Badlands
The badlands, formerly and commonly referred to as the mesa biome, are arid-land biomes, featuring mounds of terracotta bands, coming in various colors. There are three different variants of the badlands biome.
Description[edit | edit source]
Badlands biomes feature large mounds of terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. At high altitudes, the topmost layer of stained terracotta is often weathered into regular terracotta, most often on plateau tops. At low altitudes, the terrain surface is weathered into a layer of red sand (or red sandstone if floating), with orange terracotta under it extending to Y=63. The underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta; in deep water, sometimes interspersed with some gravel.
Badlands biomes can usually be found bordering deserts, and they usually do not border oceans, but they can also generate by the ocean in areas with mountain peaks. Badlands biomes can also border savannas, savanna plateaus, forests, plains, and jungles. Normal badlands and eroded badlands often appear on the two banks of a river.
Cactus and dead bushes generate frequently across the landscape, similarly to deserts, but dead bushes are more common than in deserts, and cactus are rarer. Sugar canes may generate along water.
Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, extra gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold.
While all badlands biomes are rich in unique building materials and gold ore, armadillos are the only passive mobs that can spawn in it. Furthermore, trees and grass are uncommon because they appear only atop wooded badlands. So, food cultivation can be difficult.
Badlands biomes never rain, meaning lightning strikes are impossible. The exceptions are the rivers that cut through the badlands, where it can still rain and cast lightning.
Terracotta band generation[edit | edit source]
The colors of specific terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from[1]. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on a noise.
Variants[edit | edit source]
There are three badlands biome variants (badlands, wooded badlands and eroded badlands), with three removed variants (badlands plateau, modified badlands plateau, and modified wooded badlands plateau) in previous versions.
Badlands[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
2.0 |
Downfall |
0.0 |
Precipitation |
No |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Badlands", "rows": [ { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands mineshaft|alt=EnvSprite badlands-mineshaft.png: Sprite image for badlands-mineshaft in Minecraft linking to Badlands mineshaft|class=pixel-image|)</span>(link to Badlands mineshaft article, displayed as <span class=\"sprite-text\">Badlands mineshaft</span>)</span>", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "2.0", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.0", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "No", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #90814D</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #9E814D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4E7F81; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #4E7F81</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #4E7F81; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #4E7F81</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Badlands.png" ] }
The badlands is the ordinary badlands biome.
The following mobs naturally spawn here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄515 | 4 |
Skeleton | 100⁄515 | 4 |
Slime[note 1] | 100⁄515 | 4 |
Spider | 100⁄515 | 4 |
Zombie | 95⁄515 | 4 |
Enderman | 10⁄515 | 1–4 |
Witch | 5⁄515 | 1 |
Zombie Villager | 5⁄515 | 1 |
Ambient category | ||
Bat | 1 | 8 |
Creature category | ||
Armadillo | 1 | 1–2 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 515 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "creature": { "mobs": [ { "size": "1–2", "mob": "Armadillo", "weight": 0 } ], "totalWeight": 0 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄495 | 1 |
Slime[note 1] | 100⁄495 | 1 |
Spider | 100⁄495 | 1 |
Zombie | 95⁄495 | 2–4 |
Skeleton | 80⁄495 | 1–2 |
Enderman | 10⁄495 | 1–2 |
Witch | 5⁄495 | 1 |
Zombie Villager | 5⁄495 | 2–4 |
Creature category | ||
Armadillo | 6⁄16 | 1–2 |
Glow Squid | 10⁄16 | 2–4 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 80 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 495 }, "creature": { "mobs": [ { "size": "1–2", "mob": "Armadillo", "weight": 6 }, { "size": "2–4", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 16 } }
Wooded badlands[edit | edit source]
Structures | |
---|---|
Blocks |
Red Sand |
Climate | |
Temperature |
2.0 |
Downfall |
0.0 |
Precipitation |
No |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
{ "title": "Wooded Badlands", "rows": [ { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands mineshaft|alt=EnvSprite badlands-mineshaft.png: Sprite image for badlands-mineshaft in Minecraft linking to Badlands mineshaft|class=pixel-image|)</span>(link to Badlands mineshaft article, displayed as <span class=\"sprite-text\">Badlands mineshaft</span>)</span>", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "2.0", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.0", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "No", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #90814D</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #9E814D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #55809E; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #55809E</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" } ], "invimages": [], "images": [ "Wooded Badlands Plateau.png" ] }
The wooded badlands generates groves of trees at high altitudes, and therefore is the forest variant of the badlands. The uppermost layers of terrain is grass block and coarse dirt, with oak trees and grass growing on them. Here, the grass and oak leaves take on a dull greenish-brown color darker than that of the savanna biome, giving it a droughted appearance; additionally, all naturally generated trees are small variants. This variant is a rare source of wood in the otherwise barren badlands. The coarse dirt and grass layer on top begins generating above Y=97. This variant generates at higher humidity values compared to the default badlands, which means that it can often be found bordering jungles. Due to their high humidity values, wooded badlands are almost guaranteed to have lush caves beneath them, although dripstone caves may generate instead when they're far inland.
