Empire

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This article has been verified for the current PC version (3.12) of the game.
A galaxy populated by multiple empires

An Empire is a group of planets and star systems that are ruled by the same government and controlled by a single player (or AI). Empires may have a variety of governments such as a democracy, oligarchism, despotism or imperial rule.

Ethics are the most defining features of a space empire; they affect the behavior of AI empires, likely technologies, available policies and edicts, valid government types, the opinions of other empires, and - perhaps most importantly - provide the fuel for internal strife in large and diverse empires. Civics are the second-most defining features of a space empire; they affect the finer details of the empire's internal structure as well as having certain effects on the empire's behavior.

It should be noted that the name of the player empire and its government structure can always be changed in the government window.

Capital[edit | edit source]

The capital is the ruling seat of an empire as well as the final destination for all its trade routes. An empire's capital can be moved once every 10 years for a cost of 250 Influence.png influence if the empire is at peace. An empire's capital planet and system are marked by gold star corners on the system and galaxy maps. The capital has its own set of unique designations.

Empire size[edit | edit source]

Source Size effect
Auth hive mind.png Hive Mind authority −25%
Statecraft Statecraft tradition tree finish −5%
Tech compact living.png Compact Living technology −5%
(unrecognized string “shroud touched” for Template:Icon) Shroud Touched ruler trait +10%

Empire sprawl.png Empire size represents the increasing difficulties of managing a large empire. Each point of Empire sprawl.png empire size above 100 increases tradition and technology cost by +0.2%. This penalty is affected by certain authorities and a single technology, as noted in the table on the right. Empire size also affects several other mechanics, typically increasing the cost to perform certain actions. Specifically, each point of empire size has the following effects:

  • Unity.png +10 unity cost to reform the empire's government
  • Unity.png +10 plus +6 per planetary ascension tier unity cost to increase planetary ascension tier
  • Mod country edict cost.png +1% edict cost
  • Spy network.png +0.25 infiltration daily for other empires building a spy network
  • Mod navy size add.png +0.5 naval capacity use required to maintain power projection
  • +0.1% Progress points needed to launch an Agenda

Empire sprawl.png Empire size is increased by each of the following owned by the empire:

Source Size
Colony 10
Branch offices 2
System 1
Pop 1
District 0.5

Each of these categories is affected by its own set of modifiers:

Source Empire sprawl.png Empire size
Courier Network Courier Network tradition
  • −25% from systems
  • −25% from colonies
Civic private prospectors.png Private Prospectors civic −33% from systems
Civic divided attention.png Divided Attention civic −50% from colonies
Imperial Prerogative Imperial Prerogative ascension perk −50% from colonies
Auth corporate.png Corporate authority +50% from colonies
Auth machine intelligence.png Machine Intelligence authority +50% from colonies
Resolution intergalactic directives.png Intergalactic Directives Regulated Growth +5% from systems
Resolution intergalactic directives.png Intergalactic Directives Ensured Sovereignty
  • +10% from systems
  • +5% from colonies
Resolution intergalactic directives.png Intergalactic Directives A Voice for All
  • +10% from systems
  • +10% from colonies
Civic sovereign guardianship.png Civic corporate sovereign guardianship.png Civic hive sovereign guardianship.png Civic machine sovereign guardianship.png Sovereign Guardianship civic
  • +150% from systems
  • +100% from colonies
  • +100% from branch offices
  • −50% from districts
(unrecognized string “urbanist” for Template:Icon) Urbanist industrialist destiny trait
  • −75% from districts (planet govenor)
  • −37.5% from districts (sector govenor)
Auth hive mind.png Assembly Standards Assembly Standards tradition −50% from districts
Tech lost building methods.png Lost Building Methods technology −30% from districts
Auth machine intelligence.png Imperious architecture Modular Depots tradition −25% from districts
Tech construction templates.png Construction Templates technology −10% from districts
Leader trait cyborg.png Cyborg ruler trait −5% from districts
Civic free haven.png per Integration Facilitator skill level −3% from districts
Civic franchising.png per Franchise Development Officer skill level −5% from branch offices
Resolution imperial institutions.png Imperial Charter modifier −25% from branch offices
Per Planetary Ascension tier −5% from the colony, districts
and per pop on the colony
Source Empire sprawl.png Empire size
Trait docile.png Docile species trait −10% per pop
Streamlined protocols.png Streamlined Protocols species trait −10% per pop
Trait unruly.png Unruly species trait +10% per pop
High bandwidth.png High Bandwidth species trait +10% per pop
Cave Dweller Cave Dweller species trait +10% per pop
Pm slave riots.pngPre-FTL species#Conquest Stellar Culture Shock planet modifier −50% per pop
Leader skill levels.png Per governor skill level
  • −2% per pop on (planet govenor)
  • −1% per pop on (sector govenor)
Civic sovereign guardianship.png Civic corporate sovereign guardianship.png Civic hive sovereign guardianship.png Civic machine sovereign guardianship.png Sovereign Guardianship civic −50% from pops
Fanatic Pacifist.png Fanatic Pacifist ethic −30% from pops
Civic subsumed will.png Subsumed Will civic −20% from pops
OTA Updates OTA Updates civic −20% from pops
Pacifist.png Pacifist ethic −15% from pops
Auth machine intelligence.png Machine Intelligence authority per ruler skill level −3% from pops
Civic beacon of liberty.png Beacon of Liberty civic −15% from pops
Tech psionic theory.png Psionic Theory technology −10% from pops
Domination Domination tradition tree finish −10% from pops
Harmony Kinship Kinship tradition −15% from pops
Tradition icon synchronicity.png Kinship tradition −15% from pops
Resolution greater good.png The Greater Good resolution 4 or 5 −10% from pops
Gestalt consciousness.png Resolution custodian reforms.png Galactic Mobilization +2% from pops
(unrecognized string “bureaucratic” for Template:Icon) Bureaucratic leader trait
  • +5% from pops (Level 1)
  • +15% from pops (Level 2)

Note that the "from pops" modifiers listed above apply on an empire-wide basis, whereas the "per pop" modifiers (also presented in game as "from pops") apply only to specific pops (e.g. those with the given trait), and the "Per Planetary Ascension Tier" bonus only applies to the pops and districts for a specific colony. These are three different categories of size modifier: All groups are additive within themselves, but multiplicative between each other. As an example, pops with the Trait docile.png Docile trait in a sector governed by a level 1 governor in a Fanatic Pacifist.png Fanatic Pacifist empire with Civic beacon of liberty.png Beacon of Liberty with 2 levels of planetary ascension on all colonies with no planetary ascension bonuses will each contribute the following to the empire size:

Sector systems[edit | edit source]

Sectors are administrative regions within an empire. Every empire starts with a core sector, with the homeworld as the sector (and empire) capital. All sectors extend up to four hyperlanes away from the sector capital. All contiguous systems within that range are included in the sector; sectors cannot extend across systems that belong to a different sector, a different empire, or are unowned. Sectors also cannot extend through wormholes or gateways. Each sector can have a leader assigned to it, applying their level effects and traits to all colonies in the sector. Any colony which is not in a sector can be selected as the sector capital of a new sector, with the planet becoming marked by blue star corners on the system and galaxy maps. The new sector immediately adds all contiguous systems up to four hyperlanes away to itself.

It is also possible to change a sector capital to a new colony at any time at no cost. This immediately updates the sector's contained systems as if creating a new sector. Changing the core sector's capital requires moving the empire capital with the usual cost to do so.

Sectors of empires that are not Gestalt consciousness.png Gestalt Consciousness or Civic fanatic purifiers.png Fanatic Purifiers can be turned into a subject empire. The new empire will have the same ethics, authority, civics and technologies but not sovereign civics.

All sectors, including the core sector, can be given a Sector Focus. Choosing a Sector Focus will make the sector develop itself automatically towards a given direction as long as it has resources, reducing micromanagement.

Relative power[edit | edit source]

Relative Power is a measure of how much empires are ahead of one another in terms of resource production, fleet power or researched technologies. A Relative Power of Superior/Inferior means that an empire has 50% more (1.5x) resource production, fleet power or researched technologies and a Relative Power of Overwhelming/Pathetic means that an empire has 150% more (2.5x) resource production, fleet power or researched technologies.

Relative Power is split into three categories: Fleet Power, Economic Power and Technology Level.

Fleet Power: The combined fleet power of every owned fleet.

  • +1 per 1 Fleet Power

Economic Power: A weighted sum of all monthly income, including income from trade agreements. Monthly spending is not part of this score. The various resources are weighted the same as their base market price (base energy price for 1 unit):

  • +1 per Minerals.png Minerals or Food.png Food
  • +2 per Consumer goods.png Consumer Goods
  • +4 per Alloys.png Alloys
  • +10 per Exotic gases.pngRare crystals.pngVolatile motes.png common strategic resources
  • +20 per Dark Matter.pngLiving Metal.pngZro.png rare strategic resources

Technology Level: 60 + the combined base Tech Cost of all researched technologies, divided by 100. Repeatables only count 0.33x as much as regular technologies.

