Badlands

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A badlands biome.

The badlands, formerly and commonly referred to as the mesa biome, are arid-land biomes, featuring mounds of terracotta bands, coming in various colors. There are three different variants of the badlands biome.

Description[edit | edit source]

Badlands biomes feature large mounds of terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. At high altitudes, the topmost layer of stained terracotta is often weathered into regular terracotta, most often on plateau tops. At low altitudes, the terrain surface is weathered into a layer of red sand (or red sandstone if floating), with orange terracotta under it extending to Y=63. The underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta; in deep water, sometimes interspersed with some gravel.

Badlands biomes can usually be found bordering deserts, and they usually do not border oceans, but they can also generate by the ocean in areas with mountain peaks. Badlands biomes can also border savannas, savanna plateaus, forests, plains, and jungles. Normal badlands and eroded badlands often appear on the two banks of a river.

Cactus and dead bushes generate frequently across the landscape, similarly to deserts, but dead bushes are more common than in deserts, and cactus are rarer. Sugar canes may generate along water.

Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting planks and fences are made of dark oak rather than oak. Additionally, extra gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold.

While all badlands biomes are rich in unique building materials and gold ore, armadillos are the only passive mobs that can spawn in it. Furthermore, trees and grass are uncommon because they appear only atop wooded badlands. So, food cultivation can be difficult.

Badlands biomes never rain, meaning lightning strikes are impossible. The exceptions are the rivers that cut through the badlands, where it can still rain and cast lightning.

Terracotta band generation[edit | edit source]

The colors of specific terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from[1]. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on a noise.

Variants[edit | edit source]

For variants existing before 1.18, see Biome/Before 1.18.

There are three badlands biome variants (badlands, wooded badlands and eroded badlands), with three removed variants (badlands plateau, modified badlands plateau, and modified wooded badlands plateau) in previous versions.

Badlands[edit | edit source]

Badlands
Badlands.png: Infobox image for Badlands the biome in Minecraft
Structures

EnvSprite badlands-mineshaft.png: Sprite image for badlands-mineshaft in Minecraft linking to Badlands mineshaftBadlands mineshaft

Blocks

BlockSprite red-sand.png: Sprite image for red-sand in Minecraft linking to Red SandRed Sand
BlockSprite terracotta.png: Sprite image for terracotta in Minecraft linking to TerracottaTerracotta
BlockSprite stained-terracotta.png: Sprite image for stained-terracotta in Minecraft linking to Stained TerracottaStained Terracotta
BlockSprite cactus.png: Sprite image for cactus in Minecraft linking to CactusCactus
BlockSprite dead-bush.png: Sprite image for dead-bush in Minecraft linking to Dead BushDead Bush
BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft linking to Gold OreGold Ore

Climate

Temperature

2.0

Downfall

0.0

Precipitation

No

Colors

Grass color


 #90814D

Foliage color


 #9E814D

Water color


 #3F76E4
[JE only]

 #4E7F81
[BE only]

Underwater fog color


 #050533
[JE only]

 #4E7F81
[BE only]

The badlands is the ordinary badlands biome.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to CreeperCreeper1005154
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton1005154
EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime[note 1]1005154
EntitySprite spider.png: Sprite image for spider in Minecraft linking to SpiderSpider1005154
EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to ZombieZombie955154
EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to EndermanEnderman105151–4
EntitySprite witch.png: Sprite image for witch in Minecraft linking to WitchWitch55151
EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie VillagerZombie Villager55151
Ambient category
EntitySprite bat.png: Sprite image for bat in Minecraft linking to BatBat18
Creature category
EntitySprite armadillo.png: Sprite image for armadillo in Minecraft linking to ArmadilloArmadillo11–2
Underground water creature category
EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft linking to Glow SquidGlow Squid14–6
  1. Spawn attempt succeeds only in slime chunks.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to CreeperCreeper1004951
EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime[note 1]1004951
EntitySprite spider.png: Sprite image for spider in Minecraft linking to SpiderSpider1004951
EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to ZombieZombie954952–4
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton804951–2
EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to EndermanEnderman104951–2
EntitySprite witch.png: Sprite image for witch in Minecraft linking to WitchWitch54951
EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie VillagerZombie Villager54952–4
Creature category
EntitySprite armadillo.png: Sprite image for armadillo in Minecraft linking to ArmadilloArmadillo6161–2
EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft linking to Glow SquidGlow Squid10162–4
  1. Spawn attempt succeeds only in slime chunks.

