workshop, you may wish to download an existing Workshop map and imitate the file/directory structure.