Final Fantasy Recurring Characters / Characters - TV Tropes
 

Follow TV Tropes

Following

Characters / Final Fantasy Recurring Characters

Go To

This page deals with recurring characters from the Final Fantasy series.


    open/close all folders 

    Biggs and Wedge 
https://static.tvtropes.org/pmwiki/pub/images/biggs_wedge_ffvii.png
Biggs (left) and Wedge (right)
in Final Fantasy VII
Named after Luke Skywalker's Red Squadron wingmen from Star Wars, they rarely play a major role in games but pop up frequently in supporting roles. In Final Fantasy XII, they are known as "Gibbs" and "Deweg".

    Chocobo 
https://static.tvtropes.org/pmwiki/pub/images/c43ca591ba9cb8be3165847430a47e70.jpg
Large birds that are used as mounts, they rarely play a large role in the series but are always in the background as the generic beasts of burden.
  • Action Pet: In addition to being a cuddly Horse of a Different Color, several games allow you to call a chocobo into battle as either a summon, a mount, or a battle companion.
  • Art Evolution: Even fanboys of Yoshitaka Amano don't dispute changing his original art of the beast was a very wise decision.
  • Badass Adorable: They may be cute, but they probably wouldn't seem so in Real Life. Even if they look the same, they're huge birds with powerful legs and claws and giant hooked beaks. They don't need Choco Meteor to do damage, even the baby from Final Fantasy XIII is badass at times. The Final Fantasy XIV chocobos look more like feathery velociraptors.
  • Colony Drop: Choco Meteor.
  • Color-Coded for Your Convenience: Chocobos are usually yellow but also come in red, blue, white, black, and gold, among other colors. This usually denotes their species and abilities.
  • Expy: Chocobos, especially the black breed, look very similar to the horseclaws from Nausicaä of the Valley of the Wind.
  • Gold-Colored Superiority: In games with multiple colors of Chocobos, Gold Chocobos tend to be the best ones. For example, in Final Fantasy VII, while the non-yellow Chocobos let you cross different types of otherwise-impenetrable-on-foot terrain such as mountains or shallow water, Gold Chocobos can cross any type of terrain and are the only ones that can cross oceans (and thus is the only way to get the Knights of Round Materia, as it's on Round Island which is surrounded by ocean and has no landable terrain for Cid's airship).
  • Horse of a Different Color: Many games enable the player to ride them for story reasons, avoiding monsters, or side quests. Certain games even feature them being ridden into battle wearing armored plates.
  • Leitmotif: The species has a theme that has appeared in every game they have, each time arranged in a different musical genre and style.
  • Let's Get Dangerous!: They can sometimes be fought as enemies, and while they aren't a threat usually, inevitably there will be an Elite Mook version or two. See also Colony Drop.
  • The Nose Knows: A chocobo's musk apparently stinks and is easily detectable. The characters in the story know where to place their gysahl greens to summon a chocobo because a location smells like the birds.
  • Ridiculously Cute Critter: Many chocobos come off as very adorable balls of feathers.
  • Series Mascot: Chocobos are right alongside moogles as the iconic creature of the franchise.
  • Signature Move: Chocobo Kick is their most iconic offensive attack, putting their powerful legs to use on the enemy.
  • Signature Sound Effect: "Kweh!" and "Wark!" are the typical ways of writing out their various chirps. Domesticated chocobos use the former, feral ones the latter.
  • Stink Snub: Chocobos are known to have a particular musk that's unpleasant to people and easily detectable. In one instance in Final Fantasy XIV, you can insult someone by comparing their work to taking a deep breath of a chocobo's musk.
  • Took a Level in Badass: Some games allow you to breed Chocobos to enhance their skills and eventually learn to fly.
  • Trademark Favorite Food: Gysahl greens are a notoriously bitter leafy vegetable that is borderline inedible to humans. But chocobos adore them as their favorite snack. This makes them essential for summoning and taming chocobos.

