How do you change Job names?
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How do you change Job names?

Started by Croix, August 30, 2010, 02:33:06 pm

Croix

Just trying to work on a class customization (if it works to my vision I will post it with permission from Zodiac) I need help changing the names of the Job Class and Skill... now my assumption is you use FFTacText to change the name of skills and FFTPatcher to swap stats, equipment availability, skill sets etc. That to me seems like common sense... but it's all in the question of how....

Help with this would be greatly appreciated. :)

Thank-you in advanced.

Croix.

philsov

open up tactext.

import the text from your iso

change the sector to modify (should be a bit list with like, WLDHLP, ATTACK, BATTLE, etc) "quickedit".  It's a command on the top bar.

Thumb through the available areas (should be a drop-down menu) and edit as desired.

/note - Quick edit is a combination function -- there are like 3 different locations for each instance of text so rather than editing table 12 in attack.out and 11 in worldhelp and 08 in another set, you can simply input them once into quick edit and it'll propagate into all the proper channels.

If what you want to change isn't available in quick edit, I made this map some time ago:
viewtopic.php?p=45196#p45196
Just another rebel plotting rebellion.

Croix

it just turns blue though... I can change the desription... but the actual name of the Class remains blue and untouchable.

philsov

there's a field for job name as well.
Just another rebel plotting rebellion.

Jon

Sigh...

So everyone, here it is, the guide on how to replace Gafgarion the Dark Knight (the guest version) with your very own unique character. Don't worry, Gaffy will still be in the game as normal, only when he is in your party for those 2 story missions he might appear funny in the menu formation screen -he will be alright in battle- this is normal and a very small sacrafice you will need to make, sorry. However, now you can play some unit you created :) Under File, open up both the UNIT.BIN and WLDFACE.BIN that we extracted earlier with the CDMage. So in UNIT.BIN find under Character 0D Gaffgarion. Under Actions at the bottom, Import both the BMP and PAL of your Menu character and then Save File. Now go to WLDFACE.BIN and find Gaffy under 0D Gaffgarion (again) and Import the BMP and PAL of your portrait, then Save File.


6)Back to CDMage
Now that we have all sprites good and ready, it is time to upload the new UNIT.BIN and WLDFACE.BIN to the .iso/.img of FFT. Open up this time the .cue file of your .iso/.img and again find the EVENT folder under Track 1. Now one by one, select first UNIT.BIN and right click and Import File UNIT.BIN and next WLDFACE.BIN, right click and do the same. Close CDMage when done.


7)FFTacText
Details, details, details...well we are gonna do this correctly, right? Open FFTacText and then ISO>Import either PSX or PSP ISO and well I think you know what to do. For me the FFTacText Editor takes like 30 seconds to open, patience is a virtue... Select Text at the top and choose QuickEdit to save us some precious time. Now this is the part where I am gonna make us a Red Mage, so if you want something else, just replace it. Hmm, so the first thing under the QuickEdit is the JobDescritptions, scroll down the list until you find 23 Dark Knight. This is the Guest version of Gafgarion's Dark Knight, and since we will later replace all Gaffys with the enemy one(don't panic, he won't attack you until the waterfall!), this Dark Knight is practically free for us to edit. In the box I will write something like:

The Red Mage uses both destructive{Newline}
and recuperative magic. He cannot{Newline}
use final magic, however.

Now change to JobNames and scroll down once again to 23 Dark Knight. Change it to Red Mage. After this, under SkillsetNames, this may seem strange, but we are not gonna use Dark Sword (mainly because I have no idea which one is which-guest or enemy), but rather change Dycedarg's Swordskill to Red Magic, because we can give Dycedarg Orlandu's All Swordskill later in one click. Now find 70 Sword Skill and rename it Red Magic. Under SkillsetDescriptions, scroll down again and replace 70 to read something like:

Red Mage Job command. Uses both{Newline}
black and white magic.

In JobRequirements, type the same thing you have for JobDescriptions (36 this time) but add under the text the conditions for job change:

The Red Mage uses both destructive{Newline}
and recuperative magic. He cannot{Newline}
use final magic, however.{Newline}
No conditions for job change.

I didn't give any requirements for job change, but you can if you want, naturally. Alright, now that in theory your whole new job is totally complete in name, there is just one thing left to do. Go back up to the top and make the drop down bar under Text appear, select ATTACK.OUT. You should see Unit names, scroll down to 23 Gafgarion and rename this to your very own custom name, probably your own name or something like Aeris or Bartz or whatever, it doesn't matter. This will make your own character's name appear in game 8)FFTPatcher
Save the best for last. We need to do a lot here so read on carefully. 1st File>New PSX/PSP patch. Now I am guessing and assuming most of you out there have already played around with the mechanics of FFT, if not, no problem too. Alright, click the Jobs tab. Find 17 Dark Knight, this is our job we created. Since this is a Red Mage, I am gonna copy the info of 1F Temple Knight, because I figure a Red Mage is both magically and physically strong, and Beowulf's job seems to fit that just right. I cannot help you too much here because I am not a mind reader ;)
I hope this helps everyone who wants a custom character. Please feel free to comment/ask questions.
There ain't no gettin' offa this train we on!

Jon

Philsov, I really like your textdiving.png. This helps a lot very quickly. This should count as a tutorial or something...
There ain't no gettin' offa this train we on!

Cloud13

the character that you created from Gafgarion(guest) will be lost after the battle in Zirekile Falls...

Zozma

so dont use the guest version, use the other one silly
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Jon

*Sigh*, read the "New" Custom Character Tutorial! Its a sticky at the top of the forum for crying out loud! (Nobody seems to notice it or something...)
You now replace Simon, not Gaffy. Gafgarion causes to many problems...especially for noobs...
There ain't no gettin' offa this train we on!

Cloud13

i used gaffy the enemy! :) it is much more easier since gaffy will not join your party.

Jon

Hmm, that does make sense, but whats wrong with using Simon? Simon never joins, has a "menu" icon as if he were a friendly unit and is easier to replace because he only appears in 3 events I believe. Use Simon to save some time.
There ain't no gettin' offa this train we on!

Cloud13

Simon is much easier though. but you can also use Malak(dead, used once) it is much easier because he only appears in one event. but in the party, he appears to be Zalmo not Malak I believe. so you need to not to change Malak's Sprites in the party but instead replace Zalmo's.  :)