Decisions

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The decisions screen

Alert decision.png Decisions are actions a ruler can take. Most are available through buttons in the Intrigue tab, while those relating to an individual character or holding are selected by right-clicking on that character or holding and then choosing the appropriate option.

The player can designate important decisions. They are shown with a yellower background, and trigger an alert when their conditions are met.

List of decisions[edit | edit source]

Conversion[edit | edit source]

Most conversion decisions are now accessed by right-clicking your character portrait (instead of in the Intrigue panel).

Decision Effect Requirements
Decision icon convert to liege culture.png Convert to Liege's Religion
  • -500 prestige
  • +200 piety
  • Your religion becomes that of your liege
  • Liege must be in same religious group
  • Must not be zealous
Decision icon convert to liege religion.png Convert to Liege's Culture
  • -200 prestige
  • Your culture becomes that of your liege
  • 200 prestige
Decision icon convert to parent religion.png Convert to Parent Religion
  • -500 piety.
  • You convert to your parent religion
  • Must be independent.
  • Must be a heretic.
  • Must not be zealous
Decision icon convert to attacker religion.png Convert to Attacker Religion
  • -500 prestige
  • +100 piety
  • If Tribal Pagan defending vs a Catholic Crusade and other conditions are met:
  • Otherwise:
    • You convert to attacker religion
    • Others convert if they shared your religion: courtiers, vassals, and capital province
    • Gain sympathy for your former religion group, if crossing groups
    • Moral authority of religions are impacted
    • Attacker gains piety
    • War will end due to becoming invalid
  • Defending against a holy war, crusade/jihad, or Muslim invasion
  • Defender is nomadic or defender's religion has low moral authority (below 30% for organized religions or below 40% for unreformed pagans)
  • Attacker moral authority at least 50%
  • Attacker religion is an organized religion
  • Must not be zealous
  • Must not be the religious head
Adopt faith of other clan
  • Spend 50 piety
  • Close relatives convert if they are your courtiers, or if they are dynastic direct vassals. Incapable characters and zealous adults will not convert.
  • Nomadic (Horse Lords.png DLC active)
  • Has not adopted the faith of another clan in 10 years
  • 50 piety
Decision icon convert to swedish culture.png Convert to new culture
  • You and your unlanded relatives convert to the target culture.
  • Must be of a culture that develops into another culture by event (e.g. Frankish to French). See complete list
  • Must have a realm province of the new culture.
  • Capital must be in the appropriate region (e.g. France [West Francia] to convert from Frankish to French, or Denmark to convert from Norse to Danish)
  • Must not have Chinese Imperial government
Decision icon convert to reformed.png Convert to Reformed Religion
  • -50 piety
  • You and all your courtier, vassals and capital province convert to parent religion
  • Must be Heretic of Pagan religion
  • Must not be zealous
Decision icon convert to spouse catholic.png Convert to Spouse Religion
  • -500 prestige
  • +200 piety
  • You convert to the religion of your spouse or concubine
  • Must be Pagan
  • Must not be zealous
  • Must have a Christian, Muslim, Indian, Jewish or Zoroastrian spouse or concubine
Decision icon convert indian branch.png Convert to Hinduism/Buddhism/Jainism
  • -500 Prestige
  • +100 piety
  • +3% Moral Authority for your new religion and -3% for your current one
  • You convert to the given religion
  • Must have Rajas of India.png DLC
  • Must be another Indian religion
  • Must not have converted religions already
  • Must have a realm province of the new religion.
Decision icon convert indian branch.png Change religious branch
  • -50 Prestige
  • +25 piety
  • Convert to another sect within your religion (e.g., Shaivist Hindu to Smartist Hindu)
  • Must have Rajas of India.png DLC
  • Must follow an Indian religion
  • Must not have converted sect already
Decision icon convert to local culture.png Convert to local culture
  • -500 Prestige
  • Your culture becomes that of your capital province
  • Your children in your court also switch culture
  • Must have Rajas of India.png DLC
  • Must have 500 prestige
  • Capital must have different culture
  • Must be independent, or have a liege not of your current culture
  • Must not be nomadic or Chinese Imperial
Decision icon convert to local religion.png Convert to local religion
  • -500 Prestige if converting within religion group, -1000 if crossing religion group
  • +3% Moral Authority for your new religion and -3% for your current one
  • If crossing religious groups, has a 60% chance to add sympathy for your old group
  • Your religion becomes that of your capital province
  • Must have Rajas of India.png DLC
  • Must have 500 or 1000 Prestige
  • Must be independent, or have a liege not of your current religion
  • Must not be the head of your current religion
  • Must not be Indian religion converting to another Indian religion (the above decision is available instead)
  • Must not be nomadic
  • Must not be zealous
Decision icon roman renaissance.png Roman Renaissance
  • Player Character becomes Roman
  • Capital becomes Roman
  • Roman Culture will start spreading across the Empire.
  • Any neighboring province to Rome becomes Roman.
  • if the province is Italian and is not over 100 distance from Rome:
    • Then: it has a 40 chance to become Roman
  • if the province is in the Latin culture group and is not over 200 distance from Rome:
    • Then: it has a 20 chance to become Roman
  • if the province is in the Latin culture group and is not over 400 distance from Rome:
    • Then: it has a 5 chance to become Roman
  • If the Emperor is Hellenic.png Hellenic or Reformed Hellenic.png Reformed Hellenic:
  • Any neighboring province to Rome that has Roman culture becomes Hellenic.png Hellenic or Reformed Hellenic.png Reformed Hellenic.
  • if the province is Roman and is not over 100 distance from Rome:
  • if the province is Roman and is not over 200 distance from Rome:
  • If there are more than 10 Christian Provinces the event HF.23119
  • The AI will be less likely to change culture if it is Greek and will be more likely if it is Reformed Hellenic.png Reformed Hellenic.

Alternate Start Settings:

  • Culture names is Not Random
Decision icon vushmgir brothers legacy.png Mardavij's Legacy
  • Playing as Satrap Vushmgir of the Ziyarid Satrapy in the 936 Iron Century bookmark
  • The year is not 950 or later
  • Must not be at war
  • Must not be incapable
  • Must be Duke tier or higher
  • 300 piety

Courtiers[edit | edit source]

Employment decisions create new characters as courtiers.

Decision Effect Requirements
Decision icon employ priest.png Invite Holy Man to Court
  • Creates a random male character with Learning education in your court.
    • May be Theologian , Scholar , Mystic , or Shrewd
  • -25 piety
  • 25 Piety
Decision icon employ stewart.png Invite Noble to Court
  • Creates a random man with Stewardship education in your court.
    • May be Gardener , Architect , Administrator , or Shrewd
  • Drains approximately 25% of your yearly income from your treasury.
  • Enough money to pay for the decision
Promote commander.png Promote commander
  • Creates a random man with Martial education in your court
    • May be Robust , Duelist , Hunter , Strategist , One-eyed , or Shrewd
  • Drains approximately 25% of your yearly income from your treasury
  • Costs 25 prestige
  • Enough money and prestige to pay for the decision.
Decision icon present debutante.png Present Débutante
  • Creates a random 17 year old woman in your court.
  • For 3 years, she has a 5x chance to initiate an affair with you.
  • Drains approximately 20% of your yearly income from your treasury
  • Enough money to pay for the decision
Promote commander.png Recruit academy hero
  • Creates a random man with Martial education in your court
    • Is a Gladiator
    • Is either Robust , Duelist or Impaler
    • Is either Aggressive Leader, Defender, Direct Leader, Unyielding or Flat Terrain Expert
    • Has a tier 1 Crafted Weapon
    • May be Robust , Duelist , Hunter , Strategist , One-eyed , or Shrewd
  • Has the Training Academy feature for the Grand Amphitheater
  • Has not recruited an Academy Hero in the last 5 years.
Decision icon find guru.png Search for a Guru
  • Rajas of India.pngIndian religion or Dlc icon the old gods.pngHoly Fury.pngJade Dragon.pngBön
  • Adult, not prisoner nor at war
  • 300 prestige
  • 50 gold
  • No existing court guru
  • Feudal or tribal

Health[edit | edit source]

Note that these decisions require DLC icon Reaper's Due.png.