    Cid 
The Cids are a varied bunch in personality, appearance and importance. Inevitably though, Cid is a genius engineer and probably built or owns an airship. Often, but not always, they are related to someone named Mid, whether they're a child or grandchild or even a parent.
  • Ace Pilot: Most Cids are excellent airship pilots and/or engineers if the setting has airships.
  • Cool Airship: It would be easier to list the Cids that aren't associated with airships in some way.
  • Cool Old Guy: From middle aged, to at the edge of their eighties. Double subverted with Cid Raines from XIII, who is a rather young man (In his late twenties to early thirties), but still older than most of the main cast as well as Cindy of XV, who is a Wrench Wench (and is actually the granddaughter of that game's Cid).
  • Defector from Decadence: A lot of Cids start out working for an antagonistic faction, either in their backstory or during the early parts of the game, before switching over to the heroes' side (Cid in IV was the Kingdom of Baron's main engineer, Cid in VI worked for the Gestahlian Empire, Cid Highwind used to be a Shinra employee, Cid Raines is a Sanctum Brigadier General, Cid Garlond used to be a Garlean mechanic, Cidolfus Telamon was Waloed's Lord Commander).
  • Face–Heel Turn: Starting in XII and continuing into XIII, Dimensions, and Type-0, the Cids are antagonists instead of allies. The Cid of Type-0 is even the Big Bad! Though he's since gone back to being a good guy as of XIV, and, rather amusingly, this Cid defected from the enemy nation.
  • Gadgeteer Genius: Cid is generally an engineer or scientist of some sort.
  • Goggles Do Nothing: Often have one or the other.
  • Heel–Face Turn: A fair amount of Cids, such as the ones in XIV or IV, start out working for the villains, whether they know it or not, and end up helping the heroes.
  • Manly Facial Hair: The older Cids tend to have some form of facial hair, the Cid in XIV even grew one out in the five (in game) years between the original release and A Realm Reborn, and the general consensus is that he looks better for it. This fits their role as a cool Ace Pilot.
  • One-Steve Limit: Besides the obvious, there's another Cid in Final Fantasy XII who isn't considered the Cid of the game and really doesn't have to do with the actual Cid. Final Fantasy XIV also introduced a Dark Knight character named Sidurgu Orl, who has the similarly-pronounced nickname Sid. The Return to Ivalice raid series from the same game also has another Cid show up based on the Tactics version. Then there's Final Fantasy XV which features both Cid Sophair and his granddaughter Cidney/Cindy Aurum who is more akin to the classic Cid archetype, being the game's main mechanic, meaning she just might be the first female Cid in the franchise. Final Fantasy XVI follows it up with Cidolfus Telamon and Clive Rosfield, who takes on the name "Cid the Outlaw" after the former's death, making him the first Cid to be the main playable character.
  • Parental Substitute: Assuming he doesn't already have a family, Cid will end up being this to someone.

    Gilgamesh 
Voiced by: Daisuke Gōri (XII; Japanese), Kazuya Nakai (Dissidia 012, Type-0, XIII-2, World, Stranger of Paradise, VII Rebirth; Japanese), Riki Kitazawa (XIV, Chocobo GP; Japanese), John DiMaggio (XII, XIII-2; English), Keith Szarabajka (Dissidia 012, Type-0, World, Stranger of Paradise, VII Rebirth; English), Kurt Wilson (XIV; English)
https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_6.png

The wandering swordsman every fan of the series knows and loves, he began in Final Fantasy V as The Dragon to Exdeath but was cast into the Void Between the Worlds. Since then he's traveled between worlds seeking rare and powerful swords and challenging worthy foes.