  • +60 Base Technology Level
  • +0.01 per 1 base Research.pngTech Cost of all researched technologies, including repeatable technologies

The formula to calculate the overall power of an empire is:

Victory score[edit | edit source]

Victory score tallies an empire's total accomplishment. The empire that has the highest score when the Victory Year arrives is declared winner. The Victory Year is configurable and can be disabled altogether. An empire will always declare victory, if it's the only one that can do so. All players may continue the game session normally even after an empire declares victory and the victory is, in practical terms, of little concern.

The Victory Window shows a total score for each empire and its ranking, as well as a breakdown by category. The categories are as follows:

Economic Strength: +1 per 1 Economic Power based on Relative Power OR +5000 if the Empire has no economy.

Technology Level: 60 +0.25 per 1 Technology Level over 60 based on Relative Power

Number of Systems: +10 per system

Number of Colonies: +50 per colony

Number of Pops: +2 per pop, regardless of type

Subject Empires: +50% of a subject empire's score is given to the overlord

Federation: +10% of each other federation member's score is shared by all federation members

Crisis Ships Killed: +10 per crisis ship destroyed

Relics Collected: Each Relic grants a large amount of score. The score of each Relic is shown on the Relics page.

Empire modifiers[edit | edit source]

Empire Modifiers are gained through a variety of actions such as event choices or diplomacy with enclaves. They affect the entire empire and as such bring large benefits or penalties.

The following modifiers are permanent. They are always positive or mixed and last the entire game.

