Void Gauntlets are a type of Weapon in New World. Void Gauntlets are hybrid magical damage and support weapons that can manipulate the power of the Void. They can be used in both melee combat as well as at range. Void Gauntlets can be obtained in a number of ways: Through Crafting, found as random loot in chests and containers, as random drops by Enemies and Bosses or as rewards for completing Quests. Weapons provide many different options and approaches to combat, allowing the player to deal damage in different ways.
- The Void Gauntlet was added as a new Weapon Type with the Into the Void Update Patch 1.1
Void Gauntlets Overview
The Void Gauntlet is a hybrid magical damage and support weapon that can manipulate the powers of the Void, allowing its user to conjure the destructive Void Blade to wreak havoc across the battlefield or the Orb of Decay, a dual phase projectile that can heal allies and afflict enemies with powerful debilitating effects.
The Void Gauntlet's damage scales with both the Intelligence and Focus Attributes. Intelligence is the primary modifier for the Void Gauntlet's damage dealing capabilities and skills while Focus provides secondary damage scaling. The Focus attribute also provides scaling for all of the Void Gauntlet's healing skills.
Void Gauntlet Skills
Void Gauntlets feature two Skill Trees: the Annihilation and the Decay trees. Players can spend points on both Skill Trees, as you are not locked into any one tree and can spend your points however you wish as you make your way down the tree's ability line. Weapon Skills have a cap of level 20 while each Mastery's tree has 19 abilities that can be unlocked for a total of 38 Void Gauntlet Skills.
Please visit our Void Gauntlet Skills page for more information.
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All Void Gauntlets in New World
You can search by Name, Rarity, Tier, Gear Score, Damage Type, or Perks. Just type into the search box what you are looking for.
Quick Search of All Void Gauntlets
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Name |
Rarity |
Tier |
Gear Score |
Damage |
Perks |
---|---|---|---|---|---|
Iron Void Gauntlet |
Common | Tier II | 200- 300 | 84 Void Damage |
|
Steel Void Gauntlet |
Common | Tier III | 300-400 | 104 Void Damage |
|
Starmetal Void Gauntlet |
Common | Tier IV | 400-500 | 130 Void Damage |
|
Orichalcum Void Gauntlet |
Common | Tier V | 500-600 | 162 Void Damage |
|
Void Gauntlet (T2) |
Common | Tier II | 200- 300 | 84 Void Damage |
|
Defiled Void Gauntlet (T2) |
Common | Tier II | 200- 300 | 84 Void Damage |
|
Forsaken Void Gauntlet (T2) |
Common | Tier II | 200- 300 | 84 Void Damage |
|
Ancient Void Gauntlet (T2) |
Common | Tier II | 200- 300 | 84 Void Damage |
|
Primevil Void Gauntlet (T2) |
Common | Tier II | 200- 300 | 84 Void Damage |
|
Soaked Ice Gauntlet (T2) |
Common | Tier II | 200- 300 | 84 Void Damage |
|
Shattered Storm |
Uncommon | Tier II | 200- 300 | 67 Void Damage 17 Lightning Damage |
+
4
Focus
+
9
Intelligence
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
Shadowfury |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4
Focus
+
9
Intelligence
|
Nightwatcher |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4
Focus
+
9
Intelligence
Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by
24% for 3s.
|
Sinister Malice |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4
Focus
+
9
Intelligence
|
Fanged Grimace |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4
Focus
+
9
Intelligence
|
Eternal Malice |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4
Constitution
+
9
Intelligence
|
Disintegrating Spite |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4
Constitution
+
9
Intelligence
|
Draining Curse |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
9
Focus
+
4 Intelligence
Siphoning Blow: You gain
1.7% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Tainted Grip |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
9
Focus
+
4 Intelligence
|
Willbreaker |
Uncommon | Tier II | 200- 300 | 67 Void Damage 17 Nature Damage |
+
9
Focus
+
4 Intelligence
Arboreal I:
20% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
|
Dark Deceit |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4
Dexterity
+
9 Intelligence
|
Boundless Scourge |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4 Constitution
+
9 Focus
Putrefying Scream: On successful hit,
Petrifying Scream inflicts Disease, reducing the target's healing by
35% for 10s.
|
Reaping Annihilation |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
4 Constitution
+
9 Focus
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
Nullbreak |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
13
Focus
Keen: +
6.3% critical chance.