  • Beware the Silly Ones: Don't be fooled by his eccentricity and silliness, he's every bit as skilled a swordsman as he claims.
  • Boisterous Bruiser: Gilgamesh is always quick to loudly boast about his "unrivaled" skill in swordsmanship.
  • Bootstrapped Leitmotif: Clash on the Big Bridge. The very first battle against Gilgamesh simply uses the regular Final Fantasy V boss music; "Clash on the Big Bridge" was used for the entire sequence where the party fought through enemies on the Big Bridge, and Gilgamesh was just the boss at the end of it. But nearly every other boss fight against Gilgamesh afterward used it. The first time it was reused outside of V was for XII, and the theme has followed Gilgamesh into most games since.
  • Bunny-Ears Lawyer: Gilgamesh is an eccentric and theatrical goofball who behaves like a character straight out of a kabuki play, but is nevertheless a skilled warrior who has amassed a massive arsenal of weapons during his multiversal travels.
  • Braggart Boss: The undisputed king of this trope. All quotes on that page come from him.
  • Breakout Character: From The Dragon in just another game to a recurring character spawning almost every main series game.
  • Collector of the Strange: Loves to collect any weapon he sees. This leads to him trying to collect the protagonists' weapons in most of his appearances.
  • Death of a Thousand Cuts: How he wields Excalipoor in Final Fantasy VII Rebirth. True to its reputation, the sword only deals 1 damage per hit, but his attacks hit you thousands of times with every slash.
  • Dimensional Traveler: Courtesy of the Rift. As Dissidia 012 reveals, thanks to the events of V, Gilgamesh no longer has a "home" world per se, and instead uses the Interdimensional Rift to traverse from universe to universe. How much control he has over the rift and his destination varies, as some games depict him as being pulled into portals against his will or emerging from them confused where he is, but in Final Fantasy XIV he seems to be able to control where the portals send him and even summons them at will.
  • Dishing Out Dirt: In Final Fantasy VII Rebirth he creates a colossal avatar made of rock and sand in an attempt to hunt down the pieces of the Genji armor himself.
  • Dynamic Entry: Fond of these from time to time. Props has to go to XII where he attempts a dramatic entrance by leaping onto the bridge in front of the party; he overshoots, hits the far edge of the bridge and bounces over the side, and jumps back up a moment later to pose.
  • Epic Fail: He's so over-the-top and theatrical that even when he messes up, it's awesome as well as hilarious. The above XII scene and his failed EX Burst in Dissidia 012 are prime examples.
  • Excalibur: His main four weapons he's known for are the Excalibur, Excalipoor, Masamune, and Zantetsuken.
  • Expy: Despite taking his name from the eponymous character of The Epic of Gilgamesh, he is actually heavily based on the Japanese stories of Musashibo Benkei, a warrior monk with a naginata who dueled passing swordsmen atop a bridge in Kyoto and took their weapons as signs of victory. His association with Genji equipment (Benkei became a retainer to the Minamoto clan, also called the Genji clan) and face paint (Benkei is a popular character in kabuki plays) are also derived from Benkei.
  • Fourth-Wall Observer: He's well aware that he's in a game series, if XIII-2 is anything to go by.
  • Identity Amnesia: In Final Fantasy VII Rebirth he initially doesn't remember who he is or what his purpose is, only his obsession with reclaiming the Genji armor from Cloud.
  • Incoming Ham: Many of his entries, his Dynamic Entry in XII as described above taking the cake.
  • Ineffectual Sympathetic Villain: In his debut appearance. Later games you can almost drop the "villain" part.
  • Joke Weapon: Excalipoor, a knock-off of Excalibur. He's also got a lot of other weapons that are convincing fakes. In Final Fantasy VII Rebirth, Excalipoor gets upgraded to a Lethal Joke Item thanks to the unique way he wields it.
  • Large Ham: Gilgamesh is defined by two key traits - his pursuit of rare swords, and his indisputable hamminess. See the page quotes of Braggart Boss for a sample.
  • Legacy Character: Zigzagged. It was speculated for years that many of the Gilgameshes seen in the series are the same character travelling between worlds via the Void. Dissidia 012 established this is indeed the case, though there's a Continuity Snarl or two if one wants to put a chronological order to his appearances. On the other hand, some of the games like XI and XV have Gilgameshes that are definitely not the same character as the interdimensional swordsman, making them this trope. Opera Omnia lampshades this, with Ace, Zidane, Serah, and Lion, discussing the various "Gilgameshes" they know and how viable the possibility is that some of them are the same Gilgamesh as Bartz knows.
  • Magic Knight: Uses a collection of different abilities that include physical and magic.