Modifier Effects Source Description DLC
Ethic Promoted Mod pop ethic shift.png +100% Chosen ethic attraction
  • Promoting a Concept factions.png Faction
This Ethic is being promoted by the government.
Ethic Suppressed Mod pop ethic shift.png −75% Chosen ethic attraction
  • Suppressing a Concept factions.png Faction
This Ethic is being suppressed by the government.
Flagellating Movement Mod ship evasion mult.png +5% Evasion
  • Space Amoebas First contact choice.
We have updated our Evasive fleet stance protocols based on observations of the Space Amoebas' flagella.
Amoeba Hunter Damage +33% Damage to Space Amoebas
Energy Credits.png 1000 Energy per destroyed Space Amoebas fleet
  • Fanatic Militarist.pngMilitarist.png Militarist, Fanatic Xenophobe.pngXenophobe.png Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • Space Amoebas First contact choice.
Amoeba carcasses are rounded up after battle and their internal organs harvested for valuable organic compounds, bringing in Energy Credits.png 1000 for every fleet destroyed.
Amoeboid Pacification Planet border extrusion.png Space Amoebas will not attack owned ships
  • Fanatic Pacifist.pngPacifist.png Pacifist, Fanatic Xenophile.pngXenophile.png Xenophile or Civic machine servitor.png Rogue Servitor
  • Space Amoebas First contact choice.
Fleets regulate radiation venting when approaching Space Amoebas, and the spaceborne creatures no longer recognize us as a threat.
Crystal Focus Pop resource energy mult.png +5% Energy Credits from Jobs
  • Crystalline Entities First contact choice.
Improved transmission mediums modeled after the Crystalline Entities' unique internal structures minimize resistive losses in energy production and distribution.
Crystal Hunter Damage +33% Damage to Crystalline Entities
Minerals.png 500 Minerals per destroyed Crystalline Entities fleet
  • Fanatic Militarist.pngMilitarist.png Militarist, Fanatic Xenophobe.pngXenophobe.png Xenophobe or Civic fanatic purifiers.pngCivic devouring swarm.pngCivic machine terminator.png Genocidal
  • Crystalline Entities First contact choice.
The shattered remains of Crystalline Entities are automatically salvaged after battle, bringing in Minerals.png 500 for every fleet destroyed.
Crystalline Pacification Planet border extrusion.png Crystalline Entities will not attack owned ships
  • Fanatic Pacifist.pngPacifist.png Pacifist or Fanatic Xenophile.pngXenophile.png Xenophile
  • Crystalline Entities First contact choice.
Short-wave broadcasts at certain frequencies effectively disguise our fleets as fellow Crystalline Entities, and the spaceborne creatures no longer recognize us as a threat.
Drone Mining Techniques Pop resource minerals mult.png +10% Mining Station Minerals Output
  • Ancient Mining Drones special project choice
Using techniques derived from the Mining Drones allows us to efficiently exploit mineral veins previously not deemed worth the trouble.
Drone Destroyer Damage +33% Damage to Ancient Mining Drones
  • Ancient Mining Drones first contact choice.
The Mining Drones are obviously mass-produced. A weakness found in one is a weakness found in all.
Void Loops Pop resource physics research mult.png +10% Physics Research from Jobs
  • Void Clouds first contact choice.
The anomalous nature of the Void Clouds open up new possibilities in physics research.
Cloud Destroyer Damage +33% Damage to Void Clouds
  • Void Clouds first contact choice.
The Void Clouds' charge fluctuates in a rapid but observable cycle. Striking with precise timing dramatically destabilizes the inscrutable energies that animate the entities.
Tiyanki Butcher Damage +10% Damage to Tiyanki
Damage +10% Damage to Tiyanki Matriarch
Our in-depth knowledge of Tiyanki anatomy allows us to strike them with surgical precision, maximizing damage.
Harsh Truth Mod country modify species cost mult.png −25% Modify Species Special Project Cost
Xenophobe.png +20% Xenophobe Ethics Attraction
  • Plentiful Fossils Archaeology map icon.png archaeology site outcome
While we were able to embrace the knowledge of long-dead aliens and their genetic manipulation test subjects, it also proved to us that space is not a friendly place. It is easy to turn from predator to prey.
Mysterious Universe Xenophile.png +20% Xenophile Ethics Attraction
  • Plentiful Fossils Archaeology map icon.png archaeology site outcome
Exploring the universe is an undertaking full of wonders. It is amazing that life can flourish even in the farthest corners of the galaxy and in the most dangerous conditions. Our people, fascinated by stories of diverse creatures living together in harmony, are ready to face the mysteries of the universe.
Unified Thought Mod pop government ethic attraction.png +10% Governing Ethics Attraction
  • Plentiful Fossils Archaeology map icon.png archaeology site outcome
  • Fanatic Xenophile.pngXenophile.png Xenophile or Fanatic Xenophobe.pngXenophobe.png Xenophobe
The universe is harsh, but we must stay true to our path so that we do not follow the mistakes of those who have gone before us.
Sentinel Data Damage +20% Damage to Prethoryn Creatures
  • The Prethoryn Scourge covers 50% of the galaxy
  • Sentinels weren't defeated
These detailed anatomy files on the Prethoryn were given to us by the Sentinels. With their help we have been able to identify several weak points in the exoskeletons of the Prethoryn creatures.
Asteroid Encryption Encryption +1 Encryption
  • Asteroid Collision Anomaly event choice
Using ancient encryption discovered inside an abandoned relay station, this empire protects their secrets.
Asteroid Relay Stations Mod planet sensor range mult.png +2 Planet Sensor Range
Mod planet sensor range mult.png +2 Planet Hyperlane Detection Range
  • Asteroid Collision Anomaly event choice
This empire has started placing sensors inside asteroids of surrounding systems, granting them increased sensor range.
Minerals Mapping Pop resource minerals mult.png +10% Minerals from Jobs
  • Possible Inhabitants Anomaly event choice
A system enabling us to quickly chart underground terrain and accurately map mineral veins.
Transcended Consciousness Unity.png +5% Monthly Unity
  • Gestalt consciousness.png Gestalt Consciousness
  • Gravity Well situation outcome
A fragment of our collective consciousness is lodged in the event horizon of a black hole, where a single second stretches into an eon. The time difference has its uses.
Radiation-Hardened Components Unity.png +5% Monthly Unity
Mod country all tech research speed.png +5% Research Speed
  • Geomagnetic Storm situation outcome
Our empire perfected the process of shielding mechanical components from the damage caused by cosmic rays.
Defeated Absurdism Unity.png +5% Monthly Unity
Time +10% First Contact Discovery Speed
Intel decryption.png +1 Codebreaking
  • First contact event
A particularly memorable first contact exchange forced us to come to grips with absurdist responses. There is now no challenge too great for our linguists to decode.
Interstellar Flow Prediction Mod planet sensor range mult.png +2 Ship Hyperlane Detection Range
Physics Research +5% Monthly Physics Research
  • First contact event
Our understanding of hyperlane travel has been advanced by light years following the revelation that a species we met held some keys to new knowledge in the patterns they made on their skins.
Universal Translator Society research +10% Monthly Society Research
Envoy action improving relations.png +15% Envoy Improve Relations
  • First contact event
Although the so-called "Universal Translator" falls short of the initial promises of our researchers to instantly facilitate communication with any and all intelligent species, it is nevertheless a highly useful communication tool that now forms part of the standard equipment of our envoys and social scientists.
Hive Harrier Damage +25% Damage to the Asteroid Hives
  • Asteroid Hives alive and awakened
  • Purchasing advice from the Curators (−2000 Energy Credits.png Energy)
Updated targeting data will allow our fleets to bombard Asteroid Hives where their surface armor is the most vulnerable. Leviathans.png
Draconic Beats Damage +25% Damage to the Ether Drake
  • Ether Drake alive
  • Purchasing advice from the Curators (−1000 Energy Credits.png Energy)
Military fleets have been instructed to fire at the Ether Drake in a specific rhythm when engaging the dragon. Leviathans.png
Dreadnought Dazzler Damage +25% Damage to the Automated Dreadnought Fleet commanders engaging the Automated Dreadnought have been instructed to target any subsystems that will impair its automation processes. Leviathans.png
Portal Pacifier Damage +25% Damage to the Dimensional Horror The portal spawned by the Dimensional Horror can be destabilized if we launch pinpoint attacks against certain weak areas. Leviathans.png
Stellar Drain Damage +25% Damage to the Stellar Devourer The Curators have instructed us to fire at the Stellar Devourer's regulatory valves in order to disperse its inner heat. Leviathans.png
The Infinite Calibrator Damage +25% Damage to the Infinity Sphere The Infinity Machine's real-time threat update system has one weak spot. It cannot keep up with constant change. We will henceforth assign a crew member on each ship to constantly make calibrations to the ship guns. Leviathans.png
Technology of the Divine Happiness.png +5% Happiness Our people are praising the gigantic spherical calculator as a sign of the Divines' true power in the world. Leviathans.png
The Singularity Processor Mod country all tech research speed.png +5% Research Speed
  • Helping or successfully hacking the Infinity Sphere
  • Already have the Tech sentient ai.png Positronic AI and Tech zero point power.png Zero Point Power technologies
A processing unit capable of expanding upon itself. This will further enhance our research capabilities. Leviathans.png
The Mirror of Knowledge Mod country all tech research speed.png +10% Research Speed We have gazed into the mirror universe of the Pantagruel black hole, enhancing our research capabilities. Leviathans.png
Ageless Mod leader age.png +15 years Leader lifespan
  • Science Nexus event
Aging less with Ageless... Utopia.png
Neural Bank Mod country all tech research speed.png +10% Research Speed
  • Science Nexus event
The invention of a neural bank has allowed us to improve our engineering research speed. Utopia.png
Inoculated Population Mod pop growth req.png +5% Pop Growth Speed
Mod leader age.png +10 years Leader lifespan
The inoculations given to us by the Ancient Caretakers have proven of immense benefit, reducing illness and increasing the life expectancy of our population. Synthetic Dawn.png
Improved Code Standards Robot resource output.png +5% Robot output The changes that the Ancient Caretakers made to our code base have turned out well, and has resulted in an permanent upgrade in resource production capabilities across our whole population. Synthetic Dawn.png
Matricidal Instinct Damage +25% Damage to the Tiyanki Matriarch There is a chink in the ancient Tiyanki Matriarch's armor, in the form of a massive unexploded proton torpedo lodged in her hide. Our fleets know how to detonate it. Distant Stars.png
Protective Coating Damage +25% Damage to the Voidspawn
  • Voidspawn alive
  • Purchasing advice from the Curators (−1000 Energy Credits.png Energy)
Heeding the Curators' advice, we have covered our ships in a coating that will protect them from the Voidspawn's corrosive spittle and spikes. Distant Stars.png
Scavenger Slayer Damage +25% Damage to the Scavenger Bot
  • Scavenger Bot alive