|
Draining Palm |
Uncommon | Tier II | 200- 300 | 84 Void Damage |
+
13
Focus
Lifestealing: You gain
2.6% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Hunger Pain |
Uncommon | Tier II | 265 | 62 Void Damage 16 Fire Damage |
+
11
Intelligence
Ignited I:
20% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
|
Electric Void |
Uncommon | Tier II | 299 | 67 Void Damage 17 Fire Damage |
+
13
Intelligence
Electrified I:
20% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
Severed Spirit |
Uncommon | Tier II | 265 | 78 Void Damage |
+
11
Intelligence
Mortal Lifesteal: When you kill something gain
3.6% health. (5s cooldown.)
|
Desolate Soul |
Uncommon | Tier II | 299 | 84 Void Damage |
+
13
Intelligence
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
Lost Morals |
Uncommon | Tier II | 280 | 80 Void Damage |
+
12
Intelligence
|
Adept Void Mage's Gauntlet |
Uncommon | Tier II | 285 | 81 Void Damage |
+
4
Focus
+
8
Intelligence
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
Amrine Temple Void Gauntlet of the Mage |
Uncommon | Tier III | 300-400 | 105 Void Damage |
+
6
Focus
+
12
Intelligence
|
Obelisk Guard Void Gauntlet of the Mage |
Uncommon | Tier III | 300-400 | 105 Void Damage |
+
6
Focus
+
12
Intelligence
|
Void Gauntlet (T3) |
Common | Tier III | 300-400 | 105 Void Damage |
|
Defiled Void Gauntlet (T3) |
Common | Tier III | 300-400 | 105 Void Damage |
|
Forsaken Void Gauntlet (T3) |
Common | Tier III | 300-400 | 105 Void Damage |
|
Ancient Void Gauntlet (T3) |
Common | Tier III | 300-400 | 105 Void Damage |
|
Primevil Void Gauntlet (T3) |
Common | Tier III | 300-400 | 105 Void Damage |
|
Soaked Ice Gauntlet (T3) |
Common | Tier III | 300-400 | 105 Void Damage |
|
Amrine Temple Void Gauntlet |
Common | Tier III | 300-400 | 105 Void Damage |
|
Obelisk Guard Void Gauntlet |
Common | Tier III | 300-400 | 105 Void Damage |
|
Varangian Void Gauntlet |
Common | Tier III | 300-400 | 105 Void Damage |
|
Piercing Cold |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Focus
+
12
Intelligence
|
Essence of the Void |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Focus
+
12
Intelligence
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
Horrific Essence |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Focus
+
12
Intelligence
Cruel II: +
8% damage against targets with an active Crowd Control status effect (
Slow,
Stun,
Root.)
Putrefying Scream: On successful hit,
Petrifying Scream inflicts Disease, reducing the target's healing by
40% for 10s.
|
Ultimate Sacrifice |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Focus
+
12
Intelligence
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
Raging Pain |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Constitution
+
12
Focus
Rally II: +
9% damage and outgoing healing while at full health.
Lifestealing: You gain
3.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Voidsnap |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Constitution
+
12
Intelligence
Nullifying Oblivion: On activation,
Oblivion removes limited duration buffs from enemies within its radius.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
Dark Harvest |
Rare | Tier III | 300-400 | 105 Void Damage |
+
19
Intelligence
Vicious: +
7.9% critical damage.
|
Mesmerizing Power |
Rare | Tier III | 300-400 | 105 Void Damage |
+
19
Intelligence
Exhilarate II: +
16% damage when player is below 30% Health.
Empowering Rupture: On killing blow of a target you've afflicted with
Essence Rupture, gain Empower, increasing your damage by
22% for 5s.
|
Final Harvest |
Rare | Tier III | 300-400 | 105 Void Damage |
+
19
Focus
Voracious Blade: While below 50% health, successful Void Blade hits heal self for
22% of the damage done.