Decision Effect Requirements
Decision icon go into seclusion.png Go into seclusion
  • The character and their court go into seclusion in order to avoid disease in the province
  • The character gains modifier -5 Diplomacy, from "in seclusion'
  • May result in several seclusion events
  • Must not be a prisoner
  • Character is not tribal or nomadic
  • Must not be busy (such as hunting, feasting, etc)
Decision icon come out of seclusion.png Come out of seclusion
  • -10 general opinion modifier "abandoned commoners"
  • Must be in seclusion
Decision icon seek treatment.png Recruit Court Physician
  • Court Physician minor title not granted
  • Character is not tribal or nomadic
  • Character must not be in seclusion
Decision icon seek treatment for illness.png Seek Treatment for Illness
  • Have assigned minor title Court Physician
  • Has a disease or symptom trait

Holy Order[edit | edit source]

Main article: Holy orders
Decision Effect Requirements
Decision icon borrow money.png Borrow money from Holy Order
  • +300 wealth
  • -100 piety
  • This type of debt carries a church opinion penalty and can be inherited
  • Holy Order leader may request holding in own realm, or to have child join the order to repay the debt.
  • Must not be Heretic
  • Must not be Excommunicated
  • Holy order leader must have 300 wealth
  • Must not have already borrowed money from Holy Order
  • 100 piety
  • Grandmaster opinion at least 25
Decision icon expel holy order.png Expel Holy Order
  • -1000 piety
  • Reduces religion moral authority (-5% moral authority for 10 years)
  • Seizes all holy order holdings in realm
  • Gives the inherited character modifier "Expelled [name of holy order]":
    • You cannot hire this holy order
    • This holy order will not offer to build castles in your subrealm
    • Allows de jure wars against this holy order
  • Must not be Heretic
  • Must not be Excommunicated
  • Must be independent, higher than duke
  • 1000 piety
Decision icon donate to holy order.png Donate money to Holy Order
  • +100 piety
  • -300 wealth
  • Gain Donations to Holy Order, giving +10 church opinion
  • Grandmaster's opinion increases (+25 Generous Donation for 100 years)
  • 300 wealth
  • Must not be the holy order's liege
  • Catholics have additional conditions based on culture and which holy orders are active
  • Has not donated to any holy order in the last year
Decision icon vassalize holy order.png Vassalize Holy Order

(Knights Templar or Knights Hospitaller)

  • Donate 500 wealth to the holy order
  • Holy order is vassalized
  • Must not be Heretic
  • Must not be excommunicated
  • Must own Kingdom of Jerusalem
  • Must be independent
  • Must not have truce with holy order
  • Must not have expelled holy order
  • Holy order must be independent, be a primary title, and own less than 3 counties
  • Grandmaster opinion at least 25
  • Grandmaster has not left you ("Unfit Ruler" opinion modifier)
  • Must not already have a vassal holy order
  • 500 wealth
Decision icon vassalize holy order.png Militarize the Brotherhood of the Holy Sepulchre
  • -500 wealth
  • -500 piety
  • Form the Brotherhood of the Holy Sepulchre
  • Vassalize the Brotherhood of the Holy Sepulchre
  • Must be Orthodox
  • Must be independent
  • Is NOT a heretic
  • Is not Excommunicated
  • At least one must be unlocked: Crusades, Jihads, or Pagan GHWs
  • Control the county of Jerusalem
  • Enough piety and wealth to pay for the decision
Decision icon vassalize holy order.png Create Holy Order

(Order of Saint Anthony or Order of Saint Addai)

  • -500 wealth
  • -1000 piety
  • Creates your religion's holy order
  • Dlc icon sons of abraham.pngDLC
  • Appropriate religion:
    • Miaphysite (for St Anthony)
    • Nestorian (for St Addai)
  • Is NOT a heretic
  • At least one must be unlocked: Crusades, Jihads, or Pagan GHWs
  • Control at least one holy site
  • Moral authority at least 50%
  • Enough piety and wealth to pay for the decision
Decision icon choose warhorse nomad.png Form the Army of Light
  • -300 prestige (!)
  • -300 wealth
  • The Army of Light is created and vassalized
Decision icon create followers arjuna.png Form the Followers of Arjuna
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Followers of Arjuna is established
  • Hindu
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)
Decision icon create ashokas chosen.png Form the Chosen of Ashoka
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Chosen of Ashoka is established
  • Buddhist
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)
Decision icon create bulls rishabha.png Form the Bulls of Rishabha
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Bulls of Rishabha is established
  • Jain
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)
Form the Children of Dralha
  • Gain 500 prestige (before 1100) or 200 prestige (after 1100)
  • The holy order Dralha's Chidren is established
  • Reformed Bön
  • King or independent
  • Depending on the year:
    • 1000 piety and control all holy sites (before 1100)
    • 200 piety (after 1100)

Minor[edit | edit source]

Minor decisions include all feasts, fairs, and festivals.

Decision Description Requirements Possible traits from events
Decision icon feast.png Hold a Feast
  • Must not be at war, nor a prisoner,
  • Must not be a republic
  • Must be Christian, Israelite, or Mazdan
  • Must not be holding a feast already.
  • Must have at least 1 vassal.
  • Month must be at least November.
  • 25 gold
  • 100 prestige
  • Charitable , kind , gregarious , just
  • Arbitrary , cruel , drunkard
Decision icon summerfair.png Hold a Summer Fair
  • Must be Christian, Mazdaki, or Manichean
  • Must not be at war nor a prisoner
  • Must not be holding a summer fair already
  • Month must be between April and July
  • 25 gold
  • Kind , gregarious
  • Paranoid , cruel , wroth , arbitrary
  • Stressed
Decision icon hunting.png Go on a Grand Hunt
  • Must be adult.
  • Must not be a prisoner, at war, female, nor have any negative health traits.
  • Must be Christian, Pagan, or Zoroastrian group
  • Has less than 1 health traits
  • Must not be holding a grand hunt already.
  • Month must be September or October
  • 25 gold
  • Hunting focus if DLC icon Way of Life.png active.
  • Diligent , humble , ambitious , content
  • Slothful , craven , wroth
  • Wounded , maimed , and even death.
  • Can remove Craven (although not grant Brave
Decision icon hold tiger hunt.png Hold Tiger Hunt
  • Rajas of India.png DLC
  • Must be adult
  • Must not be a prisoner, at war, nor incapable
  • Must have at least 1 vassal
  • Must have capital in de jure empire of Deccan, Rajastan or Bengal (or India)
  • Must not have Jain religion
  • Must not be holding a tiger hunt already
  • Month must be before November or December
  • 25 gold
Decision icon catholic pilgrimage.png Go on Pilgrimage

Adult Christian characters can go on a pilgrimage once in their lifetime. The possible locations of the pilgrimage vary depending on sect; Catholics can go to Rome, Santiago (starting in 814), Canterbury (starting in 1170), Cologne (starting in 1164), or Jerusalem; Orthodox and Nestorian Christians can visit Constantinople, Antioch, or Jerusalem; and Miaphysites can head to Aksum, Antioch, or Jerusalem.

  • Spends 20% of yearly income
  • Grants the On Pilgrimage Pilgrim.png trait.
  • Begins the Pilgrimage event chain
  • Triggers a regency
  • Grants the Pilgrim trait upon completion.
  • Dlc icon sons of abraham.png DLC
  • Theology focus if DLC icon Way of Life.png active.
  • Must be Christian, at peace, and at least 16 years old
  • Must not have pilgrim trait
  • Must be able to travel (no disease, not blinded, incapable nor pregnant)
  • Enough money to pay for the decision
  • Patient , charitable , kind , chaste , gregarious , zealous scholar , mystic , poet , hedonist , Sympathy for Islam Sympathy Islam.png, Sympathy for Judaism Sympathy Judaism.png
  • Wroth , proud , deceitful , cynical , craven , arbitrary , paranoid , shy , drunkard
  • Pneumonic , ill , wounded , depressed , syphilitic , stressed , lunatic
  • Can remove pneumonic , ill , wounded , syphilitic , stressed
Decision icon go on hajj.png Go on Hajj to Mecca

The Hajj is a religious pilgrimage to Mecca that adult Muslims can do once in a lifetime. Mechanically, it's very similar to Christian pilgrimages, but with only one available destination.