  • Purchasing advice from the Curators (−1000 Energy Credits.png Energy)
The Scavenger was not built on any pre-engineered design. As a result, its ramshackle construction contains a number of structural weaknesses. Any fleet made aware of them could exploit this. Distant Stars.png
Asteroid Thrusters Mod ship speed mult.png +5% Sublight Speed
  • Origins lithoid.png Calamitous Birth origin
  • Asteroid in Orbit Anomaly event choice
Using ancient thrusters built for asteroids, this empire now moves faster. Lithoids.png
Secrets of the Baol Mod country terraforming cost.png −15% Terraforming cost
  • Finishing the Delve into the Secrets of the Baol Special Project
We have put the ancient knowledge of the Baol to our own use. Ancient Relics.png
Secrets of the Cybrex Mod megastructure build speed.png +10% Megastructure build speed
  • Finishing the Delve into the Secrets of the Cybrex Special Project
We have put the ancient knowledge of the Cybrex to our own use. Ancient Relics.png
Secrets of the First League Research speed (Engineering) +15% Industry research speed
Mod planet building build speed mult.png +10% Planetary build speed
  • Finishing the Delve into the Secrets of the First League Special Project
We have put the ancient knowledge of the First League to our own use. Ancient Relics.png
Secrets of the Irassians Research speed (society) +20% Biology research speed
Mod pop growth req.png +5% Pop growth speed
  • Finishing the Delve into the Secrets of the Irassians Special Project
We have put the ancient knowledge of the Irassians to our own use. Ancient Relics.png
Secrets of the Vultaum Research speed (Physics) +7% Computing research speed
Amenities.png +10% Amenities
  • Finishing the Delve into the Secrets of the Vultaum Special Project
  • Not Auth machine intelligence.png Machine Intelligence
The Vultaum archives have expanded our knowledge of computing considerably. We have used what we learned to create artificial virtual worlds for the enjoyment of all. Ancient Relics.png
Secrets of the Vultaum Research speed (Physics) +15% Computing research speed
Pop assembly speed +5% Mechanical pop assembly speed
  • Finishing the Delve into the Secrets of the Vultaum Special Project
  • Auth machine intelligence.png Machine Intelligence
The Vultaum appear to have accepted some fundamentally illogical concepts in their research. Their research into computing and virtual worlds had some advances that we shall incorporate into our own processes.
Deeper Secrets of the Vultaum Research speed (Physics) +7% Computing research speed
Amenities.png +10% Amenities
Mod country all tech research speed.png +10% Research speed
Happiness.png −20% Happiness
  • Finishing the Delve into the Secrets of the Vultaum Special Project
  • Fanatic Materialist.png Fanatic Materialist
The Vultaum archives suggest that we live in a simulation. Now that we understand our reality, we can exploit certain loopholes to understand how it functions to our benefit. Ancient Relics.png
Secrets of the Zroni Research speed (society) +40% Psionics research speed
  • Finishing the Delve into the Secrets of the Zroni Special Project
We have put the ancient knowledge of the Zroni to our own use. Ancient Relics.png
The Chosen of Zarqlan Spiritualist.png +10% Spiritualist Ethics Attraction
  • R severed head.png Head of Zarqlan Relic
As the chosen people of Zarqlan we can safely colonize Holy Worlds. Ancient Relics.png
A Life Worthwhile Happiness.png +5% Happiness Ever since the archaeological uncovering of an alien memorial stone, the empire's population have started to appreciate life a bit more. Ancient Relics.png
Oracle Unity.png +10% Monthly Unity The Oracle operates the empire like a well-oiled machine...when you oil her. Ancient Relics.png
Cheap Thrills Pop consumer goods upkeep −10% Pop Consumer Goods Upkeep
Happiness.png +5% Happiness
  • The Sentinels Archaeology map icon.png archaeology site
    "Replicate the Evermore" special project outcome choice
The Evermore, originally a virtual realm in which the digitized consciousnesses of aliens lived in eternal bliss, has been repurposed into a playground for the masses. Ancient Relics.png
Anthem of Aurora Energy Credits.png +5% Monthly energy credits The science division has managed to reproduce the ethereal hymn "sung" by an encountered aurora borealis entity. All Energy production facilities now have harmonics systems that amplifies the yield. Ancient Relics.png
Modern Trench War Mod army health.png +20% Defense Army Health Archaeological discoveries from a planet once besieged by gargantuan snail-like creatures has led to new and effective insight on how to utilise the environment for protection. This will improve the survivability of our armies in defensive combat against all ground assaults - even from giant space slugs! Ancient Relics.png
Killer Microorganism Mod army damage mult.png +50% Army Damage
Mod army collateral damage mult.png +100% Army collateral damage
Our armies go into battle armed with a microorganism capable of devouring the life tissue of any being with verocious speed. Of course, they cannot entirely guarantee the safety of innocent bystanders as a result of its use... Ancient Relics.png
Shallarian Terraforming Knowledge Mod country terraforming cost.png −10% Terraforming cost
Mod country terraforming speed.png +20% Terraforming Speed
The ancient Shallarian nation is long-extinct, but their unparalleled knowledge of terraforming lives on in us. Ancient Relics.png
Rudari Death Laser Damage +5% Energy weapons damage
Mod ship weapon range mult.png +5% Ship weapons range
As their civilization crumbled under the onslaught of enemy forces, the Rudari attempted to create a laser weapon capable of being deployed at interstellar range. Although they failed in this endeavor, their research has proved extremely useful to our own weapons specialists. Ancient Relics.png
Forced Mindfulness Unity.png +5% Monthly unity
  • Any Other Rock Archaeology map icon.png archaeology site outcome
  • 66% chance
  • Not Gestalt consciousness.png Gestalt Consciousness
During their time trapped in a deadly, lava-filled maze, our archaeology team developed a routine of mindful relaxation. The fundamental principles of this exercise is now commonly known throughout the empire. Ancient Relics.png
Glory to the Many Unity.png +5% Monthly unity An expedition marooned inside a maze full of lava temporarily lost touch with the Hive Mind. Unable to rely on the collective consciousness they suffered a brief encounter with the dreaded notion of Self; a terrifying experience that only strengthened the contempt for individualism. Ancient Relics.png
Debug Subroutine Unity.png +5% Monthly unity
  • Any Other Rock Archaeology map icon.png archaeology site outcome
  • 66% chance
  • Auth machine intelligence.png Machine Intelligence
While temporarily isolated in a maze full of lava, our archaeology units were disconnected from the network and unable to perform their function. They developed an algorithm that allowed them to run a debug subroutine while in sleep mode. This subroutine was later uploaded and patched in to the main system. Ancient Relics.png
Spurred by the Past Unity.png +5% Monthly unity
Happiness.png +5% Happiness
Mod country all tech research speed.png +5% Research Speed
Mod pop government ethic attraction.png +10% Governing Ethics Attraction
  • Origins one the shoulders of giant.png On the Shoulders of Giants Archaeology map icon.png Archaeological Site chain
The revelation of our true past sparks motivation and a sense of purpose in our entire species. Federations
Full Circle Unity.png +10% Monthly unity
Happiness.png +5% Happiness
Mod country all tech research speed.png +5% Research Speed
Mod pop government ethic attraction.png +20% Governing Ethics Attraction
Influence.png +0.5 Monthly influence
  • Origins one the shoulders of giant.png On the Shoulders of Giants origin conclusion
  • 80% chance
Our empire may forever enjoy the sense of purpose and closure we acquired by helping the Benefactors of our past. Federations
Goes Around, Comes Around Unity.png +10% Monthly Unity
Happiness.png +5% Happiness
Mod country all tech research speed.png +5% Research Speed
Mod pop government ethic attraction.png +20% Governing Ethics Attraction
Influence.png +0.5 Monthly influence
  • Origins one the shoulders of giant.png On the Shoulders of Giants origin conclusion
  • 20% chance
Our empire is enjoying the positive effects from helping and forgiving an enemy of the past. Federations
Streamlined Logistics Trade value.png +10% Trade Value
Consumer goods.png +2.5% Monthly Consumer Goods
  • Federation trade.png Trade League federation joint operation
  • Not all federation members participated in the joint operation
The federation is reaping the rewards of having implemented a consolidated logistical standard. Federations
Fully Streamlined Logistics Trade value.png +12% Trade Value
Consumer goods.png +5% Monthly Consumer Goods
  • Federation trade.png Trade League federation joint operation
  • All federation members participated in the joint operation
The federation is enjoying a noticeable profit increase thanks to new, streamlined logistical standards. Federations
Zombie Contract Manipulation Authoritarian.png +50% Authoritarian Ethics Attraction
  • Civic permanent employment.png Permanent Employment civic
  • 80-120 years have passed
  • Not Authoritarian.png Authoritarian
This empire fiddled with their zombie workers' contracts so that it's actually impossible to get out of debt. Necroids.png
Primordial Dragonslayers Mod pop government ethic attraction.png +20% Governing Ethics Attraction
Unity.png +10% Monthly Unity
Since time immemorial, a mighty Drake has roamed our home system... but no more! Freed from this threat, nothing remains that could hold us back as we march into the future. Aquatics.png
Imperial Charter Empire sprawl.png −25% Empire Size from Branch Offices
Trade value.png +10% Branch Office Value
  • Resolution imperial institutions.png Imperial Charter resolution
Our Imperial Charter gives us the right to open branch offices on planets throughout the Galactic Imperium, where we can establish Imperial Concession Ports. These branch office buildings generate income for both us and the ruler of the Galactic Imperium. Nemesis.png
Syamelle's Blessing Mod pop growth req.png +15% Pop Growth Speed
  • Origins toxic knights.png Quest for the Toxic God situation
A mysterious being blessed us after a brief but amorous encounter. A new vigor courses through us, and each rendezvous seems to offer new possibilities... Toxoids.png
Syamelle's Curse Mod pop growth req.png −50% Pop Growth Speed
Pop assembly organic.png +3 Monthly Organic Pop Assembly
  • Origins toxic knights.png Quest for the Toxic God situation
A mysterious being cursed us to never know again true love and desire. At the same time, however, she granted us to procreate by more mechanical means. Toxoids.png
Luminous Blades Mod army damage mult.png +25% Army damage
Knight Knight jobs no longer have Alloys upkeep
  • Origins toxic knights.png Quest for the Toxic God situation
Knight jobs no longer have Alloys upkeep. Toxoids.png
Trophies of the Doomslayer Knight +10% Knight job output
Lord Commander +10% Lord Commander job output
  • The Doorway event chain
  • Origins toxic knights.png Knights of the Toxic God origin
Trophies and tales of a knight's journey through a hellish dimension. A source of inspiration for many knights and squires who yearn to one day undertake such a quest. Toxoids.png
Certified Educator Diplomacy open technological enlightenment.png +25% Technological enlightenment effectiveness
