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Henry Stickmin series

The Henry Stickmin Collection Logo

Unique fails 347
Endings 32
Release Date August 7th, 2020
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Henry Stickmin Legacy Series
The Henry Stickmin Collection is a Newgrounds choose-your-own-path classic, reborn and revitalized. This 6-game epic culminates in multiple entirely canon, extremely different endings. Each step of the journey has you choose from options such as a Teleporter or calling in your buddy Charles to help you out. Correct choices will move the story forward, but incorrect choices lead to a fail. If you get to the end on your first try, you’re doing it wrong. Failing is half the fun. The Henry Stickmin games have seen some good times on the internet, but age has not been kind. Breaking the Bank has been completely reanimated from scratch. Escaping the Prison, Stealing the Diamond, Infiltrating the Airship and Fleeing the Complex have all had their backgrounds and sound effects redone!
― Information about the collection[src]

The Henry Stickmin Collection is an anthology collection of remastered versions of the first five games in the Henry Stickmin series with improved visuals. A new game, Completing the Mission, was developed specifically for the collection, to serve as a final chapter to the story. All games (with the exception of Completing the Mission) were remastered through Adobe specifically for this collection, with the first game in the series, Breaking the Bank, receiving a remake and being labelled as a prologue to the whole series. It was made by PuffballsUnited and Innersloth, and released on Steam on August 7th 2020.

The Henry Stickmin Collection consists of six games; Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, and Completing the Mission. In each game, the player has to help the titular protagonist Henry Stickmin succeed in an assignment. To do so, they can choose between multiple tools for Henry to use or actions to perform. First starting off as a thief, Henry can later become an agent of the Government, the leader of the Toppat Clan criminal syndicate, or remain neutral as a thief, either still a criminal or pardoned. Henry can also end up as an escaped prisoner of the Toppat Clan, or he could steal from them either by himself or with a partner named Ellie Rose. Lastly, Henry can also be dethroned from his position as leader of said criminal syndicate, either due to his fault or the previous leader's, if the latter is true, then Henry will seek revenge against him. The player can choose the events and endings, due to the games functioning via point-and-click format.

The teaser trailer for The Henry Stickmin Collection was released on Puffballs' YouTube channel in July 2019 and its final release date was announced in May 2020. From then on, there were many other teaser videos, mostly about the visual improvements of the remakes. The Henry Stickmin Collection received "Overwhelmingly Positive" reviews from steam users, with a 98% rating based on 24,000+ reviews. Reviewers praised the collection for its humour, animation, production value (specifically in Completing the Mission), & storylines, with some praising the sense of nostalgia they experienced while playing the game. A developer's commentary of the collection was later made by Puffballs, which began in December 2020 and ended in January 2021.

Summary

The Henry Stickmin Collection consists of six games; Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, Fleeing the Complex, and Completing the Mission. In each game, the player has to help the titular protagonist Henry Stickmin succeed in an assignment. To do so, they can choose between multiple tools for Henry to use or actions to perform. First starting off as a thief, Henry can later become an agent of the Government partnered with a pilot named Charles Calvin, a bounty hunter, the leader of a notorious criminal syndicate known as the Toppat Clan, or remain neutral as a thief, either still a criminal or pardoned. Henry can also end up as an escaped prisoner of the Toppat Clan, or he could steal from them either by himself or with a partner named Ellie Rose. Lastly, Henry can also be dethroned from his position as leader of said criminal syndicate, either due to his fault or the previous leader's, if the latter is true, then Henry will seek revenge against him.

Games

The Henry Stickmin Collection includes remastered versions all five games in the series, along with the new game Completing the Mission, which serves as a final chapter to the story;

  • Breaking the Bank (2008): Henry tries to break into a bank in the middle of the desert to rob its vault.
  • Escaping the Prison (2010): After having been caught while robbing the bank, Henry attempts to escape from jail in West Mesa Penitentiary.
  • Stealing the Diamond (2011): Henry tries to steal the elusive Tunisian Diamond from the museum within its exhibition.
  • Infiltrating the Airship (2013): Henry is recruited by the government to infiltrate the airship of a mighty criminal organization, the Toppat Clan.
  • Fleeing the Complex (2015): Henry is taken to The Wall, a highly secured prison complex said to hold some of the most notorious criminals — and tries to escape from there, with or without an ally.
  • Completing the Mission (2020): After escaping from The Wall, Henry is tasked with a new objective; to defeat or help (depends on his choices) the Toppat Clan and prevent or assist with their plan to launch a space station into orbit.

