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For the furnace mechanic, see Smelting. For the smoke-producing block for cooking food, see Campfire.
Fire.gifFire BE.gif
Soul Fire JE1.gifSoul Fire BE.gif



Yes (64)


Any tool

Blast resistance





Fire: Yes (15)
Soul Fire: Yes (10)





Catches fire from lava


Fire is a neutral non-solid block that can spread to nearby flammable blocks.

Soul fire is a turquoise variation of fire that is created when soul sand or soul soil is ignited.

Natural generation[edit]

Fire naturally generates across the terrain of the Nether. Soul fire generates exclusively in soul sand valley biomes in the Nether. However, it exclusively generates on soul soil; it does not generate on soul sand within either the same biome[1] nor in the Nether wastes biome.[2]


Lava generated next to flammable blocks can naturally ignite fires.

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.

Lightning strikes can also set fires.

The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.


Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition both fire and soul fire may be obtained as an item via inventory editing.



Before a fire.
During the fire.
After a fire.

Fire can be placed using flint and steel or a fire charge. Fire ignited on soul sand or soul soil becomes soul fire.

When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.

It cannot be placed suspended in midair, even with commands.[3]

Burning entities[edit]

Players and many mobs burn when exposed to fire. Burning obstructs the player's view slightly. While inside a fire block, the fire inflicts damage at a rate of 1♥ per half-second unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.‌[BE only] When the player is on fire outside the fire block, they take damage at 1♥ per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this mode. Soul fire deals damage at a rate of 2♥ per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities).[more information needed] Players and mobs that are burning can be extinguished by powder snow,‌[upcoming: JE 1.17 & BE 1.17] rain, water or a cauldron.

Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools, netherite armor, blocks of netherite, netherite scrap, netherite ingots and ancient debris.

If a mob that can drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears[JE only] or guardians and potatoes that are dropped by zombies.‌[until JE Edition 1.17]

Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, as well as endermen, piglins and hoglins. Zoglins are also invulnerable to fire.

Burning is not considered a status effect and therefore cannot be cured by milk.


Safe building area around a fire

Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Unlike normal fire, soul fire cannot spread and does not burn any flammable blocks nearby.

Fire that naturally spreads into a valid nether portal frame activates the portal.

Flammable blocks[edit]

Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.

In the following table, the higher the encouragement, the more quickly a block catches fire if the fire is available to spread there. The higher the flammability, the more quickly a block on fire burns away. These are relative values; actual flammability and burn time depends not only on these values, but on difficulty, rain, the age of the fire, and a certain amount of randomness due to block ticks, among other things.[more information needed] Fire spread is also reduced significantly if the flammable blocks are located in a rather humid biome. Humid biomes are swamp, mushroom island and jungle with all of their respective variants excluding jungle edge.

Block Encouragement Flammability Can catch fire
from lava
Stripped Logs
Stripped Wood
5 5 Yes
Block of Coal No
Overworld Planks
Wooden Slabs
Fence Gates
Wooden Stairs
5 20 Yes
Target 15 20 No
TNT (ignites instead of vanishing)
15 100 Yes
Bee Nest
30 20 Yes
30 60 Yes
Dried Kelp Block No
Carpets JE 60 20 Yes
BE 30 60
Hay Bale 60 20 No
Bamboo 60 60 Yes
Scaffolding No
Flowers, 1-block
Sweet Berry Bush
JE 60 100 No
BE 30
Flowers, 2-block
Grass, ferns, both 1-block and 2-block
Dead Bush
60 100 Yes
Bamboo Shoot[Bedrock Edition only] unknown unknown No

Non-flammable blocks[edit]

Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack or magma blocks extinguish themselves after a few seconds. In the end, bedrock also does not extinguish itself.

If a block is a part of a flammable material, it catches fire from lava. However, certain blocks do not burn away:

Block Can catch fire
from lava
Can burn away
Bamboo Shoot JE Yes No
BE No Yes
Cartography Table
Crafting Table
Crimson Roots
Daylight Detector
Fletching Table
Mushroom Blocks
Nether Sprouts
Note Block
Smithing Table
Trapped Chest
Warped Roots
Wooden Doors of all types
Wooden Pressure Plates of all types
Wooden Trapdoors of all types
Wooden Signs of all types
Yes No
Wooden Buttons of all types JE No No
BE Yes
Bed JE Yes No
Wood-like blocks such as:
Rails of all types
Redstone Torch
Tripwire Hook
... and all other non-flammable blocks
No No


Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15.[more information needed] For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 14 chance to extinguish the fire.

If a fire is exposed to rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 3 percentage points per age of the fire.
Fire burning on netherrack creates a perpetually burning fire.

Soul fire never extinguishes unless punched or when it receives a block update and finds there is no soul soil or soul sand below it.

Eternal fire[edit]

When lit, netherrack and magma blocks maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Soul fire burns eternally anywhere. Eternal fire cannot exist on the sides of these blocks.

The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.

If /gamerule doFireTick is false, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.


