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A subreddit dedicated to the video game series Anno. The most recent entry Anno 1800 was released on April 16th, 2019.


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Next Anno, which setting?

Discussion

I know we had this topic quite some times in this sub, but I can't remember if there was a Poll

Closed total votes
Anno 9 (ancient Rome/Greek)
Anno 1026 (Vikings/high medieval Europe)
Other (comment below)
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u/PineTowers avatar

Anno 2025, released 2025, is the 8th Anno series, but the first to take a modern (not futuristic) setting.

The 9th Anno should be Anno 9.

Oh I assume there would be a lot of complaints if you portrait today's regions as stereotypical as you'd have to to make them fit the game...

Anno world is different from our world. The general aesthetics and cultures are similar enough, but we're moving at different paces in regards to technology and government structure. It would be more of an issue of a very boring and far too realistic-looking Anno.

If only everyone writing useless Twitter posts would agree with anno being different from the real world... But I am with you on that.

Your first mistake was being on Twitter. Your second mistake was caring about the opinions of Twitter users.

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u/PineTowers avatar

A vocal minority of eternal victims that would never buy the game in the first place? They just didn't discovered Anno yet, else they would complain for the cultures presented in 1800 nonetheless. And they would sure throw a fit looking at the previous games.

Why, though? Anno never portrayed other cultures in a bad, stereotypical way. Or am I just not seeing it?

Like, what is there to criticize the depiction of the Orient in 1404 or Enbesa in 1800?

u/PineTowers avatar

They see what don't exist. Will say Enbesa (and Artic) is too stereotypical, even if the most smart of the populations, the Scholar, is represented by an Enbesan. Will say the campaign is the classic white saviour trope, that it sheds good light on monarchy, that Hannah Goode should be the protagonist, that Isabel plays the damnsel in distress trope.

They'll complain about anything, really, because that is what makes them feel alive. Twitter is never a place to visit and, 95% of the time, if you do the opposite of what they complain, you will be good.

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lol, but when its overworking grandpa jornalero its okay

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Anno 9 has to be the ninth anno. Next anno is the 8th title though. Anno 9 is completely out of the race for this. There is no argument

u/daemmer avatar

You don't seem to know the Anno Rules then. Every Anno equals 9 in the sum of the Numbers 1800= 1+8+00 = 9, or 1603, or 1504!

Anno 9 would be legit .. or Anno 18 or Anno 81.

Anno 9 would be legit to be the ninth Anno. The next title however is the must be something different. We can't waste this opportunity

I really hope they don't limit themselves just because of this to be honest. It's not an opportunity but a limit.

Ancient Greece Egypt whatever (that time) is clearly the best choice of setting possible.. Medieval is great too but it's already done. That is the last big historical setting they've never done which is highly requested and interesting and is also kind of forgotten by other games (since the old Impressions Games basically)

I mean its not like this is a limit. It's more of a delay of a setting. I think it's fair to say, that the next anno probably won't be the last one. So we would get Anno 9 by that logic, just later. I'd be up for that joke honestly

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u/Knightbrah_II avatar

We can cheat a little and claim that the awful Anno Online is part of the series can't we? This way we'll be able the next Anno title as Anno 9.

But in that case the wii version has to count as well. Also I think there was one for the ds?

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1504! is 2.4523523077e+4127, which is like way, way off

I understand it but not everyone gets that joke.

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I honestly don't give a crap. Future, middle-ages, ancient times? Hell, even if it's a fantasy Anno I wouldn't even mind. Just make the production chains and city management interesting, that's all I want from Anno.

Anno 1500-1750. Someone else can go figure out the Number 9 thing. Let's not have it keep us back from revisiting that timeframe with modern technology!

Sign me up! I couldn‘t decide between those three centuries, they‘re all great and imo the age of discovery, so a perfect setting for Anno.

There is absolutely no problem with rolling them all into one game. Anno 1800 did it too, they covered 1750-1900, no questions asked.

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I also loved those Annos, reviewing the eras with the new technology would be great! I just didn't make them an option because they already exist, but I'd be definitely in for that!

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u/Chandelle__ avatar

Anno 2000 would be interesting, as someone else said. No futuristic, just modern-day. There's plenty of things to work on, megacorps, the space race... Also, I'd like to see something like Anno 1900. 20th century madness with heavier than air flight, the first rockets, the atomic age and the internet... That would be so cool!

Enough with the vikings already

Seriously

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u/Szarrukin avatar

Anno 1521, Mesoamerican setting (Aztec/Maya combination), future DLC could be inspired by Incan empire and Native American nations like Haudenosaunee Confederacy, perhaps even with quasi-conquistadores as some sort of endgame crisis. That would be perfect chance to introduce religion mechanics.