  • Origins payback.png Payback origin
  • Contact with Minamar Specialized Industries
  • Technologically enlightened a pre-FTL civilization
The student becomes the master. First Contact
Free From Strife Unity.png +30% Monthly unity
  • Origins payback.png Payback origin
  • Defeating Minamar Specialized Industries in war
We must give peace a chance to flourish. First Contact
Rightful Due Diplomatic weight.png +50% Diplomatic Weight
  • Origins payback.png Payback origin
  • Defeating Minamar Specialized Industries in Galactic Community
Even the mightiest empire will bend under the weight of Justice. First Contact
Underdog Damage +20% Damage to endgame crisis factions
  • Origins payback.png Payback origin
  • Endgame crisis destroyed Minamar Specialized Industries
When a bigger empire bites, we bite back. First Contact
The Gains of Freedom Unity.png +5% Monthly unity
Happiness.png +10% Happiness
Pop resource society research mult.png +10% Society research from jobs
Mod pop government ethic attraction.png +10% Governing ethics attraction
Mod pop resource output.png +10% Resources from jobs
Job criminal.png −10% Crime
  • Origins broken shackles.png Broken Shackles origin conclusion
As a people, we can reap the rewards of equality justly earned. First Contact
Settled Differences Mod country leader pool size.png +1 Leader pool size
Mod num tech alternatives add.png +1 Research alternatives
  • Origins fear of the dark.png Fear of the Dark origin
  • Purged the Fevorians
Having settled their ideological differences, these people stand as one. First Contact
Triumviri Unknown.png +1 Civic slots
Unknown.png −40% Tradition cost from empire size
  • Origins fear of the dark.png Fear of the Dark origin conclusion
  • Did not purge the Fevorians
While our partner planet provides us with insights into technology and tactics, the Fevorians' unique historical perspective has provided a new lens through which to view our own society. First Contact
Bane of the Prophetess Militarist.png +15% Militarist ethics attraction
Mod ship weapon damage.png +5% Ship weapons damage
By our actions, the desperate efforts of the Charynoi prophetess to find redemption for her people were thwarted. No forgiveness shall be shown to their kind! First Contact
The Redemption of the Charynoi Unity.png +10% Monthly unity
Unknown.png +50% Observation station produces
Our completion of Ithikarios' shield has allowed the Charynoi - or at least some of them - to find redemption. First Contact
Flourishing Trade Trade value.png +5% Trade value
  • Observation event
Applying economic pressure on a pre-FTL country has proven advantageous. For us. First Contact
No Worries Happiness.png +20% Happiness
  • Observation event
  • Not Auth hive mind.png Hive Mind
We're not ones to fuss. First Contact
Predictive Trading Algorithms Trade value.png +15% Trade value
  • Observation event
Our studies of the pre-FTLs and their aggressive trading practices have produced some compelling economic models. First Contact
Straight Talkers Mod pop political power.png +50% Rulers political power
  • Observation event
  • Not Auth hive mind.png Hive Mind
We tell it as it is. First Contact
Stuffed Toy Stability.png +1 Stability
Happiness.png +2% Happiness
Diplomatic weight.png +2% Diplomatic weight
  • Observation event
  • Not Auth corporate.png Corporate
A stuffed toy made in our likeness. It fills us with determination. First Contact
Strengthened Government Unity.png +0.25 Unity from Clerks
  • Origins under one rule.png Under One Rule origin story
Our empire has focused on creating a better-managed and more stable government. Galactic Paragons.png
Strengthened Government II Mod pop political power.png +25% Clerks Political Power
Unity.png +0.5 Unity from Clerks
  • Origins under one rule.png Under One Rule origin story
Our empire has focused on creating a better-managed and more stable government. Special courses and pre-screening for government positions are a prerequisite to achieving this goal. Galactic Paragons.png
Strengthened Government III Mod pop political power.png +50% Clerks Political Power
Unity.png +1 Unity from Clerks
Edict Fund +1 Edict Fund from Clerks
  • Origins under one rule.png Under One Rule origin story
Our empire has focused on creating a better-managed and more stable government. Special courses and pre-screening for government positions are a prerequisite to achieving this goal. To further strengthen our clerical staff, we have implemented new regulations. Only the most upstanding and loyal citizens can apply for the job. Galactic Paragons.png
Revolutionary Spirit Stability.png +2.5 Stability
Happiness.png +5% Citizen pop happiness
  • Origins under one rule.png Under One Rule origin story
  • Switching to the rebel empire
We are a people renewed with a sense of equality and unity. Stronger than ever, and freed from our despot, we will rule on our own, for better or worse. Galactic Paragons.png
Forged in Flames Mod ship fire rate mult.png +5% Ship fire rate
Mod ship weapon damage.png +5% Ship weapons damage
  • Origins under one rule.png Under One Rule origin story
  • Winning the civil war as the origin empire
It was not enough to unite our people in the common cause of space colonization. Again, we are ravaged by war. Loyalists are steadfast in their support of the throne, gaining a new sense of purpose in the face of traitors threatening their way of life and their beloved ruler. Galactic Paragons.png
Ascetic Approach Stability.png +5 Stability
Happiness.png +5% Citizen pop happiness
Unity.png +20% Unity from jobs
Consumer goods.png −10% Pop consumer goods upkeep
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Spiritualist.pngSpiritualist.png Spiritualist
  • Winning the civil war as the rebel empire
We learned our lessons the hard way. Our civil war taught us restraint and the importance of inner peace. Decadence and corruption must be opposed at every turn. Galactic Paragons.png
Closed Society Stability.png +5 Stability
Happiness.png +5% Citizen pop happiness
Mod pop growth req.png +10% Pop growth speed
Intel encryption.png +2 Encryption
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Xenophobe.pngXenophobe.png Xenophobe
  • Winning the civil war as the rebel empire
The recent upheaval showed us that being open to external powers can bring strife and misery. We need to safeguard ourselves from such threats in the future. Galactic Paragons.png
Freedom Fighters Stability.png +5 Stability
Happiness.png +5% Citizen pop happiness
Mod ship fire rate mult.png +10% Ship fire rate
Mod ship weapon damage.png +10% Ship weapons damage
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Militarist.pngMilitarist.png Militarist
  • Winning the civil war as the rebel empire
We look to the stars and beyond, to uplift and free others. Our renewed navy is ready to bring equality to the farthest corners of the galaxy. Galactic Paragons.png
Harmonized Society Stability.png +5 Stability
Happiness.png +5% Citizen pop happiness
Empire sprawl.png −15% Empire size from pops
Egalitarian.png +75% Egalitarian ethics attraction
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Pacifist.pngPacifist.png Pacifist
  • Winning the civil war as the rebel empire
Finding inner peace has always been the goal of our community, and we finally managed to achieve it. Although we paid for it dearly, now it is time to reap the rewards. Galactic Paragons.png
Open Society Stability.png +5 Stability
Happiness.png +5% Citizen pop happiness
Mod pop growth req.png +10% Pop growth from immigration
Envoy.png +1 Available envoys
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Xenophile.pngXenophile.png Xenophile
  • Winning the civil war as the rebel empire
The recent upheaval showed us that being closed to external forces can lead to strife and misery. We need to open ourselves up so we do not miss similar opportunities in the future. Galactic Paragons.png
Progress Oriented Stability.png +5 Stability
Happiness.png +5% Citizen pop happiness
Mod pop resource output.png +5% Resources from jobs
Mod spaceport ship build cost mult.png −10% Ship build cost
  • Origins under one rule.png Under One Rule origin story
  • Fanatic Materialist.pngMaterialist.png Materialist
  • Winning the civil war as the rebel empire
The new society, forged in the fires of galactic civil war, knows the worth of their work. Together we strive to accomplish all of our goals. Galactic Paragons.png
Administrator Beryllia Empire sprawl.png −5% Empire size
  • Borin renowned paragon event
Salvager Borin's robot companion has taken to office work, helping to refine our procedures by putting her self-learning capabilities to good use. Galactic Paragons.png
Improved Crime Fighting Job criminal.png −5 Crime
Trade protection.png +10 Trade protection
  • Judge Uld Dagr renowned paragon event
A series of new legislation to fight large scale criminal conspiracies. Galactic Paragons.png
Population United Happiness.png +4% Happiness
Stability.png +2 Stability
  • Vas the Gilded renowned paragon event
Owning to Vas the Gilded's popularity with the people and her skill at bringing them together, society as a whole has grown more stable. Galactic Paragons.png
Prophesied Greater Destiny Diplomatic weight.png +5% Diplomatic weight
Spiritualist.png +25% Spiritualist Ethics Attraction
  • Ulastar renowned paragon event
Ulastar's proclamations about our future glory spur the populace to renewed fervor and purpose. Galactic Paragons.png
Armor Layering Armor +5% Armor hit points
  • Upgrade the Talon situation
Investigation into the Talon's cladding has provided us with insights into hull optimization. This has allowed us to improve the armor of our ships without adding more weight. Galactic Paragons.png
Hull Hardening Health +5% Ship hull points
  • Study the Talon situation
By studying the Talon's hull, we have improved our understanding of ship frames, processes that should be quickly applicable in fortifying our own ships' exteriors. Galactic Paragons.png
Integrated Command Mod ship speed mult.png +10% Strike craft speed
Mod ship weapon damage.png +5% Strike craft damage
Mod ship fire rate mult.png +5% Strike craft fire rate
  • Command Integration situation
Our integrated command processes have allowed us to innovate the way we use strike ships in combat. We will also be rid of the quarrels of the pesky admiralty. Galactic Paragons.png
Skrand Crisis Insight Damage +20% Damage to endgame crisis factions
  • Study The Crisis situation
Thanks to Skrand's insights we were able to devise effective ways to wage our war against the Crisis. Galactic Paragons.png
United In History Unity.png +5% Monthly unity
  • Lessons of the Past situation
Moved by Skrand's testimony, our people regard him as a paragon of military virtue and a crucial reminder of the importance of vigilance. Galactic Paragons.png
Colonization Drones Mod planet colony development speed.png +25% Colony development speed
Mod planet clear blocker time mult.png +25% Clear blocker speed
Society research +250-2500 Society when clearing a natural blocker
Tile Blocker.png 89% Chance for colonized worlds to gain a natural blocker
  • Chemical Wasteland astral rift
Colonization drones identify and categorize flora and fauna on our worlds, providing in-depth biological information. Astral Planes.png
Reconverted Leader Envoy.png +1 Available envoys
  • Windswept Planet astral rift
One of our scientists possesses an unusual knack for diplomacy, leaving their previous pursuits behind for become an Envoy.