Plot

Breaking the Bank

BtBRTitle

Henry Stickmin attempts to break into a bank, built in the middle of a desert. He stands next to a wall and wonders how to break inside. Using a Disguising Bag, Henry ties himself up in a yellow money sack and waits by the road. Policemen/truck drivers Ted McAdams and Winston Davis pass by in the van and stop when they see him. After a short exchange where Ted wonders how they lost one and Winston decides they should take it just to be safe, they throw him in the back and drive to the bank where guards Chad Hansen and Philly Colin are talking and wondering about why there's a bank in the middle of the desert. Henry is thrown in the vault and it is locked. When he stands up, he is caught by a security laser and sets off the alarm. He is later arrested.

Escaping the Prison

EtPRTitle

Henry is now imprisoned inside West Mesa Penitentiary. Police officers Dave Panpa & Rupert Price brought a package addressed for Henry to his cell, and delivers it to him. Rupert taunts Henry by claiming that the package contains no such object that would allow the prisoner to escape the building. He asks his friend, Dave, to confirm that the package has been checked. Dave presumably was to check the package, However, Dave begins to chuckle nervously, claiming that he did inspect the package for anything suspicious because he does not want to lose his job as an officer. The two then leave Henry to his own business with the package. Inside the package is a cake, with multiple tools hidden inside. Henry reaches in to grab an object out. He manages to escape by either escaping sneakily, busting out, or being found not guilty in court.

Stealing the Diamond

StDRTitle

Some time after his escape from prison, Henry is now at home. He tunes to a news broadcast on TV, which shows Mayor Gene Fredrickson announcing the grand opening of the new Tunisian Archaeological Exhibit inside the National Museum of History and Culture. Within the new exhibit sits the priceless Tunisian Diamond, valued at a whopping $112 million dollars. Henry is ten days late on rent payments for his house. Seeing the diamond's price tag, he decides to take off for the museum in order to steal the giant gemstone. On the outskirts of the museum, Henry can choose how to breach into the facility. All three choices result in Henry successfully stealing the diamond.

Henry becomes somewhat of a well-known criminal after his successful theft of the Tunisian Diamond.

Infiltrating the Airship

ItARTitle

After stealing the Tunisian Diamond from the museum, Henry has been kidnapped by the Government, waking up on board a helicopter. There to greet him is Captain Hubert Galeforce, who recognizes Henry's skills as a criminal, and gets him to put them to the test in a mission. The Government has trouble capturing a collective of criminals known as the Toppat Clan. They are unable to pin them to criminal charges, thus they can't take legal action against them. Henry's mission is to infiltrate the Toppat Airship in an effort to bring them to justice. Noting Henry's lengthy criminal record (attempted robbery, escaping prison, and grand theft), Galeforce informs him that all charges against him will be dropped, if he gets the mission completed. Charles Calvin, the helicopter pilot, takes Henry closer to the Airship and asks him where to disembark.

Depending on the player's choices, Henry can either help the government and become either a bounty hunter or government supported private investigator, go rogue and steal the Romanian Ruby from the Toppats, or betray the government and become the new leader of the Toppats.

Fleeing the Complex

FtCRTitle

At The Wall, a heavily-secured incarceration complex located in Canada, the Warden, Dmitri Johannes Petrov, and his second-in-command Grigori Olyat, find a lengthy criminal record in their files belonging to Henry. Deeming him to be dangerous enough for incarceration at The Wall, the two decide to move in to kidnap Henry. Henry wakes up at the complex where he finds Dmitri "welcoming" Henry to his new home. Dmitri states that only the most notorious criminals are held there. Dmitri taunts Henry by informing him that he would remain at The Wall for a long time, before ordering Grigori to take him and send Henry to a transfer cell. In the transfer cell, a woman by the name of Ellie Rose is also awaiting a transfer to her cell. With Grigori turned toward the hallway, Henry can plan his means of escape. Depending on the player's choices, Henry can escape either solo or with Ellie, or with help from either Charles or the Toppats.

Completing the Mission

CtMNTitle

The missions in the game all involve The Toppat Clan making one final move. In most missions, they have a new Orbital Station, which they either are about to launch from the Toppat Launch Site in the Dogobogo Jungle (with the military trying to prevent the launch in The Toppat Raid) or have already launched and are now operating from Space. Some endings take place almost entirely on the Airship. Henry's motives in the game change drastically, also based on the combinations of endings that the player chooses. Henry will want to launch the rocket if he's sided with the Toppat Clan, stop it if he's working for the government, or break into it for the riches of the Toppats.