This is the one that grabbed me the most out of this thread. I hope we get to see it!

That sounds incredible creative and nothing like anything I've read before. Love the idea!

u/Macroprudential_ avatar

That would be really nice. I also think that such a setting would allow for really nice game mechanics, conaidering these culture's agricultural and societal advances. They also had relatively large cities, if I remember correctly.

u/Szarrukin avatar

Yes, Tenochtitlan was one of the largest city in the world with population over 200.000 people (twice as much as 16th century Paris and comparable to Constantinopole/Istambul) and marketplace size of Salamanca (according to Cortes).

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u/boratisnotevil avatar

A hundred times this!

u/lwjohnson avatar

woke alert

u/Szarrukin avatar

the fuck you are talking about

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Honestly I kinda have Viking-fatigue with every other show and game having a Viking (inspired) setting these days

u/The_ANNOholic avatar

Anno Valhalla with Ragnarök DLC

I also don't really think a viking setting is ideal for an Anno-style game. At least not in a production kind of capacity or else it needs to be severely nerfed.

Else it needs to heavily focus on the exploration aspect of the viking age. Going around, finding and establishing colonies, while raiding rivaling settlements.

I'd much rather see an Anno 900 in an early medieval setting and have vikings appear as pirates and raiders to make the game more challenging.

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Dunno how viable it is, but I would love to see Polynesian seafaring setting

u/GhostXDwarrior avatar

Anno 1305 set in China/Asia would be interesting; or south america, but I dont know a good year for that.

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Maybe a bit basic from a historical perspective but I'd like an American Old West one, with different landscapes/topography playing a big part on your settlements. Basically I want a mash up of Anno 1800 and Red Dead...

Holy shit this would be amazing.

You can have different sessions to. A Mexico session, an Alaska session.

Ubisoft please take notes!

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Thanks, I'm glad it's not just me who thinks this would be cool. Could have different settlers- the Dutch, Spanish, French, Chinese etc, all with their own needs. Small towns in the dustbowl requiring irrigation and oil wells, big cities at the coast, trapper settlements in the North. Joining them together with the Union Pacific railroad. Hell, just reskinning and tweaking assets from 1800 would make up a lot of the base game...

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u/Breatnach avatar

I really hope for a Roman setting. I loved playing Caesar III and Rome:TW.

It has all the makings for a great anno game. Naval navigation, foreign cultures, exotic wares to produce and trade. Cities to develop into sprawling metropolises and constant threat of war.

I feel like anything contemporary would be too political and the age of exploration have been exhausted with 1602, 1701 and 1800. There could also be a crusade themed anno, like 1080, which did introduce a lot of Asian and Arabic goods into Europe, such as coffee, sugar and porcelain.

Rather than looking into the past, I'm eager to see a new Anno in the future. Like a reboot of Anno 2205 but with the gameplay depth and complexity of Anno 1800.

I really enjoyed the futuristic settings of both 2070 and 2205. Building on the moon was great!

Going far future, like intergalactic would be interesting

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If we’re doing Anno 1026, I would love to have Golden Age Islamic World as a playable theater

u/Faerillis avatar

If it's 1026, and I know it wouldn't be the case but it needs be said, the Islamic World should be the main setting with European areas as Sessions

Best thing at this time would be to make Asian Europe and Islamic type of session and you can choose the one you start with and then end up expanding to the others. Would be interesting to have different start.

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u/Faerillis avatar

My position on this has been pretty consistent and a slight deviation from Anno's norm:

Anno 540 AVC (213 BC). Why not Anno 9 like what most people suggest, which is obviously a good option? How many damn Hellenic City Builders have you seen? It's pretty bog standard but for good enough reason and you want to have that as your main entryway into the game. But so help me if we get Greece or Egypt as our second session for a Roman game, I'm going to be hella depressed because these areas are massively over represented in City Building.

You know what isn't over represented in the genre, that really fits the idea of thalassocratic maritime trade and hegemony, with significantly different goods and climates from the Hellenics, that is still around in 213 BC? Punic Cultures. Not only that but a game about Rome where they end up setting up colonies first in Africa Province is just a beautiful way to go about it. And if they want to get really intricate with the systems, you could have a DLC that's basically Sicily where you can settle build both Punic and Roman buildings together.

u/Sephyrrhos avatar

I would actually like to have an Anno 1350 set in the Hansa area, back when the Hansa bond was dominating the trade, economy and city life in the Baltic Sea. The only problem might be the lack of diverse regions and the game probably just being Anno 1404 - without the orient.

