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Leader Skill: Increases the Defense of ally monsters by 33%.
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130% x3
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Sequential Attack: Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
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- Lv.2 Damage +5%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +10%
- Lv.5 Harmful Effect Rate +10%
- Lv.6 Damage +10%
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Calm Mind: Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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Calm Mind (Strengthened): Removes the harmful effects casted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns. (Reusable in 5 turns)
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- Lv.2 Cooltime Turn -1
- Lv.3 Cooltime Turn -1
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(100%+4%) x4
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Panda Supremacy: Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target. (Reusable in 5 turns)
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- Lv.2 Damage +10%
- Lv.3 Harmful Effect Rate +10%
- Lv.4 Damage +15%
- Lv.5 Harmful Effect Rate +20%
- Lv.6 Cooltime Turn -1
- Lv.7 Cooltime Turn -1
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