SNK vs. Capcom: SVC Chaos | Stories | Move List | Gallery | Soundtrack | Achievements |
- When worlds collide, you get chaos...
- - Console Tagline
SNK vs. Capcom: SVC Chaos is a fighting game by SNK Playmore, and the final game in the SNK vs. Capcom series. The game aims to bring together the best of Capcom and SNK fighting games, mostly The King of Fighters '96 and Super Street Fighter II Turbo. But unlike the two Capcom vs. SNK games before it, SNK was the developer and, as a result, has many differences regarding the game system. In Japan and Europe it was ported for both the PS2 and Xbox. In the United States, however, it was released for the Xbox exclusively, due to SCEA's game approval policy.
Gameplay[]
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "Groove System", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of Choi Bounge's Zujou Sashi by tapping the buttons anymore).
Characters[]
Playable Characters[]
SNK Characters[]
From The King of Fighters series[]
From the Fatal Fury series[]
From the Art of Fighting series[]
From the Samurai Shodown series[]
Capcom Characters[]
From Street Fighter[]
From the Street Fighter II sub-series[]
Vega (Balrog in Japan) | |||
Balrog (Mike Bison in Japan) |
M. Bison (Vega in Japan) |
Akuma (Gouki in Japan) |
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From the Final Fight series[]
Hugo (newcomer) |
From Red Earth[]
Tessa (newcomer) |
Hidden Characters[]
- Note 1: Press and hold the Start button on the character select screen and enter the follow directions, then press the "A" button to select the desired character.
- Note 2: Shin Akuma and Serious Mr. Karate are only selectable on the AES home version of the Neo Geo, and must be done before the timer reaches 10.
- Note 3: Princess Athena and Red Arremer are not selectable at all in the MVS and AES versions without cheats.
SNK Characters[]
Goenitz (From the The King of Fighters series; newcomer) |
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Geese Howard (From the Fatal Fury series) |
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Mars People (From the Metal Slug series; newcomer) |
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Serious Mr. Karate (Original Character; newcomer) |
Capcom Characters[]
Dan Hibiki (From the Street Fighter Alpha sub-series) |
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Demitri Maximoff (From the Darkstalkers series; newcomer) |
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Zero (Mega Man Zero) (From the Mega Man Zero series; newcomer) |
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Violent Ken (Original Character; newcomer) |
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Shin Akuma (From the Street Fighter Alpha sub-series) |
Mid-Bosses[]
- Note: There are multiple different Mid-Bosses, with all of them requiring to perform one of three different conditions to fight a certain opponent.
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Demitri Maximoff |
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Zero |
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Dan Hibiki |
Sub-Bosses[]
Note: If you fight a Capcom Mid-Boss character during Stage 6, then you will face Orochi Iori. If you fight against an SNK Mid-Boss character, you will face Violent Ken.
Violent Ken |
Final Bosses[]
Note: If you fought against Orochi Iori during Stage 7, then you will face Serious Mr. Karate next. If you fought against Violent Ken during Stage 7, you will face Shin Akuma.
Shin Akuma (Shin Gouki in Japan) |
Hidden Bosses[]
- Note: There are multiple different Hidden Bosses, with all of them requiring to perform one of two different conditions to fight a certain opponent. These Bosses are EXTREMELY challenging, and you only have one attempt to do so. Losing the fight once instantly gives you a Bad Ending.
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Reception[]
SNK vs. Capcom: SVC Chaos was met with mixed reception. The game was not well received by critics due to various reasons; the game's presentation looked rushed and bland, as evidenced in the stages, which contain with very few colors and are devoid of "life". The game lacked many certain "token" characters, like Haohmaru, Benimaru, Zangief and Morrigan. The English translation was also negatively received, as it contained disrespectful representation of Capcom characters (e.g. Ryu is arrogant in this game when he should have been a serious, calmed and pacifist man who wants a good fight like he is in his core series). The omission of the selectable fighting styles showcased by Capcom, instead featuring a single battle style, not giving any choice to players who favored other styles, even those created by SNK itself, was also critized.
However, the game was given some recognition since it also features newly animated sprites for many of the included characters, such as Demitri, Earthquake and Tessa.
Stages[]
Trivia[]
- When Athena defeats an enemy with a super move, she uses the Heaven Spell, an attack that transforms her enemies into animals. Similarly, when Red Arremer defeats an enemy with a super move, he uses the Makai Spell, an attack that transforms his enemies into monsters. Humorously, Dan will not be transformed if subjected to the Makai Spell, further jabbing at his status as a joke character and weakness.
- The appearance of Honki ni Natta Mr. Karate was based on Mr. Karate during his debut in Art of Fighting (1992), which became an influence to his appearance in The King of Fighters XIII, as most of his moves created just for this game were ported over to SNK's property.
- Violent Ken was heavily influenced by Sennou Ken from Street Fighter II: The Animated Movie (1994).
- Violent Ken's appearance in this game is an obvious influence to his appearance in Ultra Street Fighter II, as most of his moves created just for this game were ported over to Capcom's property.
- Assets in this game were reused in the console versions of The King of Fighters 2002, particularly for Orochi Iori, Goenitz and Geese Howard, whose gameplay properties, sprites, and voice assets were carried over, only with necessary adjustments made.
- Most of the voices for the Capcom characters were recast for this game, mostly by voice actors who have done work for other SNK characters.
- Ken is voiced by Atsushi Maezuka instead of Yuji Kishi.
- Guile is voiced by Takenosuke Nishikawa instead of Unshō Ishizuka.
- Chun-Li is voiced by Mari Jitsukawa instead of Michiko Neya.
- Dhalsim is voiced by Eiji Yano instead of Yoshiharu Yamada.
- Balrog is voiced by Sōnosuke Nagashiro instead of Kōichi Yamadera.
- Vega is voiced by Kyotomi Goshima instead of Yuji Ueda.
- Sagat is voiced by Kōji Suidzu instead of Shin-ichiro Miki.
- Tessa is voiced by Kie Sakura instead of Naoko Ishii or Tomoko Naka.
- According to Falcoon, Dante from the Devil May Cry series was intended to be a playable character during the very early planning stages, but was scrapped in favor of Demitri.
- SVC Chaos is infamous for its inconsistant translation. Some examples include;
- All of the Stage names are literal translations of their original Japanese names. For example, the Stage Makaimura is translated as "The village in the maniac world".
- In the English version, Zero uses the word "Irregulars" to describe some of the characters, which is the original name for Mavericks in the Mega Man series. He also refers to Ciel as "Shell" in his victory quotes, which is a literal translation of her Japanese name. Strangely enough, she is named properly in his Arcade ending.
- In the Spanish version, Tessa is referred to as a man.
- SVC Chaos is also infamous for its plot. The story explains that both the Garcia Foundation and Masters Foundation are under an end-times crisis; a majority of fighters from both SNK and Capcom universes are dead, a minority of them went missing, and only 30 surviving fighters (counting out Athena and Red Arremer) of the small total are still at large while locked in a war between Order and Chaos to decide the fate of the universe, and whoever wins will return back to their time periods peacefully. However, this is never actually explain in-game at all, and none of the character dialogue ever implies any type of apocalyptical event.
External Links[]
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