FINAL FANTASY III

FINAL FANTASY III

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FINAL FANTASY III | Walkthrough & Achievement Guide
By lylat and 3 collaborators
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Introduction
Welcome to our amazing Final Fantasy III guide!

Only first/easiest appearance of Monsters will be listed in the guide; repeats might be mentioned but only for rare encounters.

The following achievements are missable:
  • Field Research- Professional - Completed 100% of the Bestiary entries.
  • Legendary Treasure Hunter - Collected treasure from 100% of the chests.
  • Item Detector - Obtained all hidden items.
  • Adventurous Wayfarer - Traveled to all the map locations.

And the following locations are time-limited or one-visit only:
  • Living Woods
  • Hein Castle
  • Wrecked Ship
  • Doga's Grotto

Also there's a two missable hidden items at Saronia.
...but all this is covered in the walkthrough!

Hold Backspace to run.
Press Q to auto-play during battles.
Press Q to open the map and TAB to switch between locations. Chest progress can be also checked here.
Bestiary progress can be only checked from main menu: Extras → Bestiary.

There's two type of collectibles in this game:
  • Chests: referenced with []
  • Hidden Items: referenced with {}

Try to stick to a single job with one of the characters until reaching Job level 99 (White Mage for example) for the 'Management Laborer' achievement.
There's also an achievement for reaching level 50 with all characters, but that will probably come through natural progression.

Recommendations:
  • Have a healer in your party at all times. Our personal recommendation is going with the White Mage and then switch to the Devout.
  • More tips coming soon?

Feel free to comment any typos/issues and we'll fix them ASAP.
Altar Cave
Altar Cave - B3

ㅤ  ㅤ        ㅤ BESTIARY: ALTAR CAVEㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
001
Goblin
5
6
6
1
10
4
002
Carbuncle
7
6
6
1
5
4
003
Eye Fang
8
7
6
1
7
8
004
Blue Wisp
10
7
6
1
10
8

Once you gain control over your character, head north and open both chests for Leather Shield and Potion. [2/367]


Continue north and interact with the rock to unlock the path.
After the scene, head east and open the chest for another Leather Shield. [3/367]


Go and up the stairs.

Altar Cave - B2

Head a bit north and then west to find a chest. Open it for Antarctic Wind. [4/367]


Go back east, a bit north, and then all the way east for another chest. Open it for Potion. [5/367]


Backtrack to the middle and continue north and through a narrow passage.
You'll reach a split. Open the chest first for a Potion. [6/367]


Now go east to find a healing spring and a chest.
Interact with the spring to heal up and open the chest for Antarctic Wind. [7/367]


Backtrack to the split and head west this time.
Continue north and through the door.

Wind Crystal

       Land Turtle     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
196
111
10
6
4
3
4
35
49
2
30
17
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification
500
80

First and easiest boss fight. Since you can't use magic just yet, simply auto-attack or use Antarctic Winds to damage the boss and heal with potions whenever required.
After the battle, go north and interact with the crystal.

Hope of the Wind Received power from the Wind Crystal.


Now step on the warp pad just behind the crystal and leave the dungeon.

Overworld

Feel free to assign Jobs right away. I went with a Warrior, a Monk, a White Mage, and a Black Mage. You can change your jobs whenever you want.
Re-enter the cave to collect the missing chests.

Altar Cave - B1

Go south from the entrance and then head east whenever you can. Go all the way east to find a secret passage.
Open both chests at the end for 1000 Gil and 1000 Gil. [9/367]


Backtrack west and then head south and down the stairs.

Altar Cave - B21

Follow the linear path west and then head north to find the last five chests. Don't fall through the hole unless you want the replay the prologue...


Top chest: Sleep [10/367]
Leftmost chest: Longsword [11/367]
Chest under the leftmost: Nunchaku [12/367]
Rightmost chest: Longsword [13/367]
Bottom chest: Bronze Bracers [14/367]

We should be done with collectibles for this dungeon. Check your progress pressing Q and then TAB.
Make your way back to the overworld.
Ur, Kazus, and the Airship
Overworld

From the cave, go south and enter the first town you see.

Ur

Weapon Shop
Item
Cost
Attributes
Dagger
60
Attack +9 Accuracy +85
Longsword
100
Attack +10 Accuracy +85
Staff
40
Attack +3 Accuracy +50
Bow
100
Attack +6 Accuracy +90
Wooden Arrow
50
Attack +6 Accuracy +90
Nunchaku
60
Attack +12 Accuracy +70

Armor Shop
Item
Cost
Attributes
Leather Shield
40
Defense +2 Evasion +1 Magic Defense +1
Leather Armor
90
Defense +3 Magic Defense +1
Leather Cap
15
Defense +1 Magic Defense +1
Bronze Bracers
80
Defense +1 Evasion +1 Magic Defense +1

Magic Shop
Item
Cost
Description
Poisona
100
White Lv:1 Removes poison

Item Shop
Item
Cost
Description
Potion
50
Restores 50 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness

Inn
Service
Cost
Rest
Free

Head west from the entrance and enter the house.
Note: You can heal and revive KO'd members by interacting with the shrines on the sides.

Go north and through the door.
Speak to the Elder.
Leave the house.

Optional: Talk to the wizard and give him a Potion. You'll receive an Echo Herbs.
Enter the Inn.
Head upstairs and interact with the second jar for a Potion. {1/60}


Head back down and go through the door next to reception.
Interact with the top jar for a Potion. {2/60}


Leave the Inn.

Go east past the trees through an hidden passage and down the well.
You'll find three chests here. Open all for Potion, Potion, and Potion. [17/367]


Now go to the eastern portion of the town and between some trees to find a hidden item at the end. Interact with the marked spot for Potion. {3/60}


Head to the northeast portion of the town and then follow the path west to an isolated house. Warning: There's random encounters again Goblins in this area.
From the house, go south through a small path and interact with the marked spot for a Potion. {4/60}


Enter the house.
Interact with the last jar of the bottom row for an Antidote. {5/60}


Now interact with the second jar from the second row for an Antidote. {6/60}


Interact with the third candle to open a secret passage.
Go through the secret passage and up the stairs.
You'll find five chests. Open all for Longsword, Leather Armor, Cure, Dagger, Leather Armor. [22/367]


Don't forget to give the Cure spell to your White Mage.
You should have 8/8 chests and 6/6 items.
Leave the town.

Overworld

Go south from Ur to find another town.

Kazus

You can't purchase anything from the shops on your first visit.

Inn
Service
Cost
Rest
Free

Approach the leftmost house and enter the marked secret passage.


Follow the path and head west at the split.
Interact with the grass for Staff. {7/60}


Go back to the split and head north this time.
Interact with the two marked spots for Zeus's Wrath and Mythril Helm. {9/60}


Enter the Inn and go to reception.
From here, go east to pass through the wall, then west to go through the upper wall.
Interact with the shelf for Potion. {10/60}


Talk to Cid between the left shelf and reception.
Leave the Inn and enter the house just above.
Interact with the right jar on the upper row for a Potion. {11/60}


That's all 5/5 hidden items for this town.
Exit the house and the town.

Overworld

Enter the small desert adjacent to Kazus.

Cid's Airship

Go south and then east to reach the airship controls. Interact to return to the overworld in an airship!
Sealed Cave
Overworld

Fly to the west and land near the castle.
Enter the castle.

Castle Sasune

Head north and enter the west tower.

Castle Sasune - Western Tower 1F

ㅤ  ㅤ        ㅤ BESTIARY: CASTLE SASUNE - WESTERN TOWERㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
008
Red Wisp
39
12
10
1
18
70
009
Dark Eye
43
12
10
1
20
95
010
Zombie
47
14
10
1
22
100
037
Griffon
150
21
8
6
40
130

Griffon is a monster-in-a-box.
Go up to 3F.

Castle Sasune - Western Tower 3F

Open both chests for Holy Arrow and Hi-Potion. [24/367]


Continue up the stairs.

Castle Sasune - Western Tower 4F

Feel free to update your bestiary before interacting with the top chest.
Once ready, interact with the top chest for Monsters! (Griffon) → Wightslayer. [25/367]


Exit the tower.

Castle Sasune

Enter the east tower.

Castle Sasune - Eastern Tower 1F

Go up to 3F. There's no random encounters here.

Castle Sasune - Eastern Tower 3F

Open both chests for Eye Drops and Antidote. [27/367]


Continue upstairs to find three more chests. Open all for Phoenix Down, Wooden Arrow, and Bow. [30/367]


Feel free to rest at the bed.
Exit the tower.

Castle Sasune

Enter the castle and head to 2F.

Castle Sasune - 2F

From the stairs, head west, then north, then west, then south for a hidden path.


Go through the hidden path and upstairs.

Castle Sasune - 3F

Head south and then west to find two chests. Open both for Leather Shield and Blizzard. [32/367]


Give the Blizzard spell to your Black Mage.
Head to the middle area and go all the way north through a hidden passage.


Open the chest for Tonfa. [33/367]


Make your way back to 2F.

Castle Sasune - 2F

Go north and take the stairs leading down.

Castle Sasune - 1F

Open both chests for 1000 Gil and 1000 Gil. [35/367]


That should be all we can get here for now. 13/13 chests and 0/1 items.
Exit to the overworld.

Overworld

Get into the airship and go north to a cavern. Head inside.

Sealed Cave - B1

ㅤ  ㅤ        ㅤ BESTIARY: SEALED CAVEㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
011
Mummy
52
15
10
1
24
100
012
Skeleton
57
14
10
1
26
105
013
Cursed Copper
42
14
10
1
52
105
014
Larva
44
15
10
1
30
120
015
Shadow
66
15
10
1
32
120
016
Revenant
70
14
10
1
34
130

Revenant is a quite rare encounter.

From the entrance, head south until a split.
Continue south for a chest containing a Potion. [36/367]


Backtrack to the split and east this time.
You'll reach another split. Go north for a chest with Cure. [37/367]


Rookie Treasure Hunter Collected treasure from 10% of the chests.


Note: Winning an extra battle may be required for the achievement to unlock.
Head south to the split, then follow the east path until the stairs. Go down.

Sealed Cave - B2

Open the southeastern chest for 500 Gil. [38/367]


Now head northeast and interact with the pile of bones to open a hidden passage.
Go through the right passage.
Talk to Sara so she joins your party (she won't actually appear in battles, this is just cosmetic for plot purposes).
Continue downstairs.

Sealed Cave - B3

Go south and then at the split, continue south.
Open the chest for Antarctic Wind. [39/367]


Backtrack to the split and go along the north path.
Open the chest on the way for Eye Drops. [40/367]


That's all the chests for this location.
Continue through the path and heal up + quick save before entering the room with the boss.

Approach to Djinn for a boss fight...

       Djinn     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
197
550
20
8
15
10
7
8
21
7
13
7
Ice, Water
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth
1400
200

Use the blizzard spell you picked up earlier and attack with the others and the boss should be down within a few turns.

After the battle, a scene will occur.
You'll be teleported back to Castle Sasune and Sara will leave the party.
Once at the throne room, talk to King Sasune to receive the Key Item: Canoe.
This location is fully completed now.
Go back to the Overworld.
Kazus Revisited and Caanan
Overworld

Make your way back to the Sealed Cave and board the airship.
Go with the airship to Kazus.

Kazus

As soon as you enter the town, Cid joins the party.
Shops are now open!

Weapon Shop
Item
Cost
Attributes
Mythril Knife
500
Attack +14 Accuracy +85
Mythril Rod
400
Attack +12 Accuracy +60 Intellect +1
Mythril Sword
500
Attack +17 Accuracy +90

Armor Shop
Item
Cost
Attributes
Mythril Shield
180
Defense +3 Evasion +3 Magic Defense +3
Mythril Helm
130
Defense +4 Magic Defense +3
Mythril Armor
350
Defense +10 Magic Defense +3
Mythril Bracers
120
Defense +2 Evasion +3 Magic Defense +4 Intellect +1 Spirit +1
Mythril Gloves
120
Defense +3 Evasion +2 Magic Defense +1

Magic Shop
Item
Cost
Description
Fire
100
Black Lv.1: Deals fire damage
Blizzard
100
Black Lv.1: Deals ice damage
Sleep
100
Black Lv.1: Inflicts sleep

Item Shop
Item
Cost
Description
Potion
50
Restores 50 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness

Enter the cave at the north of the town.

Mythril Mines - B1

Most enemies from the Sealed cave show up here, with the exception of Revenant.
Head east and then north.
Interact with the button and then go through the secret passage.

Mythril Mines - B2

Go through the linear path to find two chests at the end. Open both for Mythril Sword and Mythril Sword. [42/367]


And that is, leave the dungeon.

Kazus

Enter the northmost house and talk to the blacksmith.
Takka will attach an iron plow to the airship so we can now remove the rock west of Kazus.
Leave Kazus.

Overworld

Board the airship and ram through the valley west of Kazus.

Crushing Force Smashed the boulder and cleared the path.


Path west is now open.

ㅤ  ㅤ        ㅤ BESTIARY: CAANAN AREAㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
005
Killer Bee
18
10
6
1
12
16
006
Werewolf
24
9
6
1
14
16
007
Berserker
28
11
6
1
22
20
021
Basilisk
100
18
15
2
44
150
022
Bugbear
100
20
15
2
42
160
023
Mandrake
120
19
15
10
44
160

Go through the valley and south towards the town.
Enter the town.

Caanan

Cid will leave your party as soon as you enter the town for the first time.

Weapon Shop
Item
Cost
Attributes
Mythril Knife
500
Attack +14 Accuracy +85
Mythril Sword
500
Attack +17 Accuracy +90
Mythril Rod
400
Attack +12 Accuracy +60 Intellect +1
Great Bow
900
Attack +12 Accuracy +85
Iron Arrow
400
Attack +12 Accuracy +85

Armor Shop
Item
Cost
Attributes
Mythril Shield
180
Defense +3 Evasion +3 Magic Defense +3
Mythril Helm
130
Defense +4 Magic Defense +3
Mythril Armor
350
Defense +10 Magic Defense +3
Mythril Bracers
120
Defense +2 Evasion +3 Magic Defense +4 Intellect +1 Spirit +1
Mythril Gloves
120
Defense +3 Evasion +2 Magic Defense +1

Magic Shop
Item
Cost
Description
Cure
100
White Lv.1: Restores HP
Thunder
700
Black Lv.2: Deals lightning damage
Poison
700
Black Lv.2: Deals damage and inflicts poison
Blind
700
Black Lv.2: Inflicts blind

Item Shop
Item
Cost
Description
Potion
50
Restores 50 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness

Inn
Service
Cost
Rest
40

Once done with your purchases, enter the house to the right of the Inn.
Enter the bedroom to the left and go through the hidden passage near the bookshelf.


Follow the hidden passage to a jar. Interact with the jar for a Gold Needle. {12/60}


Leave the hidden passage and the bedroom and go north towards the fireplace.
Interact with the jar to the left of the fireplace for a Mallet. {13/60}


Leave the house.
Now head to the northeastern part of the town take the stairs down the water.
Follow the path through the waterfall which deals 1HP damage to your party members, and continue all the way through until reaching a small piece of land.
Interact with the marked spot for an Elixir, but DON'T USE it on yourself. {14/60}


Enter the northwestern house just above the armor shop.
Interact with Mrs. Cid and choose the Elixir.
Mrs. Cid is now cured!
Talk to Cid so he moves away from the left torch.
Interact with the torch to open an hidden passage.
Go through the passage to a secret room with eight chests.