Anno Fantasy Something new- different races with different population, needs and technologies

u/Ariwara_no_Narihira avatar

So much potential over the historical settings that have already been explored

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ROMAN ANNO PLEAAAASE

I want a high fantasy anno, let me build Stormwind

Both sounds pretty nice!

I would like to see something probably close to 1500-1700 again. Discoveries of new continents and countries. Something set maybe in the Southern America. Definitely not future anno. I hate anno games from the future.

u/Elgappa avatar

I actually would like an return to its roots with an Anno 1602...2.

Basic age of sail exploration, now with the new session system giving us a full world, from the americas, siberia, africa and east asia.

Japan or a better space age one.

u/Crembels avatar

"Other". Something entirely different.

Fantasy Anno. Yes you heard me. Anno IX. Roman numerals to designate it as a world entirely removed from our own.

Humans, Dwarves and Elves. All under a single faction but entirely different cultures and values that must be balanced and optimised against eachother. A return of pollution and attractiveness as a mechanic.

Humans do most of the farming, trading and early game economy. Don't require any special wants or needs themselves, but are essential for producing the resources the entire empire relies on for its continued existence and a cohesive society. They are the least space efficient of all the cultures, but one of the most nessesary.

Dwarves appear at the start of industrialisation and the development of magitechnology. Primarily live underground (a new build layer, treated like Underwater in 2070), rely on geothermal energy and manipulating magma from underground volcanos for their forges. Produce pollution that is inimical to the Elves an barely tolerated by Humans, but their role in heavy industry makes them essential.

Mana will be the Oil-like resource. Pumped and transported in various ways, used as both a power source, a need, a luxury, a component and a weapon: one of the most important strategic resources in the game, a huge boost to early/mid production and nessesary for the upper end.

Elves will be the endgame. Experts in manipulating magic and fine precision craftmanship. Work in highly efficient, magic saturated industries and specialist roles across all levels of the society. Very low tolerace for Dwarven pollution, so their living spaces and community buildings must be kept far from the forges.

Essential features such as Expeditions and inter-biome trading would be nessesary, as are composite buildings like the Palace, Museum, Dock, Zoo and Garden. Each culture gets a Wonder building that buffs that particular culture and the empire as a whole. Other major wonder-tier buildings would be things like a Magic College, Imperial Castle, technomagical powerplants, Orrery etc.

DLC factions could be the High Elves. Their society is built in the sky on floating piece of land powered by secretive Geomagical manipulation, and fulfills a similar function to the 2205 Orbit DLC by granting massive empire wide buffs. High Elven society would be few in number and import a vast majority of their essential goods, but the research, magical advancement and technological boons they hand down would all be worth it. While the player would have some free building space, the High Elves would have each floating island dominated by one or several "multi stage project" buildings that fulfill a major beneficial function to the empire eg. One island is floated up with the ruins for an Orrery for trade bonuses and special items. Another comes with twin Megafactories that produce Agricultural and Millitary golems respectively, another comes with a Mana refinery that expands global storage and quality of all Mana flows run through it.

Other DLC cultures could be Orcs, Goblins and Gnomes.

Failing all that, I'd want another shot at a futuristic Anno but really really far into the future. Like give me Stargates, Spaceships, o'neill cylinders and asteroid bases. Anno 3105.

Byzantine Empire setting. A lot of room for neighboring empires DLC.

Anno 1998

I’m really hoping they switch to future setting for the next one, would love to see something like 2070 but with all the improvements they’ve made in 1800.

I'd go even further in the future, like 2700. Each solar system would be a session, and in each solar system would be multiple planets, moons, and asteroids you could settle. Planets would have multiple continents (islands) that could be claimed. This would require each planet/moon/asteroid to then have it's own session-like screen.

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Anno 2107

Another futuristic anno that bridges the gap between 2070 and 2205 It should feel a bit darker compared to other anno games as the planets environment worsens However, there should be a undertone of hope - the further down the tech tree you go the brighter the future looks

u/ThatStrategist avatar

Anno 1206

Mongol Empire

u/The_ANNOholic avatar

Ah yes. The great naval Mongol Empire

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Anno 1900 with wild west and, outlaws, and Great War content.

We've seen towns grow from modest villages, corporate cities thrive as bustling metropolis, and the dawn of an industrial revolution to kickstart modern civilization in the Anno series. Now I want to see the transition of cities and civilization as it transitions from developing towns to modern cities as the skyline of tomorrow grows.