Unlike the other badlands biomes, wolves can spawn in the wooded badlands biome.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄515 | 4 |
Skeleton | 100⁄515 | 4 |
Slime[note 1] | 100⁄515 | 4 |
Spider | 100⁄515 | 4 |
Zombie | 95⁄515 | 4 |
Enderman | 10⁄515 | 1–4 |
Witch | 5⁄515 | 1 |
Zombie Villager | 5⁄515 | 1 |
Ambient category | ||
Bat | 1 | 8 |
Creature category | ||
Armadillo | 6⁄8 | 1–2 |
Striped Wolf | 2⁄8 | 4–8 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 515 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "creature": { "mobs": [ { "size": "1–2", "mob": "Armadillo", "weight": 6 }, { "size": "4–8", "mob": "Striped Wolf", "weight": 2 } ], "totalWeight": 8 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
Eroded badlands[edit | edit source]
Structures |
Exposed Badlands mineshaft |
---|---|
Blocks | |
Climate | |
Temperature |
2.0 |
Downfall |
0.0 |
Precipitation |
No |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
{ "title": "Eroded Badlands", "rows": [ { "field": "Exposed <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands mineshaft|alt=EnvSprite badlands-mineshaft.png: Sprite image for badlands-mineshaft in Minecraft linking to Badlands mineshaft|class=pixel-image|)</span>(link to Badlands mineshaft article, displayed as <span class=\"sprite-text\">Badlands mineshaft</span>)</span>", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "2.0", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.0", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "No", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #90814D</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #9E814D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #497F99; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #497F99</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" } ], "invimages": [], "images": [ "Eroded Badlands.png" ] }
The eroded badlands features unique formations of terracotta hoodoos, narrow spires that rise up from the red sand floor of the biome's drainage basins. This biome is intended to resemble the famous Bryce Canyon in Utah, USA, which features hoodoos across its landscape. Eroded badlands generate in positive weirdness.
In Java Edition, eroded badlands use the same mob spawning chances as badlands. In Bedrock Edition, the following mobs can spawn here.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄495 | 1 |
Slime[note 1] | 100⁄495 | 1 |
Spider | 100⁄495 | 1 |
Zombie | 95⁄495 | 2–4 |
Skeleton | 80⁄495 | 1–2 |
Enderman | 10⁄495 | 1–2 |
Witch | 5⁄495 | 1 |
Zombie Villager | 5⁄495 | 2–4 |
Creature category | ||
Sheep | 12⁄56 | 2–3 |
Chicken | 10⁄56 | 2–4 |
Glow Squid | 10⁄56 | 2–4 |
Pig | 10⁄56 | 1–3 |
Cow | 8⁄56 | 2–3 |
Armadillo | 6⁄56 | 1–2 |
Ambient category | ||
Bat | 1 | 2 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 80 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 495 }, "creature": { "mobs": [ { "size": "2–3", "mob": "Sheep", "weight": 12 }, { "size": "2–4", "mob": "Chicken", "weight": 10 }, { "size": "2–4", "mob": "Glow Squid", "weight": 10 }, { "size": "1–3", "mob": "Pig", "weight": 10 }, { "size": "2–3", "mob": "Cow", "weight": 8 }, { "size": "1–2", "mob": "Armadillo", "weight": 6 } ], "totalWeight": 56 }, "ambient": { "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 } }
Sounds[edit | edit source]
Music[edit | edit source]
These music tracks play while the player is in the Badlands.