Left side: Potion, Great Bow, Gnomish Bread, and Gnomish Bread. [46/367]
Right side: Iron Arrow, Blind, Gold Needle, and Phoenix Down. [50/367]

After opening all, go down the west stairs and follow the path until another hidden passage.


You'll find four more chests in a side secret room. Open all for Potion, Hi-Potion, Gold Needle, and Phoenix Down. [54/367]


And that should be all for this town. 12/12 chests and 3/3 items.
Go back to the overworld.
Dragon's Peak and Tozus
Overworld

Enter the mountain just south of Caanan.

Dragon's Peak

ㅤ  ㅤ        ㅤ BESTIARY: DRAGON'S PEAK       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
017
Firefly
72
17
15
2
36
130
018
Helldiver
85
17
15
1
38
130
019
Rust Bird
92
18
15
2
40
150
020
Rukh
120
19
15
2
42
150

Go north though the stairs until reaching a split.
Head south to find a chest containing Gold Needle. [55/367]


Backtrack to the split and head north.
You'll reach another split. Go north again to find a chest with the spell Aero. [56/367]


Go back to the split and head all the way west for a chest with Gold Needle. [57/367]


Continue north to trigger a scene.
You'll be dragged and dropped on a new location.

Dragon's Aerie

Interact with the northeastern bush to trigger another cutscene.


You'll automatically get into a battle against Bahamut... Holy sh*t.
All you have to do is flee, you ain't ready for this battle yet.
After fleeing, you'll watch yet another scene and receive the Mini spell from Desch, then he'll join the party!

Overworld

Back at the overworld but in a different location, enter the donut-like forest just to your right.

Healing Copse

You can heal, revive, or cure abnormal status by interacting with the springs at this location.
Leave once ready.

Overworld

Give the Mini spell you received earlier to your White Mage.
Now walk south from Healing Copse to find a gap on the bottom forest. Open menu and cast Mini on all your characters, then enter the gap.


Tozus

Follow the linear path until reaching the town.
Only houses with doors can be entered.
Since there's a mini-only dungeon incoming, you might want to turn all your party members into mages and put them in the back row:
  • Jobs → Character → Any kind of Mage.
  • Formation → Character → D key to move them to the back row.
After the previous step, rest at the Inn to recharge MP and give your mages some equipment and spells. You can purchase spells at the Magic Shop.

Magic Shop
Item
Cost
Description
Aero
700
White Lv.2: Deals wind damage
Fire
100
Black Lv.1: Deals fire damage
Blizzard
100
Black Lv.1: Deals ice damage
Sleep
100
Black Lv.1: Inflicts sleep
Thunder
700
Black Lv.2: Deals lightning damage
Poison
700
Black Lv.2: Deals damage and inflicts poison
Blind
700
Black Lv.2: Inflicts blind

Item Shop at the Inn
Item
Cost
Description
Potion
50
Restores 50 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness

Buy an antidote if you don't have any. You'll one to progress.

Item Shop at the southwestern corner of the town
Item
Cost
Description
Gnomish Bread
200
Diplays a detailed map

Inn
Service
Cost
Rest
80

Once done with your purchases, enter the second house from top the bottom at the northwestern area.
Interact with both sides of the two large bookcases to find: Cura, Fire Staff, Vest, and Mythril Bracers. {18/60}


Now talk to the person in sick in bed and give them an antidote.
They'll open a path to another room.
Follow the path and down the stairs.

Open both chests for Mythril bracers and Mythril Rod. [59/367]


Go downstairs.

Tozus Tunnel - B2

ㅤ  ㅤ        ㅤ BESTIARY: TOZUS TUNNELㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
024
Leprechaun
36
16
15
2
47
180
025
Demonface
55
16
15
2
48
180

This dungeon has no treasures.
Follow the west path until the next floor.

Tozus Tunnel - B1

Continue left until finding the exit. Exit the location.

Overworld

Back at the overworld, unshrink your characters and rollback all changes to before the previous dungeon.
Enter the north cave.
Viking's Cove, Nepto Temple
Viking's Cove - B2

Follow the east path and as soon as you reach a semi-open area, head east.
Go through the hidden passage to find a chest containing 300 Gil. [60/367]


Shops can be found at the room by the stairs.

Magic Shop
Item
Cost
Description
Mini
700
White Lv.2: Shrinks or unshrinks the target
Fire
100
Black Lv.1: Deals fire damage
Blizzard
100
Black Lv.1: Deals ice damage
Sleep
100
Black Lv.1: Inflicts sleep
Thunder
700
Black Lv.2: Deals lightning damage
Poison
700
Black Lv.2: Deals damage and inflicts poison
Blind
700
Black Lv.2: Inflicts blind

Item Shop at the Inn
Item
Cost
Description
Potion
50
Restores 50 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad

Inn
Service
Cost
Rest
40

Change all your character jobs to mages again. You'll need mages to for the next dungeon.
Also rest at the Inn to fully refill MP.
Once ready, go up the stairs.

Viking's Cove - B1

Head west and enter the secret passage.


Follow the passage and go down the stairs.

Viking's Cove - B2

Open both chests here for 300 Gil and 300 Gil respectively. [62/367]


Note: There's a revival spring at the east of this room.
Head back up.

Viking's Cove - B1

Go back through the hidden passage and past the stairs.
There's another passage just right of the stairs, go inside and through the right split.


Open all three chests for Blizzara, Fira, and Thundara. [65/367]


Give those powerful spells to your main Black Mage.
Leave the passage and go east, then all the way north and through the stairs to exit the dungeon.

Overworld

MISSABLE BESTIARY ENTRY: Board the ship and go north to get a forced encounter against...

ㅤ  ㅤ        ㅤ BESTIARY: NEAR NEPTO SHRINE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
198
Nepto Dragon
60000
62
4
17
560
1560

Flee as soon as the battle starts; you are not ready for this battle and you'll get the bestiary entry either way.
Now dock the ship at the east coast and go towards the north shrine.
Head inside.

Nepto Temple

Cast Mini on all your party and then interact with the dragon head.

Nepto Temple - B1

ㅤ  ㅤ        ㅤ BESTIARY: NEPTO TEMPLE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
026
Petit
50
16
15
1
49
180
027
Poison Bat
60
16
15
1
50
200
028
Lilliputian
58
17
15
1
52
200
029
Wererat
72
18
15
1
54
200
030
Blood Worm
98
22
15
1
56
220

Follow the linear path north and go through the left hole.

Nepto Temple - B2

You'll find two chests here. Open both for Shell Armor and Shell Helm. [67/367]


Go back up the stairs.

Nepto Temple - B1

Head through the right hole.

Nepto Temple - B2

Poison Bat is kinda rare and only showed up for me at this floor.
Open the chest for Serpent Sword. [68/367]


Go through the right hole.

Nepto Temple - B3

Follow the linear path until the boss.
Heal up and quick-save before attempting the fight.
Once ready, interact with the boss.

       Giant Rat     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
199
1050
24
29
13
12
16
9
21
6
10
7
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification
1500
920

Cast your whole spell arsenal and the battle will be over before you even notice.
After winning, you'll receive the Key Item: Nepto Eye.
Backtrack to the temple entrance.

Nepto Temple

Interact with the dragon and choose: Nepto Eye.
You'll receive the Key Item: Fang of Water.
That's all the items for this location.
Unshrink and rollback job/formation changes, then exit the shrine.
Inner Sea, Gulgan Gulch, and Tower of Owen
Overworld

Board the ship and hunt for the following bestiary entries around the Nepto Temple area:

ㅤ  ㅤ        ㅤ BESTIARY: INNER SEA       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
031
Killer Fish
85
22
16
2
58
220
032
Hermit
105
22
16
2
60
220
033
Sea Elemental
123
22
16
2
60
240
034
Tangie
125
24
16
2
62
240
035
Sahagin
140
22
16
2
63
240

Hermit is a rare encounter (took me a good 20 minutes to find them).
Note: All these bestiary entries will become unobtainable after some point of the game. Try to get them right away!

Once done, head west until reaching earth and dock near the forest.


Enter the forest for a missable location.

Living Woods


Just entering the place is enough for it to count. Leave once you're done.

Overworld

Now head all the way north and dock your ship near the tower.


Don't go inside, instead, make your way to the west area to find a cavern.


ㅤ  ㅤ        ㅤ BESTIARY: OWEN TOWER AREA       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
040
Knockler
131
23
16
2
72
260
041
Flyer
139
23
16
2
74
260
042
Lizardman
155
24
16
2
76
280
043
Gorgon
145
24
16
2
78
280

Head inside.

Gulgan Gulch

Go south and take the stairs down.

Gulgan Gulch - B1

Speak to the man in the middle of the room to receive the Toad spell. {19/60}


Give the Toad spell to your White Mage.
While at the same room, head south to find an hidden passage.


Go through the passage to find three chests at the end. Open all for Mage Robe, Ice Rod, and Fire Rod. [71/367]


Exit to the overworld.

Overworld

Now backtrack to the tower where we docked by.
Head inside.

Tower of Owen

ㅤ  ㅤ        ㅤ BESTIARY: TOWER OF OWEN       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
049
Pugman
109
27
17
2
87
320
050
Far Darrig
111
25
17
2
89
320
051
Blood Bat
115
27
17
2
90
340
052
Petit Mage
118
23
17
2
91
340
053
Fury
120
29
17
3
92
340
054
Aughisky
125
28
17
3
95
360

Grind for battles until 'Fury' shows up. This bestiary entry is kinda rare and only seem to show up on this floor.
Once done, make your way to the center of the room.


Convert your team in Toads using the spell you acquired earlier, then interact with the marked spot.

Tower of Owen - 1F

Un-toad your party and follow the linear path. Go up the stairs.

Tower of Owen - 2F

Go east, through the bridge, and open the chest on the right side for Maiden's Kiss. [72/367]


Continue west and head up the stairs.

Tower of Owen - 3F

Follow the linear path and go up the stairs.

Tower of Owen - 4F

Head west, south through the bridge, and east for a chest. Open it for Tyrfing. [73/367]


Go up the west stairs.

Tower of Owen - 5F

Press the hidden switch to open the path and then go through it.


Open the chest on the west side for Maiden's Kiss. [74/367]


Head up the stairs.

Tower of Owen - 6F

Follow the linear path and take the stairs leading up.

Tower of Owen - 7F

Head east to find two chests. Open both for Bomb Fragments and Echo Herbs. [76/367]


Go back to the stairs and head west this time. Go up the stairs.

Tower of Owen - 8F

Go west and through the linear path until a split. Head west to find a chest containing Echo Herbs. [77/367]


Backtrack to the split and head west. Go up the stairs.

Tower of Owen - 9F

You'll spot three chests from the entrance. Open all for Salamand Sword, Flame Mail, and Zeus's Wrath. [80/367]


Go up the stairs.

Tower of Owen - 10F

Heal up and quick-save before interacting with the boss.
Once ready, interact with the boss.

       Medusa     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
200
2000
35
28
16
17
16
15
22
8
10
8
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth
2600
1260

Not a difficult battle. Spam Lv.3 magic spells such as Fira and the boss will be death within a few turns.
After the battle, interact with the reactor to trigger a sad scene.

A Watchman's Duty Prevented the destruction of the Tower of Owen.


You'll be returned to the overworld.
Outer Sea, Dwarven Hollows, and Subterranean Lake
Overworld

You gain access to the outer sea area. New enemies spawn here.

ㅤ  ㅤ        ㅤ BESTIARY: OUTER SEA       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
071
Anet
180
34
19
2
80
240
072
Mermaid
190
35
19
2
100
280
073
Seahorse
185
35
19
2
95
280
074
Sea Serpent
256
36
19
4
325
440

Your next stop is Dwarven Hollows, which is located in a northwestern island.


Head inside.

Dwarven Hollows - B1

Go down the stairs to B2.

Dwarven Hollows - B2

Weapon Shop
Item
Cost
Attributes
Tyrfing
2000
Attack +28 Accuracy +80
Salamand Sword
3500
Attack +30 Accuracy +99
Fire Staff
3500
Attack +20 Accuracy +50 Intellect +2 Spirit +2
Ice Staff
3500
Attack +20 Accuracy +50 Intellect +2 Spirit +2
Holy Arrow
700
Attack +8 Accuracy +85
Iron Arrow
400
Attack +12 Accuracy +85
Tonfa
500
Attack +20 Accuracy +80
Sansetsukon
3000
Attack +25 Accuracy +70

Armor Shop
Item
Cost
Attributes
Ice Armor
2400
Defense +20 Evasion +1 Magic Defense +10
Ice Helm
1200
Defense +10 Evasion +1 Magic Defense +6
Ice Shield
1800
Defense +6 Evasion +4 Magic Defense +4
Mage Robe
2000
Defense +13 Evasion +1 Magic Defense +22 Intellect +1 Spirit +1
Kenpo Gi
2000
Defense +20 Evasion +2 Magic Defense +8 Agility +1 Stamina +1

Item Shop at the Inn
Item
Cost
Description
Potion
50
Restores 50 HP
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally

Inn
Service
Cost
Rest
80

Once ready, head west and take the stairs down.

Dwarven Hollows - B3

Convert your party in Toads and then interact with the lake.

Subterranean Lake - B1

ㅤ  ㅤ        ㅤ BESTIARY: SUBTERRANEAN LAKE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
055
Bomb
150
31
19
2
98
360
056
Manticore
180
32
19
3
100
360
057
Staligmite
140
30
19
3
105
360
058
Sea Devil
162
31
19
3
105
400
059
Merman
166
31
19
3
107
400
060
Ruinous Wave
142
32
19
2
108
400

If you have issues finding Bomb, try on B2.
Once inside the cave, un-toad and head south.
Go east through the east bridge and open the chest for Gold Needle. [81/367]


Head north and all the way west to pass through a hidden passage.
Continue east and down the stairs.

Subterranean Lake - B2

Open the chest just near the entrance for Zeus's Wrath. [82/367]


Go south through the bridge and then west to find two more chests. Open the right chest for Zeus's Wrath and the left for Gold Needle. [84/367]


Go all the way north and across the small bridge for another chest. Open it for Gold Needle. [85/367]


Head down the stairs.

Subterranean Lake - B3

Follow the only possible path and open the chest for 300 Gil. [86/367]


Continue through the path to find the final chest near the boss. Open it for yet another 300 Gil. [87/367]


Heal up and quick-save, then interact with the boss to start the battle.

       Gutsco    
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
201
2800
36
24
21
17
15
21
21
10
10
7
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth
3500
1800

Another easy boss fight. Since this boss has no elemental affinities, keep casting Lv.3 spells with the Black Mage while auto-attacking with the rest. Use the White Mage to heal if needed.
You'll be awarded with the Key Item: Horn of Ice after winning the battle.

Make your way out of the cavern.

Dwarven Hollows - B3

Head up the stairs.

