GameSpot Profile - Metacritic

GameSpot's Scores

  • Games
For 11,949 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5.5 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Divinity: Original Sin II - Definitive Edition
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
11958 game reviews
    • 88 Metascore
    • 90 Critic Score
    What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it, making use of and then subverting expectations, and rewarding players for their willingness to master the complexity of both its individual levels and the series as a whole.
    • 73 Metascore
    • 70 Critic Score
    Though I had my fun with the original game 10 years ago and had moved on, I still found coming back to the core loop and flow of Scott Pilgrim vs. The World: The Game to be a satisfying romp. It's not often to see games that get pulled from circulation get a second chance, yet the Complete Edition more than makes the case that this cult favorite beat-'em-up has earned another shot. While much has changed over the last decade when it comes to geek-appeal and retro gaming appeal, what's here is still a solid beat-'em-up that's gotten mostly better with age.
    • 71 Metascore
    • 80 Critic Score
    Super Meat Boy Forever makes some big mechanical changes but maintains its predecessor's reputation as one of gaming's toughest, most satisfying platforming challenges.
    • 63 Metascore
    • 50 Critic Score
    My eight-year-old self would have absolutely loved Calico to bits, I'm sure. Unfortunately, I am no longer a wide-eyed, curious 8-year-old girl--I'm a game reviewer whose tolerance for bugs and simplistic gameplay has worn thin over the decades. As much as I wish I could view Calico through the eyes of an imaginative youngster, I can't. Perhaps if you are better at embracing your childlike fantasies, you may be able to overlook Calico's many flaws and appreciate its imaginative, fairy-dust-sprinkled charm, but I feel that the magic will wear thin quite quickly.
    • 55 Metascore
    • 50 Critic Score
    My eight-year-old self would have absolutely loved Calico to bits, I'm sure. Unfortunately, I am no longer a wide-eyed, curious 8-year-old girl--I'm a game reviewer whose tolerance for bugs and simplistic gameplay has worn thin over the decades. As much as I wish I could view Calico through the eyes of an imaginative youngster, I can't. Perhaps if you are better at embracing your childlike fantasies, you may be able to overlook Calico's many flaws and appreciate its imaginative, fairy-dust-sprinkled charm, but I feel that the magic will wear thin quite quickly.
    • 67 Metascore
    • 50 Critic Score
    Medal of Honor: Above and Beyond is a disappointing return to the classic series. While its gunplay is satisfying, the moments where it shines are all too brief, stunted by cutscenes that force you to stand in place and spectate a story that rarely includes you or your character. On the other hand, the multiplayer has potential but is in need of more players and some balance tweaks. There are some incredible World War II games that are worth playing even today, but Above and Beyond falls short in far too many ways to be considered among them.
    • 80 Metascore
    • 70 Critic Score
    There's no denying that Puyo Puyo Tetris 2 offers a lot of value--and even if you're just here for simple Tetris or Puyo play, there's plenty to satisfy. But as a sequel, the new additions it brings to the table feel rather inadequate, particularly the flawed Skill Battle mode. If you've never had a taste of this flavorful mashup before, then Puyo Puyo Tetris 2 will certainly quench your thirst for wacky puzzle antics and then some. But if you're a veteran looking for a truly substantial upgrade to the original game, Puyo Puyo Tetris 2 might leave you feeling rather unfulfilled.
    • 73 Metascore
    • 80 Critic Score
    This is a substantial package that's propped up by exciting gameplay that puts the onus squarely on attacking football. There are moments of frustration on defense when the balance doesn't feel quite right, but then you'll go down the other end and score a Puskás Award contender that makes you forget why you were mad in the first place.
    • 74 Metascore
    • 80 Critic Score
    This is a substantial package that's propped up by exciting gameplay that puts the onus squarely on attacking football. There are moments of frustration on defense when the balance doesn't feel quite right, but then you'll go down the other end and score a Puskás Award contender that makes you forget why you were mad in the first place.
    • 86 Metascore
    • 70 Critic Score
    Your mileage may vary, but in our experience, the bugs are obtrusive and substantial across the board, often forcing us to reload saves or exit the game entirely. It's hard to get really into a world you constantly have to leave. But then it's hard to get into Cyberpunk 2077's world in general. So much of it is superficial set dressing, and there's so much happening all around you--ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you'll never buy--that a lot of the game feels superfluous. The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.