  • Make My Monster Grow: He forgoes a proper transformation in XIV in favor of simply growing to several times his regular size.
  • Miles Gloriosus: It is not at all unheard of for Gil to do his usual posturing, talk himself up, get "Clash on The Big Bridge" playing, and then turn tail and run away the moment it turns out that whoever he's setting himself up against isn't intimidated by his shtick. Downplayed Trope in that, if he does get sucked into a battle, even one he's previously run away from, he holds his ground with ham and gusto and is quite often a very competent fighter.
  • More Dakka: In XIII-2 he starts off the fight using multiple guns and rocket launchers.
  • Multi-Armed and Dangerous: As a trademark, he often shifts into an alternate "true" form with six or eight arms. VIII pokes fun at this by having Gilgamesh sport cardboard cutouts of three extra arms on the right side of his cloak, while his real arms are concealed behind it.
  • Multi-Melee Master: Doesn't matter what weapon he's using, he's always an expert with it.
  • Obliviously Evil: In XIV, he joins Inspector Hildebrand and the player in their search for a weapon-stealing "duelist"... completely unaware that the thief in question is himself, as in his mind he earned those weapons by besting their previous owners in combat. Even as the authorities move in to apprehend him, he insists that he's done nothing wrong.
  • Punch-Clock Villain: He's not really evil, he just loves a good brawl and will often consider the party friends if they give him one and he lives to see them again.
  • Samurai: His main design motif is that of a samurai, coupled with kabuki theatre.
  • Screw This, I'm Outta Here: In Final Fantasy VII Rebirth when Cloud isn't intimidated by his theatrics and effortlessly evades his attacks, Gilgamesh books it while screaming "Retreat!"
  • Spirited Competitor: In XIII-2 he invokes Honor Before Reason, tossing away his guns and rocket launchers for his trademark arsenal of swords. Why? Fighting with guns wasn't satisfying enough for him.
  • Strong as They Need to Be: How strong he's made out to be in both story and gameplay depends on the game he's in. In his early appearances, he's just another boss. But starting with his cameos in remakes, he's also appeared as a formidable Superboss.
  • Superboss: Eventually became a recurring one.
  • Take It to the Bridge: Just like his inspiration Musashibo Benkei, he has a habit of making his appearance on or near a bridge. Taken to Stealth Pun levels in Final Fantasy VIII - he appears on the command deck (if you've triggered the conditions for his appearance) of the Lunatic Pandora (aka, the ship's bridge).
  • Walking Armory: According to his concept artwork from Final Fantasy XIII-2 he adds to his Wall of Weapons with each game he cameos in (and even some he hasn't).
  • Walking the Earth: More like "Walking the Multiverse". To date, he has appeared in Final Fantasy V, both remakes of Final Fantasy, Final Fantasy IV: The After Years, the GBA version of Final Fantasy VI, Final Fantasy VIII, Final Fantasy IX, Final Fantasy XI (though that one was explicitly a Legacy Character version), Final Fantasy XII and its sequel, Final Fantasy Type-0, Dissidia 012 Final Fantasy, Final Fantasy XIII-2, Final Fantasy XIV, Final Fantasy XV, Stranger of Paradise: Final Fantasy Origin, and Final Fantasy VII Rebirth. (He's also apparently Icelord in the backstory of Final Fantasy Brave Exvius, as of the War of the Visions crossover event.)
  • Worthy Opponent:
    • He considers Bartz to be one, wanting to fight him in Dissidia 012 and even saying his name upon defeat in FFIV: TAY.
    • In the Japanese version of VIII, his Big Damn Heroes moment during the third and final battle with Seifer (if you know how to trigger it) has Gilgamesh almost name drop Bartz.
    • In XIV he also views Eorzea's Warrior of Light as this, making several attempts to goad them into a rematch.
    • Also from XIV he views Gentleman Inspector Hildebrand as both a trusted friend and a worthy rival. Though unlike the previous examples, his perceived rivalry with Hildebrand is one of wits and intelligence (even though Hildy is actually an idiot, an extremely lucky and serendipitous idiot, but an idiot nonetheless)
    • In Stranger of Paradise: Final Fantasy Origin he also starts respecting Jack and his allies as worthy adversaries after clashing with them several times.
    • In Final Fantasy VII Rebirth he decides that Cloud is a worthy opponent, stalling his departure from the VII universe to duel him and calling him "this world's bladesman of legend" after being defeated—though Cloud disagrees since Sephiroth is still a superior swordsman.
  • Your Size May Vary: Gilgamesh is almost always depicted as a very big guy, but he varies from being the size of a large human to an outright giant. In XIV, he explicitly has sizeshifting powers which he first uses to grow to twice his standard height (roughly four times the size of an average sized hyur character) and in a later fight, uses it to briefly grow to the size of a building.