We will make sure their new-found skills are put to better use.
Astral Planes.png
Fractured Ambassadors Diplomatic weight.png +10% Diplomatic weight
Diplomacy opinion.png +20 Opinion with non-Gestalt empires
  • Strange Station astral rift
  • Gestalt consciousness.png Gestalt Consciousness
Our mirror collective we encountered beyond the astral planes is of a fractured mind, but has offered to help us in our negotiations with other similar lifeforms. Astral Planes.png
Genesis Insight Society research +5% Society research
  • Genesis astral rift
  • Gestalt consciousness.png Gestalt Consciousness
'An encounter with an extra-dimensional intelligence within the astral planes has granted us particular insight on the creation and development of new societies. Astral Planes.png
Astral Zeal Unity.png +100-100000 Unity per completed Astral Rift
  • Astral Zeal event
Gain a small amount of Unity upon completing an Astral Rift. Astral Planes.png
AI Supervisors Pop cat specialist.png +10% Specialist pop resource output
Unity.png −20% Specialist unity output
  • Cyberization situation event choice
  • Not Auth hive mind.png Hive Mind
AI-augmented synaptic responses help direct people towards productive tasks. The Machine Age.png
AI Controllers Stability.png +10 Stability
Pop cat specialist.png +5% Specialist pop resource output
Unity.png −20% Specialist unity output
  • Cyberization situation event choice
  • Fanatic Authoritarian.pngAuthoritarian.png Authoritarian
Implants deep within the brain's decision making centers permit a high level of government control. The Machine Age.png
Augment Free Childhood Unity.png +5% Monthly unity
Mod leader species exp gain.png −5% Leader experience gain
  • Cyberization situation event choice
  • Not Auth hive mind.png Hive Mind
The young are free to develop without augmentations. The Machine Age.png
Cyber Infancy Energy Credits.png +10% Monthly energy credits
Unity.png −5% Monthly unity
  • Cyberization situation event choice
  • Not Auth hive mind.png Hive Mind
The young are promptly augmented with cybernetic technology. The Machine Age.png
Artificial Pain-Relief Trade value.png +25% Trade value
Happiness.png −10% Cybernetic worker happiness
  • Cyberization situation event choice
  • Civic private healthcare corporate.png Pharma State
The pharmaceutical industry focuses on developing potent pain relief medication for cyberized individuals in need. The Machine Age.png
Implant Taxes Energy Credits.png +5% Monthly energy credits
Mod pop growth req.png +10% Cyborg growth cost
  • Cyberization situation event choice
  • Not Auth hive mind.png Hive Mind
Heavy taxation on materials and production of cybernetic implants. The Machine Age.png
Imperfect Drones Pop assembly organic.png +10% Organic pop assembly speed
Alloys.png −5% Monthly alloys
  • Cyberization situation event choice
  • Auth hive mind.png Hive Mind
Everyone is useful. The Machine Age.png
Banned Cyberware Subscriptions Unity.png +15% Faction resource output
Trade value.png −15% Trade value
  • Trait cybernetic.png Cybernetic event choice
We prevented cyberware producers from locking implant features behind subscription paywalls. The Machine Age.png
Limited Cyberware Subscriptions Trade value.png +5% Trade value
  • Trait cybernetic.png Cybernetic event choice
We prevented cyberware producers from locking core implant features behind subscription paywalls. The Machine Age.png
Worse Parts Trade value.png +0.5% Trade value per pop with Universal Augmentations trait
Unknown.png −1 Pops with Auto-Modding traits optimized per month
  • Trait cybernetic.png Cybernetic event choice
We have intentionally chosen to supply our citizen with inferior cybernetic components meaning that they have to buy replacements more often. The Machine Age.png
Optimized Parts Unknown.png +1 Pops with Auto-Modding traits optimized per month
Energy Credits.png +1 Energy upkeep pop with Universal Augmentations trait
  • Trait cybernetic.png Cybernetic event choice
We have kept innovating and improving on our cybernetic components leading to a quicker and simpler install process. The Machine Age.png
Cybernetic Athletic League Mod faction approval.png +5% Faction Approval
  • Trait cybernetic.png Cybernetic event choice
Separating 'natural' and augmented competitors ensures fair competition for everyone. The Machine Age.png
Cybernetic Athletes Pop resource engineering research mult.png +2 Engineering research from Entertainers
  • Trait cybernetic.png Cybernetic event choice
By promoting modified athletes in sports, we can field test bleeding edge cyberware. The Machine Age.png
Limited Cybernetic Athletes Unity.png +1 Unity from Entertainers
  • Trait cybernetic.png Cybernetic event choice
Regulating the number of modified athletes ensures that every team has a real shot at success. The Machine Age.png
Digital Billboards Energy Credits.png +20 Monthly energy
Happiness.png −5% Happiness
  • Trait cybernetic.png Cybernetic event choice
Selling the virtual attention of our citizen was a great decision! The Machine Age.png
Sensory Reshade Happiness.png +5% Cybernetic pop happiness
  • Trait cybernetic.png Cybernetic event choice
We have allowed people to use perception reshades in their implants. With this, they can inject lively colors and effects in their otherwise drab existence. The Machine Age.png
Sensory Censorship: Total Happiness.png +15% Cybernetic pop happiness
Job criminal.png +1 Criminal per 20 pops
  • Trait cybernetic.png Cybernetic event choice
If reality makes you uncomfortable, why not simply block out the offending elements? You need not witness crime, misery or prejudice. The Machine Age.png
State Driven Sensory Censorship Stability.png +5 Stability
Mod pop government ethic attraction.png +50% Governing ethics attraction
Amenities.png +20% Pop amenities usage
  • Trait cybernetic.png Cybernetic event choice
  • Fanatic Authoritarian.pngAuthoritarian.png Authoritarian
We are curating how our people perceive reality. By blocking out dissident messages and actors from the lives of our loyal citizens, we preserve them from those that would misguide them. The Machine Age.png
Subliminal Hacking: Allowed Trade value.png +15% Trade value
Happiness.png −5% Cybernetic pop happiness
  • Trait cybernetic.png Cybernetic event choice
We have allowed the practice of using insidious subliminal messaging through cyberware. All is fair on the market. The Machine Age.png
Subliminal Hacking: Licensed Trade value.png +5% Trade value
  • Trait cybernetic.png Cybernetic event choice
We are selling licenses to allow the practice of using insidious subliminal messaging through cyberware. The Machine Age.png
Subliminal Evangelization Spiritualist.png +50% Spiritualist Ethics Attraction
  • Trait cybernetic.png Cybernetic event choice
  • Fanatic Spiritualist.pngSpiritualist.png Spiritualist
We are using insidious subliminal messaging through cyberware to spread our faith. The Machine Age.png
Engram Endorsement Amenities.png −5% Pop amenities usage
Pop resource energy mult.png +0.25 Energy from Entertainers
Job criminal.png +10 Crime
  • Trait cybernetic.png Cybernetic event choice
Recorded engram entertainment has become widespread after state endorsement. The Machine Age.png
Deadly Engrams Amenities.png −5% Pop amenities usage
Unity.png +5% Monthly unity
Job criminal.png +5 Crime
  • Trait cybernetic.png Cybernetic event choice
  • Civic death cult.png Death Cult or Civic death cult corporate.png Corporate Death Cult
Our Death Priests can now experience taking life and dying. This helps them guide the people, especially out Mortal Initiates. The Machine Age.png
The Tithe of Wealth Trade value.png +10% Trade value
  • The Conclave of Fusion situation stage 5 choice
  • Auth corporate.png Corporate, Civic merchant guilds.png Merchant Guilds or Faction icons cyber creed labor.png The Commune of Toil faction
Each year, the faithful among our population will dedicate a portion of their time to trade. The Machine Age.png
The Tithe of Labor Pop cat worker.png +5% Worker pop resource output
  • The Conclave of Fusion situation stage 5 choice
  • Civic shared burdens.png Shared Burdens, Civic worker coop.png Worker Cooperative, Faction icons cyber creed labor.png The Commune of Toil or Faction icons traditionalists.png The United Creeds faction
Each year, the faithful among our population will dedicate a portion of their time to the production of necessities. The Machine Age.png
The Tithe of the Army Mod army damage mult.png +20% Defense army damage
Mod army health.png +20% Defense army health
Mod army morale.png +20% Defense army morale
  • The Conclave of Fusion situation stage 5 choice
  • Civic warrior culture.png Warrior Culture, Civic private military companies.png Private Military Companies, Faction icons cyber creed war.png The Templars of Steel or Faction icons traditionalists.png The United Creeds faction
Each year, the faithful among our population will dedicate a portion of their time to military service. The Machine Age.png
The Tithe of Crafting Consumer goods.png +10% Consumer Goods from Jobs
  • The Conclave of Fusion situation stage 5 choice
  • Civic crafters.png Masterful Crafters, Civic corporate crafters.png Mastercraft Inc. or Faction icons cyber creed construction.png The Fellowship of the Hammer faction
Each year, the faithful among our population will dedicate a portion of their time to crafting fine goods. The Machine Age.png
The Tithe of Knowledge Mod country all tech research speed.png +5% Research speed
  • The Conclave of Fusion situation stage 5 choice
  • Faction icons cyber creed research.png The Choir of the Mind or Faction icons traditionalists.png The United Creeds faction
Each year, the faithful among our population will dedicate a portion of their time to researching the secrets of the universe. The Machine Age.png
The Tithe of Steel Alloys.png +10% Alloys from jobs
  • The Conclave of Fusion situation stage 5 choice
  • Faction icons cyber creed construction.png The Fellowship of the Hammer or Faction icons traditionalists.png The United Creeds faction
Each year, the faithful among our population will dedicate a portion of their time to work in the forges. The Machine Age.png
The Tithe of Construction Mod planet building build speed mult.png +25% Planetary build speed
Mod ship build speed mult.png +25% Ship build speed
  • The Conclave of Fusion situation stage 5 choice
  • Faction icons cyber creed construction.png The Fellowship of the Hammer faction
Each year, the faithful among our population will dedicate a portion of their time to constructing buildings and working in shipyards. The Machine Age.png
The Tithe of Augmentation Research speed (Engineering) +15% Engineering research speed
  • The Conclave of Fusion situation stage 5 choice
  • Faction icons cyber creed research.png The Choir of the Mind faction
Each year, the faithful among our population will dedicate a portion of their time to researching divine cybernetics. The Machine Age.png
The Tithe of the Navy Mod navy size add.png +10% Naval capacity
  • The Conclave of Fusion situation stage 5 choice
  • Civic distinguished admiralty.png Distinguished Admiralty, Civic naval contractors.png Naval Contractors or Faction icons cyber creed war.png The Templars of Steel faction
Each year, the faithful among our population will dedicate a portion of their time to naval service. The Machine Age.png
The Tithe of Agriculture Pop resource food mult.png +10% Food from jobs
  • The Conclave of Fusion situation stage 5 choice
  • Civic agrarian idyll.png Agrarian Idyll
Each year, the faithful among our population will dedicate a portion of their time to farming. The Machine Age.png
The Tithe of Mining Pop resource minerals mult.png +10% Minerals from jobs
  • The Conclave of Fusion situation stage 5 choice
  • Civic mining guilds.png Mining Guilds
Each year, the faithful among our population will dedicate a portion of their time to mining. The Machine Age.png
Creedless Cybernetics Trait Point +2 Mechanical modification points
Trait Point +1 Mechanical species trait picks
  • Finishing the The Conclave of Fusion situation
  • Faction icons traditionalists.png The United Creeds faction
Analysis of the divine augmentations used by each creed has increased our understanding of cybernetic design. The Machine Age.png
Bane of the Synthetic Queen Damage +125% Damage to The Synthetic Queen
Mod ship build speed mult.png +50% Ship build speed
Mod ship speed mult.png +15% Sublight speed
  • Finishing the Cetana: The Synthetic Queen situation
We have uncovered most of the secrets of Cetana's technology and are poised to deliver a devastating blow to her designs. The Machine Age.png
Cetana's Apprentice Nanites.png +10 Monthly nanites
Physics Research +10% Monthly physics research
  • Cetana: The Nanite Tempest special project
  • Tradition icon nanotech.png Nanotech tradition tree
Cetana has developed a keen interest in us after discovering our shared fascination with nanotechnology. Regardless of whether we trust her or not, this guidance may prove beneficial. The Machine Age.png