Mortal Siphoning: When you kill something gain
4.1% Mana. (5s cooldown.)
|
Corrosive Current |
Rare | Tier III | 300-400 | 105 Void Damage |
+
19
Focus
Empty Gem Socket: An empty socket for a gem.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
Void Ravager |
Rare | Tier III | 300-400 | 105 Void Damage |
+
12
Focus
+
6
Intelligence
Refreshing Ward: Reduces active cooldowns by
1.3% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
Malicious Vigor |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Dexterity
+
12
Intelligence
Exhilarate II: +
16% damage when player is below 30% Health.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
Ultimate Wrath |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Strength
+
12
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
Ultimate Wrath |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Strength
+
12
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
7.7% more damage.
|
Creeping Fog |
Rare | Tier III | 300-400 | 105 Void Damage |
+
6
Constitution
+
12
Focus
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
Siphoning Blow: You gain
2.1% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Damned Fist |
Rare | Tier III | 300-400 | 105 Void Damage |
+
19
Intelligence
Siphoning Blow: You gain
2.1% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Ghostspark |
Rare | Tier III | 350 | 65 Void Damage 28 Lightning Damage |
+
16
Intelligence
Electrified II:
30% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
|
Hand of Rage |
Rare | Tier III | 350 | 94 Void Damage |
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
Furious Temper |
Rare | Tier III | 350 | 94 Void Damage |
+
16
Intelligence
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
Refreshing: Reduces max cooldowns by
1.9%.
|
Voidstudy |
Rare | Tier III | 300 | 84 Void Damage |
+
16
Intelligence
Blessed: +
11% Healing Bonus.
Luck: +
2.8% chance at rare items from chests and monsters.
|
Soul Spice |
Rare | Tier III | 399 | 104 Void Damage |
+
19
Intelligence
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
|
Creeping Dread |
Rare | Tier III | 300-400 | 105 Void Damage |
+
19
Intelligence
Corrupted Bane: +
10% Damage to Corrupted.
Vicious: +
7.9% critical damage.
|
Surging Hatred |
Rare | Tier III | 385 | 101 Void Damage |
+
6
Focus
+
12
Intelligence
Empty Gem Socket: An empty socket for a gem.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
Vile Mercy |
Rare | Tier III | 385 | 101 Void Damage |
+
6
Focus
+
12
Intelligence
Lifestealing: You gain
3.3% of your damage as health. Does not trigger off persistent damage or DoT effects.
Vicious: +
7.7% critical damage.
|
Void Gauntlet (T4) |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Defiled Void Gauntlet (T4) |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Forsaken Void Gauntlet (T4) |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Ancient Void Gauntlet (T4) |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Primevil Void Gauntlet (T4) |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Soaked Ice Gauntlet (T4) |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Deepwatcher's Void Gauntlet |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Shipyard Sentinel's Void Gauntlet |
Common | Tier IV | 400-500 | 131 Void Damage |
|
Deepwatcher's Void Gauntlet of the Mage |
Uncommon | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
|
Shipyard Sentinel's Void Gauntlet of the Mage |
Uncommon | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
|
Mad Sacrifice |
Rare | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
8.6% more damage.
|
Null Energy |
Rare | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
Kind: You generate
12% less threat.
|
Sinister Sacrifice |
Rare | Tier IV | 400-500 | 131 Void Damage |
+
8
Constitution
+
16
Focus
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
Blessed: +17% Healing Bonus.
|
Putrid Pit |
Rare | Tier IV | 400-500 | 131 Void Damage |
+
8
Constitution
+
16
Intelligence
Angry Earth Bane: +
12% Damage to Angry Earth.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
Fading Light |
Rare | Tier IV | 400-500 | 131 Void Damage |
+
24
Intelligence
Corrupted Bane: +
12% Damage to Corrupted.
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
Ravenous Cruelty |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Exhilarate III: +
20% damage when player is below 30% Health.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
Venomous Spite |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Putrefying Scream: On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by
45% for 10s.
Refreshing: Reduces max cooldowns by
2.5%.
Keenly Jagged: On Critical: gain
7% Empower 5s. (Cooldown 10s.)
|
Decaying Greed |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Retaliate III: +
12% damage after receiving 3 hits.
Enchanted: Light and Heavy attacks deal
8.6% more damage.
Mortal Siphoning: When you kill something gain
4.5% Mana. (5s cooldown.)
|
Hand of Fate |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
24
Intelligence
Keen: +
9.5% critical chance.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
Luck: +
2.3% chance at rare items from chests and monsters.
|
Echo of Souls |
Epic | Tier IV | 400-500 | 78 Void Damage |
+
24
Focus
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Lost Bane: +
12% Damage to Lost.