    Moogles 
https://static.tvtropes.org/pmwiki/pub/images/moogles_ffxi.jpg
Moogles in Final Fantasy XI
Fluffy white critters with bat wings and a "pom-pom", they appear throughout the series and like Leaning on the Fourth Wall on occasion. Famous Moogles include Artemicion, who runs Mognet, Stiltzkin the traveling Moogle salesman, and Mog, who has varying roles.
  • Accessory-Wearing Cartoon Animal: Even in games where moogles wear no clothes, you can expect at least one of them to have an accessory, such as a bandanna or a hat.
  • Armless Biped: In some of the Crystal Chronicles games.
  • Berserk Button: They are very sensitive about people touching their pom-poms.
  • Breakout Character: They played bit parts in III and V and weren't even in IV. And just look at them now.
  • Character Catchphrase: "Kupo!"
  • Depending on the Artist: The generic Moogle description is "white fur, bat wings, pom-pom, smaller than humans." Other than that their appearance varies wildly from game to game. The most divergent example coming from the Ivalice games which seem to fuse the Moogles’ design with that of the Hummingways’.
  • Fully-Dressed Cartoon Animal: In the Ivalice Alliance games. They even have digits in those games.
  • Gag Nose: A recurring feature of theirs is a big red nose.
  • Hidden Elf Village: You'll rarely see any large band of Moogles setting down roots near human settlements.
  • Invisible Anatomy: Most of their appearances have their arms and legs end without hands or feet; some of the Crystal Chronicles moogles don't even have arms. Averted with the Ivalice Alliance moogles, who have hands with five fingers and feet with five toes like most other races there.
  • Leitmotif: Moogles' Theme plays in almost every game where they appear.
  • Ridiculously Cute Critter: Little floating balls of fluff with another ball of fluff hanging off their heads.
  • The Rival: To the Chocobos.
  • Series Mascot: If it isn't Black Mage or Chocobo, it's this guy.
  • Suspiciously Similar Substitute: IV is the only game since their introduction to not feature them in some way, not even a mention. Then the DS version of the game had Art Evolution with the Hummingways, now depicted as white-furred beings with large ears, looking a cross between a rabbit and a moogle. The sequel The After Years took it further by having Hummingways operate holographic shops around the world, just like moogles do in Kingdom Hearts.
  • Unknown Rival: In-universe, whenever referenced, their rivalry with the Chocobos seems pretty one-sided on the Moogles part. In the Chocobo Series for example, Mog is always looking to one-up Chocobo and snatch glory for himself while Chocobo considers him a close friend.
  • Verbal Tic: In early games "Kupo!" was all they could say. In later games, they can speak human language, but often end sentences or punctuate words with the word "Kupo!".