Dwarven Hollows - B2

Talk to the dwarf by the bridge to the middle area.
Interact with the right altar and choose the Horn of Ice.
After the scene, exit to the overworld.
Molten Cave
Overworld

Board the ship and enter the cave just above Dwarven Hollows.

Molten Cave - B1

ㅤ  ㅤ        ㅤ BESTIARY: MOLTEN CAVE      ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
061
Balloon
186
33
19
3
113
400
062
Myrmecoleon
235
35
19
3
117
440
063
Crocotta
240
35
19
3
123
440
064
Adamantoise
380
40
19
3
250
680
065
Red Marshmallow
245
34
19
3
126
440

Go through the linear path all the way west. Open the chest at the end for Antarctic Wind. [88/367]


Head back to the split and take the stairs south.
You'll soon reach another split, go east for a chest with yet another Antarctic Wind. [89/367]


Backtrack to the split and go all the way west this time until reaching the stairs leading down. Head down.

Molten Cave - B2

Go west and down the stairs, then continue through the lava all the way south.
You'll find a chest at the every end of the path. Open it for Freezing Blade. [90/367]


You might want to equip that weapon right away.
Make your way back to the lava path and head west through the fire waterfall? firefall? does that fire cascade even have a name?
Note: This fire will deal 1HP damage to all your party members per tick.

You'll end on a north/south split. Go south first for a chest with Hi-Potion. [91/367]


Backtrack to the split and head north. You'll find a chest on the way; open it for yet another Hi-Potion. [92/367]


Go south and down the stairs.

Molten Cave - B3

Head all the way west to find a chest containing a Potion. [93/367]


Now go north through the lava and open the chest for a Hi-Potion. [94/367]


Interact with the yellow rock nearby to open a hidden path. Go west through the path.
At the room with the lava pool, go north and through the door.

Fire Crystal

Heal up and quick-save before going further into the room.
Once ready, go north to trigger a scene and the boss fight.

      Salamander     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
202
4000
41
25
22
20
16
18
58
11
13
21
Ice, Water
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Fire
3700
2000

This boss is Fire-based so spam Ice-based spells (Blizzara) and Antarctic Winds to take it down.
Be careful of the Flame attack as it deals large amounts of damage to your whole party.
After winning the battle, interact with the Fire Crystal to unlock a few more Jobs.

Hope of Fire Received power from the Fire Crystal.


Interact with the Fire Crystal again to heal up, revive all KO members, and cure all abnormal statuses.
Step on the warp pad behind the crystal to get teleported out the dungeon.

Overworld

Board the ship and pay a visit to the Dwarven Hollows.

Dwarven Hollows - B1

Go west to trigger a cutscene.
After the scene, continue west and go down the stairs.

Dwarven Hollows - B2

Speak to the dwarf by the southeastern stairs.
Follow him down the stairs.

Dwarven Hollows - Treasury

Go all the way south to find sixteen chests!


Top row: Ottershroom, Gauntlets, Echo Herbs, Scholar Robe, Scholar Hat, Knight Armor, Phoenix Down, and Heroic Shield. [102/367]
Bottom row: Elixir, Killer Bow, Gold Needle, Book of Fire, Book of Ice, Book of Light, Phoenix Down, and Gysahl Greens. [110/367]

Now go back up.

Dwarven Hollows - B2

Speak to the dwarf roaming near the exit stairs to receive a Magic Key. {20/60}


That's all the treasures and hidden items for this location.
Go back to the overworld.

Overworld

Board the ship and head into the inner sea, then all the way south to reach the town of Tokkul.


Enter the town.

Tokkul

Try to go north into the town to trigger a cutscene.
Castle Hein and Tokkul
Castle Hein - 1F

ㅤ  ㅤ        ㅤ BESTIARY: CASTLE HEIN       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
066
Pharaoh
280
41
19
3
116
460
067
Lemur
360
38
19
3
120
460
068
Lamia
410
44
19
3
300
620
069
Demon
355
45
19
4
300
750
070
Dullahan
480
48
19
4
300
750

Note: This is a single-visit location, so make sure to get all bestiary entries, all chests, and the hidden item before facing the boss.
Dullahan spawns in the room with the chest with Royal Sword (thanks Aethe).
Talk to the guard by the small rat hole to receive the spell Mini. {21/60}


Cast Mini on all your party members and then interact with the hole on the wall.

Castle Hein - 2F

Unshrink your party and go south to find a chest. Open it for Holy Arrow. [111/367]


Head west and push through the wall to find a hidden passage.


Open the chest by the stairs for a Phoenix Down. [112/367]

Go up the stairs.


Castle Hein - 3F

Enter the leftmost room for two chests containing 30 Gil and 100 Gil respectively. [114/367]


Leave and enter the middle room.
You'll find two more chests here. Open both for 3300 Gil and 3000 Gil. [116/367]


Leave and enter the rightmost room.
Open both chests for Phoenix Down and Zeus's Wrath. [118/367]


Leave the room and enter the northmost room.

Open the chest just in front of you for Royal Sword. [119/367]


Head all the way west to pass through a hidden passage.
Go upstairs.

Castle Hein - 4F

Go all the way north, then east, then south to find a chest. Open it for a Phoenix Down. [120/367]


Backtrack to the split and head south.
Go up the stairs.

Castle Hein - 5F

Head north and east at the split to find a chest containing an Elixir. [121/367]


That's all the collectibles for this location. Make sure you have 11/11 chests, 1/1 items, and all bestiary entries for this location before entering the door at the center of this room.
Lamia seem to spawn at this room but it's a rare encounter.

Once you're ready, go through the door.
There's two ways to defeat the next boss. One is by physical attacks + Wind-spells such as Aero (this way is kinda slow), and the other is using the Scholar's Study ability to see what the boss current weakness is. The choice is yours.
Heal up and quick-save, then interact with the boss.

       Hein     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
203
3500
47
39
26
22
33
28
56
19
14
30
Varies
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Elemental Resistance: Varies
4300
2600

After winning the battle, a cutscene will play.
You'll receive the Key Item: Fang of Wind and get teleported back to the overworld.

Overworld

Head south and back to Tokkul.

Tokkul

You can now freely explore the town. Hurrah!
There's no shops in here.

Go to the western portion of the town and interact with the marked grass for Bacchus's Cider. {22/60}


Just above this location, there's another marked grass with a Hi-Potion. {23/60}


Go around the houses while still at the western area and interact with the marked grass for a Lamia Scale. {24/60}


Now go to the eastern portion of the town and interact with the marked grass for Ice Staff. {25/60}


Enter the northmost house and push through the fireplace to enter a secret room.
Interact with the last jar for a Sansetsukon. {26/60}


Then open both chests in the same room for Phoenix Down and Kenpo Gi. [123/367]
That should be all items for this location. Exit to the overworld.
Castle Argus and Sea Bestiary Cleanup
Overworld

Board the ship and head to Castle Argus, southwest of Tower of Owen.


Enter Castle Argus.

Castle Argus

Lots of collectibles here.
Head inside the castle and up to 2F.

Castle Argus - 2F

Interact with the rightmost torch to open a hidden passage.


Go through it and then south for another hidden passage with three chests at the end. Open all for 1000 Gil, 1000 Gil, and 1000 Gil. [126/367]


Head up the stairs.

Castle Argus - 3F

You'll find six chests here.


Left side: 3000 Gil, 3000 Gil, and 1500 Gil. [129/367]
Right side: 100 Gil, 3000 Gil, and 100 Gil. [132/367]

Head upstairs.

Castle Argus

We're at the roof.
Switch one of your characters to Thief job so they can easily open closed doors.
Now go west, then north, then interact with the western tower door.
Head inside.

Castle Argus - 4F

Talk to the White Mage to receive two Elixirs. {27/60}


Interact with the button on the right wall to open a path to the chests.


Open all for Light Arrow, Phoenix Down, and Ice Helm. [135/367]
Exit to the roofs.

Go east and interact with the eastern tower door.
Head inside.
You'll find six chests here. Open all for Fire Arrow, Book of Ice, Scholar Robe, Book of Light, Book of Fire, and Ice Arrow. [141/367]


Leave the room and go downstairs twice to return to 2F.

Castle Argus - 2F

Go left through the passage and head up the stairs.

Castle Argus - Hall of the Round Table

Talk to the king to receive the Key Item: Wheel of Time!
Now go right and up a secret set of stairs at the opposite side of where you came from.


Castle Argus - 4F

Open both chests for Bomb Fragment and Antarctic Wind, then head through the hidden passage on the right. [143/367]


Open the last chest for Tranquilizer. [144/367]


And that's all for this location.
Feel free to exit through the southern door at the Hall of the Round Table to find two springs to heal and revive dead allies.
Once ready, make your way back to the overworld.

Overworld

Pay a visit to Caanan, east from Castle Argus.

Caanan

Enter the northwestern house and speak to Cid.
Give him the Wheel of Time.
The Enterprise is now a convertible airship!
Leave the town.

Overworld

Get into the airship and press ENTER to fly.

Head to the southern part of the overworld.


Farm at this location for the following bestiary entries:

ㅤ  ㅤ        ㅤ BESTIARY: SOUTH EDGE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
036
Parademon
145
27
16
3
65
240
038
Lynx
165
27
16
3
68
240
039
Hornet
160
25
16
3
70
260

Once done, head to the south eastern forest near the edge.


Farm at this location for the following bestiary entries:

ㅤ  ㅤ        ㅤ BESTIARY: SOUTHEASTERN EDGE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
044
Red Cap
210
31
16
3
78
280
045
Barometz
220
31
16
3
79
300
046
Slime
200
28
16
3
81
300
047
Tarantula
200
31
16
3
83
300
048
Cuphgel
200
31
16
3
85
320

Red Cap and Slime only show up at the plains area.
Once ready, board the airship and head to the southwestern area of the map to find a town.


Go inside.
Village of the Ancients and Gysahl
Overworld

Weapon Shop
Item
Cost
Attributes
Wightslayer
1000
Attack +15 Accuracy +85
Serpent Sword
1500
Attack +25 Accuracy +85
Fire Staff
3500
Attack +20 Accuracy +50 Intellect +2 Spirit +2
Ice Staff
Cost
Attack +20 Accuracy +50 Intellect +2 Spirit +2
Light Staff
Cost
Attack +20 Accuracy +50 Intellect +2 Spirit +2
Killer Bow
Cost
Attack +32 Accuracy +85
Ice Arrow
Cost
Attack +17 Accuracy +90
Fire Arrow
Cost
Attack +17 Accuracy +90
Light Arrow
Cost
Attack +17 Accuracy +90

Armor Shop
Item
Cost
Attributes
Headband
1200
Defense +8 Evasion +1 Magic Defense +3 Strength +1 Stamina +1
Mage Robe
2000
Defense +13 Evasion +1 Magic Defense +22 Intellect +1 Spirit +1
Shell Armor
1250
Defense +18 Magic Defense +9
Kenpo Gi
2000
Defense +20 Evasion +2 Magic Defense +8 Agility +1 Stamina +1
Flame Mail
2400
Defense +21 Evasion +1 Magic Defense +11

Magic Shop
Item
Cost
Description
Sight
100
White Lv.1: Displays a detailed map
Cura
1500
White Lv.3: Restores a large amount of HP
Teleport
1500
White Lv.3: Teleports the party out of a dungeon or battle
Blindna
1500
White Lv. 3 Removes blindness
Fira
1500
Black Lv.3: Deals fire damage
Blizzara
1500
Black Lv.3: Deals ice damage
Thundara
1500
Black Lv.3: Deals lightning damage

Item Shop at the Inn
Item
Cost
Description
Potion
50
Restores 50 HP
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally

Inn
Service
Cost
Rest
120

Go to the eastern part of the town and interact with the lone tree for a Serpent Sword. {28/60}


Exit the town.

Overworld

Take the airship and head to the eastern portion of the continent to find a small town by the mountains.


Go inside.

Gysahl

Magic Shop: Southeast
Item
Cost
Description
Toad
700
White Lv.2: Inflicts or removes toad
Mini
700
White Lv.2: Shrinks or unshrinks the target
Libra
3000
White Lv.4: Displays HP and weaknesses
Confuse
3000
White Lv.4: Inflicts confusion
Silence
3000
White Lv.4: Inflicts silence
Break
3000
Black Lv.4: Deals damage and inflicts gradual petrification
Blizzaga
3000
Black Lv.4: Deals ice damage
Shade
3000
Black Lv.4: Inflicts paralysis

Item Shop: Northern Area
Item
Cost
Description
Magic key
100
Opens locked doors

Item Shop: Inn
Item
Cost
Description
Gysahl Greens
150
A certain bird's favorite snack

Inn
Service
Cost
Rest
120

Feel free to purchase magic keys if you don't want to keep switching to the Thief class to open locked doors.
Once ready, head to the southeastern portion of the town and interact with the marked grass and the two tiles to the left of it for Magic key, Magic key, and Gysahl Greens. {31/60}


Enter the large house near the center of the town.
Interact with the first jar of the second row at the bottom area for Gysahl Greens. {32/60}


Now interact with the first jar of the second row at the top area for another Gysahl Greens. {33/60}


Exit the house.
Enter the Magic keys shop and walk one tile down towards the door, but don't go through it. Instead, go west to find a secret passage.


Follow the passage and open the chest at the end for a Shuriken (extremely useful item in late-game). [145/367]


We're done with this location. Exit back to the overworld.

Overworld

We're ready to progress with the game. Board the airship and leave the Floating continent through any of the edges.
Flooded World and Cave of Tides
Overworld

Love the music here. It's so calm.
Head to the northeastern section of the new map and enter the wrecked ship.


Wrecked Ship

Go south and take the stairs down.

Wrecked Ship - B1

Head right and take the stairs down.

Wrecked Ship - B2

Open both chests here for Zeus's Wrath and Blood Sword. They're only accessible during a short timeframe so better safe than sorry. [147/367]


Interact with the girl lying bed and give her an Antidote.
Aria joins the party!
Exit the wrecked ship and back to the overworld.

Overworld

Make your way to the middle island and enter the temple.


Temple of Water - 1F

Head all the way north and go up the stairs.

Temple of Water - 2F

Interact with the crystal shard on the floor.
Exit to the overworld.

Overworld

Enter the cavern just behind the temple.

Cave of Tides - B1

ㅤ  ㅤ        ㅤ BESTIARY: CAVE OF TIDES       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
075
Cockatrice
300
44
19
4
150
480
076
Poison Toad
270
40
19
4
155
500
077
Twin Heads
305
42
19
4
160
500
078
Roper
275
43
19
4
160
500
079
Agaliarept
315
45
19
4
170
560

Follow the linear path south up to the door to trigger a scene.
Go through the door.

Another linear path. Follow it west to reach the next exit.

Go south and across the bridge, then take the stairs down.

Cave of Tides - B2

Head south from the entrance, then west, then north at the split, then follow the linear path to the next stairs.

Cave of Tides - B3

Go south, then east through the bridge, then follow the south path for the next set of stairs. Go down.

Cave of Tides - B4

Yet another linear floor. Make your way to the end and go through the door.

Water Crystal

Heal up and quick-save before approaching the crystal.