Keenly Jagged: On Critical: gain
7% Empower 5s. (Cooldown 10s.)
|
Boneharvest |
Epic | Tier IV | 400-500 | 78 Void Damage |
+
24
Focus
Arboreal III:
40% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Beast Bane: +
12% Damage to Beasts.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
|
Spiritreaper |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
24
Focus
Diminishing Orb: On hit,
Orb of Decay reduces the duration of the target's buffs by
44%.
Siphoning Blow: You gain
2.5% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Night Feast |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
24
Focus
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
26% of the damage done.
Blessed: +
17% Healing Bonus.
Luck: +
2.3% chance at rare items from chests and monsters.
|
Unending Anguish |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
24
Intelligence
Lost Bane: +
12% Damage to Lost.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
Wraithkeeper |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
24
Intelligence
Cruel III: +
10% damage against targets with an active Crowd Control status effect (
Slow,
Stun,
Root.)
Slowing Tether: On successful hit,
Baleful Tether inflicts Slow, reducing the target's move speed by
28% for 3s.
Mortal Energy: When you kill something gain
12 Stamina. (5s cooldown.)
|
Soulstriker |
Epic | Tier IV | 400-500 | 78 Void Damage |
+
16
Focus
+
8
Intelligence
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Vicious: +
9.5% critical damage.
Refreshing: Reduces max cooldowns by
2.5%.
|
Hollow Reality |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Constitution
+
16
Intelligence
Rally III: +
12% damage and outgoing healing while at full health.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
|
Bane of Shadows |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
16
Focus
+
8
Intelligence
Ancient Bane: +
12% Damage to Ancients.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
Luck: +
2.3% chance at rare items from chests and monsters.
|
Zealous Rage |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Strength
+
16
Intelligence
Keen: +
9.5% critical chance.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
Ghastly Grief |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Constitution
+
16
Focus
Lifestealing: You gain
4.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
Judgement Day |
Epic | Tier IV | 430 | 112 Void Damage |
+
6
Focus
+
13
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 8
% more damage.
Hated: You generate
11% more threat.
|
Disciple of the Void |
Epic | Tier IV | 430 | 112 Void Damage |
+
6
Focus
+
13
Intelligence
Empty Gem Socket: An empty socket for a gem.
Lost Bane: +
11% Damage to Lost.
Lifestealing: You gain
3.6% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Cruel Defiance |
Epic | Tier IV | 430 | 112 Void Damage |
+
6
Focus
+
13
Intelligence
Empty Gem Socket: An empty socket for a gem.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
Mortal Energy: When you kill something gain
11 Stamina. (5s cooldown.)
|
Ghostkeeper |
Epic | Tier IV | 430 | 67 Void Damage |
+
6
Focus
+
13
Intelligence
Empowered III:
40% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
Refreshing Evasion: Reduces active cooldowns by
0.8% after exiting the dodge animation.
|
Dusktide |
Epic | Tier IV | 440 | 115 Void Damage |
+
7
Focus
+
14
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Refreshing: Reduces max cooldowns by
2.2%.
|
Darkshell |
Epic | Tier IV | 465 | 121 Void Damage |
+
7
Focus
+
15
Intelligence
Brash III: +25% damage against targets with full Health.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.3%.
|
Hunger for Power |
Epic | Tier IV | 465 | 121 Void Damage |
+
7
Focus
+
15
Intelligence
Empty Gem Socket: An empty socket for a gem.
Lifestealing: You gain
3.9% of your damage as health. Does not trigger off persistent damage or DoT effects.
Siphoning Blow: You gain
2.3% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Vicious Drain |
Epic | Tier IV | 470 | 123 Void Damage |
+
7
Focus
+
15
Intelligence
Exhilarate III: +20% damage when player is below 30% Health.
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
25% of the damage done.
Mortal Siphoning: When you kill something gain
4.3% Mana. (5s cooldown.)
|
Umbral Iron |
Epic | Tier IV | 455 | 119 Void Damage |
+
7
Focus
+
14
Intelligence
Retaliate III: +12% damage after receiving 3 hits.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
Refreshing Evasion: Reduces active cooldowns by
0.82% after exiting the dodge animation.
|
Cutting Cruelty |
Epic | Tier IV | 460 | 120 Void Damage |
+
7
Focus
+
14
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keen: +
8.9% critical chance.