    Namingway 
https://static.tvtropes.org/pmwiki/pub/images/ffrk_namingway_3.png
A small, robed, rabbit-like creature who typically allows the player to rename characters, items, and even spells in some cases.
  • Desperately Looking for a Purpose in Life: In the DS remake of Final Fantasy IV, since the game's use of voice acting prevents the player from renaming the characters, Namingway spends the entire game trying to find a new purpose.
  • The Engineer: He built his own ship to travel from the Moon to the planet.
  • Expy: Since Hummingways were more or less stand-ins for Moogles in IV, Namingway, being the main recurring member of that species who is fluent in the human languages makes him this to Mog. Especially in the DS version of IV.
  • Gameplay and Story Integration: He is the given reason characters are able to change their names in universe. In games where he is unable to, such as the remake of 4 (due to voice acting) and 14 (Since players had to pay real money to change their character's name), the limitation will be addressed with him.
  • Last of His Kind: In XIV he's rumored to be the sole surviving member of a Moon Rabbit tribe, though most people don't believe this and instead assume Namingway is just making up stories about himself. The in-game description about him also seems to side with the later argument. Endwalker reveals that while he is a member of a moon rabbit tribe, he isn't the last surviving member of the species, though at the time he was the only one who wasn't hidden away in a state of hibernation.
  • Meaningful Rename: He helps make it official in most of his appearances.
    • Namingway himeself goes through this several times with each job change he has in IV DS.
  • Moon Rabbit: In IV, the Hummingways are a tribe of rabbit creatures who come from the moon. He claims to be from the moon in other games, but many people doubt these lunar origins.
  • The Nicknamer: He's said to give nicknames to everyone he meets and write them down in his journal.
  • Ridiculously Cute Critter: He's based on a rabbit. Of course he's going to be cute.
  • Talking Animal: His ability to speak the human languages when most hummingways communicate through humming to each other probably counts as this.
  • Why Do You Keep Changing Jobs?: In IV's remake since he is painfully aware that he can no longer do the one thing he spent his whole life doing.
  • You Don't Look Like You: He appears as a rabbit-like Hummingway in IV and IX, then appears as a Sahagin in XII: Revenant Wings, and a human in 4 Heroes of Light before changing back to a Hummingway in Dissidia, XIV, and Record Keeper.