    • 80 Metascore
    • 80 Critic Score
    Even if it's a little rough around the edges, Sakuna is a genuine gem. Its rewarding and engaging sim gameplay, exciting freeform combat, and just the way it feels like a warm and comforting experience while you play it are what makes it one of the best life-sim style games to release in quite some time. Whether you're big into action, simulation, or both, Sakuna's journey of redemption is one well worth taking.
    • 75 Metascore
    • 70 Critic Score
    Sam & Max Save the World Remastered is more than just a nostalgia play. The season has held up well and still has plenty of great jokes and clever puzzles that have held up well over time. Even if the overarching plot is weak, and some jokes don't hit, the titular duo is still a delight, and the smart puzzles are even more enjoyable to solve now that the controls have been improved. This is the definitive version of one of Telltale's strong early efforts--hopefully Sam & Max Seasons 2 and 3 will receive similar treatment in the future.
    • 65 Metascore
    • 70 Critic Score
    Twin Mirror has interesting new mechanics, well-realized characters, and a good understanding of what makes exploration rewarding. It's just a shame that the pacing undercuts so much of what makes it work.
    • 89 Metascore
    • 90 Critic Score
    It's a unique experience, and part of the magic of the original version. While I think multiplayer is the more approachable feature, and what I would want if forced to choose, I do wish there were a way to have both in a single package. But there's no time for regrets in Tetris. The next piece is falling and you only have a few seconds to put it in place. Then the next piece, and the one after that. Some people meditate to clear their minds. Other people cook, or build models. Tetris Effect has a similar capacity to clear your mind. In 2018, that made Tetris Effect feel special. In 2020, it feels essential.
    • 80 Metascore
    • 70 Critic Score
    Immortals Fenyx Rising is far from perfect--but it is good. It stumbles frequently as it explores Greek myths through a new lens, its best features are borrowed, and for as large and fun as its world is, it always feels like you're on a guided tour instead of really exploring it. But even as it lives in the shadow of better games, its puzzles, combat, and open-world loop come together often enough for me to not only see it through for a few dozen hours, but also want to keep filling out its almighty checklist, even if it lead me by the nose most of the way through.
    • 76 Metascore
    • 70 Critic Score
    Immortals Fenyx Rising is far from perfect--but it is good. It stumbles frequently as it explores Greek myths through a new lens, its best features are borrowed, and for as large and fun as its world is, it always feels like you're on a guided tour instead of really exploring it. But even as it lives in the shadow of better games, its puzzles, combat, and open-world loop come together often enough for me to not only see it through for a few dozen hours, but also want to keep filling out its almighty checklist, even if it lead me by the nose most of the way through.
    • 73 Metascore
    • 80 Critic Score
    Beyond Light might not be the biggest expansion, but it does feel like we've entered a new chapter in the game's life, with new priorities and an approach that makes the game more resonant in a way that goes beyond satisfying shooting. On the whole, Destiny 2 might be more of the same than it is different, but what's the same about it--like its phenomenal raids and tight, satisfying gameplay--is still largely pretty great, and what's different is mostly making the game all the more worthwhile.
    • 90 Metascore
    • 90 Critic Score
    MK11 isn't just a sequel for series fans and NetherRealm devotees, it's a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There's a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The randomization of Krypt rewards and the odd issue with the game's always-online nature can occasionally chip away at your patience, but Mortal Kombat 11 absolutely hits where it matters.
    • tbd Metascore
    • 90 Critic Score
    MK11 isn't just a sequel for series fans and NetherRealm devotees, it's a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There's a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The randomization of Krypt rewards and the odd issue with the game's always-online nature can occasionally chip away at your patience, but Mortal Kombat 11 absolutely hits where it matters.
    • 91 Metascore
    • 90 Critic Score
    MK11 isn't just a sequel for series fans and NetherRealm devotees, it's a gateway into the realm of fighting games for anyone who has a passing interest in watching ruthless warriors beat each other silly. Streamlined mechanics keep the act of fighting furiously exciting no matter what your skill level, and comprehensive tutorials encourage you to dig into the nitty-gritty. There's a diverse roster of interesting characters and playstyles, and the story mode is an entertaining romp. The randomization of Krypt rewards and the odd issue with the game's always-online nature can occasionally chip away at your patience, but Mortal Kombat 11 absolutely hits where it matters.