       Kraken     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
204
5000
55
27
25
28
14
30
61
12
16
22
Lightning
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Water
5500
3960

This boss is Water-based, so it's a good moment to use your Thundara spell plus your hard earned Zeus's Wraths.
After the battle and a sad scene, you'll unlock a batch of new jobs.
Another scene will happen just after.

Hope of Water Received power from the Water Crystal.
Amur
Amur

Inn
Service
Cost
Rest
200

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Leave the Inn.

Weapon Shop
Item
Cost
Attributes
Main Gauche
7000
Attack +35 Accuracy +99 Agility +3
Holy Arrow
700
Attack +8 Accuracy +85
Iron Arrow
400
Attack +12 Accuracy +85
Kaiser Knuckles
15000
Attack +45 Accuracy +99
Morning Star
8000
Attack +70 Accuracy +85
Battleaxe
7400
Attack +80 Accuracy +70
Thunder Spear
6000
Attack +45 Accuracy +90
Boomerang
9000
Attack +40 Accuracy +85
Madhura Harp
10000
Attack +80 Spirit +5

Armor Shop
Item
Cost
Attributes
Heroic Shield
3500
Defense +9 Evasion +5 Magic Defense +6 Strength +1 Agility +1 Stamina +1 Intellect +1 Spirit +1
Black Cowl
4000
Defense +15 Evasion +2 Magic Defense +10 Agility +2
Chakra Band
4500
Defense +11 Evasion +3 Magic Defense +8 Stamina +2
Viking Helm
5500
Defense +19 Evasion +3 Magic Defense +5
Black Garb
5000
Defense +30 Evasion +18 Magic Defense +18 Agility +2 Stamina +2
Black Belt Gi
6000
Defense +23 Evasion +3 Magic Defense +14 Agility +3 Stamina +3
Viking Mail
8000
Defense +36 Evasion +2 Magic Defense +5
Thief Gloves
2500
Defense +11 Evasion +4 Magic Defense +8 Strength +3

Once ready, enter the large house with blue roof and talk to the old man.
You'll gain access to the sewers which is located at the southeastern part of the town. But first, we're gonna collect some treasures.

Go down the stairs and take the stairs up to the vegetables patch.
Interact with the 2nd, 3rd, 4th, and 5th vegetables to get 4 Gysahl Greens. {37/60}


Now go east past the bridge and climb the waterfall.
Take the stairs up the grassy area and interact with the marked spot for a Black Garb. {38/60}


Head to the opposite side and interact with both tiles, the one marked in the screenshot and the one just above it for Black Cowl and Thief Gloves. {40/60}


And that's all treasures for this town. Check your progress with Q → TAB.
Now that we have collected all hidden items for this town, head to the southeastern part of the town and enter the sewers.


Sewers - B1

ㅤ  ㅤ        ㅤ BESTIARY: SEWERS       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
080
Darklegs
315
41
20
4
175
560
081
Gigantoad
280
41
20
4
185
560
082
Twin Liger
325
43
20
4
190
600
083
Stroper
370
64
20
4
200
600

Head east and down the stairs.

Sewers - B2

Go west through the linear path and head south at the split.
Open the chest for Cat Claws. [148/367]


Take the stairs down.

Sewers - B3

Go east and approach the old men. You get into a forced-battle against 8 Goblins.
After the battle, continue east and go down the stairs.

Sewers - B4

Head west until you reach some kind of intersection. Go south and stand on the this location:


From here, go all the way east to enter a secret room with two chests.


Open both for Main Gauche and Thorian Hammer. [150/367]
Exit the room and stand on the same spot as before.
Now go all the way west for another secret room with two chests.


Open both chests for Orichalcum and Power Bracers. [152/367]
Exit the secret room and continue north, then west, then south, then east through the door.

Go one step up to trigger a scene.
You'll be rewarded with the Key Item: Levigrass Shoes and get teleported back to the entrance of the town.

Amur

Rest at the Inn if you desire and then exit to the overworld.

Overworld

ㅤ  ㅤ        ㅤ BESTIARY: AMUR-GOLDOR MANOR AREA       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
084
Black Flan
290
44
20
4
210
600
085
Hellgaroo
300
44
20
4
215
680
086
Vulcan
740
50
20
4
550
1140
087
Dracrocotta
355
44
20
4
230
680
088
Magician
350
43
20
4
240
760

From Amur, head south, paddle through the small river, and continue all the way south until the desert area.
Farm the Vulcan encounter here.
Once done, go northeast from the desert and cross the swamp to reach a mansion. Head inside.

Goldor Manor and Sea Dragon
Goldor Manor - 1F

ㅤ  ㅤ        ㅤ BESTIARY: GOLDOR MANOR       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
089
Lost Gold
310
38
22
4
245
760
090
Gold Eagle
315
43
22
4
255
760
091
Gold Warrior
385
47
22
5
265
800
092
Gold Bear
370
49
22
5
270
800
093
Gold Knight
375
48
22
5
280
800
094
Nightmare
375
48
22
5
290
1080

Go all the way north and up the stairs.

Goldor Manor - 2F

Head all the way west, then south, then east to find a corridor with all the collectibles for this location.


Open all chests for 11 Golden Swords and Wyvern Claws. [164/367]
Make your way back to the starting room.

Goldor Manor - 1F

Once back at 1F, go to the middle of the room to reach a 4-way split.
From the split, go east and lockpick through the door. Switch to Thief if you don't have any character with the class equipped.

Go north, then all the way west to pass through a hidden passage.


Head upstairs.

Goldor Manor - 2F

Go west and through the small crack on the wall to take a shortcut, then continue west to another shortcut, and go north up the stairs.

Goldor Manor - 3F

Heal up and quick-save, then interact with the golden knight.

       Goldor     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
205
6000
60
28
29
24
15
30
56
14
99
20
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification
9900
4920

This boss is highly resistant to magic, so avoid casting magic against him at all costs.
Auto-attacking with three party members while healing with the other does wonders. You can try switching to physical-based jobs before the battle if the boss is giving you troubles.

After winning, you'll get the key to unchain the airship. Hurrah!
Make your way back to the overworld.

Overworld

Let's hunt for a kinda missable bestiary entry! (I've read that this is possible to get later in the game, but better safe than sorry).
Make your way back to Amur and board the ship, then sail around until getting into a battle against the elusive Sea Dragon.

ㅤ  ㅤ        ㅤ BESTIARY: SEA       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
112
Sea Dragon
860
62
24
4
1050
2900

Once ready, head to the middle of the previously flooded world and land near the solitary island with a town.


Enter the town.
Duster and Replito
Duster

Weapon Shop
Item
Cost
Attributes
Diamond Bell
4500
Attack +42 Accuracy +99 Intellect +3
Madhura Harp
10000
Attack +80 Spirit +5
Lamia Harp
12000
Attack +70 Spirit +5
Loki Harp
20000
Attack +90 Spirit +7

Armor Shop
Item
Cost
Attributes
Feathered Hat
6000
Defense +10 Evasion +3 Magic Defense +16 Agility +2
Bard Vest
5500
Defense +32 Evasion +4 Magic Defense +28 Agility +2 Spirit +2
Gaia Vest
7600
Defense +35 Evasion +4 Magic Defense +25 Stamina +3
Rune Bracers
5000
Defense +11 Evasion +5 Magic Defense +13 Intellect +2 Spirit +2

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Inn
Service
Cost
Rest
320

Once done with your purchases, head to the northeast part of the town and interact with the marked grass for a Earthen Drums. {41/60}


Now go to the northwestern part of the town and interact with the marked grass for another Earthen Drums. {42/60}


That's all the secrets for this town. Exit to the overworld.

Overworld

Board the ship, fly, and go to the top of the world map, then head west towards the tip of the continent until finding a town with a river beside. Make sure to not fly over the big town near the northwestern part or your airship will be shoot down.


This town is Replito. Head inside.
Note: Don't bother with random encounters here, we will find all the bestiary entries plus a new one on a later dungeon.

Replito

Magic Shop
Item
Cost
Description
Escape
100
Summon Lv.1: Summons Chocobo
Icen
700
Summon Lv.2: Summons Shiva
Spark
1500
Summon Lv.3: Summons Ramuh
Heatra
3000
Summon Lv.4: Summons Ifrit
Hyper
5000
Summon Lv.5: Summons Titan

There's an achievement for learning all summon magic, so purchase one copy of everything here.

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Inn
Service
Cost
Rest
200

Once finished with your purchases, interact with the lone tree west of the entrance for Turtle Shell. {43/60}


Continue northwest to see a tiny forest with a gap. Stand near the middle of the right side and push west to find a secret path.


Interact with the marked spot and the one just below to find a Turtle Shell and an Elixir. {45/60}


Now approach the northmost house and push to the bottom tree on its side. You'll find another secret passage.


Go through the passage.
Once inside, interact with the right candle to open a secret passage towards a chest.


Head through the passage and open the chest for an Elixir. [165/367]
Exit the house.
Back at the town, go to the west part of the town and push towards the tree just in front of the pond.


Go through it and interact with the marked grass for a Phoenix Down. {46/60}


We're done with this town. Exit to the overworld.
Saronia: Part I
Overworld

Board the ship and then head southwest from this location to reach the Saronia Kingdom.
Fly over the castle of Saronia to trigger a scene (north from the screenshot).


Castle Saronia

Trivia: this location will be named 'Castle Saronia -' the first time you get here.
Leave the castle through the south exit.

Overworld - Saronia Area

Head southwest and enter the town.

Southwestern Saronia

Head to the building at the northeastern part of the town.
Talk to the old man and then enter the tavern.
Approach the prince to trigger a forced-battle against four Gold Knights.
After winning, another scene will trigger.
Alus joins the party!
Exit the tavern.

Head south through the southeastern bridge, then continue south and west to find a building. Head inside.
Go west through a secret passage to find 11 juicy chests, each containing a Ghysal Greens. [176/367]


Leave the building.
Go south and take the stairs down to the water, then to west to the split, and north to find a small platform. Go up and talk to the old man to receive a Dragon Mail. {47/60}


Go down the stairs and head west from here.
Head up the stairs, then go west, then south to find another old man. Talk to him to receive a Wind Spear. {48/60}


Both these hidden items are missable, so get them while you can!
That's all the treasures for this location, exit the town.

Overworld - Saronia Area

Head east and enter the town.

Southeastern Saronia

Enter the building at the center of this area.

Dragon Spire - 1F

ㅤ  ㅤ        ㅤ BESTIARY: DRAGON SPIRE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
095
Hellgaroo Mage
370
49
22
4
300
760
096
Needle Monkey
375
48
22
4
305
760
097
Catoplebas
425
54
22
5
310
840
098
Sorceror
430
51
22
5
320
840
099
Sand Worm
435
53
22
5
340
1000

Go up the stairs until 6F.

Dragon Spire - 6F

There's six chests on each side.


Left side - top row: Dragon Mail, Dragon Helm, and Phoenix Down. [179/367]
Left side - bottom row: Thunder Spear, Dragon Mail, and Dragon Helm. [182/367]

Right side - top row: Dragon Mail, Dragon Helm, and Thunder Spear. [185/367]
Right side - bottom row: Thunder Spear, Phoenix Down, and Dragon Helm. [188/367]

Veteran Treasure Hunter Collected treasure from 50% of the chests.


Note: The previous achievement might not unlock until changing location / fighting another battle.
Leave the dungeon and exit to the overworld.

Overworld - Saronia Area

Head north to find another town. Go inside.

Northeastern Saronia

Weapon Shop: Northwest
Item
Cost
Attributes
Thunder Spear
6000
Attack +45 Accuracy +90
Wind Spear
8000
Attack +53 Accuracy +90

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Ottershroom
2000
Teleports the party out of dungeons
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

I recommend getting a few Ottershrooms for future dungeons.

Inn
Service
Cost
Rest
320

Go to the center of the town and interact with the top right tree for an Elixir. {49/60}


That's all for this town. Just a single hidden item.
Exit to the overworld.

Overworld - Saronia Area

Head west to find the last town of this area. Go inside.

Northwestern Saronia

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Inn
Service
Cost
Rest
320

There nothing much to do in here. Just visit the location for it to get counted towards the achievement.
Leave once you're ready.
Saronia: Part II
Overworld - Saronia Area

It's recommended to bring a pair of Dragoons for the next boss. You should already have enough equipment for two.
Once ready, enter Saronia Castle.

Castle Saronia

Head north to the next screen.
Talk to the guards to trigger a scene.

      Garuda     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
206
7500
107
29
1
25
45
28
44
14
10
16
Wind
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth
10200
6600

This boss can be extremely easy or extremely annoying, depending of what Jobs you bring to the fight.
If you brought two dragoons, the battle will last just a few turns. Use Jump with your dragons while healing with your White Mage and enjoy the show. The battle literally lasted me 3 jumps since all were doing over 2000 damage.
If you decide to take another approach, then be aware that Garuda's Lightning attack can take 300-400 HP off your entire party...

After the battle and a scene, you'll be free to explore the castle. Also Alus leaves the party.
From the room where you regain control. go west and push towards the wall to find a hidden passage.


Follow the path south to find twelve chests.


First column: Ice Staff, Rusty Mail, and Rune Bow. [191/367]
Second column: Thorian Hammer, Main Gauche, and Rusty Mail. [194/367]
Third column: Rusty Mail, Golem Staff, and Scholar Hat. [197/367]
Fourth column: Hi-Potion, Hi-Potion, and Rusty Mail. [200/367]

Head down the stairs.

Castle Saronia - B1

Go down the stairs and east to find six more chests. Open all for Rusty Mail, Earthen Bell, Gaia Vest, Viking Helm, Dragon Helm, and Viking Mail. [206/367]


Make your way back to the bedroom and exit through the south door.

Castle Saronia

Enter the eastern building and talk to the engineers to trigger a scene.
Obtained the Nautilus airship!

A Peaceful Saronia Defeated Garuda and saved Saronia.


Exit and enter the western building this time.

Castle Saronia - 1F

Interact with the button to open on the wall to open a secret passage.


Head through the passage and down the stairs.

Castle Saronia - B1

Go west and through another secret passage, then take the stairs down.

Castle Saronia - B2

Take the stairs down.

Castle Saronia - B3

Follow the linear path and open both chests at the end for Phoenix Down and Phoenix Down. [208/367]


That concludes all the collectibles for this location.
Leave the castle.

Overworld

Sealed shops are now open. Feel free to visit them.

