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Critical Failures (Caverns and Creatures Book 1) Kindle Edition
- LanguageEnglish
- Publication dateJune 5, 2012
- File size2295 KB
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Product details
- ASIN : B0088XPHOK
- Publisher : Robert Bevan (June 5, 2012)
- Publication date : June 5, 2012
- Language : English
- File size : 2295 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 284 pages
- Best Sellers Rank: #61,910 in Kindle Store (See Top 100 in Kindle Store)
- #50 in Comedy (Books)
- #144 in Arts & Photography (Kindle Store)
- #179 in Performing Arts (Books)
- Customer Reviews:
About the author
Robert Bevan took his first steps in comedy with The Hitchhiker's Guide to the Galaxy, and his first steps in fantasy with Dungeons & Dragons. Over the years, these two loves mingled, festered, and congealed into the ever expanding Caverns & Creatures series of comedy/fantasy novels and short stories.
Robert is a writer, blogger, and a player on the Authors & Dragons podcast. He lives in Atlanta, Georgia, with his wife, two kids, and his dog, Speck.
Find him online at http://www.caverns-and-creatures.com
Or on Facebook at https://www.facebook.com/robertbevanbooks
Customer reviews
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Top reviews from the United States
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Thank you, Robert for an entertaining and funny read.
The cussing, while lots of it and coarse, was in context, and jokes pretty realistic and fit the story's theme.
The plot was good (mainly situated in the prison and the meet point in the forest), dialogue spot on, and pace was excellent. Characters were developed through dialogue mostly and by interaction with other characters (this was remarkably crafted) and some drop comments made. I loved that the author allowed these things to happen naturally, he didn't just have a big drop point for facts and figures but let those unfold along the way. What I loved the best was how he was able to use the characters to 'teach' about the game, if newbies, without coming off preachy about it.
The other thing I valued about the characters was the connection they all had. They fought amongst themselves but when the going got tough, they banded together. And, the characters make mistakes, argue or fought it out, and then forgave and moved on.
Aside from being a great read, I really recommend this book to other writers because there is an interesting component that Robert uses that is easy to forget — a good antagonist, or restrictions. In Robert's book he uses both. There is an antagonist who has all the power by throwing the characters into a 'world', and the characters are restricted in the things they can do as a result of the game. This adds real interest and tension into the story. I imagine this will develop as the story continues. Robert, of course, also uses it to twist into comedy and brings out the 'quirk'.
The ending was cleverly written and plotted. Poor Tim! And that's all I'll say on that.
Have bought book 2 and can't wait to read it.
I got some laughs. Crass humour isn't bad, when it's executed correctly. With an equal number of hits and misses, I figure this book rates a 3/5. It's not a bad book, it's not an instant literary classic; it simply is OK. The ending was too abrupt, but the protagonists appeared to be getting their feet under them -- if not actually growing as people -- by the end of the book.
If you have a thick skin and aren't bothered by liberal use of profanity and descriptions of bodily fluids and gore, this book and its sequels may scratch an itch for you.
Top reviews from other countries
I punti di forza dell'opera secondo me sono 2 :
1) Storia poco convenzionale ai classici del genere Fantasy . I protagonisti non sono eroi che devono salvare il mondo e si renderanno ben presto conto che vivere realmente un'avventura fantasy non è cosí semplice come si possa pensare. E che anche le piú semplici questioni di vita quotidiana possono rivelarsi piú complicate del previsto ;
2) Le meccaniche di gioco sono fedeli e spesso citate e soprattutto risultano poco pesanti anche per il lettore piú inesperto, grazie alla narrazione semplice e senza troppi giri di parole
Good pace, the jokes were good, and good characters to follow, looking forward to reading more of them
1) You can rewatch Dungeons & Dragons. It's shamefully awful, and the cowardly Eric is the only remotely sensible character in it.
2) You can read Critical Failures by Robert Bevan.
Books where people get sucked into role-playing games and computer games are apparently a thing, which surprised me more than it ought to have done, really. And they tend to be a fairly comic thing, because the premise is inherently absurd so you might as well run with the comedy. With Critical Failures, Bevan takes this to new levels with a barrage of Mum jokes, swearing, copious foul-smelling bodily functions and general depravity. And that's *before* the party are magically transported into a carefully name-changed "Caverns & Creatures" realm by a narked "Cavern Master".
You can only get away with this level of filth if you are very, very funny. With so many gags in one book, Bevan could never hit them all out of the park, but the strike rate is impressive. This is a very funny book indeed. He also has fun with the absurdities of D&D (including speaking with a foreign accent to denote the use of a different language) - but this is all done with a dash of respect for the source material. I'm not a gamer myself, but I recognise someone poking a bit of fun at something he loves dearly.
There are currently three books in this series, and a host of short stories. I'm going straight on to book 2, and I'll see you on the other side.