    • 81 Metascore
    • 80 Critic Score
    Even people like me, who have long since given up the prospect of learning an instrument or making music as a creative pursuit, can rekindle a little bit of the creative spark they may have had once upon a time. The core mechanics of switching discs in and out, making new composite songs out of the pieces of others, is both compelling and exciting. Even if you play the campaign and find yourself unmotivated to make songs on your own without the score chase, the simple pleasure of having some songs you like come together into your own song is unique in games, and wholly enchanting.
    • 76 Metascore
    • 70 Critic Score
    It's reasonable to expect updates to Cold War at a steady clip. Weapons will be tweaked, issues will be patched, and gameplay will be balanced. Zombies has a strong foundation and may very well be improved further by potential updates, but the gap between multiplayer and the Warzone ecosystem is too wide to be bridged by small tweaks. Zombies is a good co-op time overall, but multiplayer falls flat, leaving the strong campaign to do most of the heavy lifting.
    • 78 Metascore
    • 60 Critic Score
    It's strange to think of a bungled story leaving me so lukewarm on a Zelda game, even if it is a spin-off. But paying off its premise is the burden a prequel to The Legend of Zelda: Breath of the Wild is tasked with. The main reason I dove into Age of Calamity is because I love its world and the history it tries to remember. So for a game to retread them and proclaim to have something new to say when its inspiration's most striking moments come from what it leaves unsaid is a big ask. But my problem with Age of Calamity isn't that it fails to live up to that responsibility. It's that it doesn't even try. It doesn't have the courage to see things through.
    • 92 Metascore
    • 90 Critic Score
    Will of the Wisps was always an impressive visual showpiece, despite the technical flaws that initially held it back. It's more straightforward, combat-heavy flow may still put off die-hard fans of the original Ori, but there's that's a small nitpick for a game that retains its identity while finding a new flow. Most importantly for the Series X and S upgrades, next-gen hardware turns one of Will of the Wisps' original weaknesses into a point of pride, and that's worth celebrating.
    • 59 Metascore
    • 50 Critic Score
    Even if you can play with others, Godfall's meaty combat eventually begins to wear thin after the umpteenth version of the same fight. This is a shallow game bolstered by decent combat that struggles to bear the weight of an entire game. Uninteresting loot mixed with a monotonous and grindy structure is not a good combination, and for as satisfying and fun as it can often be to hack your way through one battle after another, there's not enough here to sustain that enjoyment for more than a few hours.
    • 92 Metascore
    • 90 Critic Score
    Quirks aside, Bluepoint's remake is an unmitigated success. It is a technical tour de force and a true showpiece for the PS5 and the power of Sony's next-generation console. But, more importantly, it's also a creative marvel coming from a studio that is clearly showing the world it has its own voice. Bluepoint has taken From Software's original game and expressed it in a richer and fuller way, and in doing so given me something I thought was impossible: the opportunity to relive the experience of falling in love with Souls games for the first time.
    • 79 Metascore
    • 70 Critic Score
    Sackboy is a solid platformer and, despite its rote art style, makes great use of the PS5's enhanced visual and technical performance. It's a fun little romp of a platformer, with lots of interesting moments. At times, the visual design can look a bit flat. Even in those moments, though, the tight controls and interesting level layouts create gameplay challenges that make those flaws easy to overlook.
    • 77 Metascore
    • 70 Critic Score
    Most of The Pathless plays to its mechanical strengths, free-form exploration, satisfying movement, and methodical puzzle-solving. At times, that lowers the stakes a little too much, but it maximizes the kind of gameplay the game is named for. For a player like me, who bee-lines for an objective every time, it's refreshing to simply take things as they come. The Pathless is the rare game that gives you more by not asking too much, and that makes it special.
    • 75 Metascore
    • 80 Critic Score
    Unsurprisingly, Bugsnax' best qualities are its cleverness and charm. The surprise and delight you feel when you see a Bugsnak wiggling around or watch someone eat one and change their arm into food never goes away. That alone would make Bugsnax worth your time, but creative puzzles and thoughtful story give it the body and depth to make a Snak feel more like a meal.
    • 84 Metascore
    • 80 Critic Score
    Despite its strong connection to past games, Assassin's Creed Valhalla is more than capable of standing on its own. It takes a little while to build momentum, but when it hits its stride, Valhalla is a confident Assassin's Creed title that takes a few narrative risks which, as a whole, pay off. Eivor is a good hero with an identity that drives the mystery behind the main narrative, and she shines in the self-contained arc structure of Valhalla's story. The supporting cast may not shine as brightly, but it's easy to forgive that when exploring England and discovering new nuggets of worldbuilding is so rewarding.

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