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Translation key |
---|---|---|
Badlands | badlands | biome.minecraft.badlands |
Wooded Badlands | wooded_badlands | biome.minecraft.wooded_badlands |
Eroded Badlands | eroded_badlands | biome.minecraft.eroded_badlands |
Name | Identifier | Numeric ID |
---|---|---|
[No displayed name] | mesa | 37 |
[No displayed name] | mesa_plateau_stone | 38 |
[No displayed name] | mesa_bryce | 165 |
History[edit | edit source]
Java Edition | |||||
---|---|---|---|---|---|
August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".
{"type": "java", "version": "August 2, 2013", "exp": "", "snap": "", "content": "(link to Jeb article, displayed as Jeb) tweeted the first image of the mesa biome. He jokingly referred to them as \"disco mountains\"."} | ||||
1.7.2 | 13w36a | Mesa biome added, along with its variants, many other biomes, and the temperature system.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "13w36a", "content": "Mesa biome added, along with its variants, many other biomes, and the temperature system."} | |||
Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "13w36a", "content": "Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes."} | |||||
13w37a | Slightly changed mesa biome generation to appear more layered.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "13w37a", "content": "Slightly changed mesa biome generation to appear more layered."} | ||||
13w39a | Red sand now generates in mesa biomes and their variants.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "13w39a", "content": "(link to Red sand article, displayed as Red sand) now generates in mesa biomes and their variants."} | ||||
1.8 | 14w32a | Red sandstone now generates below red sand in mesa biomes and their variants.
{"type": "java", "version": "1.8", "exp": "", "snap": "14w32a", "content": "(link to Red sandstone article, displayed as Red sandstone) now generates below (link to red sand article, displayed as red sand) in mesa biomes and their variants."} | |||
1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
{"type": "java", "version": "1.10", "exp": "", "snap": "16w20a", "content": "(link to Mineshaft article, displayed as Mineshafts) can now generate on the surface in mesa biomes, using (link to dark oak planks article, displayed as dark oak planks) and (link to fence article, displayed as fences) rather than oak."} | |||
In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
{"type": "java", "version": "1.10", "exp": "", "snap": "16w20a", "content": "In mesa biomes, (link to hardened clay article, displayed as hardened clay) no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level."} | |||||
The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
{"type": "java", "version": "1.10", "exp": "", "snap": "16w20a", "content": "The normal 2 blobs of (link to gold ore article, displayed as gold ore) below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79."} | |||||
Mesas can now generate dark oak mineshafts above ground.
{"type": "java", "version": "1.10", "exp": "", "snap": "16w20a", "content": "Mesas can now generate (link to dark oak article, displayed as dark oak) (link to mineshaft article, displayed as mineshafts) above ground."} | |||||
1.13 | 18w16a | Renamed "Mesa Plateau F" to "Mesa Forest Plateau".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w16a", "content": "Renamed \"Mesa Plateau F\" to \"Mesa Forest Plateau\"."} | |||
Renamed "Mesa Plateau F M" to "Mutated Mesa Forest Plateau".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w16a", "content": "Renamed \"Mesa Plateau F M\" to \"Mutated Mesa Forest Plateau\"."} | |||||
Renamed "Mesa Plateau M" to "Mutated Mesa Plateau".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w16a", "content": "Renamed \"Mesa Plateau M\" to \"Mutated Mesa Plateau\"."} | |||||
18w19a | Renamed "Mesa" to "Badlands".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w19a", "content": "Renamed \"Mesa\" to \"Badlands\"."} | ||||
Renamed "Mesa Forest Plateau" to "Wooded Badlands Plateau".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w19a", "content": "Renamed \"Mesa Forest Plateau\" to \"Wooded Badlands Plateau\"."} | |||||
Renamed "Mesa Plateau" to "Badlands Plateau".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w19a", "content": "Renamed \"Mesa Plateau\" to \"Badlands Plateau\"."} | |||||
Renamed "Mesa (bryce)" to "Eroded Badlands".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w19a", "content": "Renamed \"Mesa (bryce)\" to \"Eroded Badlands\"."} | |||||
Renamed "Mutated Mesa Forest Plateau" to "Modified Wooded Badlands Plateau".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w19a", "content": "Renamed \"Mutated Mesa Forest Plateau\" to \"Modified Wooded Badlands Plateau\"."} | |||||
Renamed "Mutated Mesa Plateau" to "Modified Badlands Plateau".
{"type": "java", "version": "1.13", "exp": "", "snap": "18w19a", "content": "Renamed \"Mutated Mesa Plateau\" to \"Modified Badlands Plateau\"."} | |||||
pre5 | Changed the ID mesa to badlands .
