|Operating system||Microsoft Windows, Gamecube, Wii, Xbox, Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable|
|Type||Game engine (Middleware)|
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited (which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts).
It originated in the era of software rendering on PCs prior to the appearance of GPUs, competing with other libraries such as Argonaut's BRender and RenderMorphics' Reality Lab (the latter was acquired by Microsoft and became Direct3D).
RenderWare's principal commercial importance was in providing an off-the-shelf solution to the difficulties of PS2 graphics programming. It was almost describable as "Sony's DirectX" during this era - although the name refers to surrounding framework and toolchain middleware.
Prior to version 2, an external programming or scripting language was required to take advantage of RenderWare. RenderWare 2, on the other hand, has its own internal scripting language: RWX (RenderWare script). However, in RenderWare 3 RWX support was removed. This next iteration focused on a binary model file format. As with the previous version increment, Criterion removed support for RW3's formats in RenderWare 4.
RenderWare was widely cross-platform: It ran on Windows as well as Apple Mac OS X-based applications and many video game consoles such as GameCube, Wii, Xbox, Xbox 360, PlayStation 2, PlayStation 3, and PlayStation Portable.
RenderWare is no longer available for purchase, although EA still honors old contracts, meaning that external developers who licensed the technology before the Criterion acquisition may still use the technology. What was RenderWare 4 has dissolved into the rest of EA internal tech.
Bing Gordon, an EA executive, has stated that RenderWare didn't perform well enough for next-gen and that RenderWare didn't stand up to competition from Epic Games. He has also stated that the RenderWare team is "mostly a dev house" (as opposed to EA still using RenderWare). Chrispeg of Active Worlds has indicated a huge change in the development of Activeworlds, with the focus on implementing a brand new rendering engine to take over from the now defunct Renderware. 
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RenderWare is computer and video game middleware from Criterion Software.
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software Limited, which used to be a wholly owned subsidiary of Canon but is now owned by Electronic Arts.
RenderWare (RW) is a three-dimensional (3D) applications programming interface (API) graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software (which used to be a wholly-owned subsidiary of Canon but is now owned by Electronic Arts).
Probably the most notable example of RenderWare at work are the games Grand Theft Auto 3 and Grand Theft Auto: Vice City, both of which were huge commercial successes. RenderWare is available for PlayStation 2, GameCube, Xbox and PC, and Criterion claims "1 in 4 console titles in pre-production or development is using RenderWare technology." 
RenderWare is not VRML (virtual reality modelling language). VRML is a 3D modelling programming language that needs a rendering engine like RenderWare, Direct3D, OpenGL, etc. in order to render it. RenderWare 2.x-, on the other hand, has its own self-rendering, internal scripting language, RWX (RenderWare script). RenderWare 3+ dropped support for RWX and focused instead on a binary model file format (which earlier RenderWare versions had but not in the same format), making RWXes incompatible with RW3+. With RW4 coming, Criterion is slated to again drop support for RW3.x's BSP and DFF file formats, thus changing model/world formats yet again.
See also: Gamebryo
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