    Ultros/Orthros and Typhon/Chupon 
https://static.tvtropes.org/pmwiki/pub/images/ultros_typhon_ffxiii2.jpg
A purple octopus with lots of tentacles and as-many fangs, he and his pal Typhon are always looking to cause trouble.
  • Adaptational Badass: Ultros is generally little more than a comic relief character of little true threat. But in Kingsglaive: Final Fantasy XV, he is a MASSIVE monster capable of single handedly destroying an entire rather large airship. Also an example of Adaptational Nonsapience as this Ultros appears to lack any sort of sapience.
  • Blow You Away: Typhon's trademark Snort blasts a party member out of battle. XIV's Gold Saucer makes a minigame out of trying to avoid it.
  • Boss Banter: Ultros never shuts up, even in combat.
  • Braggart Boss: Ultros would proudly tell you how awesome he is all the time.
  • Breakout Character: Much as with Gilgamesh, from minor bosses in a single game to recurring bosses throughout the series, but they aren't quite as widespread or well-known.
  • Camp Straight: Ultros got voice acting in this manner in XIII-2 and it's continued into subsequent appearances where he has a voice. Looking back at his dialogue in non-voiced games, it's evident this trope was intended all along, it just didn't come across well with text alone.
  • Combat Tentacles: As to be expected of an octopus.
  • Dirty Coward: Ultros frequently protests when attacked and routinely flees from battle when he's had enough. In XIII-2 the battle starts against Ultros alone, then when he falls to half HP he calls in Typhon for help. When Typhon is defeated, Ultros blasts out a cloud of ink as a distraction and panickedly tries to flee.
    "Time to ink and run!"
  • Evil Duo: Ultros is the brains and Typhon the muscle.
  • Evil Laugh: "Uwee hee hee!"
  • Giant Space Flea from Nowhere: It's arguably their entire shtick. Ultros pretty much never has any reason to show up any time, never mind that a sapient lecherous octopus that can move on land is odd even by Final Fantasy monster standards. Typhon, being unintelligble and unintelligent, has even less reason to be around. Yet they pop up out of nowhere in numerous titles to cause trouble for the party before running off.
  • Hidden Depths: Final Fantasy Mobius suggests that Typhon is much more than simple Dumb Muscle. It's just really hard to tell since very few people can understand him, and typically has Ultros talking for him.
  • Inconsistent Dub: His name was Ultros in FFVI and subsequent games afterward up until Chocobo's Dungeon 2, where Square started changing his name to Orthros such as in Dawn of Souls, Final Fantasy XII, and Final Fantasy Tactics A2. His name was changed back to Ultros in Final Fantasy IV: The After Years and Dissidia Final Fantasy, then back to Orthros for the PSP port of The After Years while remaining Ultros in Dissidia 012... and he's Ultros again in Theatrhythm Final Fantasy and has kept the name since. Later games lampshade the confusion, such as World of Final Fantasy:
    "Ultros's name comes from Orthros, a two-headed dog in Greek mythology. There's no explaining the mental leap from a dog to a weird purple octopus monster, but one thing's for certain: his name comes from Orthros, but it definitely isn't Orthros. (Guess the memo hasn't reached everyone yet. Sorry, so sorry!)"
  • Jerkass: Ultros isn't really evil, he's just a jerk who likes to cause trouble.
  • Large Ham: Ultros all the way.
  • Mars Needs Women: Ultros loves it when players bring along female party members for him to ogle. He initially claims that Noel from Final Fantasy XIII-2 is even prettier than Serah, although he claims he was joking afterwards.
  • Miles Gloriosus: Ultros's incompetence is rivaled only by his ego.
  • More Teeth than the Osmond Family: Ultros. Curiously, his lower jaw is virtually never seen, and in many appearances, if he has a lower jaw, his tentacles would seem to be emerging out of his mouth.
  • Multiple Head Case: Typhon has two faces, one looking more like an afterthought compared to the other.
  • Odd Friendship: Ultros is a creepy, pervert and a general jerk to almost everyone around him. Typhon is an unintelligible brute. The two of them still appear to genuinely care for each other.
  • Playing with Fire: Typhon.
  • Put on a Bus: An odd case with Typhon. In the Dawn of Souls remake of the first game, Ultros and Typhon were two of the sixteen bosses representing the four games from III to VI. For IV: The After Years, these bosses were reused in the final dungeon. Typhon is the only one missing, with Ultima Weapon taking his spot as one of the VI representatives.
  • Tentacled Terror: Ultros is an evil, purple octopus.
  • Toxic Friend Influence: In one of the only instances where Typhon's roars are translated, Typhon comments that he gets annoyed with how often Ultros end up dragging him into trouble with his antics.
  • The Unintelligible: Typhon only ever speaks in roars. Ultros even admits he's "not much for words" in XII-2. Though Final Fantasy Mobius shows that his roars do actually translate to some sort of language which the Warrior of Light is able to understand.
    WOL: You too huh? Why must we always bail our loudmouthed friends out of trouble, I wonder?
    Typhon: "Fungaaaah..." (Indeed...)
  • Weak to Fire: Oddly, for an aquatic creature, Ultros generally does badly when hit with flames. Some animations in his 3D appearances suggest this weakness is akin to the process of frying calamari

Top