Vicious: +
8.9% critical damage.
|
Spirit's Rest |
Epic | Tier IV | 400-500 |
+
8
Focus
+
16
Intelligence
Electrified III: 40% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Empowering Rupture: On killing blow of a target you've afflicted with
Essence Rupture, gain Empower, increasing your damage by
26% for 5s.
|
|
Raging Spirit |
Epic | Tier IV | 490 | 128 Void Damage |
+
8
Focus
+
16
Intelligence
Brash III: +25% damage against targets with full Health. |
Great Desolation |
Epic | Tier IV | 400-500 | 131Void Damage |
+
8
Focus
+
16
Intelligence
Corrupted Bane: +12% Damage to Corrupted.
Refreshing Ward: Reduces active cooldowns by
1.6% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
Dark Drifter |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem. |
Lightcrusher |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Brash IV: +30% damage against targets with full Health.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
Torn Veil |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
Vicious: +
9.5% critical damage.
|
Sinister Reach |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
Mortal Energy: When you kill something gain
12 Stamina. (5s cooldown.)
|
Desperate Plea |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Cruel IV: +12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Keen: +
9.5% critical chance.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
Wretched Grasp |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Blessed: +
17% Healing Bonus.
Siphoning Blow: You gain
2.5% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Dire Fate |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem. |
Vast Anguish |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane: +
12% Damage to Corrupted.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.5%.
|
Malevolent Might |
Epic | Tier IV | 400-500 | 131 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Diminishing Orb: On hit,
Orb of Decay reduces the duration of the target's buffs by
44%.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
Shadow Tempest |
Epic | Tier IV | 400-500 | 65 Void Damage |
+
8
Focus
+
16
Intelligence
Empowered IV: 50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Vicious: +
9.5% critical damage.
Mortal Lifesteal: When you kill something gain
4.5% health. (5s cooldown.)
|
A Terrible Echo |
Epic | Tier IV | 475 | 124 Void Damage |
+7
Focus
+
15
Intelligence
Empty Gem Socket: An empty socket for a gem.
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
25% of the damage done.
Refreshing Evasion: Reduces active cooldowns by
0.84% after exiting the dodge animation.
|
Weeping Rage |
Epic | Tier IV | 475 | 124 Void Damage |
+7
Focus
+
15
Intelligence
Empty Gem Socket: An empty socket for a gem.
Empowering Rupture: On killing blow of a target you've afflicted with
Essence Rupture, gain Empower, increasing your damage by
25% for 5s.
Lifestealing: You gain
4% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
New Moon's Curse |
Epic | Tier IV | 495 | 130 Void Damage |
+
8
Focus
+
16
Intelligence
Empty Gem Socket: An empty socket for a gem.
Diminishing Orb: On hit,
Orb of Decay reduces the duration of the target's buffs by
44%.
Siphoning Blow: You gain
2.4% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Void Gauntlet (T5) |
Common | Tier V | 500-600 | 152 Void Damage |
|
Defiled Void Gauntlet (T5) |
Common | Tier V | 500-600 | 152 Void Damage |
|
Forsaken Void Gauntlet (T5) |
Common | Tier V | 500-600 | 152 Void Damage |
|
Ancient Void Gauntlet (T5) |
Common | Tier V | 500-600 | 152 Void Damage |
|
Primevil Void Gauntlet (T5) |
Common | Tier V | 500-600 | 152 Void Damage |
|
Soaked Ice Gauntlet (T5) |
Common | Tier V | 500-600 | 152 Void Damage |
|
Void's Reach |
Common | Tier V | 500-600 | 152 Void Damage |
|
Crystalline Void Gauntlet |
Common | Tier V | 500-600 | 152 Void Damage |
|
Dryad Void Gauntlet |
Common | Tier V | 500-600 | 152 Void Damage |
|
Hand of Filth |
Common | Tier V | 500-600 | 152 Void Damage |
|
Shadowed Sky |
Common | Tier V | 500-600 | 152 Void Damage |
|
Fist of Midnight Depths |
Common | Tier V | 500-600 | 152 Void Damage |
|
Lazarus Watcher Void Gauntlet |
Common | Tier V | 500-600 | 152 Void Damage |
|
Garden Keeper Void Gauntlet |
Common | Tier V | 500-600 | 152 Void Damage |
|
Lazarus Watcher Void Gauntlet of the Mage |
Uncommon | Tier V | 500-600 | 152 Void Damage |
+
10
Focus
+
20
Intelligence
|
Garden Keeper Void Gauntlet of the Mage |
Uncommon | Tier V | 500-600 | 152 Void Damage |
+
10
Focus
+
20
Intelligence
|
Primordial Void Gauntlet |
Uncommon | Tier V | 500-600 | 152 Void Damage |
|
Soulcrusher |
Epic | Tier V | 550 | 141 Void Damage |
+
9
Focus
+
18
Intelligence
Empty Gem Socket: An empty socket for a gem.
