Adventure Games Never Died, They Just Stopped Being Good
Return to Monkey Island sequel Extra Punctuation Yahtzee Croshaw adventure games never died stopped being good

Adventure Games Never Died, They Just Stopped Being Good – Extra Punctuation

Recommended Videos

This week on Extra Punctuation, Yahtzee dives into the adventure game genre following the announcement of Return to Monkey Island and how the genre has seen better days.

Extra Punctuation Transcript

So, I hear they’re making a new Monkey Island. I mean, one could hardly have avoided hearing about it if one lives anywhere but the dark side of Mars. Oh boy, people kept saying. Finally a proper Monkey Island sequel. Besides 2. And 3. And that 3D one that we don’t talk about. Oh, and the episodic series that Telltale made during their “make sequels to abandoned adventure game franchises” phase that came before their “slap any IP we can get onto choices matter interactive movies where your choices don’t actually matter” period. Oh none of those count, do they? It’s very collectively arrogant of modern culture to do all this rebooting and resetting, what right does anyone have to simply declare that any number of past sequels didn’t happen. Culture shouldn’t be that disposable. Oh, Halloween 4, 5 and 6 don’t count? Funny, the people making them didn’t seem to think so. They put a lot of work in. Donald Pleasance kept coming back. Paul Rudd was in one.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Where Did All the Stealth Games Go? – Extra Punctuation
This week on Extra Punctuation, Yahtzee wonders where all stealth games have gone to.
Read Article Why Spider-Man 2 (2004) Is One of My Favorite Games – Extra Punctuation
This week on Extra Punctuation, Yahtzee discusses the Spider-Man 2 game...no, not that one, the other one.
Read Article The Dreadful ‘Walk and Talk’ Sequence – Extra Punctuation
This week on Extra Punctuation, Yahtzee discusses how the dreaded "walk and talk" can grind the pace of a game down to a halt.
Related Content
Read Article Where Did All the Stealth Games Go? – Extra Punctuation
This week on Extra Punctuation, Yahtzee wonders where all stealth games have gone to.
Read Article Why Spider-Man 2 (2004) Is One of My Favorite Games – Extra Punctuation
This week on Extra Punctuation, Yahtzee discusses the Spider-Man 2 game...no, not that one, the other one.
Read Article The Dreadful ‘Walk and Talk’ Sequence – Extra Punctuation
This week on Extra Punctuation, Yahtzee discusses how the dreaded "walk and talk" can grind the pace of a game down to a halt.
Author
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.