Unlike the previous five games, which had one main story with different possible endings, Completing the Mission contains multiple possible stories. Which story/mission the player gets depends on a choice made at the start of the game which endings from Infiltrating the Airship and Fleeing the Complex the player wishes to continue from.

Characters

Main article for this page/section: List of characters

Characters in the collection are stick figures, which means they have minimal body design and black lines instead of clothes, but distinct facial design with long linear eyes and eyebrows above their heads that are unique to Puffballs' style.

Gameplay

Players go through a total of six episodes, five of which had previously been standalone games; Prologue (Breaking the Bank), Episode 1 (Escaping the Prison), Episode 2 (Stealing the Diamond), Episode 3 (Infiltrating the Airship), Episode 4 (Fleeing the Complex), and Episode 5 (Completing the Mission).

The game centers on Henry Stickmin, a fictional character that performs various actions depending on the choices the player chooses. Players are given a minimum of two choices; depending on the choice they pick, Henry will either succeed and overcome the situation or scenario or "Fail," in which case the player is presented with a unique animation, usually accompanied by some joke or commentary on the choice made. Players aren't punished for failing a scenario; they are given infinite re-dos while a "total fail count," and a "unique fail count," keep score of how many times they player has "failed" and how many unique fails there are in the episode, encouraging the player to seek out all of the possible fails in the game.

Sometimes, there will be a scenario in which there is more than one choice that is correct. Similarly, there are even rarer occasions where there isn't a correct choice at all.

Because Infiltrating the Airship and Fleeing the Complex both have endings that are dependent on player choice, when starting Completing the Mission, the player must pick one ending each, generating a unique story and perspective for the final episode.

Medals - Bound to the Earth

An example of an Achievement.

Achievements

Main article for this page/section: Achievements

Achievements are earned by achieving a task in the collection. These usually include winning a certain way, finding an easter egg or failing a certain amount of times. Each one has a certain amount of points given when it is achieved.

Bios

Main article for this page/section: Bios
Charles Calvin bio

An example of a Bio

Bios are a feature exclusive to the collection, which provide names and backgrounds for previously unnamed characters in the series. There is a total of 425 bios in the entire series.

The majority of characters seen in the collection have a Bio entry, which are all, except for Henry Stickmin's, initially hidden and locked. They cannot be viewed until the player spots the character in a game, and right-clicks them. Each game's Bios are separate, meaning that players will have to unlock the same character more than once if they are present in multiple games.

It is also possible for the same character to have more than one bio within the same game if the character appears in multiple variations. An example is the Right Hand Man in Completing the Mission, where he appears both as a cyborg and as a human, depending on which pathway is chosen, and both as a cyborg or a cyborg rewired by Henry in the Rewire option.

Plans, release, and reception

Plans

HenryEllieoldnew

Comparison between the legacy version of Fleeing the Complex (above) and the remastered version (below).

This is a list of plans that were revealed by PuffballsUnited on Newgrounds regarding the collection, prior to its release.

  • The aspect ratio of the games would be updated to modern widescreen.
  • Stealing the Diamond would be remastered to feature realistic buildings in the nighttime background, a more realistic exterior of the National Museum of History and Culture and a large parking lot with two cars parked. Also, the interior of the Museum would be modified to make it look more like a museum and less like a parking garage.
  • The interior of the airship in Infiltrating the Airship would be modified with the floor of the cabin wooden, as well as the stairs and some parts of the floor covered with blue carpet.
  • The World War II section in Stealing the Diamond would be modified with extras, such as: the whole floor will be painted red, the walls will be painted brown, a replica of a WWII tank will be added in front of the airplane replica, the glass case containing guns would feature two more guns, a gas mask, a fire extinguisher and a machine gun would be added in the corner with sandbags, six small paintings depicting a war.
  • Similar to Fleeing the Complex, the first four games would include a map.

Puffballs started drawing palms to some of the characters, after realizing that hands aren't "5 sausages coming out of an arm".