{"type": "java", "version": "1.13", "exp": "", "snap": "pre5", "content": "Changed the ID <code>mesa</code> to <code>badlands</code>."} | ||||
Changed the ID mesa_rock to wooded_badlands_plateau .
{"type": "java", "version": "1.13", "exp": "", "snap": "pre5", "content": "Changed the ID <code>mesa_rock</code> to <code>wooded_badlands_plateau</code>."} | |||||
Changed the ID mesa_clear_rock to badlands_plateau .
{"type": "java", "version": "1.13", "exp": "", "snap": "pre5", "content": "Changed the ID <code>mesa_clear_rock</code> to <code>badlands_plateau</code>."} | |||||
Changed the ID mutated_mesa to eroded_badlands .
{"type": "java", "version": "1.13", "exp": "", "snap": "pre5", "content": "Changed the ID <code>mutated_mesa</code> to <code>eroded_badlands</code>."} | |||||
Changed the ID mutated_mesa_rock to modified_wooded_badlands_plateau .
{"type": "java", "version": "1.13", "exp": "", "snap": "pre5", "content": "Changed the ID <code>mutated_mesa_rock</code> to <code>modified_wooded_badlands_plateau</code>."} | |||||
Changed the ID mutated_mesa_clear_rock to modified_badlands_plateau .
{"type": "java", "version": "1.13", "exp": "", "snap": "pre5", "content": "Changed the ID <code>mutated_mesa_clear_rock</code> to <code>modified_badlands_plateau</code>."} | |||||
1.18 | Experimental Snapshot 1 | Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate.
{"type": "java", "version": "1.18", "exp": "", "snap": "Experimental Snapshot 1", "content": "Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate."} | |||
World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.
{"type": "java", "version": "1.18", "exp": "", "snap": "Experimental Snapshot 1", "content": "World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes."} | |||||
experimental snapshot 2 | Eroded badlands generate once again.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 2", "content": "Eroded badlands generate once again."} | ||||
experimental snapshot 3 | Badlands sometimes show up in flat areas next to plateaus.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 3", "content": "Badlands sometimes show up in flat areas next to plateaus."} | ||||
Increased the maximum Y-level for red sand to generate.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 3", "content": "Increased the maximum Y-level for red sand to generate."} | |||||
Eroded badlands no longer create floating pillars on top of a water surface.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 3", "content": "Eroded badlands no longer create floating pillars on top of a water surface."} | |||||
experimental snapshot 4 | Badlands biomes are now larger and less likely to show up as "microbiomes."
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 4", "content": "Badlands biomes are now larger and less likely to show up as \"microbiomes.\""} | ||||
Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 4", "content": "Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus."} | |||||
experimental snapshot 5 | Badlands biomes are slightly smaller on average.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 5", "content": "Badlands biomes are slightly smaller on average."} | ||||
Badlands can now generate on sharp peaks.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 5", "content": "Badlands can now generate on sharp peaks."} | |||||
Water lakes no longer generate in badlands.
{"type": "java", "version": "1.18", "exp": "", "snap": "experimental snapshot 5", "content": "Water (link to lake article, displayed as lakes) no longer generate in badlands."} | |||||
21w40a | "Wooded Badlands Plateau" has been renamed to "Wooded Badlands".
{"type": "java", "version": "1.18", "exp": "", "snap": "21w40a", "content": "\"Wooded Badlands Plateau\" has been renamed to \"Wooded Badlands\"."} | ||||
The ID wooded_badlands_plateau has been changed to wooded_badlands .
{"type": "java", "version": "1.18", "exp": "", "snap": "21w40a", "content": "The ID <code>wooded_badlands_plateau</code> has been changed to <code>wooded_badlands</code>."} | |||||
The badlands plateau, modified badlands plateau, and modified wooded badlands plateau biomes have been removed.
{"type": "java", "version": "1.18", "exp": "", "snap": "21w40a", "content": "The badlands plateau, modified badlands plateau, and modified wooded badlands plateau biomes have been removed."} | |||||
21w42a | The extra gold ore in badlands biomes now generates up to Y=255.
{"type": "java", "version": "1.18", "exp": "", "snap": "21w42a", "content": "The extra (link to gold ore article, displayed as gold ore) in badlands biomes now generates up to Y=255."} | ||||
1.18.2 | 22w03a | Tweaked generation of eroded badlands to generate more cohesively with the rest of the surrounding badlands.