Northwestern Saronia

Magic Shop
Item
Cost
Description
Cura
1500
White Lv.3: Restores a large amount of HP
Teleport
1500
White Lv.3: Teleports the party out of a dungeon or battle
Blindna
1500
White Lv. 3 Removes blindness
Fira
1500
Black Lv.3: Deals fire damage
Blizzara
1500
Black Lv.3: Deals ice damage
Thundara
1500
Black Lv.3: Deals lightning damage

Southwestern Saronia

Armor Shop
Item
Cost
Attributes
Scholar Hat
7500
Defense +11 Evasion +3 Magic Defense +6 Intellect +1
Scholar Robe
5500
Defense +20 Evasion +4 Magic Defense +23 Intellect +2 Spirit +2
Gaia Vest
7600
Defense +35 Evasion +4 Magic Defense +25 Stamina +3
Rune Bracers
5000
Defense +11 Evasion +5 Magic Defense +13 Intellect +2 Spirit +2

Northeastern Saronia

Weapon Shop: Northeast
Item
Cost
Attributes

Golem Staff
13500
Attack +30 Accuracy +70 Spirit +3
Rune Staff
18000
Attack +33 Accuracy +80 Spirit +4
Ice Rod
10000
Attack +25 Accuracy +70 Intellect +3 Spirit +3
Light Rod
10000
Attack +25 Accuracy +70 Intellect +3 Spirit +3
Fire Rod
10000
Attack +25 Accuracy +70 Intellect +3 Spirit +3

Magic Shop: West
Item
Cost
Description
Curaga
5000
White Lv.5: Restores a great amount of HP
Raise
5000
White Lv.5: Revives an ally
Protect
5000
White Lv.5: Increases defense
Thundaga
5000
Black Lv.5: Deals lightning damage
Raze
5000
Black Lv.5: Causes instant KO to all weak enemies
Erase
5000
Black Lv.5: Dispels beneficial magic

Magic Shop: Southeast
Item
Cost
Description
Libra
3000
White Lv.4: Displays HP and weaknesses
Confuse
3000
White Lv.4: Inflicts confusion
Silence
3000
White Lv.4: Inflicts silence
Break
3000
Black Lv.4: Deals damage and inflicts gradual petrification
Blizzaga
3000
Black Lv.4: Deals ice damage
Shade
3000
Black Lv.4: Inflicts paralysis
Doga's Manor and Cave of the Circle
Once done with your purchases, board the airship and fly north around the world to reach the southern island.


While still at the airship, go all north between the mountains to find a manor.
The following bestiary entries show up here:

ㅤ  ㅤ        ㅤ BESTIARY: DALUG CONTINENT       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
100
Frostfly
405
54
23
4
345
1000
101
Simurgh
420
55
23
4
380
1200
102
Harpy
560
56
23
4
370
1100
103
Gargoyle
420
56
23
4
380
1200
104
Chimera
425
57
23
4
380
1200

Land near the manor and head inside.

Doga's Manor - 1F

Walk a few steps down to trigger a cutscene.
Doga joins the party!
Now head south and take the stairs leading up.

Doga's Manor - 2F

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Magic Shop
Item
Cost
Description
Curaga
5000
White Lv.5: Restores a great amount of HP
Raise
5000
White Lv.5: Revives an ally
Aeroga
10000
White Lv.6: Deals wind damage
Stona
10000
White Lv.6: Removes petrification
Haste
10000
White Lv.6: Increases speed
Firaga
10000
Black Lv.6: Deals fire damage
Bio
10000
Black Lv.6: Damages the target with poisonous slime
Warp
10000
Black Lv.6: Banishes enemy or transports the party to the previous floor

Some great spells on this shop. Feel free to purchase anything as the next dungeon will be mages only.
After your purchases, head north through the door.

Interact with the candle to open a secret passage.


Optional: Interact with the jars on the left side to refill HP/MP and revive fallen characters.

Interact with the bookshelf for a Hi-Potion {50/60}


Go right through the passage and cast Mini all your party members to get through the small hole on the wall.

Cave of the Circle - B1

Switch all your party member jobs to magical-based ones (Mages, Geomancers, and Evokers).

ㅤ  ㅤ        ㅤ BESTIARY: CAVE OF THE CIRCLE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
105
Demon Horse
240
37
23
4
385
1360
106
Rock Gargoyle
245
42
23
4
390
1360
107
Bovian
250
36
23
4
400
1360
108
Dread Knight
250
36
23
4
410
1460
109
Flyer Mage
310
36
23
5
420
1460

Go through the linear path, take west at the split, and continue all the way west until the stairs.

Cave of the Circle - B2

From the stairs, head east and follow the path to the next set of stairs. Go down.

Cave of the Circle - B3

Head west and then all the way south to find a door. Go inside.

Cave of the Circle - B4

Go all the way north to trigger a scene.
Doga leaves the party.
You'll get automatically teleported out of the dungeon.

Overworld

Feel free to return to your original jobs before continuing.
Once ready, head to the easternmost point of the continent and submerge.


Underwater

Navigate around to trigger the following encounters:

ㅤ  ㅤ        ㅤ BESTIARY: UNDERWATER       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
110
Noggle
440
60
24
5
435
1460
111
Abtu
380
62
24
5
440
1460
113
Kagura
380
64
24
5
470
1640
114
Charybdis
455
64
24
5
480
1640

After hunting all, follow the linear path and emerge at the little piece of water. You'll find a town at the surface.


Head inside.
Doga's Village and Temple of Time
Doga's Village

This town is entirely composed by magic vendors.

Magic Shop
Item
Cost
Description
Cura
1500
White Lv.3: Restores a large amount of HP
Teleport
1500
White Lv.3: Teleports the party out of a dungeon or battle
Blindna
1500
White Lv. 3 Removes blindness
Fira
1500
Black Lv.3: Deals fire damage
Blizzara
1500
Black Lv.3: Deals ice damage
Thundara
1500
Black Lv.3: Deals lightning damage

Magic Shop
Item
Cost
Description
Escape
100
Summon Lv.1: Summons Chocobo
Icen
700
Summon Lv.2: Summons Shiva
Spark
1500
Summon Lv.3: Summons Ramuh
Heatra
3000
Summon Lv.4: Summons Ifrit
Hyper
5000
Summon Lv.5: Summons Titan

Magic Shop
Item
Cost
Description
Curaga
5000
White Lv.5: Restores a great amount of HP
Raise
5000
White Lv.5: Revives an ally
Aeroga
10000
White Lv.6: Deals wind damage
Stona
10000
White Lv.6: Removes petrification
Haste
10000
White Lv.6: Increases speed
Firaga
10000
Black Lv.6: Deals fire damage
Bio
10000
Black Lv.6: Damages the target with poisonous slime
Warp
10000
Black Lv.6: Banishes enemy or transports the party to the previous floor

Magic Shop: West
Item
Cost
Description
Curaga
5000
White Lv.5: Restores a great amount of HP
Raise
5000
White Lv.5: Revives an ally
Protect
5000
White Lv.5: Increases defense
Thundaga
5000
Black Lv.5: Deals lightning damage
Raze
5000
Black Lv.5: Causes instant KO to all weak enemies
Erase
5000
Black Lv.5: Dispels beneficial magic

Magic Shop
Item
Cost
Description
Curaja
20000
White Lv.7: Restores a massive amount of HP
Esuna
20000
White Lv.7: Removes all status ailments except for KO
Reflect
20000
White Lv.7: Creates a magic-reflecting barrier
Quake
20000
Black Lv.7: Deals earth damage to all enemies
Breakga
20000
Black Lv.7: Inflicts petrification
Drain
20000
Black Lv.7: Absorbs life

Some powerful spells here; Curaja is a must-have.

Magic Shop: Southeast
Item
Cost
Description
Libra
3000
White Lv.4: Displays HP and weaknesses
Confuse
3000
White Lv.4: Inflicts confusion
Silence
3000
White Lv.4: Inflicts silence
Break
3000
Black Lv.4: Deals damage and inflicts gradual petrification
Blizzaga
3000
Black Lv.4: Deals ice damage
Shade
3000
Black Lv.4: Inflicts paralysis

Leave the location.

Overworld

Board the Enterprise and submerge at the lake.

Underwater

Either emerge or make your way underwater to the bottom area of the Saronia continent.


Enter the temple.

Temple of Time - B1

ㅤ  ㅤ        ㅤ BESTIARY: TEMPLE OF TIME       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
126
Dira
1700
73
25
6
600
2000
127
Chimera Mage
515
69
25
6
500
1700
128
King Lizard
525
68
25
6
500
1700
129
Pterodactyl
525
68
25
6
520
1700
130
Wyvern
620
78
26
4
1200
3800
131
Behemoth
4500
84
26
5
4500
4400
132
King Seahorse
480
72
25
5
550
1900
133
Dragon
4000
85
26
5
8500
4500

Pterodactyl only spawns in the room with Noah's Lute (thanks Sishiya).
Head south and enter the first door you see. You might need to switch to a Thief to lockpick if you don't have one equipped.

Open the chest for Diamond Helm. [209/367]


Exit the room and go through the door just to the left.

Open the chest for Diamond Bracers. [210/367]


Exit the room.
Go down the stairs, then follow the path north, then the past east and take the stairs leading down.

Temple of Time - B2

Open the chest for Defender. [211/367]


Exit through the bottom door.

Head all the way east and go through the door.
Open the chest for Diamond Mail. [212/367]


Exit the room.
Go west and head down the stairs leading north.
You'll reach a split. Go through the left door.

Open both chests for Diamond Gloves and Orichalcum. [214/367]


Exit the room and go through the right door.
Take the stairs leading down.

Temple of Time - B3

Behemoths usually spawn around this floor. Be careful.
Go down the stairs and immediately head east until hitting the wall.
From there, go north until you see a crack on the wall, then walk right to uncover a secret passage.

|
Go through the linear passage to find three chests at the end. Open all for Protect Ring, Protect Ring, and Lamia Harp. [217/367]


Backtrack to the bottom of the cascade and continue south.
At the split, head west and go through the door.

Open the chest for Diamond Shield. [218/367]


That's all the chests for this location. Exit the room.
Head east and go through the door.
Take the harp to receive the Key Item: Noah's Lute!

Leave the cave either fighting your way out or by using the Teleport spell or the Ottershroom item.
Sunken Cave
Underwater

Emerge to the surface.

Overworld

Go a bit north around the mountains and land near the north cave.


Head inside.

Unei's Shrine

Go all the way north and enter the small bedroom from the left side.
Interact with Unei and use Noah's Lute to trigger a scene.

Waking from Dreamland Awoke Unei with Noah's Lute.


Talk to Unei again.
Unei joins the party!
You'll also receive the Key Item: Fang of Fire!
Exit the cavern.

Overworld

Board the airship, then head to the southeasternmost corner of the map and submerge near the triangular island.


Enter the cave.

Sunken Cave - B1

ㅤ  ㅤ        ㅤ BESTIARY: SUNKEN CAVE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
115
Dozmare
555
78
24
5
630
2260
116
Sea Witch
560
80
24
5
640
2500
117
Killer Hermit
570
80
24
5
655
2500
118
Ologhai
480
83
24
5
670
2500
119
Kelpie
480
83
24
5
680
2900
120
Aegir
590
85
24
5
690
2900
138
Eater
1150
90
25
5
760
540
148
Zombie Dragon
3000
93
27
4
2600
9500
149
Death Claw
1300
95
26
5
550
4000
155
Peryton
3500
103
27
6
2200
6000

Eater, Zombie Dragon, Death Claw, and Peryton are monsters-in-a-box.
From the entrance, go south through the linear path and take the stairs down.

Sunken Cave - B2

Head west and open the chest for Diamond Shield. [219/367]


Now return to the stairs and go along the northeastern path to find a chest containing a Defender. [220/367]


Go back to the stairs and take the southwest path to find a chest. Open it for Dual Tomahawk. [221/367]


Backtrack to the previous split and head east to find the stairs leading down. Go down.

Sunken Cave - B3

Go south through the bridge, then west through another bridge to find four chests. Open all for Diamond Mail, Air Knife, Loki Harp, and Diamond Bracers. [225/367]


Now go south through a bridge to find there more chests. Open all for Power Bracers, Diamond Gloves, and a Elixir. [228/367]


From the previous chests, go immediately west through a hidden wall to find four more chests, all are guarded by monsters.


Top left: Monsters! (Peryton) → Blood Lance [229/367]
Top right: Monsters! (Zombie Dragon) → Aegis Shield [230/367]
Bottom left: Monsters! (Death Claw x2) → Reflective Mail [231/367]
Bottom right: Monsters! (Eater x3) → Triton Hammer [232/367]

Make your way back to the split near the entrance and go south through the bridge. Open the chest for Ancient Sword. [233/367]


Go south through one last bridge to reach the final four chests for this dungeon. Open all for Diamond Shield, Bacchus's Cider, Diamond Helm, and Black Hole. [237/367]


We're done exploring this location. Feel free to either fight your way out or use any item/spell to warp outside.

Underwater

Emerge.

Overworld

Make your way to the Saronia Kingdom and from the entrance, head west following the river.
You'll reach a split, go east and then west to find a cave entrance.


Land near the cave and head inside.
Ancient Ruins
Ancient Ruins - B1

ㅤ  ㅤ        ㅤ BESTIARY: ANCIENT RUINS       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
134
Pyralis
2220
85
26
4
1600
8800
135
Silenus
910
87
25
5
720
540
136
Gaap
1000
87
25
6
500
540
137
Azrael
1100
90
25
6
520
540
138
Eater
1150
90
25
5
760
540

Pyralis, Silenus, and Gaap encounters are more frequent on B3 or later.
Follow the linear path south and continue south at the split to trigger a cutscene.
After the scene, continue south and go through the first door you see. Open the chest inside for a Reflective Mail. [238/367]


Exit the room and head through the left door.
This corridor has no random encounters.
Head all the way north to find three shops.

Ancient Ruins - Inn & Item Shop

Inn
Service
Cost
Rest
200

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Maiden's Kiss
100
Removes toad
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Ancient Ruins - Weapons

Weapon Shop
Item
Cost
Attributes
Blood Sword
16500
Attack +55 Accuracy +85
Ancient Sword
16500
Attack +80 Accuracy +85
Defender
28000
Attack +95 Accuracy +99 Stamina +5
Medusa Arrow
15000
Attack +20 Accuracy +99
Dual Tomahawk
10000
Attack +90 Accuracy +80
Blood Lance
28000
Attack +95 Accuracy +90

Ancient Ruins - Armor

Armor Shop
Item
Cost
Attributes
Diamond Shield
18000
Defense +14 Evasion +7 Magic Defense +10
Diamond Helm
20000
Defense +21 Evasion +4 Magic Defense +10
Black Robe
27000
Defense +31 Evasion +4 Magic Defense +45 Intellect +5
White Robe
27000
Defense +31 Evasion +4 Magic Defense +45 Spirit+5
Diamond Mail
32000
Defense +40 Evasion +3 Magic Defense +19
Diamond Bracers
10000
Defense +13 Evasion +6 Magic Defense +16 Intellect +3 Spirit +3
Diamond Gloves
10000
Defense +15 Evasion +5 Magic Defense +7 Strength +3 Stamina +3

Once done resting and purchasing items, take the southeastern stairs down.

Ancient Ruins - B2

Go through the linear passage, then south at the split, then west at the second split and head through the door.
Open the chest for Black Belt Gi. [239/367]


Exit the room and backtrack to the nearest split. Go east and head through the door.
Open the chest for Chakra Band. [240/367]


Exit the room.
Go west, then north at the split, then north until a 4 way-split.
Head west and go through the door.
Open the chest for Rune Bell. [241/367]


Exit the room and go all the way east to another room.
Open the chest for Faerie Claws. [242/367]


That's the fifth and final chests for this location. Exit the room.
Go west to the 4-way split, then head north and follow the path to the stairs. Go down.

Ancient Ruins - B3

Follow the linear path east to the next set of stairs. Go down.

Ancient Ruins - B4

Go west and down the stairs.