Nullifying Oblivion: On activation,
Oblivion removes limited duration buffs from enemies within its radius.
Keen: +
10% critical chance.
|
Master Void Mage's Gauntlet |
Epic | Tier V | 575 | 147 Void Damage |
+
9
Focus
+
19
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal
9.3% more damage.
Blessed: +
19% Healing Bonus.
|
Empty Promise |
Epic | Tier V | 575 | 147 Void Damage |
+
9
Focus
+
19
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.7%.
|
Umbra's Reach |
Epic | Tier V | 580 | 147 Void Damage |
+
9
Focus
+
19
Intelligence
Ignited IV: 50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +
14% Damage to Corrupted.
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
30% of the damage done.
|
Black Hole |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Corrupted Bane: +14% Damage to Corrupted.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
|
Wicked Fury |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Ancient Bane: +14% Damage to Ancients.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
|
Aeternum's Echo |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.)
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
|
Soulreaper |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.)
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
Luck: +
2.8% chance at rare items from chests and monsters.
|
Bloodmoon |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Diminishing Orb: On hit, Orb of Decay reduces the duration of the target's buffs by 50%.
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Malevolence |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Focus
Rally IV: +
15% damage and outgoing healing while at full health.
Lifestealing: You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
Hallowed Fist |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth.
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
|
Raging Greed |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Intelligence
Rally IV: +
15% damage and outgoing healing while at full health.
Keen: +11% critical chance.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
Refreshing: Reduces max cooldowns by
2.8%.
|
Deadfingers |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Intelligence
Opportunist IV: +
20% damage against targets with less than 30% Health.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
Luck: +
2.8% chance at rare items from chests and monsters.
|
Arcane Shadow |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
30
Intelligence
Empowered IV:
50% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
Chain Fire: Basic attack hits trigger a Fire chain that bounces between close targets. (2s Cooldown)
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Devouring Fear |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Focus
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
Great Decay |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
30
Focus
Arboreal IV:
50% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Corrupted Bane: +14% Damage to Corrupted.
Putrefying Scream: On successful hit,
Petrifying Scream inflicts Disease, reducing the target's healing by
50% for 10s.
Refreshing: Reduces max cooldowns by
2.8%.
|
Shadow Weaver |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Intelligence
Empty Gem Socket: An empty socket for a gem.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
Dark Feast |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keen: +11% critical chance.
Blessed: +
20% Healing bonus.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
Stormtear |
Legendary | Tier V | 500-600 |
+
20
Focus, +
10
Intelligence
Electrified IV:
50% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
Chain Lightning: Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
Vicious: +
11% critical damage.
Luck: +
2.8% chance at rare items from chests and monsters.
|
|
Boneweaver |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
20
Focus, +
10
Intelligence
Gambit IV: +
15% damage while your stamina is not full.
Keen Speed: On Critical: gain 30% Haste for 3s. (Cooldown 5s.)
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
Shadowkeeper |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Nullifying Oblivion: On activation, Oblivion removes limited duration buffs from enemies within its radius.
Blessed: +
20% Healing bonus.
Refreshing: Reduces max cooldowns by
2.8%.
|
Dusk |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Voracious Blade: While below 50% health, successful Void Blade hits heal self for 30% of the damage done.
Vicious: +
11% critical damage.
Keen: +
11% critical chance.
|
Twilight |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s.
Enchanted: Light and Heavy attacks deal
9.6% more damage.
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Midnight Moon |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Gambit IV: +
15% damage while your stamina is not full.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
Enchanted: Light and Heavy attacks deal
9.6% more damage.
|
Shattered Nebula |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
20
Focus, +
10
Intelligence
Gambit IV: +
15% damage while your stamina is not full.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
Luck: +
2.8% chance at rare items from chests and monsters.
|
Gloom |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
20
Focus, +
10
Intelligence
Empty Gem Socket: An empty socket for a gem.