{"type": "java", "version": "1.18.2", "exp": "", "snap": "22w03a", "content": "Tweaked generation of eroded badlands to generate more cohesively with the rest of the surrounding badlands."} | |||
22w05a | Temporarily reverted changes in the previous snapshot.
{"type": "java", "version": "1.18.2", "exp": "", "snap": "22w05a", "content": "Temporarily reverted changes in the previous snapshot."} | ||||
1.19 | 22w13a | Eroded badlands now require weirdness to be positive to generate, rather than negative. Other requirements such as temperature/humidity are unchanged.
{"type": "java", "version": "1.19", "exp": "", "snap": "22w13a", "content": "Eroded badlands now require weirdness to be positive to generate, rather than negative. Other requirements such as temperature/humidity are unchanged."} | |||
1.20 | 23w17a | "Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes.
{"type": "java", "version": "1.20", "exp": "", "snap": "23w17a", "content": "\"Crescent Dunes\", and \"Echo in the Wind\" can now be played in all types of badlands biomes."} | |||
1.20.5 | 24w03a | Armadillos now spawn in badlands and their variants.
{"type": "java", "version": "1.20.5", "exp": "", "snap": "24w03a", "content": "(link to Armadillo article, displayed as Armadillos) now spawn in badlands and their variants."} | |||
24w10a | Striped wolves now spawn in wooded badlands.
{"type": "java", "version": "1.20.5", "exp": "", "snap": "24w10a", "content": "Striped (link to Wolf article, displayed as wolves) now spawn in wooded badlands."} | ||||
24w11a | Wolves summoned in badlands and eroded badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant.
{"type": "java", "version": "1.20.5", "exp": "", "snap": "24w11a", "content": "Wolves summoned in badlands and eroded badlands using (link to spawn egg article, displayed as spawn eggs) or (link to commands article, displayed as commands), or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant."} | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Mesa biomes added, along with many other biomes.
{"type": "pocket Alpha", "version": "v0.9.0", "exp": "", "snap": "build 1", "content": "Mesa biomes added, along with many other biomes."} | |||
The hoodoos in mesa bryce biomes do not generate correctly, consisting of only a few layers of stone near sea level.
{"type": "pocket Alpha", "version": "v0.9.0", "exp": "", "snap": "build 1", "content": "The hoodoos in mesa bryce biomes do not generate correctly, consisting of only a few layers of stone near sea level."} | |||||
v0.9.5 | Hoodoos now generate correctly in mesa bryce biomes.
{"type": "pocket Alpha", "version": "v0.9.5", "exp": "", "snap": "", "content": "Hoodoos now generate correctly in mesa bryce biomes."} | ||||
v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation.
{"type": "pocket Alpha", "version": "v0.10.0", "exp": "", "snap": "build 1", "content": "Mesa biomes now have (link to gold ore article, displayed as gold ore) at every elevation."} | |||
Mesas can now generate mineshafts on the surface.
{"type": "pocket Alpha", "version": "v0.10.0", "exp": "", "snap": "build 1", "content": "Mesas can now generate (link to mineshaft article, displayed as mineshafts) on the surface."} | |||||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.1 | Mesa plateau biomes now generate more like those in the Java Edition.
{"type": "bedrock", "version": "1.11.0", "exp": "", "snap": "beta 1.11.0.1", "content": "Mesa plateau biomes now generate more like those in the ''Java Edition''."} | |||
? Experiment | ? | Hoodoos no longer generate in eroded badlands, making them undistinguishable from regular badlands.
{"type": "bedrock", "version": "?", "exp": "Caves and Cliffs", "snap": "?", "content": "Hoodoos no longer generate in eroded badlands, making them undistinguishable from regular badlands."} | |||
1.17.30 Experiment | beta 1.17.30.23 | Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate.
{"type": "bedrock", "version": "1.17.30", "exp": "Caves and Cliffs", "snap": "beta 1.17.30.23", "content": "Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate."} | |||
1.17.40 Experiment | beta 1.17.40.20 | Eroded badlands generate once again.
{"type": "bedrock", "version": "1.17.40", "exp": "Caves and Cliffs", "snap": "beta 1.17.40.20", "content": "Eroded badlands generate once again."} | |||
1.18.0 | beta 1.18.0.21 | Hoodoos once again generate in eroded badlands.