Differences

General
  • Every game has been updated to widescreen (though some the legacy games were already widescreen).
  • All of the graphics have been updated to look more realistic.
  • Any explicit pop-culture references have been tweaked and renamed to avoid potential copyright issues.
    • In addition, any and all music or sound effects borrowed from other sources are replaced with in-house facsimiles. (Most noticeably, sound effects from Among Us)
  • Quality of life features from Fleeing the Complex such as the Map and Quick-time event timers are now present in every episode (excluding Breaking the Bank).
    • As a result of the Map returning to all entries, the Step Back button is removed.
  • In Escaping the Prison and Stealing the Diamond, the names of the endings are altered to fall in line more with its successors.
  • In ItA, the "You've achieved the rank of" has been changed to just "Rank:".
  • Achievements are no longer awarded for clicking on team names or music tracks in the credits, or for failing a certain number of times.
    • There are also no achievements for getting all the achievements in one episode (e.g. "Master of the Wall" in the legacy version of Fleeing the Complex).
Breaking the Bank
  • Breaking the Bank has been rebuilt from the ground up. In addition to a complete design overhaul, all animations have been redone.
  • The characters use the more modern design technique, as previously they lacked hands and feet.
  • The placements of the Laser, Wrecking Ball, and Teleporter have been shuffled, and the icon for the Wrecking Ball is now the ball itself. This was done to prevent the icons from blending with the background.
  • All choices besides the Disguise are now proper fails, complete with fail messages.
  • Instead of digging down and getting flattened by a speeding train, Henry instead pierces a pipe, uses his lighter to make out "Gas Main", causing him to explode.
  • Instead of having the explosives already prepped, Henry is in the middle of prepping them, but accidentally drops one on the detonator, causing an explosion.
  • The Lazer Drill is now just a Laser. Its actions are no longer automated, and needs to be carried, rather than having its own support stand.
  • The Wrecking Ball doesn't even have a chance to be utilized, as Henry is caught by guard Chad Hansen.
  • Henry's hand that holds the Teleporter is no longer on the outside of the bank.
  • The scene where the truck drivers, Winston Davis and Ted McAdams, find a disguised Henry is presented from a different angle.
  • Winston and Ted's voice lines have been re-recorded.
  • A scene in which the bag Henry is hiding in being placed in the back, followed by him winking at the camera is removed.
  • New dialogue is added showing Chad Hansen and Philly Colin questioning the placement of the bank in the middle of a desert.
  • Henry no longer says "Yeah!" upon entering the bank.
  • The unseen security guards stop talking after saying "Don't move!" and don't say "Put your hands in the air!"
  • There are no credits, and instead, it just simply fades after Henry gets caught.
Escaping the Prison
  • Henry's chamber pot has been moved to the left.
  • The NrG drink has been updated to look more like Gatorade.
  • There is an additional scene after Henry fires the Rocket Launcher showing the rocket breaking the slot door and curving across the cell block.
  • The unknown police guard who was standing next to Burt Slim when Henry falls from the vents in BBO has now been replaced by Tom Hardly who is now in that guards place. This was done so the initial scene could line up with the context in a later scene.
    • Additionally Tom and Burt are now present in the Prison Standoff seen unlike before where the two were completely absent.
  • Shots are added to make it more clear that Henry caught the bullet and threw it back to Captain Ed.
  • Captain Ed Roberts' gun simply falls out of his hands when hit with the bullet, instead of breaking in half.
  • After each successful option in the QTEs during BBO, the player doesn't have to redo all the prior QTEs if they fail at any point.
  • Some flair has been added to the courtroom scene to more accurately reassemble Phoenix Wright: Ace Attorney gameplay.
  • During SE, Henry is not seen actually breaking through the vent pipe, instead cutting from him pounding to the metal chunk falling, the only indicator of it being a sound effect.
  • The previously mobile exclusive achievement "The Joke" was reintroduced and changed to "It's a joke..."
  • Henry's cell door looks more realistic.
Stealing the Diamond
  • Mayor Fredrickson now has an additional line of dialogue, "Yes thank you. M'yes."
  • The Parking Lot scene no longer requires the K, R, and Space Bar keybinds, similar to the mobile version.
  • One of the security guards in the Medieval Hall, Sam Turner, had their hair changed to bright blonde hair instead of just being bald.
    • Sam has also been confirmed to be non-binary.
  • The pillow in the storage room has been replaced by a box of hay.
  • Due to protective walls being added to the Museum's roof, Henry no longer falls off when using the invisibility pill, however the game loses track of him and his fate remains unknown, thereby resulting in a fail.
  • The instruction note for the Liquidificator has changed.
    • Due to this, the achievement "It's a Joke Guys" has been removed.
  • During the Mushroom Rampage scene, Alexander Garb has had his dialogue changed from being the famous "Wilhelm Scream" to his own scream when the pterodactyl attacks him.
    • Additionally, the pterodactyl that attacks Alexander is now voiced by Marcus Bromander.
  • The achievement "Obscure Medal" has changed to "Connoisseur" and there are additional paintings to collect. The paintings also disappear when collected.
Infiltrating the Airship
  • The list of Henry's evidence of crime now always correspond to the last route accessed in the previous episodes, rather than being random.
    • The evidence from Breaking the Bank is always from the disguising bag since the other 5 choices are now actual fails, and to also prevent plot holes associated with the LU ending in Escaping the Prison.
    • Oddly enough, the evidence for the SE, BBO, UB, and JPE endings have not received a design overhaul, while IoaS, LU and BtB did.
  • Charles Calvin no longer nods at the beginning like in the original version.