  • Spends 20% of yearly income
  • Grants the On Hajj Hajjaj.png trait.
  • Begins the Hajj event chain, which may allow you to increase piety, and decrease decadence
  • Triggers a regency
  • Grants the Hajjaj trait upon completion.
  • Must be Muslim, not Qarmatian, male, at peace, and at least 16 years old.
  • Must not have either the On Hajj or Hajjaj traits.
  • Enough money to pay for the decision
  • Humble , trusting , ambitious (only if already proud )
  • Proud , craven , cynical
  • Wounded , maimed , depressed , possessed
Decision icon observe ramadan.png Observe Ramadan
  • Must be adult Muslim and at peace.
  • Must not be imprisoned, at war, or on Hajj
  • 100 gold
  • Must not be an AI character
  • Temperate , charitable
  • Ill , infirm
Decision icon commission runestone.png Raise runestone
  • Triggers the Runestone event chain giving 100-300 prestige as well as a bonus to general relations for two years.
  • May choose to commemorate a deceased parent or to proclaim one of their own traits.
    • When memorialising a parent, the Prestige gain depends on the way they died:
      • 300 for death in battle;
      • 250 for death in a duel (Holmgang);
      • 100 for death by suicide or at the child's own hands;
      • 200 for any other cause of death.
    • When proclaiming traits, the Prestige gain depends on the trait chosen:
      • 300 for Brave, Genius, Shrewd, Strong, Attractive, Proud, or Quick;
      • 100 for Lunatic, Possessed, or Imbecile;
      • 200 for any other trait, or no trait.
  • -100 gold
  • North Germanic culture
  • Year is before 1150
  • Adult, not in prison, has not previously raised a runestone
  • 100 gold
Decision icon hold nerge.png Hold Nerge
  • Mongol culture OR holds either the Ilkhanate, Golden Horde, or Mongol Empire
  • Adult, not a prisoner or female
  • Month between August and October
  • 50 gold
  • Hunter
Decision icon hold blot.png Hold Great Blot
  • Begins the Great Blot event chain, featuring the sacrificing of prisoners in the dungeon followed by a feast
  • -50 gold
  • Adult, not at war, not a prisoner
  • Germanic Pagan religion
  • Month is between October and February
  • Has not held a blot in the past nine years
  • 50 gold
  • Kinslayer
Decision icon hold ukon juhla.png Hold Ukon Juhla Festival
  • Adult, not a prisoner nor at war
  • Suomenusko religion
  • Month is between April and June
  • 50 gold
Decision icon hold uzgavenes.png Hold Užgavenes Festival
  • Adult, not a prisoner nor at war
  • Romuva religion
  • Month is between April and June
  • 50 gold
Decision icon hold jarilo.png Hold Jarilo Festival
  • Adult, not a prisoner nor at war
  • Slavic religion
  • Month is between April and June
  • 50 gold
Decision icon celebrate passover.png Celebrate Passover
  • Must be Israelite
  • Must be at peace
  • Month is between March and June
  • 50 gold
Decision icon borrow money.png Borrow money from the Jews
  • +300 wealth
  • This type of debt carries a church opinion penalty, can be inherited, can cause tech point loss, and can be nullified by expelling Jews
  • Dlc icon sons of abraham.png DLC
  • Must be Christian, Muslim, Zoroastrian (other than Manichean), or Taoist
  • Must not have expelled the Jews
Decision icon repay loans.png Repay Money to the Jews
  • -350 wealth (reduced to -300 with a Jewish-friendly saintly bloodline)
  • No longer owe money to Jews
  • Dlc icon sons of abraham.png DLC
  • Must have borrowed from the Jews
  • Must not have expelled the Jews (or had liege expel Jews)
  • Sufficient wealth
Decision icon borrow money.png Borrow Money from Radhanite Merchants
  • +200 wealth
  • This type of debt carries -5 temple opinion, may cause tech point loss events, and can be inherited
  • Must be Jewish
  • Silk road trade post in demesne
  • Top liege has not expelled Jews
Decision icon repay loans.png Repay Money to Radhanite Merchants
  • -200 wealth
  • No longer owe money to Radhanite Merchants
  • Must owe money to Radhanites
Decision icon become kshatriya.png Become Kshatriya
  • Caste becomes Kshatriya
  • Spouse and children also become Kshatriya (if unlanded and in character's court)
  • -3 years income, or -6 years income, or -200 karma.
  • +50 prestige
  • Must be Hindu
  • Must be a feudal ruler
  • Must be a Brahmin with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
Decision icon become vaishya.png Become Vaishya
  • Caste becomes Vaishya
  • Spouse and children also become Vaishya (if unlanded and in character's court)
  • Lose scaled amount of wealth and gain 50 prestige
  • Gain opinion modifier "changed caste"
  • Must be Hindu
  • Must be a republic or merchant republic
  • Must be a Brahmin with 200 karma, or a non-Brahmin with either 6 years income saved, or 12 learning and 3 years income saved
Decision icon hold diwali feast.png Hold Diwali Feast (3 flavours)
  • Hindu, Buddhist, or Jain religion
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
Decision icon hold diwali feast.png Hold Kali Puja Feast
  • Hindu religion
  • Kali patron deity or capital in world_india_bengal
  • Not prisoner nor at war
  • At least 1 vassal
  • Month is between September and December
  • 100 prestige
  • Can pay 20% of yearly income
Decision icon build observatory.png Build an observatory
  • Scholarship focus
  • Adult ruler
  • 50 gold
  • Neither scholar , mystic nor incapable
Decision icon sky burial decision.png Sky Burial
Decision icon ancestor worship.png Ancestor Worship
  • In the Ancestor Worship event chain, you will select a sacrifice and a wish for assistance.
  • Religion is defensive pagan, Tengri, or has Beatification doctrine
  • Adult ruler
  • Not at war
  • This decision can only be used every 10 years

Tribal[edit | edit source]

Main article: Tribalism
Decision Effect Requirements
Decision icon raise tribal army.png Raise Tribal Army
  • -500 prestige
  • Get 2500 troop army in capital, disbanded upon peace.
  • Dlc icon legacy of rome.png Legacy of Rome is NOT active. (LoR allows tribal retinues instead)
  • Must be tribal.
  • Must be at war.
  • Must be primary attacker or defender.
  • 500 prestige
Decision icon raise tribal defensive army.png Raise defensive army
  • Lose 200 piety
  • Get 2000 troop army in capital, disbanded upon peace.
  • Dlc icon the old gods.pngThe Old Gods DLC
  • Dlc icon legacy of rome.png Legacy of Rome is NOT active. (LoR allows tribal retinues instead)
  • Must be tribal.
  • Must follow a defensive pagan religion.
  • Must be the primary defender against a religious enemy.
    • For this decision, the "old" and "reformed" versions of a religion are not considered religious enemies
  • 200 piety
Decision icon adopt feudalism.png Adopt Feudalism
  • Capital holding becomes a castle (or, in rare cases, usurp a castle in your capital province and make the castle your capital)
  • Ruler becomes a feudal lord
  • Tribal counties get temples and cities, if enough empty slots.
  • Must be tribal.
  • Must be independent and have Absolute Tribal Authority. Or have a feudal/republican lord.
  • Capital holding is a castle, a tribe with a Stone Hillfort, or (only for vassals) in a province where you control a castle
  • Must not be an unreformed pagan.
Decision icon adopt republicanism.png Adopt Republicanism
  • Tribal holdings becomes cities
  • Owned counties get castles and temples, if there are enough empty slots.
  • Ruler becomes the head of a merchant republic
  • Ruler gets a family palace
  • 4 vassals found patrician families
  • Must be tribal
  • Must be independent
  • Must have capital in a coastal province
  • Capital holding is a city or a tribe with a Large Market City (level IV town).
  • Must have Absolute Tribal Authority.
  • Must not be an unreformed pagan.