Vicious: +11% critical damage.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
|
Obsidian Terror |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
20
Focus, +
10
Intelligence
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +14% Damage to Corrupted.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
Refreshing: Reduces max cooldowns by
2.8%.
|
Spectral Arson |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Empowering Rupture: On killing blow of a target you've afflicted with Essence Rupture, gain Empower, increasing your damage by 30% for 5s.
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Ghostclaw |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Voracious Blade: While below 50% health, successful Void Blade hits heal self for 30% of the damage done.
Keen: +
11% critical chance.
Kind: You generate
14% less threat.
|
Sacrificial Lamb |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Exhilarate IV: +
24% damage when player is below 30% Health.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
Luck: +
2.8% chance at rare items from chests and monsters.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
Freezing Void |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
|
Piercing Horror |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
Enchanted: Light and Heavy attacks deal
9.6% more damage.
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
|
Souldrain |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Intelligence
Empty Gem Socket: An empty socket for a gem.
Vicious: +11% critical damage.
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Raging Strikers |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Intelligence
Empty Gem Socket: An empty socket for a gem.
Ancient Bane: +14% Damage to Ancients.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
Absolute Terror |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Intelligence
Brash IV: +
30% damage against targets with full Health.
Keen: +11% critical chance.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Keen: +
11% critical chance.
|
Violent Misery |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Intelligence
Opportunist IV: +
20% damage against targets with less than 30% Health.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
|
Shattered Souls |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Focus
Retaliate IV: +
15% damage after receiving 3 hits.
Empowering Rupture: On killing blow of a target you've afflicted with Essence Rupture, gain Empower, increasing your damage by 30% for 5s.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
Lightkiller |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Focus
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Angry Earth Bane: +14% Damage to Angry Earth.
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
|
Hallowed Torment |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Focus
Exhilarate IV: +
24% damage when player is below 30% Health.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Corrupted Rebirth |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
30
Focus
Empty Gem Socket: An empty socket for a gem.
Mortal Lifesteal: When you kill something gain 4.8% health. (5s cooldown.)
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
Luck: +
2.8% chance at rare items from chests and monsters.
|
Haunting Specter |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keen Speed: On Critical: gain 30% Haste for 3s. (Cooldown 5s.)
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Mortal Refreshment: When you kill something reduce all cooldowns by -
5%. (5s cooldown.)
|
Refreshing Harvest |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Intelligence
Gambit IV: +
15% damage while your stamina is not full.
Mortal Energy: When you kill something gain 14 Stamina. (5s cooldown.)
20Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Dark Vengeance |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Focus
Retaliate IV: +
15% damage after receiving 3 hits.
Lifestealing: You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
Blessed: +
20% Healing Bonus.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
|
Curse Weaver |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Focus
Empty Gem Socket: An empty socket for a gem.
Slowing Tether: On successful hit, Baleful Tether inflicts Slow, reducing the target's move speed by 30% for 3s.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Luck: +
2.8% chance at rare items from chests and monsters.
|
Decayed Spirit |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Gambit IV: +
15% damage while your stamina is not full.
Keen: +11% critical chance.
Refreshing Move: Light and Heavy attacks reduce your active weapon cooldowns by
2.8%.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
|
Voidroot |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Cruel IV: +
12% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
Angry Earth Bane: +14% Damage to Angry Earth.
Slowing Tether: On successful hit,
Baleful Tether inflicts Slow, reducing the target's move speed by
30% for 3s.
Chain Arcane: Basic attack hits trigger a Arcane chain that bounces between close targets. (2s Cooldown)
|
Corrosive Earth |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Warshade |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
Luck: +
2.8% chance at rare items from chests and monsters.
|
Unstoppable Decay |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Lost Bane: +14% Damage to Lost.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
|
Rotten Limb |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Putrefying Scream: On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by 50% for 10s.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
Bonerot |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Diminishing Orb: On hit, Orb of Decay reduces the duration of the target's buffs by 50%.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Keen: +
11% critical chance.
|
Disintegrating Depths |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane: +14% Damage to Corrupted.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
Wild Blight |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Keenly Fortified: On Critical: gain
10% Fortify for 3s. (Cooldown 10s.)
