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Monster Family Discussion: Panda Warrior
Welcome to the r/summonerswar monster family spotlight, featuring the Panda Warriors!
The previous discussion on this family can be found here and was held on 2018-6-5.You can find all previous monster discussions linked at the bottom of this wiki page.
Element | Water | Fire | Wind | Light | Dark |
---|---|---|---|---|---|
Icon | Mo Long | Xiong Fei | Feng Yan | Tian Lang | Mi Ying |
Swarfarm link | Mo Long | Xiong Fei | Feng Yan | Tian Lang | Mi Ying |
Star level | ★★★★★ | ★★★★★ | ★★★★★ | ★★★★★ | ★★★★★ |
Type | HP | Defense | Defense | HP | Attack |
Base HP | 12675 | 10545 | 10215 | 12345 | 10380 |
Base ATK | 648 | 615 | 659 | 681 | 801 |
Base DEF | 648 | 823 | 801 | 637 | 648 |
Base SPD | 96 | 96 | 96 | 96 | 111 |
Awakening bonus | Increases Accuracy by 25% | Strengthen Skill: Calm Mind | Increases CRI Rate by 15% | Strengthen Skill: Dragon's Dance | Increases SPD by 15 |
Leaderskill | 33% HP (General) | 33% Defense (General) | 44% Defense (Guild) | 44% HP (Guild) | 44% Attack Power (Guild) |
Skillups needed | 13 | 13 | 11 | 10 | 10 |
I'm a bot beep boop. Contact u/nysra if you have any questions or a spare Polar Queen.
Water: Mo Long
Skill number | Skill name | Description | Damage formula | Cooldown | Skillups (total) |
---|---|---|---|---|---|
1 | Sequential Attack | Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. |
(ATK * 1.3) [3 hits]
| None | Damage +25%, Effect Rate +20% |
2 | Dragon's Dance | Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. |
(ATK * 1.0) + (MAX_HP * 0.07) [3 hits]
| 4 (-> 3) | Damage +20%, Effect Rate +15% |
3 | Reckless Assault | Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can't exceed your current HP, and the effect will be reduced to 15% against Boss enemies. |
(TARGET_MAX_HP * 0.7 FIXED CEIL)
| 8 (-> 5) |
Discuss Mo Long below this comment
Probably one of the most consistent units since release. Even after the nerf, you still see him everywhere in Siege defense and RTA. Being able to nuke someone from 70% is just so powerful.
I've been seeing a lot more Despair Mo Longs recently in GW, but works best on Violent imo. Vampire can also be ok for offense.
Which is so funny since people disregarded him at release and thought FY was way way better.
Very good monster to nuke a single target. High hp on violent or vampire. RTA and GWD/O are where he does best.
If the Hub had an avatar, mine would be Mo Long ;)
Fire: Xiong Fei
Skill number | Skill name | Description | Damage formula | Cooldown | Skillups (total) |
---|---|---|---|---|---|
1 | Sequential Attack | Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. |
(ATK * 1.3) [3 hits]
| None | Damage +25%, Effect Rate +20% |
2 | Calm Mind | Removes the harmful effects granted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns. | `` | 5 (-> 3) | |
3 | Panda Supremacy | Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target. |
(DEF * 1.0) + (TARGET_MAX_HP * 0.04) [4 hits]
| 5 (-> 3) | Damage +25%, Effect Rate +30% |
Discuss Xiong Fei below this comment
AoE cleanse on 2nd skill. Poop skill 3 multipliers, and wrong stat 1st skill.
beginner R5 tank, beginner siege and GW leader.
Fantastic for Dpred too!
Triple fight Xiong Fei is a great dark rift front line
Wind: Feng Yan
Skill number | Skill name | Description | Damage formula | Cooldown | Skillups (total) |
---|---|---|---|---|---|
1 | Sequential Attack | Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. |
(ATK * 1.3) [3 hits]
| None | Damage +25%, Effect Rate +20% |
2 | Calm Mind | Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. | `` | 5 (-> 3) | |
3 | Winds and Clouds (Passive) | Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack. |
(DEF * 1.6)
| None | Damage +35% |
Discuss Feng Yan below this comment
Another guaranteed to proc every turn on defense, and on offense sit there and do nothing, mob.
Why he's called unfair bear? Is that because he only cleanse himself unlike fire panda...
Are you new?
He was pretty strong, then got a little nerf, and people learned to counter him in more ways.
Thanks. Yea i'm pretty new in pvp content, been curious about the word 'unfair' since i got him.
When he first launched he dominated guild content
Do you guys go triple def or double def / hp? Or do some CD slot 4?
Spd def def, have around 12k hp in subs?
Hp HP DEF with 25000 HP and 1700 def
Light: Tian Lang
Skill number | Skill name | Description | Damage formula | Cooldown | Skillups (total) |
---|---|---|---|---|---|
1 | Sequential Attack | Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. |
(ATK * 1.3) [3 hits]
| None | Damage +25%, Effect Rate +20% |
2 | Dragon's Dance | Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The first attack removes 2 beneficial effects, the second attack decreases the Attack Bar by 15%, and the third attack stuns them for 1 turn with 25% chance each. |
(ATK * 1.0) + (MAX_HP * 0.07) [3 hits]
| 4 (-> 3) | Damage +20%, Effect Rate +15% |
3 | Strong Energy (Passive) | The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 15% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills. | `` | None |
Discuss Tian Lang below this comment
Cleave players check under their bed for tian lang, he's their boogeyman
Counters everything with an attack bar boost. And almost EVERYTHING has an attack bar boost.
Dark: Mi Ying
Skill number | Skill name | Description | Damage formula | Cooldown | Skillups (total) |
---|---|---|---|---|---|
1 | Sequential Attack | Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. |
(ATK * 1.3) [3 hits]
| None | Damage +25%, Effect Rate +20% |
2 | Calm Mind | Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. | `` | 5 (-> 3) | |
3 | Almighty Strength (Passive) | Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt whenever you attack the enemy. [Automatic Effect] | `` | None | Recovery +20% |
Discuss Mi Ying below this comment
My Yass. Fair Bear or confused panda. Probably the skillset that the water panda was supposed to have. those weird half tank vampire passives. Compare this to the Dark Onimusha and then cry when this is the one that you got.
He is bad. He needs extremely good runes to "shine" but does a worst job than many monsters.
I would like a total rework on him or the same ratio + passive as Feng Yan. A Third skill would also be a solution I guess.
Mi ying owner here, he's my first ld and i still play quite a lot with him. Don't really feel he's as bad as people think. I don't mind it either if you want to buff him, please be my guest.