Treasure Trails/Guide/Maps

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Map clues include an image of the location the player needs to search to advance along their trail. Maps are found in easy, medium, and hard clue scrolls. When determining an easy trail clue, there is a 25/99 chance for it to be a map clue, for medium clue this chance is 20/99, and for hard 25/109.[1] They are rough pictures of a very local area, normally about the size of Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. Any game square in the three-by-three area centred around the marked square can be used for this. The spade on a tool belt will work, contrary to popular belief, as right-clicking on the scroll gives a "dig" option. The spade is available on the tool belt by default for newly created accounts. If the map leads to a crate, it must be searched. Sometimes players may find a small pile of crates or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks, such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things. Map clues are not easy to do without help. Players will often find that they simply have no clue where the map is pointing to. A player can try to compare the maps to the world map, and they match up very well, but the area to compare is vast. It is easier to use the list below.

Digging in the location pointed to by a map clue will never produce a Saradomin or Zamorak Mage, even for master clue scrolls.

Map clues that take a player to the Wilderness (only on hard clue scrolls) have a far lower chance of appearing. This is due to the Wilderness and Free Trade Vote.

List of clues[edit | edit source]

Following is a list of all known map clues with the exact locations they lead to. To make it easier to find the clue needed, it has been split up into categories.

Maps with a crate[edit | edit source]

Map Location Image
Stacked behind the Clock tower building south of Ardougne Castle. Closest teleport: Spirit tree teleport to Battlefield of Khazard (3). Use the Ardougne cloak/Kandarin monastery teleport to the Ardougne Monastery then run north-west.

Show on map
Inside McGrubor's Wood, west of Seers' Village. Fairy ring code ALS. If approaching from outside, squeeze through the broken fence by the northern half of the hut in the centre and search the crate south of the house. Watch out for Guard dogs. Seers' Village lodestone is also relatively quick.

Show on map
In level 14 Wilderness, at the Dark Warriors' Fortress, search the pile of crates in the south-west corner of the central courtyard.
This area is a hotspot for player killers. As the location is in the Wilderness, being opted out of PVP is recommended.

If you are able to reroll, be sure to kill or close doors on extra guards, so it does not close the reward interface.

North-east of the Observatory, north of Castle Wars, south of Ourania Runecrafting Altar. There are three buildings that have been destroyed by goblins; search the crate in the western-most building.

Maps with an X and buildings[edit | edit source]

Map Location Image
The Chaos altar north of the Observatory, the entrance to the Ourania Runecrafting Altar. Stand and dig left next to the standards (flags) behind the altar.

Show on map
Just south of the Wizards' Tower, south of Draynor Village. Dig just east of the large rock. From closest to furthest, teleport options are Fairy ring code DIS, Wicked hood teleport to the Wizards' Tower (right click 'Teleport' option, not 'Activate' option), Amulet of glory teleport to Draynor Village, Water altar teleport tablet, Draynor Village Lodestone. One pace south-east of the location pictured.

Show on map
Brother Galahad's house. Across the river from the coal trucks, west of Seers' Village. Follow the coal truck tracks all the way to the bridge. One pace south of the location pictured.

Show on map
Just west of the chemist's house in Rimmington. South of Falador, west of Port Sarim. One pace south-east of the location pictured; the exact spot of the clue is inaccessible, but any tile adjacent to the spot works.

Show on map
On Miscellania, one of the Fremennik Isles, just east of the castle. Miscellania Teleport Scroll is the closest method of teleport, taking you to the entrance of the castle. You could also use Fairy ring code CIP which takes you just north of the castle.

Show on map
Located inside the city walls of West Ardougne. Enter the main gate and head due west. Go past the water pumps to the graveyard. West of the graveyard there are 4 rows of long buildings, orientated north to south, in various stages of disrepair. Go to the easternmost long building of the four long buildings and into the northernmost room. Dig inside the room in the north-west corner.

Show on map
South of Yanille bank. Behind the house with an anvil. It is right next to the dead tree mentioning Mod Timbo in its examine message.

You can dig inside of the building next to the tree.

Show on map

Just south of East Ardougne, north of the Tower of Life, near the Necromancer's tower. Dig three spaces north of the western crate that Bonafido is leaning on. Use Kandarin monastery Teleport and run east or Fairy ring code DJP is very close. Look for the construction worker usually counting in the mid thousands. One pace east of the location pictured.

Show on map

Maps with an X but no buildings[edit | edit source]

Map Location Image
South of Fort Forinthry's walls, inside a crate.

The crate is not featured on the map, but can be searched for the next sealed clue scroll or reward casket.

North of Falador's Party Room on the other side of the wall to the east of Gamer's Grotto inside the enclosure with oddly marked stones with no known purpose. Dig in between one of the large stones and the tree on the east side. One pace north of the location pictured.

Show on map
South-west of Varrock, west of the Champions' Guild, and south-west of the Varrock south-west mine. One pace east of the location pictured.
Just north of Falador, at the crossroads where there is a statue.

Show on map
South of Varrock, near the Varrock south-east mine One pace south of the location pictured.

Note: With the recent Mining and Smithing rework the map clue is inaccurate. The dig spot is however still at the location of the reference image.

Show on map

On the road between Seers' Village and Rellekka. Seers lodestone and run north or fairy ring code CJR. The two trees indicated on the map are oak trees, just south of the Musician. Dig in the spot indicated, just on top of the fern. One pace east of the location pictured.

Show on map
Hobgoblin Peninsula, west of the Crafting Guild; dig next to the 2nd spawn of snape grass, counting from the end of the peninsula. If your combat level is under level 70, watch out for the level 30/35 hobgoblins. One pace south of the location pictured.
South of the Legends' Guild, north-east of East Ardougne, next to the benches near the Legends' Guild south-west mine.
Level 50 Wilderness, near the Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena; dig between the three small volcanoes. As the location is in Wilderness, being opted out of player killing is recommended.

Show on map
Road between Rellekka and the Lighthouse. From closest to furthest, the teleport options are Nature's sentinel outfit teleport to the active crystal tree (providing the nearby tree is the active one), Lighthouse Teleport scroll, Rellekka tablet (modified POH teleport tablet), Enchanted lyre teleport to Rellekka, Fremennik Province lodestone, Games necklace teleport to Barbarian Assault. One pace west of the location pictured. Helm of the Dagannoth has an option to teleport to the lighthouse.

Show on map

Maps with an X and a fishing spot[edit | edit source]

Map Location Image
South of Draynor Village bank, by the fishing spot, slightly north of the small obelisk.

Show on map
North of the Abandoned Mine, by the path to Mort'ton. One pace south-east of the location pictured.

Show on map

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 21 January 2019 (Update):
    • A forge and anvil in the Yanille workshop have been moved to allow Clue Scroll enthusiasts to once again dig from within the building. Clue Hunters rejoice!
  • patch 23 March 2015 (Update):
    • An old medium-level Treasure Trail map has been updated to reflect changes made to the area in the past.
  • patch 3 July 2012 (Update):
    • The Rimmington clue scroll has been updated to match the new look of the area.
  • patch 17 November 2009 (Update):
    • Added a bridge on the Treasure Trail map interface to reflect recent changes.

References[edit | edit source]

  1. ^ Jagex. Mod Shauny on Discord. . 11 February 2020. Lost reference