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
Corrupt Sacrifice |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Ancient Bane: +14% Damage to Ancients.
Blessed: +
20% Healing bonus.
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Morbid Gift |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keen: +11% critical chance.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Luck: +
2.8% chance at rare items from chests and monsters.
|
Inevitable Desolation |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Vicious: +11% critical damage.
Keenly Empowered: On Critical: gain
15% Empower 5s. (Cooldown 10s.)
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
|
Heaven's Rift |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Ignited IV:
50% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
Corrupted Bane: +14% Damage to Corrupted.
Keen: +
11% critical chance.
Chain Void: Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
|
Vow of Vengeance |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Retaliate IV: +
15% damage after receiving 3 hits.
Keen: +11% critical chance.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
Tarnished Soul |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Corrupted Bane: +14% Damage to Corrupted.
Slowing Tether: On successful hit,
Baleful Tether inflicts Slow, reducing the target's move speed by
30% for 3s.
|
Murky Waters |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Lost Bane: +14% Damage to Lost.
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
Refreshing Evasion: Reduces active cooldowns by
0.96% after exiting the dodge animation.
|
Immortal Abyss |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Ancient Bane: +14% Damage to Ancients.
Voracious Blade: While below 50% health, successful
Void Blade hits heal self for
30% of the damage done.
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
|
Silent Grief |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Angry Earth Bane: +14% Damage to Angry Earth.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Keen: +
11% critical chance.
|
Swiftshadow |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Retaliate IV: +
15% damage after receiving 3 hits.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Keen Speed: On Critical: gain
30% Haste for 3s. (Cooldown 5s.)
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
|
Deadfist |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Opportunist IV: +
20% damage against targets with less than 30% Health.
Corrupted Bane: +14% Damage to Corrupted.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Refreshing: Reduces max cooldowns by
2.8%.
|
Voidmist |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Keenly Empowered: On Critical: gain 15% Empower 5s. (Cooldown 10s.)
Blessed: +
20% Healing bonus.
Mortal Energy: When you kill something gain
14 Stamina. (5s cooldown.)
|
Call of the Void |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Constitution, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Nullifying Oblivion: On activation, Oblivion removes limited duration buffs from enemies within its radius.
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
Kind: You generate
14% less threat.
|
Mortifying Clutch |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Putrefying Scream: On successful hit, Petrifying Scream inflicts Disease, reducing the target's healing by 50% for 10s.
Mortal Fortification: When you kill something gain
10% Fortify for 3s. (5s cooldown.)
Refreshing Ward: Reduces active cooldowns by
1.9% after being hit 5 times. Does not trigger off persistent damage or DoT effects.
|
Moonless Night |
Legendary | Tier V | 500-600 | 76 Void Damage |
+
10
Focus, +
20
Intelligence
Frozen IV:
50% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
Chain Ice: Basic attack hits trigger a Ice chain that bounces between close targets. (2s Cooldown)
Refreshing Evasion: Reduces active cooldowns by 0.96% after exiting the dodge animation.
Siphoning Blow: You gain
2.8% mana per hit. (cooldown 10s). Does not trigger off persistent damage or DoT effects.
|
Starless Sky |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Keenly Jagged: On Crit: cause bleed that deals
7% weapon damage per second for 10s. (10s cooldown.)
Mortal Power: When you kill something gain
15% Empowered for 5s. (5s cooldown.)
|
Wretched Grip |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Keen: +
11% critical chance.
Chain Arcane: Basic attack hits trigger a Arcane chain that bounces between close targets. (2s Cooldown)
|
Empty Conscience |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Gambit IV: +
15% damage while your stamina is not full.
Keen: +11% critical chance.
Mortal Lifesteal: When you kill something gain
4.8% health. (5s cooldown.)
Luck: +
2.8% chance at rare items from chests and monsters.
|
Reign of Darkness |
Legendary | Tier V | 500-600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Ancient Bane: +14% Damage to Ancients.
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|
Nothingness |
Legendary | Tier V | 600 | 152 Void Damage |
+
10
Focus, +
20
Intelligence
Empty Gem Socket: An empty socket for a gem.
Enchanted: Light and Heavy attacks deal 9.6% more damage.
Mortal Siphoning: When you kill something gain
4.8% Mana. (5s cooldown.)
Lifestealing: You gain
5% of your damage as health. Does not trigger off persistent damage or DoT effects.
|