Lighting fire to a beehive or bee nest causes the contained bees to be ejected from the block.


Soul fire repels piglins. Like hoglins, they are not fire-resistant, which is unique among Nether mobs.



Java Edition:[sound 1]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Block brokenBlocksOnce the block has brokenblock.wool.breaksubtitles.block.generic.break1.00.816
None[sound 2]BlocksFalling on the block with fall damageblock.wool.fallNone[sound 2]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wool.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wool.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wool.stepsubtitles.block.generic.footsteps0.151.016
  1. The hit and break sounds are still assigned, but unused (not called) for fire
  2. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8


Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Fire extinguishedBlocksFire gets put out by
Fireball whooshesBlocksCreating with fire chargeitem.firecharge.use[sound 1]subtitles.item.firecharge.use[sound 1]??16
Flint and Steel clickBlocksCreating with flint and steelitem.flintandsteel.use[sound 1]subtitles.item.flintandsteel.use[sound 1]??16
  1. a b c d MC-177457

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
BlocksFire gets put out by hittingrandom.fizz??
BlocksCreating with fire charge???
BlocksCreating with flint and steelfire.ignite??

Data values[edit]


Java Edition:

NameNamespaced IDBlock tags (JE)FormTranslation key
Soul Firesoul_firefire

Bedrock Edition:

NameNamespaced IDNumeric ID FormTranslation key


See also: Data values

In Bedrock Edition, fire uses the following data values:

DV Description
0 Newly placed fire
1 Fire with age 1
2 Fire with age 2
3 Fire with age 3
4 Fire with age 4
5 Fire with age 5
6 Fire with age 6
7 Fire with age 7
8 Fire with age 8
9 Fire with age 9
10 Fire with age 10
11 Fire with age 11
12 Fire with age 12
13 Fire with age 13
14 Fire with age 14
15 Fire with age 15

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
Newly-placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:

Name Default value Allowed values Description
Newly-placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.


Java Edition Indev
0.3120100109Fire JE1.png Added fire.
The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.
Fire is placed directly like a block. It is not known if its texture was any different.
20100110Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
20100125-2Fire now has particle effects.
20100129Ores can now be smelted by using fire on dropped items.
Minecraft Indev20100219Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces.
?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.
Java Edition Infdev
Minecraft Infdev20100617-2Fire (placeholder texture) JE1.png Added a backup fire texture for if the animation could not be loaded.
20100624Fire (placeholder texture) JE2.png Changed the fire backup texture to read "FIRE TEX! HNST", which means "Fire texture! Honest".
?Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it will immediately delete upon finding itself in such a situation.
Java Edition Alpha
v1.2.0previewFire now generates in the Nether.
v1.2.6Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation.
Java Edition Beta
1.2Fire (placeholder texture) JE2.png Added an unused[verify] second backup fire texture.
1.2_02The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6Test Build 3Fire spreading has been severely nerfed — infinite fire spread has been disabled.[4]
Java Edition
1.2.112w06aWhen the player hits fire in creative, the block under the fire is no longer removed.
1.4.212w34aFire now spreads differently based on difficulty.
12w40aFirespread has been slightly nerfed again to prevent infinitely spreading fires.
1.513w02aThe texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.[more information needed]
?Mobs such as zombie pigmen no longer appear to be on fire in cases where mobs susceptible to fire would be.
1.814w17aFire JE2.png The model of fire has been changed slightly - the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.
14w25aFire JE3.png The model of fire now incorrectly has ambient occlusion. One of the inner planes (furthest to the south) is now also missing.
14w28bFire JE4.png The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.
14w31aFire JE5.png Fire no longer has ambient occlusion.
1.915w31aFire JE6.png Extra planes have been to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.
The block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.
15w33cFire JE7.png The positioning of the outer planes of fire has been fixed.
15w38aFire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.
15w49aFire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.
?Fire now uses the wool sound rather than the wood sound if broken through certain means.
1.1217w06aFire now burns indefinitely on magma blocks.
1.1317w47aPrior to The Flattening, this block's numeral ID was 51.
September 28, 2019Soul Fire.png Soul Fire shown unnamed as part of soul sand valley biome at Minecon 2019.
December 3, 2019Maria Lemón confirms that fire set on soul sand will not become soul fire.
1.1620w06aSoul Fire.png Added soul fire.
Fire no longer burns items.[5]
20w07aThe texture of soul fire has been changed. The color channel of transparent pixels is now filled to black.
Normal fire burns items again, and soul fire now burns items.
20w10aFire now has a proper hitbox like all other blocks.
Fire now produces fire particles when destroyed.
Fire can no longer be put out with swords or tridents in Creative mode.
The blockstates and info of fire can now be properly read via F3.
Fire can now be modified using debug sticks.
20w11aLoot tables have been added for fire.
Fire no longer produces particles when destroyed.
Soul sand is now capable of supporting fire on its top surface,[6] however this is regular fire, not soul fire.[7]
20w12aFire lit on top of soul sand is now soul fire.
A dedicated block tag is now used to determine what blocks support soul fire.
?Fire is now fully silent where it previously would use the wool sound.
?Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing.
Pocket Edition Alpha
v0.1.0Added fire. It was invisible at the time.[8]
v0.3.3Fire can no longer spread or be created due to a bug in fire spreading mechanics that causes fire to spread to any block.
v0.7.0Fire can once again be created, and now has better spreading mechanics.
Flint and steel is now able to place fire.
Fire BE1.png Fire currently, at times, renders incorrectly.[9]
v0.7.1Fire BE.png Fire now renders correctly.
Fire now burns indefinitely on netherrack.
v0.8.0build 2Burning mobs now turn orange and emit large fire particles.
build 4Fire now ignites TNT more aggressively.
?Undead mobs now actually catch fire in sunlight, rather than just taking damage.
v0.9.0build 2Fire now burns out faster in jungle and roofed forest biomes.
v0.11.0build 9Attacks from burning mobs can now catch fire to the victim.
build 14The burning animation has been removed from creative mode completely.
v0.12.1build 1Burning mobs now have a sizzling particle effect once extinguished.
?Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[10]
Bedrock Edition
1.2.0beta unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition.
1.16.0beta Fire BE.png Added soul fire.
beta lit on top of soul sand is now soul fire.
beta fire is now created when randomTickSpeed is set to 0.
Soul fire is now created when dofiretick is set to false.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Fire.png Added fire.
New Nintendo 3DS Edition
0.1.0Fire BE.png Added fire.