Ancient Ruins - B5

Head south and down the stairs.

Ancient Ruins - B6

Go all the way south and down the stairs.

Ancient Ruins - B7

No encounters here. Head all the way south through the bridge and take the stairs leading down.
The Invincible
The Invincible

Magic Shop
Item
Cost
Description
Curaja
20000
White Lv.7: Restores a massive amount of HP
Esuna
20000
White Lv.7: Removes all status ailments except for KO
Reflect
20000
White Lv.7: Creates a magic-reflecting barrier
Quake
20000
Black Lv.7: Deals earth damage to all enemies
Breakga
20000
Black Lv.7: Inflicts petrification
Drain
20000
Black Lv.7: Absorbs life

Weapon Shop
Item
Cost
Attributes
Defender
28000
Attack +95 Accuracy +99 Stamina +5
Ashura
16000
Attack +100 Accuracy +99
Medusa Arrow
15000
Attack +20 Accuracy 99
Tome of Ice
15000
Attack +53 Accuracy +80 Intellect +3 Spirit +3
Tome of Light
15000
Attack +53 Accuracy +80 Intellect +3 Spirit +3
Tome of Fire
15000
Attack +53 Accuracy +80 Intellect +3 Spirit +3
Triton Hammer
26000
Attack +110 Accuracy +85 Stamina +5
Dual Haken
28000
Attack +122 Accuracy +80 Strength +3
Rune Bell
25000
Attack +98 Accuracy +99 Intellect +5
Loki Harp
20000
Attack +90 Spirit +7

Armor Shop
Item
Cost
Attributes
Demon Shield
12500
Defense +12 Evasion +7 Magic Defense +8
Diamond Shield
18000
Defense +14 Evasion +7 Magic Defense +10
Diamond Helm
20000
Defense +21 Evasion +4 Magic Defense +10
Black Robe
27000
Defense +31 Evasion +4 Magic Defense +45 Intellect +5
White Robe
27000
Defense +31 Evasion +4 Magic Defense +45 Spirit +5
Gaia Vest
7600
Defense +35 Evasion +4 Magic Defense +25 Stamina +3
Demon Mail
25000
Defense +38 Evasion +5 Magic Defense +17
Diamond Mail
32000
Defense +40 Evasion +3 Magic Defense +19
Diamond Bracers
10000
Defense +13 Evasion +6 Magic Defense +16 Intellect +3 Spirit +3
Diamond Gloves
10000
Defense +15 Evasion +5 Magic Defense +7 Strength+3 Stamina+3

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Ottershroom
2000
Teleports the party out of dungeons
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Bed
Service
Cost
Rest
Free

Once ready, interact with the steering wheel to trigger a cutscene.
Unei leaves the party.

After the scene, interact with the steering wheel again to control the Invincible.

Overworld

From the starting position, go south to reach the river, then east, then south and south again at the split.
Now head east until clearing the mountains, then south and a bit west to reach this location:


Face down and press the action button (ENTER or LMB if playing on keyboard) to jump over the mountains.
Follow the path southwest and jump again over another set of mountains.
Approach the nearby town and press the action button to enter the Invincible.

The Invincible

Go down the stairs.

Overworld

Enter the town.

Falgabard
Falgabard

Weapon Shop
Item
Cost
Attributes
Ashura
16000
Attack +100 Accuracy +99
Yoichi Bow
32000
Attack +48 Accuracy +99 Agility +5
Yoichi Arrow
20000
Attack +26 Accuracy +99

Armor Shop
Item
Cost
Attributes
Demon Shield
12500
Defense +12 Evasion +7 Magic Defense +8
Demon Mail
25000
Defense +38 Evasion +5 Magic Defense +17

Magic Shop
Item
Cost
Description
Cura
1500
White Lv.3: Restores a large amount of HP
Teleport
1500
White Lv.3: Teleports the party out of a dungeon or battle
Blindna
1500
White Lv. 3 Removes blindness
Fira
1500
Black Lv.3: Deals fire damage
Blizzara
1500
Black Lv.3: Deals ice damage
Thundara
1500
Black Lv.3: Deals lightning damage

Mostly weak magic for this point of the game.

Item Shop
Item
Cost
Description
Hi-Potion
600
Restores 500 HP
Antidote
80
Removes poison
Eye Drops
40
Removes blindness
Echo Herbs
100
Removes silence
Gold Needle
100
Removes petrification
Ottershroom
2000
Teleports the party out of dungeons
Mallet
100
Shrinks and unshrinks the target
Phoenix Down
1000
Revives an ally
Gysahl Greens
150
A certain bird's favorite snack

Inn
Service
Cost
Rest
640

Kinda silly to sleep here when you can do it for free in the Invincible.
Anyway, once you're done with your purchases, head to northmost house of the town and push against the threes on the right side to reveal a secret passage.


Go through the passage and once you reach the waterfall, head immediately south.
You'll find an island with a large pillar. Go upstairs.
Interact with the four corners to find the following items: Demon Shield, Hi-Potion, Demon Mail, and another Hi-Potion. {54/60}


Backtrack to the waterfall and step on its right side to enter a secret room.

       Shinobi     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
181
3700
145
30
55
49
45
41
71
27
14
35
None
Death, Silence, Sleep, Paralyze, Blind, Petrify, Confuse, Mini, Toad, Gradual Petrification
2960
5000

Not really a boss unless you're under-leveled. With my level 35 party I could take it down fairly quickly by auto-attacking.
After winning, you'll receive the Kiku-Ichimonji katana as reward. {55/60}
That's all the items for the town.
Backtrack to the town and enter the north cave.

Falgabard Cave

ㅤ  ㅤ        ㅤ BESTIARY: FALGABARD CAVE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
135
Silenus
910
87
25
5
720
540
136
Gaap
1000
87
25
6
500
540
149
Death Claw
1300
95
26
5
550
4000
152
Valefor
1620
97
26
5
260
680
153
Haniel
1600
100
26
5
1160
680

Silenus, Gaap, and Death Claw repeat here in case if you missed their chests in the previous dungeons.
Enemies usually divide here, so bring a Job with multi-enemy attacks such as the Dark Knight, Geomancer, Black Mage, or any other variant.
From the entrance, go southwest and open the chest for Thorian Hammer. [243/367]


Head north back to the entrance and push towards the wall just to the right.


Once at the passage, go east, then north until the first split leading right and follow the path until the next 4-way split.
Here, go east and then down to reach a chest. Open it for Demon Main. [244/367]


Backtrack to the entrance of the passage: west and north at the 4-way split, then go through the upper/second split to the right and follow the path to find two chests.
Open both for Ashura and Kotetsu. [246/367]


Leave the cavern and the town.

Overworld

Exit the area by jumping over the mountains and head to the eastern continent (refer to the screenshot below for the exact location).


Note: You might get attacked by air enemies around this area, but they're all past encounters and are extremely weak.
From here, jump east x2, south x3, west, south, north x2 (from the top right), east x2, north x3 (from the top right), west, north, west, south (from leftmost area), east, south x2 (from the right).
Disembark here.


Enter the cave.
Cave of Shadows
Cave of Shadows - B1

ㅤ  ㅤ        ㅤ BESTIARY: CAVE OF SHADOWS       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
150
Hellish Horse
1470
95
26
5
555
4200
151
Chronos
1550
97
26
5
260
680
154
Vassago
1500
100
26
5
260
680

Some repeated bestiary entries at this place. I'll list only the new ones.
Also, keep using a Job with multi-enemy attacks as they still divide in here.

From the entrance, go east and push towards the wall to reveal a secret passage.
Go through it to find a chest at the end. Open the chest for Lamia Scale. [247/367]


Head back to the entrance and go south, then all the way east through a secret passage, and open the chest for Bacchus's Cider. [248/367]


Talk to the person on the right to receive a Kotetsu. {56/60}


Head down the stairs.

Cave of Shadows - B2

Go east through a secret passage and head down the stairs.

Cave of Shadows - B3

From the stairs, go east, then north until you see a crack on the wall.
Push towards the crack to reveal a secret passage and go through it to find a chest at the end.
Open it for a Tranquilizer. [249/367]


Go back to the main path and continue north.
Once you reach the top, head all the way west to find a chest. Open it for Lilith's Kiss. [250/367]


Head east until the exit of the secret passage, then go immediately south and follow the linear path until the stairs. Go down.

Cave of Shadows - B4

Go south and head through the first path left you see.


Head west and once you can go south, hug the right wall to reveal a hidden path.


Follow the path to find a chest at its end. Open it for Genji Gloves. [251/367]


Make your way back to the previous room.
Once at the mentioned room, head south and follow the long path west, then north, then east.


Go through the second crack.


Cave of Shadows - B5

Head east, then south, then east and enter the bottom right crack.


Cave of Shadows - B6

Go west and enter the leftmost crack.


Head south and open the chest for Kiku-Ichimonji. [252/367]


Now go through the east crack.


Once out the passage, go southwest and enter another secret passage.
Now go west through the zig-zag path and enter the middle crack, then follow it all the way to the stairs.


Head down.

Cave of Shadows - B7

Follow the path south, then east, then enter the bottom crack.


Follow the passage to find a chest at the end. Open it for Genji Shield. [253/367]


Backtrack out the passage and enter another through the top crack. Follow it to reach the stairs leading the next floor. Go down.

Cave of Shadows - B8

From the stairs, head all the way east through a crack on the wall to find a chest. Open it for Genji Helm. [254/367]


Go back to the entrance and head south.
You'll reach a wall with three cracks. Go through the left one.


Follow the path all the way east, ignoring the 4-way split, then all the way north, and finally west to find your destination.

At the new screen, go immediately south through a crack on the wall and open the chest at the bottom for Genji Armor. [255/367]


Go back to the entrance and head west through the bridge.
Now go down the small stairs and follow the path east until another small stairs. Head up and enter the eastern crack.


Follow it all the way until crossing a bridge, then heal up and quick-save before interacting with the Fang of Earh.

       Hecatoncheir     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
191
9800
150
32
34
41
40
23
34
17
7
17
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification
8000
10800

This boss is ridiculously weak and counts with only two attacks: physical hits and Quake. Trust me, you don't need tips for this battle; simply spam your best attacks and the battle will be over within a few turns.
After winning, exit the location by either fighting your way out or by using an item or spell.
The Earth Crystal
Overworld

Exit the continent: north x3, east, south, east (from the top), south x3, west x2, south x2, north (from left side), west, north x3, and west x2.

Now go northwest from this place to reach a path full of statues. Disembark near this location.


Go all the way north to destroy the four sets of statues, then board the Invincible again.

Back at the Invincible, head north and jump over the little strip of mountains, then continue north and finally east. Disembark near the entrance of the dungeon.


Ancient's Maze

Head straight into the north room.

Earth Crystal

Heal up and quick-save, then approach the Earth Crystal.

       Titan     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
212
20000
135
44
38
43
32
26
54
19
11
19
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Fire, Ice, Lightning, Earth, Wind, Light, Dark Blade, Water, Absorbs
13500
20000

A higher stats and more resistant version of Hecatoncheir , so the same strategy of abusing your best abilities also applies here. Heal when needed and you'll be good.

After defeating the boss, interact with the crystal to unlock a whole bunch of new jobs.

Hope of the Earth Received power from the Earth Crystal.


Interact with the crystal again if you want to heal up and revive fallen allies.
Exit to the overworld.

Overworld

Now that we have all the crystals, it's the perfect time for a side-dungeon cleanup.
Locate and board the Enterprise outside Ancient Ruins (should be marked in blue in the world map).
Once at the Enterprise, make your way to the Saronia kingdom.
Fly over the bottom right corner of the town and submerge.

Underwater

You should end in the following place:


Go inside the cave.
Saronia Catacombs and Lake Dohr
Saronia Catacombs - B7

ㅤ  ㅤ        ㅤ BESTIARY: SARONIA CATACOMBSㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
121
Kyklops
535
74
24
5
580
2100
122
Boss Troll
540
74
24
5
600
2100
123
Fachan
550
76
24
5
600
2900
124
Cenchos
1350
76
24
4
1400
4200
125
Balor
560
78
24
5
610
2300
139
Ouroboros
900
81
26
6
1050
3700

Enemies here are kinda weak for this point of the game. We just didn't came here before because the boss was a bit too hard, but at this point it should be alright.
Head all the way north and up the stairs.

Saronia Catacombs - B6

Go west and up the stairs.

Saronia Catacombs - B5

Head north, then east at the split, then west for a chest containing Golem Staff. [256/367]


Go east and then north to find two more chests. Open both for Gaia Vest and Aegis Shield. [258/367]


Backtrack to the entrance and head west, then north a bit, then east. Open the chest for Reflective Mail. [259/367]


Go back west, then north, then east. Open the chest for Diamond Bell. [260/367]


Go through the south path and up the stairs.

Saronia Catacombs - B4

Head north and then east to find a hidden passage.


Follow the passage all the way east for eight chests!


Top row: Elixir x4, each guarded by an Ouroboros [264/367]
Bottom row: Phoenix Down x4, each guarded by a Cenchos [268/367]

Now go all the way west and up the stairs.

Castle Saronia - B3

I recognize this place!
Heal up and quick-save, then interact with the knight.

      Odin     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
207
20000
157
35
34
35
26
35
47
17
10
17
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification
16800
15000

This boss consists of two attacks: physical attacks and Zantetsuken, both fairly devastating.
My party was conformed by two dragons (who did the most damage), a White Mage (who did all the healing; basically cast Curaja, Curaga, and Cura all turns), and a Geomancer which wasn't needed at all. It still was an easy fight for my level 41 party, so if you have three half-decent attackers, you should be good.

After winning, you'll receive the summon magic 'Catastro'!
Leave the dungeon.

Overworld

Find and board the Invincible, then make your way back to the Floating continent (southwestern of the current map).

Once there, go to the western area, then northwest from the waterfall and boost to the other side.


After boosting, disembark immediately. Don't turn around or you'll have to boost to this place again.
Paddle your way to the shadow in the lake to enter a dungeon.

Lake Dohr - B1

ㅤ  ㅤ        ㅤ BESTIARY: LAKE DOHR       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
140
Plancti
760
113
26
5
980
3700
141
Sea Lion
770
113
26
5
1060
3900
142
Remora
910
115
26
5
1080
3900

Note: This location is re-visitable upon completion, unlike in the NES/3D versions.
Remora is kinda rare and generally shows up in B2 and B4.
Head south from the entrance and then all the way southeast to find four chests. Open all for Phoenix Down, Arctic Wind, Heavenly Wrath, and Earthen Drums. [272/367]


Go a bit west and then north to find four more chests and the stairs down. Open the chests for Hi-Potion, Hi-Potion, Hi-Potion, and Elixir. [276/367]


Go down the stairs.

Lake Dohr - B2

Head west, then north, then take the upper path for five chests. Open all for White Musk, Aegis Shield, Lamia Scale, Bacchus's Cider, and Turtle Shell. [281/367]


Backtrack to the split and take the lower path this time.
Go down the stairs.

Lake Dohr - B3

Head west, then northeast at the 4-way split to reach four chests. Open all for Black Musk, Reflective Mail, Thorian Hammer, and Black Hole. [285/367]


Backtrack to the 4-way split and take the southwestern path for two chests. Open both for Raven's Yawn and Lilith's Kiss. [287/367]


Return to the split and go northwest, then take the stairs leading down.

