Digital Art | Definition, History & Examples - Lesson | Study.com
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Digital Art | Definition, History & Examples

Mirella Colalillo, Stephanie Przybylek
  • Author
    Mirella Colalillo

    Mirella has a bachelor’s degree in languages obtained at the Institute of Foreign Languages in (CB) Italy and is fluent in English, Italian and French. She's worked as a communication coach, translator, copywriter, and educational content creator for over 15 years and is passionate about all aspects of humanities.

  • Instructor
    Stephanie Przybylek

    Stephanie has taught studio art and art history classes to audiences of all ages. She holds a master's degree in Art History.

What is digital art? Learn the definition and see digital art examples. Learn about digital art history and see how it compares to other forms of art. Updated: 11/21/2023
Frequently Asked Questions

How is digital art made?

Digital art can be made on a machine, such as a computer or a digital camera. Computers run programs and they are designed especially for making art, such as Final Cut Pro for video editing, Adobe Illustrator for drawing, or Sketchup for 3D modeling.

What is the purpose of digital art?

Artists have many purposes for creating digital art. The earliest controversy arose in the 1960s, where it was seen as an automatic process. Since then, artists have striven to make art that questions the boundaries, thus separating the automatic, the random, and the original.

What is considered digital art?

Digital art is art created in a computer or other automatic machine like a digital camera.

It is generally understood to stand apart from fine" or "plastic" arts.

Where is digital art used?

Digital art comes in many forms like installation art, motion pictures, still photographs, and computer art. Depending on what form it takes, digital art can be found in galleries, movie theaters, or on the Internet.

Humans have employed a variety of art forms throughout history to express their creativity and ideas. These include organic materials from prehistoric times to the advanced digital technology in the modern-day. Nowadays, artists have a vast array of methods to choose from. Some may go the traditional route using paintbrushes, while others prefer digital art, which uses video technology and computers.

Digital art, as the word itself illustrates, is characterized by electronic, especially computerized technology.

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  • 0:04 What Is Digital Art?
  • 1:18 Beginnings of Digital Art
  • 2:41 Growth of Digital Art
  • 5:01 Lesson Summary

As technology continues to evolve, so does digital art. Here are some different kinds of digital art styles.

Fractal/Algorithmic Art

Fractal art uses computers to solve non-linear and polynomial equations of fractal structures, and the results produce images and visuals.

Data-Moshing

This process manipulates media files to produce the desired visual effects or images when the file is being decoded. It creates an amalgamation of frames and repetition of images.

Dynamic Painting

It is one of the most modern and advanced forms of digital art. The artwork is painted by a computer, thus requiring minimal physical labor by the mastermind a.k.a. the artist.

2D Computer Graphics

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Although the expression 'digital art' was first used in the 1980s in connection to an early computer painting program, its story dates back to the 1950s.

Here's a timeline of its evolution.

1950s

Computers first saw the light of day in the 1940s when the Electronic Numerical Integrator and Computer, or the ENIAC, was created for military purposes.

Many artists and designers began working with mechanical devices and analog computers in the 1950s. They were early innovators that paved the way to digital pioneers.

In 1952, an artist, Ben Laposky, created 'Oscillon 40' using an oscilloscope to manipulate electronic undulating waves shaped by an electronic signal.

1960s

Few people had access to computers in the 1960s as they were expensive. They were common only in universities, research laboratories, and large corporations. So it's no surprise that scientists and mathematicians were the first to experiment creatively with them. Of course, they created their programs and used a plotter or impact printer to output their creations.

The focus of their early works was black and white geometric forms and structures. One of the first artists to create plotter drawings in color was Frieder Nake, a computer pioneer. Back in the day, he created one of the most intricate algorithmic works, a screenprint of a plotter drawing called 'Hommage à Paul Klee 13/9/65 Nr.2', which was inspired by one of Klee's oil-paintings called 'Highroads and Byroads' (1929).

Bell Laboratories

The emerging American computer-art scene was heavily supported by Bell Labs, producing many digital art pioneers. Among the artists and computer scientists employed, there were Claude Shannon, Ken Knowlton, Leon Harmon, Lillian Schwartz, Charles Csuri, A. Michael Noll, Edward Zajec, and Billy Klüver.

Billy Klüver was an engineer who formed Experiments in Art and Technology (EAT) in collaboration with Robert Rauschenberg.

Many artists and musicians used the equipment at Bell Labs out of hours.

The laboratories helped develop early computer-generated animation. Leon Harmon and Ken Knowlton's Studies in Perception, 1967, also known as Nude, became the famous works produced by Bell Labs.

1970s

At this point, many artists started to teach themselves to program instead of partnering with computer programmers.

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Humans have employed a variety of art forms throughout history to express their creativity and ideas using different tools and methods: organic material and modern.

The advent of computers in the 1940s paved the way for digital art, which is characterized by electronic, especially computerized technology. It merges art and technology.

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Video Transcript

What Is Digital Art?

Some artists use materials like paints and brushes to create art. Today, many others also use modern means of exploring creativity, like video technology, television, and computers. This type of art is called digital art.

Digital art is work made with digital technology or presented on digital technology. This includes images done completely on computer or hand-drawn images scanned into a computer and finished using a software program like Adobe Illustrator. Digital art can also involve animation and 3D virtual sculpture renderings as well as projects that combine several technologies. Some digital art involves manipulation of video images.

The term 'digital art' was first used in the 1980s in connection to an early computer painting program. (This was long before they were called apps, mind you!) It's a method of art-making that lends itself to a multimedia format because it can potentially be viewed in many ways, including on TV and the Internet, on computers, and on multiple social media platforms. In short, digital art is a sort of merger between art and technology. It allows many new ways to make art.

Beginnings of Digital Art

Digital art couldn't really exist without computers. Those machines so familiar to us today got their start in the 1940s, when the first true computer, the Electronic Numerical Integrator and Computer, or the ENIAC, was created for military purposes. Artists first began exploring the possibilities of art from computers and related technologies in the late 1950s and early 1960s.

Early experiments with computer art came around 1965. German artist Frieder Nake (1938 - present), who also happened to be a mathematician, created a computer algorithm that enabled the machine to draw a series of shapes to make artwork. An algorithm, by the way, is a programmed list of instructions that tells a computer what to do. The resulting computer-generated drawings were some of the earliest examples of art done on a computer.

One of the first truly digital works of art was created in 1967 by Americans Kenneth Knowlton (1931 - present) and Leon Harmon (1922 - 1982). They took a photograph of a nude woman and changed it into a picture composed of computer pixels, titled Computer Nude (Studies in Perception I). A pixel is one small element of an image; when many pixels are combined, they can create a larger, complete image. This nude was one of the first digital artworks.

Growth of Digital Art

By the late 1960s, several museums held exhibits exploring art using computers. Around this same time, several artists began exploring digital technology in multimedia art, using computers, television, video, and other things.

In 1969, artist Allan Kaprow (1927 - 2006), known for art events called happenings, in which the art was a series of activities or actions with audience participation and elements of chance, created a work called Hello in conjunction with a Boston TV station. Centered around several locations in the city, he used TV cameras and sound systems to let people in the different places talk to one another. But Kaprow, from the main control center at the station, would turn the sites on and off, manipulating who could talk to anyone else at a given time. It was one of the first artworks to use television technology to make art.

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