The following modifiers are temporary.

Modifier Effects Source Duration Description DLC
Terrible Tin Cans Spiritualist.png +25% Spiritualist Ethics Attraction 10 years Our encounter with a civilization of robots has left many skeptical about the influence of automation on our society.
Repulsive Aliens Xenophobe.png +25% Xenophobe Ethics Attraction 10 years Our encounter with a particularly repulsive alien species has persuaded many to look inwards to our own rather than outwards towards others.
Repulsive Aliens Tolerated Happiness.png −5% Happiness 10 years Our failure to express opposition to the worrying new threat we have encountered has sparked opposition among our populace.


Unique empires[edit | edit source]

The following empires can appear during the game as a result of certain events. The species' climate preference will always match its homeworld.

Empire name Species Traits Homeworld Authority Ethics Origin Civics Requirements
Flag human 9.png United Nations of Earth Human.png Human
  • Adaptive.png Adaptive
  • Nomadic.png Nomadic
  • Wasteful.png Wasteful
Planet continental.png Earth Auth democratic.png Fanatic Egalitarian.pngXenophile.png Origins default.png Prosperous Unification
  • Civic beacon of liberty.png Beacon of Liberty
  • Civic idealistic foundation.png Idealistic Foundation
Sol pre-FTL civilization achieving FTL after spawning in Early Space Age
Flag blocky 21.png Awoken Synthetic dawn portrait fungoid.png Awoken Trait mechanical.png Mechanical Unknown.png Random Unknown.png Fanatic Materialist.pngXenophile.png Origins default.png Prosperous Unification
  • Unknown.png Random
  • Unknown.png Random
Limbo event chain outcome
Flag plantoid 04.png Larionessi Consciousness Fungoid 17.png Larionessi
  • Intelligent.png Intelligent
  • Rapid Breeders.png Rapid Breeders
  • Sedentary.png Sedentary
  • Weak.png Weak
Planet tropical.png Larion Auth hive mind.png Gestalt consciousness.png Origins remnant.png Remnants
  • Civic empath.png Empath
  • Memorialist (Hive) Memorialist
The Signal archaeology site
Unknown.png Nivlac Circle Fungoid massive 15.png Nivlac
  • Quick Learners.png Quick Learners
  • Resilient.png Nivlac
Unknown.png Random Unknown.png Unknown.pngUnknown.png Origins default.png Prosperous Unification
  • Unknown.png Random
  • Unknown.png Random
Impossible Organism event chain outcome
Flag zoological 10.png Subterranean Empire Unknown.png Random
  • Cave Dweller Cave Dweller
  • Unknown.png Random
Unknown.png Random Unknown.png Fanatic Militarist.pngAuthoritarian.png Origins subterranean.png Subterranean
  • Unknown.png Random
  • Unknown.png Random
Subterranean Civilization event chain outcome
Flag spherical 8.png Namaria Unknown.png Namarian
  • Natural Engineers.png Natural Engineers
  • Nomadic.png Nomadic
  • Venerable.png Venerable
Planet desert.png Random Auth democratic.png Egalitarian.pngSpiritualist.pngXenophile.png Origins default.png Prosperous Unification
  • Unknown.png Random
  • Unknown.png Random
  • No.pngMegaCorp.png MegaCorp DLC not enabled
  • Nomad fleet offer
Flag zoological 12.png Ketling Star Pack Mammalian ratling.png Ketling
  • Trait psionic species.png Psionic
  • Thrifty.png Thrifty
  • Deviants.png Deviants
  • Fleeting.png Fleeting
  • Repugnant.png Repugnant
  • Slow Breeders.png Slow Breeders
Planet nuked.png Ruinous Core Auth oligarchic.png Egalitarian.pngPacifist.pngXenophile.png Origins default.png Prosperous Unification
  • Civic functional architecture.png Functional Architecture
  • Civic mining guilds.png Mining Guilds
  • Distant Stars.png Junk Ratlings systems were discovered
  • Distant Stars.png At least one Junk Ratlings world was not claimed or invaded for a few decades
Flag domination 1.png Prikkiki-Ti Reptilian 16.png Prikki
  • Industrious.png Industrious
  • Decadent.png Decadent
  • Solitary.png Solitary
Planet desert.png Gish Unknown.png Fanatic Xenophobe.pngMilitarist.png Origins default.png Prosperous Unification
  • Civic fanatic purifiers.png Fanatic Purifiers
  • Civic cutthroat politics.png Cutthroat Politics
Distant Stars.png Time Loop anomaly event outcome
Flag toxoid 03.png Daemonic Incursion Humanoid hp 01.png Daemon with Humanoids
Unknown.png Daemon without Humanoids
  • Trait psionic species.png Psionic
  • Robust.png Robust
  • Very Strong.png Very Strong
  • Deviants.png Deviants
  • Repugnant.png Repugnant
  • Slow Breeders.png Slow Breeders
Unknown.png Random Auth dictatorial.png Fanatic Xenophobe.pngMilitarist.png Origins separatists.png Daemonic Incursion
  • Civic fanatic purifiers.png Fanatic Purifiers
  • Civic scavengers.png Scavengers
  • Civic psionic sovereign.png Divine Sovereign
Toxoids.png The Doorway event chain outcome
Unknown.png Habinte Unified Worlds Molluscoid normal 07.png Habinte Unknown.png Random Planet gaia.png Dacha II Auth democratic.png Fanatic Egalitarian.pngMilitarist.png Origins life seeded.png Life-Seeded
  • Civic idealistic foundation.png Idealistic Foundation
  • Civic distinguished admiralty.png Distinguished Admiralty
First Contact Invading the Habinte Unified Worlds civilization
Unknown.png The Chosen Unknown.png Charynoi Unknown.png Random Planet gaia.png Aspharelle III Unknown.png Fanatic Xenophobe.pngSpiritualist.png Origins life seeded.png Life-Seeded
  • Civic fanatic purifiers.png Fanatic Purifiers
  • Civic exalted priesthood.png Exalted Priesthood
First Contact Ithome Cluster empire
Extradimensional 03.png The Formless Extradimensional 04.png The Formless
  • Trait exd.png Extradimensional
  • Trait psionic species.png Psionic
  • Talented.png Talented
  • Resilient.png Resilient
  • Slow Breeders.png Slow Breeders
Planet gaia.png zeya Auth democratic.png Fanatic Spiritualist.pngXenophile.png Origins riftworld.png Riftworld
  • Unknown.png Random
  • Unknown.png Random
Astral Planes.png Subjugating The Formless

Imperial Fiefdom empires[edit | edit source]

The Origins imperial fiefdom.png Imperial Fiefdom origin will generate a unique overlord and between 1 and 4 unique vassals depending on galaxy size. After 40-65 years from the game start, the vassals will offer to become a subject to the origin empire if they have Inferior relative power towards it. Accepting will grant a small reward.

