The Giant Dwarf

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The Giant Dwarf (#82)
Release date31 May 2005 (Update)
MembersYes
Voice OverNo
Official seriesDwarf (Red Axe) #1
AgeFifth Age
TimelineChampion
Start areaKeldagrim
CombatNone
Advanced data
Quest ID288
Quest create ID54
Official difficultyIntermediate
LinksQuests
[view][talk]

The Giant Dwarf is the first quest in the Dwarf (Red Axe) quest series. It involves the leader of The Red Axe beginning his plan.

Official description[edit | edit source]

Five hundred years have passed since the rule of King Alvis, saviour of Keldagrim and victim of his own inventions.

He founded the Consortium: the gathering of Mining companies that were to serve the monarchy. But, eventually, the monarchy came to serve the Consortium.

By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days, the dark days.

So begins the Rise of the Red Axe, the new multi-part storyline centered[sic] around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird goings-on, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!

Overview[edit | edit source]

The giant dwarf[edit | edit source]

Crashing into the dwarf statue.

To start, speak to the Dwarven Boatman inside the mine east of Rellekka. To get to him enter the cave in the north side of the east of Rellekka, close to fairy ring DKS. As soon as you enter, walk east and enter the cave entrance shaped like a crack in the wall in between the two statues to go to Keldagrim. The Boatman will ask if you want to cross the river to Keldagrim. Say yes, and head north to the small building with a door on either side. Upon going through the north door, a cutscene will introduce you to the Red Axe quest series, then the boatman will crash his boat into the giant dwarf statue. You will be arrested, and taken to Commander Veldaban.

Commander Veldaban will say that your arrest was for nothing but to talk with him, and asks you to replace the statue. Talk to Blasidar the Sculptor. He lives in the eastern side of Keldagrim, across the bridge, south of the kebab shop. He will make the statue if you can get him clothes, an axe and boots fit for a king. These three sections may be done in any order.

Clothes fit for a king[edit | edit source]

Items needed: 1 coal, 1 log, and 200 coins
Vermundi's Location
The librarian's location

Talk to Vermundi who is in the south-western corner of the east marketplace (indicated by the silk symbol) and ask her about making the king's clothes. She can, but first she needs a picture of the clothes. Talk to the librarian in the house in the northeast corner of west Keldagrim and he will tell you to search the library for a book about dwarven clothes. You must speak with the librarian before you are able to find the book. Climb the bookcase in the north-west corner with a ladder in front of it to find the Book on costumes (Scholars Guide to Dwarven Costumes). If you're carrying 30 kg or more, you will be unable to climb it. You can deposit your items in the nearby bank to reduce your weight.

Take the book back to Vermundi, who needs 1 coal (there are rocks in the north-east of the city) and 1 set of logs (there are dead trees right outside the cave) to get the clothing machine running. Use them on the spinning machine and use your tinderbox on the spinning machine. Now pay her 200 coins for the exquisite clothes. Go back to the sculptor's house and give the exquisite clothes to his model.

An axe fit for a king[edit | edit source]

Items needed: 3 sapphires, 1 iron bar and 1 redberry pie (if you have not completed The Knight's Sword)
Santiri's location
Thurgo's location

Talk to Santiri, who is in the sword shop all the way in the north west of west Keldagrim. He talks about how his family came to possess the Battleaxe, and then mentions that it has been damaged and that the sapphires on the hilt had either been stolen or washed away. During the dialogue where you offer to repair the axe Santiri may note your mastery of smithing but exclaims that even you aren't skilled enough. He also says that the blade itself is not up to scratch anyway, but that only an Imcando dwarf could repair it.

If you have completed The Knight's Sword[edit | edit source]

If you have completed The Knight's Sword quest, your character will mention that they know an Imcando dwarf. You can then just skip the library part of this quest and teleport to Port Sarim to go see Thurgo. Talk to Thurgo regarding the battleaxe repair. He will ask you for an iron bar, after which he will fix the battleaxe for you. You then have the option to be transported back to Keldagrim straight away. With three sapphires in your inventory, use one of them with the newly sharpened Dwarven Battleaxe to repair it back to its former glory. Use the fully repaired axe on the model.