{"type": "bedrock", "version": "1.18.0", "exp": "", "snap": "beta 1.18.0.21", "content": "Hoodoos once again generate in eroded badlands."} | |||
beta 1.18.0.22 | The extra gold ore in badlands biomes now generates up Y=255.
{"type": "bedrock", "version": "1.18.0", "exp": "", "snap": "beta 1.18.0.22", "content": "The extra (link to gold ore article, displayed as gold ore) in badlands biomes now generates up Y=255."} | ||||
beta 1.18.0.25 | The amount of hoodoos generated in eroded badlands was decreased to match Java Edition.
{"type": "bedrock", "version": "1.18.0", "exp": "", "snap": "beta 1.18.0.25", "content": "The amount of hoodoos generated in eroded badlands was decreased to match ''(link to Java Edition article, displayed as Java Edition)''."} | ||||
1.20.70 Experiment | Preview 1.20.70.20 | Armadillos now spawn in badlands and their variants.
{"type": "bedrock", "version": "1.20.70", "exp": "Armadillo and Wolf Armor", "snap": "Preview 1.20.70.20", "content": "(link to Armadillo article, displayed as Armadillos) now spawn in badlands and their variants."} | |||
Legacy Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes.
{"type": "console", "xbox": "TU31", "xbone": "CU19", "ps": "1.22", "wiiu": "Patch 3", "switch": "1.0.1", "content": "Added mesa biomes, along with many other biomes."} |
TU43 | CU33 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
{"type": "console", "xbox": "TU43", "xbone": "CU33", "ps": "1.36", "wiiu": "Patch 13", "switch": "", "content": "(link to Mineshaft article, displayed as Mineshafts) can now generate on the surface in mesa biomes, using (link to dark oak planks article, displayed as dark oak planks) and (link to fence article, displayed as fences) rather than (link to oak article, displayed as oak)."} | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added mesa biomes.
{"type": "new3ds", "version": "0.1.0", "exp": "", "snap": "", "content": "Added mesa biomes."} |
Trivia[edit | edit source]
- Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
- Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
Gallery[edit | edit source]
Screenshots[edit | edit source]
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The first image of the mesa, tweeted by Jeb.
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Ground-view of a badlands biome.
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Badlands with a lake.
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A rare occurrence of eroded badlands and ice spikes touching.
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A badlands and jungle biome generated together, with an exposed mineshaft.
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A desert village that generated partially within a badlands biome.
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A badlands cave.
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Beach in a badlands biome.
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A view of the badlands biome.
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Eroded badlands near world border.
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An eroded badlands in "Nothingness" part of the Far Lands.
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Jungle and badlands biome generated next to each other.
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Ruined portal generated in wooded badlands.
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Eroded badlands generation prior to Pocket Edition v0.9.5 alpha.
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A ruined portal in a badlands biome.
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Red sand flats below a terracotta cliff.
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A badlands mineshaft exposed on the surface.
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A badlands plateau.
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A wooded badlands.
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Eroded badlands near a beach.
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An extremely tiny badlands biome.
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A river cave entrance in a badlands biome.
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Hoodoos on the coast.
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Sunset atop a mesa.
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Badlands in development.
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A river valley in a badlands biome.
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An extremely thin hoodoo.
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Eroded badlands across a river.
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A ruined portal in a badland.
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Sunny riding a horse into an overpass, with several monsters nearby.
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Several aquifers emerging in a badland biome.
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Narrator and MARILLA confronting Jonathan Minecraft in a badland, a scene from Around the Minecraft World in 80 Biomes.
In other media[edit | edit source]
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Noor looking out over a badland with several wolves.
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Artwork of a creeper roaming in a badlands.
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Artwork of a cave spider lurking in a badlands mineshaft.
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Pixel art of Sunny, Steve and Ari building a nether portal in a badlands.
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Crown Mesa, a badlands settlement from Minecraft: Story Mode.
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A render of a badlands from Minecraft Earth.
See also[edit | edit source]
References[edit | edit source]
- ↑ layers[(noiseValue + Y + 192) % 192]
External links[edit | edit source]
- Around the Block: Badlands – Minecraft.net on July 8, 2021
- Around the Block: Eroded Badlands – Minecraft.net on November 14, 2022
- Around the Block: Wooded Badlands – Minecraft.net on August 11, 2023
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