Lake Dohr - B4

Follow the linear path through the bridges, heal up and quick-save, then interact with the boss.

       Leviathan     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
208
22000
160
36
36
37
29
36
84
18
17
30
Lightning
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Ice, Earth, Water
17100
15000

This boss is ironically easier than Odin, so attack with three and heal with one, and the battle will be over before you even notice. You can also cast Lightning-based spells for extra damage.
After the battle, you'll be rewarded with the summon magic 'Leviath'!
Now you can either fight your way out or cast Teleport/use Ottershroom to exit the dungeon.
Bahamut's Lair
Overworld

Exit the lake area the same way you got in, then head to the southeastern area of the continent to reach this place:


Jump from the east (same position of the screenshot) and disembark near the entrance of the cave.
Head inside.

Bahamut's Lair - B1

ㅤ  ㅤ        ㅤ BESTIARY: BAHAMUT'S LAIR       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
143
Grenade
775
115
26
5
1120
3900
144
Drake
1100
117
26
5
1320
3900
145
Greater Boros
1110
83
26
5
1360
3900
146
Sabertooth Liger
1115
117
26
5
1440
3900
147
Queen Lamia
2500
86
27
4
4200
7500

Queen Lamia shows up only on B3.
My party here was Knight/Dragoon/Devout/Summoner, but any should probably work.
Head directly south from the entrance to find the first two chests for this location. Open both for Heavenly Wrath and Earthen Drums. [289/367]


Go east and then north for two more chests. Open both for Phoenix Down and Arctic Wind. [291/367]


Head south back to the split and then follow the east path to the stairs. Go down.

Bahamut's Lair - B2

Go west through the bridges and open the lone chest containing Golem Staff. [292/367]


Follow the linear path through the bridges to find four more chests and the next set of stairs leading down. Open all for Bacchus's Cider, Lamia Scale, Turtle Shell, and Chocobo's Wrath. [296/367]


Go down the stairs.

Bahamut's Lair - B3

Remember to farm the Queen Lamia bestiary entry before leaving.
From the stairs, head north to find four chest and an exit. Open the four chests first for Phoenix Down, Black Musk, Kotetsu, and Elixir. [300/367]


Approach the exit to trigger a small scene.
Heal up and quick-save, then exit the cave.

Overworld

       Bahamut     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
209
25000
143
40
30
39
34
40
58
15
17
21
Wind
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Fire, Ice, Lightning, Earth, Light, Water, Absorbs
18500
16500

This boss isn't as powerful as we remember. It does some unimpressive physical damage and casts Mega Flare which is even weaker than the group spells from the two previous bosses. Basically abuse Wind-based spells such as Aeroga and heal you party when needed, and that is. There's not much else to add.
After winning, you'll be rewarded with the summon magic 'Bahamur'!
You can now teach all summons to one of your party members to unlock:

Summon Master Learned all summon magic.


Re-enter the cave and make your way to the other exit. Teleporting here won't work as you'll get warped to the location where the battle took place.

Overworld

Board the Invincible and head to the Saronian Continent (a.k.a. Flooded World).

Once there, locate and board the Enterprise.
Now head to the southern area and pay a visit to the Doga's Manor.

Doga's Grotto
Doga's Manor

Walk two steps south to get teleported.

Doga's Grotto - B1

ㅤ  ㅤ        ㅤ BESTIARY: DOGA'S GROTTOㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
155
Peryton
3500
103
27
6
2200
6000
156
Ogre
1910
103
26
5
760
3400
157
Cyclops
1580
105
26
5
800
3400
158
Nemesis
1600
89
26
5
840
3400
159
Humbaba
2270
105
26
5
880
3400

Warning: This is a one-visit location. Make sure to get all collectibles and bestiary entries before attempting the boss.
Peryton repeats here if you missed it in Sunken Cave.

From the entrance, go south and through the left bridge to reach a split, then go all the way south to find a door. Go through the door.

Head north, then west, then south at the first split you see. Open the chest for 20000 Gil. [301/367]


Go north back to the split, then west, then south, then all the way east for another chest. Open it for 20000 more Gil. [302/367]


Head down the stairs.

Doga's Grotto - B2

Go north all the way to the second split, then head west and go through the door.
Open all three chests here for Shining Curtain x3. [305/367]


Exit the room and head all the way east to a door. Go inside.
Open the final chest of this dungeon for yet another Shining Curtain. [306/367]


Head down the stairs.

Doga's Grotto - B3

Follow the linear path to reach a door.
Before going inside, make sure that you have 6/6 chests, 0/2 items, and all bestiary entries.
Once confirmed, go through the door.
Heal up and quick-save, then approach Doga and Unei for two battles in a row!

       Doga     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
210
12800
110
40
37
38
28
34
46
18
10
16
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth
12000
10200

       Unei     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
211
11800
110
42
40
36
29
33
47
20
11
17
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification
12600
12000

Two weak bosses actually. See this battle as if you were fighting against a Black and a White Mages, respectively. Doga most powerful attack is Flare while Unei's is Holy, both dealing around 1k damage to a single party member... but there's not much else besides that. At this point my Dragoon was already dealing over 2k damage and my summoner could even go over 3k with the help of Bahamut, so as you can guess, the battles didn't last long.
One thing, though: Make sure to keep your party health high as there's no breaks between the fights.

After winning, a sad scene will play and you'll receive the following two Key Items: Eureka and Syrcus keys!
Verify that you have all collectibles and bestiary entries, then leave the dungeon by any means.
Chocobo Woods
Overworld

Our next objective will be visiting all Chocobo Woods in the game as they're required for the 'Adventurous Wayfarer' achievement. Entering and exiting should be more than enough for them to count.

The following list was extracted from the Final Fantasy Wiki[finalfantasy.fandom.com].

Floating Continent

East of the Village of the Ancients:


In between Dwarven Hollows and Molten Cave:


North of Gulgan Gulch:


Saronia Continent

Behind the Temple of Water:


South of Goldor Manor:


Southeast of Amur:


Directly west of the Cave of Shadows:


Northwest of the eight Statues Of The Quest:


At the edge of the forest to the far south of Saronia:


Along the edge of the mountains to the southwest of Saronia, near the river mouth:


Along the western coast of the continent where Saronia is located:


West of Replito:

IMG c12

East of Falgabard:

Ancient's Maze
Overworld

After visiting all Chocobo Woods, triple check that you have all chests on all locations (press Q while at the world map or Q → TAB while in a town/dungeon) and then board the Invincible.
Make your way to the Ancient's Maze where we fought Titan for the Earth Crystal.


Stick around the overworld area and farm the following bestiary entries:

ㅤ  ㅤ        ㅤ BESTIARY: OUTSIDE ANCIENT'S MAZEㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
160
Death Needle
1350
91
28
5
1240
3160
161
Liger
1960
107
28
6
960
3160
162
Aeon
3360
110
28
5
3000
6500
163
Minotaur
1990
110
28
6
1320
3400

I don't know if it was just me but Aeon seems to be extremely rare and only showed up on the plains area. If you have issues finding it, save that entry for the small chunk between the Ancient's Cave and the next dungeon. I'll remind you when the time comes.

Once done with the bestiary, head inside.

Ancient's Maze

ㅤ  ㅤ        ㅤ BESTIARY: ANCIENT'S MAZE       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
164
Iron Claws
1950
123
28
6
1600
4320
165
Greater Demon
3800
123
28
6
4500
7800
166
Unei's Clone
3500
110
28
6
8500
10000
167
Thanatos
4000
125
28
5
4500
7600
168
Bone Dragon
4800
125
28
5
7500
7600
169
King Behemoth
17000
127
28
5
10000
11000

Some fairly powerful enemies here.
King Behemoth has lots of HP and casts Meteor when low on health.
Greater Demons can summon Iron Claws.
Bone Dragon absorb absorb-based attacks, but are weak to Holy and healing spells (my Curaja was dealing over 9k damage, LOL).

Go all the way north around the path, then at the split, head east for a chest. Open it for Elixir. [307/367]


Now head west and go through the door.

Walk until the first split, then head north for two chests. Open both for Crystal Shield and Lilith's Kiss. [309/367]


Backtrack to the entrance and head east until you reach a second split. Go north for a chest containing Crystal Mail. [310/367]


Return to the split and continue east to spot a chest near the main path. Open it for Black Musk. [311/367]


Continue east and then go all the way north for a chest. Open it for Crystal Gloves. [312/367]


Go a little south and then head right until the next split.
Once there, go all the way south past the 4-way split to find three chests. Open all for Break Blade, Phoenix Down, and Omnirod. [315/367]


Head north to the 4-way split and then go west for a chest containing Crystal Helm. [316/367]


Now go all the way east and open the chest for Dual Haken. [317/367]


Backtrack to the 4-way split and head north.
Once at the top of the screen, go east and follow the linear path until reaching a split.
You'll spot a chest at the distance. Make your way there and open it for a Phoenix Down. [318/367]


From the chest, go east, then north, then east again to find one more chest. Open it for Protect Ring. [319/367]


Now go a little west, then south along the eastern wall, then follow the east path until a door. Head inside.

Go north to find a room with two chests on the sides. Open both for Holy Lance and Hellish Claws. [321/367]


That's all the chests for this location. Make sure you have 15/15 and then head out through the north door.

Overworld

If you were unlucky with finding the Aeon outside the entrance, you can try here by walking left and right on the non-forest area. It's a pretty small spot, but seems to work for some people.


Once ready, head inside the Crystal Tower.
Eureka, The Forbidden Land: Part I
Crystal Tower - 1F

What an epic soundtrack! All the following dungeons will have the most epic soundtrack of the game.
Anyway, head north and through the door.

Go north an interact with the mirror. Choose 'Eureka Key'.


Interact with the mirror to get warped to Eureka.

Eureka, The Forbidden Land - B1

ㅤ  ㅤ        ㅤ BESTIARY: EUREKA       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
170
Abaia
2500
130
29
6
2160
4500
171
Sleipnir
2400
133
29
6
2240
4500
172
Haokah
2450
133
29
7
2320
4500
173
Acheron
4800
135
29
5
6200
8400
174
Oceanus
4600
135
29
5
6300
8800
213
Ninja
9000
163
46
16
14400
21200

Ninja is a monster-in-a-box.
Oceanus and Acheron start appearing from B5 onwards.

The first room has two chests on each side.


Left side: Bomb Arm and Heavenly Wrath. [323/367]
Right side: Arctic Wind and Elixir. [325/367]

Go south and down the stairs.

Eureka, The Forbidden Land - B2

Head south to a 4-way split, then west and go through the door.
Open the chest for Bomb Arm. [326/367]


Exit the room and backtrack to the split.
Head east and go through the door.
Open the chests for Arctic Wind, Heavenly Wrath, and Phoenix Down. [329/367]


Backtrack to the 4-way split once again and go a bit south until spotting a crack on the wall. Push towards it to reveal a secret passage to a chest.


Open the chest for Monsters! (Ninja) → Ribbon. [330/367]


Exit the secret passage and continue south until reaching the left stairs. Head down.

Eureka, The Forbidden Land - B3

Go all the way south for a chest containing Shuriken. [331/367]


Backtrack to the previous floor.

Eureka, The Forbidden Land - B2

Go north from the stairs, then east, then north to the 4-way split.
From here, go east past the room we entered earlier, then south to a different set of stairs. Head down.

Eureka, The Forbidden Land - B3

Walk a bit south, then west at the split for a chest containing an Elixir. [332/367]


Go east and follow the path to another split. Go north to find a chest with Shuriken. [333/367]


Continue west and open the chest north of the stairs for a Phoenix Down. [334/367]


Take the stairs leading down.

Eureka, The Forbidden Land - B4

Follow the only possible way until reaching a platform with a circular thing on the middle.


Heal up and quick-save, then interact with the circular thing to trigger a boss fight.

      Amon     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
214
23000
137
46
41
41
50
37
99
20
16
40
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
20350
20000

This boss is kinda resistant to damage and can change its weakness as will with Barrier Shift (just like Hein), but there nothing much to it. It's just another unimpressive boss. I personally set the White Mage to heal while my other three party members just attacked. Pretty boring battle imho.

After defeating the boss, you'll be rewarded with the Moonring Blade! {51/?}
Continue south and down the stairs.
Eureka, The Forbidden Land: Part II
Eureka, The Forbidden Land - B5

Oceanus and Acheron start showing up from here.
Head a bit south until a 4-way split, then go west for a chest containing a Phoenix Down. [335/367]


Backtrack to the split and go east this time.
Heal up and quick-save, then interact with the katanas on the platform to trigger a boss fight.

       Kunoichi     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
215
19000
150
46
46
41
30
39
99
23
17
42
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Fire, Ice, Lightning, Earth, Wind, Light, Dark Blade, Water, Absorbs
14500
21200

Another uninteresting boss fight. The only attack you have to be careful with is Aeroga.
After defeating the boss, you'll be rewarded with the Masamune! {57/60}

Go west to the 4-way split and follow the path south.
Open the chest next to the stairs for a Phoenix Down. [336/367]


Head down the stairs.

Eureka, The Forbidden Land - B6

From the entrance, go east and follow the linear path to a sword in a stone.
Heal up and quick-save, then interact with the sword to trigger a boss fight.

       General     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
216
25000
165
46
45
50
39
60
70
22
10
25
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
15600
22400

This boss is more annoying that difficult. It features attacks such as Drain, which will do no more than extending the battle, and Death, which seems to have a high fail rate. It also attacks physically for some unimpressive damage and casts Bio for more unimpressive damage.
After defeating the boss, you'll be rewarded with the Excalibur! {58/60}

Make your way back to the entrance and head west through several invisible, yet linear paths.

Eureka, The Forbidden Land - B7

Lastly, you'll reach the last fork with two weapons on each side.


As always, heal up and quick-save, then interact with the left weapon.

       Scylla     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
218
25000
160
46
39
49
38
40
67
19
13
24
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
16200
23200

This boss features some nasty high-level spells, which can deal up to 2k damage to a single party member. These include Holy, Flare, and Curaga. There's no many tips to give you here besides the usual ones: keep your team healed at all times and attack with all you have!

You'll be rewarded with the Elder Staff upon winning, as well as the Ninja and Sage jobs! {59/60}

Okay. Ninja is such an amazing job. My undisputed favorite. At this point I switched both my attackers to Ninjas since the difference between them is abysmal.
Eureka, The Forbidden Land: Part III
You probably won't have to heal since the bosses of this dungeon will heal you after each battle, and the next weapon is just next to the previous one. Quick-saving is still a good idea, though.
Also switching to Ninja is great idea. Really. Trust me.

Interact with the weapon on the right to trigger the last boss fight for this dungeon.

       Guardian     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
217
23000
163
46
38
52
39
47
63
19
10
22
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
16500
23600

If you switched to Ninja like I recommended you, this battle will be pretty much a joke. Throw shurikens to deal some serious damage (over 6000 in my case with level 49 characters) and then end the battle with regular attacks.

You'll be reward with the Ragnarok upon winning. {60/60}

Forbidden Weapons Obtained all weapons sealed in Eureka.