If you have not completed the aforementioned quest[edit | edit source]

Santiri will then refer you to the librarian, just east of his shop, who you have to ask about finding an Imcando dwarf. If you have not yet reached the part where you learn about the Imcando, then go to Reldo in the Varrock Library and he will teach you about them. You must talk to the librarians in Keldagrim first about the Imcando and then to Reldo; going to Reldo or Thurgo alone will elicit no special Giant Dwarf quest dialogue.

Use a Varrock teleport/lodestone to get to Varrock, besides the cart in eastern Keldagrim. As of the Lodestone update, the quickest way to get to Port Sarim is using the Home Teleport spell and teleporting directly to Port Sarim, provided the lodestone is unlocked, and walking due south. Alternatively, if you have access to the fairy ring system, the code to Mudskipper Point is AIQ.

Go to Thurgo with an iron bar and a redberry pie, and ask him to repair the axe. He is in the house with an anvil symbol in Mudskipper Point, south-east of Rimmington and south of Port Sarim. If you give him the pie before asking if he's an Imcando, you will need another pie in your inventory to unlock the conversation tree but you do not need to give it to him.

Do not attempt the drop trick with the completed axe once Thurgo has repaired it. Thurgo will supply you with another (iron bar) repaired axe if you drop the one in your inventory, but it is ungemmed and you will need to repair it with another three sapphires. You will be unable to pick up the axe you have dropped.

When Thurgo is finished with the axe, you have the option to return immediately to Keldagrim. With three sapphires in your inventory, use one of them with the newly sharpened Dwarven Battleaxe to repair it back to its former glory. Use the fully repaired axe on the model.

Boots fit for a king[edit | edit source]

Items needed: 1 air rune and 1 law rune
Saro's Location

Go to the south-west anvil on the west side of Keldagrim (south of the Black Guards' Headquarters) and ask Saro about the boots. He sold them to Dromund, another dwarf in Keldagrim. Speak to Dromund in his house just north of the bank.

When finished, take the left boot from the table when he is not looking. His back has to be turned to successfully steal the boot. If you try taking the boots before talking to Dromund, a message will pop up saying, "You do not need this boot."

Go outside and around the house until you are at the window next to the right boot, and use Telekinetic Grab on the boot from the outside when Dromund is facing away from you (the regular spell book is required to do this).

King needs a face[edit | edit source]

Give the items to Riki the sculptor's model, if you have not done so already, and talk to Blasidar again. He will tell you that the directors of the consortium cannot agree on the face for the statue, as each company wants its own director's face. He will agree to make the statue up to the neck. A cutscene will ensue, showing the statue, before which you will not be able to join the consortium. Your job is to get an agreement amongst the Consortium members. There are eight mining companies in the Consortium, each stationed in the upstairs of the marketplace at the top floor of the palace over the river. You need to impress and join one of them. The companies you may choose from are:

The secretary of your chosen company will ask you to get them a few random ores in groups of 2-5 within a time limit. Repeat this five times until the secretary lets you speak to the director. If you already have the ores in your metal bank, you may withdraw them from the furnace on western side of the ground floor of the palace. If not, the optimal way to do this is to obtain the task, then go to the Grand Exchange via the minecarts in the southeastern part of Keldagrim, where the ores/bars can be bought easily. Then use the trapdoor in the northwest corner to quickly travel back to Keldagrim. This method takes no more time than running to the west Keldagrim bank.

The items cannot be noted. Logging out, starting the dialogue over, or declining the task will reset your progress. Assuming you have the required mining level, you may ride the minecarts to Ice Mountain and mine the available ores yourself.

After completing five tasks, the secretary informs you that the director wishes to speak with you. Once the secretary allows you, you will now have to do one to four tasks for the director – they'll ask for bars instead of ores. Once again, by using the minecarts you can either buy the desired bars from the Grand Exchange, or mine the ores yourself from Ice Mountain and cast Superheat Item, thus removing the need to travel to a furnace (though one can be found in Keldagrim's western marketplace), or by withdrawing them from any source that is connected to the player's metal bank.

Another simple method for saving time is to fill your inventory with different ores (secretary) or bars (director) before asking for the next task. If you have up to 5 of an assortment of ores/bars, you can get a task, and if you dont have it in your inventory, decline or leave the conversation and ask again. You will most likely receive a different task. You can withdraw ores from the furnace downstairs, and you can make bars in the furnace or withdraw from an anvil/forge (southwest of the West Keldagrim bank). This will allow you to likely complete all tasks for each person without leaving.