Realm[edit | edit source]

Decision Effect Requirements
Decision icon form new kingdom.png Found a new Kingdom
  • -300 gold
  • A new kingdom is founded
  • Duchies become de jure vassals of the new kingdom, as long as either (1) they have a de jure kingdom with no holder or (2) de jure kingdoms are disabled in alternate start rule:
    • Owned duchies
    • Completely controlled duchies
  • DLC icon Charlemagne.png DLC
  • Must be independent duke-tier adult ruler.
  • Can't be a prisoner or incapable
  • Have at least 1000 prestige.
  • Have at least 35 realm size OR hold 3 duchy titles.
  • Have at least 300 gold.
Decision icon form new empire.png Found a new Empire
  • -1000 gold
  • A new empire is founded
  • Kingdoms become de jure vassals of the new empire, as long they don't have de jure empire with a holder:
    • Owned kingdoms
    • Completely controlled kingdoms (where you also control at least one duchy title)
  • DLC icon Charlemagne.png DLC
  • Must be independent king-tier adult ruler.
  • Can't be a prisoner nor incapable
  • Have at least 8000 prestige.
  • Have at least 180 realm size OR hold 3 kingdom titles.
  • Have at least 1000 gold.
Decision icon tournament.png Hold a Grand Tournament
  • Must be Christian, Israelite, or Mazdan.
  • Must be an independent King or Emperor.
  • Must be at least 16 years old, male, at peace, and not commanding an army.
  • 500 prestige.
  • 200 gold.
Decision icon buy indulgence for sins.png Buy Indulgence for my Sins
  • In a week or two, the Pope will tell you the exact price of an indulgence. The required percent of your yearly income may be somewhat higher or lower than 100%, depending on your piety and his opinion of you. The floor is always 25 gold.
  • If you pay:
    • +50 piety
    • +20 papal opinion for 5 years.
  • Must be Catholic.
  • Must have either 100% of your current yearly income or 25 gold, whichever is higher.
Decision icon issue declaration of repentance.png Issue Declaration of Repentance
  • Your religious head receives an event asking him to lift your excommunication.
  • Must be at least 16, Catholic, and have at least one holding in your demesne.
  • Must be excommunicated by your religious head.
  • Must not be a heretic.
  • Must have approximately 200% of your current yearly income.
Decision icon sadaqah saddka.png Sadaqah (Voluntary Charity)
  • Drains 25% of your yearly income
  • +25 piety
  • In 8–27 days, religious head approves, giving:
    • +25 piety
    • +15 opinion for 5 years
  • Must be a Muslim and at least 16 years old.
  • Can pay 25% of yearly income.
  • Must not be a heretic or your own religious head.
  • Has not donated within 5 years under same religious head
Decision icon hold a furusiyya.png Hold a Furusiyaa Tournament
  • Must be an independent king or emperor.
  • Must be Muslim, at least 16, at peace, and male.
  • Must have 500 prestige.
  • Must have 200 gold.
Decision icon form the hre.png Form the Holy Roman Empire (769 start)
  • Gain Holy Roman Empire title
  • HRE gets your primary title's laws and coat of arms
  • HRE succession set to Princely elective; selects elector titles based on your capital
  • If primary title is an empire, HRE replaces that empire
    • De jure kingdoms are transferred, but de jure drift progress is not
    • De jure capital of HRE is always Jülich
  • All held empire titles other than HRE are destroyed and cannot be created again.
  • All held kingdom titles join the de jure HRE, and are destroyed
  • Cedes parts of central Italy to the Pope
  • Relations penalty with Byzantium
  • Lose 2 years income
  • Get 'the Great' nickname, if no nickname already.
  • Gain a special crown, the Reichskrone
  • Adult, not prisoner or incapable.
  • Catholic or Fraticelli religion
  • HRE doesn't already exist.
  • Not the Byzantine Emperor.
  • The Roman Empire has not been restored.
  • Holds either kingdom of Italy or empire of Italia.
  • Holds empire of Francia, Germania, Britannia or Hispania, or else holds a kingdom in one of these empires in addition to the kingdom of Italy.
  • None of Italia, Francia, Germania, Britannia or Hispania are held by a Christian other than the ruler.
  • 1000 prestige
  • 220 realm size
  • For players, additionally:
    • Religious head must exist
    • 25 relations with religious head
    • Has 2 years income
Decision icon form the hre.png Form the Holy Roman Empire (later start)
  • Gain Holy Roman Empire title
  • HRE succession set to Princely elective; selects elector titles based on your capital
  • Destroys all other held kingdoms and empires
  • Gives 'the Great' nickname
  • Gain a special crown, the Reichskrone
  • If character is Otto Liudolfinger, establish "Blood of Otto" bloodline
  • 867 or later start, or else the above (769) decision has already been taken.
  • Permanently unavailable if Thankmar wins his rebellion
  • Adult, not prisoner
  • Catholic or Fraticelli religion
  • German or Dutch culture
  • Holy Roman Empire and Francia Empire have no holders
  • 1000 prestige
  • 180 realm size
  • 936 start: Hold the kingdom of Germany and the kingdom of Italy
  • Other starts: Hold the kingdom of Germany and any other kingdom
Decision icon restore byzantine empire.png Restore Byzantium

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon restore roman empire.png Restore Roman Empire
  • Byzantine Empire becomes the restored Roman Empire.
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Latium
  • Venice
  • Ferrara
  • Sicily
  • Genoa
  • Capua
  • Apulia
  • Thrace
  • Antioch
  • Jerusalem
  • Alexandria
  • Athens
  • Tunis
  • Croatia
(all counties as well as barony-level titles). This includes the abbeys normally held by the Papacy (in Rome) and the Ecumenical Patriarchate (in Constantinople).
  • Must have 3000 prestige.
Decision icon claim constantinople.png Claim Constantinople
  • Gain the county of Constantinople
  • (Does not make Constantinople the capital, but you can always do so when not at war.)
  • Constantinople county is controlled by an AI vassal.
  • Byzantine county is controlled by an AI vassal.
  • Dlc icon legacy of rome.png DLC
  • Not nomadic
Decision icon make rome capital.png Make Rome Capital
  • The castle of Tivoli becomes the capital of Rome province
  • Gain castle of Tivoli (and thus county of Rome)
  • Rome becomes capital of the Roman Empire.
  • Must control the Roman Empire.
  • Rome is not the capital
  • Rome county and Tivoli castle are held by AI vassals
  • Dlc icon legacy of rome.png DLC
  • Not AI
Decision icon petition doge for tp.png Petition Doge for trade post
  • You usurp another Patrician's trade post.
  • Must be patrician of merchant republic.
  • Another patrician must have more than 10 trade posts.
  • Must have +25 opinion from Doge.
Decision icon usurp tp.png Usurp trade post
  • You usurp another Patrician's trade post.
  • Must be Doge of merchant republic.
  • Another patrician must have more than 10 trade posts.
Decision icon organize varangian guard.png Organize Varangian Guard
  • Varangian Guard becomes a vassalized mercenary company.
  • -300 prestige
  • -300 wealth
  • Must control Byzantine Empire.
  • Must be an adult male.
  • Viking Age must have started.
  • There must be a ruler with Germanic Religion within 400 distance of Constantinople.
  • Must have 300 prestige.
  • Must have 300 wealth.
Decision icon convert to spouse catholic.png Form an Empire of the Outremer
  • The Empire.png Empire of E outremer.png Outremer becomes Primary Title
  • Destroy all other held Empire.png empires
  • Any owned Kingdom.png Kingdom title in the Near East region will be de jure part of the Empire.png Empire of E outremer.png Outremer
  • If the Kingdom.png Kingdom of K egypt.png Egypt is fully controlled, it will be de jure part of the Empire.png Empire of E outremer.png Outremer
  • Destroy the titles if they exist:
    • D shiite.pngThe Shia Caliphate
    • D sunni.pngThe Sunni Caliphate
    • D ibadi.pngThe Ibadi Caliphate
    • D kharijite.pngThe Kharijite Caliphate
    • D hurufi.pngThe Hurufi Sheikhdom
  • Sets the destroyed_caliphates flag, making it more difficult to create Caliphate titles
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • is Catholic.png Catholic or Catholic Heresy.png Fraticelli
Decision icon establish cairo.png Establish Cairo
  • Lose 500 gold
  • Fustat becomes the new capital
  • Gain the County of Fustat if held by an AI vassal.
  • Fustat changes name to Cairo
  • Adds 1-2 holding slots to Fustat
  • Establishes the Barony of Cairo.
  • 936 start or earlier
  • Must be independent ruler.
  • Must have 500 prestige.
  • Must have 500 gold.
  • Owns the Kingdom.png Kingdom of K egypt.png Egypt
  • Owns the D shiite.png The Shia Caliphate
  • Controls the county of Fustat
  • The Barony of Cairo does not yet exist
Decision icon form lcr.png Form the Slavic Union
Decision icon create russian empire.png Form the Empire of Russia
Decision icon form empire bulgaria.png Form the Empire of Bulgaria
  • Must be independent king-tier ruler.
  • Must be at peace
  • Must not be incapable
  • Must have 1000 prestige.
  • Owns the Kingdom.png Kingdom of K bulgaria.png Bulgaria
  • Owns another King title besides K bulgaria.png Bulgaria
  • Have at least 100 realm size.
  • Culture is Bolghar or Bulgarian
  • No one owns the Empire.png Empire of E bulgaria.png Bulgaria
  • The Empire.png Empire of E bulgaria.png Bulgaria is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon form new kingdom.png Gather the lands of the Eastern Marches
  • Is an adult
  • Must be at peace.
  • Must have 1500 prestige.
  • Must have 500 Wealth
  • Must completely control the Duchy.png Duchies of:
    • Steiermark
    • Austria
    • Salzburg
    • Bavaria
    • Kärnten
    • Friuli
    • Carniola
    • Tirol
  • Is Christian
  • Is a vassal of the E hre.png Holy Roman Empire
  • Culture is German or Frankish
  • Is a Kingdom.png King
  • Primary title is the Kingdom.png Kingdom of K bavaria.png Bavaria
  • the Kingdom.png Archduchy of K austria.png Austria is Titular
  • The decision "Gather the lands of the Eastern Marches" has not been taken previously