Fire "item"[edit]

This section is missing information about Pick Block functionality. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Indev
0.3120100109Blank.png Fire has an extra, unobtainable item form corresponding to its block ID, which is completely invisible. It can be obtained via inventory editors with numeric item ID 51.
?Fire (block item) JE1.png Fire now appears as a 2D fire texture as an item.
?Fire items can be used to craft chainmail armor.
Java Edition Beta
?The item is called Fire.
1.6Test Build 3Fire items can be obtained from the newly added debug chests, mainly from the 20th slot of the 2nd chest from the left, and the 4th slot of the 6th chest from the left.
releaseDebug chests no longer spawn, preventing fire items from being obtained this way.
Java Edition
1.3.112w16aFire items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID.
1.513w02aBlank.png Following texture storage reforms, the usually-unobtainable fire block now appears completely invisible as an item.
13w02bFire is now visible as an item again.
1.814w25aThe direct item form of fire has been removed from the game. It can no longer exist as an item in any way, only as a placed block.
The chainmail armor crafting recipe has been removed as a result.
Pocket Edition Alpha
v0.1.0Fire (placeholder texture) BE1.png Fire has an extra, unobtainable item form corresponding to its block ID, which uses the fire placeholder texture. It can be obtained via inventory editors with numeric item ID 51. Due to the way inventory icons are rendered at the time, it is only visible when held in the player's hand.
v0.1.3Fire (placeholder texture) BE2.png The fire placeholder texture has been changed, resulting in the texture of fire's item form also being changed. It is still invisible everywhere except the player's hand, where it is completely opaque.
v0.3.3Fire (placeholder texture) BE2.png Due to changes in inventory icon rendering, fire renders completely opaque in the hotbar, and is transparent with a red background elsewhere in the inventory.
v0.5.0With the addition of tooltips, fire's item form displays the name "Fire".
v0.7.0Invicon Fire.gif Fire's item form no longer uses its placeholder texture and has the same animation as in-game fire.
v0.8.0build 2Invicon Fire.gif Due to additional changes in how inventory icons are generated, fire no longer has a red background in the inventory.
Bedrock Edition
1.16.0?Soul fire probably also now exists as an item.


Issues relating to "Fire" are maintained on the bug tracker. Report issues there.


  • Sometimes, in survival, when the player walks into a fire briefly and walk out quickly enough, the player takes minor damage, but does not stay on fire.
  • Fire uses two texture files, one for the inner fire and one for the outer fire.
  • Each end crystal continuously generates a block of fire at its location, if the crystal is placed or generated in The End. This fire is incapable of spreading.
  • While soul fire was not announced until MINECON Live 2019, a similar-looking blue fire was seen in the spin-off game Minecraft: Story Mode, several years earlier.
    • Minecraft Dungeons also has a similar feature whenever a wraith attacks.
      • There is also a purple fire seen in Minecraft Dungeons.
  • Soul fire can not be placed on any other block other than soul sand or soul soil, even if it's placed with /setblock.‌[Java Edition only]
  • Both types of fire have the third highest number of possible block state combinations, at 512, behind note block's 800 and redstone dust's 1296.

Bedrock Edition[edit]

  • Burning mobs have the same animation as Java, yet differently scaled.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8.
  • When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
  • Players with Fire Resistance do not visibly burn when in fire sources.
  • Soul fire can be placed on other blocks with /setblock, but eventually extinguish.‌[Bedrock Edition only]