Additional ideas: electricity will be a central resource, not something to be unlocked. Casinos, Mafia gangs, Broadway type culture centers, a modern navy and coastal defenses, the flight of the early air forces, training and sending troops to fight the great ear for your country, providing resource shipments for said war, developing new types of airships for the modern 20th century world.

1305 of course.

What about a pre-history Anno with some fantasy mixed in. Civilizations from before the “Great Flood” (real or not).

Could include very early Greek, Hebrew and North African settings. Maybe throw Atlantas in there for fun as a DLC. Expand to the new world with some sort or “advanced” Aztec or Mayan cultures.

Could be fun…

u/xenonisbad avatar

How about Anno 9 Realms about Norse mythology? We had sci fi, so why not fantasy. But I guess we can left it for actual 9th anno in series.

u/The1Phalanx avatar

I'm cool with whatever is next, but I have trouble seeing how they'll top 1800, especially if they go for a medieval or classical setting.

Edited

I really REALLY want a good futuristic Anno with the same love and attention to details like 1800. I'm not a huge fan of the historic ones, but I'm a fan of Anno, so I play them.

The previous futuristic ones were all OK, and I've sunk 100s of hours into them, but they all felt a little watered down compared to the historic ones.

Edit: Imagine an Anno taking heavy inspiration from the Expanse.

How about stopping the ridiculous 9 crap.

u/rainbow6play avatar

Anno 801 or 810 followed by Anno 9.

Rome/Greek would be cool. A kind of new edition of the Ceasar games would be interesting.

Rome/Greek would be nice.

Or Chinese or Arabic/Middle Eastern.

Anno should leave Europe, why vikings and medieval again? Didn't you have 1404?

I did and enjoyed every bit of it. I myself started back in the days with Anno 1602. 1402 was late medieval Era, I thought high medieval might be nice as well. And I think you could combine viking and the America's maybe. The Vikings did sail over there after all...

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u/Wiyard_Thrasher avatar

I think cold war era anno would be interesting. Of course there is no good way to make the year add up to 9 so maybe anno 1964. I am not sure how exactly would it work gameplay wise, but I'd like to see improved happiness and propaganda mechanics with sime space race fun on top.

Maybe 1305 or 117

First choice is Anno 1422.

I think there is a lot of love out there for the 1440 setting, but people want all the improvements that came with 1800. Plus EUIV made 1444 famous, so there might be some crossover interest.

Although I would settle for an Anno 9 as well

u/Annofreak1503 avatar

For the Glory of Rome

Either 9 for the Ancient Greek, Roman, and Egyptian civilizations or a “2304” which would be like 2205 remade with 1800’s great gameplay

Or my highly unlikely dream of an Elvenar styled Anno with their cool Elven and Medieval architecture

Anno 2007 imagine what wonders you can make in pre recession america. Surprised it hasn't been used already

u/Tenmak avatar

Need a real futuristic one, not botched like 2205 was. Changing planets and diversity should be thoroughly explored in term of content.

Anno 423 medieval dark ages!

Historical setting for the Greek, Egypt, Phoenicians, Babylonian and others. Medieval would be interesting too but already done.

Fantasy setting could be interesting if they do a medieval type of things. Though Anno isn't the best to really create and develop a world like it would be interesting for a new world

I'm okay with them going back to sci-fi. Even farther than 2205 like maybe 2403 and humanity is colonizing the solar system (planets, moons asteroids act as sessions)

I would love a anno game set in the future we're we have to build space infrastructure and a first wave of mars colonization.

Early game: earth focused Midgame: moon focused Lategame: Mars focused were ships take recourses to get to Mars and you have to build infrastructure to lower the cost like we sector projects in 2205.

Definitely Anno 9 I would go for because I can think of a few Greek names for the ships, and maybe others if possible.

I support the idea for an early medieval version, but not too early medieval. Anno 801 or 810 would be my preference, after the Carolingian Renaissance, with Viking raider culture a menace from the North and Islamic caliphates pressing from the South. Ireland (an island country, perfect for the seafaring setting) as one of the most advanced societies in terms of education, literacy and flourishing trade.

Edited

Anno 33030 Islands are continents, "worlds" are other planets and on top of that a third layer; "Galaxies" with limited Intergalactic Trade. Also Diplomacy with multiple moraly ambigious Alien Races.

Was a though one.

u/ayasebunny avatar

I want another future Anno.. with all those new features we got in 1800? Yes please,

2007 would be pretty interesting, yea sure it could overlap a bit with 2070.

Anno 1800 so that we can have jesus as a specialist that supplies residents with the faith need

Would love an ancient culture setting. Greek/Roman, could have Egypt thrown in there..