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create archduchy of austria.png Become the Archduke of Austria
  • Is an adult
  • Must be at peace
  • One of the following must be true:
    • Must have 3000 prestige.
    • Has 20 or more intrigue and 1000 prestige
    • Is in the same dynasty as the Holy Roman Emperor and 1000 prestige
  • Must have 1000 Wealth
  • Must completely control the Duchy.png Duchies of:
    • Austria
    • Steiermark
  • Is a vassal of the E hre.png Holy Roman Empire
  • The Holy Roman Emperor's opinion of this character is 50 or greater
  • Is Christian
  • Is a Duchy.png Duke
  • the Kingdom.png Archduchy of K austria.png Austria is Titular and has no holder
  • The K austria.png Eastern Marches is Titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon stem duchy of saxony.png Form the Grand Duchy of Saxony
  • Must have 3000 prestige.
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Hadeln
    • Celle
    • Verden
    • Lüneburg
    • Braunschweig
    • Werben
    • Magdeburg
    • Oldenburg
    • Minden
    • Osnabrück
    • Paderborn
    • Münster
  • Is not playing an alternate start
Decision icon stem duchy of franconia.png Form the Grand Duchy of Franconia
  • Must have 3000 prestige.
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Bamberg
    • Würzburg
    • Aschaffenburg
    • Weinberg
    • Worms
    • Mainz
    • Frankfurt
    • Marburg
    • Fritzlar
  • Is not playing an alternate start
Decision icon stem duchy of swabia.png Form the Grand Duchy of Swabia
  • Must have 3000 prestige.
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Ulm
    • Augsburg
    • Schwaben
    • Württemberg
    • Fürstenberg
    • Baden
    • Breisgau
    • Nordgau
    • Sundgau
    • If the Duchy.png Duchy of Thurgau is not titular:
      • Thurgau
      • Zurichgau
    • If the Duchy.png Duchy of Raetia is not titular:
      • Chur
      • Schwyz
  • Is not playing an alternate start
Decision icon create switzerland.png Create the Swiss Confederation
  • Must have 3000 prestige.
  • Must have 500 Wealth
  • Is a vassal of the E hre.png Holy Roman Empire
  • Is a Duchy.png Duke
  • Must completely control the County.png Counties of:
    • Bern
    • Schwyz
    • Neuchatel
    • Zurichgau
    • Basel
    • Thurgau
    • Vaud
    • Chur
  • Is Duchy.png Duke of Thurgau or Raetia
  • Is Christian
  • Culture is either:
    • German
    • Frankish
    • French
    • Occitan
    • Italian
    • Lombard

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create hungary.png Create Hungary
  • +1000 wealth
  • +1000 prestige
  • You receive 3 regiments of event troops, with a total match_mult of 1.83.
  • If you do not own Pest:
    • You usurp Pest and make it your capital
    • If no crown authority level (e.g. previously tribal?), crown authority becomes autonomous vassals
  • Realm provinces in de jure k_hungary:
    • Culture becomes Hungarian and religion becomes yours
  • Realm provinces in de jure k_taurica, k_ruthenia, k_cuman, or k_alania:
    • Up to 6 Hungarian provinces in these kingdoms flip to a neighbor's religion and culture
    • All provinces in these kingdoms (and in d_moldau) are usurped by peasant leaders and become independent, unless owned by other players
  • Government becomes feudal
  • You lose all claims
  • Must control Magyar kingdom.
  • Must have Hungarian culture.
  • Kingdom of Hungary has no holder.
  • Must be at peace.
  • Must have complete control of Pest duchy and another duchy among Transylvania, Ungvar or Nyitra.
  • Must not have Horse Lords.png DLC.
Decision icon create leon.png Create the Kingdom of León
  • Adult, at peace, and not incapable
  • The Kingdom.png Kingdom of K asturias.png Asturias is the primary title.
  • Kingdom.png Kingdom of K asturias.png Asturias is not a viceroyalty.
  • Must have complete control of the Duchy.png Duchies of Asturias and Leon.