Art by committee[edit | edit source]

Hreidmar storms out of the Consortium meeting.

After you have done the tasks for the director, ask to join the company. Then say that Blasidar sent you and that you would support him and then when he asks, volunteer to support the director at the next Consortium meeting. You will get a message telling you to return to Commander Veldaban who will take you to the meeting (an amusing cutscene will play). Go back to the headquarters west of the Keldagrim bank, you will support the director and receive some Meeting notes as well as your reward. If you want to skip this cutscene, You can just click on the ground while in the meeting. Clicking on the ground will cause the screen to black out and you will be awarded the rewards for completing the quest.

Rewards[edit | edit source]

Music unlocked

Achievements[edit | edit source]

Required for completing[edit | edit source]

The Giant Dwarf is directly required for the following quests/miniquests:

Transcript[edit | edit source]

Credits[edit | edit source]

The Giant Dwarf
Developers
DeveloperMod Vincent
Art and graphics
GraphicsMod Neil
Quality assurance
Quality assuranceDaniel G
Audio
AudioMod Ian
Other
Quest helpEmma V

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 17 May 2021 (Update):
    • Quest Journal text for The Giant Dwarf now has greater detail and clearer hints.
    • Bluebox map highlighting has been added throughout The Giant Dwarf.
  • patch 28 August 2018 (Update):
    • Corrected an issue with the beginning cutscene during the Giant Dwarf quest.
  • patch 20 August 2018 (Update):
    • Players can now use all logs to repair the spinning wheel during The Giant Dwarf quest.
  • ninja 18 June 2018 (Update):
    • The Giant Dwarf quest is now started by talking to Commander Veldaban in Keldagrim. (You will need to first travel to Keldagrim via the dwarf boatman and complete Keldagrim's introductory cutscene.) This allows skillers to enter Keldagrim without meeting the quest's requirements.
  • patch 7 February 2012 (Update):
    • An old message box in Giant Dwarf has been updated.
  • patch 20 December 2010 (Update):
    • The Giant Dwarf statue has had its head returned.
  • patch 3 December 2009 (Update):
    • Rewrote some of the code for The Giant Dwarf quest.
  • patch 21 April 2009 (Update):
    • A couple of cutscenes in the Giant Dwarf quest have been updated so that you can 'Click to continue'.

Trivia[edit | edit source]

Consortium meeting
An unlisted music track that plays during the meeting

  • Upon completing this quest one's Adventurer's Log will read: "On my first trip to Keldagrim, the boat destroyed the statue of the king. I got it rebuilt with the head of a company leader."
  • When you complete the quest, the scroll says: 'Congratulations! You have rebuilt The Giant Dwarf!' This is one of the quests that say something different to having completed a quest, with other examples including Recruitment Drive, My Arm's Big Adventure, Horror from the Deep, One Small Favour, and Troll Romance (and Between a Rock... in the past).
  • Upon telling Thurgo that the axe is from Keldagrim, he responds "Ah, Keldagrim. 'We' have not been there in a long time." When asked who "we" refers to, he refuses to say more.
  • If you talk to Myndill the dwarven citizen that walks around the city, he will tell you that the Red Axe is the first company to ever voluntarily leave the Consortium; the others are either closed or are minor companies forced out by other major companies.
  • When talking to Santiri about the axe, he will say "Fancy a particular colour then? Blue is quite popular at the moment, but red is on the rise," as a reference to the Dwarf (Red Axe) quest series, formerly known as "Rise of the Red Axe".
  • It was initially possible to access Keldagrim even without the requirements by taking the ferry, which previously automatically started the quest. This was then changed so that all of the quest requirements were required to enter. Subsequently, the quest's start point was changed to accepting the quest from Commander Veldaban after taking the ferry, and thus it is once again possible to access Keldagrim without meeting the quest requirements.
  • Toward the beginning of the Consortium meeting, the Red Axe Director scolds the other directors that "this bickering is pointless." Grand Moff Tarkin makes the same remark to a council of Imperial officers aboard the Death Star in Star Wars Episode IV: A New Hope.
  • If you skip the final cutscene, the meeting notes will show that you supported the Black Bug consortium rather than the consortium you joined during the quest.