Wooded badlands[edit | edit source]

Wooded Badlands
Wooded Badlands Plateau.png: Infobox image for Wooded Badlands the biome in Minecraft
Structures

EnvSprite badlands-mineshaft.png: Sprite image for badlands-mineshaft in Minecraft linking to Badlands mineshaftBadlands mineshaft

Blocks

BlockSprite red-sand.png: Sprite image for red-sand in Minecraft linking to Red SandRed Sand
BlockSprite terracotta.png: Sprite image for terracotta in Minecraft linking to TerracottaTerracotta
BlockSprite stained-terracotta.png: Sprite image for stained-terracotta in Minecraft linking to Stained TerracottaStained Terracotta
BlockSprite cactus.png: Sprite image for cactus in Minecraft linking to CactusCactus
BlockSprite dead-bush.png: Sprite image for dead-bush in Minecraft linking to Dead BushDead Bush
BlockSprite grass-block.png: Sprite image for grass-block in Minecraft linking to Grass BlockGrass
BlockSprite coarse-dirt.png: Sprite image for coarse-dirt in Minecraft linking to Coarse DirtCoarse Dirt
BlockSprite oak-log.png: Sprite image for oak-log in Minecraft linking to Oak LogOak Log
BlockSprite oak-leaves.png: Sprite image for oak-leaves in Minecraft linking to Oak LeavesOak Leaves
BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft linking to Gold OreGold Ore

Climate

Temperature

2.0

Downfall

0.0

Precipitation

No

Colors

Grass color


 #90814D

Foliage color


 #9E814D

Water color


 #3F76E4
[JE only]

 #55809E
[BE only]

The wooded badlands generates groves of trees at high altitudes, and therefore is the forest variant of the badlands. The uppermost layers of terrain is grass block and coarse dirt, with oak trees and grass growing on them. Here, the grass and oak leaves take on a dull greenish-brown color darker than that of the savanna biome, giving it a droughted appearance; additionally, all naturally generated trees are small variants. This variant is a rare source of wood in the otherwise barren badlands. The coarse dirt and grass layer on top begins generating above Y=97. This variant generates at higher humidity values compared to the default badlands, which means that it can often be found bordering jungles. Due to their high humidity values, wooded badlands are almost guaranteed to have lush caves beneath them, although dripstone caves may generate instead when they're far inland.

Unlike the other badlands biomes, wolves can spawn in the wooded badlands biome.

In Java Edition
MobSpawn weightGroup size
Monster category
EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to CreeperCreeper1005154
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton1005154
EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime[note 1]1005154
EntitySprite spider.png: Sprite image for spider in Minecraft linking to SpiderSpider1005154
EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to ZombieZombie955154
EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to EndermanEnderman105151–4
EntitySprite witch.png: Sprite image for witch in Minecraft linking to WitchWitch55151
EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie VillagerZombie Villager55151
Ambient category
EntitySprite bat.png: Sprite image for bat in Minecraft linking to BatBat18
Creature category
EntitySprite armadillo.png: Sprite image for armadillo in Minecraft linking to ArmadilloArmadillo681–2
EntitySprite striped-wolf.png: Sprite image for striped-wolf in Minecraft linking to Striped WolfStriped Wolf284–8
Underground water creature category
EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft linking to Glow SquidGlow Squid14–6
  1. Spawn attempt succeeds only in slime chunks.

Eroded badlands[edit | edit source]

Eroded Badlands
Eroded Badlands.png: Infobox image for Eroded Badlands the biome in Minecraft
Structures

Exposed EnvSprite badlands-mineshaft.png: Sprite image for badlands-mineshaft in Minecraft linking to Badlands mineshaftBadlands mineshaft

Blocks

BlockSprite red-sand.png: Sprite image for red-sand in Minecraft linking to Red SandRed Sand
BlockSprite terracotta.png: Sprite image for terracotta in Minecraft linking to TerracottaTerracotta
BlockSprite stained-terracotta.png: Sprite image for stained-terracotta in Minecraft linking to Stained TerracottaStained Terracotta
BlockSprite cactus.png: Sprite image for cactus in Minecraft linking to CactusCactus
BlockSprite dead-bush.png: Sprite image for dead-bush in Minecraft linking to Dead BushDead Bush
BlockSprite gold-ore.png: Sprite image for gold-ore in Minecraft linking to Gold OreGold Ore

Climate

Temperature

2.0

Downfall

0.0

Precipitation

No

Colors

Grass color


 #90814D

Foliage color


 #9E814D

Water color


 #3F76E4
[JE only]

 #497F99
[BE only]

The eroded badlands features unique formations of terracotta hoodoos, narrow spires that rise up from the red sand floor of the biome's drainage basins. This biome is intended to resemble the famous Bryce Canyon in Utah, USA, which features hoodoos across its landscape. Eroded badlands generate in positive weirdness.