Position Homeworld class Authority Ethics Civics Diplomatic stance First contact protocol Subjugation reward Min. galaxy size
Diplomacy hasvassal.png Overlord Planet gaia.png Gaia Imperial Imperial
  • Materialist.png Materialist
  • Militarist.png Militarist
  • Xenophile.png Xenophile
  • Civic feudal realm.png Feudal Society
  • Civic byzantine bureaucracy.png Byzantine Bureaucracy
Diplomatic stance cooperative.png Cooperative Contact friendly.png Proactive No.png None Tiny
Diplomacy isvassal.png Vassal Planet arid.png Arid Auth dictatorial.png Dictatorial
  • Fanatic Materialist.png Fanatic Materialist
  • Authoritarian.png Authoritarian
  • Civic technocracy.png Technocracy
  • Civic slaver guilds.png Slaver Guilds
Diplomatic stance isolationist.png Isolationist Contact hostile.png Aggressive Engineering research Engineering Research Tiny
Diplomacy isvassal.png Vassal Planet continental.png Continental Auth dictatorial.png Dictatorial
  • Fanatic Militarist.png Fanatic Militarist
  • Spiritualist.png Spiritualist
  • Civic warrior culture.png Warrior Culture
  • Civic distinguished admiralty.png Distinguished Admiralty
Diplomatic stance cooperative.png Cooperative Contact isolationist.png Cautious Influence.png Influence Small
Diplomacy isvassal.png Vassal Planet arctic.png Arctic Auth dictatorial.png Dictatorial
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Xenophobe.png Xenophobe
  • Civic exalted priesthood.png Exalted Priesthood
  • Civic philosopher king.png Philosopher King
Diplomatic stance isolationist.png Isolationist Contact isolationist.png Cautious Unity.png Unity Medium
Diplomacy isvassal.png Vassal Planet ocean.png Ocean
  • With MegaCorp.png MegaCorp DLC:
    • Auth corporate.png Corporate
  • Otherwise:
    • Auth oligarchic.png Oligarchic
  • Fanatic Materialist.png Fanatic Materialist
  • Xenophile.png Xenophile
  • With MegaCorp.png MegaCorp DLC:
    • Civic free traders.png Free Traders
    • Civic ruthless competition.png Ruthless Competition
  • Otherwise:
    • Civic corporate dominion.png Corporate Dominion
    • Civic meritocracy.png Meritocracy
Diplomatic stance mercantile.png Mercantile Contact friendly.png Proactive Energy Credits.png Energy Large

Minamar Specialized Industries[edit | edit source]

Minamar Specialized Industries enlightening a pre-FTL civilization

Minamar Specialized Industries (or MSI for short) is an empire created by the Origins broken shackles.png Broken Shackles and Origins payback.png Payback origins. For the most part it works like any regular empire with an advanced start, the only thing setting them apart being the Origins slavers.png Your Ladder To The Sky origin. It has Fanatic Materialist.png Fanatic Materialist and Authoritarian.png Authoritarian ethics and uses Auth corporate.png Corporate authority and Civic indentured assets.png Indentured Assets and Civic public relations specialists.png Public Relations Specialists civics regardless of whether MegaCorp.png MegaCorp is installed or not. Their main species has the Planet nuked.png Tomb World preference, Charismatic.png Charismatic, Intelligent.png Intelligent, Decadent.png Decadent and Wasteful.png Wasteful traits. Their homeworld is a Planet nuked.png Relic World. MSI's main founder species is known as Olinbar and uses a unique species portrait not available to the player. Curiously, MSI also uses the Roman Human name list.

Empires with the Origins broken shackles.png Broken Shackles and Origins payback.png Payback origins have −1000 Diplomacy opinion.png Opinion towards and from Minamar Specialized Industries and cannot choose the Contact friendly.png Proactive first contact dialogue option with Minamar Specialized Industries. The homeworld of Minamar Specialized Industries will contain enslaved pops from both empires' species.

Broken Shackles interactions[edit | edit source]

Empires with the Origins broken shackles.png Broken Shackles origin have the following interactions with Minamar Specialized Industries:

  • Encountering Minamar Specialized Industries gives −10 Stability.png Stability until First Contact is completed
  • Completing First Contact with Minamar Specialized Industries gives +10% Unity.png Unity for 10 years
  • If forced into a Federation with Minamar Specialized Industries gain −10% Happiness.png Happiness and −25% Mod pop government ethic attraction.png Governing Ethics Attraction for 10 years
  • If at war against Minamar Specialized Industries gain +10% Unity.png Unity, −10% Mod ship upkeep mult.png Ship Upkeep, −50% Mod army upkeep mult.png Army Upkeep, −50% Mod planet army build cost mult.png Army Cost and +100% Mod army build speed mult.png Army Build Speed
    • If the war ends in surrender gain −10% Happiness.png Happiness for 10 years
    • If the war ends in status quo gain −5% Happiness.png Happiness for 10 years
    • If the war ends in enforcing demands gain +10% Happiness.png Happiness, +15% Unity.png Unity, +20% Mod pop government ethic attraction.png Governing Ethics Attraction, +10% Consumer goods.png Monthly Consumer Goods, +5% Mod pop resource output.png Monthly Resources and +10% Mod pop resource output.png Specialist Pop Resource Output for 10 years

Payback interactions[edit | edit source]

Empires with the Origins payback.png Payback origin have the following interactions with Minamar Specialized Industries:

  • If the empire has a shortage situation after establishing communications with Minamar Specialized Industries it will gain the option between receiving a significant amount of the deficit resource or a small amount of Unity. This can only happen once every 5 years.
  • The first time the empire technologically enlightens a pre-FTL civilization after establishing communications with Minamar Specialized Industries the empire will gain a choice between the Certified Educator empire modifier or a large amount of Unity.png Unity.
  • The first time the empire kills a guardian after establishing communications with Minamar Specialized Industries it will gain a choice between a large amount of Energy Credits.png Energy or a small amount of Unity.png Unity.
  • As long as the empire isn't at war with Minamar Specialized Industries, they will ask the empire to pay 5000 Energy Credits.png Energy, 10000 Energy Credits.png Energy or 5 Pop.png Pops every 15 years (paying the full amount at once is impossible, if using console commands to have unlimited resources MSI will recognize and refuse to accept them). The empire will have 2 ways to approach them. Winning with either approach will end all interactions with Minamar Specialized Industries.
    • After paying 2 times the empire will get a choice between the Payback casus belli or focusing on diplomacy. If focusing on diplomacy then 10 days after the empire joins the GalacticCommunity mainButton single.png Galactic Community it will gain an objective choice between passing the Equal Standing Act or Non-Interference Act Resolution pre ftl stances.png Pre-FTL Stance resolution, as well as all minor sanction resolutions. Passing the required Resolution pre ftl stances.png Pre-FTL Stance resolution will grant a large amount of Unity.png Unity. Passing all required resolutions will grant even more Unity.png Unity and the Rightful Due empire modifier while Minamar Specialized Industries will gain a Planetary Revolt situation.
    • Refusing to pay will cause a debt collector fleet to attack the capital system. The fleets can be defeated relatively easily but defeating them 3 times will result in Minamar Specialized Industries declaring war with the Animosity casus belli. If already a subject of Minamar Specialized Industries they will impose harsher terms of agreement. Defeating Minamar Specialized Industries in war will grant the choice between the Free From Strife empire modifier or unlocking the Punishment casus belli and Stop Atrocities wargoal.
  • If Minamar Specialized Industries is destroyed by an endgame crisis the empire will gain the Underdog modifier.

References[edit | edit source]


Game concepts
Exploration ExplorationFTLUnique systemsL-ClusterPre-FTL speciesFallen empireSpaceborne aliensEnclavesGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Discovery DiscoveryAnomalyArchaeological siteAstral riftRelics
Species SpeciesSpecies traitsPopulationPop modificationSpecies rightsEthics
Leaders LeaderCommon leader traitsCommander traitsOfficial traitsScientist traitsParagons
Governance EmpireOriginGovernmentCouncilAgendasCivicsPoliciesEdictsFactionsTechnologyTraditionsSituations
Economy ResourcesPlanetary managementDistrictsBuildingsJobsDesignationTradeMegastructures
Buildings Planet capitalCommon buildingsUnique buildingsHoldings
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others EventsThe ShroudPreset empiresAI playersEaster eggsModifiers