You'll also should obtain the achievement for all Hidden Items after winning one more battle or changing location:

Item Detector Obtained all hidden items.


Now go through the door.
Head all the way north to find two Sages and open all four chests for Elixir, Elixir, Shuriken, and Shuriken. [340/367]


The Sages sell some powerful, yet expensive magic and summons.

Magic Shop: Left Sage
Item
Cost
Description
Tornado
60000
White Lv.8: Deals critical damage
Arise
60000
White Lv.8: Revives an ally and fully restores their HP
Holy
60000
White Lv.8: Deals holy damage
Flare
60000
Black Lv.8: Uses thermal energy to deal damage
Death
60000
Black Lv.8: Causes instant KO
Meteor
60000
Black Lv.8: Calls down meteros to attack all enemies

Magic Shop: Right Sage
Item
Cost
Description
Catastro
45000
Summon Lv.6: Summons Odin
Leviath
55000
Summon Lv.7: Summons Leviathan
Bahamur
65000
Summon Lv.8: Summons Bahamut

For the love of god, purchase Arise. That's the only thing I can recommend you from here. You can also get Holy if you feel like using your White Mage/Devout to attack enemies, but don't waste too much money as there's a better way to spend it.
Once done with your purchases, interact with the north button to open a secret passage.


Go all the way west and interact with a third sage for my favorite shop.

Item Shop
Item
Cost
Description
Shuriken
65500
Attack +140 Accuracy +99
Crystal Shield
50000
Defense +20 Evasion +10 Magic Defense +15
Crystal Helm
50000
Defense +31 Evasion +5 Magic Defense +17
Crystal Mail
50000
Defense +55 Evasion +7 Magic Defense +24
Crystal Gloves
50000
Defense +30 Evasion +7 Magic Defense +15 Strength +4 Stamina +4

Well, spend all your money un Shurikens. Do I have to explain why? (this is actually up to you, but Shurikens are extremely OP and can make the final boss battle a literal joke).
Now either fight your way back to the Crystal Tower, or cast Teleport/use Ottershroom if you don't feel like wasting any extra time.
Crystal Tower: Part I
Crystal Tower - 1F

ㅤ  ㅤ        ㅤ BESTIARY: CRYSTAL TOWER       ㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
175
Gomory
7000
137
29
5
6500
8800
176
Bluck
2500
137
29
5
1330
4800
177
Doga's Clone
6800
110
29
6
5000
11000
178
Azer
6000
140
30
5
7000
9200
179
Platinal
7000
143
30
6
7200
9200
180
Qumqum
3500
84
30
7
2880
5000
181
Shinobi
3700
145
30
14
2960
5000
184
Dark General
7000
147
30
5
8200
10000
185
Yellow Dragon
30000
170
40
10
10000
20000
186
Green Dragon
35000
170
45
15
12000
30000
187
Red Dragon
40000
170
50
20
14000
40000
188
Glasya Labolas
8000
153
31
6
8000
9500
190
Thor
4500
155
35
10
3200
5200

Gomory, Bluck, Doga's Clone, Azer, and Qumqum* from 1F (summoned; regular Qumqum start appearing from 2F onwards).
Shinobi and Platinal from 2F, but Shinobi should be already collected from boss fight at Falgabard.
Glasya Labolas and Dark General from 4F.
Yellow Dragon on 5F.
Green Dragon on 6F.
Thor from 6F.
Red Dragon on 7F.

Back at the crystal tower, approach the door to Eureka but head west instead.
You'll reach a split here. Continue west and follow the path until a chest. Open it for Shining Curtain. [341/367]


Go back west, then north to find a crack about halfway the path. Push west to go through the wall and open the chest for White Musk. [342/367]


Backtrack to the door to Eureka and go to the opposite side this time (east).
Open both chests here for Shining Curtain and White Musk. [344/367]


Go back east, then north to find another crack about halfway the path. Go through the wall and open both chests for Chocobo's Wrath and Earthen Drums. [346/367]


Now head all the way north and open both chests on the sides before heading through the door.
They contain Chocobo's Wrath and Lilith's Kiss. [348/367]


Interact with the door and choose: Syrcus Key. Go through it.

Crystal Tower - 2F

Head west through the pseudo-maze and open the chest for an Elixir. [349/367]


Go south and head through the lower path to reach a 'dead end' with a crack on the wall. Go through the crack to the other side.


Head immediately north and open the chest for a Phoenix Down. [350/367]


Go all the way south and then west past the stairs for a chest. Open it for Elixir. [351/367]


Head up the stairs.

Crystal Tower - 3F

Go north until hitting a wall, then east through a crack, then east again through another crack.
From here, go south to reach the stairs and a chest. Open the chest first for an Elixir. [352/367]


Head up the stairs.
Crystal Tower: Part II
Crystal Tower - 4F

Follow the only-possible path until reaching two chests near the bottom. Open both for Phoenix Down and Elder Staff. [354/367]


Continue west through the linear path and head down the stairs.

Crystal Tower - 3F

Go west and immediately north to find a chest. Open it for a Phoenix Down. [355/367]


Now continue west and then north to reach a 'dead end'.
Go through the crack on the wall nearby and then through another crack.


Open both chests on the sides before heading up the stairs. They both contain an Elixir. [357/367]


Go up the stairs.

Crystal Tower - 4F

Head south and up the stairs.

Crystal Tower - 5F

Go west, then all the way south, then east and south at the split, then follow the linear path west until reaching the next set of stairs. Go up.

Crystal Tower - 6F

Head south to spot two chests on the sides. Open both for Phoenix Down and Crystal Mail. [359/367]


Go to the southernmost part of the room and take the stairs leading up.

Crystal Tower - 7F

Head a bit north and then go west at the split. Open both chests for Crystal Shield and Crystal Gloves. [361/367]


Backtrack to the middle area and go east this time. Open both chests for Crystal Helm and Phoenix Down. [363/367]


Go through the middle door.

Crystal Tower - 8F

Ok. The mirror in the middle of the room is the POINT OF NO RETURN.
Make sure that you have the following before going through:

  • Bestiary entries from 001 to 181.
  • Bestiary entries from 184 to 188.
  • Bestiary entries 190 and 191.
  • Bestiary entries from 196 to 218.
  • 363 treasure chests collected. Check Steam progress and/or restart the game if it's not refreshing.
  • All hidden Items collected.
  • All Eureka weapons collected.
  • All Summons.
  • Every area visited except the World of Darkness.

After triple checking that you have everything you need. interact with the mirror to trigger a cutscene.


You'll be teleported to 9F.

Crystal Tower - 9F

Heal up and quick-save, then head all the way north and interact with the boss...

       Xande    
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
219
38000
175
48
42
53
42
62
86
21
12
31
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
25000
25600

This boss is ironically easier than the Red Dragon we fought earlier, because we did fight all missable creatures before entering here, right?
After winning, watch the scenes and get ready for... ANOTHER BATTLE!?

       Cloud of Darkness     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???

Luckily, this battle is scripted. You can't win. Feel free to kill your party members to fast forward to the next scenes.
World of Darkness: Part I
World of Darkness - HUB

Enter the Darkness Defeated Xande and entered the world of darkness.
Adventurous Wayfarer Traveled to all the map locations.


ㅤ  ㅤ        ㅤ BESTIARY: WORLD OF DARKNESSㅤ ㅤ
ID
MONSTER
HP
ATK
DEF
M.DEF
GIL
EXP
182
Shadow Master
3500
145
30
14
3040
5380[/td]
183
Kage
4200
147
30
14
3120
5450
189
Yormungand
11000
153
31
8
8000
12000
192
Hydra
12000
157
32
8
8200
12000
193
Queen Scylla
13000
157
32
7
9500
12000
194
Garm
7000
107
32
6
6500
12000
195
Twin Dragon
13000
160
32
7
10000
12500
220
Xande's Clone
23400
175
45
10
15000
18600

Xande's Clone is a monster-in-a-box.
Hydra and Twin Dragon show up near the end.
You'll spawn at the center of the World of Darkness. We'll call this location HUB, for orientation purposes.
From the starting location, northwest and go up the stairs.

World of Darkness - Northwest

Go all the way north to reveal a secret path, then head through the west passage and follow it completely to reach a chest. Open it for Monsters! (Xande's Clone) → Ribbon. [364/367]


From here, go a little south and enter the second passage.


Follow the path all the way and up the stairs.

Dark Wind Crystal

Heal up and quick-save, then approach the crystal.

       Cerberus     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
221
60000
202
46
46
60
40
56
89
23
10
32
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
66666
50000

Pretty average boss with mediocre attacks. During my battle it kept spamming Lighting attacks that were pretty much nulled with Curaga. Keep your team healed at all times and attack with everything you have (except Shurikens ofc, we're saving those for the last boss).

After winning, interact with the Dark Crystal to trigger a scene.
Feel free to interact with the Dark Crystal again to fully heal.

Make your way back to the HUB.

World of Darkness - HUB

Since we're done with the northwest area, it's time to conquer the lower section.
Head southwest and take the stairs leading down.

World of Darkness - Southwest

Head all the way south to reach a 'dead end' which is actually a hidden passage, then all the way west, then south and finally east for a chest. Open it for Monsters! (Xande's Clone) → Ribbon. [365/367]


Go back west, then north until the split, then east until you can go south, then south.


Head up the stairs.

Dark Water Crystal

Heal up and quick-save, then approach the crystal.

       Echidna    
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
223
70000
185
46
45
54
40
60
77
22
10
27
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
66666
50000

Echidna controls several powerful spells such as Tornado, Drain, and all the -aga variants. Physical attacks don't do much, so have a dedicated healer while the rest of your party is attacking and you're good to go. The battle is kinda long, though.

After winning, interact with the Dark Crystal to trigger a scene.
Feel free to interact with the Dark Crystal again to fully heal.

Make your way back to the HUB.

World of Darkness - HUB

Halfway there. Woohoo!
Go northeast and up the stairs.

World of Darkness - Northeast

Head all the way north, then all the way east to find a chest. Open it for Monsters! (Xande's Clone) → Ribbon. [366/367]


From the chest, go all the way south, then west, then north until half the way to find a crack on the wall.


Go through the crack and head up the stairs.

Dark Fire Crystal

Heal up and quick-save, then approach the crystal.

     Two-Headed Dragon    
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
222
65000
255
46
40
88
62
41
57
20
10
20
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
66666
50000

All this boss does is physical attacks. They're kinda strong, but if you keep healing your party all turns, it should never take any ally down...

After winning, interact with the Dark Crystal to trigger a scene.
Feel free to interact with the Dark Crystal again to fully heal.

Make your way back to the HUB (note that there's another shortcut near the southwest exit).

World of Darkness - HUB

One more to go...
Go southeast and down the stairs.
World of Darkness: Part II
World of Darkness - Southeast

Go south and then east to a split.
Once there, head all the way north, then all the way east to find a hidden passage with a chest. Open it for Monsters! (Xande's Clone) → Ribbon. [367/367]


Legendary Treasure Hunter Collected treasure from 100% of the chests.


Exit the secret passage and immediately follow the path south until reaching a split.
From here, go all the way east and up the stairs.

Dark Earth Crystal

Heal up and quick-save, then approach the crystal.

     Ahriman    
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
224
75000
185
46
40
44
41
66
88
20
10
31
None
Death, Silence, Sleep, Paralyze, Blind, Poison, Petrify, Confuse, Mini, Toad, Gradual Petrification, Earth, Wind, Light, Dark Blade, Water, Absorbs
66666
50000

This boss is a little harder than our previous encounters for the sole reason that it usually casts Meteor, which deals massive amounts of damage to the whole party (1.5k to my party at least), but that's nothing that a good Curaga/Curaja can't fix, right?

After winning, interact with the Dark Crystal to trigger a scene.
Feel free to interact with the Dark Crystal again to fully heal.

Make your way back to the HUB.

World of Darkness - HUB

Finally... time to finish what we've started.
Go through the middle door.

World of Darkness

Hydra and Twin Dragon show up at this place.
Head a few steps north, then east through a hidden path.


From here, go north, then east, then north at the next split, then north again at the subsequent split to reach a stairs leading up.
Make completely sure that you have all but 1 creature left in your bestiary, then head up.

World of Darkness - Final Location

Heal up and quick-save, then go all the way north and interact with the Cloud of Darkness to trigger a scene.

       Cloud of Darkness     
ID
HP
ATK
DEF
AGI
STR
STA
INT
SPI
EVA
M.DEF
M.EVA
WEAK.
RESIST.
GIL
EXP
225
???
???
???
???
???
???
???
???
???
???
???
???
???
???
???

Well, this battle is all yours. I won't recommend you anything besides using all the Shurikens you have been saving until now... because you did, right??? They should deal between 6000 and 9999 damage.
Anyway, all of the luck and thanks for reading our guide. Until our next adventure!

Field Research- Professional Completed 100% of the Bestiary entries.
A Vision of Hope Defeated the Cloud of Darkness and restored peace to the world.
Master of III Earned all achievements.
133 Comments
Toni May 2 @ 9:46pm 
Thank you for the guide. I couldn't have 100% the game without it.

I strongly suggest one of you plays the game with this guide up, because there are numerous (over a dozen at least) times throughout it where you get east and west mixed up. It specifically tripped me up in the Ancient's Maze and that mountain jumping puzzle with the airship.

Also, just a note and a question: how much more extra leveling did you do to get Ninja to level 100? Cause I tried it for the boss after you get it, and it was the hardest fight I had in the game. The level one Ninjas did half the damage of my level 99 Knight and less than a quarter of the damage of my level 99 Black Belt. I switched off Ninja and went back to my Knight and Black Belt for the rest of the game, and did pretty well with them and my Magus doing damage.
TheRobster80 Apr 18 @ 8:15am 
Thanks for this guide. Got every achievement.
BronzyDruid5299 Apr 5 @ 2:28am 
Pterodactyl spawns in the room where you get the diamond shield not just in the room with Noah's Lute
Miss Luny Apr 2 @ 7:23am 
Amazing guide once again, thank you so much for doing making these <3
Akari Mar 30 @ 3:59am 
There is one small mistake in the section "Inner Sea, Gulgan Gulch, and Tower of Owen" -> "Tower of Owen - 8F" It says "Head west to find a chest containing Echo Herbs", but that's actually east.
Nothing major, but since I'm always confused by east and west already, you might want to fix this.
Besides that, I really love your walkthroughs, got 100% in FF1 and FF2 already ❤️
aur0n Mar 11 @ 10:43am 
Another masterpiece of a guide. Thank you. Onto the 4th now.
Kyo Tanaka Feb 23 @ 1:01pm 
The minotaur I had issue finding near the Maze. What I did was go to the starting point of the 4 statues, and walked around there. First try spawn.


If you have issues finding a rare mob in the over world, use the bestiary in the main menu (not ingame) and hunt around the ? Habitats. The bestiary told me minotaur spawned at the 4 statues
SkyyFox Feb 2 @ 3:41pm 
Thank you very much for this perfect guide :rinflipped:
PancakeWitch Jan 24 @ 9:25pm 
Now onto 4, cheers:p4g_singing:!
Plah Woud Jan 12 @ 10:18am 
Top tier guide once again. Going to the 4th game now >:).