In Java Edition, eroded badlands use the same mob spawning chances as badlands. In Bedrock Edition, the following mobs can spawn here.

In Bedrock Edition
MobSpawn weightGroup size
Monster category
EntitySprite creeper.png: Sprite image for creeper in Minecraft linking to CreeperCreeper1004951
EntitySprite slime.png: Sprite image for slime in Minecraft linking to SlimeSlime[note 1]1004951
EntitySprite spider.png: Sprite image for spider in Minecraft linking to SpiderSpider1004951
EntitySprite zombie.png: Sprite image for zombie in Minecraft linking to ZombieZombie954952–4
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton804951–2
EntitySprite enderman.png: Sprite image for enderman in Minecraft linking to EndermanEnderman104951–2
EntitySprite witch.png: Sprite image for witch in Minecraft linking to WitchWitch54951
EntitySprite zombie-villager.png: Sprite image for zombie-villager in Minecraft linking to Zombie VillagerZombie Villager54952–4
Creature category
EntitySprite sheep.png: Sprite image for sheep in Minecraft linking to SheepSheep12562–3
EntitySprite chicken.png: Sprite image for chicken in Minecraft linking to ChickenChicken10562–4
EntitySprite glow-squid.png: Sprite image for glow-squid in Minecraft linking to Glow SquidGlow Squid10562–4
EntitySprite pig.png: Sprite image for pig in Minecraft linking to PigPig10561–3
EntitySprite cow.png: Sprite image for cow in Minecraft linking to CowCow8562–3
EntitySprite armadillo.png: Sprite image for armadillo in Minecraft linking to ArmadilloArmadillo6561–2
Ambient category
EntitySprite bat.png: Sprite image for bat in Minecraft linking to BatBat12
  1. Spawn attempt succeeds only in slime chunks.

Sounds[edit | edit source]

Music[edit | edit source]

These music tracks play while the player is in the Badlands.

Filename
in Minecraft
Gameplay Soundtrack title Soundtrack Track preview Weight
crescent_dunes.ogg Desert, Badlands, and Main menu[until JE 1.21 & BE 1.21.0] "Crescent Dunes" Minecraft: Trails & Tales (Original Game Soundtrack) No. 4 2
echo_in_the_wind.ogg Cherry Grove, Flower Forest, Lush Caves, Badlands, and Main menu[until JE 1.21 & BE 1.21.0] "Echo in the Wind" Minecraft: Trails & Tales (Original Game Soundtrack) No. 1 1
one_more_day.ogg The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, Desert, and Badlands "One More Day" Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 1
featherfall.ogg​[upcoming: JE 1.21 & BE 1.21.0] The Overworld, further emphasized in Flower Forest, Cherry Grove, Badlands, Lush Caves, and Main menu "Featherfall" Minecraft: Tricky Trials (Original Game Soundtrack) No. 1 1
hal1.ogg The Overworld "Subwoofer Lullaby" Minecraft - Volume Alpha No. 3 1
hal2.ogg The Overworld "Living Mice" Minecraft - Volume Alpha No. 5 1
hal3.ogg The Overworld "Haggstrom" Minecraft - Volume Alpha No. 7 1
hal4.ogg The Overworld "Danny" Minecraft - Volume Alpha No. 21 1
nuance1.ogg The Overworld "Key" Minecraft - Volume Alpha No. 1 1
nuance2.ogg The Overworld "Oxygène" Minecraft - Volume Alpha No. 9 1
piano1.ogg The Overworld "Dry Hands" Minecraft - Volume Alpha No. 12 1
piano2.ogg The Overworld "Wet Hands" Minecraft - Volume Alpha No. 13 1
piano3.ogg The Overworld "Mice on Venus" Minecraft - Volume Alpha No. 11 1

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierTranslation key
BiomeSprite badlands.png: Sprite image for badlands in Minecraft Badlandsbadlandsbiome.minecraft.badlands
BiomeSprite wooded-badlands.png: Sprite image for wooded-badlands in Minecraft Wooded Badlandswooded_badlandsbiome.minecraft.wooded_badlands
BiomeSprite eroded-badlands.png: Sprite image for eroded-badlands in Minecraft Eroded Badlandseroded_badlandsbiome.minecraft.eroded_badlands

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite badlands.png: Sprite image for badlands in Minecraft [No displayed name]mesa37
BiomeSprite wooded-badlands.png: Sprite image for wooded-badlands in Minecraft [No displayed name]mesa_plateau_stone38
BiomeSprite eroded-badlands.png: Sprite image for eroded-badlands in Minecraft [No displayed name]mesa_bryce165

History[edit | edit source]