  • The Toppat Clan Logo has been changed.
  • In the GSPI route, there is a static sound before and after Charles speaks.
  • Henry uses the Force Gun immediately, instead of narrowly escaping Right Hand Man's bullet.
  • Henry now jumps in the garbage disposal after seeing Douglass Murl trying to enter the room, only for the door to be jammed.
  • The Robo Helper doesn't make a victory jingle, and Henry doesn't react when it crashes since it no longer happens, although his original expression is there for a split second before he moves on.
  • Remote Access does not smash Henry with a panel from the ramp, as there is no ramp, instead flinging him into a newly-added trash chute.
  • The Records room now has labels instead of just filing cabinets.
  • Most of the items in the Airship Cargo Bay are now contained under yellow nets for presumable safety measures.
  • The angle and camera position for when Thomas Chestershire and Oldmin are talking has been changed significantly.
    • The camera now only focuses on Thomas and Oldmin and does not shift angles to any other places.
    • Charles' Transport Helicopter can now be seen firing Henry out of a cannon unlike before where Henry seemingly popped up out of nowhere.
  • Chestershire's position when knocked out has been changed from facing closely towards (and being right next to) Henry's Cannon Ball to now positioned closer to the center of the cockpit and facing away from the cannonball.
    • As a result of this Thomas can no longer be seen in the initial shots for the Laser, Chair, and Thruster options.
  • Oldmin can now be seen knocked out in the cockpit unlike the original where he was absent after being hit by the cannonball.
  • Herb Stokes' crane is now positioned in the far back of the Airship Warehouse instead of being relatively close towards the front.
  • Additionally, the animation of Herb squinting his eyes at Henry has been replaced with him maliciously grinning at him.
  • The animation of Herb briefly swinging the large piece of coal (with his crane) towards Henry has been cut and now been replaced with Herb using his crane to lift up the large piece of coal even more.
  • The Toppat Brig now has actual doors instead of jail cells.
    • As a result of this the Toppat Prisoner can no longer be found in the Brig.
  • Toppat member Cool Katie is now female and now bears brown hair.
  • Cool Katie, Two-Ton Tony, Matthew Norbert, and Benjamin Bourseious can now be seen in the aerial view of the airship when Henry takes Reginald Copperbottom hostage.
    • Additionally Two-Ton Tony can now be seen in the aerial view of the airship after Henry drives out of it with the Tank in a Box during the end of RBH.
  • During the "Parachute" fail, an entire cloud takes up the background of Reg falling compared to the original where only two clouds and an entire view of the desert from above could be seen.
  • The credits for Rapidly Promoted Executive have been heavily modified.
    • The airship propeller ambiance can now be heard muffled right before Reggie crowns Henry leader, cutscenes for the RPE aftermath are now shorter, Magnus Eriksson, Derbert Daniels, and Floyd Winters are now featured during the boardroom scene (with Henry as leader), and a scene showing a outer view of the airship has been completely cut.
  • Henry does not react to Dave asking him to free him unlike in the original.
  • There are more valuable items and references in the Ruby Vault.
  • The Toppat Airship has been scaled up in size, as seen in the Pure Blooded Thief route when Jarsh Finx and other Toppats are standing on the broken airship wing.
  • This is also shown in Relentless Bounty Hunter/Rapidly Promoted Executive when Charles pulls his helicopter up close to the front of the cargo bay.
  • The design for the CCC Desert Headquarters has been changed significantly as it has been sized down to a smaller scale and now has lighter colors with an additionally large satellite on the roof and even a parking lot. The buildings front can also be seen on a different side.
  • The D.E.B. has been heavily changed, instead of being a blasted as matter from a nearby structure in the desert it is now a bomb planted in the desert grounds relatively close to the CCC Desert Headquarters.
  • The CCC Desert Headquarters can no longer be seen in the Dark Energy Bomb's initial shot.
  • The background setting for the end of Pure Blooded Thief and Relentless Bounty Hunter have been completely changed as it now shows the time to be daytime instead of a nighttime or evening like in the legacy version.
Fleeing the Complex
  • The "Do not" list is legible. It reads:
    • Smoke
    • Plan Schemes
    • Touch
    • Harass Supervisors
    • Be stubborn
    • Burp
    • Try a harebrained ploy/con
    • Do magic tricks
    • Attempt magic tricks
    • Employ an escape plan that ends in a cartoonist or silly fashion
    • Fight
    • Swear
    • Chew gum of any kind
    • Seriously, no gum
    • Bring your own food
    • Sing
    • Touch
    • Whistle catchy tunes
  • The elevator music in the Button option has been changed to a classical track.
  • A visual indicator is added showing one of the guards, Darek Gorulik, watching Henry and Ellie Rose pass by in the Pass By option, similar to Hitman: Absolution.
  • The ending music from CA has been changed from Forgotten Aura to Red-Headed Outlaw.
  • There is no elevator music in the Blend In option.
  • As a result of the timer in FtC being universal, failing the first QTE in PD message results in the message "Notice that timer?" instead of "Notice that new timer?".
  • Henry does not get on a plane in the PD ending and instead lives undercover, settling in a nearby Tavern.
  • The map is redesigned slightly. It now slides in and out, and shows if an event is timed.
  • When calling Charles, Henry must wait for 1 hour for him to arrive instead of him being already close by. As a result, his dialogue is slightly changed.
  • When calling Reginald and the Toppats, Henry must now wait for 1 hour for them to arrive instead of 2 hours like in the original. This was likely done to line up with of IRO.
  • Appearances of the Shoop da Whoop creature that aren't his face attached to the sun or moon have him with camouflage-colored skin to avoid racial insensitivity.
  • Most scenes now contain shadows, unlike the flash version.

