Rockets' Red Glare |
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Locations | Cambridge Police Station |
NPC Pickup | Desdemona |
Requirements | N/A |
Unlocks | N/A |
Other NPCs | N/A |
Rewards | 500+ XP |
Rockets' Red Glare is a Quest for Fallout 4. Rockets' Red Glare seeks to breach the Institute's defenses and take out its leadership, eventually making it impossible for them to function. In the struggle between the Railroad and the Institute, this is a crucial turning point.
Assaulting the Institute has been set irrevocably in motion. All able bodied field agents are already en route here. If we abandon our HQ right now our people, our family, will be walking into certain death.
How to Unlock Rockets' Red Glare Quest in Fallout 4
- This quest can be unlocked when you join the Railroad Faction and complete the quests that the faction gives you. You'll eventually get this quest from Desdemona.
Fallout 4 Rockets' Red Glare Quest Notes & Tips
Notes, Tips, and other helpful information for this quest are indicated in this section.
- Notes, Tips, and others go here.
- This quest has reported some bugs:
- All Platforms: As the Prydwen explodes at the end of the quest, Tinker Tom may be shot down by surviving Brotherhood scribes as he drops off your character. Desdemona will merely repeat, as a result of which The Nuclear Option (Railroad) will fail and the quest will be impossible to finish. Reloading an earlier save and eliminating the surviving Brotherhood members before they can shoot Tom down will fix this.
Fallout 4 Rockets' Red Glare Quest Walkthrough
Take your station in the Vertibird at the minigun and Tinker Tom will attempt to pilot the ship past the defenses in a ruse. Enjoy the scenery of the Commonwealth as you travel! Once arrived on The Prydwen, donning the Brotherhood apparel given to you by Deacon will allow you to move about freely and speak with Brotherhood members. You can attempt to talk your way to planting the explosives but it is likely violence will break out at some point. Progress to the main deck of The Prydwen and set the 3 explosives where the Pip-Boy indicates.After setting the charges leave from whence you came, fighting your way through the Brotherhood, and be prepared for a a lengthy firefight. Loot the bodies along the way for valuable Fusion Core that can extend your fight if your wearing Power Armor. You will have an opportunity to put an end to Elder Maxson as well as the rest of the Brotherhood leadership. Exit to the flight deck and board the vertibird for escape. Once clear, the charges will be detonated, bringing an end to Brotherhood. Tinker Tom will drop you off on a beach nearby while he stashes the stolen vehicle. Return to the Railroad and speak with Desdemona, who will give you the Railway Rifle Mod.
Fallout 4 Rockets' Red Glare Quest Objectives
- Fly to The Prydwen
- Plant explosives (3)
- Escape The Prydwen
- Talk to Desdemona
Rockets' Red Glare Quest Rewards in Fallout 4
Quest Complete - Rockets' Red Glare Fallout 4 Rewards:
- 500+ XP
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