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create castille.png Create Castille
  • Kingdom.png Kingdom of K castille.png Castille Exists and is owned by player.
  • the Duchy.png Duchy of Castille becomes de jure part of the Kingdom.png Kingdom of K castille.png Castille
  • If completely controlled, the Duchy.png Duchy of Toledo becomes de jure part of the Kingdom.png Kingdom of K castille.png Castille
  • De jure capital is now County.png County of Castrobarte
  • -100 Gold
  • +500 prestige
  • You get "the Great" nickname.
  • Adult, at peace, Independent and not incapable
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the Duchy.png Duchy of Castille.
  • Not a higher tier than a Duchy.png Duke
  • the Kingdom.png Kingdom of K castille.png Castille has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create portugal.png Create Portugal
  • Kingdom.png Kingdom of K portugal.png Portugal is owned by player and gets your primary title's laws.
  • the Duchy.png Duchy of Portucale becomes de jure part of the Kingdom.png Kingdom of K portugal.png Portugal
  • If completely controlled, the Duchy.png Duchy of Beja becomes de jure part of the Kingdom.png Kingdom of K portugal.png Portugal
  • De jure capital is now County.png County of Porto
  • -100 Gold
  • +500 prestige
  • You get "the Great" nickname.
  • Adult, at peace, Independent and not incapable
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the Duchy.png Duchy of Portucale.
  • Not a higher tier than a Duchy.png Duke
  • the Kingdom.png Kingdom of K portugal.png Portugal has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create aragon.png Create Aragon
  • Kingdom.png Kingdom of K aragon.png Aragon is owned by player and gets your primary title's laws.
  • the Duchy.png Duchy of Aragon becomes de jure part of K aragon.png Aragon
  • If completely controlled, the Duchy.png Duchy of Barcelona becomes de jure part of the Kingdom.png Kingdom of K aragon.png Aragon
  • -100 Gold
  • +500 prestige
  • Adult, at peace, Independent and not incapable
  • Has 1000 Prestige
  • Has 100 Wealth
  • Must have complete control and owns the Duchy.png Duchy of Aragon.
  • Not a higher tier than a Duchy.png Duke
  • Kingdom.png Kingdom of K aragon.png Aragon has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create antioch.png Create the Principality of Antioch
  • Adult, Independent, at peace, and not incapable
  • Has 1000 Prestige
  • Has 100 Wealth
  • Completely controls the Duchy.png Duchy of Antioch
  • Owns 2 Duchy.png Duchies
  • Not a higher tier than a Duchy.png Duke
  • Is Catholic
  • Principality of K antioch.png Antioch has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create cyprus.png Create the Kingdom of Cyprus
  • Kingdom.png Kingdom of K cyprus.png Cyprus is owned by player and gets the laws of the previous primary title.
  • the Duchy.png Duchy of Cyprus becomes de jure part of Kingdom.png Kingdom of K cyprus.png Cyprus
  • -100 Gold
  • Adult, Independent, at peace, and not incapable
  • Has 1000 Prestige
  • Has 100 Wealth
  • Completely controls the Duchy.png Duchy of Cyprus
  • Not a higher tier than a Duchy.png Duke
  • Is Catholic
  • Kingdom.png Kingdom of K cyprus.png Cyprus has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create bosnia.png Create Kingdom of Bosnia
  • Is Independent
  • Has 1500 Prestige
  • Has 300 Wealth
  • Culture is Bosnian
  • Not a Holy Order
  • Completely controls the Duchy.png Duchies of Bosnia and Hum
  • Not a higher tier than a Duchy.png Duke
  • Kingdom.png Kingdom of K bosnia.png Bosnia has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create powys.png Create the Duchy of Powys
  • Duchy.png Duchy of D powys.png Powys is owned by player and gets the laws of the previous primary title.
  • the County.png Counties of Powys, Shrewsbury, and Hereford becomes de jure part of Duchy.png Duchy of D powys.png Powys
  • -100 Gold
  • +250 Prestige
  • Adult, Independent, at peace, and not incapable
  • Has 500 Prestige
  • Has 100 Wealth
  • Completely controls the County.png Counties of:
    • Powys
    • Shrewsbury
    • Hereford
  • Not a higher tier than County.png Count
  • Duchy.png Duchy of D powys.png Powys has no holder and is titular

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create the hansa.png Create the Hansa
  • -1000 Gold
  • If the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Lübeck is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holding is not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Ratzeburg is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Travemunde is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Schlutup is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Starigard is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Weslo is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Bucu is a city and is active, it is granted to the player and becomes capital holding.
  • If the above holdings are not a city then, if the County.png County of Lübeck's primary holding is not a city, but the Barony.png Barony of Wulfsdorf is a city, it is granted to the player and becomes capital holding.
  • Create a family palace
  • Change government type to Merchant republic government.png Merchant Republic
  • If player are no merchant republic vassals then 4 vassals that are not female, patrician, incapable and a prisoner, is tribal or republic government, has a dynasty and is an adult will become patricians
  • The Kingdom.png Kingdom of K hansa.png Hansa will become the primary title and will get the previous title's laws.
  • Kingdom.png Kingdom of K hansa.png Hansa is owned by player and gets your primary title's laws.
  • the Duchy.png Duchy of Mecklenburg becomes de jure part of the Kingdom.png Kingdom of K hansa.png Hansa
  • the Kingdom.png Kingdom of K hansa.png Hansa becomes de jure part of the the E hre.png Holy Roman Empire
  • Has DLC Dlc icon the republic.png
  • Is Christian
  • Is a vassal of the E hre.png Holy Roman Empire
  • Can form a Merchant republic government.png Merchant Republic
  • Culture is German, Saxon or Pomeranian
  • Not a higher tier than a Kingdom.png King
  • Must have complete control and owns the Duchy.png Duchy of Mecklenburg.
  • the Kingdom.png Kingdom of K hansa.png Hansa has no holder and is titular
  • Adult and at peace
  • Has 1000 Prestige
  • Has 1000 Wealth
  • Owns the County.png County of Lübeck and is the capital.

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom amalfi.png Create the Kingdom of Amalfi
  • - 500 Wealth
  • The Kingdom.png Kingdom of K amalfi.png Amalfi will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K amalfi.png Amalfi becomes the de jure liege of the Duchy.png Duchy of Amalfi
  • The Duchy.png Duchy of Amalfi becomes the de jure liege of the County.png County of Amalfi
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not incapable
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png County of Amalfi
  • Owns the Duchy.png Duchy of Amalfi
  • Kingdom.png Kingdom of K amalfi.png Amalfi is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom pisa.png Create the Kingdom of Pisa
  • - 500 Wealth
  • The Kingdom.png Kingdom of K pisa.png Pisa will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K pisa.png Pisa becomes the de jure liege of the Duchy.png Duchy of Pisa
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not incapable
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png Counties of Pisa and Piombino
  • Owns the Duchy.png Duchy of Pisa
  • Kingdom.png Kingdom of K pisa.png Pisa is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom venice.png Create the Kingdom of Venice
  • - 500 Wealth
  • The Kingdom.png Kingdom of K venice.png Venice will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K venice.png Venice becomes the de jure liege of the Duchy.png Duchy of Venice
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not incapable
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png County of Venezia
  • Owns the Duchy.png Duchy of Venice
  • Kingdom.png Kingdom of K venice.png Venice is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create kingdom genoa.png Create the Kingdom of Genoa
  • - 500 Wealth
  • The Kingdom.png Kingdom of K genoa.png Genoa will become the primary title and copies laws of previous title.
  • The Kingdom.png Kingdom of K genoa.png Genoa becomes the de jure liege of the Duchy.png Duchy of Genoa
  • Is aRepublic government.png republic or a Merchant republic government.png Merchant Republic
  • Adult, independent, at peace, and not incapable
  • Owns 2 Duchy.png Duchies
  • Must have 500 wealth.
  • Must have 500 prestige.
  • Owns the County.png County of Genoa
  • Owns the Duchy.png Duchy of Genoa
  • Kingdom.png Kingdom of K genoa.png Genoa is titular and has no holder.
  • Not a higher tier than a Duchy.png Duke

Alternate Start Settings:

  • De Jure is Not Random
  • Title Names are Not Random
  • Title Names are Not Random Including Duchies
Decision icon create israel.png Create Israel
  • Create the Kingdom of Israel
  • Four duchies have their de jure liege set to Israel
  • +1000 prestige
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Must be Jewish.
  • Must have complete control of Jerusalem, Ascalon, Galilee, and Oultre Jourdain duchies.
  • Jerusalem province must have Jewish religion
  • Must have 500 piety.
  • Must have 500 prestige.
Settle Iceland
  • Lose 100 gold
  • Settles Iceland with many proper Norse family
  • Will be known as 'The Explorer'
  • Is a not prisoner
  • At peace
  • Viking Age is begun
  • Prestige is greater or equal to 200
  • Has personal wealth greater or equal to 100
Decision icon expel jews.png Expel Jews
  • Gain 200% yearly income
  • If in debt to Jews, cancel the loan but gain Arbitrary
  • -100 prestige
  • Banish all Jewish characters from the realm
  • Lose any Israelite friends
  • Lose Sympathy for Judaism Sympathy Judaism.png (if you have it)
  • Gain Expelled Jews modifier: -2 diplomacy, -10% demesne income, occasional -50 point technology events
  • Must be independent
  • Must be adult
  • Must not have already expelled Jews
  • Must be Christian, Muslim or Mazdan (other than Manichean)
  • Must not control any Israelite provinces
  • Must not control any Israelite rulers
  • Not secretly Israelite
  • Rank is at least King
  • Must not have a Jewish-friendly saintly bloodline
  • Not during epidemic blame game event chain
  • Dlc icon sons of abraham.png DLC
Decision icon welcome jews.png Welcome the Jews
  • +50 Prestige
  • Removes Expelled Jews modifier
  • Lose 100% yearly income (you don't need to have the wealth and can go into debt)
  • If not Zealous, 50% chance to gain sympathy Sympathy Judaism.png
  • Has the Expelled Jews modifier
  • Did not banish the Jews within the last 20 years (or a previous ruler banished them)
  • Not Israelite (in this case, the modifier is removed automatically)
Decision icon become samrat chakravartin.png Become Samrat Chakravartin
  • Becomes the emperor of India
    • Destroys and deactivates the Indian empire titles (Rajastan, Bengal, Deccan)
    • All kingdoms of the Indian subcontinent, as well as any external kingdoms that have drifted into its empires, become de jure vassals of India.
  • Gives nickname 'the Magnificent'
  • -500 gold
  • +500 prestige
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Capital is in India region.
  • Adult, not prisoner, at war, nor incapable
  • Feudal
  • Rank is at least King
  • Dharman religion group
  • Completely controls the Indian subcontinent
  • Holds the Indian empire titles, or the empires have no holder.
  • The empire of India has no holder
  • Must have 1000 prestige
  • Must have 500 gold
Become Genghis Khan.png Become Genghis Khan
  • Becomes emperor of the Mongol Empire
    • Destroy any other held empire-tier titles
  • Get the title "Genghis Khan"
  • +1000 Prestige
  • If AI, trigger events giving massive boosts to population and event troops
  • If Holy Fury.png Holy Fury and Horse Lords.png Horse Lords is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Mongol culture
  • Nomadic (with Horse Lords.png DLC) or tribal (without Horse Lords.png).
  • At least 35 nomadic counties in realm.
Decision icon adopt chinese imperialism.png Adopt Chinese Imperialism
  • Spend 500 gold (Taoist) or 1000 gold (otherwise)
  • Becomes emperor of a titular Chinese-style empire.
    • Destroy any other held empire-tier titles.
  • Succession changes to Primogeniture.
  • Ruler government becomes Chinese Imperial.
    • Does not care about religious differences.
    • Cannot demand religious conversion.
    • Cannot pass religious revoke law.
    • Does not get opinion penalties with vassals of other government types.
    • Can revoke Duchy tier titles without objections from other vassals.
    • Can retract vassals without objections from other vassals.
    • Cannot create empires.
    • Cannot usurp kingdoms or empires.
    • Can move capital every 200 months (standard is 600).
    • Follows the special Temple Name convention of naming rulers.
    • Is limited to non-elective succession laws.
    • +10 Vassal Limit.
    • Emperor can hold City holdings.
  • If Holy Fury.png Holy Fury is enabled, and you do not have any created bloodline, found a Chinese Imperial Bloodline

To maintain Chinese Imperial government, the ruler must be of Khitan, Tangut, or Jurchen culture or Chinese culture group. Most culture conversion decisions are disabled to prevent losing it accidentally. If an adult character of a wrong culture inherits they get a chance to convert. Successfully invading China forfeits Chinese Imperial government.

  • Jade Dragon.png DLC
  • Must be of Khitan, Tangut, or Jurchen culture or Chinese culture group.
  • Must be independent emperor-tier adult ruler.
  • Can't be a prisoner or incapable
  • Must be feudal.
  • Have at least 200 realm size.
  • If Taoist:
    • Must have 8000 prestige.
    • Must have 500 gold.
  • If NOT Taoist:
    • Must have 16000 prestige.
    • Must have 1000 gold.
  • China is not ruled by the same dynasty

Religious[edit | edit source]

Decision Effect Requirements
Decision icon create fraticelli papacy.png Create Fraticelli Papacy
  • A random priest becomes head of Fraticelli religion
  • New Pope is independent, but easy to vassalize (has your culture and +100 opinion, just needs to be granted a county)
  • Fraticelli moral authority is boosted for 20 years
  • +1000 Piety
  • Must be Fraticelli
  • Must control Rome county
  • Must have 1000 piety
  • Dlc icon sons of abraham.pngSons of Abraham DLC
Decision icon create iconoclast patriarchy.png Create Iconoclast Patriarchy
  • +1000 Piety
  • A random character becomes head of Iconoclast religion
  • Iconoclast religious authority is boosted for 20 years
  • Must be Iconoclast
  • Must control Constantinople county
Decision icon create fraticelli papacy.png Restore Pope in Rome
  • +1000 Piety
  • The Pope gains the county of Rome.
  • Must be Catholic or Fraticelli
  • Must control Rome county
Restore the Ecumenical Patriarchate.png Restore the Ecumenical Patriarchate
  • A new character becomes head of orthodox religion, and holds Constantinople county.
  • -1000 Piety
  • Orthodox religion has no holder
  • Must be independent
  • Must be Orthodox
  • Must control Constantinople county
  • 1000 piety
Renounce Iconoclasm.png Renounce Iconoclasm
  • Becomes orthodox
  • Ecumenical Patriarch becomes orthodox (and king-level)
  • Realm iconoclasts get an option to convert, and most will take it
  • Muslim rulers: -20 opinion for 10 years
  • Pope: +20 opinion for 10 years
  • Orthodox provinces: -8% revolt risk for 5 years
  • Minor effects on religious authority
  • Charlemagne DLC
  • Byzantine Emperor (and holder of Constantinople)
  • Iconoclast
  • Not Zealous
  • At peace
  • Realm contains an Orthodox province
  • Year is before 900
  • Character has not previously renounced iconoclasm
Decision icon mend great schism.png Mend the Great Schism
  • Catholicism becomes an Orthodox heresy
  • All Catholics get an event allowing them to convert to Orthodoxy
  • Catholicism may no longer call crusades
  • Must control the Byzantine Empire or Roman Empire.
  • Religion is Orthodox or a former Orthodox heresy
  • Religion is not a heresy
  • Religion has 90% moral authority
  • Catholicism is also not a heresy
  • 2000 piety
  • For each of the five seats of the Pentarchy (Constantinople, Antioch, Jerusalem, Alexandria, and Rome) --
    • The empire completely controls the county
    • The owner of the church holding shares your religion
  • Dlc icon legacy of rome.pngLegacy of Rome DLC
Decision icon restore priesthood.png Restore Priesthood
  • -300 piety
  • Random character becomes head of Zoroastrian religion.
  • Must be Zoroastrian.
  • Must control Persian Empire.
  • Must have 300 piety.
Decision icon become saoshyant.png Become Saoshyant
  • +500 piety
  • +500 prestige
  • You get "the Saoshyant" nickname.
  • You gain saoshyant Saoshyant.png trait.
  • If Holy Fury.png Holy Fury is enabled, a bloodline is created. Depending on the character's gender, it may be patrilineally or matrilineally inheritable.
  • Must be Mazdan (other than Manichean).
  • Must hold the Persian Empire.
  • Must completely control the region of Persia.
  • Must have 1500 piety.
Decision icon build third temple.png Build Third Temple
  • +500 prestige
  • +500 piety
  • -1500 wealth
  • Must be Jewish.
  • Must have complete control of the County of Jerusalem.
  • Must have 1500 piety.
  • Must have 1500 wealth.
Decision icon restore high priesthood.png Restore High Priesthood
  • Random character becomes head of Jewish religion.
  • Must be Jewish.
  • Must control Kingdom of Israel.
  • Jerusalem province must have Jewish religion
  • Must have built the Third Temple.
  • Must have complete control of the County of Jerusalem.
  • Must have 1000 piety.
Decision icon delve into classics.png Delve into the Classics
  • Event occurs that allows character to become secretly Hellenic or gain a permanent character modifier that gives +2 to Martial, Diplomacy, or Stewardship.
  • Has the Hellenism rule turned on.
  • Holy Fury.pngHoly Fury DLC
  • Must be an adult.
  • Must be Christian.
  • Must not be a heretic.
  • Must be Greek, Italian, Sardinian, or Roman.
  • Must be Lunatic , Possessed , Scholar , Mystic , or Scholarship focus .
  • Must have complete control of the County of Thessalonike, the County of Atheniai, the County of Siracusa, the County of Rome, or the County of Alexandria.
  • Must not be a theocracy, already Hellenic, or already have one of the rewarded character modifiers.
  • Court must be in the Italy region or the Greece region.
  • Must not be imprisoned.
  • Must not be incapable.
  • Must have at least 6 Learning.