Teasers and release

The teaser trailer for The Henry Stickmin Collection was released on PuffballsUnited's YouTube channel in July 2019 and its final release date was announced in May 2020. From then on, there were many other teaser videos, mostly about the visual improvements of the remakes. A Rick Roll featuring Henry and Ellie's faces superimposed over footage of the "Never Gonna Give You Up" music video was released on April 1st 2020. The collection and the final Henry game Completing the Mission were released on Steam on August 7, 2020, with Completing the Mission being released as a part of the collection. The game was made available via MacOS and PC versions.

Reception

The Henry Stickmin Collection recieved "Overwhelmingly Positive" reviews from steam users, with a 98% rating based on 24,000+ reviews. Reviewers praised the collection for its humour, animation, production value (specifically in Completing the Mission), & storylines, with some praising the sense of nostalgia they experienced while playing the game. YouTuber Markiplier gave a positive review of the collection, calling it an "incredible, hilarious game".

The collection resulted in the entire series' popularity exploding over the course of August 2020.

The release of Mission itself resulted in a bump for Among Us (another game by Puffballs & Innersloth), given its crewmembers serve as a group of collectibles and one of the FAILs reference it by name.

During mid-2021, this series caught the eye of many VTubers, especially those of hololive, and it saw a rise of interest in Japan as a result, even getting fan-made Japanese subtitles as a result.

Gallery

Trailers

Video Walkthroughs

Developer Commentary

Main article for this page/section: Henry Stickmin Collection Developer Commentary

Trivia

  • Two soundtrack albums for The Henry Stickmin Collection were released, one consisting of Ockeroid's score and the other consisting of PuffballsUnited's score.
  • For some reason, on the startup screen where it has the Innersloth logo, if the player double clicks the text then it will highlight it.
  • Playing the games sequentially without going back to the menu does not automatically make the endings achieved count towards Completing the Mission, or the ending itself doesn't lock out any paths in Fleeing the Complex.
  • The original icons from the flash version of Breaking the Bank can be found in the game's files, possibly indicating that the original versions of the games were meant to be playable.
  • The game spawned the Distraction Dance meme, which refers to a dance which Henry Stickmin and Ellie Rose uses to distract Isaac Binderson and Heath Stone in Fleeing the Complex. In August 2020, it became the source meme for bait-and-switch videos.
  • If the player starts the game, the themes of every game have C minor as the key signature.
The Henry Stickmin Collection
Breaking the Bank Escaping the Prison Stealing the Diamond
Breaking the Bank Escaping the Prison Stealing the Diamond
Infiltrating the Airship Fleeing the Complex Completing the Mission
Infiltrating the Airship Fleeing the Complex Completing the Mission
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