Java Edition
August 2, 2013Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".
1.7.213w36aMesa biome added, along with its variants, many other biomes, and the temperature system.
Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes.
13w37aSlightly changed mesa biome generation to appear more layered.
13w39aRed sand now generates in mesa biomes and their variants.
1.814w32aRed sandstone now generates below red sand in mesa biomes and their variants.
1.1016w20aMineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
Mesas can now generate dark oak mineshafts above ground.
1.1318w16aRenamed "Mesa Plateau F" to "Mesa Forest Plateau".
Renamed "Mesa Plateau F M" to "Mutated Mesa Forest Plateau".
Renamed "Mesa Plateau M" to "Mutated Mesa Plateau".
18w19aRenamed "Mesa" to "Badlands".
Renamed "Mesa Forest Plateau" to "Wooded Badlands Plateau".
Renamed "Mesa Plateau" to "Badlands Plateau".
Renamed "Mesa (bryce)" to "Eroded Badlands".
Renamed "Mutated Mesa Forest Plateau" to "Modified Wooded Badlands Plateau".
Renamed "Mutated Mesa Plateau" to "Modified Badlands Plateau".
pre5Changed the ID mesa to badlands.
Changed the ID mesa_rock to wooded_badlands_plateau.
Changed the ID mesa_clear_rock to badlands_plateau.
Changed the ID mutated_mesa to eroded_badlands.
Changed the ID mutated_mesa_rock to modified_wooded_badlands_plateau.
Changed the ID mutated_mesa_clear_rock to modified_badlands_plateau.
1.18Experimental Snapshot 1Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate.
World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.
experimental snapshot 2Eroded badlands generate once again.
experimental snapshot 3Badlands sometimes show up in flat areas next to plateaus.
Increased the maximum Y-level for red sand to generate.
Eroded badlands no longer create floating pillars on top of a water surface.
experimental snapshot 4Badlands biomes are now larger and less likely to show up as "microbiomes."
Increased the minimum Y-level for grass and coarse dirt to generate in wooded badlands plateaus.
experimental snapshot 5Badlands biomes are slightly smaller on average.
Badlands can now generate on sharp peaks.
Water lakes no longer generate in badlands.
21w40a"Wooded Badlands Plateau" has been renamed to "Wooded Badlands".
The ID wooded_badlands_plateau has been changed to wooded_badlands.
The badlands plateau, modified badlands plateau, and modified wooded badlands plateau biomes have been removed.
21w42aThe extra gold ore in badlands biomes now generates up to Y=255.
1.18.222w03aTweaked generation of eroded badlands to generate more cohesively with the rest of the surrounding badlands.
22w05aTemporarily reverted changes in the previous snapshot.
1.1922w13aEroded badlands now require weirdness to be positive to generate, rather than negative. Other requirements such as temperature/humidity are unchanged.
1.2023w17a"Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes.
1.20.524w03aArmadillos now spawn in badlands and their variants.
24w10aStriped wolves now spawn in wooded badlands.
24w11aWolves summoned in badlands and eroded badlands using spawn eggs or commands, or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant.
Pocket Edition Alpha
v0.9.0build 1Mesa biomes added, along with many other biomes.
The hoodoos in mesa bryce biomes do not generate correctly, consisting of only a few layers of stone near sea level.
v0.9.5Hoodoos now generate correctly in mesa bryce biomes.
v0.10.0build 1Mesa biomes now have gold ore at every elevation.
Mesas can now generate mineshafts on the surface.
Bedrock Edition
1.11.0beta 1.11.0.1Mesa plateau biomes now generate more like those in the Java Edition.
?
Experiment
Caves and Cliffs
?Hoodoos no longer generate in eroded badlands, making them undistinguishable from regular badlands.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Badlands plateaus, modified badlands plateaus, modified wooded badlands plateaus, and eroded badlands no longer generate.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Eroded badlands generate once again.
1.18.0beta 1.18.0.21Hoodoos once again generate in eroded badlands.
beta 1.18.0.22The extra gold ore in badlands biomes now generates up Y=255.
beta 1.18.0.25The amount of hoodoos generated in eroded badlands was decreased to match Java Edition.
1.20.70
Experiment
Armadillo and Wolf Armor
Preview 1.20.70.20Armadillos now spawn in badlands and their variants.
Legacy Console Edition
TU31CU19 1.22 Patch 31.0.1Added mesa biomes, along with many other biomes.
TU43CU33 1.36 Patch 13Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
New Nintendo 3DS Edition
0.1.0Added mesa biomes.

Trivia[edit | edit source]

  • Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
  • Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.

Gallery[edit | edit source]

Screenshots[edit | edit source]

In other media[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

  1. layers[(noiseValue + Y + 192) % 192]

External links[edit | edit source]