Personal religious[edit | edit source]

Decision Effect Requirements
Decision icon embrace mutazila.png Embrace Mutazila
  • Adds the Mutazilite trait.
  • If duke or higher, adds 25 tech points in each area
  • Must be a Sunni Muslim.
  • Must have 50 piety.
Decision icon embrace ashari.png Embrace Ashari
  • Adds the Ashari trait.
  • Gain 100 piety.
  • Must be a Sunni Muslim.
  • Must have 50 piety.
Decision icon choose hindu patron deity.png Choose a Patron Deity (Hindu)
  • Character can chose a patron deity among:
    • Shiva (martial +1, diplomacy -1)
    • Vishnu (diplomacy +1, martial -1)
    • Brahma (intrigue +1, stewardship -1)
    • Kali (martial +1, learning -1)
    • Ganesha (learning +1, intrigue -1)
    • Ganga (stewardship +1, martial -1)
  • Rajas of India DLC
  • Must be adult
  • Must not be a prisoner, nor incapable
  • Must have Hindu religion
  • Must not already have a patron deity.
Decision icon choose bon patron deity.png Choose a Patron Deity (Bön)
  • Character can chose a patron deity
    • Damchen (+2 martial, -1 diplomacy, +1 personal combat skill)
    • Shenlha Okar (+2 diplomacy, -1 martial, +0.25 monthly karma)
    • Shinje (+3 intrigue, -1 stewardship)
    • Kula Kari (+2 martial, -1 learning, +5 vassal opinion)
    • Lamlha (+2 learning, -1 intrigue, +0.50 monthly prestige)
    • Sango Pumptri (-1 martial, +1 health)
  • Bön religion
  • Adult
  • Not a prisoner
  • Not incapable , infirm , or possessed
Decision icon choose khurmazta patron deity.png Choose a Patron Deity (Khurmazta)
  • Character can chose a patron deity
    • Desi (+2 stewardship, -5% build cost, -1 martial)
    • Nanaiya (+2 diplomacy, -25% fertility, -1 intrigue)
    • Parn (+2 intrigue, +0.5 monthly prestige, -1 stewardship)
    • Weshparkar (+1 health, -1 diplomacy)
    • Wishaghn (+3 martial, -1 learning)
    • Zurvan (+3 learning, -1 intrigue)
  • Khurmazta Zoroastrian Heresy.png religion
  • Adult
  • Not a prisoner
  • Not incapable , infirm , or possessed
Decision icon school tao.png Choose a Taoist School
  • Character can choose a school
    • Zhengyi Dao, the Way of Orthodox Unity (National Revolt Risk -2%, Martial +1, Intrigue +1, Diplomacy -2)
    • Quanzhen School of Complete Perfection (Build Cost -10%, Build Time -10%, Martial -2, Fertility - 25%, Health +1)
    • Shangqing School of Supreme Clarity (Diplomacy +1, Stewardship -2, Learning +3)
  • Taoist religion
  • Adult
  • Not a prisoner
  • Not incapable , infirm , or possessed
  • 100 piety
Decision icon bon tolerate indians.png Syncretize with Eastern Religions
  • Lose 50 piety
  • Gain trait Sympathy for Eastern Religions
  • Bön religion (not reformed)
  • Does NOT already have the Sympathy for Eastern Religions trait
  • Not Zealous
  • Has a vassal, any liege, or a realm province of an eastern religion
  • Can spend 50 piety
Abrahamic Syncretism
  • Lose 50 piety
  • Choose sympathy trait (for Christians, Muslims, or Jews)
  • African religion (not reformed)
  • Does NOT already have sympathy for Christians, Muslims, or Jews
  • Not Zealous
  • One of your neighbors or lieges must follow a Christian, Islamic, or Judaic religion
  • Can spend 50 piety

Unit[edit | edit source]

Decision Effect Requirements
Decision icon conscript merchant ships.png Conscript Merchant Ships
  • Spawns 20 ships on the sea zone closest to your capital
  • Fleet persists until you are fully at peace
  • -50 gold
  • Ruler has holding overseas
  • Ruler is at war
  • 50 gold
Decision icon raise chinese regiment.png Raise Chinese Regiment
  • Spawns an army scaling with the rank of your primary title in your capital.
  • Count:
    • A 2400-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.13 gold
  • Duke:
    • A 3200-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.51 gold
  • King:
    • A 4000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.89 gold
  • Emperor:
    • A 4800-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 2.27 gold
  • Landed
  • Must be an Imperial Tributary of China
  • Must be primary defender in a war.
  • NOT defending against another tributary of China.
  • Must not have already raised a chinese regiment.
  • Must not have raised a chinese regiment in the last year.
  • China:
    • None of these must be true:
      • Has the Unrest status
      • Has the Devastating Plague status
      • Has the Great Famine status
      • Has the Civil War status
      • Has the Being Invaded by the Mongols status
      • Has the Being Invaded by the Jurchens status
Decision icon raise chinese honor guard.png Raise Chinese Honor Guard
  • Spawns an army scaling with the rank of your primary title in your capital.
  • Count:
    • A 500-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.29 gold
  • Duke:
    • A 1000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.57 gold
  • King:
    • A 1500-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 0.85 gold
  • Emperor:
    • A 2000-men regiment arrives in your capital. Non reinforcing, monthly maintenance: 1.15 gold
  • Landed
  • You or a dynastic courtier must have a Chinese prince or princess as a spouse or concubine
  • Primary attacker or primary defender in a war.
  • Has not already raised the chinese honor guard.
  • Has not raised the chinese honor guard in the last year.

Tributary[edit | edit source]

Tributaries may use these decisions to break free without fighting a Free Tributary war. The conditions depend on the type of tributary relationship.

Decision Effect Requirements
Decision icon tributary break free normal.png Stop Paying Tribute
  • No longer a tributary
  • At peace
  • As a normal Tributary:
    • Suzerain is not independent
  • As a Tributary State:
    • Any of the following:
      • Suzerain has negative prestige, you have positive prestige, and no "Made me a Tributary State" opinion modifier (lasts 15 years but only between the specific rulers)
      • Suzerain has a smaller realm
      • Suzerain is not independent
  • As a Nomad Tributary:
    • Either of the following:
      • Suzerain has negative prestige, you have positive prestige, and no "Made me a Tributary State" opinion modifier (which doesn't exist for this CB anyway??)
      • Suzerain is not nomadic
Decision icon break being tributary.png Stop Paying Tribute
  • No longer a tributary
  • Lose grace (more the emperor "likes tributaries")
  • Cannot offer to become a tributary of China for the next 30 years or until China changes ruling dynasty
  • Is an Imperial Tributary (of China)
  • China:
    • One of the following:
      • Has the Civil War status
      • Has the Being Invaded by the Mongols status
      • Has the Being Invaded by the Jurchens status

Artifact[edit | edit source]

Decision Effect Requirements
Decision icon employ a smith.png Search for a Smith
  • DLC icon Monks and Mystics.pngMonks and Mystics or Jade Dragon.pngJade Dragon
  • Adult
  • Capable
  • Accessible
  • Does NOT already have a smithed artifact in every category (weapon, armor, crown jewels)
  • Has NOT attempted to employ a smith in the past 2 years
Decision icon write a book.png Compose a Book
  • Spend 1 year income (min 50, max 1002)
  • Begins an event chain to Compose a Book
  • Jade Dragon.pngJade Dragon
  • 10 years old
  • 8 learning
  • Is NOT already working on a book
  • Has NOT not already written on each topic available (mostly based on education or 10+ skill)
  • Does NOT have the character modifier Uninspired (20-year cooldown after finishing a book)
  • Enough wealth to pay for the decision
Personal attributes
Objectives
Other